src/video/windx5/SDL_dx5events.c
author Sam Lantinga
Mon, 08 Apr 2002 17:50:30 +0000
changeset 332 3d6dd1b7b7ba
parent 327 13fc64213765
child 453 a6fa62b1be09
permissions -rw-r--r--
Mouse wheel fix patch.
slouken@0
     1
/*
slouken@0
     2
    SDL - Simple DirectMedia Layer
slouken@297
     3
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
slouken@0
     4
slouken@0
     5
    This library is free software; you can redistribute it and/or
slouken@0
     6
    modify it under the terms of the GNU Library General Public
slouken@0
     7
    License as published by the Free Software Foundation; either
slouken@0
     8
    version 2 of the License, or (at your option) any later version.
slouken@0
     9
slouken@0
    10
    This library is distributed in the hope that it will be useful,
slouken@0
    11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
slouken@0
    12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
slouken@0
    13
    Library General Public License for more details.
slouken@0
    14
slouken@0
    15
    You should have received a copy of the GNU Library General Public
slouken@0
    16
    License along with this library; if not, write to the Free
slouken@0
    17
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
slouken@0
    18
slouken@0
    19
    Sam Lantinga
slouken@252
    20
    slouken@libsdl.org
slouken@0
    21
*/
slouken@0
    22
slouken@0
    23
#ifdef SAVE_RCSID
slouken@0
    24
static char rcsid =
slouken@0
    25
 "@(#) $Id$";
slouken@0
    26
#endif
slouken@0
    27
slouken@0
    28
/* CAUTION!!!!  If you modify this file, check ../windib/SDL_sysevents.c */
slouken@0
    29
slouken@0
    30
#include "directx.h"
slouken@0
    31
slouken@0
    32
#include <stdio.h>
slouken@0
    33
#include "SDL_events.h"
slouken@0
    34
#include "SDL_video.h"
slouken@0
    35
#include "SDL_error.h"
slouken@0
    36
#include "SDL_syswm.h"
slouken@0
    37
#include "SDL_sysevents.h"
slouken@0
    38
#include "SDL_events_c.h"
slouken@0
    39
#include "SDL_lowvideo.h"
slouken@0
    40
#include "SDL_dx5video.h"
slouken@0
    41
slouken@0
    42
#ifndef WM_APP
slouken@0
    43
#define WM_APP	0x8000
slouken@0
    44
#endif
slouken@0
    45
slouken@0
    46
/* The keyboard and mouse device input */
slouken@0
    47
#define MAX_INPUTS	16		/* Maximum of 16-1 input devices */
slouken@0
    48
#define INPUT_QSIZE	32		/* Buffer up to 32 input messages */
slouken@0
    49
slouken@0
    50
static LPDIRECTINPUT dinput = NULL;
slouken@0
    51
static LPDIRECTINPUTDEVICE2 SDL_DIdev[MAX_INPUTS];
slouken@0
    52
static HANDLE               SDL_DIevt[MAX_INPUTS];
slouken@0
    53
static void (*SDL_DIfun[MAX_INPUTS])(const int, DIDEVICEOBJECTDATA *);
slouken@0
    54
static int SDL_DIndev = 0;
slouken@0
    55
static int mouse_lost;
slouken@0
    56
static int mouse_pressed;
slouken@0
    57
slouken@0
    58
/* The translation table from a DirectInput scancode to an SDL keysym */
slouken@0
    59
static SDLKey DIK_keymap[256];
slouken@0
    60
static SDL_keysym *TranslateKey(UINT scancode, SDL_keysym *keysym, int pressed);
slouken@0
    61
slouken@145
    62
/* DJM: If the user setup the window for us, we want to save his window proc,
slouken@145
    63
   and give him a chance to handle some messages. */
slouken@145
    64
static WNDPROC userWindowProc = NULL;
slouken@145
    65
slouken@0
    66
/* Convert a DirectInput return code to a text message */
slouken@0
    67
static void SetDIerror(char *function, int code)
slouken@0
    68
{
slouken@0
    69
	static char *error;
slouken@0
    70
	static char  errbuf[BUFSIZ];
slouken@0
    71
slouken@0
    72
	errbuf[0] = 0;
slouken@0
    73
	switch (code) {
slouken@0
    74
                case DIERR_GENERIC:
slouken@0
    75
                        error = "Undefined error!";
slouken@0
    76
                        break;
slouken@0
    77
		case DIERR_OLDDIRECTINPUTVERSION:
slouken@0
    78
			error = "Your version of DirectInput needs upgrading";
slouken@0
    79
			break;
slouken@0
    80
		case DIERR_INVALIDPARAM:
slouken@0
    81
                        error = "Invalid parameters";
slouken@0
    82
                        break;
slouken@0
    83
                case DIERR_OUTOFMEMORY:
slouken@0
    84
                        error = "Out of memory";
slouken@0
    85
                        break;
slouken@0
    86
		case DIERR_DEVICENOTREG:
slouken@0
    87
			error = "Device not registered";
slouken@0
    88
			break;
slouken@0
    89
		case DIERR_NOINTERFACE:
slouken@0
    90
			error = "Interface not supported";
slouken@0
    91
			break;
slouken@0
    92
		case DIERR_NOTINITIALIZED:
slouken@0
    93
			error = "Device not initialized";
slouken@0
    94
			break;
slouken@0
    95
		default:
slouken@0
    96
			sprintf(errbuf, "%s: Unknown DirectInput error: 0x%x",
slouken@0
    97
								function, code);
slouken@0
    98
			break;
slouken@0
    99
	}
slouken@0
   100
	if ( ! errbuf[0] ) {
slouken@0
   101
		sprintf(errbuf, "%s: %s", function, error);
slouken@0
   102
	}
slouken@0
   103
	SDL_SetError("%s", errbuf);
slouken@0
   104
	return;
slouken@0
   105
}
slouken@0
   106
slouken@0
   107
/* Initialize DirectInput
slouken@0
   108
   Note:  If NONEXCLUSIVE access is requested for the devices, normal 
slouken@0
   109
          windows input messages will continue to be generated for that
slouken@0
   110
          input device, in addition to DirectInput messages.
