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SDL_audio.c

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1647 lines (1398 loc) · 49.5 KB
 
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* Allow access to a raw mixing buffer */
#include "SDL.h"
#include "SDL_audio.h"
#include "SDL_audio_c.h"
#include "SDL_sysaudio.h"
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#include "../thread/SDL_systhread.h"
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#define _THIS SDL_AudioDevice *_this
static SDL_AudioDriver current_audio;
static SDL_AudioDevice *open_devices[16];
/* Available audio drivers */
static const AudioBootStrap *const bootstrap[] = {
#if SDL_AUDIO_DRIVER_PULSEAUDIO
&PULSEAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ALSA
&ALSA_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_SNDIO
&SNDIO_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_NETBSD
&NETBSDAUDIO_bootstrap,
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#endif
#if SDL_AUDIO_DRIVER_OSS
&DSP_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_QSA
&QSAAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_SUNAUDIO
&SUNAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ARTS
&ARTS_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ESD
&ESD_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_NACL
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&NACLAUDIO_bootstrap,
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#endif
#if SDL_AUDIO_DRIVER_NAS
&NAS_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_WASAPI
&WASAPI_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_DSOUND
&DSOUND_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_WINMM
&WINMM_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_PAUDIO
&PAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_HAIKU
&HAIKUAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_COREAUDIO
&COREAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_FUSIONSOUND
&FUSIONSOUND_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ANDROID
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&ANDROIDAUDIO_bootstrap,
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#endif
#if SDL_AUDIO_DRIVER_PSP
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&PSPAUDIO_bootstrap,
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#endif
#if SDL_AUDIO_DRIVER_EMSCRIPTEN
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&EMSCRIPTENAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_JACK
&JACK_bootstrap,
#endif
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#if SDL_AUDIO_DRIVER_DISK
&DISKAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_DUMMY
&DUMMYAUDIO_bootstrap,
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#endif
NULL
};
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#ifdef HAVE_LIBSAMPLERATE_H
#ifdef SDL_LIBSAMPLERATE_DYNAMIC
static void *SRC_lib = NULL;
#endif
SDL_bool SRC_available = SDL_FALSE;
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int SRC_converter = 0;
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SRC_STATE* (*SRC_src_new)(int converter_type, int channels, int *error) = NULL;
int (*SRC_src_process)(SRC_STATE *state, SRC_DATA *data) = NULL;
int (*SRC_src_reset)(SRC_STATE *state) = NULL;
SRC_STATE* (*SRC_src_delete)(SRC_STATE *state) = NULL;
const char* (*SRC_src_strerror)(int error) = NULL;
static SDL_bool
LoadLibSampleRate(void)
{
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const char *hint = SDL_GetHint(SDL_HINT_AUDIO_RESAMPLING_MODE);
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SRC_available = SDL_FALSE;
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SRC_converter = 0;
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if (!hint || *hint == '0' || SDL_strcasecmp(hint, "default") == 0) {
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return SDL_FALSE; /* don't load anything. */
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} else if (*hint == '1' || SDL_strcasecmp(hint, "fast") == 0) {
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SRC_converter = SRC_SINC_FASTEST;
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} else if (*hint == '2' || SDL_strcasecmp(hint, "medium") == 0) {
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SRC_converter = SRC_SINC_MEDIUM_QUALITY;
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} else if (*hint == '3' || SDL_strcasecmp(hint, "best") == 0) {
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SRC_converter = SRC_SINC_BEST_QUALITY;
} else {
return SDL_FALSE; /* treat it like "default", don't load anything. */
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}
#ifdef SDL_LIBSAMPLERATE_DYNAMIC
SDL_assert(SRC_lib == NULL);
SRC_lib = SDL_LoadObject(SDL_LIBSAMPLERATE_DYNAMIC);
if (!SRC_lib) {
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SDL_ClearError();
