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SDL_coreaudio.m

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1090 lines (923 loc) · 37.7 KB
 
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_COREAUDIO
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/* !!! FIXME: clean out some of the macro salsa in here. */
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#include "SDL_audio.h"
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#include "SDL_hints.h"
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#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_coreaudio.h"
#include "SDL_assert.h"
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#include "../../thread/SDL_systhread.h"
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#define DEBUG_COREAUDIO 0
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#if DEBUG_COREAUDIO
#define CHECK_RESULT(msg) \
if (result != noErr) { \
printf("COREAUDIO: Got error %d from '%s'!\n", (int) result, msg); \
SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \
return 0; \
}
#else
#define CHECK_RESULT(msg) \
if (result != noErr) { \
SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \
return 0; \
}
#endif
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#if MACOSX_COREAUDIO
static const AudioObjectPropertyAddress devlist_address = {
kAudioHardwarePropertyDevices,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
typedef void (*addDevFn)(const char *name, const int iscapture, AudioDeviceID devId, void *data);
typedef struct AudioDeviceList
{
AudioDeviceID devid;
SDL_bool alive;
struct AudioDeviceList *next;
} AudioDeviceList;
static AudioDeviceList *output_devs = NULL;
static AudioDeviceList *capture_devs = NULL;
static SDL_bool
add_to_internal_dev_list(const int iscapture, AudioDeviceID devId)
{
AudioDeviceList *item = (AudioDeviceList *) SDL_malloc(sizeof (AudioDeviceList));
if (item == NULL) {
return SDL_FALSE;
}
item->devid = devId;
item->alive = SDL_TRUE;
item->next = iscapture ? capture_devs : output_devs;
if (iscapture) {
capture_devs = item;
} else {
output_devs = item;
}
return SDL_TRUE;
}
static void
addToDevList(const char *name, const int iscapture, AudioDeviceID devId, void *data)
{
if (add_to_internal_dev_list(iscapture, devId)) {
SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId));
}
}
static void
build_device_list(int iscapture, addDevFn addfn, void *addfndata)
{
OSStatus result = noErr;
UInt32 size = 0;
AudioDeviceID *devs = NULL;
UInt32 i = 0;
UInt32 max = 0;
result = AudioObjectGetPropertyDataSize(kAudioObjectSystemObject,
&devlist_address, 0, NULL, &size);
if (result != kAudioHardwareNoError)
return;
devs = (AudioDeviceID *) alloca(size);
if (devs == NULL)
return;
result = AudioObjectGetPropertyData(kAudioObjectSystemObject,
&devlist_address, 0, NULL, &size, devs);
if (result != kAudioHardwareNoError)
return;
max = size / sizeof (AudioDeviceID);
for (i = 0; i < max; i++) {
CFStringRef cfstr = NULL;
char *ptr = NULL;
AudioDeviceID dev = devs[i];
AudioBufferList *buflist = NULL;
int usable = 0;
CFIndex len = 0;
const AudioObjectPropertyAddress addr = {
kAudioDevicePropertyStreamConfiguration,
iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
kAudioObjectPropertyElementMaster
};
const AudioObjectPropertyAddress nameaddr = {
kAudioObjectPropertyName,
iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
kAudioObjectPropertyElementMaster
};
result = AudioObjectGetPropertyDataSize(dev, &addr, 0, NULL, &size);
if (result != noErr)
continue;
buflist = (AudioBufferList *) SDL_malloc(size);
if (buflist == NULL)
continue;
result = AudioObjectGetPropertyData(dev, &addr, 0, NULL,
&size, buflist);
if (result == noErr) {
UInt32 j;
for (j = 0; j < buflist->mNumberBuffers; j++) {
if (buflist->mBuffers[j].mNumberChannels > 0) {
usable = 1;
break;
}
}
}
SDL_free(buflist);
if (!usable)
continue;
size = sizeof (CFStringRef);
result = AudioObjectGetPropertyData(dev, &nameaddr, 0, NULL, &size, &cfstr);
if (result != kAudioHardwareNoError)
continue;
len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(cfstr),
kCFStringEncodingUTF8);
ptr = (char *) SDL_malloc(len + 1);
usable = ((ptr != NULL) &&
(CFStringGetCString
(cfstr, ptr, len + 1, kCFStringEncodingUTF8)));
CFRelease(cfstr);
if (usable) {
len = strlen(ptr);
/* Some devices have whitespace at the end...trim it. */
while ((len > 0) && (ptr[len - 1] == ' ')) {
