slouken@1918
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_OGL
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#include "SDL_video.h"
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#include "SDL_opengl.h"
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#include "SDL_sysvideo.h"
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#include "SDL_pixels_c.h"
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#include "SDL_rect_c.h"
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#include "SDL_yuv_sw_c.h"
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/* OpenGL renderer implementation */
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static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int GL_ActivateRenderer(SDL_Renderer * renderer);
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static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_SetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor,
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int ncolors);
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static int GL_GetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture, SDL_Color * colors,
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int firstcolor, int ncolors);
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static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty,
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void **pixels, int *pitch);
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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int numrects, const SDL_Rect * rects);
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static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 color);
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect,
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int blendMode, int scaleMode);
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static void GL_RenderPresent(SDL_Renderer * renderer);
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static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver GL_RenderDriver = {
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GL_CreateRenderer,
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{
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"opengl",
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(SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync |
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SDL_Renderer_Accelerated),
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(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
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SDL_TextureBlendMode_Blend | SDL_TextureBlendMode_Add |
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SDL_TextureBlendMode_Mod),
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(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast |
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SDL_TextureScaleMode_Slow),
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16,
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{
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SDL_PixelFormat_Index1LSB,
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SDL_PixelFormat_Index1MSB,
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SDL_PixelFormat_Index8,
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SDL_PixelFormat_RGB332,
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SDL_PixelFormat_RGB444,
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SDL_PixelFormat_RGB555,
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SDL_PixelFormat_ARGB4444,
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SDL_PixelFormat_ARGB1555,
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SDL_PixelFormat_RGB565,
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SDL_PixelFormat_RGB24,
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SDL_PixelFormat_BGR24,
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SDL_PixelFormat_RGB888,
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SDL_PixelFormat_BGR888,
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SDL_PixelFormat_ARGB8888,
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SDL_PixelFormat_ABGR8888,
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SDL_PixelFormat_ARGB2101010},
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0,
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0}
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};
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typedef struct
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{
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SDL_GLContext context;
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SDL_bool GL_ARB_texture_rectangle_supported;
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int blendMode;
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int scaleMode;
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/* OpenGL functions */
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#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
