src/video/cocoa/SDL_cocoawindow.m
author Sam Lantinga <slouken@libsdl.org>
Mon, 31 Oct 2011 05:56:58 -0400
changeset 6044 35448a5ea044
parent 5873 be86fd8dca58
child 6108 f3c34d321289
permissions -rw-r--r--
Lots of fixes importing SDL source wholesale into a new iOS project
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_DRIVER_COCOA
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#include "SDL_syswm.h"
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#include "SDL_timer.h"  /* For SDL_GetTicks() */
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_touch_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_cocoavideo.h"
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#include "SDL_cocoashape.h"
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#include "SDL_cocoamouse.h"
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static Uint32 s_moveHack;
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static __inline__ void ConvertNSRect(NSRect *r)
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{
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    r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
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}
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@implementation Cocoa_WindowListener
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- (void)listen:(SDL_WindowData *)data
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{
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    NSNotificationCenter *center;
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    NSWindow *window = data->nswindow;
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    NSView *view = [window contentView];
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    _data = data;
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    center = [NSNotificationCenter defaultCenter];
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    if ([window delegate] != nil) {
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        [center addObserver:self selector:@selector(windowDidExpose:) name:NSWindowDidExposeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:window];
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        [center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:window];
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        [center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:window];
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    } else {
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        [window setDelegate:self];
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    }
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    [window setNextResponder:self];
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    [window setAcceptsMouseMovedEvents:YES];
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    [view setNextResponder:self];
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
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    [view setAcceptsTouchEvents:YES];
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#endif
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}
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- (void)close
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{
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    NSNotificationCenter *center;
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    NSWindow *window = _data->nswindow;
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    NSView *view = [window contentView];
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    center = [NSNotificationCenter defaultCenter];
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    if ([window delegate] != self) {
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        [center removeObserver:self name:NSWindowDidExposeNotification object:window];
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        [center removeObserver:self name:NSWindowDidMoveNotification object:window];
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        [center removeObserver:self name:NSWindowDidResizeNotification object:window];
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        [center removeObserver:self name:NSWindowDidMiniaturizeNotification object:window];
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        [center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:window];
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        [center removeObserver:self name:NSWindowDidBecomeKeyNotification object:window];
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        [center removeObserver:self name:NSWindowDidResignKeyNotification object:window];
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    } else {
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        [window setDelegate:nil];
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    }
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    if ([window nextResponder] == self) {
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        [window setNextResponder:nil];
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    }
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    if ([view nextResponder] == self) {
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        [view setNextResponder:nil];
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    }
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}
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- (BOOL)windowShouldClose:(id)sender
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
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    return NO;
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}
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- (void)windowDidExpose:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
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}
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- (void)windowDidMove:(NSNotification *)aNotification
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{
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    int x, y;
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    SDL_VideoDevice *device = SDL_GetVideoDevice();
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    SDL_Window *window = _data->window;
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    NSWindow *nswindow = _data->nswindow;
