src/dynapi/SDL_dynapi_overrides.h
author Sam Lantinga <slouken@libsdl.org>
Fri, 11 Jul 2014 22:02:50 -0700
changeset 9003 446ed0fe0fc3
parent 8953 dc80dc0bd22e
child 9012 aa058c87737b
permissions -rw-r--r--
Fixed bug in AVX detection and added AVX2 detection
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/* vi: set ts=4 sw=4 expandtab: */
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/* DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.pl. */
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#if !SDL_DYNAMIC_API
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#error You should not be here.
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#endif
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/* so annoying. */
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#if defined(__thumb__) && (defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__))
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#define SDL_MemoryBarrierRelease SDL_MemoryBarrierRelease_REAL
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#define SDL_MemoryBarrierAcquire SDL_MemoryBarrierAcquire_REAL
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#endif
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#define SDL_SetError SDL_SetError_REAL
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#define SDL_Log SDL_Log_REAL
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#define SDL_LogVerbose SDL_LogVerbose_REAL
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#define SDL_LogDebug SDL_LogDebug_REAL
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#define SDL_LogInfo SDL_LogInfo_REAL
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#define SDL_LogWarn SDL_LogWarn_REAL
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#define SDL_LogError SDL_LogError_REAL
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#define SDL_LogCritical SDL_LogCritical_REAL
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#define SDL_LogMessage SDL_LogMessage_REAL
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#define SDL_sscanf SDL_sscanf_REAL
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#define SDL_snprintf SDL_snprintf_REAL
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#define SDL_CreateThread SDL_CreateThread_REAL
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#define SDL_RWFromFP SDL_RWFromFP_REAL
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#define SDL_RegisterApp SDL_RegisterApp_REAL
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#define SDL_UnregisterApp SDL_UnregisterApp_REAL
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#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL
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#define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_REAL
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#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_REAL
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#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_REAL
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#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_REAL
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#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
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#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_REAL
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#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_REAL
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#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
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#define SDL_Init SDL_Init_REAL
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#define SDL_InitSubSystem SDL_InitSubSystem_REAL
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#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
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#define SDL_WasInit SDL_WasInit_REAL
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#define SDL_Quit SDL_Quit_REAL
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#define SDL_ReportAssertion SDL_ReportAssertion_REAL
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#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
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#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
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#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
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#define SDL_AtomicTryLock SDL_AtomicTryLock_REAL
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#define SDL_AtomicLock SDL_AtomicLock_REAL
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#define SDL_AtomicUnlock SDL_AtomicUnlock_REAL
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#define SDL_AtomicCAS SDL_AtomicCAS_REAL
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#define SDL_AtomicSet SDL_AtomicSet_REAL
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#define SDL_AtomicGet SDL_AtomicGet_REAL
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#define SDL_AtomicAdd SDL_AtomicAdd_REAL
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#define SDL_AtomicCASPtr SDL_AtomicCASPtr_REAL
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#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
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#define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL
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#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
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#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
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#define SDL_AudioInit SDL_AudioInit_REAL
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#define SDL_AudioQuit SDL_AudioQuit_REAL
