src/events/SDL_gesture.c
author Jim Grandpre <jim.tla@gmail.com>
Fri, 16 Jul 2010 20:48:43 -0400
changeset 4664 317a151b79ad
parent 4659 063b9455bd1a
child 4665 c2493813a2f4
permissions -rw-r--r--
Bug fixes, now using RWops instead of File pointers.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2010 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software    Founation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* General mouse handling code for SDL */
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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#include "SDL_gesture_c.h"
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//TODO: Replace with malloc
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#define MAXFINGERS 3
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#define MAXTOUCHES 2
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#define MAXTEMPLATES 4
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#define MAXPATHSIZE 1024
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#define DOLLARNPOINTS 64
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#define DOLLARSIZE 256
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//PHI = ((sqrt(5)-1)/2)
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#define PHI 0.618033989 
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typedef struct {
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  float x,y;
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} Point;
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typedef struct {
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  Point p;
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  float pressure;
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  int id;
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} Finger;
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typedef struct {
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  float length;
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  int numPoints;
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  Point p[MAXPATHSIZE];
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} DollarPath;
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typedef struct {
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  Finger f;
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  Point cv;
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  float dtheta,dDist;
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  DollarPath dollarPath;
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} TouchPoint;
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typedef struct {
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  Point path[DOLLARNPOINTS];
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  unsigned long hash;
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} DollarTemplate;
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typedef struct {
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  int id;
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  Point res;
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  Point centroid;
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  TouchPoint gestureLast[MAXFINGERS];
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  int numDownFingers;
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  int numDollarTemplates;
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  DollarTemplate dollarTemplate[MAXTEMPLATES];
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  SDL_bool recording;
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} GestureTouch;
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GestureTouch gestureTouch[MAXTOUCHES];
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int numGestureTouches = 0;
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SDL_bool recordAll;
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int SDL_RecordGesture(int touchId) {
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  int i;
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  if(touchId < 0) recordAll = SDL_TRUE;
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  for(i = 0;i < numGestureTouches; i++) {
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    if((touchId < 0) || (gestureTouch[i].id == touchId)) {
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      gestureTouch[i].recording = SDL_TRUE;
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      if(touchId >= 0)
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	return 1;
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    }      
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  }
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  return (touchId < 0);
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}
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unsigned long SDL_HashDollar(Point* points) {
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  unsigned long hash = 5381;
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  int i;
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  for(i = 0;i < DOLLARNPOINTS; i++) { 
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    hash = ((hash<<5) + hash) + points[i].x;
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    hash = ((hash<<5) + hash) + points[i].y;
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  }
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  return hash;
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}
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int SaveTemplate(DollarTemplate *templ, SDL_RWops * src) {
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  if(src == NULL) return 0;
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  int i;
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  //No Longer storing the Hash, rehash on load
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  //fprintf(fp,"%lu ",templ->hash);
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  //if(SDL_RWops.write(src,&(templ->hash),sizeof(templ->hash),1) != 1) return 0;
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  /*
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  for(i = 0;i < DOLLARNPOINTS;i++) {
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    fprintf(fp,"%i %i ",(int)templ->path[i].x,(int)templ->path[i].y);
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  }
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  fprintf(fp,"\n");
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  */
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  if(SDL_RWwrite(src,templ->path,sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS) return 0;
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  return 1;
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}
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int SDL_SaveAllDollarTemplates(SDL_RWops *src) {  
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  int i,j,rtrn = 0;
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  for(i = 0; i < numGestureTouches; i++) {
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    GestureTouch* touch = &gestureTouch[i];
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    for(j = 0;j < touch->numDollarTemplates; j++) {
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	rtrn += SaveTemplate(&touch->dollarTemplate[i],src);
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    }
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  }
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  return rtrn;  
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}
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int SDL_SaveDollarTemplate(unsigned long gestureId, SDL_RWops *src) {
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  int i,j;
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  for(i = 0; i < numGestureTouches; i++) {
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    GestureTouch* touch = &gestureTouch[i];
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    for(j = 0;j < touch->numDollarTemplates; j++) {
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      if(touch->dollarTemplate[i].hash == gestureId) {
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	return SaveTemplate(&touch->dollarTemplate[i],src);
