Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
1257 lines (1092 loc) · 37.5 KB

SDL_gamecontroller.c

File metadata and controls

1257 lines (1092 loc) · 37.5 KB
 
1
2
/*
Simple DirectMedia Layer
Feb 15, 2013
Feb 15, 2013
3
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* This is the game controller API for Simple DirectMedia Layer */
#include "SDL_events.h"
#include "SDL_assert.h"
#include "SDL_sysjoystick.h"
#include "SDL_hints.h"
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
/* a list of currently opened game controllers */
static SDL_GameController *SDL_gamecontrollers = NULL;
Feb 11, 2013
Feb 11, 2013
39
40
/* keep track of the hat and mask value that transforms this hat movement into a button/axis press */
struct _SDL_HatMapping
41
42
43
44
45
46
47
{
int hat;
Uint8 mask;
};
#define k_nMaxReverseEntries 20
Mar 5, 2013
Mar 5, 2013
48
49
50
51
/**
* We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask
* MAX 4 hats supported
*/
Feb 11, 2013
Feb 11, 2013
52
53
#define k_nMaxHatEntries 0x3f + 1
54
55
56
/* our in memory mapping db between joystick objects and controller mappings*/
struct _SDL_ControllerMapping
{
Dec 11, 2012
Dec 11, 2012
57
SDL_JoystickGUID guid;
58
59
60
61
const char *name;
// mapping of axis/button id to controller version
int axes[SDL_CONTROLLER_AXIS_MAX];
Feb 11, 2013
Feb 11, 2013
62
int buttonasaxis[SDL_CONTROLLER_AXIS_MAX];
Feb 11, 2013
Feb 11, 2013
64
int buttons[SDL_CONTROLLER_BUTTON_MAX];
65
int axesasbutton[SDL_CONTROLLER_BUTTON_MAX];
Feb 11, 2013
Feb 11, 2013
66
struct _SDL_HatMapping hatasbutton[SDL_CONTROLLER_BUTTON_MAX];
67
68
// reverse mapping, joystick indices to buttons
Feb 25, 2013
Feb 25, 2013
69
70
SDL_GameControllerAxis raxes[k_nMaxReverseEntries];
SDL_GameControllerAxis rbuttonasaxis[k_nMaxReverseEntries];
Feb 11, 2013
Feb 11, 2013
71
Feb 25, 2013
Feb 25, 2013
72
73
74
SDL_GameControllerButton rbuttons[k_nMaxReverseEntries];
SDL_GameControllerButton raxesasbutton[k_nMaxReverseEntries];
SDL_GameControllerButton rhatasbutton[k_nMaxHatEntries];
Feb 11, 2013
Feb 11, 2013
75
76
77
78
79
80
81
};
/* our hard coded list of mapping support */
typedef struct _ControllerMapping_t
{
Dec 11, 2012
Dec 11, 2012
82
SDL_JoystickGUID guid;
Mar 5, 2013
Mar 5, 2013
84
char *mapping;
85
86
87
88
89
90
91
struct _ControllerMapping_t *next;
} ControllerMapping_t;
/* default mappings we support */
const char *s_ControllerMappings [] =
{
Nov 27, 2012
Nov 27, 2012
92
#ifdef SDL_JOYSTICK_DINPUT
93
94
95
96
"xinput,X360 Controller,a:b10,b:b11,y:b13,x:b12,start:b4,guide:b14,back:b5,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftshoulder:b8,rightshoulder:b9,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5",
"341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
"88880803000000000000504944564944,PS3,a:b2,b:b1,x:b0,y:b3,start:b11,back:b8,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.4,dpdown:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,guide:b12",
"25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,x:b0,y:b3,start:b8,guide:,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.4,dpdown:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5",
Mar 25, 2013
Mar 25, 2013
97
"ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,y:b3,x:b2,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
98
99
100
#elif defined(__MACOSX__)
"5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftshoulder:b4,rightshoulder:b5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5",
"4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,x:b12,y:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b6,dpdown:b7,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9",
Mar 25, 2013
Mar 25, 2013
101
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,y:b3,x:b2,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
102
#elif defined(__LINUX__)
Feb 25, 2013
Feb 25, 2013
103
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5",
Mar 13, 2013
Mar 13, 2013
104
105
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
Feb 25, 2013
Feb 25, 2013
106
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,x:b15,y:b12,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9",
Mar 13, 2013
Mar 13, 2013
107
"030000006d0400001fc2000005030000,Logitech F710 Gamepad Controller (XInput),a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
Mar 13, 2013
Mar 13, 2013
108
"030000006d04000019c2000011010000,Logitech F710 Gamepad Controller (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", // Guide button doesn't seem to be sent in DInput mode.
