Skip to content

Latest commit

 

History

History
259 lines (208 loc) · 7.54 KB

SDL_bframebuffer.cc

File metadata and controls

259 lines (208 loc) · 7.54 KB
 
1
2
/*
Simple DirectMedia Layer
Jan 5, 2019
Jan 5, 2019
3
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_HAIKU
#include "SDL_bframebuffer.h"
#include <AppKit.h>
#include <InterfaceKit.h>
#include "SDL_bmodes.h"
#include "SDL_BWin.h"
#include "../../main/haiku/SDL_BApp.h"
#ifdef __cplusplus
extern "C" {
#endif
Aug 9, 2017
Aug 9, 2017
38
#ifndef DRAWTHREAD
Aug 7, 2018
Aug 7, 2018
39
static int32 HAIKU_UpdateOnce(SDL_Window *window);
Aug 9, 2017
Aug 9, 2017
40
#endif
41
42
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
Sep 24, 2018
Sep 24, 2018
43
return ((SDL_BWin*)(window->driverdata));
44
45
46
}
static SDL_INLINE SDL_BApp *_GetBeApp() {
Sep 24, 2018
Sep 24, 2018
47
return ((SDL_BApp*)be_app);
Aug 7, 2018
Aug 7, 2018
50
int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window,
51
52
Uint32 * format,
void ** pixels, int *pitch) {
Sep 24, 2018
Sep 24, 2018
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
SDL_BWin *bwin = _ToBeWin(window);
BScreen bscreen;
if(!bscreen.IsValid()) {
return -1;
}
while(!bwin->Connected()) { snooze(100); }
/* Make sure we have exclusive access to frame buffer data */
bwin->LockBuffer();
/* format */
display_mode bmode;
bscreen.GetMode(&bmode);
int32 bpp = HAIKU_ColorSpaceToBitsPerPixel(bmode.space);
*format = HAIKU_BPPToSDLPxFormat(bpp);
/* Create the new bitmap object */
BBitmap *bitmap = bwin->GetBitmap();
if(bitmap) {
delete bitmap;
}
bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space,
false, /* Views not accepted */
true); /* Contiguous memory required */
if(bitmap->InitCheck() != B_OK) {
delete bitmap;
return SDL_SetError("Could not initialize back buffer!");
}
bwin->SetBitmap(bitmap);
/* Set the pixel pointer */
*pixels = bitmap->Bits();
/* pitch = width of window, in bytes */
*pitch = bitmap->BytesPerRow();
bwin->SetBufferExists(true);
bwin->SetTrashBuffer(false);
bwin->UnlockBuffer();
return 0;
Aug 7, 2018
Aug 7, 2018
102
int HAIKU_UpdateWindowFramebuffer(_THIS, SDL_Window * window,
103
const SDL_Rect * rects, int numrects) {
Sep 24, 2018
Sep 24, 2018
104
105
if(!window)
return 0;
Sep 24, 2018
Sep 24, 2018
107
SDL_BWin *bwin = _ToBeWin(window);
Sep 24, 2018
Sep 24, 2018
109
110
111
112
#ifdef DRAWTHREAD
bwin->LockBuffer();
bwin->SetBufferDirty(true);
bwin->UnlockBuffer();
Sep 24, 2018
Sep 24, 2018
114
115
bwin->SetBufferDirty(true);
HAIKU_UpdateOnce(window);
Sep 24, 2018
Sep 24, 2018
118
return 0;
Aug 7, 2018
Aug 7, 2018
121
int32 HAIKU_DrawThread(void *data) {
Sep 24, 2018
Sep 24, 2018
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
SDL_BWin *bwin = (SDL_BWin*)data;
BScreen bscreen;
if(!bscreen.IsValid()) {
return -1;
}
while(bwin->ConnectionEnabled()) {
if( bwin->Connected() && bwin->BufferExists() && bwin->BufferIsDirty() ) {
bwin->LockBuffer();
BBitmap *bitmap = NULL;
bitmap = bwin->GetBitmap();
int32 windowPitch = bitmap->BytesPerRow();
int32 bufferPitch = bwin->GetRowBytes();
uint8 *windowpx;
uint8 *bufferpx;
int32 BPP = bwin->GetBytesPerPx();
int32 windowSub = bwin->GetFbX() * BPP +
bwin->GetFbY() * windowPitch;