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#include "SDL_glfuncs.h"
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#undef SDL_PROC
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} GL_RenderData;
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typedef struct
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{
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GLuint texture;
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GLenum type;
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GLfloat texw;
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GLfloat texh;
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GLenum format;
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GLenum formattype;
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void *pixels;
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int pitch;
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SDL_DirtyRectList dirty;
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} GL_TextureData;
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slouken@1918
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slouken@1924
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static void
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slouken@1924
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GL_SetError(const char *prefix, GLenum result)
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slouken@1924
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{
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const char *error;
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slouken@1924
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switch (result) {
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case GL_NO_ERROR:
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error = "GL_NO_ERROR";
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break;
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case GL_INVALID_ENUM:
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error = "GL_INVALID_ENUM";
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break;
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case GL_INVALID_VALUE:
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error = "GL_INVALID_VALUE";
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break;
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case GL_INVALID_OPERATION:
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error = "GL_INVALID_OPERATION";
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break;
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case GL_STACK_OVERFLOW:
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error = "GL_STACK_OVERFLOW";
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break;
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case GL_STACK_UNDERFLOW:
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error = "GL_STACK_UNDERFLOW";
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break;
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case GL_OUT_OF_MEMORY:
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error = "GL_OUT_OF_MEMORY";
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break;
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case GL_TABLE_TOO_LARGE:
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error = "GL_TABLE_TOO_LARGE";
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break;
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default:
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error = "UNKNOWN";
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slouken@1924
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break;
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slouken@1924
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}
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slouken@1924
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SDL_SetError("%s: %s", prefix, error);
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slouken@1924
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}
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slouken@1924
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static int
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GL_LoadFunctions(GL_RenderData * data)
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slouken@1927
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{
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slouken@1927
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#if defined(__QNXNTO__) && (_NTO_VERSION < 630)
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slouken@1927
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#define __SDL_NOGETPROCADDR__
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#elif defined(__MINT__)
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slouken@1927
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#define __SDL_NOGETPROCADDR__
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slouken@1927