len--;
}
usable = (len > 0);
}
if (usable) {
ptr[len] = '\0';
#if DEBUG_COREAUDIO
printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n",
((iscapture) ? "capture" : "output"),
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(int) i, ptr, (int) dev);
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#endif
addfn(ptr, iscapture, dev, addfndata);
}
SDL_free(ptr); /* addfn() would have copied the string. */
}
}
static void
free_audio_device_list(AudioDeviceList **list)
{
AudioDeviceList *item = *list;
while (item) {
AudioDeviceList *next = item->next;
SDL_free(item);
item = next;
}
*list = NULL;
}
static void
COREAUDIO_DetectDevices(void)
{
build_device_list(SDL_TRUE, addToDevList, NULL);
build_device_list(SDL_FALSE, addToDevList, NULL);
}
static void
build_device_change_list(const char *name, const int iscapture, AudioDeviceID devId, void *data)
{
AudioDeviceList **list = (AudioDeviceList **) data;
AudioDeviceList *item;
for (item = *list; item != NULL; item = item->next) {
if (item->devid == devId) {
item->alive = SDL_TRUE;
return;
}
}
add_to_internal_dev_list(iscapture, devId); /* new device, add it. */
SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId));
}
static void
reprocess_device_list(const int iscapture, AudioDeviceList **list)
{
AudioDeviceList *item;
AudioDeviceList *prev = NULL;
for (item = *list; item != NULL; item = item->next) {
item->alive = SDL_FALSE;
}
build_device_list(iscapture, build_device_change_list, list);
/* free items in the list that aren't still alive. */
item = *list;
while (item != NULL) {
AudioDeviceList *next = item->next;
if (item->alive) {
prev = item;
} else {
SDL_RemoveAudioDevice(iscapture, (void *) ((size_t) item->devid));
if (prev) {
prev->next = item->next;
} else {
*list = item->next;
}
SDL_free(item);
}
item = next;
}
}
/* this is called when the system's list of available audio devices changes. */
static OSStatus
device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data)
{
reprocess_device_list(SDL_TRUE, &capture_devs);
reprocess_device_list(SDL_FALSE, &output_devs);
return 0;
}
#endif
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static int open_playback_devices = 0;
static int open_capture_devices = 0;
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#if !MACOSX_COREAUDIO
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static void interruption_begin(_THIS)
{
if (this != NULL && this->hidden->audioQueue != NULL) {
this->hidden->interrupted = SDL_TRUE;
AudioQueuePause(this->hidden->audioQueue);
}
}
static void interruption_end(_THIS)
{
if (this != NULL && this->hidden != NULL && this->hidden->audioQueue != NULL
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&& this->hidden->interrupted
&& AudioQueueStart(this->hidden->audioQueue, NULL) == AVAudioSessionErrorCodeNone) {
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this->hidden->interrupted = SDL_FALSE;
}
}
@interface SDLInterruptionListener : NSObject
@property (nonatomic, assign) SDL_AudioDevice *device;
@end
@implementation SDLInterruptionListener
- (void)audioSessionInterruption:(NSNotification *)note
{
@synchronized (self) {
NSNumber *type = note.userInfo[AVAudioSessionInterruptionTypeKey];
if (type.unsignedIntegerValue == AVAudioSessionInterruptionTypeBegan) {
interruption_begin(self.device);
} else {
interruption_end(self.device);
}
}
}
- (void)applicationBecameActive:(NSNotification *)note
{
@synchronized (self) {
interruption_end(self.device);
}
}
@end
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static BOOL update_audio_session(_THIS, SDL_bool open, SDL_bool allow_playandrecord)
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{
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@autoreleasepool {
AVAudioSession *session = [AVAudioSession sharedInstance];
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NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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NSString *category = AVAudioSessionCategoryPlayback;
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NSString *mode = AVAudioSessionModeDefault;
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NSUInteger options = AVAudioSessionCategoryOptionMixWithOthers;
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NSError *err = nil;
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const char *hint;