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      }
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    }
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  }
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}
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int SDL_LoadDollarTemplates(int touchId, SDL_RWops *src) {
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  if(src == NULL) return 0;
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  int i,loaded = 0;
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  GestureTouch *touch = NULL;
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  if(touchId >= 0) {
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    for(i = 0;i < numGestureTouches; i++)
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      if(gestureTouch[i].id == touchId)
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	touch = &gestureTouch[i];
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    if(touch == NULL) return -1;
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  }
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  while(1) {
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    DollarTemplate templ;
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    //fscanf(fp,"%lu ",&templ.hash);
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    /*
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    for(i = 0;i < DOLLARNPOINTS; i++) {		
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      int x,y;
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      if(fscanf(fp,"%i %i ",&x,&y) != 2) break;
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      templ.path[i].x = x;
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      templ.path[i].y = y;
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    }
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    fscanf(fp,"\n");
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    */
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    if(SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) < DOLLARNPOINTS) break;
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    if(touchId >= 0) {
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      printf("Adding loaded gesture to 1 touch\n");
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      if(SDL_AddDollarGesture(touch,templ.path)) loaded++;
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    }
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    else {
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      printf("Adding to: %i touches\n",numGestureTouches);
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      for(i = 0;i < numGestureTouches; i++) {
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	touch = &gestureTouch[i];
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	printf("Adding loaded gesture to + touches\n");
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	//TODO: What if this fails?
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	SDL_AddDollarGesture(touch,templ.path);	
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      }
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      loaded++;
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    }
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  }
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  return loaded; 
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}
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//path is an already sampled set of points
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//Returns the index of the gesture on success, or -1
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int SDL_AddDollarGesture(GestureTouch* inTouch,Point* path) {
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  if(inTouch == NULL) {
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    if(numGestureTouches == 0) return -1;
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    int i = 0;
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    for(i = 0;i < numGestureTouches; i++) {
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      inTouch = &gestureTouch[i];
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      if(inTouch->numDollarTemplates < MAXTEMPLATES) {
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	DollarTemplate *templ = 
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	  &inTouch->dollarTemplate[inTouch->numDollarTemplates];
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	memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point));
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	templ->hash = SDL_HashDollar(templ->path);
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	inTouch->numDollarTemplates++;
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      }
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    }
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    return inTouch->numDollarTemplates - 1;
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  }else if(inTouch->numDollarTemplates < MAXTEMPLATES) {
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    DollarTemplate *templ = 
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      &inTouch->dollarTemplate[inTouch->numDollarTemplates];
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    memcpy(templ->path,path,DOLLARNPOINTS*sizeof(Point));
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    templ->hash = SDL_HashDollar(templ->path);
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    inTouch->numDollarTemplates++;
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    return inTouch->numDollarTemplates - 1;
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  }
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  return -1;
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}
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float dollarDifference(Point* points,Point* templ,float ang) {
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  //  Point p[DOLLARNPOINTS];
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  float dist = 0;
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  Point p;
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  int i;
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  for(i = 0; i < DOLLARNPOINTS; i++) {
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    p.x = points[i].x * cos(ang) - points[i].y * sin(ang);
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    p.y = points[i].x * sin(ang) + points[i].y * cos(ang);
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    dist += sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
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		 (p.y-templ[i].y)*(p.y-templ[i].y));
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  }
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  return dist/DOLLARNPOINTS;
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}
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float bestDollarDifference(Point* points,Point* templ) {
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  //------------BEGIN DOLLAR BLACKBOX----------------//
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  //-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-//
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  //-"http://depts.washington.edu/aimgroup/proj/dollar/"-//
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  float ta = -M_PI/4;
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  float tb = M_PI/4;
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  float dt = M_PI/90;
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  float x1 = PHI*ta + (1-PHI)*tb;
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  float f1 = dollarDifference(points,templ,x1);
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  float x2 = (1-PHI)*ta + PHI*tb;
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  float f2 = dollarDifference(points,templ,x2);
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  while(abs(ta-tb) > dt) {
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    if(f1 < f2) {
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      tb = x2;
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      x2 = x1;
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      f2 = f1;