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#endif
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slouken@1927
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#ifdef __SDL_NOGETPROCADDR__
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slouken@1927
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#define SDL_PROC(ret,func,params) data->func=func;
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slouken@1927
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#else
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slouken@1927
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#define SDL_PROC(ret,func,params) \
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slouken@1927
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do { \
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slouken@1927
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data->func = SDL_GL_GetProcAddress(#func); \
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slouken@1927
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if ( ! data->func ) { \
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slouken@1927
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SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
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slouken@1927
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return -1; \
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slouken@1927
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} \
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slouken@1927
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} while ( 0 );
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slouken@1927
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#endif /* __SDL_NOGETPROCADDR__ */
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slouken@1927
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181 |
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slouken@1927
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182 |
#include "SDL_glfuncs.h"
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slouken@1927
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183 |
#undef SDL_PROC
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slouken@1927
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184 |
return 0;
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slouken@1927
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185 |
}
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slouken@1927
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186 |
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slouken@1918
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187 |
void
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slouken@1918
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188 |
GL_AddRenderDriver(_THIS)
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slouken@1918
|
189 |
{
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slouken@1920
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190 |
if (_this->GL_CreateContext) {
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slouken@1918
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191 |
SDL_AddRenderDriver(0, &GL_RenderDriver);
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slouken@1918
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192 |
}
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slouken@1918
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193 |
}
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slouken@1918
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194 |
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slouken@1918
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SDL_Renderer *
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slouken@1918
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196 |
GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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slouken@1918
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{
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slouken@1918
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SDL_Renderer *renderer;
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slouken@1918
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199 |
GL_RenderData *data;
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slouken@1952
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200 |
GLint value;
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slouken@1918
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201 |
|
slouken@1918
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202 |
if (!(window->flags & SDL_WINDOW_OPENGL)) {
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slouken@1928
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203 |
if (SDL_RecreateWindow(window, window->flags | SDL_WINDOW_OPENGL) < 0) {
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slouken@1924
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204 |
return NULL;
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slouken@1924
