src/video/cocoa/SDL_cocoawindow.m
author Jørgen P. Tjernø <jorgen@valvesoftware.com>
Tue, 16 Jul 2013 01:02:51 -0700
changeset 7469 4310d5aee6fe
parent 7389 361d1a0c90f6
child 7507 885b4aab4190
permissions -rw-r--r--
Mac: Handle SDL_CreateWindow with SDL_WINDOW_MINIMZED.

This fixes bug #1446. You can now create a window with SDL_CreateWindow(...,
SDL_WINDOW_MINIMIZED), and not have it immediately restore itself.

It also changes SDL_RaiseWindow() to be a no-op on minimized or hidden windows,
which is how it behaves on Windows.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_DRIVER_COCOA
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#include "SDL_syswm.h"
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#include "SDL_timer.h"  /* For SDL_GetTicks() */
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_touch_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_cocoavideo.h"
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#include "SDL_cocoashape.h"
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#include "SDL_cocoamouse.h"
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static Uint32 s_moveHack;
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static __inline__ void ConvertNSRect(NSRect *r)
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{
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    r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
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}
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@implementation Cocoa_WindowListener
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- (void)listen:(SDL_WindowData *)data
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{
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    NSNotificationCenter *center;
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    NSWindow *window = data->nswindow;
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    NSView *view = [window contentView];
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    _data = data;
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    observingVisible = YES;
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    wasVisible = [window isVisible];
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    center = [NSNotificationCenter defaultCenter];
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    if ([window delegate] != nil) {
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        [center addObserver:self selector:@selector(windowDidExpose:) name:NSWindowDidExposeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:window];
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        [center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:window];
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        [center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:window];
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    } else {
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        [window setDelegate:self];
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    }
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    /* Haven't found a delegate / notification that triggers when the window is
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     * ordered out (is not visible any more). You can be ordered out without
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     * minimizing, so DidMiniaturize doesn't work. (e.g. -[NSWindow orderOut:])
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     */
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    [window addObserver:self
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             forKeyPath:@"visible"
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                options:NSKeyValueObservingOptionNew
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                context:NULL];
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    [window setNextResponder:self];
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    [window setAcceptsMouseMovedEvents:YES];
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    [view setNextResponder:self];
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
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    if ([view respondsToSelector:@selector(setAcceptsTouchEvents:)]) {
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        [view setAcceptsTouchEvents:YES];
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    }
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#endif
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}
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- (void)observeValueForKeyPath:(NSString *)keyPath
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                      ofObject:(id)object
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                        change:(NSDictionary *)change
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                       context:(void *)context
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{
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    if (!observingVisible) {
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        return;
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    }
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    if (object == _data->nswindow && [keyPath isEqualToString:@"visible"]) {
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        int newVisibility = [[change objectForKey:@"new"] intValue];
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        if (newVisibility) {
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            SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
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        } else {
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            SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
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        }
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    }
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}
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-(void) pauseVisibleObservation
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{
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    observingVisible = NO;
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    wasVisible = [_data->nswindow isVisible];
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}
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-(void) resumeVisibleObservation
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{
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    BOOL isVisible = [_data->nswindow isVisible];
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    observingVisible = YES;
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    if (wasVisible != isVisible) {
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        if (isVisible) {
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            SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
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        } else {
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            SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
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        }
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        wasVisible = isVisible;
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    }
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}
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- (void)close
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{
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    NSNotificationCenter *center;
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    NSWindow *window = _data->nswindow;
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    NSView *view = [window contentView];
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    center = [NSNotificationCenter defaultCenter];
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    if ([window delegate] != self) {
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        [center removeObserver:self name:NSWindowDidExposeNotification object:window];
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        [center removeObserver:self name:NSWindowDidMoveNotification object:window];
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        [center removeObserver:self name:NSWindowDidResizeNotification object:window];
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        [center removeObserver:self name:NSWindowDidMiniaturizeNotification object:window];
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        [center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:window];
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        [center removeObserver:self name:NSWindowDidBecomeKeyNotification object:window];
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        [center removeObserver:self name:NSWindowDidResignKeyNotification object:window];
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    } else {
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        [window setDelegate:nil];
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    }
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    [window removeObserver:self
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                forKeyPath:@"visible"];
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    if ([window nextResponder] == self) {
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        [window setNextResponder:nil];
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    }
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    if ([view nextResponder] == self) {
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        [view setNextResponder:nil];
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    }
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}
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- (BOOL)windowShouldClose:(id)sender
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
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    return NO;
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}
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- (void)windowDidExpose:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
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}
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- (void)windowDidMove:(NSNotification *)aNotification
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{
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    int x, y;
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    SDL_VideoDevice *device = SDL_GetVideoDevice();
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    SDL_Window *window = _data->window;
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    NSWindow *nswindow = _data->nswindow;
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    NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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    ConvertNSRect(&rect);
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    if (s_moveHack) {
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        SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500);
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        s_moveHack = 0;
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        if (blockMove) {
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            /* Cocoa is adjusting the window in response to a mode change */
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            rect.origin.x = window->x;
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            rect.origin.y = window->y;
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            ConvertNSRect(&rect);
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            [nswindow setFrameOrigin:rect.origin];
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            return;
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        }
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    }
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    x = (int)rect.origin.x;
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    y = (int)rect.origin.y;
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    if (window == device->current_glwin) {
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        [((NSOpenGLContext *) device->current_glctx) update];
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    }
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    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
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}
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- (void)windowDidResize:(NSNotification *)aNotification
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{
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    SDL_VideoDevice *device = SDL_GetVideoDevice();
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    int x, y, w, h;
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    NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
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    ConvertNSRect(&rect);
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    x = (int)rect.origin.x;
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    y = (int)rect.origin.y;
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    w = (int)rect.size.width;
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    h = (int)rect.size.height;
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    if (SDL_IsShapedWindow(_data->window))
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        Cocoa_ResizeWindowShape(_data->window);
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    if (_data->window == device->current_glwin) {
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        [((NSOpenGLContext *) device->current_glctx) update];
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    }
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    /* The window can move during a resize event, such as when maximizing
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       or resizing from a corner */
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MOVED, x, y);
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
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}
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- (void)windowDidMiniaturize:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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}
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- (void)windowDidDeminiaturize:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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}
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- (void)windowDidBecomeKey:(NSNotification *)aNotification
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{
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    SDL_Window *window = _data->window;
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    SDL_Mouse *mouse = SDL_GetMouse();
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    /* We're going to get keyboard events, since we're key. */
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    SDL_SetKeyboardFocus(window);
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    /* If we just gained focus we need the updated mouse position */
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    if (!mouse->relative_mode) {
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        NSPoint point;
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        int x, y;
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        point = [_data->nswindow mouseLocationOutsideOfEventStream];
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        x = (int)point.x;
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        y = (int)(window->h - point.y);
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        if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
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            SDL_SendMouseMotion(window, 0, 0, x, y);
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        }
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    }
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    /* Check to see if someone updated the clipboard */
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    Cocoa_CheckClipboardUpdate(_data->videodata);
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}
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- (void)windowDidResignKey:(NSNotification *)aNotification
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{
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    /* Some other window will get mouse events, since we're not key. */
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    if (SDL_GetMouseFocus() == _data->window) {
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        SDL_SetMouseFocus(NULL);
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    }
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    /* Some other window will get keyboard events, since we're not key. */
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    if (SDL_GetKeyboardFocus() == _data->window) {
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        SDL_SetKeyboardFocus(NULL);
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    }
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}
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/* We'll respond to key events by doing nothing so we don't beep.