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return SDL_FALSE;
}
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SRC_src_new = (SRC_STATE* (*)(int converter_type, int channels, int *error))SDL_LoadFunction(SRC_lib, "src_new");
SRC_src_process = (int (*)(SRC_STATE *state, SRC_DATA *data))SDL_LoadFunction(SRC_lib, "src_process");
SRC_src_reset = (int(*)(SRC_STATE *state))SDL_LoadFunction(SRC_lib, "src_reset");
SRC_src_delete = (SRC_STATE* (*)(SRC_STATE *state))SDL_LoadFunction(SRC_lib, "src_delete");
SRC_src_strerror = (const char* (*)(int error))SDL_LoadFunction(SRC_lib, "src_strerror");
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if (!SRC_src_new || !SRC_src_process || !SRC_src_reset || !SRC_src_delete || !SRC_src_strerror) {
SDL_UnloadObject(SRC_lib);
SRC_lib = NULL;
return SDL_FALSE;
}
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#else
SRC_src_new = src_new;
SRC_src_process = src_process;
SRC_src_reset = src_reset;
SRC_src_delete = src_delete;
SRC_src_strerror = src_strerror;
#endif
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SRC_available = SDL_TRUE;
return SDL_TRUE;
}
static void
UnloadLibSampleRate(void)
{
#ifdef SDL_LIBSAMPLERATE_DYNAMIC
if (SRC_lib != NULL) {
SDL_UnloadObject(SRC_lib);
}
SRC_lib = NULL;
#endif
SRC_available = SDL_FALSE;
SRC_src_new = NULL;
SRC_src_process = NULL;
SRC_src_reset = NULL;
SRC_src_delete = NULL;
SRC_src_strerror = NULL;
}
#endif
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static SDL_AudioDevice *
get_audio_device(SDL_AudioDeviceID id)
{
id--;
if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
SDL_SetError("Invalid audio device ID");
return NULL;
}
return open_devices[id];
}
/* stubs for audio drivers that don't need a specific entry point... */
static void
SDL_AudioDetectDevices_Default(void)
{
/* you have to write your own implementation if these assertions fail. */
SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice);
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SDL_assert(current_audio.impl.OnlyHasDefaultCaptureDevice || !current_audio.impl.HasCaptureSupport);
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SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) ((size_t) 0x1));
if (current_audio.impl.HasCaptureSupport) {
SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) ((size_t) 0x2));
}
}
static void
SDL_AudioThreadInit_Default(_THIS)
{ /* no-op. */
}
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static void
SDL_AudioThreadDeinit_Default(_THIS)
{ /* no-op. */
}
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static void
SDL_AudioBeginLoopIteration_Default(_THIS)
{ /* no-op. */
}
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static void
SDL_AudioWaitDevice_Default(_THIS)
{ /* no-op. */
}
static void
SDL_AudioPlayDevice_Default(_THIS)
{ /* no-op. */
}
static int
SDL_AudioGetPendingBytes_Default(_THIS)
{
return 0;
}
static Uint8 *
SDL_AudioGetDeviceBuf_Default(_THIS)
{
return NULL;
}
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static int
SDL_AudioCaptureFromDevice_Default(_THIS, void *buffer, int buflen)
{
return -1; /* just fail immediately. */
}
static void
SDL_AudioFlushCapture_Default(_THIS)
{ /* no-op. */
}
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static void
SDL_AudioPrepareToClose_Default(_THIS)
{ /* no-op. */
}
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static void
SDL_AudioCloseDevice_Default(_THIS)
{ /* no-op. */
}
static void
SDL_AudioDeinitialize_Default(void)
{ /* no-op. */
}
static void
SDL_AudioFreeDeviceHandle_Default(void *handle)
{ /* no-op. */
}
static int
SDL_AudioOpenDevice_Default(_THIS, void *handle, const char *devname, int iscapture)
{
return SDL_Unsupported();
}
static SDL_INLINE SDL_bool
is_in_audio_device_thread(SDL_AudioDevice * device)
{
/* The device thread locks the same mutex, but not through the public API.
This check is in case the application, in the audio callback,
tries to lock the thread that we've already locked from the
device thread...just in case we only have non-recursive mutexes. */
if (device->thread && (SDL_ThreadID() == device->threadid)) {
return SDL_TRUE;
}
return SDL_FALSE;
}
static void
SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
{
if (!is_in_audio_device_thread(device)) {
SDL_LockMutex(device->mixer_lock);
}
}
static void
SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
{
if (!is_in_audio_device_thread(device)) {
SDL_UnlockMutex(device->mixer_lock);
}
}
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static void
SDL_AudioLockOrUnlockDeviceWithNoMixerLock(SDL_AudioDevice * device)
{
}
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finish_audio_entry_points_init(void)
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{
/*
* Fill in stub functions for unused driver entry points. This lets us
* blindly call them without having to check for validity first.
