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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <nds.h>
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#include "SDL_config.h"
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#include "SDL_video.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_yuv_sw_c.h"
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#include "../SDL_renderer_sw.h"
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/* SDL surface based renderer implementation */
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static SDL_Renderer *SDL_NDS_CreateRenderer(SDL_Window * window,
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Uint32 flags);
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static int SDL_NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
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Uint8 b, Uint8 a, const SDL_Rect * rect);
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static int SDL_NDS_RenderCopy(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Rect * srcrect,
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const SDL_Rect * dstrect);
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static void SDL_NDS_RenderPresent(SDL_Renderer * renderer);
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static void SDL_NDS_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver SDL_NDS_RenderDriver = {
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SDL_NDS_CreateRenderer,
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{"nds", SDL_RENDERER_PRESENTCOPY}
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/* (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
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SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
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SDL_RENDERER_PRESENTDISCARD),*/
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};
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typedef struct
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{
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int current_screen;
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SDL_Surface *screens[3];
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int ultimate_answer;
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} SDL_NDS_RenderData;
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/* this is mainly hackish testing/debugging stuff to get cleaned up soon
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anything named sdlds_blah shouldn't make it into the stable version
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*/
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u16
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sdlds_rgb2bgr(u16 c)
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{
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/* hack to get the proper colors until I actually get BGR555 to work right */
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u16 Rmask = 0x7C00, Bmask = 0x001F, GAmask = 0x83E0, r, b;
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r = (c & Rmask) >> 10;
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b = (c & Bmask) << 10;
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return (c & GAmask) | r | b;
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}
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void
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sdlds_surf2vram(SDL_Surface * s)
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{
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if (s->w == 256) {
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dmaCopy((u8 *) (s->pixels) + 156 * sizeof(u16),
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VRAM_A, 256 * 192 * sizeof(u16));
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}
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}
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void
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sdlds_print_pixfmt_info(SDL_PixelFormat * f)
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{
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if (!f)
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return;
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printf("bpp: %d\nRGBA: %x %x %x %x\n",
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f->BitsPerPixel, f->Rmask, f->Gmask, f->Bmask, f->Amask);
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}
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void
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sdlds_print_surface_info(SDL_Surface * s)
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{
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if (!s)
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return;
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printf("flags: %x\nsize: %dx%d, pitch: %d\nlocked: %d, refcount: %d\n",
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s->flags, s->w, s->h, s->pitch, s->locked, s->refcount);
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sdlds_print_pixfmt_info(s->format);
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}
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SDL_Renderer *
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SDL_NDS_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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SDL_DisplayMode *displayMode = &display->current_mode;
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SDL_Renderer *renderer;
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SDL_NDS_RenderData *data;
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int i, n;
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int bpp = 15;
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Uint32 Rmask, Gmask, Bmask, Amask;
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/* Uint32 Rmask = 0x7C00, Gmask = 0x03E0, Bmask = 0x001F, Amask = 0x8000;
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Uint32 Rmask = 0x001F, Gmask = 0x03E0, Bmask = 0x7C00, Amask = 0x8000;
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*/
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#if 0
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printf("SDL_NDS_CreateRenderer(window, 0x%x)\n", flags);
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printf(" window: (%d,%d), %dx%d\n",
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window->x, window->y, window->w, window->h);
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#endif
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/* hard coded this to BGR555 for now */
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if (!SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_BGR555, &bpp,
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&Rmask, &Gmask, &Bmask, &Amask)) {
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SDL_SetError("Unknown display format");
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return NULL;
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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}
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data = (SDL_NDS_RenderData *) SDL_malloc(sizeof(*data));
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if (!data) {
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SDL_NDS_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_zerop(data);
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renderer->RenderFill = SDL_NDS_RenderFill;
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renderer->RenderCopy = SDL_NDS_RenderCopy;
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renderer->RenderPresent = SDL_NDS_RenderPresent;
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renderer->DestroyRenderer = SDL_NDS_DestroyRenderer;
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renderer->info.name = SDL_NDS_RenderDriver.info.name;
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renderer->info.flags = 0;
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renderer->window = window->id;
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renderer->driverdata = data;
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Setup_SoftwareRenderer(renderer);
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if (flags & SDL_RENDERER_PRESENTFLIP2) {
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renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
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n = 2;
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} else if (flags & SDL_RENDERER_PRESENTFLIP3) {
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renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
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n = 3;
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} else {
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renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
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n = 1;
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}
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for (i = 0; i < n; ++i) {
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data->screens[i] =
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SDL_CreateRGBSurface(0, 256, 192, bpp, Rmask, Gmask, Bmask,
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Amask);
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if (!data->screens[i]) {
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SDL_NDS_DestroyRenderer(renderer);
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return NULL;
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}
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SDL_SetSurfacePalette(data->screens[i], display->palette);
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sdlds_print_surface_info(data->screens[i]);
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}
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data->current_screen = 0;
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data->ultimate_answer = 42;
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return renderer;
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}
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static int
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SDL_NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
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Uint8 a, const SDL_Rect * rect)
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{
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SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata;
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SDL_Surface *target = data->screens[data->current_screen];
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Uint32 color;
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SDL_Rect real_rect = *rect;
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color = SDL_MapRGBA(target->format, r, g, b, a);
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return SDL_FillRect(target, &real_rect, color);