Mar 13, 2013
Mar 13, 2013
109
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
Mar 13, 2013
Mar 13, 2013
110
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
Mar 25, 2013
Mar 25, 2013
111
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,y:b3,x:b2,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
112
113
114
115
116
#endif
NULL
};
static ControllerMapping_t *s_pSupportedControllers = NULL;
Nov 27, 2012
Nov 27, 2012
117
#ifdef SDL_JOYSTICK_DINPUT
118
static ControllerMapping_t *s_pXInputMapping = NULL;
Nov 27, 2012
Nov 27, 2012
119
#endif
120
121
122
123
124
125
/* The SDL game controller structure */
struct _SDL_GameController
{
SDL_Joystick *joystick; /* underlying joystick device */
int ref_count;
Feb 11, 2013
Feb 11, 2013
126
Uint8 hatState[4]; /* the current hat state for this controller */
127
128
129
130
131
struct _SDL_ControllerMapping mapping; /* the mapping object for this controller */
struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
};
Feb 25, 2013
Feb 25, 2013
132
133
int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
134
135
136
137
138
139
140
141
142
143
/*
* Event filter to fire controller events from joystick ones
*/
int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
{
switch( event->type )
{
case SDL_JOYAXISMOTION:
{
Feb 12, 2013
Feb 12, 2013
144
145
SDL_GameController *controllerlist;
Feb 11, 2013
Feb 11, 2013
146
147
if ( event->jaxis.axis >= k_nMaxReverseEntries ) break;
Feb 12, 2013
Feb 12, 2013
148
controllerlist = SDL_gamecontrollers;
149
150
151
152
153
154
155
156
157
158
while ( controllerlist )
{
if ( controllerlist->joystick->instance_id == event->jaxis.which )
{
if ( controllerlist->mapping.raxes[event->jaxis.axis] >= 0 ) // simple axis to axis, send it through
{
SDL_PrivateGameControllerAxis( controllerlist, controllerlist->mapping.raxes[event->jaxis.axis], event->jaxis.value );
}
else if ( controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0 ) // simlate an axis as a button
{
Feb 11, 2013
Feb 11, 2013
159
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? SDL_PRESSED : SDL_RELEASED );
160
161
162
163
164
165
166
167
168
169
}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
{
Feb 12, 2013
Feb 12, 2013
170
171
SDL_GameController *controllerlist;
Feb 11, 2013
Feb 11, 2013
172
173
if ( event->jbutton.button >= k_nMaxReverseEntries ) break;
Feb 12, 2013
Feb 12, 2013
174
controllerlist = SDL_gamecontrollers;
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
while ( controllerlist )
{
if ( controllerlist->joystick->instance_id == event->jbutton.which )
{
if ( controllerlist->mapping.rbuttons[event->jbutton.button] >= 0 ) // simple button as button
{
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rbuttons[event->jbutton.button], event->jbutton.state );
}
else if ( controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0 ) // an button pretending to be an axis
{
SDL_PrivateGameControllerAxis( controllerlist, controllerlist->mapping.rbuttonasaxis[event->jbutton.button], event->jbutton.state > 0 ? 32768 : 0 );
}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYHATMOTION:
{
Feb 12, 2013
Feb 12, 2013
195
196
SDL_GameController *controllerlist;
Feb 11, 2013
Feb 11, 2013
197
198
if ( event->jhat.hat >= 4 ) break;
Feb 12, 2013
Feb 12, 2013
199
controllerlist = SDL_gamecontrollers;
Feb 11, 2013
Feb 11, 2013
200
while ( controllerlist )
Feb 11, 2013
Feb 11, 2013
202
if ( controllerlist->joystick->instance_id == event->jhat.which )
Feb 11, 2013