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#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
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#define SDL_OpenAudio SDL_OpenAudio_REAL
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#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL
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#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
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#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
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#define SDL_GetAudioStatus SDL_GetAudioStatus_REAL
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#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL
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#define SDL_PauseAudio SDL_PauseAudio_REAL
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#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
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#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
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#define SDL_FreeWAV SDL_FreeWAV_REAL
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#define SDL_BuildAudioCVT SDL_BuildAudioCVT_REAL
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#define SDL_ConvertAudio SDL_ConvertAudio_REAL
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#define SDL_MixAudio SDL_MixAudio_REAL
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#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
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#define SDL_LockAudio SDL_LockAudio_REAL
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#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
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#define SDL_UnlockAudio SDL_UnlockAudio_REAL
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#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
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#define SDL_CloseAudio SDL_CloseAudio_REAL
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#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
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#define SDL_SetClipboardText SDL_SetClipboardText_REAL
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#define SDL_GetClipboardText SDL_GetClipboardText_REAL
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#define SDL_HasClipboardText SDL_HasClipboardText_REAL
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#define SDL_GetCPUCount SDL_GetCPUCount_REAL
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#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
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#define SDL_HasRDTSC SDL_HasRDTSC_REAL
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#define SDL_HasAltiVec SDL_HasAltiVec_REAL
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#define SDL_HasMMX SDL_HasMMX_REAL
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#define SDL_Has3DNow SDL_Has3DNow_REAL
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#define SDL_HasSSE SDL_HasSSE_REAL
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#define SDL_HasSSE2 SDL_HasSSE2_REAL
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#define SDL_HasSSE3 SDL_HasSSE3_REAL
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#define SDL_HasSSE41 SDL_HasSSE41_REAL
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#define SDL_HasSSE42 SDL_HasSSE42_REAL
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#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
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#define SDL_GetError SDL_GetError_REAL
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#define SDL_ClearError SDL_ClearError_REAL
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#define SDL_Error SDL_Error_REAL
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#define SDL_PumpEvents SDL_PumpEvents_REAL
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#define SDL_PeepEvents SDL_PeepEvents_REAL
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#define SDL_HasEvent SDL_HasEvent_REAL
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#define SDL_HasEvents SDL_HasEvents_REAL
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#define SDL_FlushEvent SDL_FlushEvent_REAL
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#define SDL_FlushEvents SDL_FlushEvents_REAL
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#define SDL_PollEvent SDL_PollEvent_REAL
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#define SDL_WaitEvent SDL_WaitEvent_REAL
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#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
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#define SDL_PushEvent SDL_PushEvent_REAL
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#define SDL_SetEventFilter SDL_SetEventFilter_REAL
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#define SDL_GetEventFilter SDL_GetEventFilter_REAL
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#define SDL_AddEventWatch SDL_AddEventWatch_REAL
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#define SDL_DelEventWatch SDL_DelEventWatch_REAL
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#define SDL_FilterEvents SDL_FilterEvents_REAL
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#define SDL_EventState SDL_EventState_REAL
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#define SDL_RegisterEvents SDL_RegisterEvents_REAL
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#define SDL_GetBasePath SDL_GetBasePath_REAL
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#define SDL_GetPrefPath SDL_GetPrefPath_REAL
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#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_REAL
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#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_REAL
