src/video/SDL_pixels_c.h
author Ryan C. Gordon <icculus@icculus.org>
Tue, 23 Oct 2018 01:34:03 -0400
branchSDL-ryan-batching-renderer
changeset 12352 2b1707cc57fc
parent 11811 5d94cb6b24d3
child 12366 c46e72bd9950
permissions -rw-r--r--
render: Add floating point versions of various draw APIs.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* Useful functions and variables from SDL_pixel.c */
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#include "SDL_blit.h"
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/* Pixel format functions */
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extern int SDL_InitFormat(SDL_PixelFormat * format, Uint32 pixel_format);
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/* Blit mapping functions */
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extern SDL_BlitMap *SDL_AllocBlitMap(void);
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extern void SDL_InvalidateMap(SDL_BlitMap * map);
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extern int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst);
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extern void SDL_FreeBlitMap(SDL_BlitMap * map);
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/* Miscellaneous functions */
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extern void SDL_DitherColors(SDL_Color * colors, int bpp);
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extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/* vi: set ts=4 sw=4 expandtab: */