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SDL_gamecontroller.c

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1238 lines (1067 loc) · 38.7 KB
 
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* This is the game controller API for Simple DirectMedia Layer */
#include "SDL_events.h"
#include "SDL_assert.h"
#include "SDL_sysjoystick.h"
#include "SDL_hints.h"
#include "SDL_gamecontrollerdb.h"
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
/* a list of currently opened game controllers */
static SDL_GameController *SDL_gamecontrollers = NULL;
/* keep track of the hat and mask value that transforms this hat movement into a button/axis press */
struct _SDL_HatMapping
{
int hat;
Uint8 mask;
};
#define k_nMaxReverseEntries 20
/**
* We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask
* MAX 4 hats supported
*/
#define k_nMaxHatEntries 0x3f + 1
/* our in memory mapping db between joystick objects and controller mappings */
struct _SDL_ControllerMapping
{
SDL_JoystickGUID guid;
const char *name;
/* mapping of axis/button id to controller version */
int axes[SDL_CONTROLLER_AXIS_MAX];
int buttonasaxis[SDL_CONTROLLER_AXIS_MAX];
int buttons[SDL_CONTROLLER_BUTTON_MAX];
int axesasbutton[SDL_CONTROLLER_BUTTON_MAX];
struct _SDL_HatMapping hatasbutton[SDL_CONTROLLER_BUTTON_MAX];
/* reverse mapping, joystick indices to buttons */
SDL_GameControllerAxis raxes[k_nMaxReverseEntries];
SDL_GameControllerAxis rbuttonasaxis[k_nMaxReverseEntries];
SDL_GameControllerButton rbuttons[k_nMaxReverseEntries];
SDL_GameControllerButton raxesasbutton[k_nMaxReverseEntries];
SDL_GameControllerButton rhatasbutton[k_nMaxHatEntries];
};
/* our hard coded list of mapping support */
typedef struct _ControllerMapping_t
{
SDL_JoystickGUID guid;
char *name;
char *mapping;
struct _ControllerMapping_t *next;
} ControllerMapping_t;
static ControllerMapping_t *s_pSupportedControllers = NULL;
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
static ControllerMapping_t *s_pXInputMapping = NULL;
#endif
/* The SDL game controller structure */
struct _SDL_GameController
{
SDL_Joystick *joystick; /* underlying joystick device */
int ref_count;
Uint8 hatState[4]; /* the current hat state for this controller */
struct _SDL_ControllerMapping mapping; /* the mapping object for this controller */
struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
};
int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
/*
* Event filter to fire controller events from joystick ones
*/
int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
{
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switch(event->type) {
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case SDL_JOYAXISMOTION:
{
SDL_GameController *controllerlist;
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if (event->jaxis.axis >= k_nMaxReverseEntries) break;
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controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jaxis.which) {
if (controllerlist->mapping.raxes[event->jaxis.axis] >= 0) /* simple axis to axis, send it through */ {
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SDL_GameControllerAxis axis = controllerlist->mapping.raxes[event->jaxis.axis];
Sint16 value = event->jaxis.value;
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switch (axis) {
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case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
/* Shift it to be 0 - 32767. */
value = value / 2 + 16384;
default:
break;
}
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SDL_PrivateGameControllerAxis(controllerlist, axis, value);
} else if (controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0) { /* simulate an axis as a button */
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? SDL_PRESSED : SDL_RELEASED);
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}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
{
SDL_GameController *controllerlist;
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if (event->jbutton.button >= k_nMaxReverseEntries) break;
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controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jbutton.which) {
if (controllerlist->mapping.rbuttons[event->jbutton.button] >= 0) { /* simple button as button */
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rbuttons[event->jbutton.button], event->jbutton.state);
} else if (controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0) { /* an button pretending to be an axis */
SDL_PrivateGameControllerAxis(controllerlist, controllerlist->mapping.rbuttonasaxis[event->jbutton.button], event->jbutton.state > 0 ? 32767 : 0);
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}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYHATMOTION:
{
SDL_GameController *controllerlist;
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if (event->jhat.hat >= 4) break;
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controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jhat.which) {
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Uint8 bSame = controllerlist->hatState[event->jhat.hat] & event->jhat.value;
/* Get list of removed bits (button release) */
Uint8 bChanged = controllerlist->hatState[event->jhat.hat] ^ bSame;
/* the hat idx in the high nibble */
int bHighHat = event->jhat.hat << 4;
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if (bChanged & SDL_HAT_DOWN)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_RELEASED);
if (bChanged & SDL_HAT_UP)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_RELEASED);
if (bChanged & SDL_HAT_LEFT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_RELEASED);
if (bChanged & SDL_HAT_RIGHT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_RELEASED);
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/* Get list of added bits (button press) */
bChanged = event->jhat.value ^ bSame;
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if (bChanged & SDL_HAT_DOWN)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_PRESSED);
if (bChanged & SDL_HAT_UP)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_PRESSED);
if (bChanged & SDL_HAT_LEFT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_PRESSED);
if (bChanged & SDL_HAT_RIGHT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_PRESSED);
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/* update our state cache */
controllerlist->hatState[event->jhat.hat] = event->jhat.value;
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYDEVICEADDED:
{
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if (SDL_IsGameController(event->jdevice.which)) {
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SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
}
}
break;
case SDL_JOYDEVICEREMOVED:
{
SDL_GameController *controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jdevice.which) {
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SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
break;
}
controllerlist = controllerlist->next;
}
}
break;
default:
break;
}
return 1;
}
/*
* Helper function to scan the mappings database for a controller with the specified GUID
*/
ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
{
ControllerMapping_t *pSupportedController = s_pSupportedControllers;
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while (pSupportedController) {
if (SDL_memcmp(guid, &pSupportedController->guid, sizeof(*guid)) == 0) {
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return pSupportedController;
}
pSupportedController = pSupportedController->next;
}
return NULL;
}
/*
* Helper function to determine pre-calculated offset to certain joystick mappings
*/
ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
{
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
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if (SDL_SYS_IsXInputGamepad_DeviceIndex(device_index) && s_pXInputMapping) {
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return s_pXInputMapping;
}
else
#endif
{
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SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index);
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return SDL_PrivateGetControllerMappingForGUID(&jGUID);
}
}
static const char* map_StringForControllerAxis[] = {
"leftx",
"lefty",
"rightx",
"righty",
"lefttrigger",
"righttrigger",
NULL
};
/*
* convert a string to its enum equivalent
*/
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SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
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{
int entry;
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if (!pchString || !pchString[0])
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return SDL_CONTROLLER_AXIS_INVALID;
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for (entry = 0; map_StringForControllerAxis[entry]; ++entry) {
if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry]))
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return entry;
}
return SDL_CONTROLLER_AXIS_INVALID;
}
/*
* convert an enum to its string equivalent
*/
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const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
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if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) {
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return map_StringForControllerAxis[axis];
}
return NULL;
}
static const char* map_StringForControllerButton[] = {
"a",
"b",
"x",
"y",
"back",
"guide",
"start",
"leftstick",
"rightstick",
"leftshoulder",
"rightshoulder",
"dpup",
"dpdown",
"dpleft",
"dpright",
NULL
};
/*
* convert a string to its enum equivalent
*/
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SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)