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 * We could handle key messages here, but we lose some in the NSApp dispatch,
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 * where they get converted to action messages, etc.
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 */
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- (void)flagsChanged:(NSEvent *)theEvent
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{
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    /*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
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}
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- (void)keyDown:(NSEvent *)theEvent
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{
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    /*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
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}
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- (void)keyUp:(NSEvent *)theEvent
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{
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    /*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
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}
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/* We'll respond to selectors by doing nothing so we don't beep.
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 * The escape key gets converted to a "cancel" selector, etc.
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 */
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- (void)doCommandBySelector:(SEL)aSelector
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{
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    /*NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));*/
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}
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- (void)mouseDown:(NSEvent *)theEvent
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{
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    int button;
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    switch ([theEvent buttonNumber]) {
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    case 0:
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        button = SDL_BUTTON_LEFT;
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        break;
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    case 1:
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        button = SDL_BUTTON_RIGHT;
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        break;
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    case 2:
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        button = SDL_BUTTON_MIDDLE;
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        break;
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    default:
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        button = [theEvent buttonNumber] + 1;
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        break;
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    }
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    SDL_SendMouseButton(_data->window, 0, SDL_PRESSED, button);
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}
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- (void)rightMouseDown:(NSEvent *)theEvent
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{
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    [self mouseDown:theEvent];
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}
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- (void)otherMouseDown:(NSEvent *)theEvent
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{
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    [self mouseDown:theEvent];
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}
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- (void)mouseUp:(NSEvent *)theEvent
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{
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    int button;
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   338
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   339
    switch ([theEvent buttonNumber]) {
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    case 0:
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        button = SDL_BUTTON_LEFT;
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        break;
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    case 1:
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        button = SDL_BUTTON_RIGHT;
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        break;
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    case 2:
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        button = SDL_BUTTON_MIDDLE;
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        break;
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    default:
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        button = [theEvent buttonNumber] + 1;
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        break;
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    }
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    SDL_SendMouseButton(_data->window, 0, SDL_RELEASED, button);
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}
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- (void)rightMouseUp:(NSEvent *)theEvent
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{
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    [self mouseUp:theEvent];
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   359
}
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- (void)otherMouseUp:(NSEvent *)theEvent
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{
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    [self mouseUp:theEvent];
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}
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- (void)mouseMoved:(NSEvent *)theEvent
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{
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    SDL_Mouse *mouse = SDL_GetMouse();
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    SDL_Window *window = _data->window;
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    NSPoint point;
slouken@5396
   371
    int x, y;
slouken@1933
   372
slouken@5406
   373
    if (mouse->relative_mode) {
gzjjgod@5059
   374
        return;
slouken@5371
   375
    }
gzjjgod@5059
   376
slouken@5396
   377
    point = [theEvent locationInWindow];
slouken@5396
   378
    x = (int)point.x;
slouken@5396
   379
    y = (int)(window->h - point.y);
slouken@5371
   380
slouken@5396
   381
    if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
slouken@6666
   382
        if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
slouken@6666
   383
            CGPoint cgpoint;
slouken@6666
   384
slouken@6666
   385
            if (x < 0) {
slouken@6666
   386
                x = 0;
slouken@6666
   387
            } else if (x >= window->w) {
slouken@6666
   388
                x = window->w - 1;
slouken@6666
   389
            }
slouken@6666
   390
            if (y < 0) {
slouken@6666
   391
                y = 0;
slouken@6666
   392
            } else if (y >= window->h) {
slouken@6666
   393
                y = window->h - 1;
slouken@6666
   394
            }
slouken@6666
   395
slouken@6666
   396
            cgpoint.x = window->x + x;
slouken@6666
   397
            cgpoint.y = window->y + y;
jorgen@7098
   398
jorgen@7113
   399
            /* According to the docs, this was deprecated in 10.6, but it's still
jorgen@7113
   400
             * around. The substitute requires a CGEventSource, but I'm not entirely
jorgen@7113
   401
             * sure how we'd procure the right one for this event.
