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SDL_syshaptic.c

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844 lines (693 loc) · 21.5 KB
 
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 2008 Edgar Simo
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifdef SDL_HAPTIC_IOKIT
#include "SDL_haptic.h"
#include "../SDL_syshaptic.h"
#include "SDL_joystick.h"
#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
/*#include "../../joystick/dawrin/SDL_sysjoystick_c.h"*/ /* For joystick hwdata */
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#include <IOKit/IOKitLib.h>
#include <IOKit/hid/IOHIDKeys.h>
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#include <ForceFeedback/ForceFeedback.h>
#include <ForceFeedback/ForceFeedbackConstants.h>
#define MAX_HAPTICS 32
/*
* List of available haptic devices.
*/
static struct
{
io_service_t dev;
SDL_Haptic *haptic;
} SDL_hapticlist[MAX_HAPTICS];
/*
* Haptic system hardware data.
*/
struct haptic_hwdata
{
FFDeviceObjectReference device; /* Hardware device. */
};
/*
* Haptic system effect data.
*/
struct haptic_hweffect
{
FFEffectObjectReference ref; /* Reference. */
struct FFEFFECT effect; /* Hardware effect. */
};
/*
* Initializes the haptic subsystem.
*/
int
SDL_SYS_HapticInit(void)
{
int numhaptics;
IOReturn result;
io_iterator_t iter;
CFDictionaryRef match;
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io_service_t device;
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/* Get HID devices. */
match = IOServiceMatching(kIOHIDDeviceKey);
if (match == NULL) {
SDL_SetError("Haptic: Failed to get IOServiceMatching.");
return -1;
}
/* Now search I/O Registry for matching devices. */
result = IOServiceGetMatchingServices(kIOMasterPortDefault, match, &iter);
if (result != kIOReturnSuccess) {
SDL_SetError("Haptic: Couldn't create a HID object iterator.");
return -1;
}
/* IOServiceGetMatchingServices consumes dictionary. */
numhaptics = 0;
while ((device = IOIteratorNext(iter)) != IO_OBJECT_NULL) {
/* Check for force feedback. */
if (FFIsForceFeedback(device) == FF_OK) {
SDL_hapticlist[numhaptics].dev = device;
SDL_hapticlist[numhaptics].haptic = NULL;
numhaptics++;
}
/* Reached haptic limit. */
if (numhaptics >= MAX_HAPTICS)
break;
}
IOObjectRelease(iter);
return numhaptics;
}
/*
* Return the name of a haptic device, does not need to be opened.
*/
const char *
SDL_SYS_HapticName(int index)
{
return NULL;
}
#define FF_TEST(ff, s) \
if (features.supportedEffects & ff) supported |= s
/*
* Gets supported features.
*/
static unsigned int
GetSupportedFeatures(FFDeviceObjectReference device,
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int *neffects, int *nplaying, int *naxes)
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{
HRESULT ret;
FFCAPABILITIES features;
unsigned int supported;
Uint32 val;
ret = FFDeviceGetForceFeedbackCapabilities(device, &features);
if (ret != FF_OK) {
SDL_SetError("Haptic: Unable to get device's supported features.");
return 0;
}
supported = 0;
/* Get maximum effects. */
*neffects = features.storageCapacity;
*nplaying = features.playbackCapacity;
/* Test for effects. */
FF_TEST(FFCAP_ET_CONSTANTFORCE, SDL_HAPTIC_CONSTANT);
FF_TEST(FFCAP_ET_RAMPFORCE, SDL_HAPTIC_RAMP);
FF_TEST(FFCAP_ET_SQUARE, SDL_HAPTIC_SQUARE);
FF_TEST(FFCAP_ET_SINE, SDL_HAPTIC_SINE);
FF_TEST(FFCAP_ET_TRIANGLE, SDL_HAPTIC_TRIANGLE);
FF_TEST(FFCAP_ET_SAWTOOTHUP, SDL_HAPTIC_SAWTOOTHUP);
FF_TEST(FFCAP_ET_SAWTOOTHDOWN, SDL_HAPTIC_SAWTOOTHDOWN);
FF_TEST(FFCAP_ET_SPRING, SDL_HAPTIC_SPRING);
FF_TEST(FFCAP_ET_DAMPER, SDL_HAPTIC_DAMPER);
FF_TEST(FFCAP_ET_INERTIA, SDL_HAPTIC_INERTIA);