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    NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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    ConvertNSRect(&rect);
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    if (s_moveHack) {
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        SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500);
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        s_moveHack = 0;
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        if (blockMove) {
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            /* Cocoa is adjusting the window in response to a mode change */
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            rect.origin.x = window->x;
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            rect.origin.y = window->y;
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            ConvertNSRect(&rect);
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            [nswindow setFrameOrigin:rect.origin];
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            return;
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        }
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    }
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    x = (int)rect.origin.x;
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    y = (int)rect.origin.y;
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    if (window == device->current_glwin) {
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        [((NSOpenGLContext *) device->current_glctx) update];
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    }
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    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
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}
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- (void)windowDidResize:(NSNotification *)aNotification
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{
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    SDL_VideoDevice *device = SDL_GetVideoDevice();
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    int w, h;
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    NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
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    w = (int)rect.size.width;
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    h = (int)rect.size.height;
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    if (SDL_IsShapedWindow(_data->window))
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        Cocoa_ResizeWindowShape(_data->window);
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    if (_data->window == device->current_glwin) {
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        [((NSOpenGLContext *) device->current_glctx) update];
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    }
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
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}
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- (void)windowDidMiniaturize:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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}
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- (void)windowDidDeminiaturize:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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}
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- (void)windowDidBecomeKey:(NSNotification *)aNotification
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{
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    SDL_Window *window = _data->window;
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    /* We're going to get keyboard events, since we're key. */
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    SDL_SetKeyboardFocus(window);
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    /* If we just gained focus we need the updated mouse position */
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    {
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        NSPoint point;
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        int x, y;
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        point = [_data->nswindow mouseLocationOutsideOfEventStream];
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        x = (int)point.x;
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        y = (int)(window->h - point.y);
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        if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
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            if (SDL_GetMouseFocus() != window) {
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                [self mouseEntered:nil];
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            }
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            SDL_SendMouseMotion(window, 0, x, y);
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        }
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    }
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    /* Check to see if someone updated the clipboard */
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    Cocoa_CheckClipboardUpdate(_data->videodata);
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}
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- (void)windowDidResignKey:(NSNotification *)aNotification
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{
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    /* Some other window will get mouse events, since we're not key. */
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    if (SDL_GetMouseFocus() == _data->window) {
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        SDL_SetMouseFocus(NULL);
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    }
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    /* Some other window will get keyboard events, since we're not key. */
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    if (SDL_GetKeyboardFocus() == _data->window) {
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        SDL_SetKeyboardFocus(NULL);
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    }
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}
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- (void)mouseDown:(NSEvent *)theEvent
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{
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    int button;
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    switch ([theEvent buttonNumber]) {
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    case 0:
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        button = SDL_BUTTON_LEFT;
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        break;
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    case 1:
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        button = SDL_BUTTON_RIGHT;
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        break;
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    case 2:
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        button = SDL_BUTTON_MIDDLE;
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        break;
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    default:
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        button = [theEvent buttonNumber] + 1;
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        break;
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    }
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    SDL_SendMouseButton(_data->window, SDL_PRESSED, button);
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}
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- (void)rightMouseDown:(NSEvent *)theEvent
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{
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    [self mouseDown:theEvent];
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}
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- (void)otherMouseDown:(NSEvent *)theEvent
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{
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    [self mouseDown:theEvent];
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}
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- (void)mouseUp:(NSEvent *)theEvent
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{
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    int button;
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    switch ([theEvent buttonNumber]) {
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    case 0:
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        button = SDL_BUTTON_LEFT;
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        break;
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    case 1:
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        button = SDL_BUTTON_RIGHT;
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        break;
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    case 2:
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        button = SDL_BUTTON_MIDDLE;
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        break;
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    default:
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        button = [theEvent buttonNumber] + 1;
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        break;
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    }
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    SDL_SendMouseButton(_data->window, SDL_RELEASED, button);
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}
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- (void)rightMouseUp:(NSEvent *)theEvent
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{
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    [self mouseUp:theEvent];
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}
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- (void)otherMouseUp:(NSEvent *)theEvent
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{
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    [self mouseUp:theEvent];
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}
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- (void)mouseEntered:(NSEvent *)theEvent
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{
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    SDL_SetMouseFocus(_data->window);
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    SDL_SetCursor(NULL);
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}
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- (void)mouseExited:(NSEvent *)theEvent
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{
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    SDL_Window *window = _data->window;
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    if (SDL_GetMouseFocus() == window) {
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        if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
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            int x, y;
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            NSPoint point;
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            CGPoint cgpoint;
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            point = [theEvent locationInWindow];
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            point.y = window->h - point.y;
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            SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y);
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            SDL_GetMouseState(&x, &y);
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            cgpoint.x = window->x + x;
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            cgpoint.y = window->y + y;
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            CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
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        } else {
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            SDL_SetMouseFocus(NULL);
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            [[NSCursor arrowCursor] set];
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            [NSCursor unhide];
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        }
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    }
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}
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- (void)mouseMoved:(NSEvent *)theEvent
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{
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    SDL_Mouse *mouse = SDL_GetMouse();
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    SDL_Window *window = _data->window;
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    NSPoint point;
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    int x, y;
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    if (mouse->relative_mode) {
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        return;
