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SDL_render_d3d.c

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1071 lines (944 loc) · 32.9 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_D3D
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#include "../../core/windows/SDL_windows.h"
#include "SDL_loadso.h"
#include "SDL_syswm.h"
#include "../SDL_sysrender.h"
#if SDL_VIDEO_RENDER_D3D
#define D3D_DEBUG_INFO
#include <d3d9.h>
#endif
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#ifdef ASSEMBLE_SHADER
///////////////////////////////////////////////////////////////////////////
// ID3DXBuffer:
// ------------
// The buffer object is used by D3DX to return arbitrary size data.
//
// GetBufferPointer -
// Returns a pointer to the beginning of the buffer.
//
// GetBufferSize -
// Returns the size of the buffer, in bytes.
///////////////////////////////////////////////////////////////////////////
typedef interface ID3DXBuffer ID3DXBuffer;
typedef interface ID3DXBuffer *LPD3DXBUFFER;
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
DEFINE_GUID(IID_ID3DXBuffer,
0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
#undef INTERFACE
#define INTERFACE ID3DXBuffer
typedef interface ID3DXBuffer {
const struct ID3DXBufferVtbl FAR* lpVtbl;
} ID3DXBuffer;
typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl;
const struct ID3DXBufferVtbl
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBuffer
STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
};
HRESULT WINAPI
D3DXAssembleShader(
LPCSTR pSrcData,
UINT SrcDataLen,
CONST LPVOID* pDefines,
LPVOID pInclude,
DWORD Flags,
LPD3DXBUFFER* ppShader,
LPD3DXBUFFER* ppErrorMsgs);
#endif /* ASSEMBLE_SHADER */
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/* Direct3D renderer implementation */
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static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void D3D_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect);
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static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int D3D_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int D3D_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
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static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
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static void D3D_RenderPresent(SDL_Renderer * renderer);
static void D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void D3D_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver D3D_RenderDriver = {
D3D_CreateRenderer,
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"direct3d",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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1,
{SDL_PIXELFORMAT_ARGB8888},
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0,
0}
};
typedef struct
{
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void* d3dDLL;
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IDirect3D9 *d3d;
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IDirect3DDevice9 *device;
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UINT adapter;
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D3DPRESENT_PARAMETERS pparams;
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SDL_bool beginScene;
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} D3D_RenderData;
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typedef struct
{
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IDirect3DTexture9 *texture;
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} D3D_TextureData;
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typedef struct
{
float x, y, z;
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float rhw;
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DWORD color;
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float u, v;
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} Vertex;
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static void
D3D_SetError(const char *prefix, HRESULT result)
{
const char *error;
switch (result) {
case D3DERR_WRONGTEXTUREFORMAT:
error = "WRONGTEXTUREFORMAT";
break;
case D3DERR_UNSUPPORTEDCOLOROPERATION:
error = "UNSUPPORTEDCOLOROPERATION";
break;
case D3DERR_UNSUPPORTEDCOLORARG:
error = "UNSUPPORTEDCOLORARG";
break;
case D3DERR_UNSUPPORTEDALPHAOPERATION:
error = "UNSUPPORTEDALPHAOPERATION";
break;
case D3DERR_UNSUPPORTEDALPHAARG:
error = "UNSUPPORTEDALPHAARG";
break;
case D3DERR_TOOMANYOPERATIONS:
error = "TOOMANYOPERATIONS";
break;
case D3DERR_CONFLICTINGTEXTUREFILTER:
error = "CONFLICTINGTEXTUREFILTER";
break;
case D3DERR_UNSUPPORTEDFACTORVALUE:
error = "UNSUPPORTEDFACTORVALUE";
break;
case D3DERR_CONFLICTINGRENDERSTATE:
error = "CONFLICTINGRENDERSTATE";
break;
case D3DERR_UNSUPPORTEDTEXTUREFILTER:
error = "UNSUPPORTEDTEXTUREFILTER";
break;
case D3DERR_CONFLICTINGTEXTUREPALETTE:
error = "CONFLICTINGTEXTUREPALETTE";
break;
case D3DERR_DRIVERINTERNALERROR:
error = "DRIVERINTERNALERROR";
break;
case D3DERR_NOTFOUND:
error = "NOTFOUND";
break;
case D3DERR_MOREDATA:
error = "MOREDATA";
break;
case D3DERR_DEVICELOST:
error = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
error = "DEVICENOTRESET";
break;
case D3DERR_NOTAVAILABLE:
error = "NOTAVAILABLE";
break;
case D3DERR_OUTOFVIDEOMEMORY:
error = "OUTOFVIDEOMEMORY";
break;
case D3DERR_INVALIDDEVICE:
error = "INVALIDDEVICE";
break;
case D3DERR_INVALIDCALL:
error = "INVALIDCALL";
break;
case D3DERR_DRIVERINVALIDCALL:
error = "DRIVERINVALIDCALL";
break;
case D3DERR_WASSTILLDRAWING:
error = "WASSTILLDRAWING";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
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static D3DFORMAT
PixelFormatToD3DFMT(Uint32 format)