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#define SDL_GameControllerMapping SDL_GameControllerMapping_REAL
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#define SDL_IsGameController SDL_IsGameController_REAL
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#define SDL_GameControllerNameForIndex SDL_GameControllerNameForIndex_REAL
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#define SDL_GameControllerOpen SDL_GameControllerOpen_REAL
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#define SDL_GameControllerName SDL_GameControllerName_REAL
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#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_REAL
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#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_REAL
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#define SDL_GameControllerEventState SDL_GameControllerEventState_REAL
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#define SDL_GameControllerUpdate SDL_GameControllerUpdate_REAL
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#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_REAL
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#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_REAL
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#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_REAL
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#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_REAL
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#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_REAL
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#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_REAL
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#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_REAL
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#define SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL
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#define SDL_GameControllerClose SDL_GameControllerClose_REAL
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#define SDL_RecordGesture SDL_RecordGesture_REAL
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#define SDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates_REAL
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#define SDL_SaveDollarTemplate SDL_SaveDollarTemplate_REAL
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#define SDL_LoadDollarTemplates SDL_LoadDollarTemplates_REAL
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#define SDL_NumHaptics SDL_NumHaptics_REAL
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#define SDL_HapticName SDL_HapticName_REAL
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#define SDL_HapticOpen SDL_HapticOpen_REAL
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#define SDL_HapticOpened SDL_HapticOpened_REAL
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#define SDL_HapticIndex SDL_HapticIndex_REAL
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#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL
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#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_REAL
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#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL
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#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_REAL
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#define SDL_HapticClose SDL_HapticClose_REAL
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#define SDL_HapticNumEffects SDL_HapticNumEffects_REAL
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#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_REAL
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#define SDL_HapticQuery SDL_HapticQuery_REAL
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#define SDL_HapticNumAxes SDL_HapticNumAxes_REAL
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#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL
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#define SDL_HapticNewEffect SDL_HapticNewEffect_REAL
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#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_REAL
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#define SDL_HapticRunEffect SDL_HapticRunEffect_REAL
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#define SDL_HapticStopEffect SDL_HapticStopEffect_REAL
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#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_REAL
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#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_REAL
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#define SDL_HapticSetGain SDL_HapticSetGain_REAL
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#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_REAL
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#define SDL_HapticPause SDL_HapticPause_REAL
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#define SDL_HapticUnpause SDL_HapticUnpause_REAL
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#define SDL_HapticStopAll SDL_HapticStopAll_REAL
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#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL
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#define SDL_HapticRumbleInit SDL_HapticRumbleInit_REAL
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#define SDL_HapticRumblePlay SDL_HapticRumblePlay_REAL
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#define SDL_HapticRumbleStop SDL_HapticRumbleStop_REAL
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#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL
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#define SDL_SetHint SDL_SetHint_REAL
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#define SDL_GetHint SDL_GetHint_REAL