FF_TEST(FFCAP_ET_FRICTION, SDL_HAPTIC_FRICTION);
FF_TEST(FFCAP_ET_CUSTOMFORCE, SDL_HAPTIC_CUSTOM);
/* Check if supports gain. */
ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_FFGAIN,
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&val, sizeof(val));
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if (ret == FF_OK) supported |= SDL_HAPTIC_GAIN;
else if (ret != FFERR_UNSUPPORTED) {
SDL_SetError("Haptic: Unable to get if device supports gain.");
return 0;
}
/* Checks if supports autocenter. */
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ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_AUTOCENTER,
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&val, sizeof(val));
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if (ret == FF_OK) supported |= SDL_HAPTIC_AUTOCENTER;
else if (ret != FFERR_UNSUPPORTED) {
SDL_SetError("Haptic: Unable to get if device supports autocenter.");
return 0;
}
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/* Check for axes, we have an artificial limit on axes */
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*naxes = ((features.numFfAxes) > 3) ?
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3 : features.numFfAxes;
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/* Always supported features. */
supported |= SDL_HAPTIC_STATUS;
return supported;
}
/*
* Opens the haptic device from the file descriptor.
*/
static int
SDL_SYS_HapticOpenFromService(SDL_Haptic * haptic, io_service_t service)
{
/* Allocate the hwdata */
haptic->hwdata = (struct haptic_hwdata *)
SDL_malloc(sizeof(*haptic->hwdata));
if (haptic->hwdata == NULL) {
SDL_OutOfMemory();
goto creat_err;
}
SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
/* Open the device */
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if (FFCreateDevice( service, &haptic->hwdata->device ) != FF_OK) {
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SDL_SetError("Haptic: Unable to create device from service.");
goto creat_err;
}
/* Get supported features. */
haptic->supported = GetSupportedFeatures(haptic->hwdata->device,
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&haptic->neffects, &haptic->nplaying,
&haptic->naxes);
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if (haptic->supported == 0) { /* Error since device supports nothing. */
goto open_err;
}
haptic->effects = (struct haptic_effect *)
SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
if (haptic->effects == NULL) {
SDL_OutOfMemory();
goto open_err;
}
/* Clear the memory */
SDL_memset(haptic->effects, 0,
sizeof(struct haptic_effect) * haptic->neffects);
return 0;
/* Error handling */
open_err:
FFReleaseDevice(haptic->hwdata->device);
creat_err:
if (haptic->hwdata != NULL) {
free(haptic->hwdata);
haptic->hwdata = NULL;
}
return -1;
}
/*
* Opens a haptic device for usage.
*/
int
SDL_SYS_HapticOpen(SDL_Haptic * haptic)
{
return SDL_SYS_HapticOpenFromService(haptic,
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SDL_hapticlist[haptic->index].dev);
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}
/*
* Opens a haptic device from first mouse it finds for usage.
*/
int
SDL_SYS_HapticMouse(void)
{
return -1;
}
/*
* Checks to see if a joystick has haptic features.
*/
int
SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
{
return SDL_FALSE;
}
/*
* Checks to see if the haptic device and joystick and in reality the same.
*/
int
SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
return 0;
}
/*
* Opens a SDL_Haptic from a SDL_Joystick.
*/
int
SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
return -1;
}
/*
* Closes the haptic device.