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switch (format) {
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case SDL_PIXELFORMAT_RGB565:
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return D3DFMT_R5G6B5;
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case SDL_PIXELFORMAT_RGB888:
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return D3DFMT_X8R8G8B8;
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case SDL_PIXELFORMAT_ARGB8888:
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return D3DFMT_A8R8G8B8;
default:
return D3DFMT_UNKNOWN;
}
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static Uint32
D3DFMTToPixelFormat(D3DFORMAT format)
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switch (format) {
case D3DFMT_R5G6B5:
return SDL_PIXELFORMAT_RGB565;
case D3DFMT_X8R8G8B8:
return SDL_PIXELFORMAT_RGB888;
case D3DFMT_A8R8G8B8:
return SDL_PIXELFORMAT_ARGB8888;
default:
return SDL_PIXELFORMAT_UNKNOWN;
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}
}
SDL_Renderer *
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D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
SDL_Renderer *renderer;
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D3D_RenderData *data;
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SDL_SysWMinfo windowinfo;
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HRESULT result;
D3DPRESENT_PARAMETERS pparams;
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IDirect3DSwapChain9 *chain;
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D3DCAPS9 caps;
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Uint32 window_flags;
int w, h;
SDL_DisplayMode fullscreen_mode;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
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SDL_free(renderer);
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SDL_OutOfMemory();
return NULL;
}
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data->d3dDLL = SDL_LoadObject("D3D9.DLL");
if (data->d3dDLL) {
IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
D3DCreate =
(IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(data->d3dDLL,
"Direct3DCreate9");
if (D3DCreate) {
data->d3d = D3DCreate(D3D_SDK_VERSION);
}
if (!data->d3d) {
SDL_UnloadObject(data->d3dDLL);
data->d3dDLL = NULL;
}
}
if (!data->d3d) {
SDL_free(renderer);
SDL_free(data);
SDL_SetError("Unable to create Direct3D interface");
return NULL;
}
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renderer->CreateTexture = D3D_CreateTexture;
renderer->UpdateTexture = D3D_UpdateTexture;
renderer->LockTexture = D3D_LockTexture;
renderer->UnlockTexture = D3D_UnlockTexture;
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renderer->SetClipRect = D3D_SetClipRect;
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renderer->RenderDrawPoints = D3D_RenderDrawPoints;
renderer->RenderDrawLines = D3D_RenderDrawLines;
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renderer->RenderFillRects = D3D_RenderFillRects;
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renderer->RenderCopy = D3D_RenderCopy;
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renderer->RenderReadPixels = D3D_RenderReadPixels;
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renderer->RenderPresent = D3D_RenderPresent;
renderer->DestroyTexture = D3D_DestroyTexture;
renderer->DestroyRenderer = D3D_DestroyRenderer;
renderer->info = D3D_RenderDriver.info;
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renderer->driverdata = data;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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SDL_VERSION(&windowinfo.version);
SDL_GetWindowWMInfo(window, &windowinfo);
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window_flags = SDL_GetWindowFlags(window);
SDL_GetWindowSize(window, &w, &h);
SDL_GetWindowDisplayMode(window, &fullscreen_mode);
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SDL_zero(pparams);
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pparams.hDeviceWindow = windowinfo.info.win.window;
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pparams.BackBufferWidth = w;
pparams.BackBufferHeight = h;
if (window_flags & SDL_WINDOW_FULLSCREEN) {
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pparams.BackBufferFormat =
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PixelFormatToD3DFMT(fullscreen_mode.format);
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} else {
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
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pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
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if (window_flags & SDL_WINDOW_FULLSCREEN) {
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pparams.Windowed = FALSE;
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pparams.FullScreen_RefreshRateInHz =
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fullscreen_mode.refresh_rate;
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} else {
pparams.Windowed = TRUE;
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pparams.FullScreen_RefreshRateInHz = 0;
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}
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
} else {
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
}
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/* FIXME: Which adapter? */
data->adapter = D3DADAPTER_DEFAULT;
IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
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result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
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D3DDEVTYPE_HAL,
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pparams.hDeviceWindow,
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(caps.