jorgen@7098
   402
             */
jorgen@7113
   403
            CGSetLocalEventsSuppressionInterval(0.0);
slouken@6666
   404
            CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
jorgen@7113
   405
            CGSetLocalEventsSuppressionInterval(0.25);
slouken@5396
   406
        }
slouken@2059
   407
    }
slouken@6950
   408
    SDL_SendMouseMotion(window, 0, 0, x, y);
slouken@1933
   409
}
slouken@1933
   410
slouken@1957
   411
- (void)mouseDragged:(NSEvent *)theEvent
slouken@1957
   412
{
slouken@1957
   413
    [self mouseMoved:theEvent];
slouken@1957
   414
}
slouken@1957
   415
slouken@1958
   416
- (void)rightMouseDragged:(NSEvent *)theEvent
slouken@1958
   417
{
slouken@1958
   418
    [self mouseMoved:theEvent];
slouken@1958
   419
}
slouken@1958
   420
slouken@1958
   421
- (void)otherMouseDragged:(NSEvent *)theEvent
slouken@1958
   422
{
slouken@1958
   423
    [self mouseMoved:theEvent];
slouken@1958
   424
}
slouken@1958
   425
slouken@1933
   426
- (void)scrollWheel:(NSEvent *)theEvent
slouken@1933
   427
{
gzjjgod@5057
   428
    Cocoa_HandleMouseWheel(_data->window, theEvent);
slouken@3688
   429
}
slouken@3688
   430
slouken@4673
   431
- (void)touchesBeganWithEvent:(NSEvent *) theEvent
slouken@4673
   432
{
slouken@4673
   433
    [self handleTouches:COCOA_TOUCH_DOWN withEvent:theEvent];
slouken@4673
   434
}
slouken@4673
   435
slouken@4673
   436
- (void)touchesMovedWithEvent:(NSEvent *) theEvent
slouken@4673
   437
{
slouken@4673
   438
    [self handleTouches:COCOA_TOUCH_MOVE withEvent:theEvent];
slouken@4673
   439
}
slouken@4673
   440
slouken@4673
   441
- (void)touchesEndedWithEvent:(NSEvent *) theEvent
slouken@4673
   442
{
slouken@4673
   443
    [self handleTouches:COCOA_TOUCH_UP withEvent:theEvent];
slouken@4673
   444
}
slouken@4673
   445
slouken@4673
   446
- (void)touchesCancelledWithEvent:(NSEvent *) theEvent
slouken@4673
   447
{
slouken@4673
   448
    [self handleTouches:COCOA_TOUCH_CANCELLED withEvent:theEvent];
slouken@4673
   449
}
slouken@4673
   450
slouken@4673
   451
- (void)handleTouches:(cocoaTouchType)type withEvent:(NSEvent *)event
slouken@4673
   452
{
icculus@5646
   453
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
slouken@4680
   454
    NSSet *touches = 0;
slouken@4680
   455
    NSEnumerator *enumerator;
slouken@4680
   456
    NSTouch *touch;
slouken@4673
   457
slouken@4680
   458
    switch (type) {
slouken@4680
   459
        case COCOA_TOUCH_DOWN:
slouken@4680
   460
            touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:nil];
slouken@4680
   461
            break;
slouken@4680
   462
        case COCOA_TOUCH_UP:
slouken@4680
   463
        case COCOA_TOUCH_CANCELLED:
slouken@4680
   464
            touches = [event touchesMatchingPhase:NSTouchPhaseEnded inView:nil];
slouken@4680
   465
            break;
slouken@4680
   466
        case COCOA_TOUCH_MOVE:
slouken@4680
   467
            touches = [event touchesMatchingPhase:NSTouchPhaseMoved inView:nil];
slouken@4680
   468
            break;
slouken@4680
   469
    }
slouken@4680
   470
slouken@4680
   471
    enumerator = [touches objectEnumerator];
slouken@4680
   472
    touch = (NSTouch*)[enumerator nextObject];
slouken@4673
   473
    while (touch) {
slouken@6953
   474
        const SDL_TouchID touchId = (SDL_TouchID)(intptr_t)[touch device];
slouken@4673
   475
        if (!SDL_GetTouch(touchId)) {
slouken@6951
   476
            if (SDL_AddTouch(touchId, "") < 0) {
slouken@4680
   477
                return;
slouken@4673
   478
            }
slouken@7191
   479
        }
slouken@4687
   480
slouken@6953
   481
        const SDL_FingerID fingerId = (SDL_FingerID)(intptr_t)[touch identity];
slouken@4673
   482
        float x = [touch normalizedPosition].x;
slouken@4673
   483
        float y = [touch normalizedPosition].y;
slouken@5261
   484
        /* Make the origin the upper left instead of the lower left */
slouken@5261
   485
        y = 1.0f - y;
slouken@4687
   486
slouken@4673
   487
        switch (type) {
slouken@4673
   488
        case COCOA_TOUCH_DOWN:
slouken@6951
   489
            SDL_SendTouch(touchId, fingerId, SDL_TRUE, x, y, 1.0f);
slouken@4673
   490
            break;
slouken@4673
   491
        case COCOA_TOUCH_UP:
slouken@4673
   492
        case COCOA_TOUCH_CANCELLED:
slouken@6951
   493
            SDL_SendTouch(touchId, fingerId, SDL_FALSE, x, y, 1.0f);
slouken@4673
   494
            break;
slouken@4673
   495
        case COCOA_TOUCH_MOVE:
slouken@6951
   496
            SDL_SendTouchMotion(touchId, fingerId, x, y, 1.0f);
slouken@4673
   497
            break;
slouken@4673
   498
        }
slouken@6951
   499
slouken@4673
   500
        touch = (NSTouch*)[enumerator nextObject];
slouken@4673
   501
    }
icculus@5646
   502
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED >= 1060 */
slouken@1933
   503
}
slouken@1933
   504
slouken@1933
   505
@end
slouken@1933
   506
slouken@1973
   507
@interface SDLWindow : NSWindow
slouken@1973
   508
/* These are needed for borderless/fullscreen windows */
slouken@1973
   509
- (BOOL)canBecomeKeyWindow;
slouken@1973
   510
- (BOOL)canBecomeMainWindow;
slouken@1973
   511
@end
slouken@1973
   512
slouken@1973
   513
@implementation SDLWindow
slouken@1973
   514
- (BOOL)canBecomeKeyWindow
slouken@1973
   515
{
slouken@1973
   516
    return YES;
slouken@1973
   517
}
slouken@1973
   518
slouken@1973
   519
- (BOOL)canBecomeMainWindow
slouken@1973
   520
{
slouken@1973
   521
    return YES;
slouken@1973
   522
}
slouken@1973
   523
@end
slouken@1973
   524
slouken@5379
   525
@interface SDLView : NSView
jorgen@7158
   526
slouken@5379
   527
/* The default implementation doesn't pass rightMouseDown to responder chain */
slouken@5379
   528
- (void)rightMouseDown:(NSEvent *)theEvent;
gzjjgod@4915
   529
@end
gzjjgod@4915
   530
gzjjgod@4915
   531
@implementation SDLView
