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SDL_QuartzYUV.m

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328 lines (259 loc) · 9.62 KB
 
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
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#include "SDL_config.h"
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#include "SDL_QuartzVideo.h"
#include "SDL_QuartzWindow.h"
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#include "../SDL_yuvfuncs.h"
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#define yuv_idh (this->hidden->yuv_idh)
#define yuv_matrix (this->hidden->yuv_matrix)
#define yuv_codec (this->hidden->yuv_codec)
#define yuv_seq (this->hidden->yuv_seq)
#define yuv_pixmap (this->hidden->yuv_pixmap)
#define yuv_data (this->hidden->yuv_data)
#define yuv_width (this->hidden->yuv_width)
#define yuv_height (this->hidden->yuv_height)
#define yuv_port (this->hidden->yuv_port)
static int QZ_LockYUV (_THIS, SDL_Overlay *overlay) {
return 0;
}
static void QZ_UnlockYUV (_THIS, SDL_Overlay *overlay) {
;
}
static int QZ_DisplayYUV (_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) {
OSErr err;
CodecFlags flags;
if (dstrect->x != 0 || dstrect->y != 0) {
SDL_SetError ("Need a dstrect at (0,0)");
return -1;
}
if (dstrect->w != yuv_width || dstrect->h != yuv_height) {
Fixed scale_x, scale_y;
scale_x = FixDiv ( Long2Fix (dstrect->w), Long2Fix (overlay->w) );
scale_y = FixDiv ( Long2Fix (dstrect->h), Long2Fix (overlay->h) );
SetIdentityMatrix (yuv_matrix);
ScaleMatrix (yuv_matrix, scale_x, scale_y, Long2Fix (0), Long2Fix (0));
SetDSequenceMatrix (yuv_seq, yuv_matrix);
yuv_width = dstrect->w;
yuv_height = dstrect->h;
}
if( ( err = DecompressSequenceFrameS(
yuv_seq,
(void*)yuv_pixmap,
sizeof (PlanarPixmapInfoYUV420),
codecFlagUseImageBuffer, &flags, nil ) != noErr ) )
{
SDL_SetError ("DecompressSequenceFrameS failed");
}
return err == noErr;
}
static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) {
CDSequenceEnd (yuv_seq);
ExitMovies();
free (overlay->hwfuncs);
free (overlay->pitches);
free (overlay->pixels);
if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
[ qz_window close ];
qz_window = nil;
}
free (yuv_matrix);
DisposeHandle ((Handle)yuv_idh);
}
/* check for 16 byte alignment, bail otherwise */
#define CHECK_ALIGN(x) do { if ((Uint32)x & 15) { SDL_SetError("Alignment error"); return NULL; } } while(0)
/* align a byte offset, return how much to add to make it a multiple of 16 */
#define ALIGN(x) ((16 - (x & 15)) & 15)
SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
Uint32 format, SDL_Surface *display) {
Uint32 codec;
OSStatus err;
CGrafPtr port;
SDL_Overlay *overlay;
if (format == SDL_YV12_OVERLAY ||
format == SDL_IYUV_OVERLAY) {
codec = kYUV420CodecType;
}
else {
SDL_SetError ("Hardware: unsupported video format");
return NULL;
}
yuv_idh = (ImageDescriptionHandle) NewHandleClear (sizeof(ImageDescription));
if (yuv_idh == NULL) {
SDL_OutOfMemory();
return NULL;
}
yuv_matrix = (MatrixRecordPtr) malloc (sizeof(MatrixRecord));
if (yuv_matrix == NULL) {
SDL_OutOfMemory();
return NULL;
}
if ( EnterMovies() != noErr ) {
SDL_SetError ("Could not init QuickTime for YUV playback");
return NULL;
}
err = FindCodec (codec, bestSpeedCodec, nil, &yuv_codec);
if (err != noErr) {
SDL_SetError ("Could not find QuickTime codec for format");
return NULL;
}
if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
/*
Acceleration requires a window to be present.
