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SDL_hidapi_xbox360.c

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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
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#ifdef __WIN32__
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#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
/* This requires the Windows 10 SDK to build */
/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
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#include "../../core/windows/SDL_xinput.h"
#endif
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
#include "../../core/windows/SDL_windows.h"
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typedef struct WindowsGamingInputGamepadState WindowsGamingInputGamepadState;
#define GamepadButtons_GUIDE 0x40000000
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#define COBJMACROS
#include "windows.gaming.input.h"
#endif
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#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT)
#define SDL_JOYSTICK_HIDAPI_WINDOWS_MATCHING
#endif
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typedef struct {
Uint8 last_state[USB_PACKET_LENGTH];
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_MATCHING
Uint32 match_state; /* Low 16 bits for button states, high 16 for 4 4bit axes */
Uint32 last_state_packet;
#endif
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
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SDL_bool xinput_enabled;
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SDL_bool xinput_correlated;
Uint8 xinput_correlation_id;
Uint8 xinput_correlation_count;
Uint8 xinput_uncorrelate_count;
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Uint8 xinput_slot;
#endif
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
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SDL_bool wgi_correlated;
Uint8 wgi_correlation_id;
Uint8 wgi_correlation_count;
Uint8 wgi_uncorrelate_count;
WindowsGamingInputGamepadState *wgi_slot;
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#endif
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} SDL_DriverXbox360_Context;
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_MATCHING
static struct {
Uint32 last_state_packet;
SDL_Joystick *joystick;
SDL_Joystick *last_joystick;
} guide_button_candidate;
typedef struct WindowsMatchState {
SHORT match_axes[4];
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
WORD xinput_buttons;
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
Uint32 wgi_buttons;
#endif
SDL_bool any_data;
} WindowsMatchState;
static void HIDAPI_DriverXbox360_FillMatchState(WindowsMatchState *state, Uint32 match_state)
{
int ii;
state->any_data = SDL_FALSE;
/* SHORT state->match_axes[4] = {
(match_state & 0x000F0000) >> 4,
(match_state & 0x00F00000) >> 8,
(match_state & 0x0F000000) >> 12,
(match_state & 0xF0000000) >> 16,
}; */
for (ii = 0; ii < 4; ii++) {
state->match_axes[ii] = (match_state & (0x000F0000 << (ii * 4))) >> (4 + ii * 4);
if ((Uint32)(state->match_axes[ii] + 0x1000) > 0x2000) { /* match_state bit is not 0xF, 0x1, or 0x2 */
state->any_data = SDL_TRUE;
}
}
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
/* Match axes by checking if the distance between the high 4 bits of axis and the 4 bits from match_state is 1 or less */
#define XInputAxesMatch(gamepad) (\
(Uint32)(gamepad.sThumbLX - state->match_axes[0] + 0x1000) <= 0x2fff && \
(Uint32)(~gamepad.sThumbLY - state->match_axes[1] + 0x1000) <= 0x2fff && \
(Uint32)(gamepad.sThumbRX - state->match_axes[2] + 0x1000) <= 0x2fff && \
(Uint32)(~gamepad.sThumbRY - state->match_axes[3] + 0x1000) <= 0x2fff)
/* Explicit
#define XInputAxesMatch(gamepad) (\
SDL_abs((Sint8)((gamepad.sThumbLX & 0xF000) >> 8) - ((match_state & 0x000F0000) >> 12)) <= 0x10 && \
SDL_abs((Sint8)((~gamepad.sThumbLY & 0xF000) >> 8) - ((match_state & 0x00F00000) >> 16)) <= 0x10 && \
SDL_abs((Sint8)((gamepad.sThumbRX & 0xF000) >> 8) - ((match_state & 0x0F000000) >> 20)) <= 0x10 && \
SDL_abs((Sint8)((~gamepad.sThumbRY & 0xF000) >> 8) - ((match_state & 0xF0000000) >> 24)) <= 0x10) */
state->xinput_buttons =
/* Bitwise map .RLDUWVQTS.KYXBA -> YXBA..WVQTKSRLDU */
match_state << 12 | (match_state & 0x0780) >> 1 | (match_state & 0x0010) << 1 | (match_state & 0x0040) >> 2 | (match_state & 0x7800) >> 11;
/* Explicit
