slouken@0
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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#include <string.h>
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/* WGL implementation of SDL OpenGL support */
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#ifdef HAVE_OPENGL
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#include "SDL_opengl.h"
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#endif
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#include "SDL_error.h"
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#include "SDL_lowvideo.h"
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#include "SDL_wingl_c.h"
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#ifdef HAVE_OPENGL
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#define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL"
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#endif
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/* If setting the HDC fails, we may need to recreate the window (MSDN) */
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static int WIN_GL_ResetWindow(_THIS)
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{
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int status = 0;
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int can_reset = 1;
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/* If we were passed a window, then we can't create a new one */
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if ( SDL_windowid ) {
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can_reset = 0;
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}
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#ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */
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if ( can_reset ) {
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/* Save the existing window attributes */
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LONG style;
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RECT rect = { 0, 0, 0, 0 };
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style = GetWindowLong(SDL_Window, GWL_STYLE);
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GetWindowRect(SDL_Window, &rect);
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DestroyWindow(SDL_Window);
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SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
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style,
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rect.left, rect.top,
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(rect.right-rect.left)+1,
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(rect.top-rect.bottom)+1,
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NULL, NULL, SDL_Instance, NULL);
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if ( SDL_Window ) {
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this->SetCaption(this, this->wm_title, this->wm_icon);
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} else {
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SDL_SetError("Couldn't create window");
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status = -1;
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}
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} else
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#endif /* !_WIN32_WCE */
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{
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SDL_SetError("Unable to reset window for OpenGL context");
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status = -1;
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}
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return(status);
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}
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static int Init_WGL_ARB_extensions(_THIS)
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{
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HWND hwnd;
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HDC hdc;
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HGLRC hglrc;
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int pformat;
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const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0;
