Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
executable file
·
134 lines (106 loc) · 4.54 KB

SDL_uikitviewcontroller.m

File metadata and controls

executable file
·
134 lines (106 loc) · 4.54 KB
 
Oct 31, 2011
Oct 31, 2011
2
Simple DirectMedia Layer
Dec 31, 2011
Dec 31, 2011
3
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
Oct 31, 2011
Oct 31, 2011
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
21
22
#include "SDL_config.h"
Oct 31, 2011
Oct 31, 2011
23
24
#if SDL_VIDEO_DRIVER_UIKIT
25
26
27
28
29
30
31
#include "SDL_video.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_events_c.h"
#include "SDL_uikitwindow.h"
Nov 28, 2011
Nov 28, 2011
32
33
#include "SDL_uikitviewcontroller.h"
#include "SDL_uikitvideo.h"
34
35
36
@implementation SDL_uikitviewcontroller
Sep 28, 2011
Sep 28, 2011
37
38
@synthesize window;
Sep 27, 2011
Sep 27, 2011
39
40
- (id)initWithSDLWindow:(SDL_Window *)_window
{
Sep 28, 2011
Sep 28, 2011
41
42
self = [self init];
if (self == nil) {
43
44
return nil;
}
Sep 28, 2011
Sep 28, 2011
45
self.window = _window;
46
47
48
return self;
}
Sep 27, 2011
Sep 27, 2011
49
50
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient
{
Sep 19, 2012
Sep 19, 2012
51
52
53
54
55
56
// Don't allow upside-down orientation on the phone, so answering calls is in the natural orientation
if (orient == UIInterfaceOrientationPortraitUpsideDown) {
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone)
return NO;
}
57
58
59
60
61
62
63
const char *orientationsCString;
if ((orientationsCString = SDL_GetHint(SDL_HINT_ORIENTATIONS)) != NULL) {
BOOL rotate = NO;
NSString *orientationsNSString = [NSString stringWithCString:orientationsCString
encoding:NSUTF8StringEncoding];
NSArray *orientations = [orientationsNSString componentsSeparatedByCharactersInSet:
[NSCharacterSet characterSetWithCharactersInString:@" "]];
Sep 27, 2011
Sep 27, 2011
64
65
66
67
68
switch (orient) {
case UIInterfaceOrientationLandscapeLeft:
rotate = [orientations containsObject:@"LandscapeLeft"];
break;
Sep 27, 2011
Sep 27, 2011
69
70
71
72
case UIInterfaceOrientationLandscapeRight:
rotate = [orientations containsObject:@"LandscapeRight"];
break;
Sep 27, 2011
Sep 27, 2011
73
74
75
76
case UIInterfaceOrientationPortrait:
rotate = [orientations containsObject:@"Portrait"];
break;
Sep 27, 2011
Sep 27, 2011
77
78
79
80
case UIInterfaceOrientationPortraitUpsideDown:
rotate = [orientations containsObject:@"PortraitUpsideDown"];
break;
Sep 27, 2011
Sep 27, 2011
81
82
83
default: break;
}
Sep 27, 2011
Sep 27, 2011
84
85
86
return rotate;
}
Sep 27, 2011
Sep 27, 2011
87
88
89
90
if (self->window->flags & SDL_WINDOW_RESIZABLE) {
return YES; // any orientation is okay.
}
Sep 27, 2011
Sep 27, 2011
91
92
93
94
95
96
97
98
99
// If not resizable, allow device to orient to other matching sizes
// (that is, let the user turn the device upside down...same screen
// dimensions, but it lets the user place the device where it's most
// comfortable in relation to its physical buttons, headphone jack, etc).
switch (orient) {
case UIInterfaceOrientationLandscapeLeft:
case UIInterfaceOrientationLandscapeRight:
return (self->window->w >= self->window->h);
Sep 27, 2011
Sep 27, 2011
100
101
102
103
case UIInterfaceOrientationPortrait:
case UIInterfaceOrientationPortraitUpsideDown:
return (self->window->h >= self->window->w);
Sep 27, 2011
Sep 27, 2011
104
105
106
default: break;
}
Sep 27, 2011
Sep 27, 2011
107
108
109
110
return NO; // Nothing else is acceptable.
}
Sep 27, 2011
Sep 27, 2011
111
112
- (void)loadView
{
113
114
115
116
// do nothing.
}
// Send a resized event when the orientation changes.
Sep 27, 2011
Sep 27, 2011
117
118
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
119
120
const UIInterfaceOrientation toInterfaceOrientation = [self interfaceOrientation];
SDL_WindowData *data = self->window->driverdata;
Jan 25, 2012
Jan 25, 2012
121
122
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(self->window);
SDL_DisplayModeData *displaymodedata = (SDL_DisplayModeData *) display->current_mode.driverdata;
Sep 19, 2012
Sep 19, 2012
123
const CGSize size = data->view.bounds.size;
124
int w, h;
Sep 27, 2011
Sep 27, 2011
125
Sep 19, 2012
Sep 19, 2012
126
127
w = (int)(size.width * displaymodedata->scale);
h = (int)(size.height * displaymodedata->scale);
Jan 25, 2012
Jan 25, 2012
128
129
130
131
SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);
}
Oct 31, 2011
Oct 31, 2011
132
133
#endif /* SDL_VIDEO_DRIVER_UIKIT */