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#define SDL_AddHintCallback SDL_AddHintCallback_REAL
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#define SDL_DelHintCallback SDL_DelHintCallback_REAL
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#define SDL_ClearHints SDL_ClearHints_REAL
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#define SDL_NumJoysticks SDL_NumJoysticks_REAL
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#define SDL_JoystickNameForIndex SDL_JoystickNameForIndex_REAL
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#define SDL_JoystickOpen SDL_JoystickOpen_REAL
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#define SDL_JoystickName SDL_JoystickName_REAL
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#define SDL_JoystickGetDeviceGUID SDL_JoystickGetDeviceGUID_REAL
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#define SDL_JoystickGetGUID SDL_JoystickGetGUID_REAL
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#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_REAL
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#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_REAL
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#define SDL_JoystickGetAttached SDL_JoystickGetAttached_REAL
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#define SDL_JoystickInstanceID SDL_JoystickInstanceID_REAL
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#define SDL_JoystickNumAxes SDL_JoystickNumAxes_REAL
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#define SDL_JoystickNumBalls SDL_JoystickNumBalls_REAL
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#define SDL_JoystickNumHats SDL_JoystickNumHats_REAL
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#define SDL_JoystickNumButtons SDL_JoystickNumButtons_REAL
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#define SDL_JoystickUpdate SDL_JoystickUpdate_REAL
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#define SDL_JoystickEventState SDL_JoystickEventState_REAL
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#define SDL_JoystickGetAxis SDL_JoystickGetAxis_REAL
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#define SDL_JoystickGetHat SDL_JoystickGetHat_REAL
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#define SDL_JoystickGetBall SDL_JoystickGetBall_REAL
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#define SDL_JoystickGetButton SDL_JoystickGetButton_REAL
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#define SDL_JoystickClose SDL_JoystickClose_REAL
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#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
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#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
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#define SDL_GetModState SDL_GetModState_REAL
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#define SDL_SetModState SDL_SetModState_REAL
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#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL
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#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
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#define SDL_GetScancodeName SDL_GetScancodeName_REAL
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#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
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#define SDL_GetKeyName SDL_GetKeyName_REAL
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#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL
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#define SDL_StartTextInput SDL_StartTextInput_REAL
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#define SDL_IsTextInputActive SDL_IsTextInputActive_REAL
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#define SDL_StopTextInput SDL_StopTextInput_REAL
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#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL
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#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
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#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL
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#define SDL_LoadObject SDL_LoadObject_REAL
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#define SDL_LoadFunction SDL_LoadFunction_REAL
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#define SDL_UnloadObject SDL_UnloadObject_REAL
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#define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL
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#define SDL_LogSetPriority SDL_LogSetPriority_REAL
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#define SDL_LogGetPriority SDL_LogGetPriority_REAL
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#define SDL_LogResetPriorities SDL_LogResetPriorities_REAL
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#define SDL_LogMessageV SDL_LogMessageV_REAL
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#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_REAL
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#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_REAL
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#define SDL_SetMainReady SDL_SetMainReady_REAL
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#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
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#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
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#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
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#define SDL_GetMouseState SDL_GetMouseState_REAL
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#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