clipping_rect *clips = bwin->GetClips();
int32 numClips = bwin->GetNumClips();
int i, y;
/* Blit each clipping rectangle */
bscreen.WaitForRetrace();
for(i = 0; i < numClips; ++i) {
/* Get addresses of the start of each clipping rectangle */
int32 width = clips[i].right - clips[i].left + 1;
int32 height = clips[i].bottom - clips[i].top + 1;
bufferpx = bwin->GetBufferPx() +
clips[i].top * bufferPitch + clips[i].left * BPP;
windowpx = (uint8*)bitmap->Bits() +
clips[i].top * windowPitch + clips[i].left * BPP -
windowSub;
/* Copy each row of pixels from the window buffer into the frame
buffer */
for(y = 0; y < height; ++y)
{
if(bwin->CanTrashWindowBuffer()) {
goto escape; /* Break out before the buffer is killed */
}
memcpy(bufferpx, windowpx, width * BPP);
bufferpx += bufferPitch;
windowpx += windowPitch;
}
}
bwin->SetBufferDirty(false);
Sep 24, 2018
Sep 24, 2018
175
176
177
178
179
180
181
bwin->UnlockBuffer();
} else {
snooze(16000);
}
}
return B_OK;
Aug 7, 2018
Aug 7, 2018
184
void HAIKU_DestroyWindowFramebuffer(_THIS, SDL_Window * window) {
Sep 24, 2018
Sep 24, 2018
185
186
187
188
189
190
191
192
193
194
SDL_BWin *bwin = _ToBeWin(window);
bwin->LockBuffer();
/* Free and clear the window buffer */
BBitmap *bitmap = bwin->GetBitmap();
delete bitmap;
bwin->SetBitmap(NULL);
bwin->SetBufferExists(false);
bwin->UnlockBuffer();
195
196
197
198
199
200
201
202
203
}
/*
* TODO:
* This was written to test if certain errors were caused by threading issues.
* The specific issues have since become rare enough that they may have been
* solved, but I doubt it- they were pretty sporadic before now.
*/
Aug 9, 2017
Aug 9, 2017
204
#ifndef DRAWTHREAD
Aug 7, 2018
Aug 7, 2018
205
static int32 HAIKU_UpdateOnce(SDL_Window *window) {
Sep 24, 2018
Sep 24, 2018
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
SDL_BWin *bwin = _ToBeWin(window);
BScreen bscreen;
if(!bscreen.IsValid()) {
return -1;
}
if(bwin->ConnectionEnabled() && bwin->Connected()) {
bwin->LockBuffer();
int32 windowPitch = window->surface->pitch;
int32 bufferPitch = bwin->GetRowBytes();
uint8 *windowpx;
uint8 *bufferpx;
int32 BPP = bwin->GetBytesPerPx();
uint8 *windowBaseAddress = (uint8*)window->surface->pixels;
int32 windowSub = bwin->GetFbX() * BPP +
bwin->GetFbY() * windowPitch;
clipping_rect *clips = bwin->GetClips();
int32 numClips = bwin->GetNumClips();
int i, y;
/* Blit each clipping rectangle */
bscreen.WaitForRetrace();
for(i = 0; i < numClips; ++i) {
/* Get addresses of the start of each clipping rectangle */
int32 width = clips[i].right - clips[i].left + 1;
int32 height = clips[i].bottom - clips[i].top + 1;
bufferpx = bwin->GetBufferPx() +
clips[i].top * bufferPitch + clips[i].left * BPP;
windowpx = windowBaseAddress +
clips[i].top * windowPitch + clips[i].left * BPP - windowSub;
/* Copy each row of pixels from the window buffer into the frame
buffer */
for(y = 0; y < height; ++y)
{
memcpy(bufferpx, windowpx, width * BPP);
bufferpx += bufferPitch;
windowpx += windowPitch;
}
}
bwin->UnlockBuffer();
}
return 0;
Aug 9, 2017
Aug 9, 2017
251
#endif
252
253
254
255
256
257
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
Dec 9, 2016
Dec 9, 2016
258
259
/* vi: set ts=4 sw=4 expandtab: */