*/
void
SDL_SYS_HapticClose(SDL_Haptic * haptic)
{
int i;
if (haptic->hwdata) {
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/* Free the effects. */
for (i=0; i<haptic->neffects; i++) {
if (haptic->effects[i].hweffect != NULL) {
SDL_SYS_HapticFreeFFEFFECT(&haptic->effects[i].hweffect->effect);
SDL_free(haptic->effects[i].hweffect);
}
}
SDL_free(haptic->effects);
haptic->neffects = 0;
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/* Clean up */
FFReleaseDevice(haptic->hwdata->device);
/* Free */
SDL_free(haptic->hwdata);
haptic->hwdata = NULL;
}
}
/*
* Clean up after system specific haptic stuff
*/
void
SDL_SYS_HapticQuit(void)
{
int i;
for (i=0; i < SDL_numhaptics; i++) {
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/* Opened and not closed haptics are leaked, this is on purpose.
* Close your haptic devices after usage. */
/* Free the io_service_t */
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IOObjectRelease(SDL_hapticlist[i].dev);
}
}
/*
* Sets the direction.
*/
static int
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SDL_SYS_SetDirection( FFEFFECT * effect, SDL_HapticDirection *dir, int naxes )
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LONG *rglDir;
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/* Handle no axes a part. */
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if (naxes == 0) {
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effect->rglDirection = NULL;
return 0;
}
/* Has axes. */
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rglDir = SDL_malloc( sizeof(LONG) * naxes );
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if (rglDir == NULL) {
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SDL_OutOfMemory();
return -1;
}
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SDL_memset( rglDir, 0, sizeof(LONG) * naxes );
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effect->rglDirection = rglDir;
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switch (dir->type) {
case SDL_HAPTIC_POLAR:
effect->dwFlags |= FFEFF_POLAR;
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rglDir[0] = dir->dir[0];
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return 0;
case SDL_HAPTIC_CARTESIAN:
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effect->dwFlags |= FFEFF_CARTESIAN;
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rglDir[0] = dir->dir[0];
rglDir[1] = dir->dir[1];
rglDir[2] = dir->dir[2];
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case SDL_HAPTIC_SPHERICAL:
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effect->dwFlags |= FFEFF_SPHERICAL;
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rglDir[0] = dir->dir[0];
rglDir[1] = dir->dir[1];
rglDir[2] = dir->dir[2];
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return 0;
default:
SDL_SetError("Haptic: Unknown direction type.");
return -1;
}
}
#define CONVERT(x) (((x)*10000) / 0xFFFF )
/*
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* Creates the FFEFFECT from a SDL_HapticEffect.
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*/
static int
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SDL_SYS_ToFFEFFECT( SDL_Haptic * haptic, FFEFFECT * dest, SDL_HapticEffect * src )
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int i;
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FFCONSTANTFORCE *constant;
FFPERIODIC *periodic;
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FFCONDITION *condition; /* Actually an array of conditions - one per axis. */
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FFRAMPFORCE *ramp;
FFCUSTOMFORCE *custom;
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FFENVELOPE *envelope;
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SDL_HapticConstant *hap_constant;
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SDL_HapticPeriodic *hap_periodic;
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SDL_HapticCondition *hap_condition;