*/
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if (current_audio.impl.SkipMixerLock) {
if (current_audio.impl.LockDevice == NULL) {
current_audio.impl.LockDevice = SDL_AudioLockOrUnlockDeviceWithNoMixerLock;
}
if (current_audio.impl.UnlockDevice == NULL) {
current_audio.impl.UnlockDevice = SDL_AudioLockOrUnlockDeviceWithNoMixerLock;
}
}
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#define FILL_STUB(x) \
if (current_audio.impl.x == NULL) { \
current_audio.impl.x = SDL_Audio##x##_Default; \
}
FILL_STUB(DetectDevices);
FILL_STUB(OpenDevice);
FILL_STUB(ThreadInit);
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FILL_STUB(ThreadDeinit);
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FILL_STUB(BeginLoopIteration);
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FILL_STUB(WaitDevice);
FILL_STUB(PlayDevice);
FILL_STUB(GetPendingBytes);
FILL_STUB(GetDeviceBuf);
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FILL_STUB(CaptureFromDevice);
FILL_STUB(FlushCapture);
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FILL_STUB(PrepareToClose);
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FILL_STUB(CloseDevice);
FILL_STUB(LockDevice);
FILL_STUB(UnlockDevice);
FILL_STUB(FreeDeviceHandle);
FILL_STUB(Deinitialize);
#undef FILL_STUB
}
/* device hotplug support... */
static int
add_audio_device(const char *name, void *handle, SDL_AudioDeviceItem **devices, int *devCount)
{
int retval = -1;
const size_t size = sizeof (SDL_AudioDeviceItem) + SDL_strlen(name) + 1;
SDL_AudioDeviceItem *item = (SDL_AudioDeviceItem *) SDL_malloc(size);
if (item == NULL) {
return -1;
}
SDL_assert(handle != NULL); /* we reserve NULL, audio backends can't use it. */
item->handle = handle;
SDL_strlcpy(item->name, name, size - sizeof (SDL_AudioDeviceItem));
SDL_LockMutex(current_audio.detectionLock);
item->next = *devices;
*devices = item;
retval = (*devCount)++;
SDL_UnlockMutex(current_audio.detectionLock);
return retval;
}
static SDL_INLINE int
add_capture_device(const char *name, void *handle)
{
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SDL_assert(current_audio.impl.HasCaptureSupport);
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return add_audio_device(name, handle, &current_audio.inputDevices, &current_audio.inputDeviceCount);
}
static SDL_INLINE int
add_output_device(const char *name, void *handle)
{
return add_audio_device(name, handle, &current_audio.outputDevices, &current_audio.outputDeviceCount);
}
static void
free_device_list(SDL_AudioDeviceItem **devices, int *devCount)
{
SDL_AudioDeviceItem *item, *next;
for (item = *devices; item != NULL; item = next) {
next = item->next;
if (item->handle != NULL) {
current_audio.impl.FreeDeviceHandle(item->handle);
}
SDL_free(item);
}
*devices = NULL;
*devCount = 0;
}
/* The audio backends call this when a new device is plugged in. */
void
SDL_AddAudioDevice(const int iscapture, const char *name, void *handle)
{
const int device_index = iscapture ? add_capture_device(name, handle) : add_output_device(name, handle);
if (device_index != -1) {
/* Post the event, if desired */
if (SDL_GetEventState(SDL_AUDIODEVICEADDED) == SDL_ENABLE) {
SDL_Event event;
SDL_zero(event);
event.adevice.type = SDL_AUDIODEVICEADDED;
event.adevice.which = device_index;
event.adevice.iscapture = iscapture;
SDL_PushEvent(&event);
}
}
}
/* The audio backends call this when a currently-opened device is lost. */
void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
{
SDL_assert(get_audio_device(device->id) == device);
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if (!SDL_AtomicGet(&device->enabled)) {
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return; /* don't report disconnects more than once. */
}
if (SDL_AtomicGet(&device->shutdown)) {
return; /* don't report disconnect if we're trying to close device. */
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}
/* Ends the audio callback and mark the device as STOPPED, but the
app still needs to close the device to free resources. */
current_audio.impl.LockDevice(device);
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SDL_AtomicSet(&device->enabled, 0);
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current_audio.impl.UnlockDevice(device);