hint = SDL_GetHint(SDL_HINT_AUDIO_CATEGORY);
if (hint) {
if (SDL_strcasecmp(hint, "AVAudioSessionCategoryAmbient") == 0) {
category = AVAudioSessionCategoryAmbient;
} else if (SDL_strcasecmp(hint, "AVAudioSessionCategorySoloAmbient") == 0) {
category = AVAudioSessionCategorySoloAmbient;
options &= ~AVAudioSessionCategoryOptionMixWithOthers;
} else if (SDL_strcasecmp(hint, "AVAudioSessionCategoryPlayback") == 0 ||
SDL_strcasecmp(hint, "playback") == 0) {
category = AVAudioSessionCategoryPlayback;
options &= ~AVAudioSessionCategoryOptionMixWithOthers;
} else if (SDL_strcasecmp(hint, "AVAudioSessionCategoryPlayAndRecord") == 0 ||
SDL_strcasecmp(hint, "playandrecord") == 0) {
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if (allow_playandrecord) {
category = AVAudioSessionCategoryPlayAndRecord;
}
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}
} else if (open_playback_devices && open_capture_devices) {
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category = AVAudioSessionCategoryPlayAndRecord;
} else if (open_capture_devices) {
category = AVAudioSessionCategoryRecord;
}
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#if !TARGET_OS_TV
if (category == AVAudioSessionCategoryPlayAndRecord) {
options |= AVAudioSessionCategoryOptionDefaultToSpeaker;
}
#endif
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if ([session respondsToSelector:@selector(setCategory:mode:options:error:)]) {
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if (![session.category isEqualToString:category] || session.categoryOptions != options) {
if (![session setCategory:category mode:mode options:options error:&err]) {
NSString *desc = err.description;
SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String);
return NO;
}
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}
} else {
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if (![session.category isEqualToString:category]) {
if (![session setCategory:category error:&err]) {
NSString *desc = err.description;
SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String);
return NO;
}
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}
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}
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if (open && (open_playback_devices + open_capture_devices) == 1) {
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if (![session setActive:YES error:&err]) {
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if ([err code] == AVAudioSessionErrorCodeResourceNotAvailable &&
category == AVAudioSessionCategoryPlayAndRecord) {
return update_audio_session(this, open, SDL_FALSE);
}
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NSString *desc = err.description;
SDL_SetError("Could not activate Audio Session: %s", desc.UTF8String);
return NO;
}
} else if (!open_playback_devices && !open_capture_devices) {
[session setActive:NO error:nil];
}
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if (open) {
SDLInterruptionListener *listener = [SDLInterruptionListener new];
listener.device = this;
[center addObserver:listener
selector:@selector(audioSessionInterruption:)
name:AVAudioSessionInterruptionNotification
object:session];
/* An interruption end notification is not guaranteed to be sent if
we were previously interrupted... resuming if needed when the app
becomes active seems to be the way to go. */
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// Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications. johna
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[center addObserver:listener
selector:@selector(applicationBecameActive:)
name:UIApplicationDidBecomeActiveNotification
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object:nil];
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[center addObserver:listener
selector:@selector(applicationBecameActive:)
name:UIApplicationWillEnterForegroundNotification
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object:nil];
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this->hidden->interruption_listener = CFBridgingRetain(listener);
} else {
if (this->hidden->interruption_listener != NULL) {
SDLInterruptionListener *listener = nil;
listener = (SDLInterruptionListener *) CFBridgingRelease(this->hidden->interruption_listener);
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[center removeObserver:listener];
