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SDL_thread.c

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277 lines (239 loc) · 6.42 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
/* System independent thread management routines for SDL */
#include "SDL_mutex.h"
#include "SDL_thread.h"
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#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"
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#define ARRAY_CHUNKSIZE 32
/* The array of threads currently active in the application
(except the main thread)
The manipulation of an array here is safer than using a linked list.
*/
static int SDL_maxthreads = 0;
static int SDL_numthreads = 0;
static SDL_Thread **SDL_Threads = NULL;
static struct SignalSemaphore thread_lock;
int thread_lock_created = 0;
int SDL_ThreadsInit(void)
{
InitSemaphore(&thread_lock);
thread_lock_created=1;
return 0;
}
/* This should never be called...
If this is called by SDL_Quit(), we don't know whether or not we should
clean up threads here. If any threads are still running after this call,
they will no longer have access to any per-thread data.
*/
void SDL_ThreadsQuit()
{
thread_lock_created=0;
}
/* Routines for manipulating the thread list */
static void SDL_AddThread(SDL_Thread *thread)
{
SDL_Thread **threads;
/* WARNING:
If the very first threads are created simultaneously, then
there could be a race condition causing memory corruption.
In practice, this isn't a problem because by definition there
is only one thread running the first time this is called.
*/
if ( !thread_lock_created ) {
if ( SDL_ThreadsInit() < 0 ) {
return;
}
}
ObtainSemaphore(&thread_lock);
/* Expand the list of threads, if necessary */
#ifdef DEBUG_THREADS
printf("Adding thread (%d already - %d max)\n",
SDL_numthreads, SDL_maxthreads);
#endif
if ( SDL_numthreads == SDL_maxthreads ) {
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threads=(SDL_Thread **)SDL_malloc((SDL_maxthreads+ARRAY_CHUNKSIZE)*
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(sizeof *threads));
if ( threads == NULL ) {
SDL_OutOfMemory();
goto done;
}
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SDL_memcpy(threads, SDL_Threads, SDL_numthreads*(sizeof *threads));
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SDL_maxthreads += ARRAY_CHUNKSIZE;
if ( SDL_Threads ) {
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SDL_free(SDL_Threads);
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}
SDL_Threads = threads;
}
SDL_Threads[SDL_numthreads++] = thread;
done:
ReleaseSemaphore(&thread_lock);
}
static void SDL_DelThread(SDL_Thread *thread)
{
int i;
if ( thread_lock_created ) {
ObtainSemaphore(&thread_lock);
for ( i=0; i<SDL_numthreads; ++i ) {
if ( thread == SDL_Threads[i] ) {
break;
}
}
if ( i < SDL_numthreads ) {
--SDL_numthreads;
while ( i < SDL_numthreads ) {
SDL_Threads[i] = SDL_Threads[i+1];
++i;
}
#ifdef DEBUG_THREADS
printf("Deleting thread (%d left - %d max)\n",
SDL_numthreads, SDL_maxthreads);
#endif
}
ReleaseSemaphore(&thread_lock);
}
}
/* The default (non-thread-safe) global error variable */
static SDL_error SDL_global_error;
/* Routine to get the thread-specific error variable */
SDL_error *SDL_GetErrBuf(void)
{
SDL_error *errbuf;
errbuf = &SDL_global_error;
if ( SDL_Threads ) {
int i;
Uint32 this_thread;
this_thread = SDL_ThreadID();
ObtainSemaphore(&thread_lock);
for ( i=0; i<SDL_numthreads; ++i ) {
if ( this_thread == SDL_Threads[i]->threadid ) {
errbuf = &SDL_Threads[i]->errbuf;
break;
}
}
ReleaseSemaphore(&thread_lock);
}
return(errbuf);
}
/* Arguments and callback to setup and run the user thread function */
typedef struct {
int (*func)(void *);
void *data;
SDL_Thread *info;
struct Task *wait;
} thread_args;
void SDL_RunThread(void *data)
{
thread_args *args;
int (*userfunc)(void *);
void *userdata;
int *statusloc;
/* Perform any system-dependent setup
- this function cannot fail, and cannot use SDL_SetError()
*/
SDL_SYS_SetupThread();
/* Get the thread id */
args = (thread_args *)data;
args->info->threadid = SDL_ThreadID();
/* Figure out what function to run */
userfunc = args->func;
userdata = args->data;
statusloc = &args->info->status;
/* Wake up the parent thread */
Signal(args->wait,SIGBREAKF_CTRL_E);
/* Run the function */
*statusloc = userfunc(userdata);
}
SDL_Thread *SDL_CreateThread(int (*fn)(void *), void *data)
{
SDL_Thread *thread;
thread_args *args;
int ret;
/* Allocate memory for the thread info structure */
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thread = (SDL_Thread *)SDL_malloc(sizeof(*thread));
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if ( thread == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
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SDL_memset(thread, 0, (sizeof *thread));
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thread->status = -1;
/* Set up the arguments for the thread */
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args = (thread_args *)SDL_malloc(sizeof(*args));
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if ( args == NULL ) {
SDL_OutOfMemory();
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SDL_free(thread);
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return(NULL);
}
args->func = fn;
args->data = data;
args->info = thread;
args->wait = FindTask(NULL);
if ( args->wait == NULL ) {
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SDL_free(thread);
SDL_free(args);
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SDL_OutOfMemory();
return(NULL);
}
/* Add the thread to the list of available threads */
SDL_AddThread(thread);
D(bug("Starting thread...\n"));
/* Create the thread and go! */
ret = SDL_SYS_CreateThread(thread, args);
if ( ret >= 0 ) {
D(bug("Waiting for thread CTRL_E...\n"));
/* Wait for the thread function to use arguments */
Wait(SIGBREAKF_CTRL_E);
D(bug(" Arrived."));
} else {
/* Oops, failed. Gotta free everything */
SDL_DelThread(thread);
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SDL_free(thread);
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thread = NULL;
}
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SDL_free(args);
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/* Everything is running now */
return(thread);
}
void SDL_WaitThread(SDL_Thread *thread, int *status)
{
if ( thread ) {
SDL_SYS_WaitThread(thread);
if ( status ) {
*status = thread->status;
}
SDL_DelThread(thread);
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SDL_free(thread);
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}
}
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Uint32 SDL_GetThreadID(SDL_Thread *thread)
{
Uint32 id;
if ( thread ) {
id = thread->threadid;
} else {
id = SDL_ThreadID();
}
return(id);
}
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void SDL_KillThread(SDL_Thread *thread)
{
if ( thread ) {
SDL_SYS_KillThread(thread);
SDL_WaitThread(thread, NULL);
}
}