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SDL_sysjoystick.c

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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
slouken@libsdl.org
*/
/* OS/2 Joystick driver, contributed by Daniel Caetano */
#include <stdlib.h>
#include <stdio.h>
#include <mem.h>
#define INCL_DOSDEVICES
#define INCL_DOSDEVIOCTL
#define INCL_DOSMEMMGR
#include <os2.h>
#include "joyos2.h"
#include "SDL_error.h"
#include "SDL_joystick.h"
#include "SDL_sysjoystick.h"
#include "SDL_joystick_c.h"
HFILE hJoyPort = NULL; /* Joystick GAME$ Port Address */
#define MAX_JOYSTICKS 2 /* Maximum of two joysticks */
#define MAX_AXES 4 /* each joystick can have up to 4 axes */
#define MAX_BUTTONS 8 /* 8 buttons */
#define MAX_HATS 0 /* 0 hats - OS/2 doesn't support it */
#define MAX_BALLS 0 /* and 0 balls - OS/2 doesn't support it */
#define AXIS_MIN -32768 /* minimum value for axes coordinate */
#define AXIS_MAX 32767 /* maximum value for axes coordinate */
#define MAX_JOYNAME 128 /* Joystick name may have 128 characters */
/* limit axes to 256 possible positions to filter out noise */
#define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256)
/* Calc Button Flag for buttons A to D */
#define JOY_BUTTON_FLAG(n) (1<<n)
/* Joystick data... hold information about detected devices */
struct _SYS_JoyData
{
Sint8 id; // Device ID
char szDeviceName[MAX_JOYNAME]; // Device Name
char axes; // Number of axes
char buttons; // Number of buttons
char hats; // Number of buttons
char balls; // Number of buttons
int axes_min[MAX_AXES]; // minimum callibration value for axes
int axes_med[MAX_AXES]; // medium callibration value for axes
int axes_max[MAX_AXES]; // maximum callibration value for axes
int buttoncalc[4]; // Used for buttons 5, 6, 7 and 8.
} SYS_JoyData[MAX_JOYSTICKS];
/* Structure used to convert data from OS/2 driver format to SDL format */
struct joystick_hwdata
{
Sint8 id;
struct _transaxes
{
int offset; /* Center Offset */
float scale1; /* Center to left/up Scale */
float scale2; /* Center to right/down Scale */
} transaxes[MAX_AXES];
};
/* Structure used to get values from Joystick Environment Variable */
struct _joycfg
{
char name[MAX_JOYNAME];
unsigned int axes;
unsigned int buttons;
unsigned int hats;
unsigned int balls;
};
/* OS/2 Implementation Function Prototypes */
APIRET joyPortOpen(HFILE * hGame);
void joyPortClose(HFILE * hGame);
int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars);
int joyGetEnv(struct _joycfg * joydata);
/************************************************************************/
/* Function to scan the system for joysticks. */
/* This function should set SDL_numjoysticks to the number of available */
/* joysticks. Joystick 0 should be the system default joystick. */
/* It should return 0, or -1 on an unrecoverable fatal error. */
/************************************************************************/
int SDL_SYS_JoystickInit(void)
{
APIRET rc; /* Generic OS/2 return code */
GAME_PORT_STRUCT stJoyStatus; /* Joystick Status Structure */
GAME_PARM_STRUCT stGameParms; /* Joystick Parameter Structure */
GAME_CALIB_STRUCT stGameCalib; /* Calibration Struct */
ULONG ulDataLen; /* Size of data */
ULONG ulLastTick; /* Tick Counter for timing operations */
Uint8 maxdevs; /* Maximum number of devices */
Uint8 numdevs; /* Number of present devices */
Uint8 maxbut; /* Maximum number of buttons... */
Uint8 i; /* Temporary Count Vars */
Uint8 ucNewJoystickMask; /* Mask for Joystick Detection */
struct _joycfg joycfg; /* Joy Configuration from envvar */
/* Get Max Number of Devices */
rc = joyPortOpen(&hJoyPort); /* Open GAME$ port */
if (rc != 0) return 0; /* Cannot open... report no joystick */
ulDataLen = sizeof(stGameParms);
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS,
NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
if (rc != 0)
{
joyPortClose(&hJoyPort);
SDL_SetError("Could not read joystick port.");
return -1;
}
if (stGameParms.useA != 0) maxdevs++;
if (stGameParms.useB != 0) maxdevs++;
if ( maxdevs > MAX_JOYSTICKS ) maxdevs = MAX_JOYSTICKS;
/* Defines min/max axes values (callibration) */
ulDataLen = sizeof(stGameCalib);
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
if (rc != 0)
{
joyPortClose(&hJoyPort);
SDL_SetError("Could not read callibration data.");
return -1;
}
/* Determine how many joysticks are active */
numdevs = 0; /* Points no device */
ucNewJoystickMask = 0x0F; /* read all 4 joystick axis */
ulDataLen = sizeof(ucNewJoystickMask);
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
&ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL);
if (rc == 0)
{
ulDataLen = sizeof(stJoyStatus);
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
if (rc != 0)
{
joyPortClose(&hJoyPort);