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#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
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#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL
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#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
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#define SDL_CreateCursor SDL_CreateCursor_REAL
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#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
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#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
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#define SDL_SetCursor SDL_SetCursor_REAL
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#define SDL_GetCursor SDL_GetCursor_REAL
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#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
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#define SDL_FreeCursor SDL_FreeCursor_REAL
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#define SDL_ShowCursor SDL_ShowCursor_REAL
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#define SDL_CreateMutex SDL_CreateMutex_REAL
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#define SDL_LockMutex SDL_LockMutex_REAL
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#define SDL_TryLockMutex SDL_TryLockMutex_REAL
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#define SDL_UnlockMutex SDL_UnlockMutex_REAL
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#define SDL_DestroyMutex SDL_DestroyMutex_REAL
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#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
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#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL
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#define SDL_SemWait SDL_SemWait_REAL
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#define SDL_SemTryWait SDL_SemTryWait_REAL
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#define SDL_SemWaitTimeout SDL_SemWaitTimeout_REAL
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#define SDL_SemPost SDL_SemPost_REAL
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#define SDL_SemValue SDL_SemValue_REAL
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#define SDL_CreateCond SDL_CreateCond_REAL
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#define SDL_DestroyCond SDL_DestroyCond_REAL
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#define SDL_CondSignal SDL_CondSignal_REAL
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#define SDL_CondBroadcast SDL_CondBroadcast_REAL
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#define SDL_CondWait SDL_CondWait_REAL
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#define SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL
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#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL
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#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_REAL
icculus@8094
   285
#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_REAL
icculus@8094
   286
#define SDL_AllocFormat SDL_AllocFormat_REAL
icculus@8094
   287
#define SDL_FreeFormat SDL_FreeFormat_REAL
icculus@8094
   288
#define SDL_AllocPalette SDL_AllocPalette_REAL
icculus@8094
   289
#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL
icculus@8094
   290
#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL
icculus@8094
   291
#define SDL_FreePalette SDL_FreePalette_REAL
icculus@8094
   292
#define SDL_MapRGB SDL_MapRGB_REAL
icculus@8094
   293
#define SDL_MapRGBA SDL_MapRGBA_REAL
icculus@8094
   294
#define SDL_GetRGB SDL_GetRGB_REAL
icculus@8094
   295
#define SDL_GetRGBA SDL_GetRGBA_REAL
icculus@8094
   296
#define SDL_CalculateGammaRamp SDL_CalculateGammaRamp_REAL
icculus@8094
   297
#define SDL_GetPlatform SDL_GetPlatform_REAL
icculus@8094
   298
#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL
icculus@8094
   299
#define SDL_HasIntersection SDL_HasIntersection_REAL
icculus@8094
   300
#define SDL_IntersectRect SDL_IntersectRect_REAL
icculus@8094
   301
#define SDL_UnionRect SDL_UnionRect_REAL
icculus@8094
   302
#define SDL_EnclosePoints SDL_EnclosePoints_REAL
icculus@8094
   303
#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_REAL
icculus@8094
   304
#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL
icculus@8094
   305
#define SDL_GetRenderDriverInfo SDL_GetRenderDriverInfo_REAL
icculus@8094
   306
#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
icculus@8094
   307
#define SDL_CreateRenderer SDL_CreateRenderer_REAL
icculus@8094
   308
#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL
icculus@8094
   309
#define SDL_GetRenderer SDL_GetRenderer_REAL
icculus@8094
   310
#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
icculus@8094
   311
#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_REAL
icculus@8094
   312
#define SDL_CreateTexture SDL_CreateTexture_REAL
icculus@8094
   313
#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
icculus@8094
   314
#define SDL_QueryTexture SDL_QueryTexture_REAL
icculus@8094
   315
#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL
icculus@8094
   316
#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
icculus@8094
   317
#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
icculus@8094
   318
#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
icculus@8094
   319
#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
icculus@8094
   320
#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
icculus@8094
   321
#define SDL_UpdateTexture SDL_UpdateTexture_REAL
icculus@8094
   322
#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
icculus@8094
   323
#define SDL_LockTexture SDL_LockTexture_REAL
icculus@8094
   324