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@synchronized (listener) {
listener.device = NULL;
}
}
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}
}
return YES;
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}
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#endif
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/* The AudioQueue callback */
static void
outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
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SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
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if (SDL_AtomicGet(&this->hidden->shutdown)) {
return; /* don't do anything. */
}
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if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
/* Supply silence if audio is not enabled or paused */
SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
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} else if (this->stream) {
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UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
while (remaining > 0) {
if ( SDL_AudioStreamAvailable(this->stream) == 0 ) {
/* Generate the data */
SDL_LockMutex(this->mixer_lock);
(*this->callbackspec.callback)(this->callbackspec.userdata,
this->hidden->buffer, this->hidden->bufferSize);
SDL_UnlockMutex(this->mixer_lock);
this->hidden->bufferOffset = 0;
SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize);
}
if ( SDL_AudioStreamAvailable(this->stream) > 0 ) {
int got;
UInt32 len = SDL_AudioStreamAvailable(this->stream);
if ( len > remaining )
len = remaining;
got = SDL_AudioStreamGet(this->stream, ptr, len);
SDL_assert((got < 0) || (got == len));
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if (got != len) {
SDL_memset(ptr, this->spec.silence, len);
}
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ptr = ptr + len;
remaining -= len;
}
}
} else {
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UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
while (remaining > 0) {
UInt32 len;
if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
/* Generate the data */
SDL_LockMutex(this->mixer_lock);
(*this->callbackspec.callback)(this->callbackspec.userdata,
this->hidden->buffer, this->hidden->bufferSize);
SDL_UnlockMutex(this->mixer_lock);
this->hidden->bufferOffset = 0;
}
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len = this->hidden->bufferSize - this->hidden->bufferOffset;
if (len > remaining) {
len = remaining;
}
SDL_memcpy(ptr, (char *)this->hidden->buffer +
this->hidden->bufferOffset, len);
ptr = ptr + len;
remaining -= len;
this->hidden->bufferOffset += len;
}
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AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
inBuffer->mAudioDataByteSize = inBuffer->mAudioDataBytesCapacity;
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}
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static void
inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer,
const AudioTimeStamp *inStartTime, UInt32 inNumberPacketDescriptions,
const AudioStreamPacketDescription *inPacketDescs )
{
SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
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if (SDL_AtomicGet(&this->shutdown)) {
return; /* don't do anything. */
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}
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/* ignore unless we're active. */
if (!SDL_AtomicGet(&this->paused) && SDL_AtomicGet(&this->enabled) && !SDL_AtomicGet(&this->paused)) {
const Uint8 *ptr = (const Uint8 *) inBuffer->mAudioData;
UInt32 remaining = inBuffer->mAudioDataByteSize;
while (remaining > 0) {
UInt32 len = this->hidden->bufferSize - this->hidden->bufferOffset;
if (len > remaining) {
len = remaining;
}
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SDL_memcpy((char *)this->hidden->buffer + this->hidden->bufferOffset, ptr, len);
ptr += len;
remaining -= len;
this->hidden->bufferOffset += len;
if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
SDL_LockMutex(this->mixer_lock);
(*this->callbackspec.callback)(this->callbackspec.userdata, this->hidden->buffer, this->hidden->bufferSize);
SDL_UnlockMutex(this->mixer_lock);
this->hidden->bufferOffset = 0;
}
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}
}
