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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/**
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* \file SDL_video.h
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*
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* Header file for SDL video functions.
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*/
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#ifndef _SDL_video_h
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#define _SDL_video_h
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
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#include "SDL_surface.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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* \brief The structure that defines a display mode
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*
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* \sa SDL_GetNumDisplayModes()
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* \sa SDL_GetDisplayMode()
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* \sa SDL_GetDesktopDisplayMode()
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* \sa SDL_GetCurrentDisplayMode()
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* \sa SDL_GetClosestDisplayMode()
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* \sa SDL_SetWindowDisplayMode()
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* \sa SDL_GetWindowDisplayMode()
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*/
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typedef struct
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{
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Uint32 format; /**< pixel format */
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int w; /**< width */
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int h; /**< height */
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int refresh_rate; /**< refresh rate (or zero for unspecified) */
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void *driverdata; /**< driver-specific data, initialize to 0 */
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} SDL_DisplayMode;
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/**
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* \brief The type used to identify a window
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*
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* \sa SDL_CreateWindow()
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* \sa SDL_CreateWindowFrom()
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* \sa SDL_DestroyWindow()
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* \sa SDL_GetWindowData()
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* \sa SDL_GetWindowFlags()
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* \sa SDL_GetWindowGrab()
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* \sa SDL_GetWindowPosition()
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* \sa SDL_GetWindowSize()
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* \sa SDL_GetWindowTitle()
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* \sa SDL_HideWindow()
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* \sa SDL_MaximizeWindow()
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* \sa SDL_MinimizeWindow()
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* \sa SDL_RaiseWindow()
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* \sa SDL_RestoreWindow()
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* \sa SDL_SetWindowData()
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* \sa SDL_SetWindowFullscreen()
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* \sa SDL_SetWindowGrab()
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* \sa SDL_SetWindowIcon()
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* \sa SDL_SetWindowPosition()
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* \sa SDL_SetWindowSize()
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* \sa SDL_SetWindowTitle()
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* \sa SDL_ShowWindow()
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*/
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typedef struct SDL_Window SDL_Window;
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/**
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* \brief The flags on a window
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*
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* \sa SDL_GetWindowFlags()
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*/
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typedef enum
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{
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
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SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
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SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
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SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
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SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
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SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
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SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
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SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */
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} SDL_WindowFlags;
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/**
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* \brief Used to indicate that you don't care what the window position is.
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*/
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#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000
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#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
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#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
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#define SDL_WINDOWPOS_ISUNDEFINED(X) \
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
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/**
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* \brief Used to indicate that the window position should be centered.
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*/
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#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000
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#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
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#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
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#define SDL_WINDOWPOS_ISCENTERED(X) \
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(((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
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/**
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* \brief Event subtype for window events
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*/
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typedef enum
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{
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SDL_WINDOWEVENT_NONE, /**< Never used */
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SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
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SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
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SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
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redrawn */
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SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
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*/
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SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
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SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
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SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
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SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
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SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
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and position */
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SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
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SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
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SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
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SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
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SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
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window be closed */
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} SDL_WindowEventID;
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/**
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* \brief An opaque handle to an OpenGL context.
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*/
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typedef void *SDL_GLContext;
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/**
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* \brief OpenGL configuration attributes
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*/
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typedef enum
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{
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SDL_GL_RED_SIZE,
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SDL_GL_GREEN_SIZE,
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SDL_GL_BLUE_SIZE,
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SDL_GL_ALPHA_SIZE,
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SDL_GL_BUFFER_SIZE,
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SDL_GL_DOUBLEBUFFER,
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SDL_GL_DEPTH_SIZE,
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SDL_GL_STENCIL_SIZE,
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SDL_GL_ACCUM_RED_SIZE,
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SDL_GL_ACCUM_GREEN_SIZE,
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SDL_GL_ACCUM_BLUE_SIZE,
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SDL_GL_ACCUM_ALPHA_SIZE,
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SDL_GL_STEREO,
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SDL_GL_MULTISAMPLEBUFFERS,
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SDL_GL_MULTISAMPLESAMPLES,
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SDL_GL_ACCELERATED_VISUAL,
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SDL_GL_RETAINED_BACKING,
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SDL_GL_CONTEXT_MAJOR_VERSION,
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SDL_GL_CONTEXT_MINOR_VERSION
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} SDL_GLattr;
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/* Function prototypes */
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/**
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* \brief Get the number of video drivers compiled into SDL
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*
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* \sa SDL_GetVideoDriver()
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
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/**
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* \brief Get the name of a built in video driver.