/* Post the event, if desired */
if (SDL_GetEventState(SDL_AUDIODEVICEREMOVED) == SDL_ENABLE) {
SDL_Event event;
SDL_zero(event);
event.adevice.type = SDL_AUDIODEVICEREMOVED;
event.adevice.which = device->id;
event.adevice.iscapture = device->iscapture ? 1 : 0;
SDL_PushEvent(&event);
}
}
static void
mark_device_removed(void *handle, SDL_AudioDeviceItem *devices, SDL_bool *removedFlag)
{
SDL_AudioDeviceItem *item;
SDL_assert(handle != NULL);
for (item = devices; item != NULL; item = item->next) {
if (item->handle == handle) {
item->handle = NULL;
*removedFlag = SDL_TRUE;
return;
}
}
}
/* The audio backends call this when a device is removed from the system. */
void
SDL_RemoveAudioDevice(const int iscapture, void *handle)
{
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int device_index;
SDL_AudioDevice *device = NULL;
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SDL_LockMutex(current_audio.detectionLock);
if (iscapture) {
mark_device_removed(handle, current_audio.inputDevices, &current_audio.captureDevicesRemoved);
} else {
mark_device_removed(handle, current_audio.outputDevices, &current_audio.outputDevicesRemoved);
}
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for (device_index = 0; device_index < SDL_arraysize(open_devices); device_index++)
{
device = open_devices[device_index];
if (device != NULL && device->handle == handle)
{
SDL_OpenedAudioDeviceDisconnected(device);
break;
}
}
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SDL_UnlockMutex(current_audio.detectionLock);
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current_audio.impl.FreeDeviceHandle(handle);
}
/* buffer queueing support... */
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static void SDLCALL
SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int len)
{
/* this function always holds the mixer lock before being called. */
SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
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size_t dequeued;
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SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
SDL_assert(!device->iscapture); /* this shouldn't ever happen, right?! */
SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
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dequeued = SDL_ReadFromDataQueue(device->buffer_queue, stream, len);
stream += dequeued;
len -= (int) dequeued;
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if (len > 0) { /* fill any remaining space in the stream with silence. */
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SDL_assert(SDL_CountDataQueue(device->buffer_queue) == 0);
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SDL_memset(stream, device->spec.silence, len);
}
}
static void SDLCALL
SDL_BufferQueueFillCallback(void *userdata, Uint8 *stream, int len)
{
/* this function always holds the mixer lock before being called. */
SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
SDL_assert(device->iscapture); /* this shouldn't ever happen, right?! */
SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
/* note that if this needs to allocate more space and run out of memory,
we have no choice but to quietly drop the data and hope it works out
later, but you probably have bigger problems in this case anyhow. */
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SDL_WriteToDataQueue(device->buffer_queue, stream, len);
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}
int
SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len)
{
SDL_AudioDevice *device = get_audio_device(devid);
int rc = 0;
if (!device) {
return -1; /* get_audio_device() will have set the error state */
} else if (device->iscapture) {
return SDL_SetError("This is a capture device, queueing not allowed");
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} else if (device->callbackspec.callback != SDL_BufferQueueDrainCallback) {
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return SDL_SetError("Audio device has a callback, queueing not allowed");
}
if (len > 0) {
current_audio.impl.LockDevice(device);
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rc = SDL_WriteToDataQueue(device->buffer_queue, data, len);
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590