SDL_HapticRamp *hap_ramp;
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DWORD *axes;
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/* Set global stuff. */
SDL_memset(dest, 0, sizeof(FFEFFECT));
dest->dwSize = sizeof(FFEFFECT); /* Set the structure size. */
dest->dwSamplePeriod = 0; /* Not used by us. */
dest->dwGain = 10000; /* Gain is set globally, not locally. */
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/* Envelope. */
envelope = SDL_malloc( sizeof(FFENVELOPE) );
if (envelope == NULL) {
SDL_OutOfMemory();
return -1;
}
SDL_memset(envelope, 0, sizeof(FFENVELOPE));
dest->lpEnvelope = envelope;
envelope->dwSize = sizeof(FFENVELOPE); /* Always should be this. */
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/* Axes. */
dest->cAxes = haptic->naxes;
if (dest->cAxes > 0) {
axes = SDL_malloc(sizeof(DWORD) * dest->cAxes);
if (axes == NULL) {
SDL_OutOfMemory();
return -1;
}
axes[0] = FFJOFS_X; /* Always at least one axis. */
if (dest->cAxes > 1) {
axes[1] = FFJOFS_Y;
}
if (dest->cAxes > 2) {
axes[2] = FFJOFS_Z;
}
dest->rgdwAxes = axes;
}
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/* The big type handling switch, even bigger then linux's version. */
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switch (src->type) {
case SDL_HAPTIC_CONSTANT:
hap_constant = &src->constant;
constant = SDL_malloc( sizeof(FFCONSTANTFORCE) );
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if (constant == NULL) {
SDL_OutOfMemory();
return -1;
}
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/* Specifics */
constant->lMagnitude = CONVERT(hap_constant->level);
dest->cbTypeSpecificParams = sizeof(FFCONSTANTFORCE);
dest->lpvTypeSpecificParams = constant;
/* Generics */
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dest->dwDuration = hap_constant->length * 1000; /* In microseconds. */
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dest->dwTriggerButton = FFJOFS_BUTTON(hap_constant->button);
dest->dwTriggerRepeatInterval = hap_constant->interval;
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dest->dwStartDelay = hap_constant->delay * 1000; /* In microseconds. */
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/* Direction. */
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if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes) < 0) {
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return -1;
}
/* Envelope */
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envelope->dwAttackLevel = CONVERT(hap_constant->attack_level);
envelope->dwAttackTime = hap_constant->attack_length * 1000;
envelope->dwFadeLevel = CONVERT(hap_constant->fade_level);
envelope->dwFadeTime = hap_constant->fade_length * 1000;
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break;
case SDL_HAPTIC_SINE:
case SDL_HAPTIC_SQUARE:
case SDL_HAPTIC_TRIANGLE:
case SDL_HAPTIC_SAWTOOTHUP:
case SDL_HAPTIC_SAWTOOTHDOWN:
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hap_periodic = &src->periodic;
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periodic = SDL_malloc(sizeof(FFPERIODIC));
if (periodic == NULL) {
SDL_OutOfMemory();
return -1;
}
/* Specifics */
periodic->dwMagnitude = CONVERT(hap_periodic->magnitude);
periodic->lOffset = CONVERT(hap_periodic->offset);
periodic->dwPhase = hap_periodic->phase;
periodic->dwPeriod = hap_periodic->period * 1000;
dest->cbTypeSpecificParams = sizeof(FFPERIODIC);
dest->lpvTypeSpecificParams = periodic;
/* Generics */
dest->dwDuration = hap_periodic->length * 1000; /* In microseconds. */
dest->dwTriggerButton = FFJOFS_BUTTON(hap_periodic->button);
dest->dwTriggerRepeatInterval = hap_periodic->interval;
dest->dwStartDelay = hap_periodic->delay * 1000; /* In microseconds. */
/* Direction. */
if (SDL_SYS_SetDirection(dest, &hap_periodic->direction, dest->cAxes) < 0) {
return -1;
}
/* Envelope */
envelope->dwAttackLevel = CONVERT(hap_periodic->attack_level);