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{
int entry;
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if (!pchString || !pchString[0])
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return SDL_CONTROLLER_BUTTON_INVALID;
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for (entry = 0; map_StringForControllerButton[entry]; ++entry) {
if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0)
return entry;
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}
return SDL_CONTROLLER_BUTTON_INVALID;
}
/*
* convert an enum to its string equivalent
*/
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const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis)
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if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) {
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return map_StringForControllerButton[axis];
}
return NULL;
}
/*
* given a controller button name and a joystick name update our mapping structure with it
*/
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void SDL_PrivateGameControllerParseButton(const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping)
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{
int iSDLButton = 0;
SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
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button = SDL_GameControllerGetButtonFromString(szGameButton);
axis = SDL_GameControllerGetAxisFromString(szGameButton);
iSDLButton = SDL_atoi(&szJoystickButton[1]);
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if (szJoystickButton[0] == 'a') {
if (iSDLButton >= k_nMaxReverseEntries) {
SDL_SetError("Axis index too large: %d", iSDLButton);
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return;
}
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if (axis != SDL_CONTROLLER_AXIS_INVALID) {
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pMapping->axes[ axis ] = iSDLButton;
pMapping->raxes[ iSDLButton ] = axis;
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} else if (button != SDL_CONTROLLER_BUTTON_INVALID) {
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pMapping->axesasbutton[ button ] = iSDLButton;
pMapping->raxesasbutton[ iSDLButton ] = button;
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} else {
SDL_assert(!"How did we get here?");
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}
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} else if (szJoystickButton[0] == 'b') {
if (iSDLButton >= k_nMaxReverseEntries) {
SDL_SetError("Button index too large: %d", iSDLButton);
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return;
}
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if (button != SDL_CONTROLLER_BUTTON_INVALID) {
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pMapping->buttons[ button ] = iSDLButton;
pMapping->rbuttons[ iSDLButton ] = button;
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} else if (axis != SDL_CONTROLLER_AXIS_INVALID) {
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pMapping->buttonasaxis[ axis ] = iSDLButton;
pMapping->rbuttonasaxis[ iSDLButton ] = axis;
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} else {
SDL_assert(!"How did we get here?");
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}
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} else if (szJoystickButton[0] == 'h') {
int hat = SDL_atoi(&szJoystickButton[1]);
int mask = SDL_atoi(&szJoystickButton[3]);
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if (hat >= 4) {
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SDL_SetError("Hat index too large: %d", iSDLButton);
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}
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if (button != SDL_CONTROLLER_BUTTON_INVALID) {
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int ridx;
pMapping->hatasbutton[ button ].hat = hat;
pMapping->hatasbutton[ button ].mask = mask;
ridx = (hat << 4) | mask;
pMapping->rhatasbutton[ ridx ] = button;
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} else if (axis != SDL_CONTROLLER_AXIS_INVALID) {
SDL_assert(!"Support hat as axis");
} else {
SDL_assert(!"How did we get here?");
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}
}
}
/*
* given a controller mapping string update our mapping object
*/
static void
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SDL_PrivateGameControllerParseControllerConfigString(struct _SDL_ControllerMapping *pMapping, const char *pchString)
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{
char szGameButton[20];
char szJoystickButton[20];
SDL_bool bGameButton = SDL_TRUE;
int i = 0;
const char *pchPos = pchString;
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SDL_memset(szGameButton, 0x0, sizeof(szGameButton));
SDL_memset(szJoystickButton, 0x0, sizeof(szJoystickButton));
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while (pchPos && *pchPos) {