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      x1 = PHI*ta + (1-PHI)*tb;
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      f1 = dollarDifference(points,templ,x1);
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    }
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    else {
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      ta = x1;
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      x1 = x2;
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      f1 = f2;
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      x2 = (1-PHI)*ta + PHI*tb;
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      f2 = dollarDifference(points,templ,x2);
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    }
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  }
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  /*
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  if(f1 <= f2)
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    printf("Min angle (x1): %f\n",x1);
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  else if(f1 >  f2)
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    printf("Min angle (x2): %f\n",x2);
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  */
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  return SDL_min(f1,f2);  
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}
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float dollarRecognize(DollarPath path,int *bestTempl,GestureTouch* touch) {
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  Point points[DOLLARNPOINTS];
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  int numPoints = dollarNormalize(path,points);
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  int i;
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  int bestDiff = 10000;
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  *bestTempl = -1;
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  for(i = 0;i < touch->numDollarTemplates;i++) {
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    int diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
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    if(diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
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  }
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  return bestDiff;
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}
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//DollarPath contains raw points, plus (possibly) the calculated length
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int dollarNormalize(DollarPath path,Point *points) {
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  int i;
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  //Calculate length if it hasn't already been done
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  if(path.length <= 0) {
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    for(i=1;i<path.numPoints;i++) {
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      float dx = path.p[i  ].x - 
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	         path.p[i-1].x;
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      float dy = path.p[i  ].y - 
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	         path.p[i-1].y;
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      path.length += sqrt(dx*dx+dy*dy);
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    }
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  }
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  //Resample
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  float interval = path.length/(DOLLARNPOINTS - 1);
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  float dist = 0;
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  int numPoints = 0;
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  Point centroid; centroid.x = 0;centroid.y = 0;
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  //printf("(%f,%f)\n",path.p[path.numPoints-1].x,path.p[path.numPoints-1].y);
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  for(i = 1;i < path.numPoints;i++) {
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    float d = sqrt((path.p[i-1].x-path.p[i].x)*(path.p[i-1].x-path.p[i].x)+
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		   (path.p[i-1].y-path.p[i].y)*(path.p[i-1].y-path.p[i].y));
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    //printf("d = %f dist = %f/%f\n",d,dist,interval);
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    while(dist + d > interval) {
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      points[numPoints].x = path.p[i-1].x + 
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	((interval-dist)/d)*(path.p[i].x-path.p[i-1].x);
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      points[numPoints].y = path.p[i-1].y + 
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	((interval-dist)/d)*(path.p[i].y-path.p[i-1].y);
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      centroid.x += points[numPoints].x;
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      centroid.y += points[numPoints].y;
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      numPoints++;
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      dist -= interval;
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    }
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    dist += d;
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  }
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  if(numPoints < 1) return 0;
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  centroid.x /= numPoints;
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  centroid.y /= numPoints;
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  //printf("Centroid (%f,%f)",centroid.x,centroid.y);
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  //Rotate Points so point 0 is left of centroid and solve for the bounding box
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  float xmin,xmax,ymin,ymax;
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  xmin = centroid.x;
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  xmax = centroid.x;
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  ymin = centroid.y;
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  ymax = centroid.y;
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  float ang = atan2(centroid.y - points[0].y,
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		    centroid.x - points[0].x);
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  for(i = 0;i<numPoints;i++) {					       
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    float px = points[i].x;
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    float py = points[i].y;
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    points[i].x = (px - centroid.x)*cos(ang) - 
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                  (py - centroid.y)*sin(ang) + centroid.x;
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    points[i].y = (px - centroid.x)*sin(ang) + 
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                  (py - centroid.y)*cos(ang) + centroid.y;
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    if(points[i].x < xmin) xmin = points[i].x;
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    if(points[i].x > xmax) xmax = points[i].x; 
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    if(points[i].y < ymin) ymin = points[i].y;
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    if(points[i].y > ymax) ymax = points[i].y;
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   364
  }
jim@4658
   365
jim@4658
   366
  //Scale points to DOLLARSIZE, and translate to the origin
jim@4658
   367
  float w = xmax-xmin;
jim@4658
   368
  float h = ymax-ymin;
jim@4658
   369
jim@4658
   370
  for(i=0;i<numPoints;i++) {
jim@4658
   371
    points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w;
jim@4658
   372
    points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h;
jim@4658
   373
  }  
jim@4658
   374
  return numPoints;
jim@4658
   375
}
jim@4658
   376
jim@4657
   377
int SDL_GestureAddTouch(SDL_Touch* touch) { 
jim@4657
   378
  if(numGestureTouches >= MAXTOUCHES) return -1;
jim@4657
   379
  