((match_state & (1<<SDL_CONTROLLER_BUTTON_A)) ? XINPUT_GAMEPAD_A : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_B)) ? XINPUT_GAMEPAD_B : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_X)) ? XINPUT_GAMEPAD_X : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_Y)) ? XINPUT_GAMEPAD_Y : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_BACK)) ? XINPUT_GAMEPAD_BACK : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_START)) ? XINPUT_GAMEPAD_START : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_LEFTSTICK)) ? XINPUT_GAMEPAD_LEFT_THUMB : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_RIGHTSTICK)) ? XINPUT_GAMEPAD_RIGHT_THUMB: 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) ? XINPUT_GAMEPAD_LEFT_SHOULDER : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)) ? XINPUT_GAMEPAD_RIGHT_SHOULDER : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_DPAD_UP)) ? XINPUT_GAMEPAD_DPAD_UP : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_DPAD_DOWN)) ? XINPUT_GAMEPAD_DPAD_DOWN : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_DPAD_LEFT)) ? XINPUT_GAMEPAD_DPAD_LEFT : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) ? XINPUT_GAMEPAD_DPAD_RIGHT : 0);
*/
if (state->xinput_buttons)
state->any_data = SDL_TRUE;
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
/* Match axes by checking if the distance between the high 4 bits of axis and the 4 bits from match_state is 1 or less */
#define WindowsGamingInputAxesMatch(gamepad) (\
(Uint16)(((Sint16)(gamepad.LeftThumbstickX * SDL_MAX_SINT16) & 0xF000) - state->match_axes[0] + 0x1000) <= 0x2fff && \
(Uint16)((~(Sint16)(gamepad.LeftThumbstickY * SDL_MAX_SINT16) & 0xF000) - state->match_axes[1] + 0x1000) <= 0x2fff && \
(Uint16)(((Sint16)(gamepad.RightThumbstickX * SDL_MAX_SINT16) & 0xF000) - state->match_axes[2] + 0x1000) <= 0x2fff && \
(Uint16)((~(Sint16)(gamepad.RightThumbstickY * SDL_MAX_SINT16) & 0xF000) - state->match_axes[3] + 0x1000) <= 0x2fff)
state->wgi_buttons =
/* Bitwise map .RLD UWVQ TS.K YXBA -> ..QT WVRL DUYX BAKS */
/* RStick/LStick (QT) RShould/LShould (WV) DPad R/L/D/U YXBA bac(K) (S)tart */
(match_state & 0x0180) << 5 | (match_state & 0x0600) << 1 | (match_state & 0x7800) >> 5 | (match_state & 0x000F) << 2 | (match_state & 0x0010) >> 3 | (match_state & 0x0040) >> 6;
/* Explicit
((match_state & (1<<SDL_CONTROLLER_BUTTON_A)) ? GamepadButtons_A : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_B)) ? GamepadButtons_B : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_X)) ? GamepadButtons_X : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_Y)) ? GamepadButtons_Y : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_BACK)) ? GamepadButtons_View : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_START)) ? GamepadButtons_Menu : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_LEFTSTICK)) ? GamepadButtons_LeftThumbstick : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_RIGHTSTICK)) ? GamepadButtons_RightThumbstick: 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) ? GamepadButtons_LeftShoulder: 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)) ? GamepadButtons_RightShoulder: 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_DPAD_UP)) ? GamepadButtons_DPadUp : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_DPAD_DOWN)) ? GamepadButtons_DPadDown : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_DPAD_LEFT)) ? GamepadButtons_DPadLeft : 0) |
((match_state & (1<<SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) ? GamepadButtons_DPadRight : 0); */
if (state->wgi_buttons)
state->any_data = SDL_TRUE;
#endif
}
#endif
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
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static struct {
XINPUT_STATE_EX state;
SDL_bool connected; /* Currently has an active XInput device */
SDL_bool used; /* Is currently mapped to an SDL device */
Uint8 correlation_id;
} xinput_state[XUSER_MAX_COUNT];
static SDL_bool xinput_device_change = SDL_TRUE;
static SDL_bool xinput_state_dirty = SDL_TRUE;
static void
HIDAPI_DriverXbox360_UpdateXInput()
{
DWORD user_index;
if (xinput_device_change) {
for (user_index = 0; user_index < XUSER_MAX_COUNT; user_index++) {
XINPUT_CAPABILITIES capabilities;
xinput_state[user_index].connected = XINPUTGETCAPABILITIES(user_index, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS;
}
xinput_device_change = SDL_FALSE;
xinput_state_dirty = SDL_TRUE;
}
if (xinput_state_dirty) {
xinput_state_dirty = SDL_FALSE;
for (user_index = 0; user_index < SDL_arraysize(xinput_state); ++user_index) {
if (xinput_state[user_index].connected) {
if (!XINPUTGETSTATE(user_index, &xinput_state[user_index].state) == ERROR_SUCCESS) {
xinput_state[user_index].connected = SDL_FALSE;
}
}
}
}
}
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static void
HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
{
if (xinput_slot != XUSER_INDEX_ANY) {
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xinput_state[xinput_slot].used = SDL_TRUE;
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}
}
static void
HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
{
if (xinput_slot != XUSER_INDEX_ANY) {
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xinput_state[xinput_slot].used = SDL_FALSE;