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hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED,
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0, 0, 10, 10,
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NULL, NULL, SDL_Instance,NULL);
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hdc = GetDC(hwnd);
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pformat = ChoosePixelFormat(hdc, &GL_pfd);
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SetPixelFormat(hdc, pformat, &GL_pfd);
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hglrc = this->gl_data->wglCreateContext(hdc);
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if ( hglrc ) {
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this->gl_data->wglMakeCurrent(hdc, hglrc);
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}
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wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC))
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this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB");
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if(wglGetExtensionsStringARB && strstr(wglGetExtensionsStringARB(hdc),"WGL_ARB_pixel_format")) {
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this->gl_data->wglChoosePixelFormatARB =
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(BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *))
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this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB");
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this->gl_data->wglGetPixelFormatAttribivARB =
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(BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *))
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this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB");
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if( (this->gl_data->wglChoosePixelFormatARB != NULL) &&
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(this->gl_data->wglGetPixelFormatAttribivARB != NULL) )
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this->gl_data->wgl_arb_pixel_format = 1;
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else
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this->gl_data->wgl_arb_pixel_format = 0;
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} else {
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this->gl_data->wgl_arb_pixel_format = 0;
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}
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if ( hglrc ) {
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this->gl_data->wglMakeCurrent(NULL, NULL);
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this->gl_data->wglDeleteContext(hglrc);
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}
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ReleaseDC(hwnd, hdc);
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DestroyWindow(hwnd);
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}
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int WIN_GL_SetupWindow(_THIS)
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{
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int retval;
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#ifdef HAVE_OPENGL
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int i;
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unsigned int matching;
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int iAttribs[64];
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int *iAttr;
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float fAttribs[1] = { 0 };
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/* load the gl driver from a default path */
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if ( ! this->gl_config.driver_loaded ) {
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/* no driver has been loaded, use default (ourselves) */
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if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) {
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return(-1);
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}
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}
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for ( i=0; ; ++i ) {
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/* Get the window device context for our OpenGL drawing */