DevCaps &
D3DDEVCAPS_HWTRANSFORMANDLIGHT) ?
D3DCREATE_HARDWARE_VERTEXPROCESSING :
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&pparams, &data->device);
if (FAILED(result)) {
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D3D_DestroyRenderer(renderer);
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D3D_SetError("CreateDevice()", result);
return NULL;
}
data->beginScene = SDL_TRUE;
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/* Get presentation parameters to fill info */
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
if (FAILED(result)) {
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D3D_DestroyRenderer(renderer);
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D3D_SetError("GetSwapChain()", result);
return NULL;
}
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
if (FAILED(result)) {
IDirect3DSwapChain9_Release(chain);
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D3D_DestroyRenderer(renderer);
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D3D_SetError("GetPresentParameters()", result);
return NULL;
}
IDirect3DSwapChain9_Release(chain);
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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data->pparams = pparams;
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IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
renderer->info.max_texture_width = caps.MaxTextureWidth;
renderer->info.max_texture_height = caps.MaxTextureHeight;
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/* Set up parameters for rendering */
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IDirect3DDevice9_SetVertexShader(data->device, NULL);
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IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_ZENABLE, D3DZB_FALSE);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
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/* Enable color modulation by diffuse color */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLOROP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG2,
D3DTA_DIFFUSE);
/* Enable alpha modulation by diffuse alpha */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAOP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2,
D3DTA_DIFFUSE);
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/* Disable second texture stage, since we're done */
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_COLOROP,
D3DTOP_DISABLE);
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP,
D3DTOP_DISABLE);
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return renderer;
}
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static int
D3D_Reset(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
HRESULT result;
result = IDirect3DDevice9_Reset(data->device, &data->pparams);
if (FAILED(result)) {
if (result == D3DERR_DEVICELOST) {
/* Don't worry about it, we'll reset later... */
return 0;
} else {
D3D_SetError("Reset()", result);
return -1;
}
}
IDirect3DDevice9_SetVertexShader(data->device, NULL);
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IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
return 0;
}
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/* FIXME: This needs to be called... when? */
#if 0
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static int
D3D_DisplayModeChanged(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = window->display;
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data->pparams.BackBufferWidth = window->w;
data->pparams.BackBufferHeight = window->h;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
data->pparams.BackBufferFormat =
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PixelFormatToD3DFMT(window->fullscreen_mode.format);
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} else {
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
return D3D_Reset(renderer);
}
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#endif