SDL_SetError("Could not call joystick port.");
return -1;
}
ulLastTick = stJoyStatus.ulJs_Ticks;
while (stJoyStatus.ulJs_Ticks == ulLastTick)
{
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
}
if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++;
if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++;
}
if (numdevs>maxdevs) numdevs=maxdevs;
/* If *any* joystick was detected... Let's configure SDL for them */
if (numdevs > 0)
{
/* Verify if it is a "user defined" joystick */
if (joyGetEnv(&joycfg))
{
GAME_3POS_STRUCT * axis[4];
axis[0] = &stGameCalib.Ax;
axis[1] = &stGameCalib.Ay;
axis[2] = &stGameCalib.Bx;
axis[3] = &stGameCalib.By;
/* Say it has one device only (user defined is always one device only) */
numdevs = 1;
/* Define Device 0 as... */
SYS_JoyData[0].id=0;
/* Define Number of Axes... up to 4 */
if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES;
SYS_JoyData[0].axes = joycfg.axes;
/* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
maxbut = MAX_BUTTONS;
if (joycfg.axes>2) maxbut-=((joycfg.axes-2)<<1); /* MAX_BUTTONS - 2*(axes-2) */
if (joycfg.buttons > maxbut) joycfg.buttons = maxbut;
SYS_JoyData[0].buttons = joycfg.buttons;
/* Define number of hats */
if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS;
SYS_JoyData[0].hats = joycfg.hats;
/* Define number of balls */
if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS;
SYS_JoyData[0].balls = joycfg.balls;
/* Initialize Axes Callibration Values */
for (i=0; i<joycfg.axes; i++)
{
SYS_JoyData[0].axes_min[i] = axis[i]->lower;
SYS_JoyData[0].axes_med[i] = axis[i]->centre;
SYS_JoyData[0].axes_max[i] = axis[i]->upper;
}
/* Initialize Buttons 5 to 8 structures */
if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0]=((axis[2]->lower+axis[3]->centre)>>1);
if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1]=((axis[3]->lower+axis[3]->centre)>>1);
if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2]=((axis[2]->upper+axis[3]->centre)>>1);
if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3]=((axis[3]->upper+axis[3]->centre)>>1);
/* Intialize Joystick Name */
strcpy (SYS_JoyData[0].szDeviceName,joycfg.name);
}
/* Default Init ... autoconfig */
else
{
/* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
if (numdevs==2)
{
/* Define Device 0 as 4 axes, 4 buttons */
SYS_JoyData[0].id=0;
SYS_JoyData[0].axes = 4;
SYS_JoyData[0].buttons = 4;
SYS_JoyData[0].hats = 0;
SYS_JoyData[0].balls = 0;
SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower;
SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
/* Define Device 1 as 2 axes, 2 buttons */
SYS_JoyData[1].id=1;
SYS_JoyData[1].axes = 2;
SYS_JoyData[1].buttons = 2;
SYS_JoyData[1].hats = 0;
SYS_JoyData[1].balls = 0;
SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower;
SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre;
SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
}
/* One joystick only? */
else
{
/* If it is joystick A... */
if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0)
{
/* Define Device 0 as 2 axes, 4 buttons */
SYS_JoyData[0].id=0;
SYS_JoyData[0].axes = 2;
SYS_JoyData[0].buttons = 4;
SYS_JoyData[0].hats = 0;
SYS_JoyData[0].balls = 0;
SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
}
/* If not, it is joystick B */
else
{
/* Define Device 1 as 2 axes, 2 buttons */
SYS_JoyData[0].id=1;
SYS_JoyData[0].axes = 2;
SYS_JoyData[0].buttons = 2;
SYS_JoyData[0].hats = 0;
SYS_JoyData[0].balls = 0;
SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper;
SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower;
SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre;
SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper;
}
}
/* Hack to define Joystick Port Names */
if ( numdevs > maxdevs ) numdevs = maxdevs;
for (i=0; i<numdevs; i++) sprintf (SYS_JoyData[i].szDeviceName,"Default Joystick %c",'A'+SYS_JoyData[i].id);
}
}
/* Return the number of devices found */
return(numdevs);
}
/***********************************************************/
/* Function to get the device-dependent name of a joystick */
/***********************************************************/
const char *SDL_SYS_JoystickName(int index)
{
/* No need to verify if device exists, already done in upper layer */
return(SYS_JoyData[index].szDeviceName);
}
/******************************************************************************/
/* Function to open a joystick for use. */
/* The joystick to open is specified by the index field of the joystick. */
/* This should fill the nbuttons and naxes fields of the joystick structure. */
/* It returns 0, or -1 if there is an error. */
/******************************************************************************/
int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