if (*pchPos == ':') {
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i = 0;
bGameButton = SDL_FALSE;
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} else if (*pchPos == ' ') {
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} else if (*pchPos == ',') {
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i = 0;
bGameButton = SDL_TRUE;
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SDL_PrivateGameControllerParseButton(szGameButton, szJoystickButton, pMapping);
SDL_memset(szGameButton, 0x0, sizeof(szGameButton));
SDL_memset(szJoystickButton, 0x0, sizeof(szJoystickButton));
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} else if (bGameButton) {
if (i >= sizeof(szGameButton)) {
SDL_SetError("Button name too large: %s", szGameButton);
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return;
}
szGameButton[i] = *pchPos;
i++;
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} else {
if (i >= sizeof(szJoystickButton)) {
SDL_SetError("Joystick button name too large: %s", szJoystickButton);
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return;
}
szJoystickButton[i] = *pchPos;
i++;
}
pchPos++;
}
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SDL_PrivateGameControllerParseButton(szGameButton, szJoystickButton, pMapping);
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}
/*
* Make a new button mapping struct
*/
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void SDL_PrivateLoadButtonMapping(struct _SDL_ControllerMapping *pMapping, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping)
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{
int j;
pMapping->guid = guid;
pMapping->name = pchName;
/* set all the button mappings to non defaults */
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for (j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++) {
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pMapping->axes[j] = -1;
pMapping->buttonasaxis[j] = -1;
}
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for (j = 0; j < SDL_CONTROLLER_BUTTON_MAX; j++) {
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pMapping->buttons[j] = -1;
pMapping->axesasbutton[j] = -1;
pMapping->hatasbutton[j].hat = -1;
}
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for (j = 0; j < k_nMaxReverseEntries; j++) {
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pMapping->raxes[j] = SDL_CONTROLLER_AXIS_INVALID;
pMapping->rbuttonasaxis[j] = SDL_CONTROLLER_AXIS_INVALID;
pMapping->rbuttons[j] = SDL_CONTROLLER_BUTTON_INVALID;
pMapping->raxesasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
}
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for (j = 0; j < k_nMaxHatEntries; j++) {
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pMapping->rhatasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
}
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SDL_PrivateGameControllerParseControllerConfigString(pMapping, pchMapping);
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}
/*
* grab the guid string from a mapping string
*/
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char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
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const char *pFirstComma = SDL_strchr(pMapping, ',');
if (pFirstComma) {
char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1);
if (!pchGUID) {
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SDL_OutOfMemory();
return NULL;
}
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SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping);
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pchGUID[ pFirstComma - pMapping ] = 0;
return pchGUID;
}
return NULL;
}
/*
* grab the name string from a mapping string
*/
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char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping)
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{
const char *pFirstComma, *pSecondComma;
char *pchName;
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pFirstComma = SDL_strchr(pMapping, ',');
if (!pFirstComma)
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return NULL;
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pSecondComma = SDL_strchr(pFirstComma + 1, ',');
if (!pSecondComma)
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return NULL;
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pchName = SDL_malloc(pSecondComma - pFirstComma);
if (!pchName) {
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SDL_OutOfMemory();
return NULL;
}
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SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma);
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pchName[ pSecondComma - pFirstComma - 1 ] = 0;
return pchName;
}
/*
* grab the button mapping string from a mapping string
*/
May 13, 2014
May 13, 2014
557
char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping)
558
559
560
{