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D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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Jul 17, 2006
484
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
Jan 21, 2010
Jan 21, 2010
485
SDL_Window *window = renderer->window;
Feb 2, 2011
Feb 2, 2011
486
D3DFORMAT display_format = renderdata->pparams.BackBufferFormat;
Jul 17, 2006
Jul 17, 2006
487
D3D_TextureData *data;
Feb 4, 2011
Feb 4, 2011
488
489
D3DPOOL pool;
DWORD usage;
Jul 14, 2006
Jul 14, 2006
490
HRESULT result;
Jul 22, 2006
Jul 22, 2006
492
data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data));
493
494
495
496
497
498
499
if (!data) {
SDL_OutOfMemory();
return -1;
}
texture->driverdata = data;
Feb 4, 2011
Feb 4, 2011
500
501
502
503
504
505
506
507
508
509
#ifdef USE_DYNAMIC_TEXTURE
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
pool = D3DPOOL_DEFAULT;
usage = D3DUSAGE_DYNAMIC;
} else
#endif
{
pool = D3DPOOL_MANAGED;
usage = 0;
}
Jan 3, 2009
Jan 3, 2009
510
Jul 14, 2006
Jul 14, 2006
511
512
result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
Feb 4, 2011
Feb 4, 2011
513
514
515
texture->h, 1, usage,
PixelFormatToD3DFMT(texture->format),
pool, &data->texture, NULL);
Jul 14, 2006
Jul 14, 2006
516
517
518
519
520
521
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
return 0;
522
523
524
}
static int
Jul 17, 2006
Jul 17, 2006
525
526
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
Jul 17, 2006
Jul 17, 2006
528
529
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
Feb 3, 2011
Feb 3, 2011
530
531
532
533
534
535
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
Jul 14, 2006
Jul 14, 2006
536
Feb 4, 2011
Feb 4, 2011
537
538
539
540
#ifdef USE_DYNAMIC_TEXTURE
if (texture->access == SDL_TEXTUREACCESS_STREAMING &&
rect->x == 0 && rect->y == 0 &&
rect->w == texture->w && rect->h == texture->h) {
Feb 5, 2011
Feb 5, 2011
541
result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, NULL, D3DLOCK_DISCARD);
Feb 4, 2011
Feb 4, 2011
542
543
544
545
546
547
548
} else
#endif
{
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Feb 5, 2011
Feb 5, 2011
549
result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
Feb 3, 2011
Feb 3, 2011
550
}
Jan 3, 2009
Jan 3, 2009
551
Feb 3, 2011
Feb 3, 2011
552
553
554
555
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
Nov 25, 2008
Nov 25, 2008
556
Feb 3, 2011
Feb 3, 2011
557
558
559
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
Feb 4, 2011
Feb 4, 2011
560
561
562
563
564
565
566
567
if (length == pitch && length == locked.Pitch) {
SDL_memcpy(dst, src, length*rect->h);
} else {
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
Nov 25, 2008
Nov 25, 2008
568
}
Feb 3, 2011
Feb 3, 2011
569
570
571
IDirect3DTexture9_UnlockRect(data->texture, 0);
return 0;
Nov 25, 2008
Nov 25, 2008
572
}
Jul 17, 2006
Jul 17, 2006
575
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
Feb 3, 2011
Feb 3, 2011
576
const SDL_Rect * rect, void **pixels, int *pitch)
Jul 17, 2006
Jul 17, 2006
578
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Feb 3, 2011
Feb 3, 2011
579
580
581
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
Feb 3, 2011
Feb 3, 2011
583
584
585
586
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Jan 3, 2009
Jan 3, 2009
587
Feb 3, 2011
Feb 3, 2011
588
589
590
591
result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
Feb 3, 2011
Feb 3, 2011
593
594
595
*pixels = locked.pBits;
*pitch = locked.Pitch;
return 0;
596
597
598
}
static void
Jul 17, 2006
Jul 17, 2006
599
D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
Jul 17, 2006
Jul 17, 2006
601
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Feb 3, 2011
Feb 3, 2011
603
IDirect3DTexture9_UnlockRect(data->texture, 0);
Feb 8, 2011
Feb 8, 2011
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
static void
D3D_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
if (rect) {
RECT d3drect;
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
