src/video/SDL_pixels_c.h
author Sam Lantinga <slouken@libsdl.org>
Mon, 21 Sep 2009 08:58:51 +0000
branchSDL-1.2
changeset 4214 4250beeb5ad1
parent 4159 a1b03ba2fcd0
child 6137 4720145f848b
permissions -rw-r--r--
Oh yeah, we have GLX support too.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Useful functions and variables from SDL_pixel.c */
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#include "SDL_blit.h"
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/* Pixel format functions */
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extern SDL_PixelFormat *SDL_AllocFormat(int bpp,
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		Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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extern SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp,
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		Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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extern void SDL_FormatChanged(SDL_Surface *surface);
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extern void SDL_FreeFormat(SDL_PixelFormat *format);
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/* Blit mapping functions */
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extern SDL_BlitMap *SDL_AllocBlitMap(void);
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extern void SDL_InvalidateMap(SDL_BlitMap *map);
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extern int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst);
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extern void SDL_FreeBlitMap(SDL_BlitMap *map);
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/* Miscellaneous functions */
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extern Uint16 SDL_CalculatePitch(SDL_Surface *surface);
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extern void SDL_DitherColors(SDL_Color *colors, int bpp);
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extern Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b);
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extern void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output, int ncolors);