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*
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* \note The video drivers are presented in the order in which they are
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* normally checked during initialization.
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*
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* \sa SDL_GetNumVideoDrivers()
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
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/**
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* \brief Initialize the video subsystem, optionally specifying a video driver.
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*
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* \param driver_name Initialize a specific driver by name, or NULL for the
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* default video driver.
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*
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* \return 0 on success, -1 on error
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*
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* This function initializes the video subsystem; setting up a connection
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* to the window manager, etc, and determines the available display modes
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* and pixel formats, but does not initialize a window or graphics mode.
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*
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* \sa SDL_VideoQuit()
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*/
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extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
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/**
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* \brief Shuts down the video subsystem.
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*
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* This function closes all windows, and restores the original video mode.
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*
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* \sa SDL_VideoInit()
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*/
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extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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/**
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* \brief Returns the name of the currently initialized video driver.
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*
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* \return The name of the current video driver or NULL if no driver
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* has been initialized
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*
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* \sa SDL_GetNumVideoDrivers()
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* \sa SDL_GetVideoDriver()
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
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/**
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* \brief Returns the number of available video displays.
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*
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* \sa SDL_GetDisplayBounds()
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
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/**
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* \brief Get the desktop area represented by a display, with the primary
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* display located at 0,0
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*
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* \return 0 on success, or -1 if the index is out of range.
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*
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* \sa SDL_GetNumVideoDisplays()
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*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
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/**
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* \brief Returns the number of available display modes.
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*
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* \sa SDL_GetDisplayMode()
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
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/**
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* \brief Fill in information about a specific display mode.
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*
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* \note The display modes are sorted in this priority:
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* \li bits per pixel -> more colors to fewer colors
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* \li width -> largest to smallest
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* \li height -> largest to smallest
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* \li refresh rate -> highest to lowest
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*
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* \sa SDL_GetNumDisplayModes()
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*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
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SDL_DisplayMode * mode);
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/**
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* \brief Fill in information about the desktop display mode.
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*/
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extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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/**
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* \brief Fill in information about the current display mode.
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*/
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extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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|
slouken@3400
|
293 |
|
slouken@1895
|
294 |
/**
|
slouken@3407
|
295 |
* \brief Get the closest match to the requested display mode.
|
slouken@3407
|
296 |
*
|
slouken@3407
|
297 |
* \param mode The desired display mode
|
slouken@3407
|
298 |
* \param closest A pointer to a display mode to be filled in with the closest
|
slouken@3407
|
299 |
* match of the available display modes.
|
slouken@3407
|
300 |
*
|
slouken@3407
|
301 |
* \return The passed in value \c closest, or NULL if no matching video mode
|
slouken@3407
|
302 |
* was available.
|
slouken@3407
|
303 |
*
|
slouken@3407
|
304 |
* The available display modes are scanned, and \c closest is filled in with the
|
slouken@3407
|
305 |
* closest mode matching the requested mode and returned. The mode format and
|
slouken@3407
|
306 |
* refresh_rate default to the desktop mode if they are 0. The modes are
|
slouken@3407
|
307 |
* scanned with size being first priority, format being second priority, and
|
slouken@3407
|
308 |
* finally checking the refresh_rate. If all the available modes are too
|
slouken@3407
|
309 |
* small, then NULL is returned.
|
slouken@3407
|
310 |
*
|
slouken@3407
|
311 |
* \sa SDL_GetNumDisplayModes()
|
slouken@3407
|
312 |
* \sa SDL_GetDisplayMode()
|
slouken@1895
|
313 |
*/
|
slouken@5244
|
314 |
extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
|
slouken@1895
|
315 |
|
slouken@1895
|
316 |
/**
|
slouken@5246
|
317 |
* \brief Get the display index associated with a window.
|
slouken@5246
|
318 |
*
|
slouken@5246
|
319 |
* \return the display index of the display containing the center of the
|
slouken@5246
|
320 |
* window, or -1 on error.