jim@4657
   380
  gestureTouch[numGestureTouches].res.x = touch->xres;
jim@4657
   381
  gestureTouch[numGestureTouches].res.y = touch->yres;
jim@4657
   382
  gestureTouch[numGestureTouches].numDownFingers = 0;
jim@4657
   383
jim@4657
   384
  gestureTouch[numGestureTouches].res.x = touch->xres;
jim@4657
   385
  gestureTouch[numGestureTouches].id = touch->id;
jim@4657
   386
jim@4658
   387
  gestureTouch[numGestureTouches].numDollarTemplates = 0;
jim@4658
   388
jim@4659
   389
  gestureTouch[numGestureTouches].recording = SDL_FALSE;
jim@4659
   390
jim@4657
   391
  numGestureTouches++;
jim@4657
   392
  return 0;
jim@4657
   393
}
jim@4657
   394
jim@4657
   395
GestureTouch * SDL_GetGestureTouch(int id) {
jim@4657
   396
  int i;
jim@4657
   397
  for(i = 0;i < numGestureTouches; i++) {
jim@4657
   398
    //printf("%i ?= %i\n",gestureTouch[i].id,id);
jim@4657
   399
    if(gestureTouch[i].id == id) return &gestureTouch[i];
jim@4657
   400
  }
jim@4657
   401
  return NULL;
jim@4657
   402
}
jim@4657
   403
jim@4657
   404
int SDL_SendGestureMulti(GestureTouch* touch,float dTheta,float dDist) {
jim@4657
   405
  SDL_Event event;
jim@4657
   406
  event.mgesture.type = SDL_MULTIGESTURE;
jim@4657
   407
  event.mgesture.touchId = touch->id;
jim@4657
   408
  event.mgesture.x = touch->centroid.x;
jim@4657
   409
  event.mgesture.y = touch->centroid.y;
jim@4657
   410
  event.mgesture.dTheta = dTheta;
jim@4657
   411
  event.mgesture.dDist = dDist;  
jim@4657
   412
  return SDL_PushEvent(&event) > 0;
jim@4657
   413
}
jim@4657
   414
jim@4658
   415
int SDL_SendGestureDollar(GestureTouch* touch,int gestureId,float error) {
jim@4658
   416
  SDL_Event event;
jim@4658
   417
  event.dgesture.type = SDL_DOLLARGESTURE;
jim@4658
   418
  event.dgesture.touchId = touch->id;
jim@4658
   419
  /*
jim@4658
   420
    //TODO: Add this to give location of gesture?
jim@4658
   421
  event.mgesture.x = touch->centroid.x;
jim@4658
   422
  event.mgesture.y = touch->centroid.y;
jim@4658
   423
  */
jim@4658
   424
  event.dgesture.gestureId = gestureId;
jim@4658
   425
  event.dgesture.error = error;  
jim@4658
   426
  return SDL_PushEvent(&event) > 0;
jim@4658
   427
}
jim@4658
   428
jim@4659
   429
jim@4659
   430
int SDL_SendDollarRecord(GestureTouch* touch,int gestureId) {
jim@4659
   431
  SDL_Event event;
jim@4659
   432
  event.dgesture.type = SDL_DOLLARRECORD;
jim@4659
   433
  event.dgesture.touchId = touch->id;
jim@4659
   434
  event.dgesture.gestureId = gestureId;
jim@4659
   435
jim@4659
   436
  return SDL_PushEvent(&event) > 0;
jim@4659
   437
}
jim@4659
   438
jim@4659
   439
jim@4657
   440
void SDL_GestureProcessEvent(SDL_Event* event)
jim@4657
   441
{
jim@4657
   442
  if(event->type == SDL_FINGERMOTION || 
jim@4657
   443
     event->type == SDL_FINGERDOWN ||
jim@4657
   444
     event->type == SDL_FINGERUP) {
jim@4657
   445
    GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
jim@4657
   446
jim@4657
   447
    //Shouldn't be possible
jim@4657
   448
    if(inTouch == NULL) return;
jim@4657
   449
    