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AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
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}
#if MACOSX_COREAUDIO
static const AudioObjectPropertyAddress alive_address =
{
kAudioDevicePropertyDeviceIsAlive,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
static OSStatus
device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data)
{
SDL_AudioDevice *this = (SDL_AudioDevice *) data;
SDL_bool dead = SDL_FALSE;
UInt32 isAlive = 1;
UInt32 size = sizeof (isAlive);
OSStatus error;
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if (!SDL_AtomicGet(&this->enabled)) {
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return 0; /* already known to be dead. */
}
error = AudioObjectGetPropertyData(this->hidden->deviceID, &alive_address,
0, NULL, &size, &isAlive);
if (error == kAudioHardwareBadDeviceError) {
dead = SDL_TRUE; /* device was unplugged. */
} else if ((error == kAudioHardwareNoError) && (!isAlive)) {
dead = SDL_TRUE; /* device died in some other way. */
}
if (dead) {
SDL_OpenedAudioDeviceDisconnected(this);
}
return 0;
}
Mar 29, 2020
Mar 29, 2020
596
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598
599
600
601
602
603
604
605
606
607
/* macOS calls this when the default device changed (if we have a default device open). */
static OSStatus
default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inUserData)
{
SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
#if DEBUG_COREAUDIO
printf("COREAUDIO: default device changed for SDL audio device %p!\n", this);
#endif
SDL_AtomicSet(&this->hidden->device_change_flag, 1); /* let the audioqueue thread pick up on this when safe to do so. */
return noErr;
}
608
609
610
611
612
#endif
static void
COREAUDIO_CloseDevice(_THIS)
{
Sep 4, 2016
Sep 4, 2016
613
const SDL_bool iscapture = this->iscapture;
Sep 2, 2016
Sep 2, 2016
614
Sep 4, 2016
Sep 4, 2016
615
616
617
/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
#if MACOSX_COREAUDIO
Mar 29, 2020
Mar 29, 2020
618
619
620
if (this->handle != NULL) { /* we don't register this listener for default devices. */
AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
}
Sep 4, 2016
Sep 4, 2016
621
#endif
Sep 2, 2016
Sep 2, 2016
622
Feb 14, 2020
Feb 14, 2020
623
624
625
626
627
628
if (iscapture) {
open_capture_devices--;
} else {
open_playback_devices--;
}
Sep 18, 2016
Sep 18, 2016
629
#if !MACOSX_COREAUDIO
Apr 2, 2020
Apr 2, 2020
630
update_audio_session(this, SDL_FALSE, SDL_TRUE);
Sep 18, 2016
Sep 18, 2016
631
632
#endif
Mar 25, 2019
Mar 25, 2019
633
634
635
/* if callback fires again, feed silence; don't call into the app. */
SDL_AtomicSet(&this->paused, 1);
Sep 4, 2016
Sep 4, 2016
636
637
638
if (this->hidden->audioQueue) {
AudioQueueDispose(this->hidden->audioQueue, 1);
}
Aug 5, 2016
Aug 5, 2016
639
Mar 25, 2019
Mar 25, 2019
640
641
642
643
644
645
646
if (this->hidden->thread) {
SDL_AtomicSet(&this->hidden->shutdown, 1);
SDL_WaitThread(this->hidden->thread, NULL);
}
if (this->hidden->ready_semaphore) {
SDL_DestroySemaphore(this->hidden->ready_semaphore);
Aug 5, 2016
Aug 5, 2016
647
}
Aug 3, 2016
Aug 3, 2016
648
May 24, 2017
May 24, 2017
649
650
/* AudioQueueDispose() frees the actual buffer objects. */
SDL_free(this->hidden->audioBuffer);
Mar 25, 2019
Mar 25, 2019
651
SDL_free(this->hidden->thread_error);
Aug 5, 2016
Aug 5, 2016
652
653
SDL_free(this->hidden->buffer);
SDL_free(this->hidden);
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
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680
681
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689
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691
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693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
}
#if MACOSX_COREAUDIO
static int
prepare_device(_THIS, void *handle, int iscapture)
{
AudioDeviceID devid = (AudioDeviceID) ((size_t) handle);
OSStatus result = noErr;
UInt32 size = 0;
UInt32 alive = 0;
pid_t pid = 0;
AudioObjectPropertyAddress addr = {
0,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
if (handle == NULL) {
size = sizeof (AudioDeviceID);
addr.mSelector =
((iscapture) ? kAudioHardwarePropertyDefaultInputDevice :
kAudioHardwarePropertyDefaultOutputDevice);
result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &addr,
0, NULL, &size, &devid);
CHECK_RESULT("AudioHardwareGetProperty (default device)");
}