|
slouken@5246
|
321 |
*/
|
slouken@5246
|
322 |
extern DECLSPEC int SDLCALL SDL_GetWindowDisplay(SDL_Window * window);
|
slouken@5246
|
323 |
|
slouken@5246
|
324 |
/**
|
slouken@5244
|
325 |
* \brief Set the display mode used when a fullscreen window is visible.
|
slouken@5244
|
326 |
*
|
slouken@5244
|
327 |
* By default the window's dimensions and the desktop format and refresh rate
|
slouken@5244
|
328 |
* are used.
|
slouken@3407
|
329 |
*
|
slouken@3500
|
330 |
* \param mode The mode to use, or NULL for the default mode.
|
slouken@3407
|
331 |
*
|
slouken@3407
|
332 |
* \return 0 on success, or -1 if setting the display mode failed.
|
slouken@3407
|
333 |
*
|
slouken@3522
|
334 |
* \sa SDL_GetWindowDisplayMode()
|
slouken@3407
|
335 |
* \sa SDL_SetWindowFullscreen()
|
slouken@0
|
336 |
*/
|
slouken@3685
|
337 |
extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
|
slouken@3500
|
338 |
const SDL_DisplayMode
|
slouken@1895
|
339 |
* mode);
|
slouken@0
|
340 |
|
slouken@1895
|
341 |
/**
|
slouken@3407
|
342 |
* \brief Fill in information about the display mode used when a fullscreen
|
slouken@5244
|
343 |
* window is visible.
|
slouken@3522
|
344 |
*
|
slouken@3522
|
345 |
* \sa SDL_SetWindowDisplayMode()
|
slouken@3522
|
346 |
* \sa SDL_SetWindowFullscreen()
|
slouken@0
|
347 |
*/
|
slouken@3685
|
348 |
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
|
slouken@3500
|
349 |
SDL_DisplayMode * mode);
|
slouken@0
|
350 |
|
slouken@1895
|
351 |
/**
|
slouken@5154
|
352 |
* \brief Get the pixel format associated with the window.
|
slouken@5154
|
353 |
*/
|
slouken@5154
|
354 |
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
|
slouken@5154
|
355 |
|
slouken@5154
|
356 |
/**
|
slouken@3407
|
357 |
* \brief Create a window with the specified position, dimensions, and flags.
|
slouken@3407
|
358 |
*
|
slouken@3407
|
359 |
* \param title The title of the window, in UTF-8 encoding.
|
slouken@3407
|
360 |
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
slouken@3407
|
361 |
* ::SDL_WINDOWPOS_UNDEFINED.
|
slouken@3407
|
362 |
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
|
slouken@3407
|
363 |
* ::SDL_WINDOWPOS_UNDEFINED.
|
slouken@3407
|
364 |
* \param w The width of the window.
|
slouken@3407
|
365 |
* \param h The height of the window.
|
slouken@3407
|
366 |
* \param flags The flags for the window, a mask of any of the following:
|
slouken@3407
|
367 |
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
|
slouken@3407
|
368 |
* ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS,
|
slouken@3407
|
369 |
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
|
slouken@3407
|
370 |
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED.
|
slouken@3407
|
371 |
*
|
slouken@3407
|
372 |
* \return The id of the window created, or zero if window creation failed.
|
slouken@3407
|
373 |
*
|
slouken@3407
|
374 |
* \sa SDL_DestroyWindow()
|
slouken@1895
|
375 |
*/
|
slouken@3685
|
376 |
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
|
slouken@1895
|
377 |
int x, int y, int w,
|
slouken@1895
|
378 |
int h, Uint32 flags);
|
slouken@1895
|
379 |
|
slouken@1895
|
380 |
/**
|
slouken@3493
|
381 |
* \brief Create an SDL window from an existing native window.
|
slouken@3407
|
382 |
*
|
slouken@3407
|
383 |
* \param data A pointer to driver-dependent window creation data
|
slouken@3407
|
384 |
*
|
slouken@3407
|
385 |
* \return The id of the window created, or zero if window creation failed.