gzjjgod@4915
   532
- (void)rightMouseDown:(NSEvent *)theEvent
gzjjgod@4915
   533
{
slouken@5371
   534
    [[self nextResponder] rightMouseDown:theEvent];
gzjjgod@4915
   535
}
jorgen@7158
   536
jorgen@7158
   537
- (void)resetCursorRects
jorgen@7158
   538
{
jorgen@7158
   539
    [super resetCursorRects];
jorgen@7158
   540
    SDL_Mouse *mouse = SDL_GetMouse();
jorgen@7158
   541
jorgen@7270
   542
    if (mouse->cursor_shown && mouse->cur_cursor && !mouse->relative_mode) {
jorgen@7158
   543
        [self addCursorRect:[self bounds]
jorgen@7158
   544
                     cursor:mouse->cur_cursor->driverdata];
jorgen@7158
   545
    } else {
jorgen@7158
   546
        [self addCursorRect:[self bounds]
jorgen@7158
   547
                     cursor:[NSCursor invisibleCursor]];
jorgen@7158
   548
    }
jorgen@7158
   549
}
gzjjgod@4915
   550
@end
gzjjgod@4915
   551
slouken@5249
   552
static unsigned int
slouken@5305
   553
GetWindowStyle(SDL_Window * window)
slouken@5249
   554
{
slouken@5249
   555
    unsigned int style;
slouken@5249
   556
slouken@7191
   557
    if (window->flags & SDL_WINDOW_FULLSCREEN) {
slouken@5249
   558
        style = NSBorderlessWindowMask;
slouken@7191
   559
    } else {
slouken@7191
   560
        if (window->flags & SDL_WINDOW_BORDERLESS) {
slouken@7191
   561
            style = NSBorderlessWindowMask;
slouken@7191
   562
        } else {
slouken@7191
   563
            style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
slouken@7191
   564
        }
slouken@7191
   565
        if (window->flags & SDL_WINDOW_RESIZABLE) {
slouken@7191
   566
            style |= NSResizableWindowMask;
slouken@7191
   567
        }
slouken@7191
   568
    }
slouken@5249
   569
    return style;
slouken@5249
   570
}
slouken@5249
   571
slouken@1933
   572
static int
slouken@1951
   573
SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
slouken@1933
   574
{
slouken@6848
   575
    NSAutoreleasePool *pool;
slouken@1951
   576
    SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
slouken@1933
   577
    SDL_WindowData *data;
slouken@1933
   578
slouken@1933
   579
    /* Allocate the window data */
slouken@5249
   580
    data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
slouken@1933
   581
    if (!data) {
icculus@7037
   582
        return SDL_OutOfMemory();
slouken@1933
   583
    }
slouken@3685
   584
    data->window = window;
slouken@3688
   585
    data->nswindow = nswindow;
slouken@1933
   586
    data->created = created;
slouken@1951
   587
    data->videodata = videodata;
slouken@1933
   588
slouken@6848
   589
    pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   590
slouken@6848
   591
    /* Create an event listener for the window */
slouken@6848
   592
    data->listener = [[Cocoa_WindowListener alloc] init];
slouken@6848
   593
slouken@6848
   594
    /* Fill in the SDL window with the window data */
slouken@6848
   595
    {
slouken@6848
   596
        NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
slouken@6848
   597
        ConvertNSRect(&rect);
slouken@6848
   598
        window->x = (int)rect.origin.x;
slouken@6848
   599
        window->y = (int)rect.origin.y;
slouken@6848
   600
        window->w = (int)rect.size.width;
slouken@6848
   601
        window->h = (int)rect.size.height;
slouken@6848
   602
    }
slouken@6848
   603
slouken@6848
   604
    /* Set up the listener after we create the view */
slouken@6848
   605
    [data->listener listen:data];
slouken@6848
   606
slouken@6848
   607
    if ([nswindow isVisible]) {
slouken@6848
   608
        window->flags |= SDL_WINDOW_SHOWN;
slouken@6848
   609
    } else {
slouken@6848
   610
        window->flags &= ~SDL_WINDOW_SHOWN;
slouken@6848
   611
    }
jorgen@7084
   612
slouken@6848
   613
    {
slouken@6848
   614
        unsigned int style = [nswindow styleMask];
slouken@6848
   615
slouken@6848
   616
        if (style == NSBorderlessWindowMask) {
slouken@6848
   617
            window->flags |= SDL_WINDOW_BORDERLESS;
slouken@6848
   618
        } else {
slouken@6848
   619
            window->flags &= ~SDL_WINDOW_BORDERLESS;
alexey@6832
   620
        }
slouken@6848
   621
        if (style & NSResizableWindowMask) {
slouken@6848
   622
            window->flags |= SDL_WINDOW_RESIZABLE;
slouken@6848
   623
        } else {
slouken@6848
   624
            window->flags &= ~SDL_WINDOW_RESIZABLE;
slouken@6848
   625
        }
slouken@6848
   626
    }
jorgen@7084
   627
slouken@6848
   628
    /* isZoomed always returns true if the window is not resizable */
slouken@6848
   629
    if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
slouken@6848
   630
        window->flags |= SDL_WINDOW_MAXIMIZED;
slouken@6848
   631
    } else {
slouken@6848
   632
        window->flags &= ~SDL_WINDOW_MAXIMIZED;
slouken@6848
   633
    }
jorgen@7084
   634
slouken@6848
   635
    if ([nswindow isMiniaturized]) {
slouken@6848
   636
        window->flags |= SDL_WINDOW_MINIMIZED;
slouken@6848
   637
    } else {
slouken@6848
   638
        window->flags &= ~SDL_WINDOW_MINIMIZED;
slouken@6848
   639
    }
jorgen@7084
   640
slouken@6848
   641
    if ([nswindow isKeyWindow]) {
slouken@6848
   642
        window->flags |= SDL_WINDOW_INPUT_FOCUS;
slouken@6848
   643
        SDL_SetKeyboardFocus(data->window);
slouken@6848
   644
    }
slouken@1933
   645
jorgen@7085
   646
    /* Prevents the window's "window device" from being destroyed when it is
jorgen@7085
   647
     * hidden. See http://www.mikeash.com/pyblog/nsopenglcontext-and-one-shot.html
jorgen@7085
   648
     */
jorgen@7085
   649
    [nswindow setOneShot:NO];
jorgen@7085
   650
slouken@6848
   651
    /* All done! */
slouken@6848
   652
    [pool release];
slouken@6848
   653
    window->driverdata = data;
slouken@6848
   654
    return 0;
slouken@1933
   655
}
slouken@1933
   656
slouken@1933
   657
int
slouken@1933