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205 |
}
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slouken@1918
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206 |
}
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slouken@1918
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207 |
|
slouken@1920
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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slouken@1918
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209 |
if (!renderer) {
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slouken@1918
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210 |
SDL_OutOfMemory();
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slouken@1918
|
211 |
return NULL;
|
slouken@1918
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212 |
}
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slouken@1918
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213 |
|
slouken@1920
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214 |
data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
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slouken@1918
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215 |
if (!data) {
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slouken@1918
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216 |
GL_DestroyRenderer(renderer);
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slouken@1918
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217 |
SDL_OutOfMemory();
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slouken@1918
|
218 |
return NULL;
|
slouken@1918
|
219 |
}
|
slouken@1918
|
220 |
|
slouken@1923
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221 |
renderer->ActivateRenderer = GL_ActivateRenderer;
|
slouken@1918
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222 |
renderer->CreateTexture = GL_CreateTexture;
|
slouken@1918
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223 |
renderer->SetTexturePalette = GL_SetTexturePalette;
|
slouken@1918
|
224 |
renderer->GetTexturePalette = GL_GetTexturePalette;
|
slouken@1918
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225 |
renderer->UpdateTexture = GL_UpdateTexture;
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slouken@1918
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226 |
renderer->LockTexture = GL_LockTexture;
|
slouken@1918
|
227 |
renderer->UnlockTexture = GL_UnlockTexture;
|
slouken@1918
|
228 |
renderer->DirtyTexture = GL_DirtyTexture;
|
slouken@1918
|
229 |
renderer->RenderFill = GL_RenderFill;
|
slouken@1918
|
230 |
renderer->RenderCopy = GL_RenderCopy;
|
slouken@1918
|
231 |
renderer->RenderPresent = GL_RenderPresent;
|
slouken@1918
|
232 |
renderer->DestroyTexture = GL_DestroyTexture;
|
slouken@1918
|
233 |
renderer->DestroyRenderer = GL_DestroyRenderer;
|
slouken@1918
|
234 |
renderer->info = GL_RenderDriver.info;
|
slouken@1918
|
235 |
renderer->window = window->id;
|
slouken@1918
|
236 |
renderer->driverdata = data;
|
slouken@1918
|
237 |
|
slouken@1918
|
238 |
renderer->info.flags =
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slouken@1918
|
239 |
(SDL_Renderer_PresentDiscard | SDL_Renderer_Accelerated);
|
slouken@1918
|
240 |
|
slouken@1927
|
241 |
if (GL_LoadFunctions(data) < 0) {
|
slouken@1927
|
242 |
GL_DestroyRenderer(renderer);
|
slouken@1927
|
243 |
return NULL;
|
slouken@1927
|
244 |
}
|
slouken@1927
|
245 |
|
slouken@1918
|
246 |
data->context = SDL_GL_CreateContext(window->id);
|
slouken@1918
|
247 |
if (!data->context) {
|
slouken@1918
|
248 |
GL_DestroyRenderer(renderer);
|
slouken@1918
|
249 |
return NULL;
|
slouken@1918
|
250 |
}
|
slouken@1918
|
251 |
if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
|
slouken@1918
|
252 |
GL_DestroyRenderer(renderer);
|
slouken@1918
|
253 |
return NULL;
|
slouken@1918
|
254 |
}
|
slouken@1918
|
255 |
|
slouken@1918
|
256 |
if (flags & SDL_Renderer_PresentVSync) {
|
slouken@1918
|
257 |
SDL_GL_SetSwapInterval(1);
|
slouken@1918
|
258 |
} else {
|
slouken@1918
|
259 |
SDL_GL_SetSwapInterval(0);
|
slouken@1918
|
260 |
}
|
slouken@1918
|
261 |
if (SDL_GL_GetSwapInterval() > 0) {
|
slouken@1918
|
262 |
renderer->info.flags |= SDL_Renderer_PresentVSync;
|
slouken@1918
|
263 |
}
|
slouken@1918
|
264 |
|
slouken@1952
|
265 |
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
|
slouken@1952
|
266 |
renderer->info.max_texture_width = value;
|
slouken@1952
|
267 |
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
|
slouken@1952
|
268 |
renderer->info.max_texture_height = value;
|
slouken@1920
|
269 |
|
slouken@1926
|
270 |
if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle")
|
slouken@1926
|
271 |
|| SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
|
slouken@1926
|
272 |
data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
|
slouken@1926
|
273 |
}
|
slouken@1920
|
274 |
|
slouken@1918
|
275 |
/* Set up parameters for rendering */
|
slouken@1927
|
276 |
data->blendMode = -1;
|
slouken@1927
|
277 |
data->scaleMode = -1;
|
slouken@1927
|
278 |
data->glDisable(GL_DEPTH_TEST);
|