Feb 11, 2013
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
Uint8 bSame = controllerlist->hatState[event->jhat.hat] & event->jhat.value;
// Get list of removed bits (button release)
Uint8 bChanged = controllerlist->hatState[event->jhat.hat] ^ bSame;
// the hat idx in the high nibble
int bHighHat = event->jhat.hat << 4;
if ( bChanged & SDL_HAT_DOWN )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_RELEASED );
if ( bChanged & SDL_HAT_UP )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_RELEASED );
if ( bChanged & SDL_HAT_LEFT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_RELEASED );
if ( bChanged & SDL_HAT_RIGHT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_RELEASED );
// Get list of added bits (button press)
bChanged = event->jhat.value ^ bSame;
if ( bChanged & SDL_HAT_DOWN )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_PRESSED );
if ( bChanged & SDL_HAT_UP )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_PRESSED );
if ( bChanged & SDL_HAT_LEFT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_PRESSED );
if ( bChanged & SDL_HAT_RIGHT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_PRESSED );
// update our state cache
controllerlist->hatState[event->jhat.hat] = event->jhat.value;
break;
Feb 11, 2013
Feb 11, 2013
236
controllerlist = controllerlist->next;
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
}
}
break;
case SDL_JOYDEVICEADDED:
{
if ( SDL_IsGameController(event->jdevice.which ) )
{
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
}
}
break;
case SDL_JOYDEVICEREMOVED:
{
SDL_GameController *controllerlist = SDL_gamecontrollers;
while ( controllerlist )
{
if ( controllerlist->joystick->instance_id == event->jdevice.which )
{
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
break;
}
controllerlist = controllerlist->next;
}
}
break;
default:
break;
}
return 1;
}
/*
Mar 5, 2013
Mar 5, 2013
276
* Helper function to scan the mappings database for a controller with the specified GUID
Mar 5, 2013
Mar 5, 2013
278
ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
Mar 5, 2013
Mar 5, 2013
280
281
282
283
284
285
286
287
288
ControllerMapping_t *pSupportedController = s_pSupportedControllers;
while ( pSupportedController )
{
if ( !SDL_memcmp( guid, &pSupportedController->guid, sizeof(*guid) ) )
{
return pSupportedController;
}
pSupportedController = pSupportedController->next;
}
Feb 13, 2013
Feb 13, 2013
289
290
291
return NULL;
}
Mar 5, 2013
Mar 5, 2013
292
293
294
295
296
/*
* Helper function to determine pre-caclulated offset to certain joystick mappings
*/
ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
{
Nov 27, 2012
Nov 27, 2012
297
#ifdef SDL_JOYSTICK_DINPUT
298
299
300
301
if ( SDL_SYS_IsXInputDeviceIndex(device_index) && s_pXInputMapping )
{
return s_pXInputMapping;
}
Feb 11, 2013
Feb 11, 2013
302
else
Feb 11, 2013
Feb 11, 2013
304
305
{
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
Mar 5, 2013
Mar 5, 2013
306
return SDL_PrivateGetControllerMappingForGUID(&jGUID);
Feb 11, 2013
Feb 11, 2013
307
308
}
309
310
311
return NULL;
}
Mar 5, 2013
Mar 5, 2013
312
313
314
315
316
317
318
319
320
321
static const char* map_StringForControllerAxis[] = {
"leftx",
"lefty",
"rightx",
"righty",
"lefttrigger",
"righttrigger",
NULL
};
322
323
324
/*
* convert a string to its enum equivalent
*/
Feb 25, 2013
Feb 25, 2013
325
SDL_GameControllerAxis SDL_GameControllerGetAxisFromString( const char *pchString )
Mar 5, 2013
Mar 5, 2013
327
int entry;
328
329
330