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}
}
static SDL_bool
HIDAPI_DriverXbox360_MissingXInputSlot()
{
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int ii;
for (ii = 0; ii < SDL_arraysize(xinput_state); ii++) {
if (xinput_state[ii].connected && !xinput_state[ii].used) {
return SDL_TRUE;
}
}
return SDL_FALSE;
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}
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static SDL_bool
HIDAPI_DriverXbox360_XInputSlotMatches(const WindowsMatchState *state, Uint8 slot_idx)
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{
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if (xinput_state[slot_idx].connected) {
WORD xinput_buttons = xinput_state[slot_idx].state.Gamepad.wButtons;
if ((xinput_buttons & ~XINPUT_GAMEPAD_GUIDE) == state->xinput_buttons && XInputAxesMatch(xinput_state[slot_idx].state.Gamepad)) {
return SDL_TRUE;
}
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}
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return SDL_FALSE;
}
static SDL_bool
HIDAPI_DriverXbox360_GuessXInputSlot(const WindowsMatchState *state, Uint8 *correlation_id, Uint8 *slot_idx)
{
int user_index;
int match_count;
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match_count = 0;
for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
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if (!xinput_state[user_index].used && HIDAPI_DriverXbox360_XInputSlotMatches(state, user_index)) {
++match_count;
*slot_idx = (Uint8)user_index;
/* Incrementing correlation_id for any match, as negative evidence for others being correlated */
*correlation_id = ++xinput_state[user_index].correlation_id;
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}
}
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/* Only return a match if we match exactly one, and we have some non-zero data (buttons or axes) that matched.
Note that we're still invalidating *other* potential correlations if we have more than one match or we have no
data. */
if (match_count == 1 && state->any_data) {
return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
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typedef struct WindowsGamingInputGamepadState {
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
SDL_DriverXbox360_Context *correlated_context;
SDL_bool used; /* Is currently mapped to an SDL device */
SDL_bool connected; /* Just used during update to track disconnected */
Uint8 correlation_id;
struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
} WindowsGamingInputGamepadState;
static struct {
WindowsGamingInputGamepadState **per_gamepad;
int per_gamepad_count;
SDL_bool initialized;
SDL_bool dirty;
SDL_bool need_device_list_update;
int ref_count;
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
} wgi_state;
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static void
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HIDAPI_DriverXbox360_MarkWindowsGamingInputSlotUsed(WindowsGamingInputGamepadState *wgi_slot, SDL_DriverXbox360_Context *ctx)
{
wgi_slot->used = SDL_TRUE;
wgi_slot->correlated_context = ctx;
}
static void
HIDAPI_DriverXbox360_MarkWindowsGamingInputSlotFree(WindowsGamingInputGamepadState *wgi_slot)
{
wgi_slot->used = SDL_FALSE;
wgi_slot->correlated_context = NULL;
}
static SDL_bool
HIDAPI_DriverXbox360_MissingWindowsGamingInputSlot()
{
int ii;
for (ii = 0; ii < wgi_state.per_gamepad_count; ii++) {
if (!wgi_state.per_gamepad[ii]->used) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
static void
HIDAPI_DriverXbox360_UpdateWindowsGamingInput()
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{
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int ii;
if (!wgi_state.gamepad_statics)
return;
if (!wgi_state.dirty)
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return;
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wgi_state.dirty = SDL_FALSE;
if (wgi_state.need_device_list_update) {
wgi_state.need_device_list_update = SDL_FALSE;
for (ii = 0; ii < wgi_state.per_gamepad_count; ii++) {
wgi_state.per_gamepad[ii]->connected = SDL_FALSE;
}
HRESULT hr;
__FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(wgi_state.gamepad_statics, &gamepads);
if (SUCCEEDED(hr)) {
unsigned int num_gamepads;
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads);
if (SUCCEEDED(hr)) {
unsigned int i;
for (i = 0; i < num_gamepads; ++i) {
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad);
if (SUCCEEDED(hr)) {
SDL_bool found = SDL_FALSE;
int jj;
for (jj = 0; jj < wgi_state.per_gamepad_count ; jj++) {
if (wgi_state.per_gamepad[jj]->gamepad == gamepad) {
found = SDL_TRUE;
wgi_state.per_gamepad[jj]->connected = SDL_TRUE;
break;
}
}
if (!found) {
/* New device, add it */
wgi_state.per_gamepad_count++;