slouken@1927
|
279 |
data->glDisable(GL_CULL_FACE);
|
slouken@1926
|
280 |
if (data->GL_ARB_texture_rectangle_supported) {
|
slouken@1927
|
281 |
data->glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
slouken@1926
|
282 |
} else {
|
slouken@1927
|
283 |
data->glEnable(GL_TEXTURE_2D);
|
slouken@1926
|
284 |
}
|
slouken@1927
|
285 |
data->glMatrixMode(GL_PROJECTION);
|
slouken@1927
|
286 |
data->glLoadIdentity();
|
slouken@1927
|
287 |
data->glMatrixMode(GL_MODELVIEW);
|
slouken@1927
|
288 |
data->glLoadIdentity();
|
slouken@1927
|
289 |
data->glViewport(0, 0, window->w, window->h);
|
slouken@1927
|
290 |
data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, 0.0,
|
slouken@1927
|
291 |
1.0);
|
slouken@1918
|
292 |
|
slouken@1918
|
293 |
return renderer;
|
slouken@1918
|
294 |
}
|
slouken@1918
|
295 |
|
slouken@1923
|
296 |
static int
|
slouken@1923
|
297 |
GL_ActivateRenderer(SDL_Renderer * renderer)
|
slouken@1923
|
298 |
{
|
slouken@1923
|
299 |
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
slouken@1923
|
300 |
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
slouken@1923
|
301 |
|
slouken@1923
|
302 |
return SDL_GL_MakeCurrent(window->id, data->context);
|
slouken@1923
|
303 |
}
|
slouken@1923
|
304 |
|
slouken@1922
|
305 |
static __inline__ int
|
slouken@1922
|
306 |
power_of_2(int input)
|
slouken@1922
|
307 |
{
|
slouken@1922
|
308 |
int value = 1;
|
slouken@1922
|
309 |
|
slouken@1922
|
310 |
while (value < input) {
|
slouken@1922
|
311 |
value <<= 1;
|
slouken@1922
|
312 |
}
|
slouken@1922
|
313 |
return value;
|
slouken@1922
|
314 |
}
|
slouken@1922
|
315 |
|
slouken@1918
|
316 |
static int
|
slouken@1918
|
317 |
GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
slouken@1918
|
318 |
{
|
slouken@1918
|
319 |
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
|
slouken@1918
|
320 |
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
slouken@1918
|
321 |
GL_TextureData *data;
|
slouken@1920
|
322 |
GLint internalFormat;
|
slouken@1920
|
323 |
GLenum format, type;
|
slouken@1922
|
324 |
int texture_w, texture_h;
|
slouken@1924
|
325 |
GLenum result;
|
slouken@1918
|
326 |
|
slouken@1920
|
327 |
switch (texture->format) {
|
slouken@1920
|
328 |
case SDL_PixelFormat_Index1LSB:
|
slouken@1920
|
329 |
case SDL_PixelFormat_Index1MSB:
|
slouken@1920
|
330 |
internalFormat = GL_RGB;
|
slouken@1920
|
331 |
format = GL_COLOR_INDEX;
|
slouken@1920
|
332 |
type = GL_BITMAP;
|
slouken@1920
|
333 |
break;
|
slouken@1920
|
334 |
case SDL_PixelFormat_Index8:
|
slouken@1920
|
335 |
internalFormat = GL_RGB;
|
slouken@1920
|
336 |
format = GL_COLOR_INDEX;
|
slouken@1920
|
337 |
type = GL_UNSIGNED_BYTE;
|
slouken@1920
|
338 |
break;
|
slouken@1920
|
339 |
case SDL_PixelFormat_RGB332:
|
slouken@1920
|
340 |
internalFormat = GL_R3_G3_B2;
|
slouken@1920
|
341 |
format = GL_RGB;
|
slouken@1920
|
342 |
type = GL_UNSIGNED_BYTE_3_3_2;
|
slouken@1920
|
343 |
break;
|
slouken@1920
|
344 |
case SDL_PixelFormat_RGB444:
|
slouken@1920
|
345 |
internalFormat = GL_RGB4;
|
slouken@1920
|
346 |
format = GL_RGB;
|
slouken@1920
|
347 |
type = GL_UNSIGNED_SHORT_4_4_4_4;
|
slouken@1920
|
348 |
break;
|
slouken@1920
|
349 |
case SDL_PixelFormat_RGB555:
|
slouken@1920
|
350 |
internalFormat = GL_RGB5;
|
slouken@1920
|
351 |
format = GL_RGB;
|
slouken@1920
|
352 |
type = GL_UNSIGNED_SHORT_5_5_5_1;
|
slouken@1920
|
353 |
break;
|
slouken@1920
|
354 |
case SDL_PixelFormat_ARGB4444:
|
slouken@1920
|
355 |
internalFormat = GL_RGBA4;
|
slouken@1920
|
356 |
format = GL_BGRA;
|
slouken@1920
|
357 |
type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
|
slouken@1920
|
358 |
break;
|
slouken@1920
|
359 |
case SDL_PixelFormat_ARGB1555:
|
slouken@1920
|
360 |
internalFormat = GL_RGB5_A1;
|
slouken@1920
|
361 |
format = GL_BGRA;
|
slouken@1920
|
362 |
type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
slouken@1920
|
363 |
break;
|
slouken@1920
|
364 |
case SDL_PixelFormat_RGB565:
|
slouken@1920
|
365 |
internalFormat = GL_RGB8;
|
slouken@1920
|
366 |
format = GL_RGB;
|
slouken@1920
|
367 |
type = GL_UNSIGNED_SHORT_5_6_5;
|
slouken@1920
|
368 |
break;
|
slouken@1920
|
369 |
case SDL_PixelFormat_RGB24:
|
slouken@1920
|
370 |
internalFormat = GL_RGB8;
|
slouken@1920
|
371 |
format = GL_RGB;
|
slouken@1920
|
372 |
type = GL_UNSIGNED_BYTE;
|
slouken@1920
|
373 |
break;
|
slouken@1920
|
374 |
case SDL_PixelFormat_RGB888:
|
slouken@1920
|
375 |
internalFormat = GL_RGB8;
|
slouken@1924
|
376 |
format = GL_BGRA;
|
slouken@1924
|
377 |
type = GL_UNSIGNED_BYTE;
|
slouken@1920
|
378 |
break;
|
slouken@1920
|
379 |
case SDL_PixelFormat_BGR24:
|
slouken@1920
|
380 |
internalFormat = GL_RGB8;
|
slouken@1920
|
381 |
format = GL_BGR;
|
slouken@1920
|
382 |
type = GL_UNSIGNED_BYTE;
|
slouken@1920
|
383 |
break;
|
slouken@1920
|
384 |
case SDL_PixelFormat_BGR888:
|
slouken@1920
|
385 |
internalFormat = GL_RGB8;
|
slouken@1924
|
386 |
format = GL_RGBA;
|
slouken@1924
|
387 |
type = GL_UNSIGNED_BYTE;
|
slouken@1920
|
388 |
break;
|
slouken@1920
|
389 |
case SDL_PixelFormat_ARGB8888:
|
slouken@1920
|
390 |
internalFormat = GL_RGBA8;
|
slouken@1920
|