   658
Cocoa_CreateWindow(_THIS, SDL_Window * window)
slouken@1933
   659
{
slouken@6848
   660
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   661
    NSWindow *nswindow;
slouken@6848
   662
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@6848
   663
    NSRect rect;
slouken@6848
   664
    SDL_Rect bounds;
slouken@6848
   665
    unsigned int style;
slouken@1933
   666
slouken@6848
   667
    Cocoa_GetDisplayBounds(_this, display, &bounds);
slouken@6848
   668
    rect.origin.x = window->x;
slouken@6848
   669
    rect.origin.y = window->y;
slouken@6848
   670
    rect.size.width = window->w;
slouken@6848
   671
    rect.size.height = window->h;
slouken@6848
   672
    ConvertNSRect(&rect);
slouken@1933
   673
slouken@6848
   674
    style = GetWindowStyle(window);
slouken@1933
   675
slouken@6848
   676
    /* Figure out which screen to place this window */
slouken@6848
   677
    NSArray *screens = [NSScreen screens];
slouken@6848
   678
    NSScreen *screen = nil;
slouken@6848
   679
    NSScreen *candidate;
slouken@6848
   680
    int i, count = [screens count];
slouken@6848
   681
    for (i = 0; i < count; ++i) {
slouken@6848
   682
        candidate = [screens objectAtIndex:i];
slouken@6848
   683
        NSRect screenRect = [candidate frame];
slouken@6848
   684
        if (rect.origin.x >= screenRect.origin.x &&
slouken@6848
   685
            rect.origin.x < screenRect.origin.x + screenRect.size.width &&
slouken@6848
   686
            rect.origin.y >= screenRect.origin.y &&
slouken@6848
   687
            rect.origin.y < screenRect.origin.y + screenRect.size.height) {
slouken@6848
   688
            screen = candidate;
slouken@6848
   689
            rect.origin.x -= screenRect.origin.x;
slouken@6848
   690
            rect.origin.y -= screenRect.origin.y;
slouken@3506
   691
        }
slouken@6848
   692
    }
jorgen@7085
   693
    nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:NO screen:screen];
icculus@7205
   694
    [nswindow setBackgroundColor:[NSColor blackColor]];
alexey@6832
   695
slouken@7191
   696
    /* Create a default view for this window */
slouken@6848
   697
    rect = [nswindow contentRectForFrameRect:[nswindow frame]];
slouken@6848
   698
    NSView *contentView = [[SDLView alloc] initWithFrame:rect];
slouken@6848
   699
    [nswindow setContentView: contentView];
slouken@6848
   700
    [contentView release];
alexey@6832
   701
slouken@6848
   702
    [pool release];
slouken@6848
   703
slouken@6848
   704
    if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
slouken@6848
   705
        [nswindow release];
slouken@6848
   706
        return -1;
slouken@3506
   707
    }
slouken@6848
   708
    return 0;
slouken@1933
   709
}
slouken@1933
   710
slouken@1933
   711
int
slouken@1933
   712
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
slouken@1933
   713
{
slouken@6848
   714
    NSAutoreleasePool *pool;
slouken@1933
   715
    NSWindow *nswindow = (NSWindow *) data;
slouken@1933
   716
    NSString *title;
slouken@1933
   717
slouken@6848
   718
    pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   719
slouken@6848
   720
    /* Query the title from the existing window */
slouken@6848
   721
    title = [nswindow title];
slouken@6848
   722
    if (title) {
slouken@6848
   723
        window->title = SDL_strdup([title UTF8String]);
slouken@1933
   724
    }
slouken@1933
   725
slouken@6848
   726
    [pool release];
slouken@6848
   727
slouken@1951
   728
    return SetupWindowData(_this, window, nswindow, SDL_FALSE);
slouken@1933
   729
}
slouken@1933
   730
slouken@1933
   731
void
slouken@1933
   732
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
slouken@1933
   733
{
slouken@6848
   734
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   735
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@6848
   736
    NSString *string;
slouken@1933
   737
slouken@6848
   738
    if(window->title) {
slouken@6848
   739
        string = [[NSString alloc] initWithUTF8String:window->title];
slouken@6848
   740
    } else {
slouken@6848
   741
        string = [[NSString alloc] init];
slouken@1956
   742
    }
slouken@6848
   743
    [nswindow setTitle:string];
slouken@6848
   744
    [string release];
slouken@6848
   745
slouken@6848
   746
    [pool release];
slouken@1933
   747
}
slouken@1933
   748
slouken@1933
   749
void
slouken@5375
   750
Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
slouken@5375
   751
{
slouken@6848
   752
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   753
    NSImage *nsimage = Cocoa_CreateImage(icon);
slouken@5375
   754
slouken@6848
   755
    if (nsimage) {
slouken@6848
   756
        [NSApp setApplicationIconImage:nsimage];
slouken@5375
   757
    }
slouken@6848
   758
slouken@6848
   759
    [pool release];
slouken@5375
   760
}
slouken@5375
   761
slouken@5375
   762
void
slouken@1933
   763
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
slouken@1933
   764
{
slouken@6848
   765
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   766
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@6848
   767
    NSRect rect;
slouken@6848
   768
    Uint32 moveHack;
slouken@1933
   769
slouken@6848
   770
    rect.origin.x = window->x;
slouken@6848
   771
    rect.origin.y = window->y;
slouken@6848
   772
    rect.size.width = window->w;
slouken@6848
   773
    rect.size.height = window->h;
slouken@6848
   774
    ConvertNSRect(&rect);
slouken@5478
   775
slouken@6848
   776
    moveHack = s_moveHack;
slouken@6848
   777
    s_moveHack = 0;
slouken@6848
   778
    [nswindow setFrameOrigin:rect.origin];
slouken@6848
   779
    s_moveHack = moveHack;
slouken@5478
   780
slouken@6848
   781
    if (window == _this->current_glwin) {
slouken@6848
   782
        [((NSOpenGLContext *) _this->current_glctx) update];
icculus@5564
   783
    }
slouken@6848
   784
slouken@6848
   785