const char *pFirstComma, *pSecondComma;
May 13, 2014
May 13, 2014
561
562
pFirstComma = SDL_strchr(pMapping, ',');
if (!pFirstComma)
563
564
return NULL;
May 13, 2014
May 13, 2014
565
566
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
if (!pSecondComma)
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569
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571
return NULL;
return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
}
May 13, 2014
May 13, 2014
572
void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping)
573
574
{
SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
May 13, 2014
May 13, 2014
575
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while (gamecontrollerlist) {
if (!SDL_memcmp(&gamecontrollerlist->mapping.guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid))) {
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SDL_Event event;
event.type = SDL_CONTROLLERDEVICEREMAPPED;
event.cdevice.which = gamecontrollerlist->joystick->instance_id;
SDL_PushEvent(&event);
/* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
SDL_PrivateLoadButtonMapping(&gamecontrollerlist->mapping, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
}
gamecontrollerlist = gamecontrollerlist->next;
}
}
/*
* Add or update an entry into the Mappings Database
*/
int
May 13, 2014
May 13, 2014
594
SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)
595
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621
622
623
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628
629
{
const char *platform = SDL_GetPlatform();
int controllers = 0;
char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
size_t db_size, platform_len;
if (rw == NULL) {
return SDL_SetError("Invalid RWops");
}
db_size = (size_t)SDL_RWsize(rw);
buf = (char *)SDL_malloc(db_size + 1);
if (buf == NULL) {
if (freerw) {
SDL_RWclose(rw);
}
return SDL_SetError("Could allocate space to not read DB into memory");
}
if (SDL_RWread(rw, buf, db_size, 1) != 1) {
if (freerw) {
SDL_RWclose(rw);
}
SDL_free(buf);
return SDL_SetError("Could not read DB");
}
if (freerw) {
SDL_RWclose(rw);
}
buf[db_size] = '\0';
line = buf;
while (line < buf + db_size) {
May 13, 2014
May 13, 2014
630
line_end = SDL_strchr(line, '\n');
631
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if (line_end != NULL) {
*line_end = '\0';
May 13, 2014
May 13, 2014
633
} else {
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line_end = buf + db_size;
}
/* Extract and verify the platform */
tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD);
May 13, 2014
May 13, 2014
639
if (tmp != NULL) {
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tmp += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD);
comma = SDL_strchr(tmp, ',');
if (comma != NULL) {
platform_len = comma - tmp + 1;
if (platform_len + 1 < SDL_arraysize(line_platform)) {
SDL_strlcpy(line_platform, tmp, platform_len);
May 13, 2014
May 13, 2014
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if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 &&
SDL_GameControllerAddMapping(line) > 0) {
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controllers++;
}
}
}
}
line = line_end + 1;
}
SDL_free(buf);
return controllers;
}
/*
* Add or update an entry into the Mappings Database
*/
int
May 13, 2014
May 13, 2014
665
SDL_GameControllerAddMapping(const char *mappingString)
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672
673
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675
{
char *pchGUID;
char *pchName;
char *pchMapping;
SDL_JoystickGUID jGUID;
ControllerMapping_t *pControllerMapping;
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
SDL_bool is_xinput_mapping = SDL_FALSE;
#endif
May 13, 2014
May 13, 2014
676
pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
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if (!pchGUID) {
return SDL_SetError("Couldn't parse GUID from %s", mappingString);
}
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
May 13, 2014
May 13, 2014
681
if (!SDL_strcasecmp(pchGUID, "xinput")) {
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687
is_xinput_mapping = SDL_TRUE;
}
#endif
jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
SDL_free(pchGUID);
May 13, 2014
May 13, 2014
688
pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString);
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if (!pchName) {
return SDL_SetError("Couldn't parse name from %s", mappingString);
}
May 13, 2014
May 13, 2014
693
pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString);
694
if (!pchMapping) {
May 13, 2014
May 13, 2014
695
SDL_free(pchName);
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return SDL_SetError("Couldn't parse %s", mappingString);
}
pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
if (pControllerMapping) {
/* Update existing mapping */
May 13, 2014
May 13, 2014
703
SDL_free(pControllerMapping->name);
704
pControllerMapping->name = pchName;