|
slouken@3407
|
386 |
*
|
slouken@3407
|
387 |
* \sa SDL_DestroyWindow()
|
slouken@1895
|
388 |
*/
|
slouken@3685
|
389 |
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
|
slouken@3685
|
390 |
|
slouken@3685
|
391 |
/**
|
slouken@4883
|
392 |
* \brief Get the numeric ID of a window, for logging purposes.
|
slouken@3685
|
393 |
*/
|
slouken@3685
|
394 |
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
|
slouken@3685
|
395 |
|
slouken@3685
|
396 |
/**
|
slouken@3685
|
397 |
* \brief Get a window from a stored ID, or NULL if it doesn't exist.
|
slouken@3685
|
398 |
*/
|
slouken@3685
|
399 |
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
|
slouken@1895
|
400 |
|
slouken@1895
|
401 |
/**
|
slouken@3407
|
402 |
* \brief Get the window flags.
|
slouken@1895
|
403 |
*/
|
slouken@3685
|
404 |
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
|
slouken@1895
|
405 |
|
slouken@1895
|
406 |
/**
|
slouken@4883
|
407 |
* \brief Set the title of a window, in UTF-8 format.
|
slouken@3407
|
408 |
*
|
slouken@3407
|
409 |
* \sa SDL_GetWindowTitle()
|
slouken@0
|
410 |
*/
|
slouken@3685
|
411 |
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
|
slouken@1895
|
412 |
const char *title);
|
slouken@1895
|
413 |
|
slouken@1895
|
414 |
/**
|
slouken@4883
|
415 |
* \brief Get the title of a window, in UTF-8 format.
|
slouken@3407
|
416 |
*
|
slouken@3407
|
417 |
* \sa SDL_SetWindowTitle()
|
slouken@1895
|
418 |
*/
|
slouken@3685
|
419 |
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
|
slouken@1895
|
420 |
|
slouken@1895
|
421 |
/**
|
slouken@4887
|
422 |
* \brief Set the icon for a window.
|
slouken@3407
|
423 |
*
|
slouken@4887
|
424 |
* \param icon The icon for the window.
|
slouken@1895
|
425 |
*/
|
slouken@3685
|
426 |
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
|
slouken@2990
|
427 |
SDL_Surface * icon);
|
slouken@1895
|
428 |
|
slouken@1895
|
429 |
/**
|
slouken@5165
|
430 |
* \brief Associate an arbitrary named pointer with a window.
|
slouken@3407
|
431 |
*
|
slouken@5165
|
432 |
* \param window The window to associate with the pointer.
|
slouken@5165
|
433 |
* \param name The name of the pointer.
|
slouken@5165
|
434 |
* \param userdata The associated pointer.
|
slouken@5165
|
435 |
*
|
slouken@5165
|
436 |
* \return The previous value associated with 'name'
|
slouken@5165
|
437 |
*
|
slouken@5165
|
438 |
* \note The name is case-sensitive.
|
slouken@5165
|
439 |
*
|
slouken@3407
|
440 |
* \sa SDL_GetWindowData()
|
slouken@1895
|
441 |
*/
|
slouken@5165
|
442 |
extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
|
slouken@5165
|
443 |
const char *name,
|
slouken@5165
|
444 |
void *userdata);
|
slouken@1895
|
445 |
|
slouken@1895
|
446 |
/**
|
slouken@4883
|
447 |
* \brief Retrieve the data pointer associated with a window.
|
slouken@3407
|
448 |
*
|
slouken@5165
|
449 |
* \param window The window to query.
|
slouken@5165
|
450 |
* \param name The name of the pointer.
|
slouken@5165
|
451 |
*
|
slouken@5165
|
452 |
* \return The value associated with 'name'
|
slouken@5165
|
453 |
*
|
slouken@3407
|
454 |
* \sa SDL_SetWindowData()
|
slouken@1895
|
455 |
*/
|
slouken@5165
|
456 |
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
|
slouken@5165
|
457 |
const char *name);
|
slouken@1895
|
458 |
|
slouken@1895
|
459 |
/**
|
slouken@4883
|
460 |
* \brief Set the position of a window.
|
slouken@3407
|
461 |
*
|
slouken@5165
|
462 |
* \param window The window to reposition.
|
slouken@3407
|
463 |
* \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
|
slouken@3407
|
464 |
::SDL_WINDOWPOS_UNDEFINED.