jim@4657
   450
    
jim@4657
   451
    float x = ((float)event->tfinger.x)/inTouch->res.x;
jim@4657
   452
    float y = ((float)event->tfinger.y)/inTouch->res.y;
jim@4657
   453
    int j,empty = -1;
jim@4657
   454
    
jim@4657
   455
    for(j = 0;j<inTouch->numDownFingers;j++) {
jim@4657
   456
      if(inTouch->gestureLast[j].f.id != event->tfinger.fingerId) continue;
jim@4659
   457
      //Finger Up
jim@4657
   458
      if(event->type == SDL_FINGERUP) {
jim@4657
   459
	inTouch->numDownFingers--;
jim@4658
   460
jim@4659
   461
	if(inTouch->recording) {
jim@4659
   462
	  inTouch->recording = SDL_FALSE;
jim@4659
   463
	  Point path[DOLLARNPOINTS];
jim@4659
   464
	  dollarNormalize(inTouch->gestureLast[j].dollarPath,path);
jim@4659
   465
	  int index;
jim@4659
   466
	  if(recordAll) {
jim@4659
   467
	    index = SDL_AddDollarGesture(NULL,path);
jim@4659
   468
	    int i;
jim@4659
   469
	    for(i = 0;i < numGestureTouches; i++)
jim@4659
   470
	      gestureTouch[i].recording = SDL_FALSE;
jim@4659
   471
	  }
jim@4659
   472
	  else {
jim@4659
   473
	    index = SDL_AddDollarGesture(inTouch,path);
jim@4659
   474
	  }
jim@4659
   475
	  
jim@4659
   476
	  if(index >= 0) {
jim@4659
   477
	    SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash);
jim@4659
   478
	  }
jim@4659
   479
	  else {
jim@4659
   480
	    SDL_SendDollarRecord(inTouch,-1);
jim@4659
   481
	  }
jim@4658
   482
	}
jim@4659
   483
	else {	
jim@4659
   484
	  int bestTempl;
jim@4659
   485
	  float error;
jim@4659
   486
	  error = dollarRecognize(inTouch->gestureLast[j].dollarPath,
jim@4659
   487
				  &bestTempl,inTouch);
jim@4659
   488
	  if(bestTempl >= 0){
jim@4659
   489
	    //Send Event
jim@4659
   490
	    int gestureId = inTouch->dollarTemplate[bestTempl].hash;
jim@4659
   491
	    SDL_SendGestureDollar(inTouch,gestureId,error);
jim@4659
   492
	    printf("Dollar error: %f\n",error);
jim@4659
   493
	  }
jim@4659
   494
	} 
jim@4657
   495
	inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers];
jim@4657
   496
	break;
jim@4657
   497
      }
jim@4657
   498
      else {
jim@4657
   499
	float dx = x - inTouch->gestureLast[j].f.p.x;
jim@4657
   500
	float dy = y - inTouch->gestureLast[j].f.p.y;
jim@4658
   501
	DollarPath* path = &inTouch->gestureLast[j].dollarPath;
jim@4658
   502
	if(path->numPoints < MAXPATHSIZE) {
jim@4658
   503
	  path->p[path->numPoints].x = x;
jim@4658
   504
	  path->p[path->numPoints].y = y;
jim@4658
   505
	  path->length += sqrt(dx*dx + dy*dy);
jim@4658
   506
	  path->numPoints++;
jim@4658
   507
	}
jim@4658
   508
jim@4658
   509
jim@4657
   510
	inTouch->centroid.x += dx/inTouch->numDownFingers;
jim@4657
   511
	inTouch->centroid.y += dy/inTouch->numDownFingers;    
jim@4657
   512
	if(inTouch->numDownFingers > 1) {
jim@4657
   513
	  Point lv; //Vector from centroid to last x,y position
jim@4657
   514
	  Point v; //Vector from centroid to current x,y position
jim@4657
   515
	  lv = inTouch->gestureLast[j].cv;
jim@4657
   516
	  float lDist = sqrt(lv.x*lv.x + lv.y*lv.y);
jim@4657
   517
	  //printf("lDist = %f\n",lDist);
jim@4657
   518
	  v.x = x - inTouch->centroid.x;
jim@4657
   519
	  v.y = y - inTouch->centroid.y;
jim@4657
   520
	  inTouch->gestureLast[j].cv = v;
jim@4657
   521
	  float Dist = sqrt(v.x*v.x+v.y*v.y);
jim@4657
   522
	  // cos(dTheta) = (v . lv)/(|v| * |lv|)
jim@4657
   523
	  