slouken@0
   111
 */
slouken@0
   112
static void handle_keyboard(const int numevents, DIDEVICEOBJECTDATA *events);
slouken@0
   113
static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *events);
slouken@0
   114
struct {
slouken@0
   115
	char *name;
slouken@0
   116
	REFGUID guid;
slouken@0
   117
	LPCDIDATAFORMAT format;
slouken@0
   118
	DWORD win_level;
slouken@0
   119
	DWORD raw_level;
slouken@0
   120
	void (*fun)(const int numevents, DIDEVICEOBJECTDATA *events);
slouken@0
   121
} inputs[] = {
slouken@0
   122
	{ "keyboard",
slouken@0
   123
		&GUID_SysKeyboard, &c_dfDIKeyboard,
slouken@0
   124
		(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
slouken@0
   125
		(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), handle_keyboard },
slouken@0
   126
	{ "mouse",
slouken@0
   127
		&GUID_SysMouse, &c_dfDIMouse,
slouken@0
   128
		(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
slouken@0
   129
		(DISCL_FOREGROUND|DISCL_EXCLUSIVE), handle_mouse },
slouken@0
   130
	{ NULL, NULL, NULL, 0, 0, NULL }
slouken@0
   131
};
slouken@0
   132
	
slouken@0
   133
static int DX5_DInputInit(_THIS)
slouken@0
   134
{
slouken@0
   135
	int         i;
slouken@0
   136
	LPDIRECTINPUTDEVICE device;
slouken@0
   137
	HRESULT     result;
slouken@0
   138
	DIPROPDWORD dipdw;
slouken@0
   139
slouken@0
   140
	/* Create the DirectInput object */
slouken@0
   141
	result = DInputCreate(SDL_Instance, DIRECTINPUT_VERSION,
slouken@0
   142
							&dinput, NULL);
slouken@0
   143
	if ( result != DI_OK ) {
slouken@0
   144
		SetDIerror("DirectInputCreate", result);
slouken@0
   145
		return(-1);
slouken@0
   146
	}
slouken@0
   147
slouken@0
   148
	/* Create all of our registered input devices */
slouken@0
   149
	SDL_DIndev = 0;
slouken@0
   150
	for ( i=0; inputs[i].name; ++i ) {
slouken@0
   151
		/* Create the DirectInput device */
slouken@0
   152
		result = IDirectInput_CreateDevice(dinput, inputs[i].guid,
slouken@0
   153
								&device, NULL);
slouken@0
   154
		if ( result != DI_OK ) {
slouken@0
   155
			SetDIerror("DirectInput::CreateDevice", result);
slouken@0
   156
			return(-1);
slouken@0
   157
		}
slouken@0
   158
		result = IDirectInputDevice_QueryInterface(device,
slouken@0
   159
			&IID_IDirectInputDevice2, (LPVOID *)&SDL_DIdev[i]);
slouken@0
   160
		IDirectInputDevice_Release(device);
slouken@0
   161
		if ( result != DI_OK ) {
slouken@0
   162
			SetDIerror("DirectInputDevice::QueryInterface", result);
slouken@0
   163
			return(-1);
slouken@0
   164
		}
slouken@0
   165
		result = IDirectInputDevice2_SetCooperativeLevel(SDL_DIdev[i],
slouken@0
   166
					SDL_Window, inputs[i].win_level);
slouken@0
   167
		if ( result != DI_OK ) {
slouken@0
   168
			SetDIerror("DirectInputDevice::SetCooperativeLevel",
slouken@0
   169
									result);
slouken@0
   170
			return(-1);
slouken@0
   171
		}
slouken@0
   172
		result = IDirectInputDevice2_SetDataFormat(SDL_DIdev[i],
slouken@0
   173
							inputs[i].format);
slouken@0
   174
		if ( result != DI_OK ) {
slouken@0
   175
			SetDIerror("DirectInputDevice::SetDataFormat", result);
slouken@0
   176
			return(-1);
slouken@0
   177
		}
slouken@0
   178
slouken@0
   179
		/* Set buffered input -- we aren't polling */
slouken@0
   180
		memset(&dipdw, 0, sizeof(dipdw));
slouken@0
   181
		dipdw.diph.dwSize = sizeof(dipdw);
slouken@0
   182
		dipdw.diph.dwHeaderSize = sizeof(dipdw.diph);
slouken@0
   183
		dipdw.diph.dwObj = 0;
slouken@0
   184
		dipdw.diph.dwHow = DIPH_DEVICE;
slouken@0
   185
		dipdw.dwData = INPUT_QSIZE;
slouken@0
   186
		result = IDirectInputDevice2_SetProperty(SDL_DIdev[i],
slouken@0
   187
						DIPROP_BUFFERSIZE, &dipdw.diph);
slouken@0
   188
		if ( result != DI_OK ) {
slouken@0
   189
			SetDIerror("DirectInputDevice::SetProperty", result);
slouken@0
   190
			return(-1);
slouken@0
   191
		}
slouken@0
   192
slouken@0
   193
		/* Create an event to be signaled when input is ready */
slouken@0
   194
		SDL_DIevt[i] = CreateEvent(NULL, FALSE, FALSE, NULL);
slouken@0
   195
		if ( SDL_DIevt[i] == NULL ) {
slouken@0
   196
			SDL_SetError("Couldn't create DirectInput event");
slouken@0
   197
			return(-1);
slouken@0
   198
		}
slouken@0
   199
		result = IDirectInputDevice2_SetEventNotification(SDL_DIdev[i],
slouken@0
   200
								SDL_DIevt[i]);
slouken@0
   201
		if ( result != DI_OK ) {
slouken@0
   202
			SetDIerror("DirectInputDevice::SetEventNotification",
slouken@0
   203
									result);
slouken@0
   204
			return(-1);
slouken@0
   205
		}
slouken@0
   206