|
slouken@3407
|
465 |
* \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
|
slouken@3407
|
466 |
::SDL_WINDOWPOS_UNDEFINED.
|
slouken@3407
|
467 |
*
|
slouken@3407
|
468 |
* \note The window coordinate origin is the upper left of the display.
|
slouken@3407
|
469 |
*
|
slouken@3407
|
470 |
* \sa SDL_GetWindowPosition()
|
slouken@1895
|
471 |
*/
|
slouken@3685
|
472 |
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
|
slouken@1895
|
473 |
int x, int y);
|
slouken@1895
|
474 |
|
slouken@1895
|
475 |
/**
|
slouken@4883
|
476 |
* \brief Get the position of a window.
|
slouken@3407
|
477 |
*
|
slouken@3407
|
478 |
* \sa SDL_SetWindowPosition()
|
slouken@1895
|
479 |
*/
|
slouken@3685
|
480 |
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
|
slouken@1895
|
481 |
int *x, int *y);
|
slouken@0
|
482 |
|
slouken@1895
|
483 |
/**
|
slouken@4883
|
484 |
* \brief Set the size of a window's client area.
|
slouken@3407
|
485 |
*
|
slouken@3407
|
486 |
* \note You can't change the size of a fullscreen window, it automatically
|
slouken@3407
|
487 |
* matches the size of the display mode.
|
slouken@3407
|
488 |
*
|
slouken@3407
|
489 |
* \sa SDL_GetWindowSize()
|
slouken@1895
|
490 |
*/
|
slouken@3685
|
491 |
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
|
slouken@1895
|
492 |
int h);
|
slouken@1895
|
493 |
|
slouken@1895
|
494 |
/**
|
slouken@4883
|
495 |
* \brief Get the size of a window's client area.
|
slouken@3407
|
496 |
*
|
slouken@3407
|
497 |
* \sa SDL_SetWindowSize()
|
slouken@1895
|
498 |
*/
|
slouken@3685
|
499 |
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
|
slouken@1895
|
500 |
int *h);
|
slouken@1895
|
501 |
|
slouken@1895
|
502 |
/**
|
slouken@4883
|
503 |
* \brief Show a window.
|
slouken@3407
|
504 |
*
|
slouken@3407
|
505 |
* \sa SDL_HideWindow()
|
slouken@1895
|
506 |
*/
|
slouken@3685
|
507 |
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
|
slouken@1895
|
508 |
|
slouken@1895
|
509 |
/**
|
slouken@4883
|
510 |
* \brief Hide a window.
|
slouken@3407
|
511 |
*
|
slouken@3407
|
512 |
* \sa SDL_ShowWindow()
|
slouken@1895
|
513 |
*/
|
slouken@3685
|
514 |
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
|
slouken@1895
|
515 |
|
slouken@1895
|
516 |
/**
|
slouken@4883
|
517 |
* \brief Raise a window above other windows and set the input focus.
|
slouken@1895
|
518 |
*/
|
slouken@3685
|
519 |
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
|
slouken@1895
|
520 |
|
slouken@1895
|
521 |
/**
|
slouken@4883
|
522 |
* \brief Make a window as large as possible.
|
slouken@3407
|
523 |
*
|
slouken@3407
|
524 |
* \sa SDL_RestoreWindow()
|
slouken@1895
|
525 |
*/
|
slouken@3685
|
526 |
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
|
slouken@1895
|
527 |
|
slouken@1895
|
528 |
/**
|
slouken@4883
|
529 |
* \brief Minimize a window to an iconic representation.
|
slouken@3407
|
530 |
*
|
slouken@3407
|
531 |
* \sa SDL_RestoreWindow()
|
slouken@1895
|
532 |
*/
|
slouken@3685
|
533 |
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
|
slouken@1895
|
534 |
|
slouken@1895
|
535 |
/**
|
slouken@3407
|
536 |
* \brief Restore the size and position of a minimized or maximized window.
|
slouken@3407
|
537 |
*
|
slouken@3407
|
538 |
* \sa SDL_MaximizeWindow()
|
slouken@3407
|
539 |
* \sa SDL_MinimizeWindow()
|
slouken@1895
|
540 |
*/
|
slouken@3685
|
541 |
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
|
slouken@1895
|
542 |
|
slouken@1895
|
543 |
/**
|
slouken@4883
|
544 |
* \brief Set a window's fullscreen state.