May 13, 2014
May 13, 2014
705
SDL_free(pControllerMapping->mapping);
706
707
pControllerMapping->mapping = pchMapping;
/* refresh open controllers */
May 13, 2014
May 13, 2014
708
SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
709
710
return 0;
} else {
May 13, 2014
May 13, 2014
711
pControllerMapping = SDL_malloc(sizeof(*pControllerMapping));
712
if (!pControllerMapping) {
May 13, 2014
May 13, 2014
713
714
SDL_free(pchName);
SDL_free(pchMapping);
715
716
717
return SDL_OutOfMemory();
}
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
May 13, 2014
May 13, 2014
718
if (is_xinput_mapping) {
719
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726
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729
730
731
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733
734
s_pXInputMapping = pControllerMapping;
}
#endif
pControllerMapping->guid = jGUID;
pControllerMapping->name = pchName;
pControllerMapping->mapping = pchMapping;
pControllerMapping->next = s_pSupportedControllers;
s_pSupportedControllers = pControllerMapping;
return 1;
}
}
/*
* Get the mapping string for this GUID
*/
char *
May 13, 2014
May 13, 2014
735
SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
736
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738
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740
741
742
743
744
{
char *pMappingString = NULL;
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
if (mapping) {
char pchGUID[33];
size_t needed;
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
May 13, 2014
May 13, 2014
745
746
pMappingString = SDL_malloc(needed);
SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
747
748
749
750
751
752
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754
}
return pMappingString;
}
/*
* Get the mapping string for this device
*/
char *
May 13, 2014
May 13, 2014
755
SDL_GameControllerMapping(SDL_GameController * gamecontroller)
May 13, 2014
May 13, 2014
757
return SDL_GameControllerMappingForGUID(gamecontroller->mapping.guid);
758
759
760
761
762
763
}
static void
SDL_GameControllerLoadHints()
{
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
May 13, 2014
May 13, 2014
764
765
766
if (hint && hint[0]) {
size_t nchHints = SDL_strlen(hint);
char *pUserMappings = SDL_malloc(nchHints + 1);
767
char *pTempMappings = pUserMappings;
May 13, 2014
May 13, 2014
768
SDL_memcpy(pUserMappings, hint, nchHints);
769
pUserMappings[nchHints] = '\0';
May 13, 2014
May 13, 2014
770
while (pUserMappings) {
771
772
char *pchNewLine = NULL;
May 13, 2014
May 13, 2014
773
774
pchNewLine = SDL_strchr(pUserMappings, '\n');
if (pchNewLine)
775
776
*pchNewLine = '\0';
May 13, 2014
May 13, 2014
777
SDL_GameControllerAddMapping(pUserMappings);
May 13, 2014
May 13, 2014
779
if (pchNewLine) {
780
pUserMappings = pchNewLine + 1;
May 13, 2014
May 13, 2014
781
} else {
782
pUserMappings = NULL;
May 13, 2014
May 13, 2014
783
}
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
}
SDL_free(pTempMappings);
}
}
/*
* Initialize the game controller system, mostly load our DB of controller config mappings
*/
int
SDL_GameControllerInit(void)
{
int i = 0;
const char *pMappingString = NULL;
s_pSupportedControllers = NULL;
pMappingString = s_ControllerMappings[i];
May 13, 2014
May 13, 2014
799
800
while (pMappingString) {
SDL_GameControllerAddMapping(pMappingString);
801
802
803
804
805
806
807
808
809
i++;
pMappingString = s_ControllerMappings[i];
}
/* load in any user supplied config */
SDL_GameControllerLoadHints();
/* watch for joy events and fire controller ones if needed */
May 13, 2014
May 13, 2014
810
SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL);
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
/* Send added events for controllers currently attached */
for (i = 0; i < SDL_NumJoysticks(); ++i) {
if (SDL_IsGameController(i)) {
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
deviceevent.cdevice.which = i;
SDL_PushEvent(&deviceevent);
}
}
return (0);
}
/*
* Get the implementation dependent name of a controller
*/
const char *
SDL_GameControllerNameForIndex(int device_index)
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
May 13, 2014
May 13, 2014
833
if (pSupportedController) {
834
835
836
837
838
839
840
841
842
843
844
845
846
return pSupportedController->name;
}
return NULL;
}
/*
* Return 1 if the joystick at this device index is a supported controller
*/
SDL_bool
SDL_IsGameController(int device_index)
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
May 13, 2014
May 13, 2014
847
if (pSupportedController) {
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
return SDL_TRUE;
}
return SDL_FALSE;
}
/*
* Open a controller for use - the index passed as an argument refers to
* the N'th controller on the system. This index is the value which will
* identify this controller in future controller events.
*
* This function returns a controller identifier, or NULL if an error occurred.
