Skip to content

Latest commit

 

History

History
98 lines (78 loc) · 2.97 KB

SDL_androidmouse.c

File metadata and controls

98 lines (78 loc) · 2.97 KB
 
1
2
/*
Simple DirectMedia Layer
Jan 2, 2017
Jan 2, 2017
3
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_ANDROID
#include "SDL_androidmouse.h"
#include "SDL_events.h"
#include "../../events/SDL_mouse_c.h"
#include "../../core/android/SDL_android.h"
#define ACTION_DOWN 0
#define ACTION_UP 1
Aug 30, 2016
Aug 30, 2016
35
#define ACTION_MOVE 2
36
37
38
39
40
#define ACTION_HOVER_MOVE 7
#define ACTION_SCROLL 8
#define BUTTON_PRIMARY 1
#define BUTTON_SECONDARY 2
#define BUTTON_TERTIARY 4
Jan 11, 2016
Jan 11, 2016
41
42
#define BUTTON_BACK 8
#define BUTTON_FORWARD 16
Jan 12, 2016
Jan 12, 2016
44
45
46
47
48
49
50
static Uint8 SDLButton;
void
Android_InitMouse(void)
{
SDLButton = 0;
}
Jan 12, 2016
Jan 12, 2016
52
void Android_OnMouse( int androidButton, int action, float x, float y) {
53
54
55
56
57
58
59
60
61
62
63
64
if (!Android_Window) {
return;
}
switch(action) {
case ACTION_DOWN:
// Determine which button originated the event, and store it for ACTION_UP
SDLButton = SDL_BUTTON_LEFT;
if (androidButton == BUTTON_SECONDARY) {
SDLButton = SDL_BUTTON_RIGHT;
} else if (androidButton == BUTTON_TERTIARY) {
SDLButton = SDL_BUTTON_MIDDLE;
Jan 11, 2016
Jan 11, 2016
65
66
67
68
} else if (androidButton == BUTTON_FORWARD) {
SDLButton = SDL_BUTTON_X1;
} else if (androidButton == BUTTON_BACK) {
SDLButton = SDL_BUTTON_X2;
69
70
71
72
73
74
75
76
77
78
79
80
}
SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
SDL_SendMouseButton(Android_Window, 0, SDL_PRESSED, SDLButton);
break;
case ACTION_UP:
// Android won't give us the button that originated the ACTION_DOWN event, so we'll
// assume it's the one we stored
SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
SDL_SendMouseButton(Android_Window, 0, SDL_RELEASED, SDLButton);
break;
Aug 30, 2016
Aug 30, 2016
81
case ACTION_MOVE:
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
case ACTION_HOVER_MOVE:
SDL_SendMouseMotion(Android_Window, 0, 0, x, y);
break;
case ACTION_SCROLL:
SDL_SendMouseWheel(Android_Window, 0, x, y, SDL_MOUSEWHEEL_NORMAL);
break;
default:
break;
}
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */