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SDL_ps3video.c

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621 lines (516 loc) · 17.8 KB
 
Apr 2, 2009
Apr 2, 2009
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/*
* SDL - Simple DirectMedia Layer
* CELL BE Support for PS3 Framebuffer
* Copyright (C) 2008, 2009 International Business Machines Corporation
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
* USA
*
* Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com>
* Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
* SPE code based on research by:
* Rene Becker
* Thimo Emmerich
*/
#include "SDL_config.h"
#include "SDL_video.h"
#include "../SDL_sysvideo.h"
#include "SDL_ps3events_c.h"
#include "SDL_ps3video.h"
#include "SDL_ps3yuv_c.h"
#include "spulibs/spu_common.h"
#include <fcntl.h>
#include <stdlib.h>
#include <sys/ioctl.h>
#include <linux/kd.h>
#include <sys/mman.h>
#include <linux/fb.h>
#include <asm/ps3fb.h>
#include <libspe2.h>
#include <malloc.h>
/* SDL_VideoDevice functions */
static int PS3_Available();
static SDL_VideoDevice *PS3_CreateDevice(int devindex);
static int PS3_VideoInit(_THIS, SDL_PixelFormat * vformat);
static void PS3_VideoQuit(_THIS);
static void PS3_DeleteDevice(SDL_VideoDevice * device);
static SDL_Surface *PS3_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags);
static SDL_Rect **PS3_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags);
/* Hardware surface functions */
static int PS3_AllocHWSurface(_THIS, SDL_Surface * surface);
static void PS3_FreeHWSurface(_THIS, SDL_Surface * surface);
static int PS3_LockHWSurface(_THIS, SDL_Surface * surface);
static void PS3_UnlockHWSurface(_THIS, SDL_Surface * surface);
static int PS3_FlipDoubleBuffer(_THIS, SDL_Surface * surface);
static void PS3_DoubleBufferUpdate(_THIS, int numrects, SDL_Rect * rects);
/* SPU specific functions */
int SPE_Start(_THIS, spu_data_t * spe_data);
int SPE_Stop(_THIS, spu_data_t * spe_data);
int SPE_Boot(_THIS, spu_data_t * spe_data);
int SPE_Shutdown(_THIS, spu_data_t * spe_data);
int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
void SPE_RunContext(void *thread_argp);
/* Helpers */
void enable_cursor(int enable);
/* Stores the SPE executable name of fb_writer_spu */
extern spe_program_handle_t fb_writer_spu;
/* SDL PS3 bootstrap function for checking availability */
static int PS3_Available()
{
return 1;
}
/* SDL PS3 bootstrap function for creating the device */
static SDL_VideoDevice *PS3_CreateDevice(int devindex)
{
SDL_VideoDevice *this;
/* Initialise SDL_VideoDevice */
this = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
if (this) {
memset(this, 0, sizeof *this);
this->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc(sizeof(struct SDL_PrivateVideoData));
}
/* Error handling */
if ((this == NULL) || (this->hidden == NULL)) {
SDL_OutOfMemory();
if (this)
SDL_free(this);
return 0;
}
memset(this->hidden, 0, sizeof(struct SDL_PrivateVideoData));
/* Set the function pointers */
this->VideoInit = PS3_VideoInit;
this->ListModes = PS3_ListModes;
this->SetVideoMode = PS3_SetVideoMode;
this->SetColors = 0;
this->CreateYUVOverlay = PS3_CreateYUVOverlay;
this->UpdateRects = 0;
this->VideoQuit = PS3_VideoQuit;
this->AllocHWSurface = PS3_AllocHWSurface;
this->CheckHWBlit = 0;
this->FillHWRect = 0;
this->SetHWColorKey = 0;
this->SetHWAlpha = 0;