wgi_state.per_gamepad = SDL_realloc(wgi_state.per_gamepad, sizeof(wgi_state.per_gamepad[0]) * wgi_state.per_gamepad_count);
if (!wgi_state.per_gamepad) {
SDL_OutOfMemory();
return;
}
WindowsGamingInputGamepadState *gamepad_state = SDL_calloc(1, sizeof(*gamepad_state));
if (!gamepad_state) {
SDL_OutOfMemory();
return;
}
wgi_state.per_gamepad[wgi_state.per_gamepad_count - 1] = gamepad_state;
gamepad_state->gamepad = gamepad;
gamepad_state->connected = SDL_TRUE;
} else {
/* Already tracked */
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
}
}
}
for (ii = wgi_state.per_gamepad_count - 1; ii >= 0; ii--) {
WindowsGamingInputGamepadState *gamepad_state = wgi_state.per_gamepad[ii];
if (!gamepad_state->connected) {
/* Device missing, must be disconnected */
if (gamepad_state->correlated_context) {
gamepad_state->correlated_context->wgi_correlated = SDL_FALSE;
gamepad_state->correlated_context->wgi_slot = NULL;
}
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad_state->gamepad);
SDL_free(gamepad_state);
wgi_state.per_gamepad[ii] = wgi_state.per_gamepad[wgi_state.per_gamepad_count - 1];
--wgi_state.per_gamepad_count;
}
}
}
__FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads);
}
} /* need_device_list_update */
for (ii = 0; ii < wgi_state.per_gamepad_count; ii++) {
HRESULT hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(wgi_state.per_gamepad[ii]->gamepad, &wgi_state.per_gamepad[ii]->state);
if (!SUCCEEDED(hr)) {
wgi_state.per_gamepad[ii]->connected = SDL_FALSE; /* Not used by anything, currently */
}
Sep 19, 2018
Sep 19, 2018
429
}
Mar 16, 2020
Mar 16, 2020
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}
static void
HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
{
wgi_state.need_device_list_update = SDL_TRUE;
wgi_state.ref_count++;
if (!wgi_state.initialized) {
/* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
if (FAILED(WIN_CoInitialize())) {
return;
}
wgi_state.initialized = SDL_TRUE;
wgi_state.dirty = SDL_TRUE;
Sep 19, 2018
Sep 19, 2018
443
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447
static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
HRESULT hr;
HMODULE hModule = LoadLibraryA("combase.dll");
if (hModule != NULL) {
Sep 20, 2018
Sep 20, 2018
448
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450
typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
Sep 19, 2018
Sep 19, 2018
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WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
Sep 20, 2018
Sep 20, 2018
453
WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
Sep 19, 2018
Sep 19, 2018
454
RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
Sep 20, 2018
Sep 20, 2018
455
if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
Sep 19, 2018
Sep 19, 2018
456
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LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
HSTRING hNamespaceString;
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
if (SUCCEEDED(hr)) {
Mar 16, 2020
Mar 16, 2020
461
RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &wgi_state.gamepad_statics);
Sep 20, 2018
Sep 20, 2018
462
WindowsDeleteStringFunc(hNamespaceString);
Sep 19, 2018
Sep 19, 2018
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469
}
}
FreeLibrary(hModule);
}
}
}
Mar 16, 2020
Mar 16, 2020
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static SDL_bool
HIDAPI_DriverXbox360_WindowsGamingInputSlotMatches(const WindowsMatchState *state, WindowsGamingInputGamepadState *slot)
Sep 19, 2018
Sep 19, 2018
472
{
Mar 16, 2020
Mar 16, 2020
473
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479
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483
Uint32 wgi_buttons = slot->state.Buttons;
if ((wgi_buttons & 0x3FFF) == state->wgi_buttons && WindowsGamingInputAxesMatch(slot->state)) {
return SDL_TRUE;
}
return SDL_FALSE;
}
static SDL_bool
HIDAPI_DriverXbox360_GuessWindowsGamingInputSlot(const WindowsMatchState *state, Uint8 *correlation_id, WindowsGamingInputGamepadState **slot)
{
int match_count;
Sep 19, 2018
Sep 19, 2018
484
Mar 16, 2020
Mar 16, 2020
485
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match_count = 0;
for (int user_index = 0; user_index < wgi_state.per_gamepad_count; ++user_index) {
WindowsGamingInputGamepadState *gamepad_state = wgi_state.per_gamepad[user_index];
if (HIDAPI_DriverXbox360_WindowsGamingInputSlotMatches(state, gamepad_state)) {
++match_count;
*slot = gamepad_state;
/* Incrementing correlation_id for any match, as negative evidence for others being correlated */
*correlation_id = ++gamepad_state->correlation_id;
Sep 19, 2018
Sep 19, 2018
493
}
Mar 16, 2020
Mar 16, 2020
494
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}
/* Only return a match if we match exactly one, and we have some non-zero data (buttons or axes) that matched.