591
current_audio.impl.UnlockDevice(device);
}
return rc;
}
Uint32
SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
{
SDL_AudioDevice *device = get_audio_device(devid);
Uint32 rc;
if ( (len == 0) || /* nothing to do? */
(!device) || /* called with bogus device id */
(!device->iscapture) || /* playback devices can't dequeue */
Apr 21, 2017
Apr 21, 2017
592
(device->callbackspec.callback != SDL_BufferQueueFillCallback) ) { /* not set for queueing */
Aug 6, 2016
Aug 6, 2016
593
594
595
596
return 0; /* just report zero bytes dequeued. */
}
current_audio.impl.LockDevice(device);
Dec 6, 2016
Dec 6, 2016
597
rc = (Uint32) SDL_ReadFromDataQueue(device->buffer_queue, data, len);
Aug 6, 2016
Aug 6, 2016
598
599
600
601
current_audio.impl.UnlockDevice(device);
return rc;
}
602
603
604
605
606
607
Uint32
SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
{
Uint32 retval = 0;
SDL_AudioDevice *device = get_audio_device(devid);
Aug 6, 2016
Aug 6, 2016
608
609
610
611
if (!device) {
return 0;
}
612
/* Nothing to do unless we're set up for queueing. */
Apr 21, 2017
Apr 21, 2017
613
if (device->callbackspec.callback == SDL_BufferQueueDrainCallback) {
614
current_audio.impl.LockDevice(device);
Dec 6, 2016
Dec 6, 2016
615
retval = ((Uint32) SDL_CountDataQueue(device->buffer_queue)) + current_audio.impl.GetPendingBytes(device);
616
current_audio.impl.UnlockDevice(device);
Apr 21, 2017
Apr 21, 2017
617
} else if (device->callbackspec.callback == SDL_BufferQueueFillCallback) {
Aug 6, 2016
Aug 6, 2016
618
current_audio.impl.LockDevice(device);
Dec 6, 2016
Dec 6, 2016
619
retval = (Uint32) SDL_CountDataQueue(device->buffer_queue);
Aug 6, 2016
Aug 6, 2016
620
current_audio.impl.UnlockDevice(device);
621
622
623
624
625
626
627
628
629
}
return retval;
}
void
SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
{
SDL_AudioDevice *device = get_audio_device(devid);
Aug 6, 2016
Aug 6, 2016
630
631
632
633
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635
636
if (!device) {
return; /* nothing to do. */
}
/* Blank out the device and release the mutex. Free it afterwards. */
current_audio.impl.LockDevice(device);
Aug 6, 2016
Aug 6, 2016
637
638
/* Keep up to two packets in the pool to reduce future malloc pressure. */
Dec 6, 2016
Dec 6, 2016
639
SDL_ClearDataQueue(device->buffer_queue, SDL_AUDIOBUFFERQUEUE_PACKETLEN * 2);
Aug 6, 2016
Aug 6, 2016
640
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645
current_audio.impl.UnlockDevice(device);
}
/* The general mixing thread function */
Aug 2, 2016
Aug 2, 2016
646
static int SDLCALL
647
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649
SDL_RunAudio(void *devicep)
{
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
Mar 29, 2017
Mar 29, 2017
650
651
void *udata = device->callbackspec.userdata;
SDL_AudioCallback callback = device->callbackspec.callback;
Dec 6, 2017
Dec 6, 2017
652
int data_len = 0;
Jan 6, 2017
Jan 6, 2017
653
Uint8 *data;
Aug 2, 2016
Aug 2, 2016
654
655
SDL_assert(!device->iscapture);
656
657
/* The audio mixing is always a high priority thread */
Apr 24, 2018
Apr 24, 2018
658
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_TIME_CRITICAL);
659
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661
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664
/* Perform any thread setup */
device->threadid = SDL_ThreadID();
current_audio.impl.ThreadInit(device);
/* Loop, filling the audio buffers */
Aug 1, 2016
Aug 1, 2016
665
while (!SDL_AtomicGet(&device->shutdown)) {
Dec 6, 2017
Dec 6, 2017
666
667
current_audio.impl.BeginLoopIteration(device);
data_len = device->callbackspec.size;
Mar 29, 2017
Mar 29, 2017
668
669
/* Fill the current buffer with sound */
Jan 6, 2017
Jan 6, 2017
670
if (!device->stream && SDL_AtomicGet(&device->enabled)) {
Jan 6, 2017
Jan 6, 2017
671
672
SDL_assert(data_len == device->spec.size);
data = current_audio.impl.GetDeviceBuf(device);
673
674
} else {
/* if the device isn't enabled, we still write to the
Jan 6, 2017
Jan 6, 2017
675
work_buffer, so the app's callback will fire with
676
677
a regular frequency, in case they depend on that
for timing or progress. They can use hotplug
Jan 6, 2017
Jan 6, 2017
678
now to know if the device failed.
