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SDL_events_c.h

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83 lines (66 loc) · 2.95 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Useful functions and variables from SDL_events.c */
#include "SDL_events.h"
/* Start and stop the event processing loop */
extern int SDL_StartEventLoop(Uint32 flags);
extern void SDL_StopEventLoop(void);
extern void SDL_QuitInterrupt(void);
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extern void SDL_Lock_EventThread(void);
extern void SDL_Unlock_EventThread(void);
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extern Uint32 SDL_EventThreadID(void);
/* Event handler init routines */
extern int SDL_AppActiveInit(void);
extern int SDL_KeyboardInit(void);
extern int SDL_MouseInit(void);
extern int SDL_QuitInit(void);
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/* Event handler quit routines */
extern void SDL_AppActiveQuit(void);
extern void SDL_KeyboardQuit(void);
extern void SDL_MouseQuit(void);
extern void SDL_QuitQuit(void);
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/* The event filter function */
extern SDL_EventFilter SDL_EventOK;
/* The array of event processing states */
extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
/* Internal event queueing functions
(from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c)
*/
extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state);
extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
Sint16 x, Sint16 y);
extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y);
extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key);
extern int SDL_PrivateResize(int w, int h);
extern int SDL_PrivateExpose(void);
extern int SDL_PrivateQuit(void);
extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message);
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/* Used to clamp the mouse coordinates separately from the video surface */
extern void SDL_SetMouseRange(int maxX, int maxY);
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/* Used by the activity event handler to remove mouse focus */
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extern void SDL_ResetMouse(void);
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/* Used by the activity event handler to remove keyboard focus */
extern void SDL_ResetKeyboard(void);
/* Used by the event loop to queue pending keyboard repeat events */
extern void SDL_CheckKeyRepeat(void);
/* Used by the OS keyboard code to detect whether or not to do UNICODE */
#ifndef DEFAULT_UNICODE_TRANSLATION
#define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */
#endif
extern int SDL_TranslateUNICODE;