    [pool release];
slouken@1933
   786
}
slouken@1933
   787
slouken@1933
   788
void
slouken@1933
   789
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
slouken@1933
   790
{
slouken@6848
   791
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   792
    SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
slouken@6848
   793
    NSWindow *nswindow = windata->nswindow;
slouken@6848
   794
    NSSize size;
slouken@1933
   795
slouken@6848
   796
    size.width = window->w;
slouken@6848
   797
    size.height = window->h;
slouken@6848
   798
    [nswindow setContentSize:size];
icculus@5564
   799
slouken@6848
   800
    if (window == _this->current_glwin) {
slouken@6848
   801
        [((NSOpenGLContext *) _this->current_glctx) update];
icculus@5564
   802
    }
slouken@6848
   803
slouken@6848
   804
    [pool release];
slouken@1933
   805
}
slouken@1933
   806
slouken@1933
   807
void
stopiccot@6681
   808
Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window)
stopiccot@6681
   809
{
slouken@6848
   810
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   811
    SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
slouken@7191
   812
slouken@6848
   813
    NSSize minSize;
slouken@6848
   814
    minSize.width = window->min_w;
slouken@6848
   815
    minSize.height = window->min_h;
slouken@7191
   816
slouken@6848
   817
    [windata->nswindow setContentMinSize:minSize];
slouken@7191
   818
slouken@6848
   819
    [pool release];
slouken@6788
   820
}
slouken@6788
   821
slouken@6788
   822
void
slouken@6788
   823
Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window)
slouken@6788
   824
{
slouken@6848
   825
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   826
    SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
slouken@7191
   827
slouken@6848
   828
    NSSize maxSize;
slouken@6848
   829
    maxSize.width = window->max_w;
slouken@6848
   830
    maxSize.height = window->max_h;
slouken@7191
   831
slouken@6848
   832
    [windata->nswindow setContentMaxSize:maxSize];
slouken@7191
   833
slouken@6848
   834
    [pool release];
stopiccot@6681
   835
}
stopiccot@6681
   836
stopiccot@6681
   837
void
slouken@1933
   838
Cocoa_ShowWindow(_THIS, SDL_Window * window)
slouken@1933
   839
{
slouken@6848
   840
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
jorgen@7087
   841
    SDL_WindowData *windowData = ((SDL_WindowData *) window->driverdata);
jorgen@7087
   842
    NSWindow *nswindow = windowData->nswindow;
slouken@1933
   843
slouken@6848
   844
    if (![nswindow isMiniaturized]) {
jorgen@7087
   845
        [windowData->listener pauseVisibleObservation];
slouken@6848
   846
        [nswindow makeKeyAndOrderFront:nil];
jorgen@7087
   847
        [windowData->listener resumeVisibleObservation];
slouken@1956
   848
    }
slouken@6848
   849
    [pool release];
slouken@1933
   850
}
slouken@1933
   851
slouken@1933
   852
void
slouken@1933
   853
Cocoa_HideWindow(_THIS, SDL_Window * window)
slouken@1933
   854
{
slouken@6848
   855
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   856
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@6848
   857
slouken@6848
   858
    [nswindow orderOut:nil];
slouken@6848
   859
    [pool release];
slouken@1933
   860
}
slouken@1933
   861
slouken@1933
   862
void
slouken@1933
   863
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
slouken@1933
   864
{
slouken@6848
   865
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
jorgen@7087
   866
    SDL_WindowData *windowData = ((SDL_WindowData *) window->driverdata);
jorgen@7087
   867
    NSWindow *nswindow = windowData->nswindow;
slouken@6848
   868
jorgen@7469
   869
    // makeKeyAndOrderFront: has the side-effect of deminiaturizing and showing
jorgen@7469
   870
    // a minimized or hidden window, so check for that before showing it.
jorgen@7087
   871
    [windowData->listener pauseVisibleObservation];
jorgen@7469
   872
    if (![nswindow isMiniaturized] && [nswindow isVisible]) {
jorgen@7469
   873
        [nswindow makeKeyAndOrderFront:nil];
jorgen@7469
   874
    }
jorgen@7087
   875
    [windowData->listener resumeVisibleObservation];
jorgen@7087
   876
slouken@6848
   877
    [pool release];
slouken@1933
   878
}
slouken@1933
   879
slouken@1933
   880
void
slouken@1933
   881
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
slouken@1933
   882
{
slouken@6848
   883
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   884
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   885
slouken@6848
   886
    [nswindow zoom:nil];
slouken@6848
   887
slouken@6848
   888
    if (window == _this->current_glwin) {
slouken@6848
   889
        [((NSOpenGLContext *) _this->current_glctx) update];
icculus@5564
   890
    }
slouken@6848
   891
slouken@6848
   892
    [pool release];
slouken@1933
   893
}
slouken@1933
   894
slouken@1933
   895
void
slouken@1933
   896
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
slouken@1933
   897
{
slouken@6848
   898
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   899
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@6848
   900
slouken@6848
   901
    [nswindow miniaturize:nil];
slouken@6848
   902
    [pool release];
slouken@1933
   903
}
slouken@1933
   904
slouken@1933
   905
void
slouken@1933
   906
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
slouken@1933
   907
{
slouken@6848
   908
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   909
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   910
slouken@6848
   911
    if ([nswindow isMiniaturized]) {
slouken@6848
   912
        [nswindow deminiaturize:nil];
slouken@6848
   913
    } else if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
slouken@6848
   914
        [nswindow zoom:nil];
slouken@1956
   915
    }
slouken@6848
   916
    [pool release];
slouken@1933
   917
}
slouken@1933
   918
slouken@5400
   919