#define SDL_UnlockTexture SDL_UnlockTexture_REAL
icculus@8094
   325
#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
icculus@8094
   326
#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
icculus@8094
   327
#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL
icculus@8094
   328
#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_REAL
icculus@8094
   329
#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_REAL
icculus@8094
   330
#define SDL_RenderSetViewport SDL_RenderSetViewport_REAL
icculus@8094
   331
#define SDL_RenderGetViewport SDL_RenderGetViewport_REAL
icculus@8094
   332
#define SDL_RenderSetClipRect SDL_RenderSetClipRect_REAL
icculus@8094
   333
#define SDL_RenderGetClipRect SDL_RenderGetClipRect_REAL
icculus@8094
   334
#define SDL_RenderSetScale SDL_RenderSetScale_REAL
icculus@8094
   335
#define SDL_RenderGetScale SDL_RenderGetScale_REAL
icculus@8094
   336
#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
icculus@8094
   337
#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
icculus@8094
   338
#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
icculus@8094
   339
#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
icculus@8094
   340
#define SDL_RenderClear SDL_RenderClear_REAL
icculus@8094
   341
#define SDL_RenderDrawPoint SDL_RenderDrawPoint_REAL
icculus@8094
   342
#define SDL_RenderDrawPoints SDL_RenderDrawPoints_REAL
icculus@8094
   343
#define SDL_RenderDrawLine SDL_RenderDrawLine_REAL
icculus@8094
   344
#define SDL_RenderDrawLines SDL_RenderDrawLines_REAL
icculus@8094
   345
#define SDL_RenderDrawRect SDL_RenderDrawRect_REAL
icculus@8094
   346
#define SDL_RenderDrawRects SDL_RenderDrawRects_REAL
icculus@8094
   347
#define SDL_RenderFillRect SDL_RenderFillRect_REAL
icculus@8094
   348
#define SDL_RenderFillRects SDL_RenderFillRects_REAL
icculus@8094
   349
#define SDL_RenderCopy SDL_RenderCopy_REAL
icculus@8094
   350
#define SDL_RenderCopyEx SDL_RenderCopyEx_REAL
icculus@8094
   351
#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL
icculus@8094
   352
#define SDL_RenderPresent SDL_RenderPresent_REAL
icculus@8094
   353
#define SDL_DestroyTexture SDL_DestroyTexture_REAL
icculus@8094
   354
#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL
icculus@8094
   355
#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL
icculus@8094
   356
#define SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL
icculus@8094
   357
#define SDL_RWFromFile SDL_RWFromFile_REAL
icculus@8094
   358
#define SDL_RWFromMem SDL_RWFromMem_REAL
icculus@8094
   359
#define SDL_RWFromConstMem SDL_RWFromConstMem_REAL
icculus@8094
   360
#define SDL_AllocRW SDL_AllocRW_REAL
icculus@8094
   361
#define SDL_FreeRW SDL_FreeRW_REAL
icculus@8094
   362
#define SDL_ReadU8 SDL_ReadU8_REAL
icculus@8094
   363
#define SDL_ReadLE16 SDL_ReadLE16_REAL
icculus@8094
   364
#define SDL_ReadBE16 SDL_ReadBE16_REAL
icculus@8094
   365
#define SDL_ReadLE32 SDL_ReadLE32_REAL
icculus@8094
   366
#define SDL_ReadBE32 SDL_ReadBE32_REAL
icculus@8094
   367
#define SDL_ReadLE64 SDL_ReadLE64_REAL
icculus@8094
   368
#define SDL_ReadBE64 SDL_ReadBE64_REAL
icculus@8094
   369
#define SDL_WriteU8 SDL_WriteU8_REAL
icculus@8094
   370
#define SDL_WriteLE16 SDL_WriteLE16_REAL
icculus@8094
   371
#define SDL_WriteBE16 SDL_WriteBE16_REAL
icculus@8094
   372
#define SDL_WriteLE32 SDL_WriteLE32_REAL
icculus@8094
   373
#define SDL_WriteBE32 SDL_WriteBE32_REAL
icculus@8094
   374
#define SDL_WriteLE64 SDL_WriteLE64_REAL
icculus@8094
   375
#define SDL_WriteBE64 SDL_WriteBE64_REAL
icculus@8094
   376
#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL
icculus@8094
   377
#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL
icculus@8094
   378
#define SDL_SetWindowShape SDL_SetWindowShape_REAL
icculus@8094
   379
#define SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL
icculus@8094
   380
#define SDL_malloc SDL_malloc_REAL
icculus@8094
   381
#define SDL_calloc SDL_calloc_REAL
icculus@8094
   382
#define SDL_realloc SDL_realloc_REAL
icculus@8094
   383
#define SDL_free SDL_free_REAL
icculus@8094
   384
#define SDL_getenv SDL_getenv_REAL
icculus@8094
   385
#define SDL_setenv SDL_setenv_REAL
icculus@8094
   386
#define SDL_qsort SDL_qsort_REAL
icculus@8094
   387
#define SDL_abs SDL_abs_REAL
icculus@8094
   388
#define SDL_isdigit SDL_isdigit_REAL
icculus@8094
   389
#define SDL_isspace SDL_isspace_REAL
icculus@8094
   390
#define SDL_toupper SDL_toupper_REAL
icculus@8094
   391
#define SDL_tolower SDL_tolower_REAL
icculus@8094
   392
#define SDL_memset SDL_memset_REAL
icculus@8094
   393
#define SDL_memcpy SDL_memcpy_REAL
icculus@8094
   394
#define SDL_memmove SDL_memmove_REAL
icculus@8094
   395
#define SDL_memcmp SDL_memcmp_REAL
icculus@8094
   396
#define SDL_wcslen SDL_wcslen_REAL
icculus@8094
   397
#define SDL_wcslcpy SDL_wcslcpy_REAL
icculus@8094
   398
#define SDL_wcslcat SDL_wcslcat_REAL
icculus@8094
   399
#define SDL_strlen SDL_strlen_REAL
icculus@8094
   400
#define SDL_strlcpy SDL_strlcpy_REAL
icculus@8094
   401
#define SDL_utf8strlcpy SDL_utf8strlcpy_REAL
icculus@8094
   402
#define SDL_strlcat SDL_strlcat_REAL
icculus@8094
   403
#define SDL_strdup SDL_strdup_REAL
icculus@8094
   404
#define SDL_strrev SDL_strrev_REAL
icculus@8094
   405
#define SDL_strupr SDL_strupr_REAL
icculus@8094
   406
#define SDL_strlwr SDL_strlwr_REAL
icculus@8094
   407
#define SDL_strchr SDL_strchr_REAL
icculus@8094
   408
#define SDL_strrchr SDL_strrchr_REAL
icculus@8094
   409
#define SDL_strstr SDL_strstr_REAL
icculus@8094
   410
#define SDL_itoa SDL_itoa_REAL
icculus@8094
   411
#define SDL_uitoa SDL_uitoa_REAL
icculus@8094
   412
#define SDL_ltoa SDL_ltoa_REAL
icculus@8094
   413
#define SDL_ultoa SDL_ultoa_REAL
icculus@8094
   414
#define SDL_lltoa SDL_lltoa_REAL
icculus@8094
   415
#define SDL_ulltoa SDL_ulltoa_REAL
icculus@8094
   416
#define SDL_atoi SDL_atoi_REAL
icculus@8094
   417
#define SDL_atof SDL_atof_REAL
icculus@8094
   418