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GL_hdc = GetDC(SDL_Window);
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if ( GL_hdc == NULL ) {
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SDL_SetError("Unable to get DC for SDL_Window");
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return(-1);
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}
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slouken@373
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/* Set up the pixel format descriptor with our needed format */
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memset(&GL_pfd, 0, sizeof(GL_pfd));
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GL_pfd.nSize = sizeof(GL_pfd);
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GL_pfd.nVersion = 1;
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GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL);
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if ( this->gl_config.double_buffer ) {
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GL_pfd.dwFlags |= PFD_DOUBLEBUFFER;
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}
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slouken@450
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if ( this->gl_config.stereo ) {
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GL_pfd.dwFlags |= PFD_STEREO;
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}
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GL_pfd.iPixelType = PFD_TYPE_RGBA;
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GL_pfd.cColorBits = this->gl_config.buffer_size;
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GL_pfd.cRedBits = this->gl_config.red_size;
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slouken@373
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GL_pfd.cGreenBits = this->gl_config.green_size;
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GL_pfd.cBlueBits = this->gl_config.blue_size;
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slouken@373
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GL_pfd.cAlphaBits = this->gl_config.alpha_size;
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slouken@373
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GL_pfd.cAccumRedBits = this->gl_config.accum_red_size;
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slouken@373
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GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size;
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GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size;
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GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size;
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slouken@373
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GL_pfd.cAccumBits =
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(GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits +
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slouken@373
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GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits);
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slouken@373
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GL_pfd.cDepthBits = this->gl_config.depth_size;
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slouken@373
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GL_pfd.cStencilBits = this->gl_config.stencil_size;
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slouken@0
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183 |
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slouken@655
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/* initialize WGL_ARB_pixel_format */
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slouken@655
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185 |
Init_WGL_ARB_extensions(this);
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slouken@655
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186 |
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slouken@655
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187 |
/* setup WGL_ARB_pixel_format attribs */
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slouken@655
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188 |
iAttr = &iAttribs[0];
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slouken@655