|
slouken@3407
|
545 |
*
|
slouken@3407
|
546 |
* \return 0 on success, or -1 if setting the display mode failed.
|
slouken@3407
|
547 |
*
|
slouken@3522
|
548 |
* \sa SDL_SetWindowDisplayMode()
|
slouken@3522
|
549 |
* \sa SDL_GetWindowDisplayMode()
|
slouken@1895
|
550 |
*/
|
slouken@3685
|
551 |
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
|
slouken@5246
|
552 |
SDL_bool fullscreen);
|
slouken@1895
|
553 |
|
slouken@1895
|
554 |
/**
|
slouken@5166
|
555 |
* \brief Get an SDL surface associated with the window.
|
slouken@5166
|
556 |
*
|
slouken@5166
|
557 |
* \return A surface in the optimal format for the window, or NULL on error.
|
slouken@5166
|
558 |
*
|
slouken@5166
|
559 |
* \note You may not combine this with 3D or the rendering API on this window.
|
slouken@5166
|
560 |
*
|
slouken@5166
|
561 |
* \sa SDL_UpdateWindowSurface()
|
slouken@5166
|
562 |
* \sa SDL_UpdateWindowSurfaceRects()
|
slouken@5166
|
563 |
*/
|
slouken@5166
|
564 |
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
|
slouken@5166
|
565 |
|
slouken@5166
|
566 |
/**
|
slouken@5166
|
567 |
* \brief Copy the window surface to the screen.
|
slouken@5166
|
568 |
*
|
slouken@5166
|
569 |
* \return 0 on success, or -1 on error.
|
slouken@5166
|
570 |
*
|
slouken@5166
|
571 |
* \sa SDL_GetWindowSurface()
|
slouken@5166
|
572 |
* \sa SDL_UpdateWindowSurfaceRects()
|
slouken@5166
|
573 |
*/
|
slouken@5166
|
574 |
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
|
slouken@5166
|
575 |
|
slouken@5166
|
576 |
/**
|
slouken@5166
|
577 |
* \brief Copy a number of rectangles on the window surface to the screen.
|
slouken@5166
|
578 |
*
|
slouken@5166
|
579 |
* \return 0 on success, or -1 on error.
|
slouken@5166
|
580 |
*
|
slouken@5166
|
581 |
* \sa SDL_GetWindowSurface()
|
slouken@5166
|
582 |
* \sa SDL_UpdateWindowSurfaceRect()
|
slouken@5166
|
583 |
*/
|
slouken@5166
|
584 |
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
|
slouken@5297
|
585 |
SDL_Rect * rects,
|
slouken@5297
|
586 |
int numrects);
|
slouken@5166
|
587 |
|
slouken@5166
|
588 |
/**
|
slouken@4883
|
589 |
* \brief Set a window's input grab mode.
|
slouken@3407
|
590 |
*
|
slouken@3407
|
591 |
* \param mode This is 1 to grab input, and 0 to release input.
|
slouken@3407
|
592 |
*
|
slouken@3407
|
593 |
* \sa SDL_GetWindowGrab()
|
slouken@1895
|
594 |
*/
|
slouken@3685
|
595 |
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
|
slouken@1895
|
596 |
int mode);
|
slouken@1895
|
597 |
|
slouken@1895
|
598 |
/**
|
slouken@4883
|
599 |
* \brief Get a window's input grab mode.
|
slouken@3407
|
600 |
*
|
slouken@3407
|
601 |
* \return This returns 1 if input is grabbed, and 0 otherwise.
|
slouken@3407
|
602 |
*
|
slouken@3407
|
603 |
* \sa SDL_SetWindowGrab()
|
slouken@1895
|
604 |
*/
|
slouken@3685
|
605 |
extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_Window * window);
|
slouken@1895
|
606 |
|
slouken@1895
|
607 |
/**
|
slouken@3407
|
608 |
* \brief Destroy a window.
|
slouken@1895
|
609 |
*/
|
slouken@3685
|
610 |
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
|
slouken@1895
|
611 |
|
slouken@0
|
612 |
|
slouken@3025
|
613 |
/**
|
slouken@4875
|
614 |
* \brief Returns whether the screensaver is currently enabled (default on).