Note that we're still invalidating *other* potential correlations if we have more than one match or we have no
data. */
if (match_count == 1 && state->any_data) {
return SDL_TRUE;
}
return SDL_FALSE;
}
static void
HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
{
wgi_state.need_device_list_update = SDL_TRUE;
--wgi_state.ref_count;
if (!wgi_state.ref_count && wgi_state.initialized) {
for (int ii = 0; ii < wgi_state.per_gamepad_count; ii++) {
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(wgi_state.per_gamepad[ii]->gamepad);
Sep 19, 2018
Sep 19, 2018
512
}
Mar 16, 2020
Mar 16, 2020
513
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if (wgi_state.per_gamepad) {
SDL_free(wgi_state.per_gamepad);
wgi_state.per_gamepad = NULL;
Sep 19, 2018
Sep 19, 2018
516
}
Mar 16, 2020
Mar 16, 2020
517
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wgi_state.per_gamepad_count = 0;
if (wgi_state.gamepad_statics) {
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(wgi_state.gamepad_statics);
wgi_state.gamepad_statics = NULL;
Sep 19, 2018
Sep 19, 2018
521
}
Mar 16, 2020
Mar 16, 2020
522
523
WIN_CoUninitialize();
wgi_state.initialized = SDL_FALSE;
Sep 19, 2018
Sep 19, 2018
524
525
526
}
}
Mar 16, 2020
Mar 16, 2020
527
528
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
Sep 19, 2018
Sep 19, 2018
529
static void
Mar 16, 2020
Mar 16, 2020
530
HIDAPI_DriverXbox360_PostUpdate(void)
Sep 19, 2018
Sep 19, 2018
531
{
Mar 16, 2020
Mar 16, 2020
532
533
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_MATCHING
SDL_bool unmapped_guide_pressed = SDL_FALSE;
Sep 19, 2018
Sep 19, 2018
534
Mar 16, 2020
Mar 16, 2020
535
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541
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
if (!wgi_state.dirty) {
int ii;
for (ii = 0; ii < wgi_state.per_gamepad_count; ii++) {
WindowsGamingInputGamepadState *gamepad_state = wgi_state.per_gamepad[ii];
if (!gamepad_state->used && (gamepad_state->state.Buttons & GamepadButtons_GUIDE)) {
unmapped_guide_pressed = SDL_TRUE;
break;
Sep 19, 2018
Sep 19, 2018
543
544
545
}
}
}
Mar 16, 2020
Mar 16, 2020
546
547
wgi_state.dirty = SDL_TRUE;
#endif
Sep 19, 2018
Sep 19, 2018
548
Mar 16, 2020
Mar 16, 2020
549
550
551
552
553
554
555
556
557
558
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
if (!xinput_state_dirty) {
int ii;
for (ii = 0; ii < SDL_arraysize(xinput_state); ii++) {
if (xinput_state[ii].connected && !xinput_state[ii].used && (xinput_state[ii].state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE)) {
unmapped_guide_pressed = SDL_TRUE;
break;
}
}
Sep 19, 2018
Sep 19, 2018
559
}
Mar 16, 2020
Mar 16, 2020
560
561
xinput_state_dirty = SDL_TRUE;
#endif
Sep 19, 2018
Sep 19, 2018
562
Mar 16, 2020
Mar 16, 2020
563
564
565
566
567
568
569
570
if (unmapped_guide_pressed) {
if (guide_button_candidate.joystick && !guide_button_candidate.last_joystick) {
SDL_PrivateJoystickButton(guide_button_candidate.joystick, SDL_CONTROLLER_BUTTON_GUIDE, SDL_PRESSED);
guide_button_candidate.last_joystick = guide_button_candidate.joystick;
}
} else if (guide_button_candidate.last_joystick) {
SDL_PrivateJoystickButton(guide_button_candidate.last_joystick, SDL_CONTROLLER_BUTTON_GUIDE, SDL_RELEASED);
guide_button_candidate.last_joystick = NULL;
Sep 19, 2018
Sep 19, 2018
571
}
Mar 16, 2020
Mar 16, 2020
572
573
guide_button_candidate.joystick = NULL;
#endif
Sep 19, 2018
Sep 19, 2018
574
575
}
Mar 2, 2020
Mar 2, 2020
576
#if defined(__MACOSX__)
Mar 1, 2020
Mar 1, 2020
577
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582
583
584
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static SDL_bool
IsBluetoothXboxOneController(Uint16 vendor_id, Uint16 product_id)
{
/* Check to see if it's the Xbox One S or Xbox One Elite Series 2 in Bluetooth mode */
if (vendor_id == USB_VENDOR_MICROSOFT) {
if (product_id == USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH ||
product_id == USB_PRODUCT_XBOX_ONE_S_REV2_BLUETOOTH ||
product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