#define SDL_strtol SDL_strtol_REAL
icculus@8094
   419
#define SDL_strtoul SDL_strtoul_REAL
icculus@8094
   420
#define SDL_strtoll SDL_strtoll_REAL
icculus@8094
   421
#define SDL_strtoull SDL_strtoull_REAL
icculus@8094
   422
#define SDL_strtod SDL_strtod_REAL
icculus@8094
   423
#define SDL_strcmp SDL_strcmp_REAL
icculus@8094
   424
#define SDL_strncmp SDL_strncmp_REAL
icculus@8094
   425
#define SDL_strcasecmp SDL_strcasecmp_REAL
icculus@8094
   426
#define SDL_strncasecmp SDL_strncasecmp_REAL
icculus@8094
   427
#define SDL_vsnprintf SDL_vsnprintf_REAL
icculus@8094
   428
#define SDL_acos SDL_acos_REAL
icculus@8094
   429
#define SDL_asin SDL_asin_REAL
icculus@8094
   430
#define SDL_atan SDL_atan_REAL
icculus@8094
   431
#define SDL_atan2 SDL_atan2_REAL
icculus@8094
   432
#define SDL_ceil SDL_ceil_REAL
icculus@8094
   433
#define SDL_copysign SDL_copysign_REAL
icculus@8094
   434
#define SDL_cos SDL_cos_REAL
icculus@8094
   435
#define SDL_cosf SDL_cosf_REAL
icculus@8094
   436
#define SDL_fabs SDL_fabs_REAL
icculus@8094
   437
#define SDL_floor SDL_floor_REAL
icculus@8094
   438
#define SDL_log SDL_log_REAL
icculus@8094
   439
#define SDL_pow SDL_pow_REAL
icculus@8094
   440
#define SDL_scalbn SDL_scalbn_REAL
icculus@8094
   441
#define SDL_sin SDL_sin_REAL
icculus@8094
   442
#define SDL_sinf SDL_sinf_REAL
icculus@8094
   443
#define SDL_sqrt SDL_sqrt_REAL
icculus@8094
   444
#define SDL_iconv_open SDL_iconv_open_REAL
icculus@8094
   445
#define SDL_iconv_close SDL_iconv_close_REAL
icculus@8094
   446
#define SDL_iconv SDL_iconv_REAL
icculus@8094
   447
#define SDL_iconv_string SDL_iconv_string_REAL
icculus@8094
   448
#define SDL_CreateRGBSurface SDL_CreateRGBSurface_REAL
icculus@8094
   449
#define SDL_CreateRGBSurfaceFrom SDL_CreateRGBSurfaceFrom_REAL
icculus@8094
   450
#define SDL_FreeSurface SDL_FreeSurface_REAL
icculus@8094
   451
#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
icculus@8094
   452
#define SDL_LockSurface SDL_LockSurface_REAL
icculus@8094
   453
#define SDL_UnlockSurface SDL_UnlockSurface_REAL
icculus@8094
   454
#define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL
icculus@8094
   455
#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL
icculus@8094
   456
#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
icculus@8094
   457
#define SDL_SetColorKey SDL_SetColorKey_REAL
icculus@8094
   458
#define SDL_GetColorKey SDL_GetColorKey_REAL
icculus@8094
   459
#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
icculus@8094
   460
#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
icculus@8094
   461
#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL
icculus@8094
   462
#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL
icculus@8094
   463
#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL
icculus@8094
   464
#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL
icculus@8094
   465
#define SDL_SetClipRect SDL_SetClipRect_REAL
icculus@8094
   466
#define SDL_GetClipRect SDL_GetClipRect_REAL
icculus@8094
   467
#define SDL_ConvertSurface SDL_ConvertSurface_REAL
icculus@8094
   468
#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
icculus@8094
   469
#define SDL_ConvertPixels SDL_ConvertPixels_REAL
icculus@8094
   470
#define SDL_FillRect SDL_FillRect_REAL
icculus@8094
   471
#define SDL_FillRects SDL_FillRects_REAL
icculus@8094
   472
#define SDL_UpperBlit SDL_UpperBlit_REAL
icculus@8094
   473
#define SDL_LowerBlit SDL_LowerBlit_REAL
icculus@8094
   474
#define SDL_SoftStretch SDL_SoftStretch_REAL
icculus@8094
   475
#define SDL_UpperBlitScaled SDL_UpperBlitScaled_REAL
icculus@8094
   476
#define SDL_LowerBlitScaled SDL_LowerBlitScaled_REAL
icculus@8094
   477
#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
icculus@8094
   478
#define SDL_GetThreadName SDL_GetThreadName_REAL
icculus@8094
   479
#define SDL_ThreadID SDL_ThreadID_REAL
icculus@8094
   480
#define SDL_GetThreadID SDL_GetThreadID_REAL
icculus@8094
   481
#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL
icculus@8094
   482
#define SDL_WaitThread SDL_WaitThread_REAL
icculus@8094
   483
#define SDL_DetachThread SDL_DetachThread_REAL
icculus@8094
   484
#define SDL_TLSCreate SDL_TLSCreate_REAL
icculus@8094
   485
#define SDL_TLSGet SDL_TLSGet_REAL
icculus@8094
   486
#define SDL_TLSSet SDL_TLSSet_REAL
icculus@8094
   487
#define SDL_GetTicks SDL_GetTicks_REAL
icculus@8094
   488
#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
icculus@8094
   489
#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
icculus@8094
   490
#define SDL_Delay SDL_Delay_REAL
icculus@8094
   491
#define SDL_AddTimer SDL_AddTimer_REAL
icculus@8094
   492
#define SDL_RemoveTimer SDL_RemoveTimer_REAL
icculus@8094
   493
#define SDL_GetNumTouchDevices SDL_GetNumTouchDevices_REAL
icculus@8094
   494
#define SDL_GetTouchDevice SDL_GetTouchDevice_REAL
icculus@8094
   495
#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
icculus@8094
   496
#define SDL_GetTouchFinger SDL_GetTouchFinger_REAL
icculus@8094
   497
#define SDL_GetVersion SDL_GetVersion_REAL
icculus@8094
   498
#define SDL_GetRevision SDL_GetRevision_REAL
icculus@8094
   499
#define SDL_GetRevisionNumber SDL_GetRevisionNumber_REAL
icculus@8094
   500
#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
icculus@8094
   501
#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
icculus@8094
   502
#define SDL_VideoInit SDL_VideoInit_REAL
icculus@8094
   503
#define SDL_VideoQuit SDL_VideoQuit_REAL
icculus@8094
   504
#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
icculus@8094
   505
#define SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays_REAL
icculus@8094
   506
#define SDL_GetDisplayName SDL_GetDisplayName_REAL
icculus@8094
   507
#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
icculus@8094
   508
#define SDL_GetNumDisplayModes SDL_GetNumDisplayModes_REAL
icculus@8094
   509
#define SDL_GetDisplayMode SDL_GetDisplayMode_REAL