if ( !pchString || !pchString[0] )
return SDL_CONTROLLER_AXIS_INVALID;
Mar 5, 2013
Mar 5, 2013
331
332
333
334
335
for ( entry = 0; map_StringForControllerAxis[entry]; ++entry)
{
if ( !SDL_strcasecmp( pchString, map_StringForControllerAxis[entry] ) )
return entry;
}
336
337
338
return SDL_CONTROLLER_AXIS_INVALID;
}
Mar 5, 2013
Mar 5, 2013
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
/*
* convert an enum to its string equivalent
*/
const char* SDL_GameControllerGetStringForAxis( SDL_GameControllerAxis axis )
{
if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX)
{
return map_StringForControllerAxis[axis];
}
return NULL;
}
static const char* map_StringForControllerButton[] = {
"a",
"b",
"x",
"y",
"back",
"guide",
"start",
"leftstick",
"rightstick",
"leftshoulder",
"rightshoulder",
"dpup",
"dpdown",
"dpleft",
"dpright",
NULL
};
369
370
371
372
/*
* convert a string to its enum equivalent
*/
Feb 25, 2013
Feb 25, 2013
373
SDL_GameControllerButton SDL_GameControllerGetButtonFromString( const char *pchString )
Mar 5, 2013
Mar 5, 2013
375
int entry;
376
377
378
if ( !pchString || !pchString[0] )
return SDL_CONTROLLER_BUTTON_INVALID;
Mar 5, 2013
Mar 5, 2013
379
380
381
382
383
384
for ( entry = 0; map_StringForControllerButton[entry]; ++entry)
{
if ( !SDL_strcasecmp( pchString, map_StringForControllerButton[entry] ) )
return entry;
}
return SDL_CONTROLLER_BUTTON_INVALID;
Mar 5, 2013
Mar 5, 2013
387
388
389
390
391
392
393
394
395
396
397
/*
* convert an enum to its string equivalent
*/
const char* SDL_GameControllerGetStringForButton( SDL_GameControllerButton axis )
{
if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX)
{
return map_StringForControllerButton[axis];
}
return NULL;
}
398
399
400
401
402
403
404
/*
* given a controller button name and a joystick name update our mapping structure with it
*/
void SDL_PrivateGameControllerParseButton( const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping )
{
int iSDLButton = 0;
Feb 25, 2013
Feb 25, 2013
405
406
SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
407
408
409
410
411
412
button = SDL_GameControllerGetButtonFromString( szGameButton );
axis = SDL_GameControllerGetAxisFromString( szGameButton );
iSDLButton = SDL_atoi( &szJoystickButton[1] );
if ( szJoystickButton[0] == 'a' )
{
Feb 11, 2013
Feb 11, 2013
413
414
415
416
417
if ( iSDLButton >= k_nMaxReverseEntries )
{
SDL_SetError("Axis index too large: %d", iSDLButton );
return;
}
418
419
420
421
422
423
424
if ( axis != SDL_CONTROLLER_AXIS_INVALID )
{
pMapping->axes[ axis ] = iSDLButton;
pMapping->raxes[ iSDLButton ] = axis;
}
else if ( button != SDL_CONTROLLER_BUTTON_INVALID )
{
Feb 11, 2013
Feb 11, 2013
425
426
pMapping->axesasbutton[ button ] = iSDLButton;
pMapping->raxesasbutton[ iSDLButton ] = button;
427
428
429
430
431
432
433
434
435
}
else
{
SDL_assert( !"How did we get here?" );
}
}
else if ( szJoystickButton[0] == 'b' )
{
Feb 11, 2013
Feb 11, 2013
436
437
438
439
440
if ( iSDLButton >= k_nMaxReverseEntries )
{
SDL_SetError("Button index too large: %d", iSDLButton );
return;
}
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
if ( button != SDL_CONTROLLER_BUTTON_INVALID )
{
pMapping->buttons[ button ] = iSDLButton;
pMapping->rbuttons[ iSDLButton ] = button;
}
else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
{
pMapping->buttonasaxis[ axis ] = iSDLButton;
pMapping->rbuttonasaxis[ iSDLButton ] = axis;
}
else
{
SDL_assert( !"How did we get here?" );
}
}
else if ( szJoystickButton[0] == 'h' )
{
