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SDL_lowvideo.h

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65 lines (52 loc) · 2.02 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
slouken@libsdl.org
*/
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#include "SDL_config.h"
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#ifndef _SDL_lowvideo_h
#define _SDL_lowvideo_h
#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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/* Hidden "this" pointer for the video functions */
#define _THIS SDL_VideoDevice *_this
/* Private display data */
struct SDL_PrivateVideoData {
/* The main window */
SDL_QWin *SDL_Win;
/* The fullscreen mode list */
#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
int SDL_nummodes[NUM_MODELISTS];
SDL_Rect **SDL_modelist[NUM_MODELISTS];
/* A completely clear cursor */
WMcursor *BlankCursor;
/* Mouse state variables */
Uint32 last_buttons;
QPoint last_point;
/* Keyboard state variables */
int key_flip;
//struct key_info keyinfo[2];
};
/* Old variable names */
#define SDL_Win (_this->hidden->SDL_Win)
#define saved_mode (_this->hidden->saved_mode)
#define SDL_nummodes (_this->hidden->SDL_nummodes)
#define SDL_modelist (_this->hidden->SDL_modelist)
#define SDL_BlankCursor (_this->hidden->BlankCursor)
#define last_buttons (_this->hidden->last_buttons)
#define last_point (_this->hidden->last_point)
#define key_flip (_this->hidden->key_flip)
#define keyinfo (_this->hidden->keyinfo)
#endif /* _SDL_lowvideo_h */