icculus@8094
   510
#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
icculus@8094
   511
#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
icculus@8094
   512
#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_REAL
icculus@8094
   513
#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_REAL
icculus@8094
   514
#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_REAL
icculus@8094
   515
#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_REAL
icculus@8094
   516
#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
icculus@8094
   517
#define SDL_CreateWindow SDL_CreateWindow_REAL
icculus@8094
   518
#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL
icculus@8094
   519
#define SDL_GetWindowID SDL_GetWindowID_REAL
icculus@8094
   520
#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
icculus@8094
   521
#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
icculus@8094
   522
#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
icculus@8094
   523
#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL
icculus@8094
   524
#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL
icculus@8094
   525
#define SDL_SetWindowData SDL_SetWindowData_REAL
icculus@8094
   526
#define SDL_GetWindowData SDL_GetWindowData_REAL
icculus@8094
   527
#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL
icculus@8094
   528
#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
icculus@8094
   529
#define SDL_SetWindowSize SDL_SetWindowSize_REAL
icculus@8094
   530
#define SDL_GetWindowSize SDL_GetWindowSize_REAL
icculus@8094
   531
#define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL
icculus@8094
   532
#define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL
icculus@8094
   533
#define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL
icculus@8094
   534
#define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL
icculus@8094
   535
#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
icculus@8094
   536
#define SDL_ShowWindow SDL_ShowWindow_REAL
icculus@8094
   537
#define SDL_HideWindow SDL_HideWindow_REAL
icculus@8094
   538
#define SDL_RaiseWindow SDL_RaiseWindow_REAL
icculus@8094
   539
#define SDL_MaximizeWindow SDL_MaximizeWindow_REAL
icculus@8094
   540
#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
icculus@8094
   541
#define SDL_RestoreWindow SDL_RestoreWindow_REAL
icculus@8094
   542
#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
icculus@8094
   543
#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL
icculus@8094
   544
#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL
icculus@8094
   545
#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL
icculus@8094
   546
#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
icculus@8094
   547
#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL
icculus@8094
   548
#define SDL_SetWindowBrightness SDL_SetWindowBrightness_REAL
icculus@8094
   549
#define SDL_GetWindowBrightness SDL_GetWindowBrightness_REAL
icculus@8094
   550
#define SDL_SetWindowGammaRamp SDL_SetWindowGammaRamp_REAL
icculus@8094
   551
#define SDL_GetWindowGammaRamp SDL_GetWindowGammaRamp_REAL
icculus@8094
   552
#define SDL_DestroyWindow SDL_DestroyWindow_REAL
icculus@8094
   553
#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL
icculus@8094
   554
#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
icculus@8094
   555
#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
icculus@8094
   556
#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL
icculus@8094
   557
#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL
icculus@8094
   558
#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
icculus@8094
   559
#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
icculus@8094
   560
#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL
icculus@8094
   561
#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL
icculus@8094
   562
#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
icculus@8094
   563
#define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL
icculus@8094
   564
#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL
icculus@8094
   565
#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL
icculus@8094
   566
#define SDL_GL_GetDrawableSize SDL_GL_GetDrawableSize_REAL
icculus@8094
   567
#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
icculus@8094
   568
#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL
icculus@8094
   569
#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
icculus@8094
   570
#define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL
icculus@8094
   571
#define SDL_vsscanf SDL_vsscanf_REAL
icculus@8098
   572
#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL
jorgen@8145
   573
#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL
slouken@8148
   574
#define SDL_HasAVX SDL_HasAVX_REAL
icculus@8167
   575
#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
icculus@8167
   576
#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
slouken@8213
   577
#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
jorgenpt@8728
   578
#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL
slouken@8815
   579
#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
slouken@8815
   580
#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
icculus@8781
   581
#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
icculus@8781
   582
#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
icculus@8781
   583
#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
slouken@8840
   584
#define SDL_sqrtf SDL_sqrtf_REAL
slouken@8840
   585
#define SDL_tan SDL_tan_REAL
slouken@8840
   586
#define SDL_tanf SDL_tanf_REAL
icculus@8927
   587
#define SDL_CaptureMouse SDL_CaptureMouse_REAL
icculus@8935
   588
#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
icculus@8952
   589
#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
slouken@9003
   590
#define SDL_HasAVX2 SDL_HasAVX2_REAL