envelope->dwAttackTime = hap_periodic->attack_length * 1000;
envelope->dwFadeLevel = CONVERT(hap_periodic->fade_level);
envelope->dwFadeTime = hap_periodic->fade_length * 1000;
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break;
case SDL_HAPTIC_SPRING:
case SDL_HAPTIC_DAMPER:
case SDL_HAPTIC_INERTIA:
case SDL_HAPTIC_FRICTION:
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hap_condition = &src->condition;
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condition = SDL_malloc(sizeof(FFCONDITION) * dest->cAxes);
if (condition == NULL) {
SDL_OutOfMemory();
return -1;
}
/* Specifics */
for (i=0; i<dest->cAxes; i++) {
condition[i].lOffset = CONVERT(hap_constant->center[i]);
condition[i].lPositiveCoefficient = CONVERT(hap_constant->right_coeff[i]);
condition[i].lNegativeCoefficient = CONVERT(hap_constant->left_coeff[i]);
condition[i].dwPositiveSaturation = CONVERT(hap_constant->right_sat[i]);
condition[i].dwNegativeSaturation = CONVERT(hap_constant->left_sat[i]);
condition[i].lDeadBand = CONVERT(hap_constant->deadband[i]);
}
dest->cbTypeSpecificParams = sizeof(FFCONDITION) * dest->cAxes;
dest->lpvTypeSpecificParams = condition;
/* Generics */
dest->dwDuration = hap_constant->length * 1000; /* In microseconds. */
dest->dwTriggerButton = FFJOFS_BUTTON(hap_constant->button);
dest->dwTriggerRepeatInterval = hap_constant->interval;
dest->dwStartDelay = hap_constant->delay * 1000; /* In microseconds. */
/* Direction. */
if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes) < 0) {
return -1;
}
/* Envelope */
envelope->dwAttackLevel = CONVERT(hap_constant->attack_level);
envelope->dwAttackTime = hap_constant->attack_length * 1000;
envelope->dwFadeLevel = CONVERT(hap_constant->fade_level);
envelope->dwFadeTime = hap_constant->fade_length * 1000;
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break;
case SDL_HAPTIC_RAMP:
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hap_ramp = &src->ramp;
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break;
default:
SDL_SetError("Haptic: Unknown effect type.");
return -1;
}
return 0;
}
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/*
* Frees an FFEFFECT allocated by SDL_SYS_ToFFEFFECT.
*/
void SDL_SYS_HapticFreeFFEFFECT( FFEFFECT * effect )
{
if (effect->lpEnvelope != NULL) {
SDL_free(effect->lpEnvelope);
effect->lpEnvelope = NULL;
}
if (effect->rgdwAxes != NULL) {
SDL_free(effect->rgdwAxes);
effect->rgdwAxes = NULL;
}
if (effect->lpvTypeSpecificParams != NULL) {
SDL_free(effect->lpvTypeSpecificParams);
effect->lpvTypeSpecificParams = NULL;
}
if (effect->rglDirection != NULL) {
SDL_free(effect->rglDirection);
effect->rglDirection = NULL;
}
}
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/*
* Gets the effect type from the generic SDL haptic effect wrapper.
*/
CFUUIDRef SDL_SYS_HapticEffectType(struct haptic_effect * effect)
{
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switch (effect->effect.type) {
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case SDL_HAPTIC_CONSTANT:
return kFFEffectType_ConstantForce_ID;
case SDL_HAPTIC_RAMP:
return kFFEffectType_RampForce_ID;
case SDL_HAPTIC_SQUARE:
return kFFEffectType_Square_ID;
case SDL_HAPTIC_SINE:
return kFFEffectType_Sine_ID;
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case SDL_HAPTIC_TRIANGLE:
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return kFFEffectType_Triangle_ID;
case SDL_HAPTIC_SAWTOOTHUP:
return kFFEffectType_SawtoothUp_ID;
case SDL_HAPTIC_SAWTOOTHDOWN:
return kFFEffectType_SawtoothDown_ID;
case SDL_HAPTIC_SPRING:
return kFFEffectType_Spring_ID;
case SDL_HAPTIC_DAMPER:
return kFFEffectType_Damper_ID;
case SDL_HAPTIC_INERTIA:
return kFFEffectType_Inertia_ID;
case SDL_HAPTIC_FRICTION:
return kFFEffectType_Friction_ID;
case SDL_HAPTIC_CUSTOM:
return kFFEffectType_CustomForce_ID;
default:
SDL_SetError("Haptic: Unknown effect type.");
return NULL;
}
}
/*
* Creates a new haptic effect.