IDirect3DDevice9_SetScissorRect(data->device, &d3drect);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE,
TRUE);
} else {
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE,
FALSE);
}
}
Dec 31, 2008
Dec 31, 2008
627
static void
Dec 31, 2008
Dec 31, 2008
628
D3D_SetBlendMode(D3D_RenderData * data, int blendMode)
Dec 31, 2008
Dec 31, 2008
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
{
switch (blendMode) {
case SDL_BLENDMODE_NONE:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
FALSE);
break;
case SDL_BLENDMODE_BLEND:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_INVSRCALPHA);
break;
case SDL_BLENDMODE_ADD:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_ONE);
break;
Feb 5, 2011
Feb 5, 2011
651
652
653
654
655
656
657
658
case SDL_BLENDMODE_MOD:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_ZERO);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_SRCCOLOR);
break;
Dec 31, 2008
Dec 31, 2008
659
660
661
662
}
}
static int
Dec 24, 2009
Dec 24, 2009
663
664
D3D_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 31, 2008
Dec 31, 2008
665
666
667
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
DWORD color;
Dec 9, 2009
Dec 9, 2009
668
669
Vertex *vertices;
int i;
Dec 31, 2008
Dec 31, 2008
670
671
672
673
674
675
676
677
678
HRESULT result;
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
D3D_SetBlendMode(data, renderer->blendMode);
Dec 31, 2008
Dec 31, 2008
679
680
681
result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
Dec 31, 2008
Dec 31, 2008
682
683
684
685
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
Dec 9, 2009
Dec 9, 2009
686
687
688
689
690
691
692
693
694
695
696
697
698
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
vertices = SDL_stack_alloc(Vertex, count);
for (i = 0; i < count; ++i) {
vertices[i].x = (float) points[i].x;
vertices[i].y = (float) points[i].y;
vertices[i].z = 0.0f;
vertices[i].rhw = 1.0f;
vertices[i].color = color;
vertices[i].u = 0.0f;
vertices[i].v = 0.0f;
}
Dec 31, 2008
Dec 31, 2008
699
result =
Dec 9, 2009
Dec 9, 2009
700
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, count,
Dec 31, 2008
Dec 31, 2008
701
vertices, sizeof(*vertices));
Dec 9, 2009
Dec 9, 2009
702
SDL_stack_free(vertices);
Dec 31, 2008
Dec 31, 2008
703
704
705
706
707
708
709
710
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
return 0;
}
static int
Dec 24, 2009
Dec 24, 2009
711
712
D3D_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 31, 2008
Dec 31, 2008
713
714
715
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
DWORD color;
Dec 9, 2009
Dec 9, 2009
716
717
Vertex *vertices;
int i;
Dec 31, 2008
Dec 31, 2008
718
719
720
721
722
723
724
725
726
HRESULT result;
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
D3D_SetBlendMode(data, renderer->blendMode);
Dec 31, 2008
Dec 31, 2008
727
728
729
result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
Dec 31, 2008
Dec 31, 2008
730
731
732
733
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
Dec 9, 2009
Dec 9, 2009
734
735
736
737
738
739
740
741
742
743
744
745
746
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
vertices = SDL_stack_alloc(Vertex, count);
for (i = 0; i < count; ++i) {
vertices[i].x = (float) points[i].x;
vertices[i].y = (float) points[i].y;
vertices[i].z = 0.0f;
vertices[i].rhw = 1.0f;
vertices[i].color = color;
vertices[i].u = 0.0f;
vertices[i].v = 0.0f;
}
Dec 31, 2008
Dec 31, 2008
747
result =
Dec 12, 2009
Dec 12, 2009
748
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count-1,
Dec 31, 2008
Dec 31, 2008
749
vertices, sizeof(*vertices));
Dec 12, 2009
Dec 12, 2009
750
751
752
753
754
755
756
757
758
/* DirectX 9 has the same line rasterization semantics as GDI,
so we need to close the endpoint of the line */
if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
vertices[0].x = (float) points[count-1].x;
vertices[0].y = (float) points[count-1].y;
result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, vertices, sizeof(*vertices));
}
Dec 9, 2009
Dec 9, 2009