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189 |
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slouken@655
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*iAttr++ = WGL_DRAW_TO_WINDOW_ARB;
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slouken@655
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191 |
*iAttr++ = GL_TRUE;
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slouken@655
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192 |
*iAttr++ = WGL_ACCELERATION_ARB;
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slouken@655
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193 |
*iAttr++ = WGL_FULL_ACCELERATION_ARB;
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slouken@655
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194 |
*iAttr++ = WGL_RED_BITS_ARB;
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slouken@655
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195 |
*iAttr++ = this->gl_config.red_size;
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slouken@655
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196 |
*iAttr++ = WGL_GREEN_BITS_ARB;
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slouken@655
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197 |
*iAttr++ = this->gl_config.green_size;
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slouken@655
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198 |
*iAttr++ = WGL_BLUE_BITS_ARB;
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slouken@655
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199 |
*iAttr++ = this->gl_config.blue_size;
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slouken@655
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200 |
|
slouken@655
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201 |
if ( this->gl_config.alpha_size ) {
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slouken@655
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202 |
*iAttr++ = WGL_ALPHA_BITS_ARB;
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slouken@655
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203 |
*iAttr++ = this->gl_config.alpha_size;
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slouken@655
|
204 |
}
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slouken@655
|
205 |
|
slouken@655
|
206 |
if ( this->gl_config.double_buffer ) {
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slouken@655
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207 |
*iAttr ++ = WGL_DOUBLE_BUFFER_ARB;
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slouken@655
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208 |
*iAttr ++ = GL_TRUE;
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slouken@655
|
209 |
}
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slouken@655
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210 |
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slouken@655
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211 |
*iAttr++ = WGL_DEPTH_BITS_ARB;
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slouken@655
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212 |
*iAttr++ = this->gl_config.depth_size;
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slouken@655
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213 |
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slouken@655
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214 |
if ( this->gl_config.stencil_size ) {
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slouken@655
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215 |
*iAttr++ = WGL_STENCIL_BITS_ARB;
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slouken@655
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216 |
*iAttr++ = this->gl_config.stencil_size;
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slouken@655
|
217 |
}
|
slouken@655
|
218 |
|
slouken@655
|
219 |
if ( this->gl_config.accum_red_size ) {
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slouken@655
|
220 |
*iAttr++ = WGL_ACCUM_RED_BITS_ARB;
|
slouken@655
|
221 |
*iAttr++ = this->gl_config.accum_red_size;
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slouken@655
|
222 |
}
|
slouken@655
|
223 |
|
slouken@655
|
224 |
if ( this->gl_config.accum_green_size ) {
|
slouken@655
|
225 |
*iAttr++ = WGL_ACCUM_GREEN_BITS_ARB;
|
slouken@655
|
226 |