{
int index; /* Index shortcut for index in joystick structure */
int i; /* Generic Counter */
/* allocate memory for system specific hardware data */
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joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
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if (joystick->hwdata == NULL)
{
SDL_OutOfMemory();
return(-1);
}
/* Reset Hardware Data */
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SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
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/* ShortCut Pointer */
index = joystick->index;
/* Define offsets and scales for all axes */
joystick->hwdata->id = SYS_JoyData[index].id;
for ( i = 0; i < MAX_AXES; ++i )
{
if ( (i<2) || i < SYS_JoyData[index].axes )
{
joystick->hwdata->transaxes[i].offset = ((AXIS_MAX + AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i];
//joystick->hwdata->transaxes[i].scale = (float)((AXIS_MAX - AXIS_MIN)/(SYS_JoyData[index].axes_max[i]-SYS_JoyData[index].axes_min[i]));
joystick->hwdata->transaxes[i].scale1 = (float)abs((AXIS_MIN/SYS_JoyData[index].axes_min[i]));
joystick->hwdata->transaxes[i].scale2 = (float)abs((AXIS_MAX/SYS_JoyData[index].axes_max[i]));
}
else
{
joystick->hwdata->transaxes[i].offset = 0;
//joystick->hwdata->transaxes[i].scale = 1.0; /* Just in case */
joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */
joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */
}
}
/* fill nbuttons, naxes, and nhats fields */
joystick->nbuttons = SYS_JoyData[index].buttons;
joystick->naxes = SYS_JoyData[index].axes;
/* joystick->nhats = SYS_JoyData[index].hats; */
joystick->nhats = 0; /* No support for hats at this time */
/* joystick->nballs = SYS_JoyData[index].balls; */
joystick->nballs = 0; /* No support for balls at this time */
return 0;
}
/***************************************************************************/
/* Function to update the state of a joystick - called as a device poll. */
/* This function shouldn't update the joystick structure directly, */
/* but instead should call SDL_PrivateJoystick*() to deliver events */
/* and update joystick device state. */
/***************************************************************************/
void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
{
APIRET rc; /* Generic OS/2 return code */
int index; /* index shortcurt to joystick index */
int i; /* Generic counter */
int normbut; /* Number of buttons reported by joystick */
int corr; /* Correction for button names */
Sint16 value, change; /* Values used to update axis values */
struct _transaxes *transaxes; /* Shortcut for Correction structure */
Uint32 pos[MAX_AXES]; /* Vector to inform the Axis status */
ULONG ulDataLen; /* Size of data */
GAME_STATUS_STRUCT stGameStatus; /* Joystick Status Structure */
ulDataLen = sizeof(stGameStatus);
rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
if (rc != 0)
{
SDL_SetError("Could not read joystick status.");
return; /* Could not read data */
}
/* Shortcut pointer */
index = joystick->index;
/* joystick motion events */
if (SYS_JoyData[index].id == 0)
{
pos[0] = stGameStatus.curdata.A.x;
pos[1] = stGameStatus.curdata.A.y;
if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x;
else pos[2]=0;
if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y;
else pos[3]=0;
pos[4]=0; /* OS/2 basic drivers do not support more than 4 axes joysticks */
pos[5]=0;
}
else if (SYS_JoyData[index].id == 1)
{
pos[0] = stGameStatus.curdata.B.x;
pos[1] = stGameStatus.curdata.B.y;
pos[2]=0;
pos[3]=0;
pos[4]=0;
pos[5]=0;
}
/* Corrects the movements using the callibration */
transaxes = joystick->hwdata->transaxes;
for (i = 0; i < joystick->naxes; i++)
{
value = pos[i] + transaxes[i].offset;
if (value<0)
{
value*=transaxes[i].scale1;
if (value>0) value = AXIS_MIN;
}
else
{
value*=transaxes[i].scale2;
if (value<0) value = AXIS_MAX;
}
change = (value - joystick->axes[i]);
if ( (change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD) )
{
SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
}
}
/* joystick button A to D events */
if (SYS_JoyData[index].id == 1) corr = 2;
else corr = 0;
normbut=4; /* Number of normal buttons */
if (joystick->nbuttons<normbut) normbut = joystick->nbuttons;
for ( i = corr; (i-corr) < normbut; ++i )
{
/*
Button A: 1110 0000
Button B: 1101 0000
Button C: 1011 0000
Button D: 0111 0000
*/
if ( (~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i) )
{
if ( ! joystick->buttons[i-corr] )
{
SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED);
}
}
else
{
if ( joystick->buttons[i-corr] )
{
SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED);
}
}
}
/* Joystick button E to H buttons */
/*
Button E: Axis 2 X Left