759
SDL_stack_free(vertices);
Dec 31, 2008
Dec 31, 2008
760
761
762
763
764
765
766
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
return 0;
}
Dec 24, 2009
Dec 24, 2009
767
768
769
static int
D3D_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count)
Jul 17, 2006
Jul 17, 2006
771
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
Dec 31, 2008
Dec 31, 2008
772
DWORD color;
Dec 9, 2009
Dec 9, 2009
773
774
int i;
float minx, miny, maxx, maxy;
Dec 31, 2008
Dec 31, 2008
775
Vertex vertices[4];
Jul 12, 2006
Jul 12, 2006
776
HRESULT result;
Jul 12, 2006
Jul 12, 2006
778
779
780
781
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
Dec 31, 2008
Dec 31, 2008
783
784
D3D_SetBlendMode(data, renderer->blendMode);
Dec 31, 2008
Dec 31, 2008
785
786
787
result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
Dec 31, 2008
Dec 31, 2008
788
789
790
791
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
Dec 9, 2009
Dec 9, 2009
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
for (i = 0; i < count; ++i) {
const SDL_Rect *rect = rects[i];
minx = (float) rect->x;
miny = (float) rect->y;
maxx = (float) rect->x + rect->w;
maxy = (float) rect->y + rect->h;
vertices[0].x = minx;
vertices[0].y = miny;
vertices[0].z = 0.0f;
vertices[0].rhw = 1.0f;
vertices[0].color = color;
vertices[0].u = 0.0f;
vertices[0].v = 0.0f;
vertices[1].x = maxx;
vertices[1].y = miny;
vertices[1].z = 0.0f;
vertices[1].rhw = 1.0f;
vertices[1].color = color;
vertices[1].u = 0.0f;
vertices[1].v = 0.0f;
vertices[2].x = maxx;
vertices[2].y = maxy;
vertices[2].z = 0.0f;
vertices[2].rhw = 1.0f;
vertices[2].color = color;
vertices[2].u = 0.0f;
vertices[2].v = 0.0f;
vertices[3].x = minx;
vertices[3].y = maxy;
vertices[3].z = 0.0f;
vertices[3].rhw = 1.0f;
vertices[3].color = color;
vertices[3].u = 0.0f;
vertices[3].v = 0.0f;
result =
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN,
2, vertices, sizeof(*vertices));
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
Jul 12, 2006
Jul 12, 2006
842
}
843
844
845
846
return 0;
}
static int
Jul 17, 2006
Jul 17, 2006
847
D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
Aug 28, 2006
Aug 28, 2006
848
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
Jul 17, 2006
Jul 17, 2006
850
851
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
Dec 14, 2009
Dec 14, 2009
852
LPDIRECT3DPIXELSHADER9 shader = NULL;
Jul 14, 2006
Jul 14, 2006
853
float minx, miny, maxx, maxy;
Jul 14, 2006
Jul 14, 2006
854
float minu, maxu, minv, maxv;
Aug 28, 2006
Aug 28, 2006
855
DWORD color;
Jul 14, 2006
Jul 14, 2006
856
857
Vertex vertices[4];
HRESULT result;
Jul 12, 2006
Jul 12, 2006
859
860
861
862
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
Jul 14, 2006
Jul 14, 2006
863
Sep 19, 2009
Sep 19, 2009
864
865
866
867
minx = (float) dstrect->x - 0.5f;
miny = (float) dstrect->y - 0.5f;
maxx = (float) dstrect->x + dstrect->w - 0.5f;
maxy = (float) dstrect->y + dstrect->h - 0.5f;
Jul 14, 2006
Jul 14, 2006
868
Jul 14, 2006
Jul 14, 2006
869
870
871
872
minu = (float) srcrect->x / texture->w;
maxu = (float) (srcrect->x + srcrect->w) / texture->w;
minv = (float) srcrect->y / texture->h;
maxv = (float) (srcrect->y + srcrect->h) / texture->h;
Jul 14, 2006
Jul 14, 2006
873
Aug 28, 2006
Aug 28, 2006
874
875
color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b);
Jul 14, 2006
Jul 14, 2006
876
877
878
vertices[0].x = minx;
vertices[0].y = miny;
vertices[0].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
879
vertices[0].rhw = 1.0f;
Aug 28, 2006
Aug 28, 2006
880
vertices[0].color = color;
Jul 14, 2006
Jul 14, 2006
881
882
883
vertices[0].u = minu;
vertices[0].v = minv;
Jul 14, 2006
Jul 14, 2006
884
885
886
vertices[1].x = maxx;
vertices[1].y = miny;
vertices[1].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
887
vertices[1].rhw = 1.0f;
Aug 28, 2006
Aug 28, 2006
888
vertices[1].color = color;
Jul 14, 2006
Jul 14, 2006
889
890
891
vertices[1].u = maxu;
vertices[1].v = minv;
Jul 14, 2006
Jul 14, 2006
892
893