addr.mSelector = kAudioDevicePropertyDeviceIsAlive;
addr.mScope = iscapture ? kAudioDevicePropertyScopeInput :
kAudioDevicePropertyScopeOutput;
size = sizeof (alive);
result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &alive);
CHECK_RESULT
("AudioDeviceGetProperty (kAudioDevicePropertyDeviceIsAlive)");
if (!alive) {
SDL_SetError("CoreAudio: requested device exists, but isn't alive.");
return 0;
}
addr.mSelector = kAudioDevicePropertyHogMode;
size = sizeof (pid);
result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &pid);
/* some devices don't support this property, so errors are fine here. */
if ((result == noErr) && (pid != -1)) {
SDL_SetError("CoreAudio: requested device is being hogged.");
return 0;
}
this->hidden->deviceID = devid;
return 1;
}
Mar 29, 2020
Mar 29, 2020
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
static int
assign_device_to_audioqueue(_THIS)
{
const AudioObjectPropertyAddress prop = {
kAudioDevicePropertyDeviceUID,
this->iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
kAudioObjectPropertyElementMaster
};
OSStatus result;
CFStringRef devuid;
UInt32 devuidsize = sizeof (devuid);
result = AudioObjectGetPropertyData(this->hidden->deviceID, &prop, 0, NULL, &devuidsize, &devuid);
CHECK_RESULT("AudioObjectGetPropertyData (kAudioDevicePropertyDeviceUID)");
result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_CurrentDevice, &devuid, devuidsize);
CHECK_RESULT("AudioQueueSetProperty (kAudioQueueProperty_CurrentDevice)");
return 1;
}
729
730
731
#endif
static int
Sep 4, 2016
Sep 4, 2016
732
prepare_audioqueue(_THIS)
Sep 4, 2016
Sep 4, 2016
734
735
736
737
const AudioStreamBasicDescription *strdesc = &this->hidden->strdesc;
const int iscapture = this->iscapture;
OSStatus result;
int i;
Sep 4, 2016
Sep 4, 2016
739
SDL_assert(CFRunLoopGetCurrent() != NULL);
Aug 1, 2016
Aug 1, 2016
740
Sep 4, 2016
Sep 4, 2016
741
742
743
744
745
746
if (iscapture) {
result = AudioQueueNewInput(strdesc, inputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue);
CHECK_RESULT("AudioQueueNewInput");
} else {
result = AudioQueueNewOutput(strdesc, outputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue);
CHECK_RESULT("AudioQueueNewOutput");
Aug 1, 2016
Aug 1, 2016
747
748
}
Mar 29, 2020
Mar 29, 2020
749
750
751
752
#if MACOSX_COREAUDIO
if (!assign_device_to_audioqueue(this)) {
return 0;
}
Sep 4, 2016
Sep 4, 2016
753
Mar 29, 2020
Mar 29, 2020
754
755
756
757
758
759
760
761
762
763
/* only listen for unplugging on specific devices, not the default device, as that should
switch to a different device (or hang out silently if there _is_ no other device). */
if (this->handle != NULL) {
/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
/* Fire a callback if the device stops being "alive" (disconnected, etc). */
/* If this fails, oh well, we won't notice a device had an extraordinary event take place. */
AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
}
#endif
Mar 25, 2019
Mar 25, 2019
765
766
767
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
Feb 24, 2020
Feb 24, 2020
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
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786
787
788
789
790
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792
793
794
795
796
797
798
799
800
801
802
/* Set the channel layout for the audio queue */
AudioChannelLayout layout;
SDL_zero(layout);
switch (this->spec.channels) {
case 1:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Mono;
break;
case 2:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
break;
case 3:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_DVD_4;
break;
case 4:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Quadraphonic;
break;
case 5:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_0_A;
break;
case 6:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_1_A;
break;
case 7:
/* FIXME: Need to move channel[4] (BC) to channel[6] */
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_6_1_A;
break;
case 8:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_7_1_A;
break;
}
if (layout.mChannelLayoutTag != 0) {
result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_ChannelLayout, &layout, sizeof(layout));
CHECK_RESULT("AudioQueueSetProperty(kAudioQueueProperty_ChannelLayout)");
}
Mar 25, 2019
Mar 25, 2019
803
804
805
806
807
808
809
810
811
812
/* Allocate a sample buffer */