this->LockHWSurface = PS3_LockHWSurface;
this->UnlockHWSurface = PS3_UnlockHWSurface;
this->FlipHWSurface = PS3_FlipDoubleBuffer;
this->FreeHWSurface = PS3_FreeHWSurface;
this->SetCaption = 0;
this->SetIcon = 0;
this->IconifyWindow = 0;
this->GrabInput = 0;
this->GetWMInfo = 0;
this->InitOSKeymap = PS3_InitOSKeymap;
this->PumpEvents = PS3_PumpEvents;
this->free = PS3_DeleteDevice;
return this;
}
/* Bootstraping (see SDL_sysvideo.h) */
VideoBootStrap PS3_bootstrap = {
"ps3", "PS3 Cell SPU Driver",
PS3_Available, PS3_CreateDevice
};
/* Delete the device */
static void PS3_DeleteDevice(SDL_VideoDevice * device)
{
free(device->hidden);
free(device);
}
/* Initialise the PS3 video device */
static int PS3_VideoInit(_THIS, SDL_PixelFormat * vformat)
{
/* Hide the cursor */
enable_cursor(0);
/* Create SPU fb_parms and thread structure */
fb_parms = (struct fb_writer_parms_t *)
memalign(16, sizeof(struct fb_writer_parms_t));
fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
if (fb_parms == NULL || fb_thread_data == NULL) {
SDL_OutOfMemory();
return -1;
}
fb_thread_data->program = fb_writer_spu;
fb_thread_data->program_name = "fb_writer_spu";
fb_thread_data->argp = (void *)fb_parms;
fb_thread_data->keepalive = 1;
fb_thread_data->booted = 0;
SPE_Start(this, fb_thread_data);
/* Open the device */
fb_dev_fd = open(PS3_DEV_FB, O_RDWR);
if (fb_dev_fd < 0) {
SDL_SetError("[PS3] Unable to open device %s", PS3_DEV_FB);
return -1;
}
/* Get vscreeninfo */
if (ioctl(fb_dev_fd, FBIOGET_VSCREENINFO, &fb_vinfo)) {
SDL_SetError("[PS3] Can't get VSCREENINFO");
if (fb_dev_fd >= 0)
close(fb_dev_fd);
fb_dev_fd = -1;
return -1;
}
/* Fill in our hardware acceleration capabilities */
this->info.current_w = fb_vinfo.xres;
this->info.current_h = fb_vinfo.yres;
this->info.wm_available = 0;
this->info.hw_available = 1;
/* Backup the original vinfo to restore later */
fb_orig_vinfo = fb_vinfo;
/* 16 and 15 bpp is reported as 16 bpp */
fb_bits_per_pixel = fb_vinfo.bits_per_pixel;
if (fb_bits_per_pixel == 16)
fb_bits_per_pixel =
fb_vinfo.red.length + fb_vinfo.green.length +
fb_vinfo.blue.length;
/* Set SDL_PixelFormat */
vformat->BitsPerPixel = fb_vinfo.bits_per_pixel;
fb_vinfo.xres_virtual = fb_vinfo.xres;
fb_vinfo.yres_virtual = fb_vinfo.yres;
/* Put vscreeninfo */
if (ioctl(fb_dev_fd, FBIOPUT_VSCREENINFO, &fb_vinfo)) {
SDL_SetError("[PS3] Can't put VSCREENINFO");
if (fb_dev_fd >= 0)
close(fb_dev_fd);
fb_dev_fd = -1;
return -1;
}
s_fb_pixel_size = fb_vinfo.bits_per_pixel / 8;
s_writeable_width = fb_vinfo.xres;
s_writeable_height = fb_vinfo.yres;
/* Get ps3 screeninfo */
if (ioctl(fb_dev_fd, PS3FB_IOCTL_SCREENINFO, (unsigned long)&res) < 0) {
SDL_SetError("[PS3] PS3FB_IOCTL_SCREENINFO failed");
}
deprintf(1, "[PS3] xres:%d yres:%d xoff:%d yoff:%d\n", res.xres, res.yres, res.xoff, res.yoff);
/* Only use double buffering if enough fb memory is available */
if (res.num_frames < 2) {
double_buffering = 0;
} else {
double_buffering = 1;
}
real_width = res.xres;
real_height = res.yres;
/*
* Take control of frame buffer from kernel, for details see
* http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html
* kernel will no longer flip the screen itself
*/
ioctl(fb_dev_fd, PS3FB_IOCTL_ON, 0);
/* Unblank screen */
ioctl(fb_dev_fd, FBIOBLANK, 0);
return 0;
}
/* List available PS3 resolutions */
static SDL_Rect **PS3_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