894
vertices[2].x = maxx;
vertices[2].y = maxy;
vertices[2].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
895
vertices[2].rhw = 1.0f;
Aug 28, 2006
Aug 28, 2006
896
vertices[2].color = color;
Jul 14, 2006
Jul 14, 2006
897
898
899
vertices[2].u = maxu;
vertices[2].v = maxv;
Jul 14, 2006
Jul 14, 2006
900
901
902
vertices[3].x = minx;
vertices[3].y = maxy;
vertices[3].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
903
vertices[3].rhw = 1.0f;
Aug 28, 2006
Aug 28, 2006
904
vertices[3].color = color;
Jul 14, 2006
Jul 14, 2006
905
906
vertices[3].u = minu;
vertices[3].v = maxv;
Jul 14, 2006
Jul 14, 2006
907
Dec 31, 2008
Dec 31, 2008
908
D3D_SetBlendMode(data, texture->blendMode);
Jul 19, 2006
Jul 19, 2006
909
Feb 1, 2011
Feb 1, 2011
910
911
912
913
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
D3DTEXF_LINEAR);
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER,
D3DTEXF_LINEAR);
Jul 19, 2006
Jul 19, 2006
914
Jul 14, 2006
Jul 14, 2006
915
result =
Aug 27, 2008
Aug 27, 2008
916
917
IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)
texturedata->texture);
Jul 14, 2006
Jul 14, 2006
918
919
920
921
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
Dec 14, 2009
Dec 14, 2009
922
923
924
925
926
927
928
if (shader) {
result = IDirect3DDevice9_SetPixelShader(data->device, shader);
if (FAILED(result)) {
D3D_SetError("SetShader()", result);
return -1;
}
}
Jul 14, 2006
Jul 14, 2006
929
930
931
932
933
934
935
result =
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2,
vertices, sizeof(*vertices));
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
Dec 14, 2009
Dec 14, 2009
936
937
938
939
940
941
942
if (shader) {
result = IDirect3DDevice9_SetPixelShader(data->device, NULL);
if (FAILED(result)) {
D3D_SetError("SetShader()", result);
return -1;
}
}
943
944
945
return 0;
}
Nov 9, 2009
Nov 9, 2009
946
947
static int
D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Nov 22, 2009
Nov 22, 2009
948
Uint32 format, void * pixels, int pitch)
Nov 9, 2009
Nov 9, 2009
949
{
Dec 12, 2009
Dec 12, 2009
950
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
Nov 9, 2009
Nov 9, 2009
951
D3DSURFACE_DESC desc;
Dec 12, 2009
Dec 12, 2009
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
LPDIRECT3DSURFACE9 backBuffer;
LPDIRECT3DSURFACE9 surface;
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
result = IDirect3DDevice9_GetBackBuffer(data->device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuffer);
if (FAILED(result)) {
D3D_SetError("GetBackBuffer()", result);
return -1;
}
result = IDirect3DSurface9_GetDesc(backBuffer, &desc);
if (FAILED(result)) {
D3D_SetError("GetDesc()", result);
IDirect3DSurface9_Release(backBuffer);
return -1;
}
Nov 9, 2009
Nov 9, 2009
970
Dec 12, 2009
Dec 12, 2009
971
972
973
974
975
976
result = IDirect3DDevice9_CreateOffscreenPlainSurface(data->device, desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surface, NULL);
if (FAILED(result)) {
D3D_SetError("CreateOffscreenPlainSurface()", result);
IDirect3DSurface9_Release(backBuffer);
return -1;
}
Nov 9, 2009
Nov 9, 2009
977
Dec 12, 2009
Dec 12, 2009
978
979
980
981
982
983
984
result = IDirect3DDevice9_GetRenderTargetData(data->device, backBuffer, surface);
if (FAILED(result)) {
D3D_SetError("GetRenderTargetData()", result);
IDirect3DSurface9_Release(surface);
IDirect3DSurface9_Release(backBuffer);
return -1;
}
Nov 9, 2009
Nov 9, 2009
985
Dec 12, 2009
Dec 12, 2009
986
987
988
989
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Nov 9, 2009
Nov 9, 2009
990
Dec 12, 2009
Dec 12, 2009
991
992
993
994
995
996
997
result = IDirect3DSurface9_LockRect(surface, &locked, &d3drect, D3DLOCK_READONLY);
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
IDirect3DSurface9_Release(surface);
IDirect3DSurface9_Release(backBuffer);
return -1;
}
Nov 9, 2009
Nov 9, 2009
998
Dec 12, 2009
Dec 12, 2009
999
SDL_ConvertPixels(rect->w, rect->h,
Feb 3, 2011
Feb 3, 2011
1000
D3DFMTToPixelFormat(desc.Format), locked.pBits, locked.Pitch,