		SDL_DIfun[i] = inputs[i].fun;
slouken@0
   207
slouken@0
   208
		/* Acquire the device for input */
slouken@0
   209
		IDirectInputDevice2_Acquire(SDL_DIdev[i]);
slouken@0
   210
slouken@0
   211
		/* Increment the number of devices we have */
slouken@0
   212
		++SDL_DIndev;
slouken@0
   213
	}
slouken@0
   214
	mouse_pressed = 0;
slouken@0
   215
slouken@0
   216
	/* DirectInput is ready! */
slouken@0
   217
	return(0);
slouken@0
   218
}
slouken@0
   219
slouken@0
   220
/* Change cooperative level based on whether or not we are fullscreen */
slouken@0
   221
void DX5_DInputReset(_THIS, int fullscreen)
slouken@0
   222
{
slouken@0
   223
	DWORD level;
slouken@0
   224
	int i;
slouken@0
   225
	HRESULT result;
slouken@0
   226
slouken@0
   227
	for ( i=0; i<MAX_INPUTS; ++i ) {
slouken@0
   228
		if ( SDL_DIdev[i] != NULL ) {
slouken@0
   229
			if ( fullscreen ) {
slouken@0
   230
				level = inputs[i].raw_level;
slouken@0
   231
			} else {
slouken@0
   232
				level = inputs[i].win_level;
slouken@0
   233
			}
slouken@0
   234
			IDirectInputDevice2_Unacquire(SDL_DIdev[i]);
slouken@0
   235
			result = IDirectInputDevice2_SetCooperativeLevel(
slouken@0
   236
					SDL_DIdev[i], SDL_Window, level);
slouken@0
   237
			IDirectInputDevice2_Acquire(SDL_DIdev[i]);
slouken@0
   238
			if ( result != DI_OK ) {
slouken@0
   239
				SetDIerror(
slouken@0
   240
			"DirectInputDevice::SetCooperativeLevel", result);
slouken@0
   241
			}
slouken@0
   242
		}
slouken@0
   243
	}
slouken@0
   244
	mouse_lost = 1;
slouken@0
   245
}
slouken@0
   246
slouken@0
   247
/* Clean up DirectInput */
slouken@0
   248
static void DX5_DInputQuit(_THIS)
slouken@0
   249
{
slouken@0
   250
	int i;
slouken@0
   251
slouken@0
   252
	if ( dinput != NULL ) {
slouken@0
   253
		/* Close and release all DirectInput devices */
slouken@0
   254
		for ( i=0; i<MAX_INPUTS; ++i ) {
slouken@0
   255
			if ( SDL_DIdev[i] != NULL ) {
slouken@0
   256
				IDirectInputDevice2_Unacquire(SDL_DIdev[i]);
slouken@0
   257
				IDirectInputDevice2_SetEventNotification(
slouken@0
   258
							SDL_DIdev[i], NULL);
slouken@0
   259
				if ( SDL_DIevt[i] != NULL ) {
slouken@0
   260
					CloseHandle(SDL_DIevt[i]);
slouken@0
   261
					SDL_DIevt[i] = NULL;
slouken@0
   262
				}
slouken@0
   263
				IDirectInputDevice2_Release(SDL_DIdev[i]);
slouken@0
   264
				SDL_DIdev[i] = NULL;
slouken@0
   265
			}
slouken@0
   266
		}
slouken@0
   267
		/* Release DirectInput */
slouken@0
   268
		IDirectInput_Release(dinput);
slouken@0
   269
		dinput = NULL;
slouken@0
   270
	}
slouken@0
   271
}
slouken@0
   272
slouken@0
   273
/* Flag to tell SDL whether or not we queued an event */
slouken@0
   274
static int posted = 0;
slouken@0
   275
slouken@0
   276
/* Input event handler functions */
slouken@0
   277
static void handle_keyboard(const int numevents, DIDEVICEOBJECTDATA *keybuf)
slouken@0
   278
{
slouken@0
   279
	int i;
slouken@0
   280
	SDL_keysym keysym;
slouken@0
   281
slouken@0
   282
	/* Translate keyboard messages */
slouken@0
   283
	for ( i=0; i<numevents; ++i ) {
slouken@0
   284
		if ( keybuf[i].dwData & 0x80 ) {
slouken@0
   285
			posted = SDL_PrivateKeyboard(SDL_PRESSED,
slouken@0
   286
				    TranslateKey(keybuf[i].dwOfs, &keysym, 1));
slouken@0
   287
		} else {
slouken@0
   288
			posted = SDL_PrivateKeyboard(SDL_RELEASED,
slouken@0
   289
				    TranslateKey(keybuf[i].dwOfs, &keysym, 0));
slouken@0
   290
		}
slouken@0
   291
	}
slouken@0
   292
}
slouken@0
   293
static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
slouken@0
   294
{
slouken@0
   295
	int i;
slouken@0
   296
	Sint16 xrel, yrel;
slouken@0
   297
	Uint8 state;
slouken@0
   298
	Uint8 button;
slouken@0
   299
slouken@0
   300
	/* If we are in windowed mode, Windows is taking care of the mouse */
slouken@325
   301
	if (  (SDL_PublicSurface->flags & SDL_OPENGL) ||
slouken@325
   302
	     !(SDL_PublicSurface->flags & SDL_FULLSCREEN) ) {
slouken@0
   303
		return;
slouken@0
   304
	}
slouken@0
   305
slouken@0
   306
	/* If the mouse was lost, regain some sense of mouse state */
slouken@0
   307
	if ( mouse_lost ) {
slouken@0
   308
		POINT mouse_pos;
slouken@0
   309
		Uint8 old_state;
slouken@0
   310
		Uint8 new_state;
slouken@0
   311
slouken@0
   312
		/* Set ourselves up with the current cursor position */
slouken@0
   313
		GetCursorPos(&mouse_pos);
slouken@0
   314
		ScreenToClient(SDL_Window, &mouse_pos);
slouken@0
   315
		posted = SDL_PrivateMouseMotion(0, 0,
slouken@0
   316
				(Sint16)mouse_pos.x, (Sint16)mouse_pos.y);