/* A list of video resolutions that we query for (sorted largest to
* smallest)
*/
static SDL_Rect PS3_resolutions[] = {
{0, 0, 1920, 1080}, // 1080p 16:9 HD
{0, 0, 1600, 1200}, // WUXGA
{0, 0, 1280, 1024}, // SXGA
{0, 0, 1280, 720}, // 720p 16:9 HD
{0, 0, 1024, 768}, // WXGA
{0, 0, 1024, 576}, // 576p 16:9
{0, 0, 853, 480}, // 480p 16:9
{0, 0, 720, 576}, // 576p 4:3 (PAL)
{0, 0, 720, 480}, // 480p 16:9 (NTSC)
};
static SDL_Rect *PS3_modes[] = {
&PS3_resolutions[0],
&PS3_resolutions[1],
&PS3_resolutions[2],
&PS3_resolutions[3],
&PS3_resolutions[4],
&PS3_resolutions[5],
&PS3_resolutions[6],
&PS3_resolutions[7],
&PS3_resolutions[8],
NULL
};
SDL_Rect **modes = PS3_modes;
return modes;
}
/* Get a list of the available display modes */
static SDL_Surface *PS3_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags)
{
s_bounded_input_width = width < s_writeable_width ? width : s_writeable_width;
s_bounded_input_height = height < s_writeable_height ? height : s_writeable_height;
s_bounded_input_width_offset = (s_writeable_width - s_bounded_input_width) >> 1;
s_bounded_input_height_offset = (s_writeable_height - s_bounded_input_height) >> 1;
s_input_line_length = width * s_fb_pixel_size;
current->flags |= flags;
if (ioctl(fb_dev_fd, FBIOGET_FSCREENINFO, &fb_finfo)) {
SDL_SetError("[PS3] Can't get fixed screeninfo");
return NULL;
}
if (fb_finfo.type != FB_TYPE_PACKED_PIXELS) {
SDL_SetError("[PS3] type %s not supported",
fb_finfo.type);
return NULL;
}
/* Note: on PS3, fb_finfo.smem_len is enough for double buffering */
if ((frame_buffer =
(uint8_t *) mmap(0, fb_finfo.smem_len,
PROT_READ | PROT_WRITE, MAP_SHARED,
fb_dev_fd, 0)) == (uint8_t *) - 1) {
SDL_SetError("[PS3] Can't mmap for %s", PS3_DEV_FB);
return NULL;
} else {
current->flags |= SDL_DOUBLEBUF;
}
if (!SDL_ReallocFormat(current, fb_bits_per_pixel, 0, 0, 0, 0)) {
return (NULL);
}
/* Blank screen */
memset(frame_buffer, 0x00, fb_finfo.smem_len);
/* Centering */
s_center[0] =
frame_buffer + s_bounded_input_width_offset * s_fb_pixel_size +
s_bounded_input_height_offset * fb_finfo.line_length;
s_center[1] = s_center[0] + real_height * fb_finfo.line_length;
s_center_index = 0;
current->flags |= SDL_FULLSCREEN;
current->w = width;
current->h = height;
current->pitch = SDL_CalculatePitch(current);
/* Alloc aligned mem for current->pixels */
s_pixels = memalign(16, current->h * current->pitch);
current->pixels = (void *)s_pixels;
if (!current->pixels) {
SDL_OutOfMemory();
return NULL;
}
/* Set the update rectangle function */
this->UpdateRects = PS3_DoubleBufferUpdate;
return current;
}
/* Copy screen to framebuffer and flip */
void PS3_DoubleBufferUpdate(_THIS, int numrects, SDL_Rect * rects)
{
if (converter_thread_data && converter_thread_data->booted)
SPE_WaitForMsg(this, converter_thread_data, SPU_FIN);
/* Adjust centering */
s_bounded_input_width_offset = (s_writeable_width - s_bounded_input_width) >> 1;
s_bounded_input_height_offset = (s_writeable_height - s_bounded_input_height) >> 1;
s_center[0] = frame_buffer + s_bounded_input_width_offset * s_fb_pixel_size +
s_bounded_input_height_offset * fb_finfo.line_length;
s_center[1] = s_center[0] + real_height * fb_finfo.line_length;
/* Set SPU parms for copying the surface to framebuffer */
fb_parms->data = (unsigned char *)s_pixels;
fb_parms->center = s_center[s_center_index];
fb_parms->out_line_stride = fb_finfo.line_length;