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    }
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    point = [theEvent locationInWindow];
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    x = (int)point.x;
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    y = (int)(window->h - point.y);
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    if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
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        if (SDL_GetMouseFocus() == window) {
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            [self mouseExited:theEvent];
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        }
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    } else {
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        if (SDL_GetMouseFocus() != window) {
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            [self mouseEntered:theEvent];
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        }
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        SDL_SendMouseMotion(window, 0, x, y);
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    }
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}
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- (void)mouseDragged:(NSEvent *)theEvent
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{
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    [self mouseMoved:theEvent];
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}
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- (void)rightMouseDragged:(NSEvent *)theEvent
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{
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    [self mouseMoved:theEvent];
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}
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- (void)otherMouseDragged:(NSEvent *)theEvent
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{
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    [self mouseMoved:theEvent];
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}
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- (void)scrollWheel:(NSEvent *)theEvent
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{
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    Cocoa_HandleMouseWheel(_data->window, theEvent);
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}
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- (void)touchesBeganWithEvent:(NSEvent *) theEvent
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{
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    [self handleTouches:COCOA_TOUCH_DOWN withEvent:theEvent];
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}
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- (void)touchesMovedWithEvent:(NSEvent *) theEvent
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{
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    [self handleTouches:COCOA_TOUCH_MOVE withEvent:theEvent];
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}
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- (void)touchesEndedWithEvent:(NSEvent *) theEvent
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{
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    [self handleTouches:COCOA_TOUCH_UP withEvent:theEvent];
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}
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- (void)touchesCancelledWithEvent:(NSEvent *) theEvent
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{
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    [self handleTouches:COCOA_TOUCH_CANCELLED withEvent:theEvent];
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   379
}
slouken@4673
   380
slouken@4673
   381
- (void)handleTouches:(cocoaTouchType)type withEvent:(NSEvent *)event
slouken@4673
   382
{
icculus@5646
   383
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
slouken@4680
   384
    NSSet *touches = 0;
slouken@4680
   385
    NSEnumerator *enumerator;
slouken@4680
   386
    NSTouch *touch;
slouken@4673
   387
slouken@4680
   388
    switch (type) {
slouken@4680
   389
        case COCOA_TOUCH_DOWN:
slouken@4680
   390
            touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:nil];
slouken@4680
   391
            break;
slouken@4680
   392
        case COCOA_TOUCH_UP:
slouken@4680
   393
        case COCOA_TOUCH_CANCELLED:
slouken@4680
   394
            touches = [event touchesMatchingPhase:NSTouchPhaseEnded inView:nil];
slouken@4680
   395
            break;
slouken@4680
   396
        case COCOA_TOUCH_MOVE:
slouken@4680
   397
            touches = [event touchesMatchingPhase:NSTouchPhaseMoved inView:nil];
slouken@4680
   398
            break;
slouken@4680
   399
    }
slouken@4680
   400
slouken@4680
   401
    enumerator = [touches objectEnumerator];
slouken@4680
   402
    touch = (NSTouch*)[enumerator nextObject];
slouken@4673
   403
    while (touch) {
icculus@5873
   404
        const SDL_TouchID touchId = (SDL_TouchID) ((size_t) [touch device]);
slouken@4673
   405
        if (!SDL_GetTouch(touchId)) {
slouken@4673
   406
            SDL_Touch touch;
slouken@4673
   407
slouken@4673
   408
            touch.id = touchId;
slouken@4673
   409
            touch.x_min = 0;
slouken@4673
   410
            touch.x_max = 1;
jimtla@4678
   411
            touch.native_xres = touch.x_max - touch.x_min;
slouken@4673
   412
            touch.y_min = 0;
slouken@4673
   413
            touch.y_max = 1;
jimtla@4678
   414
            touch.native_yres = touch.y_max - touch.y_min;
slouken@4673
   415
            touch.pressure_min = 0;
slouken@4673
   416
            touch.pressure_max = 1;
jimtla@4678
   417
            touch.native_pressureres = touch.pressure_max - touch.pressure_min;
slouken@4673
   418
            
slouken@4673
   419
            if (SDL_AddTouch(&touch, "") < 0) {
slouken@4680
   420
                return;
slouken@4673
   421
            }
slouken@4673
   422
        } 
slouken@4687
   423
icculus@5873
   424
        const SDL_FingerID fingerId = (SDL_FingerID) ((size_t) [touch identity]);
slouken@4673
   425
        float x = [touch normalizedPosition].x;
slouken@4673
   426
        float y = [touch normalizedPosition].y;
slouken@5261
   427
        /* Make the origin the upper left instead of the lower left */
slouken@5261
   428
        y = 1.0f - y;
slouken@4687
   429
slouken@4673
   430
        switch (type) {
slouken@4673
   431
        case COCOA_TOUCH_DOWN:
slouken@4673
   432
            SDL_SendFingerDown(touchId, fingerId, SDL_TRUE, x, y, 1);