slouken@0
   317
slouken@0
   318
		/* Check for mouse button changes */
slouken@0
   319
		old_state = SDL_GetMouseState(NULL, NULL);
slouken@0
   320
		new_state = 0;
slouken@0
   321
		{ /* Get the new DirectInput button state for the mouse */
slouken@0
   322
			DIMOUSESTATE distate;
slouken@0
   323
			HRESULT result;
slouken@0
   324
slouken@0
   325
			result=IDirectInputDevice2_GetDeviceState(SDL_DIdev[1],
slouken@0
   326
						sizeof(distate), &distate);
slouken@0
   327
			if ( result != DI_OK ) {
slouken@0
   328
				/* Try again next time */
slouken@0
   329
				SetDIerror(
slouken@0
   330
				"IDirectInputDevice2::GetDeviceState", result);
slouken@0
   331
				return;
slouken@0
   332
			}
slouken@0
   333
			for ( i=3; i>=0; --i ) {
slouken@0
   334
				if ( (distate.rgbButtons[i]&0x80) == 0x80 ) {
slouken@0
   335
					new_state |= 0x01;
slouken@0
   336
				}
slouken@0
   337
				new_state <<= 1;
slouken@0
   338
			}
slouken@0
   339
		}
slouken@0
   340
		for ( i=0; i<8; ++i ) {
slouken@0
   341
			if ( (old_state&0x01) != (new_state&0x01) ) {
slouken@0
   342
				button = (Uint8)(i+1);
slouken@0
   343
				/* Button #2 on two button mice is button 3
slouken@0
   344
				   (the middle button is button 2)
slouken@0
   345
				 */
slouken@0
   346
				if ( button == 2 ) {
slouken@0
   347
					button = 3;
slouken@0
   348
				} else
slouken@0
   349
				if ( button == 3 ) {
slouken@0
   350
					button = 2;
slouken@0
   351
				}
slouken@0
   352
				if ( new_state & 0x01 ) {
slouken@0
   353
					/* Grab mouse so we get mouse-up */
slouken@0
   354
					if ( ++mouse_pressed > 0 ) {
slouken@0
   355
						SetCapture(SDL_Window);
slouken@0
   356
					}
slouken@0
   357
					state = SDL_PRESSED;
slouken@0
   358
				} else {
slouken@0
   359
					/* Release mouse after all mouse-ups */
slouken@0
   360
					if ( --mouse_pressed <= 0 ) {
slouken@0
   361
						ReleaseCapture();
slouken@0
   362
						mouse_pressed = 0;
slouken@0
   363
					}
slouken@0
   364
					state = SDL_RELEASED;
slouken@0
   365
				}
slouken@0
   366
				posted = SDL_PrivateMouseButton(state, button,
slouken@0
   367
									0, 0);
slouken@0
   368
			}
slouken@0
   369
			old_state >>= 1;
slouken@0
   370
			new_state >>= 1;
slouken@0
   371
		}
slouken@0
   372
		mouse_lost = 0;
slouken@0
   373
		return;
slouken@0
   374
	}
slouken@0
   375
slouken@0
   376
	/* Translate mouse messages */
slouken@0
   377
	xrel = 0;
slouken@0
   378
	yrel = 0;
slouken@0
   379
	for ( i=0; i<(int)numevents; ++i ) {
slouken@0
   380
		switch (ptrbuf[i].dwOfs) {
slouken@0
   381
			case DIMOFS_X:
slouken@0
   382
				xrel += (Sint16)ptrbuf[i].dwData;
slouken@0
   383
				break;
slouken@0
   384
			case DIMOFS_Y:
slouken@0
   385
				yrel += (Sint16)ptrbuf[i].dwData;
slouken@0
   386
				break;
slouken@61
   387
			case DIMOFS_Z:
slouken@61
   388
				if ( xrel || yrel ) {
slouken@61
   389
					posted = SDL_PrivateMouseMotion(
slouken@61
   390
							0, 1, xrel, yrel);
slouken@61
   391
					xrel = 0;
slouken@61
   392
					yrel = 0;
slouken@61
   393
				}
slouken@61
   394
				if((int)ptrbuf[i].dwData > 0)
slouken@332
   395
					button = 4;
slouken@332
   396
				else
slouken@332
   397
					button = 5;
slouken@61
   398
					posted = SDL_PrivateMouseButton(
slouken@332
   399
						SDL_PRESSED, button, 0, 0);
slouken@332
   400
				posted |= SDL_PrivateMouseButton(
slouken@332
   401
						SDL_RELEASED, button, 0, 0);
slouken@61
   402
				break;
slouken@0
   403
			case DIMOFS_BUTTON0:
slouken@0
   404
			case DIMOFS_BUTTON1:
slouken@0
   405
			case DIMOFS_BUTTON2:
slouken@0
   406
			case DIMOFS_BUTTON3:
slouken@0
   407
				if ( xrel || yrel ) {
slouken@0
   408
					posted = SDL_PrivateMouseMotion(
slouken@0
   409
							0, 1, xrel, yrel);
slouken@0
   410
					xrel = 0;
slouken@0
   411
					yrel = 0;
slouken@0
   412
				}
slouken@0
   413
				button = (Uint8)(ptrbuf[i].dwOfs-DIMOFS_BUTTON0)+1;
slouken@0
   414
				/* Button #2 on two button mice is button 3
slouken@0
   415
				   (the middle button is button 2)
slouken@0
   416
				 */
slouken@0
   417
				if ( button == 2 ) {
slouken@0
   418
					button = 3;
slouken@0
   419
				} else
slouken@0
   420
				if ( button == 3 ) {
slouken@0
   421
					button = 2;
slouken@0
   422
				}
slouken@0
   423
				if ( ptrbuf[i].dwData & 0x80 ) {
slouken@0
   424
					/* Grab mouse so we get mouse-up */
slouken@0
   425
					if ( ++mouse_pressed > 0 ) {
slouken@0
   426
						SetCapture(SDL_Window);
slouken@0
   427