Button F: Axis 2 Y Up
Button G: Axis 2 X Right
Button H: Axis 2 Y Down
*/
if (joystick->nbuttons>=5)
{
if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
}
if (joystick->nbuttons>=6)
{
if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
}
if (joystick->nbuttons>=7)
{
if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
}
if (joystick->nbuttons>=8)
{
if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
}
/* joystick hat events */
/* Not Supported under OS/2 */
/* joystick ball events */
/* Not Supported under OS/2 */
}
/******************************************/
/* Function to close a joystick after use */
/******************************************/
void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
{
if (joystick->hwdata != NULL)
{
/* free system specific hardware data */
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SDL_free(joystick->hwdata);
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}
}
/********************************************************************/
/* Function to perform any system-specific joystick related cleanup */
/********************************************************************/
void SDL_SYS_JoystickQuit(void)
{
joyPortClose(&hJoyPort);
}
/************************/
/************************/
/* OS/2 Implementations */
/************************/
/************************/
/*****************************************/
/* Open Joystick Port, if not opened yet */
/*****************************************/
APIRET joyPortOpen(HFILE * hGame)
{
APIRET rc; /* Generic Return Code */
ULONG ulAction; /* ? */
ULONG ulVersion; /* Version of joystick driver */
ULONG ulDataLen; /* Size of version data */
/* Verifies if joyport is not already open... */
if (*hGame != NULL) return 0;
/* Open GAME$ for read */
rc = DosOpen((PSZ)GAMEPDDNAME, hGame, &ulAction, 0, FILE_READONLY,
FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
if (rc != 0)
{
SDL_SetError("Could not open Joystick Port.");
return -1;
}
/* Get Joystick Driver Version... must be 2.0 or higher */
ulVersion = 0;
ulDataLen = sizeof(ulVersion);
rc = DosDevIOCtl( *hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
if (rc != 0)
{
joyPortClose(hGame);
SDL_SetError("Could not get Joystick Driver version.");
return -1;
}
if (ulVersion < GAME_VERSION)
{
joyPortClose(hGame);
SDL_SetError("Driver too old. At least IBM driver version 2.0 required.");
return -1;
}
return 0;
}
/****************************/
/* Close JoyPort, if opened */
/****************************/
void joyPortClose(HFILE * hGame)
{
if (*hGame != NULL) DosClose(*hGame);
*hGame = NULL;
}
/***************************/
/* Get SDL Joystick EnvVar */
/***************************/
int joyGetEnv(struct _joycfg * joydata)
{
char *joyenv; /* Pointer to tested character */
char tempnumber[5]; /* Temporary place to put numeric texts */
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joyenv = SDL_getenv("SDL_OS2_JOYSTICK");
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if (joyenv == NULL) return 0;
/* Joystick Environment is defined! */
while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
/* If the string name starts with '... get if fully */
if (*joyenv=='\'') joyenv+=joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name));
/* If not, get it until the next space */
else if (*joyenv=='\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name));
else joyenv+=joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name));
/* Now get the number of axes */
while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
joydata->axes = atoi(tempnumber);
/* Now get the number of buttons */
while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
joydata->buttons = atoi(tempnumber);
/* Now get the number of hats */
while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
joydata->hats = atoi(tempnumber);
/* Now get the number of balls */
while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
joydata->balls = atoi(tempnumber);
return 1;
}
/************************************************************************/
/* Get a text from in the string starting in joyenv until it finds */
/* the stopchar or maxchars is reached. The result is placed in name. */
/************************************************************************/
int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars)
{
char *nameptr; /* Pointer to the selected character */
int chcnt=0; /* Count how many characters where copied */
nameptr=name;
while (*joyenv!=stopchar && *joyenv!=0)
{
if (nameptr<(name+(maxchars-1)))
{
*nameptr = *joyenv; /* Only copy if smaller than maximum */
nameptr++;
}
chcnt++;
joyenv++;
}
if (*joyenv==stopchar)
{
joyenv++; /* Jump stopchar */
chcnt++;
}
*nameptr = 0; /* Mark last byte */
return chcnt;
}