slouken@4673
   433
            break;
slouken@4673
   434
        case COCOA_TOUCH_UP:
slouken@4673
   435
        case COCOA_TOUCH_CANCELLED:
slouken@4673
   436
            SDL_SendFingerDown(touchId, fingerId, SDL_FALSE, x, y, 1);
slouken@4673
   437
            break;
slouken@4673
   438
        case COCOA_TOUCH_MOVE:
slouken@4673
   439
            SDL_SendTouchMotion(touchId, fingerId, SDL_FALSE, x, y, 1);
slouken@4673
   440
            break;
slouken@4673
   441
        }
slouken@4673
   442
        
slouken@4673
   443
        touch = (NSTouch*)[enumerator nextObject];
slouken@4673
   444
    }
icculus@5646
   445
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED >= 1060 */
slouken@1933
   446
}
slouken@1933
   447
slouken@1933
   448
@end
slouken@1933
   449
slouken@1973
   450
@interface SDLWindow : NSWindow
slouken@1973
   451
/* These are needed for borderless/fullscreen windows */
slouken@1973
   452
- (BOOL)canBecomeKeyWindow;
slouken@1973
   453
- (BOOL)canBecomeMainWindow;
slouken@1973
   454
@end
slouken@1973
   455
slouken@1973
   456
@implementation SDLWindow
slouken@1973
   457
- (BOOL)canBecomeKeyWindow
slouken@1973
   458
{
slouken@1973
   459
    return YES;
slouken@1973
   460
}
slouken@1973
   461
slouken@1973
   462
- (BOOL)canBecomeMainWindow
slouken@1973
   463
{
slouken@1973
   464
    return YES;
slouken@1973
   465
}
slouken@1973
   466
@end
slouken@1973
   467
slouken@5379
   468
@interface SDLView : NSView
slouken@5379
   469
/* The default implementation doesn't pass rightMouseDown to responder chain */
slouken@5379
   470
- (void)rightMouseDown:(NSEvent *)theEvent;
gzjjgod@4915
   471
@end
gzjjgod@4915
   472
gzjjgod@4915
   473
@implementation SDLView
gzjjgod@4915
   474
- (void)rightMouseDown:(NSEvent *)theEvent
gzjjgod@4915
   475
{
slouken@5371
   476
    [[self nextResponder] rightMouseDown:theEvent];
gzjjgod@4915
   477
}
gzjjgod@4915
   478
@end
gzjjgod@4915
   479
slouken@5249
   480
static unsigned int
slouken@5305
   481
GetWindowStyle(SDL_Window * window)
slouken@5249
   482
{
slouken@5249
   483
    unsigned int style;
slouken@5249
   484
slouken@5305
   485
	if (window->flags & SDL_WINDOW_FULLSCREEN) {
slouken@5249
   486
        style = NSBorderlessWindowMask;
slouken@5305
   487
	} else {
slouken@5305
   488
		if (window->flags & SDL_WINDOW_BORDERLESS) {
slouken@5305
   489
			style = NSBorderlessWindowMask;
slouken@5305
   490
		} else {
slouken@5305
   491
			style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
slouken@5305
   492
		}
slouken@5305
   493
		if (window->flags & SDL_WINDOW_RESIZABLE) {
slouken@5305
   494
			style |= NSResizableWindowMask;
slouken@5305
   495
		}
slouken@5305
   496
	}
slouken@5249
   497
    return style;
slouken@5249
   498
}
slouken@5249
   499
slouken@1933
   500
static int
slouken@1951
   501
SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
slouken@1933
   502
{
slouken@1933
   503
    NSAutoreleasePool *pool;
slouken@1951
   504
    SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
slouken@1933
   505
    SDL_WindowData *data;
slouken@1933
   506
slouken@1933
   507
    /* Allocate the window data */
slouken@5249
   508
    data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
slouken@1933
   509
    if (!data) {
slouken@1933
   510
        SDL_OutOfMemory();
slouken@1933
   511
        return -1;
slouken@1933
   512
    }
slouken@3685
   513
    data->window = window;
slouken@3688
   514
    data->nswindow = nswindow;
slouken@1933
   515
    data->created = created;
slouken@1951
   516
    data->videodata = videodata;
slouken@1933
   517
slouken@1933
   518
    pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   519
slouken@1933
   520
    /* Create an event listener for the window */
slouken@1933
   521
    data->listener = [[Cocoa_WindowListener alloc] init];
slouken@1933
   522
slouken@1933
   523
    /* Fill in the SDL window with the window data */
slouken@1933
   524
    {
slouken@1933
   525
        NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
slouken@5371
   526
        NSView *contentView = [[SDLView alloc] initWithFrame:rect];
gzjjgod@4915
   527
        [nswindow setContentView: contentView];
gzjjgod@4915
   528
        [contentView release];
gzjjgod@4915
   529
slouken@1933
   530
        ConvertNSRect(&rect);
slouken@5261
   531
        window->x = (int)rect.origin.x;
slouken@5261
   532
        window->y = (int)rect.origin.y;
slouken@5261
   533
        window->w = (int)rect.size.width;
slouken@5261
   534
        window->h = (int)rect.size.height;
slouken@1933
   535
    }
slouken@5371
   536
slouken@5371
   537
    /* Set up the listener after we create the view */
slouken@5371
   538
    [data->listener listen:data];
slouken@5371
   539
slouken@1933
   540
    if ([nswindow isVisible]) {
slouken@1933
   541
        window->flags |= SDL_WINDOW_SHOWN;
slouken@1933
   542
    } else {
slouken@1933
   543
        window->flags &= ~SDL_WINDOW_SHOWN;
slouken@1933
   544
    }
slouken@1933
   545
    {
slouken@1933
   546
        unsigned int style = [nswindow styleMask];
slouken@1933
   547
slouken@5380
   548
        if (style == NSBorderlessWindowMask) {
slouken@1933
   549
            window->flags |= SDL_WINDOW_BORDERLESS;
slouken@1933
   550
        } else {
slouken@1933
   551
            window->flags &= ~SDL_WINDOW_BORDERLESS;
slouken@1933
   552
        }
slouken@1933
   553
        if (style & NSResizableWindowMask) {
slouken@1933
   554
            window->flags |= SDL_WINDOW_RESIZABLE;
slouken@1933
   555
        } else {
slouken@1933
   556
            window->flags &= ~SDL_WINDOW_RESIZABLE;
slouken@1933
   557
        }
slouken@1933
   558
    }
slouken@5380
   559
    /* isZoomed always returns true if the window is not resizable */
slouken@5380
   560
    if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
slouken@1933
   561
        window->flags |= SDL_WINDOW_MAXIMIZED;
slouken@1933
   562
    } else {
slouken@1933
   563
        window->flags &= ~SDL_WINDOW_MAXIMIZED;
slouken@1933
   564
    }
slouken@1933
   565
    if ([nswindow isMiniaturized]) {
slouken@1933
   566
        window->flags |= SDL_WINDOW_MINIMIZED;
slouken@1933
   567
    } else {
slouken@1933
   568
        window->flags &= ~SDL_WINDOW_MINIMIZED;
slouken@1933
   569
    }
slouken@1933
   570
    if ([nswindow isKeyWindow]) {
slouken@1933
   571
        window->flags |= SDL_WINDOW_INPUT_FOCUS;
slouken@4465
   572
        SDL_SetKeyboardFocus(data->window);
slouken@1933
   573
    }
slouken@1933
   574
slouken@1933