Jan 6, 2017
Jan 6, 2017
679
Streaming playback uses work_buffer, too. */
Jan 6, 2017
Jan 6, 2017
680
data = NULL;
Jan 6, 2017
Jan 6, 2017
683
684
if (data == NULL) {
data = device->work_buffer;
Feb 26, 2017
Feb 26, 2017
687
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689
/* !!! FIXME: this should be LockDevice. */
SDL_LockMutex(device->mixer_lock);
if (SDL_AtomicGet(&device->paused)) {
Mar 29, 2017
Mar 29, 2017
690
SDL_memset(data, device->spec.silence, data_len);
Feb 26, 2017
Feb 26, 2017
691
692
} else {
callback(udata, data, data_len);
Feb 26, 2017
Feb 26, 2017
694
SDL_UnlockMutex(device->mixer_lock);
Jan 6, 2017
Jan 6, 2017
696
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698
if (device->stream) {
/* Stream available audio to device, converting/resampling. */
/* if this fails...oh well. We'll play silence here. */
Jan 6, 2017
Jan 6, 2017
699
SDL_AudioStreamPut(device->stream, data, data_len);
Jan 6, 2017
Jan 6, 2017
700
Jan 6, 2017
Jan 6, 2017
701
while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->spec.size)) {
Feb 26, 2017
Feb 26, 2017
702
int got;
Jan 6, 2017
Jan 6, 2017
703
data = SDL_AtomicGet(&device->enabled) ? current_audio.impl.GetDeviceBuf(device) : NULL;
Feb 26, 2017
Feb 26, 2017
704
got = SDL_AudioStreamGet(device->stream, data ? data : device->work_buffer, device->spec.size);
Feb 26, 2017
Feb 26, 2017
705
706
707
SDL_assert((got < 0) || (got == device->spec.size));
if (data == NULL) { /* device is having issues... */
Mar 29, 2017
Mar 29, 2017
708
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
Feb 26, 2017
Feb 26, 2017
709
SDL_Delay(delay); /* wait for as long as this buffer would have played. Maybe device recovers later? */
Jan 6, 2017
Jan 6, 2017
710
711
} else {
if (got != device->spec.size) {
Jan 6, 2017
Jan 6, 2017
712
SDL_memset(data, device->spec.silence, device->spec.size);
Jan 6, 2017
Jan 6, 2017
713
714
715
716
}
current_audio.impl.PlayDevice(device);
current_audio.impl.WaitDevice(device);
}
Jan 6, 2017
Jan 6, 2017
718
} else if (data == device->work_buffer) {
Jan 6, 2017
Jan 6, 2017
719
/* nothing to do; pause like we queued a buffer to play. */
Mar 29, 2017
Mar 29, 2017
720
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
Jan 6, 2017
Jan 6, 2017
722
723
} else { /* writing directly to the device. */
/* queue this buffer and wait for it to finish playing. */
724
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727
728
current_audio.impl.PlayDevice(device);
current_audio.impl.WaitDevice(device);
}
}
Oct 7, 2016
Oct 7, 2016
729
730
current_audio.impl.PrepareToClose(device);
731
/* Wait for the audio to drain. */
Oct 7, 2016
Oct 7, 2016
732
SDL_Delay(((device->spec.samples * 1000) / device->spec.freq) * 2);
Feb 13, 2017
Feb 13, 2017
734
735
current_audio.impl.ThreadDeinit(device);
Jun 8, 2017
Jun 8, 2017
739
/* !!! FIXME: this needs to deal with device spec changes. */
Aug 2, 2016
Aug 2, 2016
740
741
742
743
744
745
746
/* The general capture thread function */
static int SDLCALL
SDL_CaptureAudio(void *devicep)
{
SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
const int silence = (int) device->spec.silence;
const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
Jan 6, 2017
Jan 6, 2017
747
748
const int data_len = device->spec.size;
Uint8 *data;
May 18, 2017
May 18, 2017
749
void *udata = device->callbackspec.userdata;
Apr 26, 2017
Apr 26, 2017
750
SDL_AudioCallback callback = device->callbackspec.callback;
Aug 2, 2016
Aug 2, 2016
751
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764
765
SDL_assert(device->iscapture);
/* The audio mixing is always a high priority thread */
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
/* Perform any thread setup */