					}
slouken@0
   428
					state = SDL_PRESSED;
slouken@0
   429
				} else {
slouken@0
   430
					/* Release mouse after all mouse-ups */
slouken@0
   431
					if ( --mouse_pressed <= 0 ) {
slouken@0
   432
						ReleaseCapture();
slouken@0
   433
						mouse_pressed = 0;
slouken@0
   434
					}
slouken@0
   435
					state = SDL_RELEASED;
slouken@0
   436
				}
slouken@0
   437
				posted = SDL_PrivateMouseButton(state, button,
slouken@0
   438
									0, 0);
slouken@0
   439
				break;
slouken@0
   440
		}
slouken@0
   441
	}
slouken@0
   442
	if ( xrel || yrel ) {
slouken@0
   443
		posted = SDL_PrivateMouseMotion( 0, 1, xrel, yrel);
slouken@0
   444
	}
slouken@0
   445
}
slouken@0
   446
slouken@0
   447
/* The main Win32 event handler */
slouken@0
   448
LONG
slouken@0
   449
 DX5_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
slouken@0
   450
{
slouken@0
   451
	switch (msg) {
slouken@0
   452
		case WM_ACTIVATEAPP: {
slouken@0
   453
			int i, active;
slouken@0
   454
slouken@0
   455
			active = (wParam && (GetForegroundWindow() == hwnd));
slouken@0
   456
			if ( active ) {
slouken@0
   457
				for ( i=0; SDL_DIdev[i]; ++i ) {
slouken@0
   458
					IDirectInputDevice2_Acquire(
slouken@0
   459
								SDL_DIdev[i]);
slouken@0
   460
				}
slouken@0
   461
			} else {
slouken@0
   462
				for ( i=0; SDL_DIdev[i]; ++i ) {
slouken@0
   463
					IDirectInputDevice2_Unacquire(
slouken@0
   464
								SDL_DIdev[i]);
slouken@0
   465
				}
slouken@0
   466
				mouse_lost = 1;
slouken@0
   467
			}
slouken@0
   468
		}
slouken@0
   469
		break;
slouken@0
   470
slouken@0
   471
		case WM_DISPLAYCHANGE: {
slouken@0
   472
			WORD BitsPerPixel;
slouken@0
   473
			WORD SizeX, SizeY;
slouken@0
   474
slouken@0
   475
			/* Ack!  The display changed size and/or depth! */
slouken@0
   476
			SizeX = LOWORD(lParam);
slouken@0
   477
			SizeY = HIWORD(lParam);
slouken@0
   478
			BitsPerPixel = wParam;
slouken@0
   479
			/* We cause this message when we go fullscreen */
slouken@0
   480
		}
slouken@0
   481
		break;
slouken@0
   482
slouken@0
   483
		/* The keyboard is handled via DirectInput */
slouken@0
   484
		case WM_SYSKEYUP:
slouken@0
   485
		case WM_SYSKEYDOWN:
slouken@0
   486
		case WM_KEYUP:
slouken@0
   487
		case WM_KEYDOWN: {
slouken@0
   488
			/* Ignore windows keyboard messages */;
slouken@0
   489
		}
slouken@0
   490
		return(0);
slouken@0
   491
slouken@0
   492
		/* Don't allow screen savers or monitor power downs.
slouken@0
   493
		   This is because they quietly clear DirectX surfaces.
slouken@0
   494
		   It would be better to allow the application to
slouken@0
   495
		   decide whether or not to blow these off, but the
slouken@0
   496
		   semantics of SDL_PrivateSysWMEvent() don't allow
slouken@0
   497
		   the application that choice.
slouken@0
   498
		 */
slouken@0
   499
		case WM_SYSCOMMAND: {
slouken@0
   500
			if ((wParam&0xFFF0)==SC_SCREENSAVE || 
slouken@0
   501
			    (wParam&0xFFF0)==SC_MONITORPOWER)
slouken@0
   502
				return(0);
slouken@0
   503
		}
slouken@0
   504
		goto custom_processing;
slouken@0
   505
		break;
slouken@0
   506
slouken@0
   507
		default: {
slouken@0
   508
		custom_processing:
slouken@0
   509
			/* Only post the event if we're watching for it */
slouken@0
   510
			if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
slouken@0
   511
			        SDL_SysWMmsg wmmsg;
slouken@0
   512
slouken@0
   513
				SDL_VERSION(&wmmsg.version);
slouken@0
   514
				wmmsg.hwnd = hwnd;
slouken@0
   515
				wmmsg.msg = msg;
slouken@0
   516
				wmmsg.wParam = wParam;
slouken@0
   517
				wmmsg.lParam = lParam;
slouken@0
   518
				posted = SDL_PrivateSysWMEvent(&wmmsg);
slouken@145
   519
slouken@145
   520
         /* DJM: If the user isn't watching for private messages in her
slouken@145
   521
            SDL event loop, then pass it along to any win32 specific
slouken@145
   522
            window proc.
slouken@145
   523
          */
slouken@145
   524
         } else if (userWindowProc) {
slouken@145
   525
            return userWindowProc(hwnd, msg, wParam, lParam);
slouken@145
   526
         }
slouken@0
   527
		}
slouken@0
   528
		break;
slouken@0
   529
	}
slouken@0
   530
	return(DefWindowProc(hwnd, msg, wParam, lParam));
slouken@0
   531
}
slouken@0
   532
slouken@0
   533
/* This function checks the windows message queue and DirectInput and returns
slouken@0
   534
   1 if there was input, 0 if there was no input, or -1 if the application has
slouken@0
   535
   posted a quit message.