*/
SDL_GameController *
SDL_GameControllerOpen(int device_index)
{
SDL_GameController *gamecontroller;
SDL_GameController *gamecontrollerlist;
ControllerMapping_t *pSupportedController = NULL;
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
return (NULL);
}
gamecontrollerlist = SDL_gamecontrollers;
/* If the controller is already open, return it */
May 13, 2014
May 13, 2014
875
876
while (gamecontrollerlist) {
if (SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id) {
877
878
879
880
881
882
883
884
885
gamecontroller = gamecontrollerlist;
++gamecontroller->ref_count;
return (gamecontroller);
}
gamecontrollerlist = gamecontrollerlist->next;
}
/* Find a controller mapping */
pSupportedController = SDL_PrivateGetControllerMapping(device_index);
May 13, 2014
May 13, 2014
886
887
if (!pSupportedController) {
SDL_SetError("Couldn't find mapping for device (%d)", device_index);
888
889
890
891
892
893
894
895
896
897
898
899
return (NULL);
}
/* Create and initialize the joystick */
gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
if (gamecontroller == NULL) {
SDL_OutOfMemory();
return NULL;
}
SDL_memset(gamecontroller, 0, (sizeof *gamecontroller));
gamecontroller->joystick = SDL_JoystickOpen(device_index);
May 13, 2014
May 13, 2014
900
if (!gamecontroller->joystick) {
901
902
903
904
SDL_free(gamecontroller);
return NULL;
}
May 13, 2014
May 13, 2014
905
SDL_PrivateLoadButtonMapping(&gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping);
906
907
908
909
910
911
912
/* Add joystick to list */
++gamecontroller->ref_count;
/* Link the joystick in the list */
gamecontroller->next = SDL_gamecontrollers;
SDL_gamecontrollers = gamecontroller;
May 13, 2014
May 13, 2014
913
SDL_SYS_JoystickUpdate(gamecontroller->joystick);
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
return (gamecontroller);
}
/*
* Manually pump for controller updates.
*/
void
SDL_GameControllerUpdate(void)
{
/* Just for API completeness; the joystick API does all the work. */
SDL_JoystickUpdate();
}
/*
* Get the current state of an axis control on a controller
*/
Sint16
SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
{
May 13, 2014
May 13, 2014
935
if (!gamecontroller)
936
937
return 0;
May 13, 2014
May 13, 2014
938
939
940
if (gamecontroller->mapping.axes[axis] >= 0) {
Sint16 value = (SDL_JoystickGetAxis(gamecontroller->joystick, gamecontroller->mapping.axes[axis]));
switch (axis) {
941
942
943
944
945
946
947
948
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
/* Shift it to be 0 - 32767. */
value = value / 2 + 16384;
default:
break;
}
return value;
May 13, 2014
May 13, 2014
949
} else if (gamecontroller->mapping.buttonasaxis[axis] >= 0) {
950
Uint8 value;
May 13, 2014
May 13, 2014
951
952
value = SDL_JoystickGetButton(gamecontroller->joystick, gamecontroller->mapping.buttonasaxis[axis]);
if (value > 0)
953
954
955
956
957
958
959
960
961
962
963
964
965
return 32767;
return 0;
}
return 0;
}
/*
* Get the current state of a button on a controller
*/
Uint8
SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
{
May 13, 2014
May 13, 2014
966
if (!gamecontroller)
967
968
return 0;
May 13, 2014
May 13, 2014
969
970
971
if (gamecontroller->mapping.buttons[button] >= 0) {
return (SDL_JoystickGetButton(gamecontroller->joystick, gamecontroller->mapping.buttons[button]));
} else if (gamecontroller->mapping.axesasbutton[button] >= 0) {
972
Sint16 value;
May 13, 2014
May 13, 2014
973
974
value = SDL_JoystickGetAxis(gamecontroller->joystick, gamecontroller->mapping.axesasbutton[button]);
if (ABS(value) > 32768/2)
975
976
return 1;
return 0;
May 13, 2014
May 13, 2014
977
} else if (gamecontroller->mapping.hatasbutton[button].hat >= 0) {
978
Uint8 value;
May 13, 2014
May 13, 2014
979
value = SDL_JoystickGetHat(gamecontroller->joystick, gamecontroller->mapping.hatasbutton[button].hat);
May 13, 2014
May 13, 2014
981
if (value & gamecontroller->mapping.hatasbutton[button].mask)
982
983
984
985
986
987
988
989
990
991
992
993
return 1;
return 0;
}
return 0;
}
/*
* Return if the joystick in question is currently attached to the system,
* \return 0 if not plugged in, 1 if still present.
*/
SDL_bool
May 13, 2014
May 13, 2014
994
SDL_GameControllerGetAttached(SDL_GameController * gamecontroller)
May 13, 2014
May 13, 2014
996
if (!gamecontroller)
997
998
999
1000
return SDL_FALSE;
return SDL_JoystickGetAttached(gamecontroller->joystick);
}