*iAttr++ = this->gl_config.accum_green_size;
|
slouken@655
|
227 |
}
|
slouken@655
|
228 |
|
slouken@655
|
229 |
if ( this->gl_config.accum_blue_size ) {
|
slouken@655
|
230 |
*iAttr++ = WGL_ACCUM_BLUE_BITS_ARB;
|
slouken@655
|
231 |
*iAttr++ = this->gl_config.accum_blue_size;
|
slouken@655
|
232 |
}
|
slouken@655
|
233 |
|
slouken@655
|
234 |
if ( this->gl_config.accum_alpha_size ) {
|
slouken@655
|
235 |
*iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB;
|
slouken@655
|
236 |
*iAttr++ = this->gl_config.accum_alpha_size;
|
slouken@655
|
237 |
}
|
slouken@655
|
238 |
|
slouken@655
|
239 |
if ( this->gl_config.stereo ) {
|
slouken@655
|
240 |
*iAttr++ = WGL_STEREO_ARB;
|
slouken@655
|
241 |
*iAttr++ = this->gl_config.stereo;
|
slouken@655
|
242 |
}
|
slouken@655
|
243 |
|
slouken@656
|
244 |
if ( this->gl_config.multisamplebuffers ) {
|
slouken@655
|
245 |
*iAttr++ = WGL_SAMPLE_BUFFERS_ARB;
|
slouken@656
|
246 |
*iAttr++ = this->gl_config.multisamplebuffers;
|
slouken@655
|
247 |
}
|
slouken@655
|
248 |
|
slouken@656
|
249 |
if ( this->gl_config.multisamplesamples ) {
|
slouken@655
|
250 |
*iAttr++ = WGL_SAMPLES_ARB;
|
slouken@656
|
251 |
*iAttr++ = this->gl_config.multisamplesamples;
|
slouken@655
|
252 |
}
|
slouken@655
|
253 |
|
slouken@655
|
254 |
*iAttr = 0;
|
slouken@655
|
255 |
|
slouken@373
|
256 |
/* Choose and set the closest available pixel format */
|
slouken@655
|
257 |
if ( !this->gl_data->wgl_arb_pixel_format ||
|
slouken@655
|
258 |
!this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) ||
|
slouken@655
|
259 |
!matching ) {
|
slouken@655
|
260 |
pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd);
|
slouken@655
|
261 |
this->gl_data->wgl_arb_pixel_format = 0;
|
slouken@655
|
262 |
}
|
slouken@373
|
263 |
if ( !pixel_format ) {
|
slouken@373
|
264 |
SDL_SetError("No matching GL pixel format available");
|
slouken@373
|
265 |
return(-1);
|
slouken@373
|
266 |
}
|
slouken@655
|
267 |
if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) {
|
slouken@373
|
268 |
if ( i == 0 ) {
|
slouken@373
|
269 |
/* First time through, try resetting the window */
|
slouken@373
|
270 |
if ( WIN_GL_ResetWindow(this) < 0 ) {
|
slouken@373
|
271 |
return(-1);
|
slouken@373
|
272 |
}
|
slouken@373
|
273 |
continue;
|
slouken@373
|
274 |
}
|
slouken@373
|
275 |
SDL_SetError("Unable to set HDC pixel format");
|
slouken@373
|
276 |
return(-1);
|
slouken@373
|
277 |
}
|
slouken@373
|
278 |
/* We either succeeded or failed by this point */
|
slouken@373
|
279 |
break;
|
slouken@0
|
280 |
}
|
slouken@0
|
281 |
DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd);
|
slouken@0
|
282 |
|
slouken@0
|
283 |
GL_hrc = this->gl_data->wglCreateContext(GL_hdc);
|
slouken@655
|
284 |
if ( GL_hrc == NULL ) {
|
slouken@0
|
285 |
SDL_SetError("Unable to create GL context");
|
slouken@0
|
286 |
return(-1);
|
slouken@0
|
287 |
}
|
slouken@0
|
288 |
gl_active = 1;
|
slouken@0
|
289 |
#else
|
slouken@0
|
290 |
SDL_SetError("WIN driver not configured with OpenGL");
|
slouken@0
|
291 |
#endif
|
slouken@0
|
292 |
if ( gl_active ) {
|
slouken@0
|
293 |
retval = 0;
|
slouken@0
|
294 |
} else {
|
slouken@0
|
295 |
retval = -1;
|
slouken@0
|
296 |
}
|
slouken@0
|
297 |
return(retval);
|
slouken@0
|
298 |
}
|
slouken@0
|
299 |
|
slouken@0
|
300 |
void WIN_GL_ShutDown(_THIS)
|
slouken@0
|
301 |
{
|
slouken@0
|
302 |
#ifdef HAVE_OPENGL
|
slouken@0
|
303 |
/* Clean up OpenGL */
|
slouken@0
|
304 |
if ( GL_hrc ) {
|
slouken@0
|
305 |
this->gl_data->wglMakeCurrent(NULL, NULL);
|
slouken@0
|
306 |
this->gl_data->wglDeleteContext(GL_hrc);
|
slouken@0
|
307 |
GL_hrc = NULL;
|
slouken@0
|
308 |
}
|
slouken@0
|
309 |
if ( GL_hdc ) {
|
slouken@0
|
310 |
ReleaseDC(SDL_Window, GL_hdc);
|
slouken@0
|
311 |
GL_hdc = NULL;
|
slouken@0
|
312 |
}
|
slouken@0
|
313 |
gl_active = 0;
|
slouken@0
|
314 |
|
slouken@0
|
315 |
WIN_GL_UnloadLibrary(this);
|
slouken@0
|
316 |
#endif /* HAVE_OPENGL */
|
slouken@0
|
317 |
}
|
slouken@0
|
318 |
|
slouken@0
|
319 |
#ifdef HAVE_OPENGL
|
slouken@0
|
320 |
|
slouken@0
|
321 |
/* Make the current context active */
|
slouken@0
|
322 |
int WIN_GL_MakeCurrent(_THIS)
|
slouken@0
|
323 |
{
|
slouken@0
|
324 |
int retval;
|
slouken@0
|
325 |
|
slouken@0
|
326 |
retval = 0;
|
slouken@0
|
327 |
if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) {
|
slouken@0
|
328 |
SDL_SetError("Unable to make GL context current");
|
slouken@0
|