static NSWindow *
slouken@5400
   920
Cocoa_RebuildWindow(SDL_WindowData * data, NSWindow * nswindow, unsigned style)
slouken@5400
   921
{
slouken@5400
   922
    if (!data->created) {
slouken@5400
   923
        /* Don't mess with other people's windows... */
slouken@5400
   924
        return nswindow;
slouken@5400
   925
    }
slouken@5400
   926
slouken@5400
   927
    [data->listener close];
jorgen@7085
   928
    data->nswindow = [[SDLWindow alloc] initWithContentRect:[[nswindow contentView] frame] styleMask:style backing:NSBackingStoreBuffered defer:NO screen:[nswindow screen]];
slouken@5400
   929
    [data->nswindow setContentView:[nswindow contentView]];
jorgen@7085
   930
    /* See comment in SetupWindowData. */
jorgen@7085
   931
    [data->nswindow setOneShot:NO];
slouken@5400
   932
    [data->listener listen:data];
slouken@5400
   933
slouken@5400
   934
    [nswindow close];
slouken@5400
   935
slouken@5400
   936
    return data->nswindow;
slouken@5400
   937
}
slouken@5400
   938
slouken@1933
   939
void
icculus@6422
   940
Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
icculus@6422
   941
{
icculus@6422
   942
    /* this message arrived in 10.6. You're out of luck on older OSes. */
icculus@6422
   943
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
slouken@6848
   944
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   945
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@6848
   946
    if ([nswindow respondsToSelector:@selector(setStyleMask:)]) {
slouken@6848
   947
        [nswindow setStyleMask:GetWindowStyle(window)];
slouken@6848
   948
        if (bordered) {
slouken@7191
   949
            Cocoa_SetWindowTitle(_this, window);  /* this got blanked out. */
icculus@6426
   950
        }
icculus@6422
   951
    }
slouken@6848
   952
    [pool release];
icculus@6422
   953
#endif
icculus@6422
   954
}
icculus@6422
   955
icculus@6422
   956
void
slouken@5305
   957
Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
slouken@5249
   958
{
slouken@6848
   959
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   960
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
slouken@6848
   961
    NSWindow *nswindow = data->nswindow;
slouken@6848
   962
    NSRect rect;
slouken@5249
   963
slouken@6848
   964
    /* The view responder chain gets messed with during setStyleMask */
slouken@6848
   965
    if ([[nswindow contentView] nextResponder] == data->listener) {
slouken@6848
   966
        [[nswindow contentView] setNextResponder:nil];
slouken@6848
   967
    }
slouken@6848
   968
slouken@6848
   969
    if (fullscreen) {
slouken@6848
   970
        SDL_Rect bounds;
slouken@6848
   971
slouken@6848
   972
        Cocoa_GetDisplayBounds(_this, display, &bounds);
slouken@6848
   973
        rect.origin.x = bounds.x;
slouken@6848
   974
        rect.origin.y = bounds.y;
slouken@6848
   975
        rect.size.width = bounds.w;
slouken@6848
   976
        rect.size.height = bounds.h;
slouken@6848
   977
        ConvertNSRect(&rect);
slouken@6848
   978
slouken@6848
   979
        /* Hack to fix origin on Mac OS X 10.4 */
slouken@6848
   980
        NSRect screenRect = [[nswindow screen] frame];
slouken@6848
   981
        if (screenRect.size.height >= 1.0f) {
slouken@6848
   982
            rect.origin.y += (screenRect.size.height - rect.size.height);
slouken@5401
   983
        }
slouken@5401
   984
slouken@6848
   985
        if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
slouken@6848
   986
            [nswindow performSelector: @selector(setStyleMask:) withObject: (id)NSBorderlessWindowMask];
slouken@6848
   987
        } else {
slouken@6848
   988
            nswindow = Cocoa_RebuildWindow(data, nswindow, NSBorderlessWindowMask);
slouken@6848
   989
        }
slouken@6848
   990
    } else {
slouken@6848
   991
        rect.origin.x = window->windowed.x;
slouken@6848
   992
        rect.origin.y = window->windowed.y;
slouken@6848
   993
        rect.size.width = window->windowed.w;
slouken@6848
   994
        rect.size.height = window->windowed.h;
slouken@6848
   995
        ConvertNSRect(&rect);
alexey@6832
   996
slouken@6848
   997
        if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
slouken@6848
   998
            [nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)GetWindowStyle(window)];
slouken@5400
   999
        } else {
slouken@6848
  1000
            nswindow = Cocoa_RebuildWindow(data, nswindow, GetWindowStyle(window));
slouken@5361
  1001
        }
slouken@5398
  1002
    }
slouken@6848
  1003
slouken@6848
  1004
    /* The view responder chain gets messed with during setStyleMask */
slouken@6848
  1005
    if ([[nswindow contentView] nextResponder] != data->listener) {
slouken@6848
  1006
        [[nswindow contentView] setNextResponder:data->listener];
slouken@6848
  1007
    }
slouken@6848
  1008
slouken@6848
  1009
    s_moveHack = 0;
slouken@6848
  1010
    [nswindow setFrameOrigin:rect.origin];
slouken@6848
  1011
    [nswindow setContentSize:rect.size];
slouken@6848
  1012
    s_moveHack = SDL_GetTicks();
slouken@6848
  1013
slouken@6848
  1014
    /* When the window style changes the title is cleared */
slouken@6848
  1015
    if (!fullscreen) {
slouken@6848
  1016
        Cocoa_SetWindowTitle(_this, window);
slouken@6848
  1017
    }
slouken@6848
  1018
slouken@6848
  1019
    if (SDL_ShouldAllowTopmost() && fullscreen) {
slouken@6848
  1020
        /* OpenGL is rendering to the window, so make it visible! */
slouken@6848
  1021
        [nswindow setLevel:CGShieldingWindowLevel()];
slouken@6848
  1022
    } else {
slouken@6848
  1023
        [nswindow setLevel:kCGNormalWindowLevel];
slouken@6848
  1024
    }
jorgen@7087
  1025
jorgen@7087
  1026
    [data->listener pauseVisibleObservation];
slouken@6848
  1027
    [nswindow makeKeyAndOrderFront:nil];
jorgen@7087
  1028
    [data->listener resumeVisibleObservation];
