src/video/uikit/SDL_uikitview.h
author Alex Szpakowski <slime73@gmail.com>
Fri, 24 Oct 2014 04:06:45 -0300
branchiOS-improvements
changeset 9519 37ade10d4570
parent 9510 e19faa3b5d88
child 9527 bbd9326ecacf
permissions -rw-r--r--
Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined.

The "dangerous" codepath relies on the fact that UITouch objects are persistent for the entire touch sequence, which is always guaranteed by Apple.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#import <UIKit/UIKit.h>
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#import "SDL_uikitviewcontroller.h"
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#include "SDL_touch.h"
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#if SDL_IPHONE_KEYBOARD
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@interface SDL_uikitview : UIView <UITextFieldDelegate>
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#else
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@interface SDL_uikitview : UIView
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#endif
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@property (nonatomic, weak) SDL_uikitviewcontroller *viewcontroller;
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- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
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#if SDL_IPHONE_KEYBOARD
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- (void)showKeyboard;
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- (void)hideKeyboard;
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- (void)initializeKeyboard;
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@property (nonatomic, assign, getter=isKeyboardVisible) BOOL keyboardVisible;
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@property (nonatomic, assign) SDL_Rect textInputRect;
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@property (nonatomic, assign) int keyboardHeight;
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SDL_bool UIKit_HasScreenKeyboardSupport(_THIS);
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void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
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void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
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SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);
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void UIKit_SetTextInputRect(_THIS, SDL_Rect *rect);
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#endif
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@end
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