slouken@0
   536
*/
slouken@0
   537
static int DX5_CheckInput(_THIS, int timeout)
slouken@0
   538
{
slouken@0
   539
	MSG msg;
slouken@0
   540
	int      i;
slouken@0
   541
	HRESULT  result;
slouken@0
   542
	DWORD    event;
slouken@0
   543
slouken@0
   544
	/* Check the normal windows queue (highest preference) */
slouken@0
   545
	posted = 0;
slouken@0
   546
	while ( ! posted &&
slouken@0
   547
	        PeekMessage(&msg, NULL, 0, (WM_APP-1), PM_NOREMOVE) ) {
slouken@0
   548
		if ( GetMessage(&msg, NULL, 0, (WM_APP-1)) > 0 ) {
slouken@0
   549
			DispatchMessage(&msg);
slouken@0
   550
		} else {
slouken@0
   551
			return(-1);
slouken@0
   552
		}
slouken@0
   553
	}
slouken@0
   554
	if ( posted ) {
slouken@0
   555
		return(1);
slouken@0
   556
	}
slouken@0
   557
slouken@0
   558
	/* Pump the DirectInput flow */
slouken@0
   559
	if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
slouken@0
   560
		for ( i=0; i<SDL_DIndev; ++i ) {
slouken@0
   561
			result = IDirectInputDevice2_Poll(SDL_DIdev[i]);
slouken@0
   562
			if ( (result == DIERR_INPUTLOST) ||
slouken@0
   563
					(result == DIERR_NOTACQUIRED) ) {
slouken@0
   564
				if ( strcmp(inputs[i].name, "mouse") == 0 ) {
slouken@0
   565
					mouse_lost = 1;
slouken@0
   566
				}
slouken@0
   567
				IDirectInputDevice2_Acquire(SDL_DIdev[i]);
slouken@0
   568
				IDirectInputDevice2_Poll(SDL_DIdev[i]);
slouken@0
   569
			}
slouken@0
   570
		}
slouken@0
   571
	}
slouken@0
   572
slouken@0
   573
	/* Wait for messages and input events */
slouken@0
   574
	event = MsgWaitForMultipleObjects(SDL_DIndev, SDL_DIevt, FALSE,
slouken@0
   575
							timeout, QS_ALLEVENTS);
slouken@0
   576
	if ((event >= WAIT_OBJECT_0) && (event < (WAIT_OBJECT_0+SDL_DIndev))) {
slouken@0
   577
		DWORD numevents;
slouken@0
   578
		DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE];
slouken@0
   579
slouken@0
   580
		event -= WAIT_OBJECT_0;
slouken@0
   581
		numevents = INPUT_QSIZE;
slouken@0
   582
		result = IDirectInputDevice2_GetDeviceData(
slouken@0
   583
				SDL_DIdev[event], sizeof(DIDEVICEOBJECTDATA),
slouken@0
   584
							evtbuf, &numevents, 0);
slouken@0
   585
		if ( (result == DIERR_INPUTLOST) ||
slouken@0
   586
					(result == DIERR_NOTACQUIRED) ) {
slouken@0
   587
			if ( strcmp(inputs[event].name, "mouse") == 0 ) {
slouken@0
   588
				mouse_lost = 1;
slouken@0
   589
			}
slouken@0
   590
			IDirectInputDevice2_Acquire(SDL_DIdev[event]);
slouken@0
   591
			result = IDirectInputDevice2_GetDeviceData(
slouken@0
   592
				SDL_DIdev[event], sizeof(DIDEVICEOBJECTDATA),
slouken@0
   593
							evtbuf, &numevents, 0);
slouken@0
   594
		}
slouken@0
   595
		/* Handle the events */
slouken@0
   596
		if ( result == DI_OK ) {
slouken@0
   597
			/* Note: This can post multiple events to event queue
slouken@0
   598
			 */
slouken@0
   599
			(*SDL_DIfun[event])((int)numevents, evtbuf);
slouken@0
   600
			return(1);
slouken@0
   601
		}
slouken@0
   602
	}
slouken@0
   603
	if ( event != WAIT_TIMEOUT ) {
slouken@0
   604
		/* Maybe there was a windows message? */
slouken@0
   605
		if ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) {
slouken@0
   606
			if ( GetMessage(&msg, NULL, 0, 0) > 0 ) {
slouken@0
   607
				DispatchMessage(&msg);
slouken@0
   608
			} else {
slouken@0
   609
				return(-1);
slouken@0
   610
			}
slouken@0
   611
			return(1);
slouken@0
   612
		}
slouken@0
   613
	}
slouken@0
   614
	return(0);
slouken@0
   615
}
slouken@0
   616
slouken@0
   617
void DX5_PumpEvents(_THIS)
slouken@0
   618
{
slouken@0
   619
	/* Wait for messages and DirectInput */
slouken@0
   620
	while ( DX5_CheckInput(this, 0) > 0 ) {
slouken@0
   621
		/* Loop and check again */;
slouken@0
   622
	}
slouken@0
   623
}
slouken@0
   624
slouken@0
   625
void DX5_InitOSKeymap(_THIS)
slouken@0
   626
{
slouken@275
   627
#ifndef DIK_PAUSE
slouken@275
   628
#define DIK_PAUSE	0xC5
slouken@275
   629
#endif
slouken@327
   630
#ifndef DIK_OEM_102
slouken@327
   631
#define DIK_OEM_102	0x56	/* < > | on UK/Germany keyboards */
slouken@327
   632
#endif
slouken@0
   633
	int i;
slouken@0
   634
slouken@0
   635
	/* Map the DIK scancodes to SDL keysyms */
slouken@0
   636
	for ( i=0; i<SDL_TABLESIZE(DIK_keymap); ++i )
slouken@0
   637
		DIK_keymap[i] = 0;
slouken@0
   638
slouken@0
   639
	/* Defined DIK_* constants */
slouken@0