device->threadid = SDL_ThreadID();
current_audio.impl.ThreadInit(device);
/* Loop, filling the audio buffers */
while (!SDL_AtomicGet(&device->shutdown)) {
int still_need;
Uint8 *ptr;
Dec 6, 2017
Dec 6, 2017
766
767
current_audio.impl.BeginLoopIteration(device);
Feb 26, 2017
Feb 26, 2017
768
if (SDL_AtomicGet(&device->paused)) {
Aug 2, 2016
Aug 2, 2016
769
SDL_Delay(delay); /* just so we don't cook the CPU. */
Jan 6, 2017
Jan 6, 2017
770
771
772
if (device->stream) {
SDL_AudioStreamClear(device->stream);
}
Aug 2, 2016
Aug 2, 2016
773
774
775
776
777
current_audio.impl.FlushCapture(device); /* dump anything pending. */
continue;
}
/* Fill the current buffer with sound */
Jan 6, 2017
Jan 6, 2017
778
still_need = data_len;
Jan 6, 2017
Jan 6, 2017
779
Jan 6, 2017
Jan 6, 2017
780
/* Use the work_buffer to hold data read from the device. */
Jan 6, 2017
Jan 6, 2017
781
782
data = device->work_buffer;
SDL_assert(data != NULL);
Jan 6, 2017
Jan 6, 2017
783
Jan 6, 2017
Jan 6, 2017
784
ptr = data;
Aug 2, 2016
Aug 2, 2016
785
786
787
788
789
/* We still read from the device when "paused" to keep the state sane,
and block when there isn't data so this thread isn't eating CPU.
But we don't process it further or call the app's callback. */
Feb 26, 2017
Feb 26, 2017
790
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793
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795
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800
801
802
if (!SDL_AtomicGet(&device->enabled)) {
SDL_Delay(delay); /* try to keep callback firing at normal pace. */
} else {
while (still_need > 0) {
const int rc = current_audio.impl.CaptureFromDevice(device, ptr, still_need);
SDL_assert(rc <= still_need); /* device should not overflow buffer. :) */
if (rc > 0) {
still_need -= rc;
ptr += rc;
} else { /* uhoh, device failed for some reason! */
SDL_OpenedAudioDeviceDisconnected(device);
break;
}
Aug 2, 2016
Aug 2, 2016
803
804
805
806
807
808
809
810
}
}
if (still_need > 0) {
/* Keep any data we already read, silence the rest. */
SDL_memset(ptr, silence, still_need);
}
Jan 6, 2017
Jan 6, 2017
811
812
if (device->stream) {
/* if this fails...oh well. */
Jan 6, 2017
Jan 6, 2017
813
SDL_AudioStreamPut(device->stream, data, data_len);
Jan 6, 2017
Jan 6, 2017
814
Jan 6, 2017
Jan 6, 2017
815
while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->callbackspec.size)) {
Jan 6, 2017
Jan 6, 2017
816
const int got = SDL_AudioStreamGet(device->stream, device->work_buffer, device->callbackspec.size);
Jan 6, 2017
Jan 6, 2017
817
818
SDL_assert((got < 0) || (got == device->callbackspec.size));
if (got != device->callbackspec.size) {
Jan 6, 2017
Jan 6, 2017
819
SDL_memset(device->work_buffer, device->spec.silence, device->callbackspec.size);
Jan 6, 2017
Jan 6, 2017
820
821
822
823
824
}
/* !!! FIXME: this should be LockDevice. */
SDL_LockMutex(device->mixer_lock);
if (!SDL_AtomicGet(&device->paused)) {
Jan 6, 2017
Jan 6, 2017
825
callback(udata, device->work_buffer, device->callbackspec.size);
Jan 6, 2017
Jan 6, 2017
826
827
828
829
830
831
832
}
SDL_UnlockMutex(device->mixer_lock);
}
} else { /* feeding user callback directly without streaming. */
/* !!! FIXME: this should be LockDevice. */
SDL_LockMutex(device->mixer_lock);
if (!SDL_AtomicGet(&device->paused)) {
Jan 6, 2017
Jan 6, 2017
833
callback(udata, data, device->callbackspec.size);
Jan 6, 2017
Jan 6, 2017
834
835
}
SDL_UnlockMutex(device->mixer_lock);
Aug 2, 2016
Aug 2, 2016
836
837
838
}
}
Apr 16, 2018
Apr 16, 2018
839
840
current_audio.impl.PrepareToClose(device);
Aug 2, 2016
Aug 2, 2016
841
842
current_audio.impl.FlushCapture(device);
Feb 13, 2017
Feb 13, 2017
843
844
current_audio.impl.ThreadDeinit(device);
Aug 2, 2016
Aug 2, 2016
845