|
slouken@3407
|
615 |
*
|
slouken@3407
|
616 |
* \sa SDL_EnableScreenSaver()
|
slouken@3407
|
617 |
* \sa SDL_DisableScreenSaver()
|
slouken@3025
|
618 |
*/
|
couriersud@3033
|
619 |
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
|
slouken@3025
|
620 |
|
slouken@3025
|
621 |
/**
|
slouken@3407
|
622 |
* \brief Allow the screen to be blanked by a screensaver
|
slouken@3407
|
623 |
*
|
slouken@3407
|
624 |
* \sa SDL_IsScreenSaverEnabled()
|
slouken@3407
|
625 |
* \sa SDL_DisableScreenSaver()
|
slouken@3025
|
626 |
*/
|
couriersud@3033
|
627 |
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
|
slouken@3025
|
628 |
|
slouken@3025
|
629 |
/**
|
slouken@3407
|
630 |
* \brief Prevent the screen from being blanked by a screensaver
|
slouken@3407
|
631 |
*
|
slouken@3407
|
632 |
* \sa SDL_IsScreenSaverEnabled()
|
slouken@3407
|
633 |
* \sa SDL_EnableScreenSaver()
|
slouken@3025
|
634 |
*/
|
couriersud@3033
|
635 |
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
|
slouken@3025
|
636 |
|
slouken@0
|
637 |
|
slouken@3407
|
638 |
/**
|
slouken@3407
|
639 |
* \name OpenGL support functions
|
slouken@3407
|
640 |
*/
|
slouken@3407
|
641 |
/*@{*/
|
slouken@0
|
642 |
|
slouken@1895
|
643 |
/**
|
slouken@3407
|
644 |
* \brief Dynamically load an OpenGL library.
|
slouken@3407
|
645 |
*
|
slouken@3407
|
646 |
* \param path The platform dependent OpenGL library name, or NULL to open the
|
slouken@3407
|
647 |
* default OpenGL library.
|
slouken@3407
|
648 |
*
|
slouken@3407
|
649 |
* \return 0 on success, or -1 if the library couldn't be loaded.
|
slouken@3407
|
650 |
*
|
slouken@3407
|
651 |
* This should be done after initializing the video driver, but before
|
slouken@3407
|
652 |
* creating any OpenGL windows. If no OpenGL library is loaded, the default
|
slouken@3407
|
653 |
* library will be loaded upon creation of the first OpenGL window.
|
slouken@3407
|
654 |
*
|
slouken@3407
|
655 |
* \note If you do this, you need to retrieve all of the GL functions used in
|
slouken@3407
|
656 |
* your program from the dynamic library using SDL_GL_GetProcAddress().
|
slouken@3407
|
657 |
*
|
slouken@3407
|
658 |
* \sa SDL_GL_GetProcAddress()
|
slouken@3407
|
659 |
* \sa SDL_GL_UnloadLibrary()
|
slouken@0
|
660 |
*/
|
slouken@337
|
661 |
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
|
slouken@0
|
662 |
|
slouken@1895
|
663 |
/**
|
slouken@3407
|
664 |
* \brief Get the address of an OpenGL function.
|
slouken@0
|
665 |
*/
|
slouken@1895
|
666 |
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
|
slouken@0
|
667 |
|
slouken@1895
|
668 |
/**
|
slouken@3407
|
669 |
* \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
|
slouken@3407
|
670 |
*
|
slouken@3407
|
671 |
* \sa SDL_GL_LoadLibrary()
|
slouken@3057
|
672 |
*/
|
slouken@3057
|
673 |
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
|
slouken@3057
|
674 |
|
slouken@3057
|
675 |
/**
|
slouken@3407
|
676 |
* \brief Return true if an OpenGL extension is supported for the current
|
slouken@3407
|
677 |
* context.
|
slouken@1926
|
678 |
*/
|
slouken@1926
|
679 |
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
|
slouken@1926
|
680 |
*extension);
|
slouken@1926
|
681 |
|
slouken@1926
|
682 |
/**
|
slouken@3407
|
683 |
* \brief Set an OpenGL window attribute before window creation.