fb_parms->in_line_stride = s_input_line_length;
fb_parms->bounded_input_height = s_bounded_input_height;
fb_parms->bounded_input_width = s_bounded_input_width;
fb_parms->fb_pixel_size = s_fb_pixel_size;
deprintf(3, "[PS3->SPU] fb_thread_data->argp = 0x%x\n", fb_thread_data->argp);
/* Copying.. */
SPE_SendMsg(this, fb_thread_data, SPU_START);
SPE_SendMsg(this, fb_thread_data, (unsigned int)fb_thread_data->argp);
SPE_WaitForMsg(this, fb_thread_data, SPU_FIN);
/* Flip the pages */
if (double_buffering)
s_center_index = s_center_index ^ 0x01;
PS3_FlipDoubleBuffer(this, this->screen);
}
/* Enable/Disable cursor */
void enable_cursor(int enable)
{
int fd = open("/dev/console", O_RDWR | O_NONBLOCK);
if (fd >= 0) {
ioctl(fd, KDSETMODE, enable ? KD_TEXT : KD_GRAPHICS);
close(fd);
}
}
static int PS3_AllocHWSurface(_THIS, SDL_Surface * surface)
{
return -1;
}
static void PS3_FreeHWSurface(_THIS, SDL_Surface * surface)
{
return;
}
static int PS3_LockHWSurface(_THIS, SDL_Surface * surface)
{
return 0;
}
static void PS3_UnlockHWSurface(_THIS, SDL_Surface * surface)
{
return;
}
/* Blit/Flip buffer to the screen. Must be called after each frame! */
int PS3_FlipDoubleBuffer(_THIS, SDL_Surface * surface)
{
unsigned long crt = 0;
/* Wait for vsync */
deprintf(1, "[PS3] Wait for vsync\n");
ioctl(fb_dev_fd, FBIO_WAITFORVSYNC, &crt);
/* Page flip */
deprintf(1, "[PS3] Page flip to buffer #%u 0x%x\n", s_center_index, s_center[s_center_index]);
ioctl(fb_dev_fd, PS3FB_IOCTL_FSEL, (unsigned long)&s_center_index);
return 1;
}
/* Start the SPE thread */
int SPE_Start(_THIS, spu_data_t * spe_data)
{
deprintf(2, "[PS3->SPU] Start SPE: %s\n", spe_data->program_name);
if (!(spe_data->booted))
SPE_Boot(this, spe_data);
/* To allow re-running of context, spe_ctx_entry has to be set before each call */
spe_data->entry = SPE_DEFAULT_ENTRY;
spe_data->error_code = 0;
/* Create SPE thread and run */
deprintf(2, "[PS3->SPU] Create Thread: %s\n", spe_data->program_name);
if (pthread_create
(&spe_data->thread, NULL, (void *)&SPE_RunContext, (void *)spe_data)) {
deprintf(2, "[PS3->SPU] Could not create pthread for spe: %s\n", spe_data->program_name);
SDL_SetError("[PS3->SPU] Could not create pthread for spe");
return -1;
}
if (spe_data->keepalive)
SPE_WaitForMsg(this, spe_data, SPU_READY);
}
/* Stop the SPE thread */
int SPE_Stop(_THIS, spu_data_t * spe_data)
{
deprintf(2, "[PS3->SPU] Stop SPE: %s\n", spe_data->program_name);
/* Wait for SPE thread to complete */
deprintf(2, "[PS3->SPU] Wait for SPE thread to complete: %s\n", spe_data->program_name);
if (pthread_join(spe_data->thread, NULL)) {
deprintf(2, "[PS3->SPU] Failed joining the thread: %s\n", spe_data->program_name);
SDL_SetError("[PS3->SPU] Failed joining the thread");
return -1;
}
return 0;
}
/* Create SPE context and load program */
int SPE_Boot(_THIS, spu_data_t * spe_data)
{
/* Create SPE context */
deprintf(2, "[PS3->SPU] Create SPE Context: %s\n", spe_data->program_name);
spe_data->ctx = spe_context_create(0, NULL);
if (spe_data->ctx == NULL) {
deprintf(2, "[PS3->SPU] Failed creating SPE context: %s\n", spe_data->program_name);
SDL_SetError("[PS3->SPU] Failed creating SPE context");
return -1;
}
/* Load SPE object into SPE local store */
deprintf(2, "[PS3->SPU] Load Program into SPE: %s\n", spe_data->program_name);
if (spe_program_load(spe_data->ctx, &spe_data->program)) {