this->hidden->bufferSize = this->spec.size;
this->hidden->bufferOffset = iscapture ? 0 : this->hidden->bufferSize;
this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);
if (this->hidden->buffer == NULL) {
SDL_OutOfMemory();
return 0;
}
Sep 22, 2017
Sep 22, 2017
813
/* Make sure we can feed the device a minimum amount of time */
Sep 22, 2017
Sep 22, 2017
814
815
double MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0;
#if defined(__IPHONEOS__)
Sep 22, 2017
Sep 22, 2017
816
if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_7_1) {
Sep 22, 2017
Sep 22, 2017
817
/* Older iOS hardware, use 40 ms as a minimum time */
Sep 22, 2017
Sep 22, 2017
818
819
MINIMUM_AUDIO_BUFFER_TIME_MS = 40.0;
}
Sep 22, 2017
Sep 22, 2017
820
#endif
May 24, 2017
May 24, 2017
821
const double msecs = (this->spec.samples / ((double) this->spec.freq)) * 1000.0;
May 24, 2017
May 24, 2017
822
int numAudioBuffers = 2;
Sep 22, 2017
Sep 22, 2017
823
824
if (msecs < MINIMUM_AUDIO_BUFFER_TIME_MS) { /* use more buffers if we have a VERY small sample set. */
numAudioBuffers = ((int)SDL_ceil(MINIMUM_AUDIO_BUFFER_TIME_MS / msecs) * 2);
May 24, 2017
May 24, 2017
825
826
}
Mar 29, 2020
Mar 29, 2020
827
this->hidden->numAudioBuffers = numAudioBuffers;
May 24, 2017
May 24, 2017
828
this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * numAudioBuffers);
May 24, 2017
May 24, 2017
829
830
831
832
833
834
if (this->hidden->audioBuffer == NULL) {
SDL_OutOfMemory();
return 0;
}
#if DEBUG_COREAUDIO
May 24, 2017
May 24, 2017
835
printf("COREAUDIO: numAudioBuffers == %d\n", numAudioBuffers);
May 24, 2017
May 24, 2017
836
837
#endif
May 24, 2017
May 24, 2017
838
for (i = 0; i < numAudioBuffers; i++) {
Sep 4, 2016
Sep 4, 2016
839
840
841
842
result = AudioQueueAllocateBuffer(this->hidden->audioQueue, this->spec.size, &this->hidden->audioBuffer[i]);
CHECK_RESULT("AudioQueueAllocateBuffer");
SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity);
this->hidden->audioBuffer[i]->mAudioDataByteSize = this->hidden->audioBuffer[i]->mAudioDataBytesCapacity;
Mar 29, 2020
Mar 29, 2020
843
/* !!! FIXME: should we use AudioQueueEnqueueBufferWithParameters and specify all frames be "trimmed" so these are immediately ready to refill with SDL callback data? */
Sep 4, 2016
Sep 4, 2016
844
845
846
result = AudioQueueEnqueueBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i], 0, NULL);
CHECK_RESULT("AudioQueueEnqueueBuffer");
}
Sep 4, 2016
Sep 4, 2016
848
849
result = AudioQueueStart(this->hidden->audioQueue, NULL);
CHECK_RESULT("AudioQueueStart");
850
851
852
853
/* We're running! */
return 1;
}
Sep 14, 2016
Sep 14, 2016
854
Mar 25, 2019
Mar 25, 2019
855
856
static int
audioqueue_thread(void *arg)
Sep 4, 2016
Sep 4, 2016
857
{
Mar 25, 2019
Mar 25, 2019
858
SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
Mar 29, 2020
Mar 29, 2020
859
860
861
862
863
864
865
866
867
868
869
870
871
872
#if MACOSX_COREAUDIO
const AudioObjectPropertyAddress default_device_address = {
this->iscapture ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
if (this->handle == NULL) { /* opened the default device? Register to know if the user picks a new default. */
/* we don't care if this fails; we just won't change to new default devices, but we still otherwise function in this case. */
AudioObjectAddPropertyListener(kAudioObjectSystemObject, &default_device_address, default_device_changed, this);
}
#endif
Sep 4, 2016
Sep 4, 2016
873
874
const int rc = prepare_audioqueue(this);
if (!rc) {
Mar 25, 2019
Mar 25, 2019
875
876
877
this->hidden->thread_error = SDL_strdup(SDL_GetError());
SDL_SemPost(this->hidden->ready_semaphore);
return 0;
Sep 4, 2016
Sep 4, 2016
878
879
}
Mar 25, 2019
Mar 25, 2019
880
881
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
Mar 25, 2019
Mar 25, 2019
882
883
/* init was successful, alert parent thread and start running... */
SDL_SemPost(this->hidden->ready_semaphore);
Mar 29, 2020
Mar 29, 2020
884
Mar 25, 2019
Mar 25, 2019
885
886
while (!SDL_AtomicGet(&this->hidden->shutdown)) {
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
Mar 29, 2020
Mar 29, 2020
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
#if MACOSX_COREAUDIO
if ((this->handle == NULL) && SDL_AtomicGet(&this->hidden->device_change_flag)) {
SDL_AtomicSet(&this->hidden->device_change_flag, 0);
#if DEBUG_COREAUDIO
printf("COREAUDIO: audioqueue_thread is trying to switch to new default device!\n");