jim@4657
   524
	  //Normalize Vectors to simplify angle calculation
jim@4657
   525
	  lv.x/=lDist;
jim@4657
   526
	  lv.y/=lDist;
jim@4657
   527
	  v.x/=Dist;
jim@4657
   528
	  v.y/=Dist;
jim@4657
   529
	  float dtheta = atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
jim@4657
   530
	  
jim@4657
   531
	  float dDist = (Dist - lDist);
jim@4657
   532
	  if(lDist == 0) {dDist = 0;dtheta = 0;} //To avoid impossible values
jim@4657
   533
	  inTouch->gestureLast[j].dDist = dDist;
jim@4657
   534
	  inTouch->gestureLast[j].dtheta = dtheta;
jim@4657
   535
	  
jim@4657
   536
	  //printf("dDist = %f, dTheta = %f\n",dDist,dtheta);
jim@4657
   537
	  //gdtheta = gdtheta*.9 + dtheta*.1;
jim@4657
   538
	  //gdDist  =  gdDist*.9 +  dDist*.1
jim@4657
   539
	  //knob.r += dDist/numDownFingers;
jim@4657
   540
	  //knob.ang += dtheta;
jim@4657
   541
	  //printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
jim@4657
   542
	  //printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist);
jim@4657
   543
	  SDL_SendGestureMulti(inTouch,dtheta,dDist);
jim@4657
   544
	}
jim@4657
   545
	else {
jim@4657
   546
	  inTouch->gestureLast[j].dDist = 0;
jim@4657
   547
	  inTouch->gestureLast[j].dtheta = 0;
jim@4657
   548
	  inTouch->gestureLast[j].cv.x = 0;
jim@4657
   549
	  inTouch->gestureLast[j].cv.y = 0;
jim@4657
   550
	}
jim@4657
   551
	inTouch->gestureLast[j].f.p.x = x;
jim@4657
   552
	inTouch->gestureLast[j].f.p.y = y;
jim@4657
   553
	break;
jim@4657
   554
	//pressure?
jim@4657
   555
      }      
jim@4657
   556
    }
jim@4657
   557
    
jim@4657
   558
    if(j == inTouch->numDownFingers) {
jim@4657
   559
      //printf("Finger Down!!!\n");
jim@4657
   560
      inTouch->numDownFingers++;
jim@4657
   561
      inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+ 
jim@4657
   562
			     x)/inTouch->numDownFingers;
jim@4657
   563
      inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+
jim@4657
   564
			     y)/inTouch->numDownFingers;
jim@4657
   565
      
jim@4657
   566
      inTouch->gestureLast[j].f.id = event->tfinger.fingerId;
jim@4657
   567
      inTouch->gestureLast[j].f.p.x  = x;
jim@4657
   568
      inTouch->gestureLast[j].f.p.y  = y;	
jim@4657
   569
      inTouch->gestureLast[j].cv.x = 0;
jim@4657
   570
      inTouch->gestureLast[j].cv.y = 0;
jim@4658
   571
jim@4658
   572
      inTouch->gestureLast[j].dollarPath.length = 0;
jim@4658
   573
      inTouch->gestureLast[j].dollarPath.p[0].x = x;
jim@4658
   574
      inTouch->gestureLast[j].dollarPath.p[0].y = y;
jim@4658
   575
      inTouch->gestureLast[j].dollarPath.numPoints = 1;
jim@4657
   576
    }
jim@4657
   577
  }
jim@4657
   578
}  
jim@4657
   579
  
jim@4657
   580
  /* vi: set ts=4 sw=4 expandtab: */
jim@4657
   581