TODO
author Michael Sartain <mikesart@valvesoftware.com>
Thu, 11 Oct 2012 09:34:13 -0700
changeset 6568 1a6b0ae81937
parent 6251 3e8c673cad58
child 6571 bbf4d53d9e37
permissions -rw-r--r--
Fix Colormap when using X11_SetWindowFullscreenViaWM() path.

This was needed to get X11_SetWindowGammaRamp() working. Sam points out that there is an issue right now where
colormaps will only work with fullscreen windows, and we may want to set this when getting input focus for
windowed apps.
slouken@6251
     1
2.0 release checklist:
slouken@3702
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 * http://wiki.libsdl.org/moin.cgi/Roadmap
slouken@3563
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slouken@3544
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 * See why windows are being rearranged.  Is the shield window not up?
slouken@3544
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 * Make sure you can create and show a fullscreen window in one step
slouken@3562
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 * Write automated test case for multi-draw APIs
slouken@3690
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 * Implement assertion code on iPhone
slouken@3690
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 * Add __WINDOWS__ in addition to __WIN32__
mikesart@6568
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 * Write test for fullscreen gamma to check X11 colormap handling
slouken@3544
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slouken@3632
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 * Check 1.2 revisions:
slouken@3632
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	3554 - Need to resolve semantics for locking keys on different platforms
slouken@3632
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	4874 - Do we want screen rotation?  At what level?
slouken@3632
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	4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
slouken@3632
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	4484, 4485 - Verify that SDL's Windows keyboard handling works correctly
slouken@3632
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	4865 - See if this is still needed (mouse coordinate clamping)
slouken@3632
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	4866 - See if this is still needed (blocking window repositioning)