   575
    /* All done! */
slouken@1933
   576
    [pool release];
slouken@1933
   577
    window->driverdata = data;
slouken@1933
   578
    return 0;
slouken@1933
   579
}
slouken@1933
   580
slouken@1933
   581
int
slouken@1933
   582
Cocoa_CreateWindow(_THIS, SDL_Window * window)
slouken@1933
   583
{
slouken@3506
   584
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   585
    NSWindow *nswindow;
slouken@5246
   586
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@1933
   587
    NSRect rect;
slouken@3528
   588
    SDL_Rect bounds;
slouken@1933
   589
    unsigned int style;
slouken@1933
   590
slouken@3528
   591
    Cocoa_GetDisplayBounds(_this, display, &bounds);
slouken@5380
   592
    rect.origin.x = window->x;
slouken@5380
   593
    rect.origin.y = window->y;
slouken@1933
   594
    rect.size.width = window->w;
slouken@1933
   595
    rect.size.height = window->h;
slouken@1933
   596
    ConvertNSRect(&rect);
slouken@1933
   597
slouken@5305
   598
    style = GetWindowStyle(window);
slouken@1933
   599
slouken@3506
   600
    /* Figure out which screen to place this window */
slouken@3506
   601
    NSArray *screens = [NSScreen screens];
slouken@3506
   602
    NSScreen *screen = nil;
slouken@3506
   603
    NSScreen *candidate;
slouken@3525
   604
    int i, count = [screens count];
slouken@3525
   605
    for (i = 0; i < count; ++i) {
slouken@3529
   606
        candidate = [screens objectAtIndex:i];
slouken@3506
   607
        NSRect screenRect = [candidate frame];
slouken@3506
   608
        if (rect.origin.x >= screenRect.origin.x &&
slouken@3506
   609
            rect.origin.x < screenRect.origin.x + screenRect.size.width &&
slouken@3506
   610
            rect.origin.y >= screenRect.origin.y &&
slouken@3506
   611
            rect.origin.y < screenRect.origin.y + screenRect.size.height) {
slouken@3506
   612
            screen = candidate;
slouken@3506
   613
            rect.origin.x -= screenRect.origin.x;
slouken@3506
   614
            rect.origin.y -= screenRect.origin.y;
slouken@3506
   615
        }
slouken@3506
   616
    }
slouken@5379
   617
    nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:YES screen:screen];
slouken@1933
   618
slouken@1933
   619
    [pool release];
slouken@1933
   620
slouken@1951
   621
    if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
slouken@1933
   622
        [nswindow release];
slouken@1933
   623
        return -1;
slouken@1933
   624
    }
slouken@1933
   625
    return 0;
slouken@1933
   626
}
slouken@1933
   627
slouken@1933
   628
int
slouken@1933
   629
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
slouken@1933
   630
{
slouken@1933
   631
    NSAutoreleasePool *pool;
slouken@1933
   632
    NSWindow *nswindow = (NSWindow *) data;
slouken@1933
   633
    NSString *title;
slouken@1933
   634
slouken@1933
   635
    pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   636
slouken@1933
   637
    /* Query the title from the existing window */
slouken@1933
   638
    title = [nswindow title];
slouken@1933
   639
    if (title) {
slouken@1933
   640
        window->title = SDL_strdup([title UTF8String]);
slouken@1933
   641
    }
slouken@1933
   642
slouken@1933
   643
    [pool release];
slouken@1933
   644
slouken@1951
   645
    return SetupWindowData(_this, window, nswindow, SDL_FALSE);
slouken@1933
   646
}
slouken@1933
   647
slouken@1933
   648
void
slouken@1933
   649
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
slouken@1933
   650
{
slouken@1937
   651
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   652
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   653
    NSString *string;
slouken@1933
   654
slouken@1956
   655
    if(window->title) {
slouken@1956
   656
        string = [[NSString alloc] initWithUTF8String:window->title];
slouken@1956
   657
    } else {
slouken@1956
   658
        string = [[NSString alloc] init];
slouken@1956
   659
    }
slouken@1933
   660
    [nswindow setTitle:string];
slouken@1933
   661
    [string release];
slouken@1956
   662
slouken@1937
   663
    [pool release];
slouken@1933
   664
}
slouken@1933
   665
slouken@1933
   666
void
slouken@5375
   667
Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
slouken@5375
   668
{
slouken@5375
   669
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@5375
   670
    NSImage *nsimage = Cocoa_CreateImage(icon);
slouken@5375
   671
slouken@5375
   672
    if (nsimage) {
slouken@5375
   673
        [NSApp setApplicationIconImage:nsimage];
slouken@5375
   674
    }
slouken@5375
   675
slouken@5375
   676
    [pool release];
slouken@5375
   677
}
slouken@5375
   678
slouken@5375
   679
void
slouken@1933
   680
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
slouken@1933
   681
{
slouken@1937
   682
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   683
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   684
    NSRect rect;
slouken@5478
   685
    Uint32 moveHack;
slouken@1933
   686
slouken@5478
   687
    rect.origin.x = window->x;
slouken@5478
   688
    rect.origin.y = window->y;
slouken@1933
   689
    rect.size.width = window->w;
slouken@1933
   690
    rect.size.height = window->h;
slouken@1933
   691
    ConvertNSRect(&rect);
slouken@5478
   692
slouken@5478
   693
    moveHack = s_moveHack;
slouken@5478
   694
    s_moveHack = 0;
slouken@1933
   695
    [nswindow setFrameOrigin:rect.origin];
slouken@5478
   696
    s_moveHack = moveHack;
slouken@5478
   697
icculus@5564
   698
    if (window == _this->current_glwin) {
icculus@5564
   699
        [((NSOpenGLContext *) _this->current_glctx) update];
icculus@5564
   700
    }
icculus@5564
   701
slouken@1937
   702
    [pool release];
slouken@1933
   703
}
slouken@1933
   704
slouken@1933
   705
void
slouken@1933
   706
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
slouken@1933
   707
{
slouken@1937
   708
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
icculus@5564
   709
    SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
icculus@5564
   710
    NSWindow *nswindow = windata->nswindow;
slouken@1933
   711
    NSSize size;
slouken@1933
   712
slouken@1933
   713
    size.width = window->w;
slouken@1933
   714
    size.height = window->h;
slouken@1933
   715
    [nswindow setContentSize:size];
icculus@5564
   716
icculus@5564
   717
    if (window == _this->current_glwin) {
icculus@5564
   718
        [((NSOpenGLContext *) _this->current_glctx) update];
icculus@5564
   719
    }
icculus@5564
   720
slouken@1937
   721
    [pool release];
slouken@1933
   722
}
slouken@1933
   723