329 |
retval = -1;
|
slouken@0
|
330 |
}
|
slouken@0
|
331 |
return(retval);
|
slouken@0
|
332 |
}
|
slouken@0
|
333 |
|
slouken@0
|
334 |
/* Get attribute data from glX. */
|
slouken@0
|
335 |
int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
|
slouken@0
|
336 |
{
|
slouken@0
|
337 |
int retval;
|
slouken@655
|
338 |
|
slouken@655
|
339 |
if ( this->gl_data->wgl_arb_pixel_format ) {
|
slouken@655
|
340 |
int wgl_attrib;
|
slouken@655
|
341 |
|
slouken@655
|
342 |
switch(attrib) {
|
slouken@655
|
343 |
case SDL_GL_RED_SIZE:
|
slouken@655
|
344 |
wgl_attrib = WGL_RED_BITS_ARB;
|
slouken@655
|
345 |
break;
|
slouken@655
|
346 |
case SDL_GL_GREEN_SIZE:
|
slouken@655
|
347 |
wgl_attrib = WGL_GREEN_BITS_ARB;
|
slouken@655
|
348 |
break;
|
slouken@655
|
349 |
case SDL_GL_BLUE_SIZE:
|
slouken@655
|
350 |
wgl_attrib = WGL_BLUE_BITS_ARB;
|
slouken@655
|
351 |
break;
|
slouken@655
|
352 |
case SDL_GL_ALPHA_SIZE:
|
slouken@655
|
353 |
wgl_attrib = WGL_ALPHA_BITS_ARB;
|
slouken@655
|
354 |
break;
|
slouken@655
|
355 |
case SDL_GL_DOUBLEBUFFER:
|
slouken@655
|
356 |
wgl_attrib = WGL_DOUBLE_BUFFER_ARB;
|
slouken@655
|
357 |
break;
|
slouken@655
|
358 |
case SDL_GL_BUFFER_SIZE:
|
slouken@655
|
359 |
wgl_attrib = WGL_COLOR_BITS_ARB;
|
slouken@655
|
360 |
break;
|
slouken@655
|
361 |
case SDL_GL_DEPTH_SIZE:
|
slouken@655
|
362 |
wgl_attrib = WGL_DEPTH_BITS_ARB;
|
slouken@655
|
363 |
break;
|
slouken@655
|
364 |
case SDL_GL_STENCIL_SIZE:
|
slouken@655
|
365 |
wgl_attrib = WGL_STENCIL_BITS_ARB;
|
slouken@655
|
366 |
break;
|
slouken@655
|
367 |
case SDL_GL_ACCUM_RED_SIZE:
|
slouken@655
|
368 |
wgl_attrib = WGL_ACCUM_RED_BITS_ARB;
|
slouken@655
|
369 |
break;
|
slouken@655
|
370 |
case SDL_GL_ACCUM_GREEN_SIZE:
|
slouken@655
|
371 |
wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB;
|
slouken@655
|
372 |
break;
|
slouken@655
|
373 |
case SDL_GL_ACCUM_BLUE_SIZE:
|
slouken@655
|
374 |
wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB;
|
slouken@655
|
375 |
break;
|
slouken@655
|
376 |
case SDL_GL_ACCUM_ALPHA_SIZE:
|
slouken@655
|
377 |
wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB;
|
slouken@655
|
378 |
break;
|
slouken@655
|
379 |
case SDL_GL_STEREO:
|
slouken@655
|
380 |
wgl_attrib = WGL_STEREO_ARB;
|
slouken@655
|
381 |
break;
|
slouken@656
|
382 |
case SDL_GL_MULTISAMPLEBUFFERS:
|
slouken@655
|
383 |
wgl_attrib = WGL_SAMPLE_BUFFERS_ARB;
|
slouken@655
|
384 |
break;
|
slouken@656
|
385 |
case SDL_GL_MULTISAMPLESAMPLES:
|
slouken@655
|
386 |
wgl_attrib = WGL_SAMPLES_ARB;
|
slouken@655
|
387 |
break;
|
slouken@655
|
388 |
default:
|
slouken@655
|
389 |
return(-1);
|
slouken@655
|
390 |
}
|
slouken@655
|
391 |
this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value);
|
slouken@655
|
392 |
|
slouken@655
|
393 |
return 0;
|
slouken@655
|
394 |
}
|
slouken@0
|
395 |
|
slouken@0
|
396 |
retval = 0;
|
slouken@655
|
397 |
switch ( attrib ) {
|
slouken@0
|
398 |
case SDL_GL_RED_SIZE:
|
slouken@0
|
399 |
*value = GL_pfd.cRedBits;
|
slouken@0
|
400 |
break;
|
slouken@0
|
401 |
case SDL_GL_GREEN_SIZE:
|
slouken@0
|
402 |
*value = GL_pfd.cGreenBits;
|
slouken@0
|
403 |
break;
|
slouken@0
|
404 |
case SDL_GL_BLUE_SIZE:
|
slouken@0
|
405 |
*value = GL_pfd.cBlueBits;
|
slouken@0
|
406 |
break;
|
slouken@0
|
407 |
case SDL_GL_ALPHA_SIZE:
|
slouken@0
|
408 |
*value = GL_pfd.cAlphaBits;
|
slouken@0
|
409 |
break;
|
slouken@0
|
410 |
case SDL_GL_DOUBLEBUFFER:
|
slouken@0
|
411 |
if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) {
|
slouken@0
|
412 |
*value = 1;
|
slouken@0
|
413 |
} else {
|
slouken@0
|
414 |
*value = 0;
|
slouken@0
|
415 |
}
|
slouken@0
|
416 |
break;
|
slouken@0
|
417 |
case SDL_GL_BUFFER_SIZE:
|
slouken@0
|
418 |
*value = GL_pfd.cColorBits;
|
slouken@0
|
419 |
break;
|
slouken@0
|
420 |
case SDL_GL_DEPTH_SIZE:
|
slouken@0
|
421 |
*value = GL_pfd.cDepthBits;
|
slouken@0
|
422 |
break;
|
slouken@0
|
423 |
case SDL_GL_STENCIL_SIZE:
|
slouken@0
|
424 |
*value = GL_pfd.cStencilBits;
|
slouken@0
|
425 |
break;
|
slouken@0
|
426 |
case SDL_GL_ACCUM_RED_SIZE:
|
slouken@0
|
427 |
*value = GL_pfd.cAccumRedBits;
|
slouken@0
|
428 |
break;
|
slouken@0
|
429 |
case SDL_GL_ACCUM_GREEN_SIZE:
|
slouken@0
|
430 |
*value = GL_pfd.cAccumGreenBits;
|
slouken@0
|
431 |
break;
|
slouken@0
|
432 |
case SDL_GL_ACCUM_BLUE_SIZE:
|
slouken@0
|
433 |
*value = GL_pfd.cAccumBlueBits;
|
slouken@0
|
434 |
break;
|
slouken@0
|
435 |
