/
SDL_dx5audio.h
54 lines (43 loc) · 1.63 KB
1
2
/*
SDL - Simple DirectMedia Layer
3
Copyright (C) 1997-2006 Sam Lantinga
4
5
This library is free software; you can redistribute it and/or
6
modify it under the terms of the GNU Lesser General Public
7
License as published by the Free Software Foundation; either
8
version 2.1 of the License, or (at your option) any later version.
9
10
11
12
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13
Lesser General Public License for more details.
14
15
16
17
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19
Sam Lantinga
20
slouken@libsdl.org
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
*/
#ifndef _SDL_lowaudio_h
#define _SDL_lowaudio_h
#include "directx.h"
#include "SDL_sysaudio.h"
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_AudioDevice *this
/* The DirectSound objects */
struct SDL_PrivateAudioData {
LPDIRECTSOUND sound;
LPDIRECTSOUNDBUFFER mixbuf;
int NUM_BUFFERS;
int mixlen, silence;
DWORD playing;
Uint8 *locked_buf;
HANDLE audio_event;
};
/* Old variable names */
#define sound (this->hidden->sound)
#define mixbuf (this->hidden->mixbuf)
#define NUM_BUFFERS (this->hidden->NUM_BUFFERS)
#define mixlen (this->hidden->mixlen)
#define silence (this->hidden->silence)
#define playing (this->hidden->playing)
#define locked_buf (this->hidden->locked_buf)
#define audio_event (this->hidden->audio_event)
#endif /* _SDL_lowaudio_h */