Mar 2, 2020
Mar 2, 2020
590
#endif
Mar 1, 2020
Mar 1, 2020
591
Jan 19, 2020
Jan 19, 2020
593
HIDAPI_DriverXbox360_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
Jan 18, 2020
Jan 18, 2020
595
const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
Nov 22, 2019
Nov 22, 2019
596
Jan 18, 2020
Jan 18, 2020
597
if (vendor_id == USB_VENDOR_NVIDIA) {
Dec 12, 2019
Dec 12, 2019
598
/* This is the NVIDIA Shield controller which doesn't talk Xbox controller protocol */
Nov 27, 2019
Nov 27, 2019
599
600
return SDL_FALSE;
}
Jan 18, 2020
Jan 18, 2020
601
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604
if ((vendor_id == USB_VENDOR_MICROSOFT && (product_id == 0x0291 || product_id == 0x0719)) ||
(type == SDL_CONTROLLER_TYPE_XBOX360 && interface_protocol == XB360W_IFACE_PROTOCOL)) {
/* This is the wireless dongle, which talks a different protocol */
return SDL_FALSE;
Dec 20, 2019
Dec 20, 2019
605
}
Dec 17, 2019
Dec 17, 2019
606
607
608
609
if (interface_number > 0) {
/* This is the chatpad or other input interface, not the Xbox 360 interface */
return SDL_FALSE;
}
Aug 16, 2018
Aug 16, 2018
610
#if defined(__MACOSX__) || defined(__WIN32__)
Jan 18, 2020
Jan 18, 2020
611
if (vendor_id == USB_VENDOR_MICROSOFT && product_id == 0x028e && version == 1) {
Aug 16, 2018
Aug 16, 2018
612
613
614
/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
return SDL_FALSE;
}
Mar 2, 2020
Mar 2, 2020
615
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625
#if defined(__MACOSX__)
/* Wired Xbox One controllers are handled by this driver, interfacing with
the 360Controller driver available from:
https://github.com/360Controller/360Controller/releases
Bluetooth Xbox One controllers are handled by the SDL Xbox One driver
*/
if (IsBluetoothXboxOneController(vendor_id, product_id)) {
return SDL_FALSE;
}
#endif
Nov 22, 2019
Nov 22, 2019
626
return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE);
Nov 22, 2019
Nov 22, 2019
628
return (type == SDL_CONTROLLER_TYPE_XBOX360);
629
630
631
632
633
634
#endif
}
static const char *
HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
Dec 12, 2019
Dec 12, 2019
635
return NULL;
636
637
638
639
}
static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
{
Dec 20, 2019
Dec 20, 2019
640
641
Uint8 mode = 0x02 + slot;
const Uint8 led_packet[] = { 0x01, 0x03, mode };
642
643
if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
Aug 16, 2018
Aug 16, 2018
644
645
646
return SDL_FALSE;
}
return SDL_TRUE;
647
648
649
}
static SDL_bool
Dec 19, 2019
Dec 19, 2019
650
651
HIDAPI_DriverXbox360_InitDevice(SDL_HIDAPI_Device *device)
{
Mar 16, 2020
Mar 16, 2020
652
return HIDAPI_JoystickConnected(device, NULL, SDL_FALSE);
Dec 19, 2019
Dec 19, 2019
653
654
}
Dec 21, 2019
Dec 21, 2019
655
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659
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661
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664
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667
668
static int
HIDAPI_DriverXbox360_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
return -1;
}
static void
HIDAPI_DriverXbox360_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
if (device->dev) {
SetSlotLED(device->dev, (player_index % 4));
}
}
Dec 19, 2019
Dec 19, 2019
669
670
static SDL_bool
HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
671
672
{
SDL_DriverXbox360_Context *ctx;
Dec 21, 2019
Dec 21, 2019
673
int player_index;
674
675
676
677
678
679
ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
return SDL_FALSE;
}
Dec 19, 2019
Dec 19, 2019
680
Mar 16, 2020
Mar 16, 2020
681
682
683
684
685
686
687
if (device->path) { /* else opened for RAWINPUT driver */
device->dev = hid_open_path(device->path, 0);
if (!device->dev) {
SDL_SetError("Couldn't open %s", device->path);
SDL_free(ctx);
return SDL_FALSE;
}
Dec 19, 2019
Dec 19, 2019
688
689
690
}
device->context = ctx;
Sep 19, 2018
Sep 19, 2018
691
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
Mar 16, 2020
Mar 16, 2020
692
693
694