deprintf(2, "[PS3->SPU] Failed loading program into SPE context: %s\n", spe_data->program_name);
SDL_SetError
("[PS3->SPU] Failed loading program into SPE context");
return -1;
}
spe_data->booted = 1;
deprintf(2, "[PS3->SPU] SPE boot successful\n");
return 0;
}
/* (Stop and) shutdown the SPE */
int SPE_Shutdown(_THIS, spu_data_t * spe_data)
{
if (spe_data->keepalive && spe_data->booted) {
SPE_SendMsg(this, spe_data, SPU_EXIT);
SPE_Stop(this, spe_data);
}
/* Destroy SPE context */
deprintf(2, "[PS3->SPU] Destroy SPE context: %s\n", spe_data->program_name);
if (spe_context_destroy(spe_data->ctx)) {
deprintf(2, "[PS3->SPU] Failed destroying context: %s\n", spe_data->program_name);
SDL_SetError("[PS3->SPU] Failed destroying context");
return -1;
}
deprintf(2, "[PS3->SPU] SPE shutdown successful: %s\n", spe_data->program_name);
return 0;
}
/* Send message to the SPE via mailboxe */
int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg)
{
deprintf(2, "[PS3->SPU] Sending message %u to %s\n", msg, spe_data->program_name);
/* Send one message, block until message was sent */
unsigned int spe_in_mbox_msgs[1];
spe_in_mbox_msgs[0] = msg;
int in_mbox_write = spe_in_mbox_write(spe_data->ctx, spe_in_mbox_msgs, 1, SPE_MBOX_ALL_BLOCKING);
if (1 > in_mbox_write) {
deprintf(2, "[PS3->SPU] No message could be written to %s\n", spe_data->program_name);
SDL_SetError("[PS3->SPU] No message could be written");
return -1;
}
return 0;
}
/* Read 1 message from SPE, block until at least 1 message was received */
int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg)
{
deprintf(2, "[PS3->SPU] Waiting for message from %s\n", spe_data->program_name);
unsigned int out_messages[1];
while (!spe_out_mbox_status(spe_data->ctx));
int mbox_read = spe_out_mbox_read(spe_data->ctx, out_messages, 1);
deprintf(2, "[PS3->SPU] Got message from %s, message was %u\n", spe_data->program_name, out_messages[0]);
if (out_messages[0] == msg)
return 0;
else
return -1;
}
/* Re-runnable invocation of the spe_context_run call */
void SPE_RunContext(void *thread_argp)
{
/* argp is the pointer to argument to be passed to the SPE program */
spu_data_t *args = (spu_data_t *) thread_argp;
deprintf(3, "[PS3->SPU] void* argp=0x%x\n", (unsigned int)args->argp);
/* Run it.. */
deprintf(2, "[PS3->SPU] Run SPE program: %s\n", args->program_name);
if (spe_context_run
(args->ctx, &args->entry, 0, (void *)args->argp, NULL,
NULL) < 0) {
deprintf(2, "[PS3->SPU] Failed running SPE context: %s\n", args->program_name);
SDL_SetError("[PS3->SPU] Failed running SPE context: %s", args->program_name);
exit(1);
}
pthread_exit(NULL);
}
/* Quits the video driver */
static void PS3_VideoQuit(_THIS)
{
if (fb_dev_fd > 0) {
/* Restore the original video mode */
if (ioctl(fb_dev_fd, FBIOPUT_VSCREENINFO, &fb_orig_vinfo))
SDL_SetError("[PS3] Can't restore original fb_var_screeninfo");
/* Give control of frame buffer to kernel */
ioctl(fb_dev_fd, PS3FB_IOCTL_OFF, 0);
close(fb_dev_fd);
fb_dev_fd = -1;
}
if (frame_buffer) {
munmap(frame_buffer, fb_finfo.smem_len);
frame_buffer = 0;
}
if (fb_parms)
free((void *)fb_parms);
if (fb_thread_data) {
SPE_Shutdown(this, fb_thread_data);
free((void *)fb_thread_data);
}
if (this->screen) {
if (double_buffering && this->screen->pixels) {
free(this->screen->pixels);
}
this->screen->pixels = NULL;
}
enable_cursor(1);
deprintf(1, "[PS3] VideoQuit\n");
}