#endif
/* if any of this fails, there's not much to do but wait to see if the user gives up
and quits (flagging the audioqueue for shutdown), or toggles to some other system
output device (in which case we'll try again). */
const AudioDeviceID prev_devid = this->hidden->deviceID;
if (prepare_device(this, this->handle, this->iscapture) && (prev_devid != this->hidden->deviceID)) {
AudioQueueStop(this->hidden->audioQueue, 1);
if (assign_device_to_audioqueue(this)) {
int i;
for (i = 0; i < this->hidden->numAudioBuffers; i++) {
SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity);
/* !!! FIXME: should we use AudioQueueEnqueueBufferWithParameters and specify all frames be "trimmed" so these are immediately ready to refill with SDL callback data? */
AudioQueueEnqueueBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i], 0, NULL);
}
AudioQueueStart(this->hidden->audioQueue, NULL);
}
}
}
#endif
Mar 25, 2019
Mar 25, 2019
914
915
916
917
918
919
920
}
if (!this->iscapture) { /* Drain off any pending playback. */
const CFTimeInterval secs = (((this->spec.size / (SDL_AUDIO_BITSIZE(this->spec.format) / 8)) / this->spec.channels) / ((CFTimeInterval) this->spec.freq)) * 2.0;
CFRunLoopRunInMode(kCFRunLoopDefaultMode, secs, 0);
}
Mar 29, 2020
Mar 29, 2020
921
922
923
924
925
926
927
#if MACOSX_COREAUDIO
if (this->handle == NULL) {
/* we don't care if this fails; we just won't change to new default devices, but we still otherwise function in this case. */
AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &default_device_address, default_device_changed, this);
}
#endif
Mar 25, 2019
Mar 25, 2019
928
return 0;
Sep 4, 2016
Sep 4, 2016
929
}
930
931
932
933
static int
COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
Sep 4, 2016
Sep 4, 2016
934
AudioStreamBasicDescription *strdesc;
935
936
937
938
939
940
941
942
943
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
int valid_datatype = 0;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
Aug 1, 2016
Aug 1, 2016
944
SDL_zerop(this->hidden);
Sep 4, 2016
Sep 4, 2016
946
947
strdesc = &this->hidden->strdesc;
Aug 3, 2016
Aug 3, 2016
948
949
950
951
952
if (iscapture) {
open_capture_devices++;
} else {
open_playback_devices++;
}
Sep 15, 2016
Sep 15, 2016
953
954
#if !MACOSX_COREAUDIO
Apr 2, 2020
Apr 2, 2020
955
if (!update_audio_session(this, SDL_TRUE, SDL_TRUE)) {
Sep 15, 2016
Sep 15, 2016
956
957
return -1;
}
Feb 23, 2017
Feb 23, 2017
958
959
960
961
962
963
/* Stop CoreAudio from doing expensive audio rate conversion */
@autoreleasepool {
AVAudioSession* session = [AVAudioSession sharedInstance];
[session setPreferredSampleRate:this->spec.freq error:nil];
this->spec.freq = (int)session.sampleRate;
Feb 24, 2020
Feb 24, 2020
964
#if TARGET_OS_TV
Feb 24, 2020
Feb 24, 2020
965
966
967
968
969
970
971
if (iscapture) {
[session setPreferredInputNumberOfChannels:this->spec.channels error:nil];
this->spec.channels = session.preferredInputNumberOfChannels;
} else {
[session setPreferredOutputNumberOfChannels:this->spec.channels error:nil];
this->spec.channels = session.preferredOutputNumberOfChannels;
}
Feb 24, 2020
Feb 24, 2020
972
#else
Mar 27, 2020
Mar 27, 2020
973
/* Calling setPreferredOutputNumberOfChannels seems to break audio output on iOS */
Feb 24, 2020
Feb 24, 2020
974
#endif /* TARGET_OS_TV */
Feb 23, 2017
Feb 23, 2017
975
}
Sep 15, 2016
Sep 15, 2016
976
#endif
Aug 3, 2016
Aug 3, 2016
977
978
/* Setup a AudioStreamBasicDescription with the requested format */
Sep 4, 2016
Sep 4, 2016
979
980
981
982
983
984
SDL_zerop(strdesc);
strdesc->mFormatID = kAudioFormatLinearPCM;
strdesc->mFormatFlags = kLinearPCMFormatFlagIsPacked;
strdesc->mChannelsPerFrame = this->spec.channels;
strdesc->mSampleRate = this->spec.freq;
strdesc->mFramesPerPacket = 1;
985
986
987
while ((!valid_datatype) && (test_format)) {
this->spec.format = test_format;
Sep 25, 2019
Sep 25, 2019
988
/* CoreAudio handles most of SDL's formats natively, but not U16, apparently. */
989
990
991
992
993
994
995
996
997
998
switch (test_format) {
case AUDIO_U8:
case AUDIO_S8:
case AUDIO_S16LSB:
case AUDIO_S16MSB:
case AUDIO_S32LSB:
case AUDIO_S32MSB:
case AUDIO_F32LSB:
case AUDIO_F32MSB:
valid_datatype = 1;
Sep 4, 2016
Sep 4, 2016
999
strdesc->mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format);
1000
if (SDL_AUDIO_ISBIGENDIAN(this->spec.format))