391 |
format = GL_BGRA;
|
slouken@1924
|
392 |
type = GL_UNSIGNED_BYTE;
|
slouken@1920
|
393 |
break;
|
slouken@1920
|
394 |
case SDL_PixelFormat_ABGR8888:
|
slouken@1920
|
395 |
internalFormat = GL_RGBA8;
|
slouken@1920
|
396 |
format = GL_RGBA;
|
slouken@1924
|
397 |
type = GL_UNSIGNED_BYTE;
|
slouken@1920
|
398 |
break;
|
slouken@1920
|
399 |
case SDL_PixelFormat_ARGB2101010:
|
slouken@1920
|
400 |
internalFormat = GL_RGB10_A2;
|
slouken@1920
|
401 |
format = GL_BGRA;
|
slouken@1920
|
402 |
type = GL_UNSIGNED_INT_2_10_10_10_REV;
|
slouken@1920
|
403 |
break;
|
slouken@1920
|
404 |
default:
|
slouken@1920
|
405 |
SDL_SetError("Unsupported texture format");
|
slouken@1920
|
406 |
return -1;
|
slouken@1920
|
407 |
}
|
slouken@1920
|
408 |
|
slouken@1920
|
409 |
data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
|
slouken@1918
|
410 |
if (!data) {
|
slouken@1918
|
411 |
SDL_OutOfMemory();
|
slouken@1918
|
412 |
return -1;
|
slouken@1918
|
413 |
}
|
slouken@1918
|
414 |
|
slouken@1918
|
415 |
texture->driverdata = data;
|
slouken@1918
|
416 |
|
slouken@1927
|
417 |
renderdata->glGetError();
|
slouken@1927
|
418 |
renderdata->glGenTextures(1, &data->texture);
|
slouken@1926
|
419 |
if (renderdata->GL_ARB_texture_rectangle_supported) {
|
slouken@1926
|
420 |
data->type = GL_TEXTURE_RECTANGLE_ARB;
|
slouken@1926
|
421 |
texture_w = texture->w;
|
slouken@1926
|
422 |
texture_h = texture->h;
|
slouken@1926
|
423 |
data->texw = (GLfloat) texture->w;
|
slouken@1926
|
424 |
data->texh = (GLfloat) texture->h;
|
slouken@1926
|
425 |
} else {
|
slouken@1926
|
426 |
data->type = GL_TEXTURE_2D;
|
slouken@1926
|
427 |
texture_w = power_of_2(texture->w);
|
slouken@1926
|
428 |
texture_h = power_of_2(texture->h);
|
slouken@1926
|
429 |
data->texw = (GLfloat) texture->w / texture_w;
|
slouken@1926
|
430 |
data->texh = (GLfloat) texture->h / texture_h;
|
slouken@1926
|
431 |
}
|
slouken@1920
|
432 |
data->format = format;
|
slouken@1920
|
433 |
data->formattype = type;
|
slouken@1927
|
434 |
renderdata->glBindTexture(data->type, data->texture);
|
slouken@1927
|
435 |
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
|
slouken@1927
|
436 |
texture_h, 0, format, type, NULL);
|
slouken@1927
|
437 |
result = renderdata->glGetError();
|
slouken@1924
|
438 |
if (result != GL_NO_ERROR) {
|
slouken@1924
|
439 |
GL_SetError("glTexImage2D()", result);
|
slouken@1924
|
440 |
return -1;
|
slouken@1924
|
441 |
}
|
slouken@1918
|
442 |
return 0;
|
slouken@1918
|
443 |
}
|
slouken@1918
|
444 |
|
slouken@1918
|
445 |
static int
|
slouken@1918
|
446 |
GL_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
slouken@1918
|
447 |
const SDL_Color * colors, int firstcolor, int ncolors)
|
slouken@1918
|
448 |
{
|
slouken@1918
|
449 |
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
|
slouken@1918
|
450 |
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
slouken@1918
|
451 |
|
slouken@1918
|
452 |
return 0;
|
slouken@1918
|
453 |
}
|
slouken@1918
|
454 |
|
slouken@1918
|
455 |
static int
|
slouken@1918
|
456 |
GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
slouken@1918
|
457 |
SDL_Color * colors, int firstcolor, int ncolors)
|
slouken@1918
|
458 |
{
|
slouken@1918
|
459 |
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
slouken@1918
|
460 |
|
slouken@1918
|
461 |
return 0;
|
slouken@1918
|
462 |
}
|
slouken@1918
|
463 |
|
slouken@1924
|
464 |
static void
|
slouken@1927
|
465 |
SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
|
slouken@1927
|
466 |
int pitch)
|
slouken@1924
|
467 |
{
|
slouken@1924
|
468 |
if (texture->format == SDL_PixelFormat_Index1LSB) {
|
slouken@1927
|
469 |
renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
|
slouken@1924
|
470 |
} else if (texture->format == SDL_PixelFormat_Index1MSB) {
|
slouken@1927
|
471 |
renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
|
slouken@1924
|
472 |
}
|
slouken@1927
|
473 |
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
slouken@1927
|
474 |
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
|
slouken@1927
|
475 |
pitch / SDL_BYTESPERPIXEL(texture->format));
|
slouken@1924
|
476 |
}
|
slouken@1924
|
477 |
|
slouken@1918
|
478 |
static int
|
slouken@1918
|
479 |
GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
slouken@1918
|
480 |
const SDL_Rect * rect, const void *pixels, int pitch)
|
slouken@1918
|
481 |
{
|
slouken@1927
|
482 |
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
|
slouken@1918
|
483 |
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
slouken@1924
|
484 |
GLenum result;
|
slouken@1918
|
485 |
|
slouken@1927
|
486 |
renderdata->glGetError();
|
slouken@1927
|
487 |
SetupTextureUpdate(renderdata, texture, pitch);
|
slouken@1927
|
488 |
renderdata->glBindTexture(data->type, data->texture);
|
slouken@1927
|
489 |
renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
|
slouken@1927
|
490 |
rect->h, data->format, data->formattype,
|
slouken@1927
|
491 |
pixels);
|
slouken@1927
|
492 |
result = renderdata->glGetError();
|
slouken@1924
|
493 |
if (result != GL_NO_ERROR) {
|
slouken@1924
|
494 |
GL_SetError("glTexSubImage2D()", result);