case SDL_GL_ACCUM_ALPHA_SIZE:
|
slouken@0
|
436 |
*value = GL_pfd.cAccumAlphaBits;
|
slouken@0
|
437 |
break;
|
slouken@450
|
438 |
case SDL_GL_STEREO:
|
slouken@450
|
439 |
if ( GL_pfd.dwFlags & PFD_STEREO ) {
|
slouken@450
|
440 |
*value = 1;
|
slouken@450
|
441 |
} else {
|
slouken@450
|
442 |
*value = 0;
|
slouken@450
|
443 |
}
|
slouken@450
|
444 |
break;
|
slouken@0
|
445 |
default:
|
slouken@0
|
446 |
retval = -1;
|
slouken@0
|
447 |
break;
|
slouken@0
|
448 |
}
|
slouken@0
|
449 |
return retval;
|
slouken@0
|
450 |
}
|
slouken@0
|
451 |
|
slouken@0
|
452 |
void WIN_GL_SwapBuffers(_THIS)
|
slouken@0
|
453 |
{
|
slouken@0
|
454 |
SwapBuffers(GL_hdc);
|
slouken@0
|
455 |
}
|
slouken@0
|
456 |
|
slouken@0
|
457 |
void WIN_GL_UnloadLibrary(_THIS)
|
slouken@0
|
458 |
{
|
slouken@0
|
459 |
if ( this->gl_config.driver_loaded ) {
|
slouken@0
|
460 |
FreeLibrary((HMODULE)this->gl_config.dll_handle);
|
slouken@0
|
461 |
|
slouken@0
|
462 |
this->gl_data->wglGetProcAddress = NULL;
|
slouken@0
|
463 |
this->gl_data->wglCreateContext = NULL;
|
slouken@0
|
464 |
this->gl_data->wglDeleteContext = NULL;
|
slouken@0
|
465 |
this->gl_data->wglMakeCurrent = NULL;
|
slouken@655
|
466 |
this->gl_data->wglChoosePixelFormatARB = NULL;
|
slouken@655
|
467 |
this->gl_data->wglGetPixelFormatAttribivARB = NULL;
|
slouken@0
|
468 |
|
slouken@0
|
469 |
this->gl_config.dll_handle = NULL;
|
slouken@0
|
470 |
this->gl_config.driver_loaded = 0;
|
slouken@0
|
471 |
}
|
slouken@0
|
472 |
}
|
slouken@0
|
473 |
|
slouken@0
|
474 |
/* Passing a NULL path means load pointers from the application */
|
slouken@0
|
475 |
int WIN_GL_LoadLibrary(_THIS, const char* path)
|
slouken@0
|
476 |
{
|
slouken@0
|
477 |
HMODULE handle;
|
slouken@0
|
478 |
|
slouken@0
|
479 |
if ( gl_active ) {
|
slouken@0
|
480 |
SDL_SetError("OpenGL context already created");
|
slouken@0
|
481 |
return -1;
|
slouken@0
|
482 |
}
|
slouken@0
|
483 |
|
slouken@0
|
484 |
if ( path == NULL ) {
|
slouken@0
|
485 |
path = DEFAULT_GL_DRIVER_PATH;
|
slouken@0
|
486 |
}
|
slouken@0
|
487 |
handle = LoadLibrary(path);
|
slouken@0
|
488 |
if ( handle == NULL ) {
|
slouken@0
|
489 |
SDL_SetError("Could not load OpenGL library");
|
slouken@0
|
490 |
return -1;
|
slouken@0
|
491 |
}
|
slouken@0
|
492 |
|
slouken@0
|
493 |
/* Unload the old driver and reset the pointers */
|
slouken@0
|
494 |
WIN_GL_UnloadLibrary(this);
|
slouken@0
|
495 |
|
slouken@0
|
496 |
/* Load new function pointers */
|
slouken@655
|
497 |
memset(this->gl_data, 0, sizeof(*this->gl_data));
|
slouken@0
|
498 |
this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *))
|
slouken@0
|
499 |
GetProcAddress(handle, "wglGetProcAddress");
|
slouken@0
|
500 |
this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC))
|
slouken@0
|
501 |
GetProcAddress(handle, "wglCreateContext");
|
slouken@0
|
502 |
this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC))
|
slouken@0
|
503 |
GetProcAddress(handle, "wglDeleteContext");
|
slouken@0
|
504 |
this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC))
|
slouken@0
|
505 |
GetProcAddress(handle, "wglMakeCurrent");
|
slouken@0
|
506 |
|
slouken@0
|
507 |
if ( (this->gl_data->wglGetProcAddress == NULL) ||
|
slouken@0
|
508 |
(this->gl_data->wglCreateContext == NULL) ||
|
slouken@0
|
509 |
(this->gl_data->wglDeleteContext == NULL) ||
|
slouken@0
|
510 |
(this->gl_data->wglMakeCurrent == NULL) ) {
|
slouken@0
|
511 |
SDL_SetError("Could not retrieve OpenGL functions");
|
slouken@0
|
512 |
FreeLibrary(handle);
|
slouken@0
|
513 |
return -1;
|
slouken@0
|
514 |
}
|
slouken@0
|
515 |
|
slouken@0
|
516 |
this->gl_config.dll_handle = handle;
|
slouken@0
|
517 |
strcpy(this->gl_config.driver_path, path);
|
slouken@0
|
518 |
this->gl_config.driver_loaded = 1;
|
slouken@0
|
519 |
return 0;
|
slouken@0
|
520 |
}
|
slouken@0
|
521 |
|
slouken@0
|
522 |
void *WIN_GL_GetProcAddress(_THIS, const char* proc)
|
slouken@0
|
523 |
{
|
slouken@0
|
524 |
void *func;
|
slouken@0
|
525 |
|
slouken@0
|
526 |
/* This is to pick up extensions */
|
slouken@0
|
527 |
func = this->gl_data->wglGetProcAddress(proc);
|
slouken@0
|
528 |
if ( ! func ) {
|
slouken@0
|
529 |
/* This is probably a normal GL function */
|
slouken@0
|
530 |
func = GetProcAddress(this->gl_config.dll_handle, proc);
|
slouken@0
|
531 |
}
|
slouken@0
|
532 |
return func;
|
slouken@0
|
533 |
}
|
slouken@0
|
534 |
|
slouken@0
|
535 |
#endif /* HAVE_OPENGL */
|