*/
int
SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect * effect,
SDL_HapticEffect * base)
{
HRESULT ret;
CFUUIDRef type;
/* Alloc the effect. */
effect->hweffect = (struct haptic_hweffect *)
SDL_malloc(sizeof(struct haptic_hweffect));
if (effect->hweffect == NULL) {
SDL_OutOfMemory();
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goto err_hweffect;
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}
/* Get the type. */
type = SDL_SYS_HapticEffectType(effect);
if (type == NULL) {
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goto err_hweffect;
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}
/* Get the effect. */
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if (SDL_SYS_ToFFEFFECT(haptic, &effect->hweffect->effect, &effect->effect ) < 0) {
goto err_effectdone;
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/* Create the actual effect. */
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ret = FFDeviceCreateEffect( haptic->hwdata->device, type,
&effect->hweffect->effect, &effect->hweffect->ref );
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if (ret != FF_OK) {
SDL_SetError("Haptic: Unable to create effect.");
goto err_effectdone;
}
return 0;
err_effectdone:
SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect);
err_hweffect:
if (effect->hweffect != NULL) {
SDL_free(effect->hweffect);
effect->hweffect = NULL;
}
return -1;
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}
/*
* Updates an effect.
*/
int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
struct haptic_effect * effect, SDL_HapticEffect * data)
{
/* TODO */
return -1;
}
/*
* Runs an effect.
*/
int
SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect * effect,
Uint32 iterations)
{
HRESULT ret;
Uint32 iter;
/* Check if it's infinite. */
if (iterations == SDL_HAPTIC_INFINITY) {
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iter = FF_INFINITE;
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}
else
iter = iterations;
/* Run the effect. */
ret = FFEffectStart(effect->hweffect->ref, iter, 0);
if (ret != FF_OK) {
SDL_SetError("Haptic: Unable to run the effect.");
return -1;
}
return 0;
}
/*
* Stops an effect.
*/
int
SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect * effect)
{
HRESULT ret;
ret = FFEffectStop(effect->hweffect->ref);
if (ret != FF_OK) {
SDL_SetError("Haptic: Unable to stop the effect.");
return -1;
}
return 0;
}
/*
* Frees the effect.
*/
void
SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect * effect)
{
HRESULT ret;
ret = FFDeviceReleaseEffect(haptic->hwdata->device, effect->hweffect->ref);
if (ret != FF_OK) {
SDL_SetError("Haptic: Error removing the effect from the device.");
}
SDL_free(effect->hweffect->effect.lpvTypeSpecificParams);
effect->hweffect->effect.lpvTypeSpecificParams = NULL;
SDL_free(effect->hweffect);
effect->hweffect = NULL;
}
/*
* Gets the status of a haptic effect.
*/
int
SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect * effect)
{
HRESULT ret;
FFEffectStatusFlag status;
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ret = FFEffectGetEffectStatus(effect->hweffect->ref, &status);
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if (ret != FF_OK) {
SDL_SetError("Haptic: Unable to get effect status.");
return -1;
}
if (status == 0) return SDL_FALSE;
return SDL_TRUE; /* Assume it's playing or emulated. */
}
/*
* Sets the gain.
*/
int
SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
{
HRESULT ret;
Uint32 val;
val = gain * 100; /* Mac OS X uses 0 to 10,000 */
ret = FFDeviceSetForceFeedbackProperty(haptic->hwdata->device, FFPROP_FFGAIN, &val);
if (ret != FF_OK) {
SDL_SetError("Haptic: Error setting gain.");
return -1;
}
return 0;
}
/*
* Sets the autocentering.
*/
int
SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
{
HRESULT ret;
Uint32 val;
/* Mac OS X only has 0 (off) and 1 (on) */
if (autocenter == 0) val = 0;
else val = 1;
ret = FFDeviceSetForceFeedbackProperty(haptic->hwdata->device,
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FFPROP_AUTOCENTER, &val);
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if (ret != FF_OK) {
SDL_SetError("Haptic: Error setting autocenter.");
return -1;
}
return 0;
}
#endif /* SDL_HAPTIC_LINUX */