|
slouken@1924
|
495 |
return -1;
|
slouken@1924
|
496 |
}
|
slouken@1918
|
497 |
return 0;
|
slouken@1918
|
498 |
}
|
slouken@1918
|
499 |
|
slouken@1918
|
500 |
static int
|
slouken@1918
|
501 |
GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
slouken@1918
|
502 |
const SDL_Rect * rect, int markDirty, void **pixels,
|
slouken@1918
|
503 |
int *pitch)
|
slouken@1918
|
504 |
{
|
slouken@1918
|
505 |
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
slouken@1918
|
506 |
|
slouken@1920
|
507 |
if (!data->pixels) {
|
slouken@1920
|
508 |
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
|
slouken@1920
|
509 |
data->pixels = SDL_malloc(texture->h * data->pitch);
|
slouken@1920
|
510 |
if (!data->pixels) {
|
slouken@1920
|
511 |
SDL_OutOfMemory();
|
slouken@1920
|
512 |
return -1;
|
slouken@1920
|
513 |
}
|
slouken@1918
|
514 |
}
|
slouken@1918
|
515 |
|
slouken@1920
|
516 |
if (markDirty) {
|
slouken@1920
|
517 |
SDL_AddDirtyRect(&data->dirty, rect);
|
slouken@1920
|
518 |
}
|
slouken@1918
|
519 |
|
slouken@1920
|
520 |
*pixels =
|
slouken@1920
|
521 |
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
|
slouken@1920
|
522 |
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
slouken@1920
|
523 |
*pitch = data->pitch;
|
slouken@1918
|
524 |
return 0;
|
slouken@1918
|
525 |
}
|
slouken@1918
|
526 |
|
slouken@1918
|
527 |
static void
|
slouken@1918
|
528 |
GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
slouken@1918
|
529 |
{
|
slouken@1918
|
530 |
}
|
slouken@1918
|
531 |
|
slouken@1918
|
532 |
static void
|
slouken@1918
|
533 |
GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
|
slouken@1918
|
534 |
const SDL_Rect * rects)
|
slouken@1918
|
535 |
{
|
slouken@1918
|
536 |
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
slouken@1918
|
537 |
int i;
|
slouken@1918
|
538 |
|
slouken@1918
|
539 |
for (i = 0; i < numrects; ++i) {
|
slouken@1920
|
540 |
SDL_AddDirtyRect(&data->dirty, &rects[i]);
|
slouken@1918
|
541 |
}
|
slouken@1918
|
542 |
}
|
slouken@1918
|
543 |
|
slouken@1918
|
544 |
static int
|
slouken@1918
|
545 |
GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
|
slouken@1918
|
546 |
{
|
slouken@1918
|
547 |
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
slouken@1918
|
548 |
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
slouken@1918
|
549 |
GLclampf r, g, b, a;
|
slouken@1918
|
550 |
|
slouken@1918
|
551 |
a = ((GLclampf) ((color >> 24) & 0xFF)) / 255.0f;
|
slouken@1918
|
552 |
r = ((GLclampf) ((color >> 16) & 0xFF)) / 255.0f;
|
slouken@1918
|
553 |
g = ((GLclampf) ((color >> 8) & 0xFF)) / 255.0f;
|
slouken@1918
|
554 |
b = ((GLclampf) (color & 0xFF)) / 255.0f;
|
slouken@1918
|
555 |
|
slouken@1927
|
556 |
data->glClearColor(r, g, b, a);
|
slouken@1927
|
557 |
data->glViewport(rect->x, window->h - rect->y, rect->w, rect->h);
|
slouken@1927
|
558 |
data->glClear(GL_COLOR_BUFFER_BIT);
|
slouken@1927
|
559 |
data->glViewport(0, 0, window->w, window->h);
|
slouken@1918
|
560 |
return 0;
|
slouken@1918
|
561 |
}
|
slouken@1918
|
562 |
|
slouken@1918
|
563 |
static int
|
slouken@1918
|
564 |
GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
slouken@1918
|
565 |
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
slouken@1918
|
566 |
int blendMode, int scaleMode)
|
slouken@1918
|
567 |
{
|
slouken@1918
|
568 |
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
slouken@1918
|
569 |
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
|
slouken@1918
|
570 |
int minx, miny, maxx, maxy;
|
slouken@1918
|
571 |
GLfloat minu, maxu, minv, maxv;
|
slouken@1918
|
572 |
|
slouken@1920
|
573 |
if (texturedata->dirty.count > 0) {
|
slouken@1920
|
574 |
SDL_DirtyRect *dirty;
|
slouken@1920
|
575 |
void *pixels;
|
slouken@1920
|
576 |
int bpp = SDL_BYTESPERPIXEL(texture->format);
|
slouken@1920
|
577 |
int pitch = texturedata->pitch;
|
slouken@1920
|
578 |
|
slouken@1927
|
579 |
SetupTextureUpdate(data, texture, pitch);
|
slouken@1927
|
580 |
data->glBindTexture(texturedata->type, texturedata->texture);
|
slouken@1920
|
581 |
for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
|
slouken@1920
|
582 |
SDL_Rect *rect = &dirty->rect;
|
slouken@1920
|
583 |
pixels =
|
slouken@1920
|
584 |
(void *) ((Uint8 *) texturedata->pixels + rect->y * pitch +
|
slouken@1920
|
585 |
rect->x * bpp);
|
slouken@1927
|
586 |
data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y,
|
slouken@1927
|
587 |
rect->w, rect->h, texturedata->format,
|
slouken@1927
|
588 |
texturedata->formattype, pixels);
|
slouken@1920
|
589 |
}
|
slouken@1920
|
590 |
SDL_ClearDirtyRects(&texturedata->dirty);
|
slouken@1920
|
591 |
}
|
slouken@1920
|
592 |
|
slouken@1918
|
593 |
minx = dstrect->x;
|
slouken@1918
|
594 |
miny = dstrect->y;
|
slouken@1918
|
595 |
maxx = dstrect->x + dstrect->w;
|
slouken@1918
|
596 |
maxy = dstrect->y + dstrect->h;
|
slouken@1918
|
597 |
|
slouken@1918
|
598 |
minu = (GLfloat) srcrect->x / texture->w;
|
slouken@1920
|
599 |
minu *= texturedata->texw;
|
slouken@1918
|
600 |
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
|
slouken@1920
|
601 |
maxu *= texturedata->texw;
|