   640
	DIK_keymap[DIK_ESCAPE] = SDLK_ESCAPE;
slouken@0
   641
	DIK_keymap[DIK_1] = SDLK_1;
slouken@0
   642
	DIK_keymap[DIK_2] = SDLK_2;
slouken@0
   643
	DIK_keymap[DIK_3] = SDLK_3;
slouken@0
   644
	DIK_keymap[DIK_4] = SDLK_4;
slouken@0
   645
	DIK_keymap[DIK_5] = SDLK_5;
slouken@0
   646
	DIK_keymap[DIK_6] = SDLK_6;
slouken@0
   647
	DIK_keymap[DIK_7] = SDLK_7;
slouken@0
   648
	DIK_keymap[DIK_8] = SDLK_8;
slouken@0
   649
	DIK_keymap[DIK_9] = SDLK_9;
slouken@0
   650
	DIK_keymap[DIK_0] = SDLK_0;
slouken@0
   651
	DIK_keymap[DIK_MINUS] = SDLK_MINUS;
slouken@0
   652
	DIK_keymap[DIK_EQUALS] = SDLK_EQUALS;
slouken@0
   653
	DIK_keymap[DIK_BACK] = SDLK_BACKSPACE;
slouken@0
   654
	DIK_keymap[DIK_TAB] = SDLK_TAB;
slouken@0
   655
	DIK_keymap[DIK_Q] = SDLK_q;
slouken@0
   656
	DIK_keymap[DIK_W] = SDLK_w;
slouken@0
   657
	DIK_keymap[DIK_E] = SDLK_e;
slouken@0
   658
	DIK_keymap[DIK_R] = SDLK_r;
slouken@0
   659
	DIK_keymap[DIK_T] = SDLK_t;
slouken@0
   660
	DIK_keymap[DIK_Y] = SDLK_y;
slouken@0
   661
	DIK_keymap[DIK_U] = SDLK_u;
slouken@0
   662
	DIK_keymap[DIK_I] = SDLK_i;
slouken@0
   663
	DIK_keymap[DIK_O] = SDLK_o;
slouken@0
   664
	DIK_keymap[DIK_P] = SDLK_p;
slouken@0
   665
	DIK_keymap[DIK_LBRACKET] = SDLK_LEFTBRACKET;
slouken@0
   666
	DIK_keymap[DIK_RBRACKET] = SDLK_RIGHTBRACKET;
slouken@0
   667
	DIK_keymap[DIK_RETURN] = SDLK_RETURN;
slouken@0
   668
	DIK_keymap[DIK_LCONTROL] = SDLK_LCTRL;
slouken@0
   669
	DIK_keymap[DIK_A] = SDLK_a;
slouken@0
   670
	DIK_keymap[DIK_S] = SDLK_s;
slouken@0
   671
	DIK_keymap[DIK_D] = SDLK_d;
slouken@0
   672
	DIK_keymap[DIK_F] = SDLK_f;
slouken@0
   673
	DIK_keymap[DIK_G] = SDLK_g;
slouken@0
   674
	DIK_keymap[DIK_H] = SDLK_h;
slouken@0
   675
	DIK_keymap[DIK_J] = SDLK_j;
slouken@0
   676
	DIK_keymap[DIK_K] = SDLK_k;
slouken@0
   677
	DIK_keymap[DIK_L] = SDLK_l;
slouken@0
   678
	DIK_keymap[DIK_SEMICOLON] = SDLK_SEMICOLON;
slouken@0
   679
	DIK_keymap[DIK_APOSTROPHE] = SDLK_QUOTE;
slouken@0
   680
	DIK_keymap[DIK_GRAVE] = SDLK_BACKQUOTE;
slouken@0
   681
	DIK_keymap[DIK_LSHIFT] = SDLK_LSHIFT;
slouken@0
   682
	DIK_keymap[DIK_BACKSLASH] = SDLK_BACKSLASH;
slouken@327
   683
	DIK_keymap[DIK_OEM_102] = SDLK_BACKSLASH;
slouken@0
   684
	DIK_keymap[DIK_Z] = SDLK_z;
slouken@0
   685
	DIK_keymap[DIK_X] = SDLK_x;
slouken@0
   686
	DIK_keymap[DIK_C] = SDLK_c;
slouken@0
   687
	DIK_keymap[DIK_V] = SDLK_v;
slouken@0
   688
	DIK_keymap[DIK_B] = SDLK_b;
slouken@0
   689
	DIK_keymap[DIK_N] = SDLK_n;
slouken@0
   690
	DIK_keymap[DIK_M] = SDLK_m;
slouken@0
   691
	DIK_keymap[DIK_COMMA] = SDLK_COMMA;
slouken@0
   692
	DIK_keymap[DIK_PERIOD] = SDLK_PERIOD;
slouken@0
   693
	DIK_keymap[DIK_SLASH] = SDLK_SLASH;
slouken@0
   694
	DIK_keymap[DIK_RSHIFT] = SDLK_RSHIFT;
slouken@0
   695
	DIK_keymap[DIK_MULTIPLY] = SDLK_KP_MULTIPLY;
slouken@0
   696
	DIK_keymap[DIK_LMENU] = SDLK_LALT;
slouken@0
   697
	DIK_keymap[DIK_SPACE] = SDLK_SPACE;
slouken@0
   698
	DIK_keymap[DIK_CAPITAL] = SDLK_CAPSLOCK;
slouken@0
   699
	DIK_keymap[DIK_F1] = SDLK_F1;
slouken@0
   700
	DIK_keymap[DIK_F2] = SDLK_F2;
slouken@0
   701
	DIK_keymap[DIK_F3] = SDLK_F3;
slouken@0
   702
	DIK_keymap[DIK_F4] = SDLK_F4;
slouken@0
   703
	DIK_keymap[DIK_F5] = SDLK_F5;
slouken@0
   704
	DIK_keymap[DIK_F6] = SDLK_F6;
slouken@0
   705
	DIK_keymap[DIK_F7] = SDLK_F7;
slouken@0
   706
	DIK_keymap[DIK_F8] = SDLK_F8;
slouken@0
   707
	DIK_keymap[DIK_F9] = SDLK_F9;
slouken@0
   708
	DIK_keymap[DIK_F10] = SDLK_F10;
slouken@0
   709
	DIK_keymap[DIK_NUMLOCK] = SDLK_NUMLOCK;
slouken@0
   710
	DIK_keymap[DIK_SCROLL] = SDLK_SCROLLOCK;
slouken@0
   711
	DIK_keymap[DIK_NUMPAD7] = SDLK_KP7;
slouken@0
   712
	DIK_keymap[DIK_NUMPAD8] = SDLK_KP8;
slouken@0
   713
	DIK_keymap[DIK_NUMPAD9] = SDLK_KP9;
slouken@0
   714
	DIK_keymap[DIK_SUBTRACT] = SDLK_KP_MINUS;
slouken@0
   715
	DIK_keymap[DIK_NUMPAD4] = SDLK_KP4;
slouken@0
   716
	DIK_keymap[DIK_NUMPAD5] = SDLK_KP5;
slouken@0
   717
	DIK_keymap[DIK_NUMPAD6] = SDLK_KP6;
slouken@0
   718
	DIK_keymap[DIK_ADD] = SDLK_KP_PLUS;
slouken@0
   719
	DIK_keymap[DIK_NUMPAD1] = SDLK_KP1;
slouken@0
   720
	DIK_keymap[DIK_NUMPAD2] = SDLK_KP2;
slouken@0
   721
	DIK_keymap[DIK_NUMPAD3] = SDLK_KP3;
slouken@0
   722
	DIK_keymap[DIK_NUMPAD0] = SDLK_KP0;
slouken@0
   723
	DIK_keymap[DIK_DECIMAL] = SDLK_KP_PERIOD;
slouken@0
   724
	DIK_keymap[DIK_F11] = SDLK_F11;
slouken@0
   725
	DIK_keymap[DIK_F12] = SDLK_F12;