slouken@6848
  1029
slouken@6848
  1030
    if (window == _this->current_glwin) {
slouken@6848
  1031
        [((NSOpenGLContext *) _this->current_glctx) update];
slouken@6848
  1032
    }
slouken@6848
  1033
slouken@6848
  1034
    [pool release];
slouken@5249
  1035
}
slouken@5249
  1036
slouken@5466
  1037
int
slouken@5466
  1038
Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp)
slouken@5466
  1039
{
slouken@5466
  1040
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@5466
  1041
    CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display;
slouken@5466
  1042
    const uint32_t tableSize = 256;
slouken@5466
  1043
    CGGammaValue redTable[tableSize];
slouken@5466
  1044
    CGGammaValue greenTable[tableSize];
slouken@5466
  1045
    CGGammaValue blueTable[tableSize];
slouken@5466
  1046
    uint32_t i;
slouken@5466
  1047
    float inv65535 = 1.0f / 65535.0f;
slouken@5466
  1048
slouken@5466
  1049
    /* Extract gamma values into separate tables, convert to floats between 0.0 and 1.0 */
slouken@5466
  1050
    for (i = 0; i < 256; i++) {
slouken@5466
  1051
        redTable[i] = ramp[0*256+i] * inv65535;
slouken@5466
  1052
        greenTable[i] = ramp[1*256+i] * inv65535;
slouken@5466
  1053
        blueTable[i] = ramp[2*256+i] * inv65535;
slouken@5466
  1054
    }
slouken@5466
  1055
slouken@5466
  1056
    if (CGSetDisplayTransferByTable(display_id, tableSize,
slouken@5466
  1057
                                    redTable, greenTable, blueTable) != CGDisplayNoErr) {
icculus@7037
  1058
        return SDL_SetError("CGSetDisplayTransferByTable()");
slouken@5466
  1059
    }
slouken@5466
  1060
    return 0;
slouken@5466
  1061
}
slouken@5466
  1062
slouken@5466
  1063
int
slouken@5466
  1064
Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp)
slouken@5466
  1065
{
slouken@5466
  1066
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@5466
  1067
    CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display;
slouken@5466
  1068
    const uint32_t tableSize = 256;
slouken@5466
  1069
    CGGammaValue redTable[tableSize];
slouken@5466
  1070
    CGGammaValue greenTable[tableSize];
slouken@5466
  1071
    CGGammaValue blueTable[tableSize];
slouken@5466
  1072
    uint32_t i, tableCopied;
slouken@5466
  1073
slouken@5466
  1074
    if (CGGetDisplayTransferByTable(display_id, tableSize,
slouken@5466
  1075
                                    redTable, greenTable, blueTable, &tableCopied) != CGDisplayNoErr) {
icculus@7037
  1076
        return SDL_SetError("CGGetDisplayTransferByTable()");
slouken@5466
  1077
    }
slouken@5466
  1078
slouken@5466
  1079
    for (i = 0; i < tableCopied; i++) {
slouken@5466
  1080
        ramp[0*256+i] = (Uint16)(redTable[i] * 65535.0f);
slouken@5466
  1081
        ramp[1*256+i] = (Uint16)(greenTable[i] * 65535.0f);
slouken@5466
  1082
        ramp[2*256+i] = (Uint16)(blueTable[i] * 65535.0f);
slouken@5466
  1083
    }
slouken@5466
  1084
    return 0;
slouken@5466
  1085
}
slouken@5466
  1086
slouken@5249
  1087
void
slouken@6662
  1088
Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
slouken@1933
  1089
{
slouken@5371
  1090
    /* Move the cursor to the nearest point in the window */
slouken@6662
  1091
    if (grabbed) {
slouken@5371
  1092
        int x, y;
slouken@5371
  1093
        CGPoint cgpoint;
slouken@5371
  1094
slouken@5371
  1095
        SDL_GetMouseState(&x, &y);
slouken@5371
  1096
        cgpoint.x = window->x + x;
slouken@5371
  1097
        cgpoint.y = window->y + y;
slouken@5371
  1098
        CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
slouken@5371
  1099
    }
slouken@7191
  1100
slouken@6784
  1101
    if ( window->flags & SDL_WINDOW_FULLSCREEN ) {
slouken@7191
  1102
        SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
slouken@6755
  1103
slouken@7191
  1104
        if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
slouken@7191
  1105
            /* OpenGL is rendering to the window, so make it visible! */
slouken@7191
  1106
            [data->nswindow setLevel:CGShieldingWindowLevel()];
slouken@7191
  1107
        } else {
slouken@7191
  1108
            [data->nswindow setLevel:kCGNormalWindowLevel];
slouken@7191
  1109
        }
slouken@7191
  1110
    }
slouken@1933
  1111
}
slouken@1933
  1112
slouken@1933
  1113
void
slouken@1933
  1114
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
slouken@1933
  1115
{
slouken@6848
  1116
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
  1117
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
slouken@1933
  1118
slouken@6848
  1119
    if (data) {
slouken@6848
  1120
        [data->listener close];
slouken@6848
  1121
        [data->listener release];
slouken@6848
  1122
        if (data->created) {
slouken@6848
  1123
            [data->nswindow close];
slouken@1933
  1124
        }
slouken@6848
  1125
        SDL_free(data);
slouken@1933
  1126
    }
slouken@6848
  1127
    [pool release];
slouken@1933
  1128
}
slouken@1933
  1129
slouken@1933
  1130
SDL_bool
slouken@1933
  1131
Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
slouken@1933
  1132
{
slouken@4900
  1133
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
  1134
slouken@1933
  1135
    if (info->version.major <= SDL_MAJOR_VERSION) {
slouken@4900
  1136
        info->subsystem = SDL_SYSWM_COCOA;
slouken@5056
  1137
        info->info.cocoa.window = nswindow;
slouken@1933
  1138
        return SDL_TRUE;
slouken@1933
  1139
    } else {
slouken@1933
  1140
        SDL_SetError("Application not compiled with SDL %d.%d\n",
slouken@1933
  1141
                     SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
slouken@1933
  1142
        return SDL_FALSE;
slouken@1933
  1143
    }
slouken@1933
  1144
}
slouken@1933
  1145
slouken@6044
  1146
#endif /* SDL_VIDEO_DRIVER_COCOA */
slouken@6044
  1147
slouken@1933
  1148
/* vi: set ts=4 sw=4 expandtab: */