slouken@1918
|
602 |
minv = (GLfloat) srcrect->y / texture->h;
|
slouken@1920
|
603 |
minv *= texturedata->texh;
|
slouken@1918
|
604 |
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
|
slouken@1920
|
605 |
maxv *= texturedata->texh;
|
slouken@1918
|
606 |
|
slouken@1927
|
607 |
data->glBindTexture(texturedata->type, texturedata->texture);
|
slouken@1918
|
608 |
|
slouken@1927
|
609 |
if (blendMode != data->blendMode) {
|
slouken@1927
|
610 |
switch (blendMode) {
|
slouken@1927
|
611 |
case SDL_TextureBlendMode_None:
|
slouken@1927
|
612 |
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
slouken@1927
|
613 |
data->glDisable(GL_BLEND);
|
slouken@1927
|
614 |
break;
|
slouken@1927
|
615 |
case SDL_TextureBlendMode_Mask:
|
slouken@1927
|
616 |
case SDL_TextureBlendMode_Blend:
|
slouken@1927
|
617 |
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
slouken@1927
|
618 |
data->glEnable(GL_BLEND);
|
slouken@1927
|
619 |
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
slouken@1927
|
620 |
break;
|
slouken@1927
|
621 |
case SDL_TextureBlendMode_Add:
|
slouken@1927
|
622 |
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
slouken@1927
|
623 |
data->glEnable(GL_BLEND);
|
slouken@1927
|
624 |
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
slouken@1927
|
625 |
break;
|
slouken@1927
|
626 |
case SDL_TextureBlendMode_Mod:
|
slouken@1927
|
627 |
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
slouken@1927
|
628 |
data->glEnable(GL_BLEND);
|
slouken@1927
|
629 |
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
slouken@1927
|
630 |
break;
|
slouken@1927
|
631 |
}
|
slouken@1927
|
632 |
data->blendMode = blendMode;
|
slouken@1918
|
633 |
}
|
slouken@1918
|
634 |
|
slouken@1927
|
635 |
if (scaleMode != data->scaleMode) {
|
slouken@1927
|
636 |
switch (scaleMode) {
|
slouken@1927
|
637 |
case SDL_TextureScaleMode_None:
|
slouken@1927
|
638 |
case SDL_TextureScaleMode_Fast:
|
slouken@1927
|
639 |
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
|
slouken@1927
|
640 |
GL_NEAREST);
|
slouken@1927
|
641 |
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
|
slouken@1927
|
642 |
GL_NEAREST);
|
slouken@1927
|
643 |
break;
|
slouken@1927
|
644 |
case SDL_TextureScaleMode_Slow:
|
slouken@1927
|
645 |
case SDL_TextureScaleMode_Best:
|
slouken@1927
|
646 |
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
|
slouken@1927
|
647 |
GL_LINEAR);
|
slouken@1927
|
648 |
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
|
slouken@1927
|
649 |
GL_LINEAR);
|
slouken@1927
|
650 |
break;
|
slouken@1927
|
651 |
}
|
slouken@1927
|
652 |
data->scaleMode = scaleMode;
|
slouken@1918
|
653 |
}
|
slouken@1918
|
654 |
|
slouken@1927
|
655 |
data->glBegin(GL_TRIANGLE_STRIP);
|
slouken@1927
|
656 |
data->glTexCoord2f(minu, minv);
|
slouken@1927
|
657 |
data->glVertex2i(minx, miny);
|
slouken@1927
|
658 |
data->glTexCoord2f(maxu, minv);
|
slouken@1927
|
659 |
data->glVertex2i(maxx, miny);
|
slouken@1927
|
660 |
data->glTexCoord2f(minu, maxv);
|
slouken@1927
|
661 |
data->glVertex2i(minx, maxy);
|
slouken@1927
|
662 |
data->glTexCoord2f(maxu, maxv);
|
slouken@1927
|
663 |
data->glVertex2i(maxx, maxy);
|
slouken@1927
|
664 |
data->glEnd();
|
slouken@1918
|
665 |
|
slouken@1918
|
666 |
return 0;
|
slouken@1918
|
667 |
}
|
slouken@1918
|
668 |
|
slouken@1918
|
669 |
static void
|
slouken@1918
|
670 |
GL_RenderPresent(SDL_Renderer * renderer)
|
slouken@1918
|
671 |
{
|
slouken@1918
|
672 |
SDL_GL_SwapWindow(renderer->window);
|
slouken@1918
|
673 |
}
|
slouken@1918
|
674 |
|
slouken@1918
|
675 |
static void
|
slouken@1918
|
676 |
GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
slouken@1918
|
677 |
{
|
slouken@1927
|
678 |
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
|
slouken@1918
|
679 |
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
slouken@1918
|
680 |
|
slouken@1918
|
681 |
if (!data) {
|
slouken@1918
|
682 |
return;
|
slouken@1918
|
683 |
}
|
slouken@1918
|
684 |
if (data->texture) {
|
slouken@1927
|
685 |
renderdata->glDeleteTextures(1, &data->texture);
|
slouken@1918
|
686 |
}
|
slouken@1920
|
687 |
if (data->pixels) {
|
slouken@1920
|
688 |
SDL_free(data->pixels);
|
slouken@1920
|
689 |
}
|
slouken@1920
|
690 |
SDL_FreeDirtyRects(&data->dirty);
|
slouken@1918
|
691 |
SDL_free(data);
|
slouken@1918
|
692 |
texture->driverdata = NULL;
|
slouken@1918
|
693 |
}
|
slouken@1918
|
694 |
|
slouken@1918
|
695 |
void
|
slouken@1918
|
696 |
GL_DestroyRenderer(SDL_Renderer * renderer)
|
slouken@1918
|
697 |
{
|
slouken@1918
|
698 |
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
slouken@1918
|
699 |
|
slouken@1918
|
700 |
if (data) {
|
slouken@1920
|
701 |
if (data->context) {
|
slouken@1920
|
702 |
SDL_GL_MakeCurrent(0, NULL);
|
slouken@1920
|
703 |
SDL_GL_DeleteContext(data->context);
|
slouken@1918
|
704 |
}
|
slouken@1918
|
705 |
SDL_free(data);
|
slouken@1918
|
706 |
}
|
slouken@1918
|
707 |
SDL_free(renderer);
|
slouken@1918
|
708 |
}
|
slouken@1918
|
709 |
|
slouken@1952
|
710 |
#endif /* SDL_VIDEO_RENDER_OGL */
|
slouken@1918
|
711 |
|
slouken@1918
|
712 |
/* vi: set ts=4 sw=4 expandtab: */
|