slouken@0
   726
slouken@0
   727
	DIK_keymap[DIK_F13] = SDLK_F13;
slouken@0
   728
	DIK_keymap[DIK_F14] = SDLK_F14;
slouken@0
   729
	DIK_keymap[DIK_F15] = SDLK_F15;
slouken@0
   730
slouken@0
   731
	DIK_keymap[DIK_NUMPADEQUALS] = SDLK_KP_EQUALS;
slouken@0
   732
	DIK_keymap[DIK_NUMPADENTER] = SDLK_KP_ENTER;
slouken@0
   733
	DIK_keymap[DIK_RCONTROL] = SDLK_RCTRL;
slouken@0
   734
	DIK_keymap[DIK_DIVIDE] = SDLK_KP_DIVIDE;
slouken@0
   735
	DIK_keymap[DIK_SYSRQ] = SDLK_SYSREQ;
slouken@0
   736
	DIK_keymap[DIK_RMENU] = SDLK_RALT;
slouken@290
   737
	DIK_keymap[DIK_PAUSE] = SDLK_PAUSE;
slouken@0
   738
	DIK_keymap[DIK_HOME] = SDLK_HOME;
slouken@0
   739
	DIK_keymap[DIK_UP] = SDLK_UP;
slouken@0
   740
	DIK_keymap[DIK_PRIOR] = SDLK_PAGEUP;
slouken@0
   741
	DIK_keymap[DIK_LEFT] = SDLK_LEFT;
slouken@0
   742
	DIK_keymap[DIK_RIGHT] = SDLK_RIGHT;
slouken@0
   743
	DIK_keymap[DIK_END] = SDLK_END;
slouken@0
   744
	DIK_keymap[DIK_DOWN] = SDLK_DOWN;
slouken@0
   745
	DIK_keymap[DIK_NEXT] = SDLK_PAGEDOWN;
slouken@0
   746
	DIK_keymap[DIK_INSERT] = SDLK_INSERT;
slouken@0
   747
	DIK_keymap[DIK_DELETE] = SDLK_DELETE;
slouken@0
   748
	DIK_keymap[DIK_LWIN] = SDLK_LMETA;
slouken@0
   749
	DIK_keymap[DIK_RWIN] = SDLK_RMETA;
slouken@0
   750
	DIK_keymap[DIK_APPS] = SDLK_MENU;
slouken@0
   751
}
slouken@0
   752
slouken@0
   753
static SDL_keysym *TranslateKey(UINT scancode, SDL_keysym *keysym, int pressed)
slouken@0
   754
{
slouken@0
   755
	/* Set the keysym information */
slouken@0
   756
	keysym->scancode = (unsigned char)scancode;
slouken@0
   757
	keysym->sym = DIK_keymap[scancode];
slouken@0
   758
	keysym->mod = KMOD_NONE;
slouken@0
   759
	keysym->unicode = 0;
slouken@0
   760
	if ( pressed && SDL_TranslateUNICODE ) { /* Someday use ToUnicode() */
slouken@0
   761
		UINT vkey;
slouken@0
   762
		BYTE keystate[256];
slouken@0
   763
		BYTE chars[2];
slouken@0
   764
slouken@0
   765
		vkey = MapVirtualKey(scancode, 1);
slouken@0
   766
		GetKeyboardState(keystate);
slouken@0
   767
		if ( ToAscii(vkey,scancode,keystate,(WORD *)chars,0) == 1 ) {
slouken@0
   768
			keysym->unicode = chars[0];
slouken@0
   769
		}
slouken@0
   770
	}
slouken@0
   771
	return(keysym);
slouken@0
   772
}
slouken@0
   773
slouken@0
   774
int DX5_CreateWindow(_THIS)
slouken@0
   775
{
slouken@0
   776
	int i;
slouken@0
   777
slouken@0
   778
	/* Clear out DirectInput variables in case we fail */
slouken@0
   779
	for ( i=0; i<MAX_INPUTS; ++i ) {
slouken@0
   780
		SDL_DIdev[i] = NULL;
slouken@0
   781
		SDL_DIevt[i] = NULL;
slouken@0
   782
		SDL_DIfun[i] = NULL;
slouken@0
   783
	}
slouken@0
   784
slouken@0
   785
	/* Create the SDL window */
slouken@0
   786
	SDL_RegisterApp("SDL_app", CS_BYTEALIGNCLIENT, 0);
slouken@0
   787
	if ( SDL_windowid ) {
slouken@0
   788
		SDL_Window = (HWND)strtol(SDL_windowid, NULL, 0);
slouken@145
   789
slouken@145
   790
      /* DJM: we want all event's for the user specified
slouken@145
   791
         window to be handled by SDL.
slouken@145
   792
       */
slouken@145
   793
      if (SDL_Window) {
slouken@145
   794
         userWindowProc = (WNDPROC)GetWindowLong(SDL_Window, GWL_WNDPROC);
slouken@145
   795
         SetWindowLong(SDL_Window, GWL_WNDPROC, (LONG)WinMessage);
slouken@145
   796
      }
slouken@0
   797
	} else {
slouken@0
   798
		SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
slouken@0
   799
                        (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX),
slouken@0
   800
                                 0, 0, 0, 0, NULL, NULL, SDL_Instance, NULL);
slouken@0
   801
		if ( SDL_Window == NULL ) {
slouken@0
   802
			SDL_SetError("Couldn't create window");
slouken@0
   803
			return(-1);
slouken@0
   804
		}
slouken@0
   805
		ShowWindow(SDL_Window, SW_HIDE);
slouken@0
   806
	}
slouken@0
   807
slouken@0
   808
	/* Initialize DirectInput */
slouken@0
   809
	if ( DX5_DInputInit(this) < 0 ) {
slouken@0
   810
		return(-1);
slouken@0
   811
	}
slouken@0
   812
slouken@0
   813
	/* Ready to roll */
slouken@0
   814
	return(0);
slouken@0
   815
}
slouken@0
   816
slouken@0
   817
void DX5_DestroyWindow(_THIS)
slouken@0
   818
{
slouken@0
   819
	/* Close down DirectInput */
slouken@0
   820
	DX5_DInputQuit(this);
slouken@0
   821
slouken@0
   822
	/* Destroy our window */
slouken@0
   823
	DestroyWindow(SDL_Window);
slouken@0
   824
}