int hat = SDL_atoi( &szJoystickButton[1] );
int mask = SDL_atoi( &szJoystickButton[3] );
Feb 11, 2013
Feb 11, 2013
460
461
462
if (hat >= 4) {
SDL_SetError("Hat index too large: %d", iSDLButton );
}
463
464
465
if ( button != SDL_CONTROLLER_BUTTON_INVALID )
{
Feb 12, 2013
Feb 12, 2013
466
int ridx;
467
468
pMapping->hatasbutton[ button ].hat = hat;
pMapping->hatasbutton[ button ].mask = mask;
Feb 12, 2013
Feb 12, 2013
469
ridx = (hat << 4) | mask;
Feb 11, 2013
Feb 11, 2013
470
pMapping->rhatasbutton[ ridx ] = button;
471
472
473
}
else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
{
Feb 25, 2013
Feb 25, 2013
474
SDL_assert( !"Support hat as axis" );
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
}
else
{
SDL_assert( !"How did we get here?" );
}
}
}
/*
* given a controller mapping string update our mapping object
*/
static void
SDL_PrivateGameControllerParseControllerConfigString( struct _SDL_ControllerMapping *pMapping, const char *pchString )
{
char szGameButton[20];
char szJoystickButton[20];
SDL_bool bGameButton = SDL_TRUE;
int i = 0;
const char *pchPos = pchString;
SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
while ( pchPos && *pchPos )
{
if ( *pchPos == ':' )
{
i = 0;
bGameButton = SDL_FALSE;
}
else if ( *pchPos == ' ' )
{
}
else if ( *pchPos == ',' )
{
i = 0;
bGameButton = SDL_TRUE;
SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
}
else if ( bGameButton )
{
if ( i >= sizeof(szGameButton))
{
SDL_SetError( "Button name too large: %s", szGameButton );
return;
}
szGameButton[i] = *pchPos;
i++;
}
else
{
if ( i >= sizeof(szJoystickButton))
{
SDL_SetError( "Joystick button name too large: %s", szJoystickButton );
return;
}
szJoystickButton[i] = *pchPos;
i++;
}
pchPos++;
}
SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
}
/*
* Make a new button mapping struct
*/
Dec 11, 2012
Dec 11, 2012
550
void SDL_PrivateLoadButtonMapping( struct _SDL_ControllerMapping *pMapping, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping )
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
{
int j;
pMapping->guid = guid;
pMapping->name = pchName;
// set all the button mappings to non defaults
for ( j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++ )
{
pMapping->axes[j] = -1;
pMapping->buttonasaxis[j] = -1;
}
for ( j = 0; j < SDL_CONTROLLER_BUTTON_MAX; j++ )
{
pMapping->buttons[j] = -1;
pMapping->axesasbutton[j] = -1;
pMapping->hatasbutton[j].hat = -1;
}
for ( j = 0; j < k_nMaxReverseEntries; j++ )
{
pMapping->raxes[j] = SDL_CONTROLLER_AXIS_INVALID;
Feb 11, 2013
Feb 11, 2013
573
pMapping->rbuttonasaxis[j] = SDL_CONTROLLER_AXIS_INVALID;
574
575
pMapping->rbuttons[j] = SDL_CONTROLLER_BUTTON_INVALID;
pMapping->raxesasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
Feb 11, 2013
Feb 11, 2013
576
577
578
579
580
}
for (j = 0; j < k_nMaxHatEntries; j++)
{
pMapping->rhatasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
}
SDL_PrivateGameControllerParseControllerConfigString( pMapping, pchMapping );
}
/*
* grab the guid string from a mapping string
*/
char *SDL_PrivateGetControllerGUIDFromMappingString( const char *pMapping )
{
const char *pFirstComma = SDL_strchr( pMapping, ',' );
if ( pFirstComma )
{
char *pchGUID = SDL_malloc( pFirstComma - pMapping + 1 );
if ( !pchGUID )
{
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy( pchGUID, pMapping, pFirstComma - pMapping );
pchGUID[ pFirstComma - pMapping ] = 0;
return pchGUID;
}
return NULL;
}
/*
* grab the name string from a mapping string
*/