A CGrafPtr that points to the screen isn't good enough
*/
NSRect content = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
qz_window = [ [ SDL_QuartzWindow alloc ]
initWithContentRect:content
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreBuffered defer:NO ];
if (qz_window == nil) {
SDL_SetError ("Could not create the Cocoa window");
return NULL;
}
[ qz_window setContentView:[ [ NSQuickDrawView alloc ] init ] ];
[ qz_window setReleasedWhenClosed:YES ];
[ qz_window center ];
[ qz_window setAcceptsMouseMovedEvents:YES ];
[ qz_window setLevel:CGShieldingWindowLevel() ];
[ qz_window makeKeyAndOrderFront:nil ];
port = [ [ qz_window contentView ] qdPort ];
SetPort (port);
/*
BUG: would like to remove white flash when window kicks in
{
Rect r;
SetRect (&r, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
PaintRect (&r);
QDFlushPortBuffer (port, nil);
}
*/
}
else {
port = [ window_view qdPort ];
SetPort (port);
}
SetIdentityMatrix (yuv_matrix);
HLock ((Handle)yuv_idh);
(**yuv_idh).idSize = sizeof(ImageDescription);
(**yuv_idh).cType = codec;
(**yuv_idh).version = 1;
(**yuv_idh).revisionLevel = 0;
(**yuv_idh).width = width;
(**yuv_idh).height = height;
(**yuv_idh).hRes = Long2Fix(72);
(**yuv_idh).vRes = Long2Fix(72);
(**yuv_idh).spatialQuality = codecLosslessQuality;
(**yuv_idh).frameCount = 1;
(**yuv_idh).clutID = -1;
(**yuv_idh).dataSize = 0;
(**yuv_idh).depth = 24;
HUnlock ((Handle)yuv_idh);
err = DecompressSequenceBeginS (
&yuv_seq,
yuv_idh,
NULL,
0,
port,
NULL,
NULL,
yuv_matrix,
0,
NULL,
codecFlagUseImageBuffer,
codecLosslessQuality,
yuv_codec);
if (err != noErr) {
SDL_SetError ("Error trying to start YUV codec.");
return NULL;
}
overlay = (SDL_Overlay*) malloc (sizeof(*overlay));
if (overlay == NULL) {
SDL_OutOfMemory();
return NULL;
}
overlay->format = format;
overlay->w = width;
overlay->h = height;
overlay->planes = 3;
overlay->hw_overlay = 1;
{
int offset;
Uint8 **pixels;
Uint16 *pitches;
int plane2, plane3;
if (format == SDL_IYUV_OVERLAY) {
plane2 = 1; /* Native codec format */
plane3 = 2;
}
else if (format == SDL_YV12_OVERLAY) {
/* switch the U and V planes */
plane2 = 2; /* U plane maps to plane 3 */
plane3 = 1; /* V plane maps to plane 2 */
}
else {
SDL_SetError("Unsupported YUV format");
return NULL;
}
pixels = (Uint8**) malloc (sizeof(*pixels) * 3);
pitches = (Uint16*) malloc (sizeof(*pitches) * 3);
if (pixels == NULL || pitches == NULL) {
SDL_OutOfMemory();
return NULL;
}
yuv_pixmap = (PlanarPixmapInfoYUV420*)
malloc (sizeof(PlanarPixmapInfoYUV420) +
(width * height * 2));
if (yuv_pixmap == NULL) {
SDL_OutOfMemory ();
return NULL;
}
/* CHECK_ALIGN(yuv_pixmap); */
offset = sizeof(PlanarPixmapInfoYUV420);
/* offset += ALIGN(offset); */
/* CHECK_ALIGN(offset); */
pixels[0] = (Uint8*)yuv_pixmap + offset;
/* CHECK_ALIGN(pixels[0]); */
pitches[0] = width;
yuv_pixmap->componentInfoY.offset = offset;
yuv_pixmap->componentInfoY.rowBytes = width;
offset += width * height;
pixels[plane2] = (Uint8*)yuv_pixmap + offset;
pitches[plane2] = width / 2;
yuv_pixmap->componentInfoCb.offset = offset;
yuv_pixmap->componentInfoCb.rowBytes = width / 2;
offset += (width * height / 4);
pixels[plane3] = (Uint8*)yuv_pixmap + offset;
pitches[plane3] = width / 2;
yuv_pixmap->componentInfoCr.offset = offset;
yuv_pixmap->componentInfoCr.rowBytes = width / 2;
overlay->pixels = pixels;
overlay->pitches = pitches;
}
overlay->hwfuncs = malloc (sizeof(*overlay->hwfuncs));
if (overlay->hwfuncs == NULL) {
SDL_OutOfMemory();
return NULL;
}
overlay->hwfuncs->Lock = QZ_LockYUV;
overlay->hwfuncs->Unlock = QZ_UnlockYUV;
overlay->hwfuncs->Display = QZ_DisplayYUV;
overlay->hwfuncs->FreeHW = QZ_FreeHWYUV;
yuv_width = overlay->w;
yuv_height = overlay->h;
return overlay;
}