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}
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static int
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SDL_NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect)
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{
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SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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#if 0
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printf("SDL_NDS_RenderCopy(renderer, texture, srcrect, dstrect)\n");
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printf(" renderer: %s\n", renderer->info.name);
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printf(" texture: %dx%d\n", texture->w, texture->h);
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printf(" srcrect: (%d,%d), %dx%d\n", srcrect->x, srcrect->y, srcrect->w,
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srcrect->h);
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printf(" dstrect: (%d,%d), %dx%d\n", dstrect->x, dstrect->y, dstrect->w,
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dstrect->h);
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#endif
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
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SDL_Surface *target = data->screens[data->current_screen];
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dalton@2670
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void *pixels =
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(Uint8 *) target->pixels + dstrect->y * target->pitch +
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dalton@2670
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dstrect->x * target->format->BytesPerPixel;
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dalton@2670
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return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
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srcrect, display->current_mode.format,
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dalton@2670
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dstrect->w, dstrect->h, pixels,
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target->pitch);
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dalton@2670
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} else {
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dalton@2670
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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dalton@2670
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SDL_Surface *target = data->screens[data->current_screen];
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dalton@2670
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SDL_Rect real_srcrect = *srcrect;
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dalton@2670
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SDL_Rect real_dstrect = *dstrect;
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dalton@2672
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/*sdlds_print_surface_info(surface);
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dalton@2673
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sdlds_print_surface_info(target); */
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dalton@2670
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sdlds_surf2vram(surface);
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dalton@2670
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return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect);
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dalton@2670
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}
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dalton@2670
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#if 0
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dalton@2672
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/* copy it directly to vram */
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dalton@2671
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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dalton@2671
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int sx = srcrect->x, sy = srcrect->y, sw = srcrect->w, sh = srcrect->h;
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dalton@2671
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int dx = dstrect->x, dy = dstrect->y, dw = dstrect->w, dh = dstrect->h;
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dalton@2671
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int si, sj, di, dj;
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dalton@2671
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244 |
for (sj = 0, dj = 0; sj < sh && dj < dh; ++sj, ++dj) {
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dalton@2671
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for (si = 0, di = 0; si < sw && di < dw; ++si, ++di) {
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dalton@2672
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VRAM_A[(dj + dy) * 256 + di + dx] =
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dalton@2673
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((Uint16 *) surface->pixels)[(sj + sy) * (surface->w) + si +
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dalton@2673
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sx];
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dalton@2670
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249 |
}
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dalton@2670
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250 |
}
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dalton@2672
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251 |
return 0;
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dalton@2672
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252 |
#endif
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dalton@2671
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253 |
}
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dalton@2671
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254 |
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dalton@2670
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255 |
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dalton@2670
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256 |
static void
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dalton@2670
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257 |
SDL_NDS_RenderPresent(SDL_Renderer * renderer)
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dalton@2670
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258 |
{
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dalton@2671
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259 |
SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata;
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dalton@2673
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260 |
int i;
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dalton@2672
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261 |
#if 0
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dalton@2670
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printf("SDL_NDS_RenderPresent(renderer)\n");
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dalton@2670
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263 |
printf(" renderer: %s\n", renderer->info.name);
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dalton@2672
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#endif
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dalton@2670
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/* Send the data to the display */
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dalton@2670
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dalton@2673
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/* hack to fix the pixel format until I figure out why BGR doesn't work */
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dalton@2673
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for (i = 0; i < 256 * 192; ++i) {
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dalton@2673
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VRAM_A[i] = sdlds_rgb2bgr(VRAM_A[i]);
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dalton@2673
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}
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dalton@2670
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/* Update the flipping chain, if any */
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dalton@2670
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272 |
if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
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dalton@2670
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data->current_screen = (data->current_screen + 1) % 2;
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dalton@2670
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274 |
} else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
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dalton@2670
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data->current_screen = (data->current_screen + 1) % 3;
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dalton@2670
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276 |
}
|
dalton@2670
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277 |
}
|
dalton@2670
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278 |
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dalton@2670
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279 |
static void
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dalton@2670
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280 |
SDL_NDS_DestroyRenderer(SDL_Renderer * renderer)
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dalton@2670
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281 |
{
|
dalton@2670
|
282 |
SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata;
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dalton@2670
|
283 |
int i;
|
dalton@2670
|
284 |
|
dalton@2670
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285 |
printf("SDL_NDS_DestroyRenderer(renderer)\n");
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dalton@2670
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286 |
printf(" renderer: %s\n", renderer->info.name);
|
dalton@2670
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287 |
if (data) {
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dalton@2670
|
288 |
for (i = 0; i < SDL_arraysize(data->screens); ++i) {
|
dalton@2670
|
289 |
if (data->screens[i]) {
|
dalton@2670
|
290 |
SDL_FreeSurface(data->screens[i]);
|
dalton@2670
|
291 |
}
|
dalton@2670
|
292 |
}
|
dalton@2670
|
293 |
SDL_free(data);
|
dalton@2670
|
294 |
}
|
dalton@2670
|
295 |
SDL_free(renderer);
|
dalton@2670
|
296 |
}
|
dalton@2670
|
297 |
|
dalton@2670
|
298 |
/* vi: set ts=4 sw=4 expandtab: */
|