char *SDL_PrivateGetControllerNameFromMappingString( const char *pMapping )
{
Jan 25, 2013
Jan 25, 2013
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
const char *pFirstComma, *pSecondComma;
char *pchName;
pFirstComma = SDL_strchr( pMapping, ',' );
if ( !pFirstComma )
return NULL;
pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
if ( !pSecondComma )
return NULL;
pchName = SDL_malloc( pSecondComma - pFirstComma );
if ( !pchName )
{
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy( pchName, pFirstComma + 1, pSecondComma - pFirstComma );
pchName[ pSecondComma - pFirstComma - 1 ] = 0;
return pchName;
634
635
636
637
638
639
}
/*
* grab the button mapping string from a mapping string
*/
Mar 5, 2013
Mar 5, 2013
640
char *SDL_PrivateGetControllerMappingFromMappingString( const char *pMapping )
Jan 25, 2013
Jan 25, 2013
642
643
644
645
646
647
648
649
650
651
const char *pFirstComma, *pSecondComma;
pFirstComma = SDL_strchr( pMapping, ',' );
if ( !pFirstComma )
return NULL;
pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
if ( !pSecondComma )
return NULL;
Mar 5, 2013
Mar 5, 2013
652
return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
Mar 5, 2013
Mar 5, 2013
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
void SDL_PrivateGameControllerRefreshMapping( ControllerMapping_t *pControllerMapping )
{
SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
while ( gamecontrollerlist )
{
if ( !SDL_memcmp( &gamecontrollerlist->mapping.guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid) ) )
{
SDL_Event event;
event.type = SDL_CONTROLLERDEVICEREMAPPED;
event.cdevice.which = gamecontrollerlist->joystick->instance_id;
SDL_PushEvent(&event);
// Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher?
SDL_PrivateLoadButtonMapping(&gamecontrollerlist->mapping, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
}
gamecontrollerlist = gamecontrollerlist->next;
}
}
/*
* Add or update an entry into the Mappings Database
*/
int
SDL_GameControllerAddMapping( const char *mappingString )
{
char *pchGUID;
char *pchName;
char *pchMapping;
SDL_JoystickGUID jGUID;
ControllerMapping_t *pControllerMapping;
#ifdef SDL_JOYSTICK_DINPUT
SDL_bool is_xinput_mapping = SDL_FALSE;
#endif
Mar 7, 2013
Mar 7, 2013
690
691
692
693
pchGUID = SDL_PrivateGetControllerGUIDFromMappingString( mappingString );
if (!pchGUID) {
return -1;
}
Mar 5, 2013
Mar 5, 2013
694
695
696
697
698
#ifdef SDL_JOYSTICK_DINPUT
if ( !SDL_strcasecmp( pchGUID, "xinput" ) ) {
is_xinput_mapping = SDL_TRUE;
}
#endif
Mar 7, 2013
Mar 7, 2013
699
jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
Mar 5, 2013
Mar 5, 2013
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
SDL_free(pchGUID);
pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
pchName = SDL_PrivateGetControllerNameFromMappingString( mappingString );
if (!pchName) return -1;
pchMapping = SDL_PrivateGetControllerMappingFromMappingString( mappingString );
if (!pchMapping) {
SDL_free( pchName );
return -1;
}
if (pControllerMapping) {
// Update existing mapping
SDL_free( pControllerMapping->name );
pControllerMapping->name = pchName;
SDL_free( pControllerMapping->mapping );
pControllerMapping->mapping = pchMapping;
// refresh open controllers
SDL_PrivateGameControllerRefreshMapping( pControllerMapping );
return 0;
} else {
pControllerMapping = SDL_malloc( sizeof(*pControllerMapping) );
if (!pControllerMapping) {
SDL_free( pchName );
SDL_free( pchMapping );
Mar 31, 2013
Mar 31, 2013
727
return SDL_OutOfMemory();