slouken@1933
   724
void
slouken@1933
   725
Cocoa_ShowWindow(_THIS, SDL_Window * window)
slouken@1933
   726
{
slouken@1937
   727
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   728
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   729
slouken@1956
   730
    if (![nswindow isMiniaturized]) {
slouken@1956
   731
        [nswindow makeKeyAndOrderFront:nil];
slouken@1956
   732
    }
slouken@1937
   733
    [pool release];
slouken@1933
   734
}
slouken@1933
   735
slouken@1933
   736
void
slouken@1933
   737
Cocoa_HideWindow(_THIS, SDL_Window * window)
slouken@1933
   738
{
slouken@1956
   739
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   740
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   741
slouken@1956
   742
    [nswindow orderOut:nil];
slouken@1956
   743
    [pool release];
slouken@1933
   744
}
slouken@1933
   745
slouken@1933
   746
void
slouken@1933
   747
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
slouken@1933
   748
{
slouken@1937
   749
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   750
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   751
slouken@1933
   752
    [nswindow makeKeyAndOrderFront:nil];
slouken@1937
   753
    [pool release];
slouken@1933
   754
}
slouken@1933
   755
slouken@1933
   756
void
slouken@1933
   757
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
slouken@1933
   758
{
slouken@1937
   759
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   760
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   761
slouken@1956
   762
    [nswindow zoom:nil];
icculus@5564
   763
icculus@5564
   764
    if (window == _this->current_glwin) {
icculus@5564
   765
        [((NSOpenGLContext *) _this->current_glctx) update];
icculus@5564
   766
    }
icculus@5564
   767
slouken@1937
   768
    [pool release];
slouken@1933
   769
}
slouken@1933
   770
slouken@1933
   771
void
slouken@1933
   772
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
slouken@1933
   773
{
slouken@1937
   774
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   775
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   776
slouken@1956
   777
    [nswindow miniaturize:nil];
slouken@1937
   778
    [pool release];
slouken@1933
   779
}
slouken@1933
   780
slouken@1933
   781
void
slouken@1933
   782
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
slouken@1933
   783
{
slouken@1956
   784
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   785
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   786
slouken@1956
   787
    if ([nswindow isMiniaturized]) {
slouken@1956
   788
        [nswindow deminiaturize:nil];
slouken@5380
   789
    } else if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
slouken@1956
   790
        [nswindow zoom:nil];
slouken@1956
   791
    }
slouken@1956
   792
    [pool release];
slouken@1933
   793
}
slouken@1933
   794
slouken@5400
   795
static NSWindow *
slouken@5400
   796
Cocoa_RebuildWindow(SDL_WindowData * data, NSWindow * nswindow, unsigned style)
slouken@5400
   797
{
slouken@5400
   798
    if (!data->created) {
slouken@5400
   799
        /* Don't mess with other people's windows... */
slouken@5400
   800
        return nswindow;
slouken@5400
   801
    }
slouken@5400
   802
slouken@5400
   803
    [data->listener close];
slouken@5400
   804
    data->nswindow = [[SDLWindow alloc] initWithContentRect:[[nswindow contentView] frame] styleMask:style backing:NSBackingStoreBuffered defer:YES screen:[nswindow screen]];
slouken@5400
   805
    [data->nswindow setContentView:[nswindow contentView]];
slouken@5400
   806
    [data->listener listen:data];
slouken@5400
   807
slouken@5400
   808
    [nswindow close];
slouken@5400
   809
slouken@5400
   810
    return data->nswindow;
slouken@5400
   811
}
slouken@5400
   812
slouken@1933
   813
void
slouken@5305
   814
Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
slouken@5249
   815
{
slouken@5249
   816
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@5249
   817
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
slouken@5249
   818
    NSWindow *nswindow = data->nswindow;
slouken@5249
   819
    NSRect rect;
slouken@5249
   820
slouken@5502
   821
    /* The view responder chain gets messed with during setStyleMask */
slouken@5502
   822
    if ([[nswindow contentView] nextResponder] == data->listener) {
slouken@5502
   823
        [[nswindow contentView] setNextResponder:nil];
slouken@5502
   824
    }
slouken@5502
   825
slouken@5305
   826
    if (fullscreen) {
slouken@5249
   827
        SDL_Rect bounds;
slouken@5249
   828
slouken@5249
   829
        Cocoa_GetDisplayBounds(_this, display, &bounds);
slouken@5249
   830
        rect.origin.x = bounds.x;
slouken@5249
   831
        rect.origin.y = bounds.y;
slouken@5249
   832
        rect.size.width = bounds.w;
slouken@5249
   833
        rect.size.height = bounds.h;
slouken@5249
   834
        ConvertNSRect(&rect);
slouken@5249
   835
slouken@5401
   836
        /* Hack to fix origin on Mac OS X 10.4 */
slouken@5401
   837
        NSRect screenRect = [[nswindow screen] frame];
slouken@5401
   838
        if (screenRect.size.height >= 1.0f) {
slouken@5401
   839
            rect.origin.y += (screenRect.size.height - rect.size.height);
slouken@5401
   840
        }
slouken@5401
   841
slouken@5361
   842
        if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
slouken@5361
   843
            [nswindow performSelector: @selector(setStyleMask:) withObject: (id)NSBorderlessWindowMask];
slouken@5400
   844
        } else {
slouken@5400
   845
            nswindow = Cocoa_RebuildWindow(data, nswindow, NSBorderlessWindowMask);
slouken@5361
   846
        }
slouken@5249
   847
    } else {
slouken@5398
   848
        rect.origin.x = window->windowed.x;
slouken@5398
   849
        rect.origin.y = window->windowed.y;
slouken@5398
   850
        rect.size.width = window->windowed.w;
slouken@5398
   851
        rect.size.height = window->windowed.h;
slouken@5398
   852
        ConvertNSRect(&rect);
slouken@5398
   853
slouken@5361
   854
        if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
slouken@5378
   855
            [nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)GetWindowStyle(window)];
slouken@5400
   856
        } else {
slouken@5400
   857
            nswindow = Cocoa_RebuildWindow(data, nswindow, GetWindowStyle(window));
slouken@5361
   858
        }
slouken@5398
   859
    }
slouken@5249
   860
slouken@5502
   861
    /* The view responder chain gets messed with during setStyleMask */
slouken@5502
   862