846
847
return 0;
}
848
849
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852
853
854
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856
857
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862
863
864
865
866
867
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923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
static SDL_AudioFormat
SDL_ParseAudioFormat(const char *string)
{
#define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
CHECK_FMT_STRING(U8);
CHECK_FMT_STRING(S8);
CHECK_FMT_STRING(U16LSB);
CHECK_FMT_STRING(S16LSB);
CHECK_FMT_STRING(U16MSB);
CHECK_FMT_STRING(S16MSB);
CHECK_FMT_STRING(U16SYS);
CHECK_FMT_STRING(S16SYS);
CHECK_FMT_STRING(U16);
CHECK_FMT_STRING(S16);
CHECK_FMT_STRING(S32LSB);
CHECK_FMT_STRING(S32MSB);
CHECK_FMT_STRING(S32SYS);
CHECK_FMT_STRING(S32);
CHECK_FMT_STRING(F32LSB);
CHECK_FMT_STRING(F32MSB);
CHECK_FMT_STRING(F32SYS);
CHECK_FMT_STRING(F32);
#undef CHECK_FMT_STRING
return 0;
}
int
SDL_GetNumAudioDrivers(void)
{
return SDL_arraysize(bootstrap) - 1;
}
const char *
SDL_GetAudioDriver(int index)
{
if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
return bootstrap[index]->name;
}
return NULL;
}
int
SDL_AudioInit(const char *driver_name)
{
int i = 0;
int initialized = 0;
int tried_to_init = 0;
if (SDL_WasInit(SDL_INIT_AUDIO)) {
SDL_AudioQuit(); /* shutdown driver if already running. */
}
SDL_zero(current_audio);
SDL_zero(open_devices);
/* Select the proper audio driver */
if (driver_name == NULL) {
driver_name = SDL_getenv("SDL_AUDIODRIVER");
}
for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
/* make sure we should even try this driver before doing so... */
const AudioBootStrap *backend = bootstrap[i];
if ((driver_name && (SDL_strncasecmp(backend->name, driver_name, SDL_strlen(driver_name)) != 0)) ||
(!driver_name && backend->demand_only)) {
continue;
}
tried_to_init = 1;
SDL_zero(current_audio);
current_audio.name = backend->name;
current_audio.desc = backend->desc;
initialized = backend->init(&current_audio.impl);
}
if (!initialized) {
/* specific drivers will set the error message if they fail... */
if (!tried_to_init) {
if (driver_name) {
SDL_SetError("Audio target '%s' not available", driver_name);
} else {
SDL_SetError("No available audio device");
}
}
SDL_zero(current_audio);
return -1; /* No driver was available, so fail. */
}
current_audio.detectionLock = SDL_CreateMutex();
Oct 7, 2016
Oct 7, 2016
940
finish_audio_entry_points_init();
941
942
943
944
/* Make sure we have a list of devices available at startup. */
current_audio.impl.DetectDevices();
Jan 8, 2017
Jan 8, 2017
945
946
947
948
#ifdef HAVE_LIBSAMPLERATE_H
LoadLibSampleRate();
#endif
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
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977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
return 0;
}
/*
* Get the current audio driver name
*/
const char *
SDL_GetCurrentAudioDriver()
{
return current_audio.name;
}
/* Clean out devices that we've removed but had to keep around for stability. */
static void
clean_out_device_list(SDL_AudioDeviceItem **devices, int *devCount, SDL_bool *removedFlag)
{
SDL_AudioDeviceItem *item = *devices;
SDL_AudioDeviceItem *prev = NULL;
int total = 0;
while (item) {
SDL_AudioDeviceItem *next = item->next;
if (item->handle != NULL) {
total++;
prev = item;
} else {
if (prev) {
prev->next = next;
} else {
*devices = next;
}
SDL_free(item);
}
item = next;
}
*devCount = total;
*removedFlag = SDL_FALSE;
}
int
SDL_GetNumAudioDevices(int iscapture)
{
int retval = 0;
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
return -1;
}
SDL_LockMutex(current_audio.detectionLock);
if (iscapture && current_audio.captureDevicesRemoved) {