xinput_device_change = SDL_TRUE;
ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT, SDL_TRUE);
if (ctx->xinput_enabled && (WIN_LoadXInputDLL() < 0 || !XINPUTGETSTATE)) {
Aug 16, 2018
Aug 16, 2018
695
696
697
ctx->xinput_enabled = SDL_FALSE;
}
ctx->xinput_slot = XUSER_INDEX_ANY;
Sep 19, 2018
Sep 19, 2018
698
699
700
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
Aug 16, 2018
Aug 16, 2018
701
#endif
702
703
/* Set the controller LED */
Dec 21, 2019
Dec 21, 2019
704
player_index = SDL_JoystickGetPlayerIndex(joystick);
Mar 16, 2020
Mar 16, 2020
705
if (player_index >= 0 && device->dev) {
Dec 21, 2019
Dec 21, 2019
706
707
SetSlotLED(device->dev, (player_index % 4));
}
708
709
710
711
712
713
714
715
716
717
/* Initialize the joystick capabilities */
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
return SDL_TRUE;
}
static int
Feb 4, 2020
Feb 4, 2020
718
HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
Feb 4, 2020
Feb 4, 2020
720
#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT)
Dec 19, 2019
Dec 19, 2019
721
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
Feb 4, 2020
Feb 4, 2020
722
#endif
Sep 19, 2018
Sep 19, 2018
723
Aug 16, 2018
Aug 16, 2018
724
#ifdef __WIN32__
Sep 19, 2018
Sep 19, 2018
725
726
727
SDL_bool rumbled = SDL_FALSE;
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
Mar 16, 2020
Mar 16, 2020
728
729
if (!rumbled && ctx->wgi_correlated) {
WindowsGamingInputGamepadState *gamepad_state = ctx->wgi_slot;
Sep 19, 2018
Sep 19, 2018
730
HRESULT hr;
Mar 16, 2020
Mar 16, 2020
731
732
733
gamepad_state->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
gamepad_state->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(gamepad_state->gamepad, gamepad_state->vibration);
Sep 19, 2018
Sep 19, 2018
734
735
736
737
738
739
740
if (SUCCEEDED(hr)) {
rumbled = SDL_TRUE;
}
}
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
Mar 16, 2020
Mar 16, 2020
741
if (!rumbled && ctx->xinput_correlated) {
Aug 16, 2018
Aug 16, 2018
742
743
744
745
746
747
748
749
XINPUT_VIBRATION XVibration;
if (!XINPUTSETSTATE) {
return SDL_Unsupported();
}
XVibration.wLeftMotorSpeed = low_frequency_rumble;
XVibration.wRightMotorSpeed = high_frequency_rumble;
Sep 19, 2018
Sep 19, 2018
750
751
752
if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) {
rumbled = SDL_TRUE;
} else {
Aug 16, 2018
Aug 16, 2018
753
754
755
return SDL_SetError("XInputSetState() failed");
}
}
Sep 19, 2018
Sep 19, 2018
756
757
758
759
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
#else /* !__WIN32__ */
Mar 1, 2020
Mar 1, 2020
761
762
763
764
765
if (IsBluetoothXboxOneController(device->vendor_id, device->product_id)) {
Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };
rumble_packet[4] = (low_frequency_rumble >> 8);
rumble_packet[5] = (high_frequency_rumble >> 8);
Mar 1, 2020
Mar 1, 2020
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
} else {
/* On Mac OS X the 360Controller driver uses this short report,
and we need to prefix it with a magic token so hidapi passes it through untouched
*/
Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
rumble_packet[6+2] = (low_frequency_rumble >> 8);
rumble_packet[6+3] = (high_frequency_rumble >> 8);
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
return SDL_SetError("Couldn't send rumble packet");
}
}
783
784
785
786
787
788
#else
Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
rumble_packet[3] = (low_frequency_rumble >> 8);
rumble_packet[4] = (high_frequency_rumble >> 8);
Feb 4, 2020
Feb 4, 2020
789
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
790
791
return SDL_SetError("Couldn't send rumble packet");
}
Mar 1, 2020
Mar 1, 2020
792
#endif
Aug 16, 2018
Aug 16, 2018
793
#endif /* __WIN32__ */
Aug 16, 2018
Aug 16, 2018
798
#ifdef __WIN32__
Aug 16, 2018
Aug 16, 2018
799
800
801
/* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
however with this interface there is no rumble support, no guide button,
and the left and right triggers are tied together as a single axis.