    if ([[nswindow contentView] nextResponder] != data->listener) {
slouken@5502
   863
        [[nswindow contentView] setNextResponder:data->listener];
slouken@5502
   864
    }
slouken@5502
   865
slouken@5398
   866
    s_moveHack = 0;
slouken@5398
   867
    [nswindow setFrameOrigin:rect.origin];
slouken@5398
   868
    [nswindow setContentSize:rect.size];
slouken@5398
   869
    s_moveHack = SDL_GetTicks();
slouken@5249
   870
slouken@5399
   871
    /* When the window style changes the title is cleared */
slouken@5399
   872
    if (!fullscreen) {
slouken@5399
   873
        Cocoa_SetWindowTitle(_this, window);
slouken@5399
   874
    }
slouken@5399
   875
slouken@5249
   876
#ifdef FULLSCREEN_TOGGLEABLE
slouken@5305
   877
    if (fullscreen) {
slouken@5249
   878
        /* OpenGL is rendering to the window, so make it visible! */
slouken@5249
   879
        [nswindow setLevel:CGShieldingWindowLevel()];
slouken@5249
   880
    } else {
slouken@5249
   881
        [nswindow setLevel:kCGNormalWindowLevel];
slouken@5249
   882
    }
slouken@5249
   883
#endif
slouken@5249
   884
    [nswindow makeKeyAndOrderFront:nil];
slouken@5249
   885
icculus@5564
   886
    if (window == _this->current_glwin) {
icculus@5564
   887
        [((NSOpenGLContext *) _this->current_glctx) update];
icculus@5564
   888
    }
icculus@5564
   889
slouken@5249
   890
    [pool release];
slouken@5249
   891
}
slouken@5249
   892
slouken@5466
   893
int
slouken@5466
   894
Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp)
slouken@5466
   895
{
slouken@5466
   896
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@5466
   897
    CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display;
slouken@5466
   898
    const uint32_t tableSize = 256;
slouken@5466
   899
    CGGammaValue redTable[tableSize];
slouken@5466
   900
    CGGammaValue greenTable[tableSize];
slouken@5466
   901
    CGGammaValue blueTable[tableSize];
slouken@5466
   902
    uint32_t i;
slouken@5466
   903
    float inv65535 = 1.0f / 65535.0f;
slouken@5466
   904
slouken@5466
   905
    /* Extract gamma values into separate tables, convert to floats between 0.0 and 1.0 */
slouken@5466
   906
    for (i = 0; i < 256; i++) {
slouken@5466
   907
        redTable[i] = ramp[0*256+i] * inv65535;
slouken@5466
   908
        greenTable[i] = ramp[1*256+i] * inv65535;
slouken@5466
   909
        blueTable[i] = ramp[2*256+i] * inv65535;
slouken@5466
   910
    }
slouken@5466
   911
slouken@5466
   912
    if (CGSetDisplayTransferByTable(display_id, tableSize,
slouken@5466
   913
                                    redTable, greenTable, blueTable) != CGDisplayNoErr) {
slouken@5466
   914
        SDL_SetError("CGSetDisplayTransferByTable()");
slouken@5466
   915
        return -1;
slouken@5466
   916
    }
slouken@5466
   917
    return 0;
slouken@5466
   918
}
slouken@5466
   919
slouken@5466
   920
int
slouken@5466
   921
Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp)
slouken@5466
   922
{
slouken@5466
   923
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@5466
   924
    CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display;
slouken@5466
   925
    const uint32_t tableSize = 256;
slouken@5466
   926
    CGGammaValue redTable[tableSize];
slouken@5466
   927
    CGGammaValue greenTable[tableSize];
slouken@5466
   928
    CGGammaValue blueTable[tableSize];
slouken@5466
   929
    uint32_t i, tableCopied;
slouken@5466
   930
slouken@5466
   931
    if (CGGetDisplayTransferByTable(display_id, tableSize,
slouken@5466
   932
                                    redTable, greenTable, blueTable, &tableCopied) != CGDisplayNoErr) {
slouken@5466
   933
        SDL_SetError("CGGetDisplayTransferByTable()");
slouken@5466
   934
        return -1;
slouken@5466
   935
    }
slouken@5466
   936
slouken@5466
   937
    for (i = 0; i < tableCopied; i++) {
slouken@5466
   938
        ramp[0*256+i] = (Uint16)(redTable[i] * 65535.0f);
slouken@5466
   939
        ramp[1*256+i] = (Uint16)(greenTable[i] * 65535.0f);
slouken@5466
   940
        ramp[2*256+i] = (Uint16)(blueTable[i] * 65535.0f);
slouken@5466
   941
    }
slouken@5466
   942
    return 0;
slouken@5466
   943
}
slouken@5466
   944
slouken@5249
   945
void
slouken@1933
   946
Cocoa_SetWindowGrab(_THIS, SDL_Window * window)
slouken@1933
   947
{
slouken@5371
   948
    /* Move the cursor to the nearest point in the window */
slouken@5371
   949
    if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
slouken@5371
   950
        (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
slouken@5371
   951
        int x, y;
slouken@5371
   952
        CGPoint cgpoint;
slouken@5371
   953
slouken@5371
   954
        SDL_GetMouseState(&x, &y);
slouken@5371
   955
        cgpoint.x = window->x + x;
slouken@5371
   956
        cgpoint.y = window->y + y;
slouken@5371
   957
        CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
slouken@5371
   958
    }
slouken@1933
   959
}
slouken@1933
   960
slouken@1933
   961
void
slouken@1933
   962
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
slouken@1933
   963
{
slouken@1937
   964
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   965
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
slouken@1933
   966
slouken@1933
   967
    if (data) {
slouken@1933
   968
        [data->listener close];
slouken@1933
   969
        [data->listener release];
slouken@1933
   970
        if (data->created) {
slouken@3688
   971
            [data->nswindow close];
slouken@1933
   972
        }
slouken@1933
   973
        SDL_free(data);
slouken@1933
   974
    }
slouken@1937
   975
    [pool release];
slouken@1933
   976
}
slouken@1933
   977
slouken@1933
   978
SDL_bool
slouken@1933
   979
Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
slouken@1933
   980
{
slouken@4900
   981
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   982
slouken@1933
   983
    if (info->version.major <= SDL_MAJOR_VERSION) {
slouken@4900
   984
        info->subsystem = SDL_SYSWM_COCOA;
slouken@5056
   985
        info->info.cocoa.window = nswindow;
slouken@1933
   986
        return SDL_TRUE;
slouken@1933
   987
    } else {
slouken@1933
   988
        SDL_SetError("Application not compiled with SDL %d.%d\n",
slouken@1933
   989
                     SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
slouken@1933
   990
        return SDL_FALSE;
slouken@1933
   991
    }
slouken@1933
   992
}
slouken@1933
   993
slouken@6044
   994
#endif /* SDL_VIDEO_DRIVER_COCOA */
slouken@6044
   995
slouken@1933
   996
/* vi: set ts=4 sw=4 expandtab: */