src/video/winrt/SDL_winrtgamebar_cpp.h
author Sam Lantinga <slouken@libsdl.org>
Mon, 28 Aug 2017 00:22:23 -0700
changeset 11382 2c50e79b19e0
parent 10737 3406a0f8b041
child 11811 5d94cb6b24d3
permissions -rw-r--r--
Renaming of guard header names to quiet -Wreserved-id-macro
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef SDL_winrtgamebar_h_
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#define SDL_winrtgamebar_h_
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#ifdef __cplusplus
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/* These are exported as C++ functions, rather than C, to fix a compilation
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   bug with MSVC 2013, for Windows 8.x builds. */
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extern void WINRT_InitGameBar(_THIS);
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extern void WINRT_QuitGameBar(_THIS);
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#endif
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#endif /* SDL_winrtgamebar_h_ */
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