Mar 5, 2013
Mar 5, 2013
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
}
#ifdef SDL_JOYSTICK_DINPUT
if ( is_xinput_mapping )
{
s_pXInputMapping = pControllerMapping;
}
#endif
pControllerMapping->guid = jGUID;
pControllerMapping->name = pchName;
pControllerMapping->mapping = pchMapping;
pControllerMapping->next = s_pSupportedControllers;
s_pSupportedControllers = pControllerMapping;
return 1;
}
}
/*
* Get the mapping string for this GUID
*/
char *
SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid )
{
char *pMappingString = NULL;
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
if (mapping) {
char pchGUID[33];
size_t needed;
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
// allocate enough memory for GUID + ',' + name + ',' + mapping + \0
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
pMappingString = SDL_malloc( needed );
SDL_snprintf( pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping );
}
return pMappingString;
}
/*
* Get the mapping string for this device
*/
char *
SDL_GameControllerMapping( SDL_GameController * gamecontroller )
{
return SDL_GameControllerMappingForGUID( gamecontroller->mapping.guid );
}
Mar 7, 2013
Mar 7, 2013
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
static void
SDL_GameControllerLoadHints()
{
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
if ( hint && hint[0] ) {
int nchHints = SDL_strlen( hint );
char *pUserMappings = SDL_malloc( nchHints + 1 );
char *pTempMappings = pUserMappings;
SDL_memcpy( pUserMappings, hint, nchHints );
while ( pUserMappings ) {
char *pchNewLine = NULL;
pchNewLine = SDL_strchr( pUserMappings, '\n' );
if ( pchNewLine )
*pchNewLine = '\0';
SDL_GameControllerAddMapping( pUserMappings );
if ( pchNewLine )
pUserMappings = pchNewLine + 1;
else
pUserMappings = NULL;
}
SDL_free(pTempMappings);
}
}
800
801
802
803
804
805
806
807
808
809
810
811
/*
* Initialize the game controller system, mostly load our DB of controller config mappings
*/
int
SDL_GameControllerInit(void)
{
int i = 0;
const char *pMappingString = NULL;
s_pSupportedControllers = NULL;
pMappingString = s_ControllerMappings[i];
while ( pMappingString )
{
Mar 5, 2013
Mar 5, 2013
812
SDL_GameControllerAddMapping( pMappingString );
813
814
815
816
817
818
i++;
pMappingString = s_ControllerMappings[i];
}
// load in any user supplied config
Mar 7, 2013
Mar 7, 2013
819
SDL_GameControllerLoadHints();
820
821
822
/* watch for joy events and fire controller ones if needed */
SDL_AddEventWatch( SDL_GameControllerEventWatcher, NULL );
Mar 7, 2013
Mar 7, 2013
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
return (0);
}
/*
* Get the implementation dependent name of a controller
*/
const char *
SDL_GameControllerNameForIndex(int device_index)
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if ( pSupportedController )
{
return pSupportedController->name;
}
return NULL;
}
/*
* Return 1 if the joystick at this device index is a supported controller
*/
Feb 13, 2013
Feb 13, 2013
846
847
SDL_bool
SDL_IsGameController(int device_index)
848
849
850
851
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if ( pSupportedController )
{
Feb 13, 2013
Feb 13, 2013
852
return SDL_TRUE;
Feb 13, 2013
Feb 13, 2013
854
855
return SDL_FALSE;
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
}
/*
* Open a controller for use - the index passed as an argument refers to
* the N'th controller on the system. This index is the value which will
* identify this controller in future controller events.
