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SDL_blit_slow.c

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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "SDL_blit.h"
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#include "SDL_blit_slow.h"
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/* The ONE TRUE BLITTER
* This puppy has to handle all the unoptimized cases - yes, it's slow.
*/
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void
SDL_Blit_Slow(SDL_BlitInfo * info)
{
const int flags = info->flags;
const Uint32 modulateR = info->r;
const Uint32 modulateG = info->g;
const Uint32 modulateB = info->b;
const Uint32 modulateA = info->a;
Uint32 srcpixel;
Uint32 srcR, srcG, srcB, srcA;
Uint32 dstpixel;
Uint32 dstR, dstG, dstB, dstA;
int srcy, srcx;
int posy, posx;
int incy, incx;
SDL_PixelFormat *src_fmt = info->src_fmt;
SDL_PixelFormat *dst_fmt = info->dst_fmt;
int srcbpp = src_fmt->BytesPerPixel;
int dstbpp = dst_fmt->BytesPerPixel;
srcy = 0;
posy = 0;
incy = (info->src_h << 16) / info->dst_h;
incx = (info->src_w << 16) / info->dst_w;
while (info->dst_h--) {
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Uint8 *src = 0;
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Uint8 *dst = (Uint8 *) info->dst;
int n = info->dst_w;
srcx = -1;
posx = 0x10000L;
while (posy >= 0x10000L) {
++srcy;
posy -= 0x10000L;
}
while (n--) {
if (posx >= 0x10000L) {
while (posx >= 0x10000L) {
++srcx;
posx -= 0x10000L;
}
src =
(info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
}
if (src_fmt->Amask) {
DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
srcB, srcA);
} else {
DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
srcB);
srcA = 0xFF;
}
if (flags & SDL_COPY_COLORKEY) {
/* srcpixel isn't set for 24 bpp */
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if (srcbpp == 3) {
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srcpixel = (srcR << src_fmt->Rshift) |
(srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
}
if (srcpixel == info->colorkey) {
posx += incx;
dst += dstbpp;
continue;
}
}
if (dst_fmt->Amask) {
DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
dstB, dstA);
} else {
DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
dstB);
dstA = 0xFF;
}
if (flags & SDL_COPY_MODULATE_COLOR) {
srcR = (srcR * modulateR) / 255;
srcG = (srcG * modulateG) / 255;
srcB = (srcB * modulateB) / 255;
}
if (flags & SDL_COPY_MODULATE_ALPHA) {
srcA = (srcA * modulateA) / 255;
}
if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
/* This goes away if we ever use premultiplied alpha */
if (srcA < 255) {
srcR = (srcR * srcA) / 255;
srcG = (srcG * srcA) / 255;
srcB = (srcB * srcA) / 255;
}
}
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switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)) {
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case 0:
dstR = srcR;
dstG = srcG;
dstB = srcB;
dstA = srcA;
break;
case SDL_COPY_BLEND:
dstR = srcR + ((255 - srcA) * dstR) / 255;
dstG = srcG + ((255 - srcA) * dstG) / 255;
dstB = srcB + ((255 - srcA) * dstB) / 255;
break;
case SDL_COPY_ADD:
dstR = srcR + dstR;
if (dstR > 255)
dstR = 255;
dstG = srcG + dstG;
if (dstG > 255)
dstG = 255;
dstB = srcB + dstB;
if (dstB > 255)
dstB = 255;
break;
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case SDL_COPY_MOD:
dstR = (srcR * dstR) / 255;
dstG = (srcG * dstG) / 255;
dstB = (srcB * dstB) / 255;
break;
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}
if (dst_fmt->Amask) {
ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
} else {
ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
}
posx += incx;
dst += dstbpp;
}
posy += incy;
info->dst += info->dst_pitch;
}
}
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/* vi: set ts=4 sw=4 expandtab: */