/
CREDITS
59 lines (31 loc) · 1.65 KB
1
2
3
4
5
6
7
Simple DirectMedia Layer CREDITS
Thanks to everyone who made this possible, including:
* Cliff Matthews, for giving me a reason to start this project. :)
-- Executor rocks! *grin*
8
* Scott Call, for making a home for SDL on the 'Net... Thanks! :)
9
10
* Everybody at Loki Software, Inc. for their great contributions!
11
12
* Mattias Engdegerd, for help with the Solaris port and lots of other help
13
14
* Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port
15
16
17
* Stan Shebs, for the initial MacOS X port
18
19
20
21
* Max Horn and Darrell Walisser for unflagging work on the MacOS X port
* Patrick Trainor and Jim Boucher, for the QNX Neutrino port
22
23
* Hannu Viitala for the EPOC port
24
25
* Gabriele Greco, for the Amiga port
26
27
* Carsten Griwodz for the AIX port
28
* Peter Valchev for nagging me about the OpenBSD port until I got it right. :)
29
30
31
32
33
34
35
* Kent B Mein, for a place to do the IRIX port
* Ash, for a place to do the OSF/1 Alpha port
* David Sowsy, for help with the BeOS port
36
* Eugenia Loli, for endless work on porting SDL games to BeOS
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
* Jon Taylor for the GGI front-end
* Paulus Esterhazy, for the Visual C++ testing and libraries
* Brenda Tantzen, for Metrowerks CodeWarrior on MacOS
* Chris Nentwich, for the Hermes assembly blitters
* Michael Vance and Jim Kutter for the X11 OpenGL support
* Peter Wiklund, for the 1998 winning SDL logo,
and Arto Hamara, Steven Wong, and Kent Mein for other logo entries.
* Stephane Peter, for the AAlib front-end and multi-threaded timer idea.
And a big hand to everyone else who gave me appreciation, advice,
and suggestions, especially the good folks on the SDL mailing list.
THANKS! :)
-- Sam Lantinga <slouken@libsdl.org>