*
* This function returns a controller identifier, or NULL if an error occurred.
*/
SDL_GameController *
SDL_GameControllerOpen(int device_index)
{
SDL_GameController *gamecontroller;
SDL_GameController *gamecontrollerlist;
ControllerMapping_t *pSupportedController = NULL;
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
return (NULL);
}
gamecontrollerlist = SDL_gamecontrollers;
// If the controller is already open, return it
while ( gamecontrollerlist )
{
if ( SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id ) {
gamecontroller = gamecontrollerlist;
++gamecontroller->ref_count;
return (gamecontroller);
}
gamecontrollerlist = gamecontrollerlist->next;
}
Mar 7, 2013
Mar 7, 2013
889
// Find a controller mapping
890
pSupportedController = SDL_PrivateGetControllerMapping(device_index);
Mar 7, 2013
Mar 7, 2013
891
if ( !pSupportedController ) {
892
893
894
895
SDL_SetError("Couldn't find mapping for device (%d)", device_index );
return (NULL);
}
Feb 11, 2013
Feb 11, 2013
896
897
898
899
900
901
902
// Create and initialize the joystick
gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
if (gamecontroller == NULL) {
SDL_OutOfMemory();
return NULL;
}
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
SDL_memset(gamecontroller, 0, (sizeof *gamecontroller));
gamecontroller->joystick = SDL_JoystickOpen(device_index);
if ( !gamecontroller->joystick ) {
SDL_free(gamecontroller);
return NULL;
}
SDL_PrivateLoadButtonMapping( &gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping );
// Add joystick to list
++gamecontroller->ref_count;
// Link the joystick in the list
gamecontroller->next = SDL_gamecontrollers;
SDL_gamecontrollers = gamecontroller;
SDL_SYS_JoystickUpdate( gamecontroller->joystick );
return (gamecontroller);
}
Feb 25, 2013
Feb 25, 2013
923
924
925
926
927
928
929
930
931
932
/*
* Manually pump for controller updates.
*/
void
SDL_GameControllerUpdate(void)
{
/* Just for API completeness; the joystick API does all the work. */
SDL_JoystickUpdate();
}
933
934
935
936
937
/*
* Get the current state of an axis control on a controller
*/
Sint16
Feb 25, 2013
Feb 25, 2013
938
SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
{
if ( !gamecontroller )
return 0;
if (gamecontroller->mapping.axes[axis] >= 0 )
{
return ( SDL_JoystickGetAxis( gamecontroller->joystick, gamecontroller->mapping.axes[axis]) );
}
else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 )
{
Uint8 value;
value = SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttonasaxis[axis] );
if ( value > 0 )
return 32767;
return 0;
}
return 0;
}
/*
* Get the current state of a button on a controller
*/
Uint8
Feb 25, 2013
Feb 25, 2013
963
SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
{
if ( !gamecontroller )
return 0;
if ( gamecontroller->mapping.buttons[button] >= 0 )
{
return ( SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttons[button] ) );
}
else if ( gamecontroller->mapping.axesasbutton[button] >= 0 )
{
Sint16 value;
value = SDL_JoystickGetAxis( gamecontroller->joystick, gamecontroller->mapping.axesasbutton[button] );
if ( ABS(value) > 32768/2 )
return 1;
return 0;
}
else if ( gamecontroller->mapping.hatasbutton[button].hat >= 0 )
{
Uint8 value;
value = SDL_JoystickGetHat( gamecontroller->joystick, gamecontroller->mapping.hatasbutton[button].hat );
if ( value & gamecontroller->mapping.hatasbutton[button].mask )
return 1;
return 0;
}
return 0;
}
/*
* Return if the joystick in question is currently attached to the system,
* \return 0 if not plugged in, 1 if still present.
*/
Feb 13, 2013
Feb 13, 2013
997
SDL_bool
998
999
1000
SDL_GameControllerGetAttached( SDL_GameController * gamecontroller )
{
if ( !gamecontroller )