Sep 19, 2018
Sep 19, 2018
802
803
We use XInput and Windows.Gaming.Input to make up for these shortcomings.
Aug 16, 2018
Aug 16, 2018
804
805
*/
static void
Aug 16, 2018
Aug 16, 2018
806
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
Aug 16, 2018
Aug 16, 2018
807
{
Mar 16, 2020
Mar 16, 2020
808
809
810
811
812
813
814
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_MATCHING
Uint32 match_state = ctx->match_state;
/* Update match_state with button bit, then fall through */
# define SDL_PrivateJoystickButton(joystick, button, state) if (state) match_state |= 1 << (button); else match_state &=~(1<<(button)); SDL_PrivateJoystickButton(joystick, button, state)
/* Grab high 4 bits of value, then fall through */
# define SDL_PrivateJoystickAxis(joystick, axis, value) if (axis < 4) match_state = (match_state & ~(0xF << (4 * axis + 16))) | ((value) & 0xF000) << (4 * axis + 4); SDL_PrivateJoystickAxis(joystick, axis, value)
#endif
Aug 16, 2018
Aug 16, 2018
815
Sint16 axis;
Sep 19, 2018
Sep 19, 2018
816
SDL_bool has_trigger_data = SDL_FALSE;
Aug 16, 2018
Aug 16, 2018
817
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819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
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837
838
839
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866
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869
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882
883
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if (ctx->last_state[10] != data[10]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[11] != data[11]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
switch (data[11] & 0x3C) {
case 4:
dpad_up = SDL_TRUE;
break;
case 8:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 12:
dpad_right = SDL_TRUE;
break;
case 16:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 20:
dpad_down = SDL_TRUE;
break;
case 24:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 28:
dpad_left = SDL_TRUE;
break;
case 32:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
axis = (int)*(Uint16*)(&data[0]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = (int)*(Uint16*)(&data[2]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = (int)*(Uint16*)(&data[4]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = (int)*(Uint16*)(&data[6]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_MATCHING
#undef SDL_PrivateJoystickAxis
#endif
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
/* Prefer XInput over WindowsGamingInput, it continues to provide data in the background */
if (!has_trigger_data && ctx->xinput_enabled && ctx->xinput_correlated) {
has_trigger_data = SDL_TRUE;
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}
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#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
if (!has_trigger_data && ctx->wgi_correlated) {
has_trigger_data = SDL_TRUE;
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}
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
if (!has_trigger_data) {
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axis = (data[9] * 257) - 32768;
if (data[9] < 0x80) {
axis = -axis * 2 - 32769;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
} else if (data[9] > 0x80) {
axis = axis * 2 - 32767;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
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} else {
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
}
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}
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#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_MATCHING
ctx->match_state = match_state;
ctx->last_state_packet = SDL_GetTicks();
#undef SDL_PrivateJoystickButton
#endif
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
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#ifdef SDL_JOYSTICK_RAWINPUT
static void
HIDAPI_DriverXbox360_HandleStatePacketFromRAWINPUT(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 *data, int size)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
HIDAPI_DriverXbox360_HandleStatePacket(joystick, NULL, ctx, data, size);
}
#endif
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#else
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static void
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
Sint16 axis;
#ifdef __MACOSX__
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const SDL_bool invert_y_axes = SDL_FALSE;
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const SDL_bool invert_y_axes = SDL_TRUE;
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#endif
if (ctx->last_state[2] != data[2]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[3] != data[3]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
axis = ((int)data[4] * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = ((int)data[5] * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
axis = *(Sint16*)(&data[6]);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = *(Sint16*)(&data[8]);
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if (invert_y_axes) {
axis = ~axis;
}
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = *(Sint16*)(&data[10]);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = *(Sint16*)(&data[12]);
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if (invert_y_axes) {
axis = ~axis;
}
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
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#endif /* __WIN32__ */
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static void
HIDAPI_DriverXbox360_UpdateOtherAPIs(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
SDL_bool has_trigger_data = SDL_FALSE;
SDL_bool correlated = SDL_FALSE;
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_MATCHING
WindowsMatchState match_state_xinput;
#endif