|
slouken@0
|
684 |
*/
|
slouken@337
|
685 |
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
|
slouken@0
|
686 |
|
slouken@1895
|
687 |
/**
|
slouken@3407
|
688 |
* \brief Get the actual value for an attribute from the current context.
|
slouken@1895
|
689 |
*/
|
slouken@1936
|
690 |
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
|
slouken@1895
|
691 |
|
slouken@1895
|
692 |
/**
|
slouken@3407
|
693 |
* \brief Create an OpenGL context for use with an OpenGL window, and make it
|
slouken@3407
|
694 |
* current.
|
slouken@3407
|
695 |
*
|
slouken@3407
|
696 |
* \sa SDL_GL_DeleteContext()
|
slouken@1895
|
697 |
*/
|
slouken@3685
|
698 |
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
|
slouken@3685
|
699 |
window);
|
slouken@1895
|
700 |
|
slouken@1895
|
701 |
/**
|
slouken@3407
|
702 |
* \brief Set up an OpenGL context for rendering into an OpenGL window.
|
slouken@3407
|
703 |
*
|
slouken@3407
|
704 |
* \note The context must have been created with a compatible window.
|
slouken@1895
|
705 |
*/
|
slouken@3685
|
706 |
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
|
slouken@1895
|
707 |
SDL_GLContext context);
|
slouken@1895
|
708 |
|
slouken@1895
|
709 |
/**
|
slouken@3407
|
710 |
* \brief Set the swap interval for the current OpenGL context.
|
slouken@3407
|
711 |
*
|
slouken@3407
|
712 |
* \param interval 0 for immediate updates, 1 for updates synchronized with the
|
slouken@3407
|
713 |
* vertical retrace.
|
slouken@3407
|
714 |
*
|
slouken@3407
|
715 |
* \return 0 on success, or -1 if setting the swap interval is not supported.
|
slouken@3407
|
716 |
*
|
slouken@3407
|
717 |
* \sa SDL_GL_GetSwapInterval()
|
slouken@0
|
718 |
*/
|
slouken@1895
|
719 |
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
|
slouken@0
|
720 |
|
slouken@1895
|
721 |
/**
|
slouken@3407
|
722 |
* \brief Get the swap interval for the current OpenGL context.
|
slouken@3407
|
723 |
*
|
slouken@3407
|
724 |
* \return 0 if there is no vertical retrace synchronization, 1 if the buffer
|
slouken@3407
|
725 |
* swap is synchronized with the vertical retrace, and -1 if getting
|
slouken@3407
|
726 |
* the swap interval is not supported.
|
slouken@3407
|
727 |
*
|
slouken@3407
|
728 |
* \sa SDL_GL_SetSwapInterval()
|
slouken@1895
|
729 |
*/
|
slouken@1895
|
730 |
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
|
slouken@1895
|
731 |
|
slouken@1895
|
732 |
/**
|
slouken@4883
|
733 |
* \brief Swap the OpenGL buffers for a window, if double-buffering is
|
slouken@3407
|
734 |
* supported.
|
slouken@0
|
735 |
*/
|
slouken@3685
|
736 |
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
|
slouken@0
|
737 |
|
slouken@1895
|
738 |
/**
|
slouken@3407
|
739 |
* \brief Delete an OpenGL context.
|
slouken@3407
|
740 |
*
|
slouken@3407
|
741 |
* \sa SDL_GL_CreateContext()
|
slouken@0
|
742 |
*/
|
slouken@1895
|
743 |
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
|
slouken@0
|
744 |
|
slouken@3407
|
745 |
/*@}*//*OpenGL support functions*/
|
slouken@3407
|
746 |
|
slouken@0
|
747 |
|
slouken@0
|
748 |
/* Ends C function definitions when using C++ */
|
slouken@0
|
749 |
#ifdef __cplusplus
|
slouken@1895
|
750 |
/* *INDENT-OFF* */
|
slouken@0
|
751 |
}
|
slouken@1895
|
752 |
/* *INDENT-ON* */
|
slouken@0
|
753 |
#endif
|
slouken@0
|
754 |
#include "close_code.h"
|
slouken@0
|
755 |
|
slouken@0
|
756 |
#endif /* _SDL_video_h */
|
slouken@1895
|
757 |
|
slouken@1895
|
758 |
/* vi: set ts=4 sw=4 expandtab: */
|