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SDL_win32video.c

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_main.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "SDL_win32video.h"
#include "SDL_d3drender.h"
#include "SDL_gdirender.h"
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#include <wintab.h>
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/* Initialization/Query functions */
static int WIN_VideoInit(_THIS);
static void WIN_VideoQuit(_THIS);
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int total_mice = 0; /* total mouse count */
HANDLE *mice = NULL; /* the handles to the detected mice */
HCTX *g_hCtx = NULL; /* handles to tablet contexts */
int tablet = -1; /* we're assuming that there is no tablet */
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/* WIN32 driver bootstrap functions */
static int
WIN_Available(void)
{
return (1);
}
static void
WIN_DeleteDevice(SDL_VideoDevice * device)
{
SDL_VideoData *data = (SDL_VideoData *) device->driverdata;
SDL_UnregisterApp();
#if SDL_VIDEO_RENDER_D3D
if (data->d3d) {
IDirect3D9_Release(data->d3d);
FreeLibrary(data->d3dDLL);
}
#endif
SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_VideoDevice *
WIN_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
SDL_VideoData *data;
SDL_RegisterApp(NULL, 0, NULL);
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device) {
data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
}
if (!device || !data) {
SDL_OutOfMemory();
if (device) {
SDL_free(device);
}
return NULL;
}
device->driverdata = data;
#if SDL_VIDEO_RENDER_D3D
data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL"));
if (data->d3dDLL) {
IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
D3DCreate =
(IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL,
"Direct3DCreate9");
if (D3DCreate) {
data->d3d = D3DCreate(D3D_SDK_VERSION);
}
if (!data->d3d) {
FreeLibrary(data->d3dDLL);
data->d3dDLL = NULL;
}
}
#endif /* SDL_VIDEO_RENDER_D3D */
/* Set the function pointers */
device->VideoInit = WIN_VideoInit;
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device->VideoQuit = WIN_VideoQuit;
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device->GetDisplayModes = WIN_GetDisplayModes;
device->SetDisplayMode = WIN_SetDisplayMode;
device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp;
device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp;
device->PumpEvents = WIN_PumpEvents;
#undef CreateWindow
device->CreateWindow = WIN_CreateWindow;
device->CreateWindowFrom = WIN_CreateWindowFrom;
device->SetWindowTitle = WIN_SetWindowTitle;
device->SetWindowPosition = WIN_SetWindowPosition;
device->SetWindowSize = WIN_SetWindowSize;
device->ShowWindow = WIN_ShowWindow;
device->HideWindow = WIN_HideWindow;
device->RaiseWindow = WIN_RaiseWindow;
device->MaximizeWindow = WIN_MaximizeWindow;
device->MinimizeWindow = WIN_MinimizeWindow;
device->RestoreWindow = WIN_RestoreWindow;
device->SetWindowGrab = WIN_SetWindowGrab;
device->DestroyWindow = WIN_DestroyWindow;
device->GetWindowWMInfo = WIN_GetWindowWMInfo;
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#ifdef SDL_VIDEO_OPENGL_WGL
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device->GL_LoadLibrary = WIN_GL_LoadLibrary;
device->GL_GetProcAddress = WIN_GL_GetProcAddress;
device->GL_CreateContext = WIN_GL_CreateContext;
device->GL_MakeCurrent = WIN_GL_MakeCurrent;
device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
device->GL_SwapWindow = WIN_GL_SwapWindow;
device->GL_DeleteContext = WIN_GL_DeleteContext;
#endif
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device->free = WIN_DeleteDevice;
return device;
}
VideoBootStrap WIN32_bootstrap = {
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"win32", "SDL Win32/64 video driver", WIN_Available, WIN_CreateDevice
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};
int
WIN_VideoInit(_THIS)
{
WIN_InitModes(_this);
#if SDL_VIDEO_RENDER_D3D
D3D_AddRenderDriver(_this);
#endif
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#if SDL_VIDEO_RENDER_GDI
GDI_AddRenderDriver(_this);
#endif
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g_hCtx = SDL_malloc(sizeof(HCTX));
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WIN_InitKeyboard(_this);
WIN_InitMouse(_this);
return 0;
}
void
WIN_VideoQuit(_THIS)
{
WIN_QuitModes(_this);
WIN_QuitKeyboard(_this);
WIN_QuitMouse(_this);
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SDL_free(g_hCtx);
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}
/* vim: set ts=4 sw=4 expandtab: */