src/power/uikit/SDL_syspower.m
author Alex Szpakowski <slime73@gmail.com>
Tue, 29 Jul 2014 00:36:12 -0300
branchiOS-improvements
changeset 9506 18e3f94bd860
parent 8223 18ffe88a2148
child 9619 b94b6d0bff0f
permissions -rw-r--r--
Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_POWER_DISABLED
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#if SDL_POWER_UIKIT
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#import <UIKit/UIKit.h>
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#include "SDL_power.h"
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#include "SDL_timer.h"
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#include "SDL_assert.h"
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#include "SDL_syspower.h"
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/* turn off the battery monitor if it's been more than X ms since last check. */
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static const int BATTERY_MONITORING_TIMEOUT = 3000;
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static Uint32 SDL_UIKitLastPowerInfoQuery = 0;
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void
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SDL_UIKit_UpdateBatteryMonitoring(void)
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{
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    if (SDL_UIKitLastPowerInfoQuery) {
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        if (SDL_TICKS_PASSED(SDL_GetTicks(), SDL_UIKitLastPowerInfoQuery + BATTERY_MONITORING_TIMEOUT)) {
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            UIDevice *uidev = [UIDevice currentDevice];
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            SDL_assert([uidev isBatteryMonitoringEnabled] == YES);
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            [uidev setBatteryMonitoringEnabled:NO];
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            SDL_UIKitLastPowerInfoQuery = 0;
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        }
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    }
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}
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SDL_bool
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SDL_GetPowerInfo_UIKit(SDL_PowerState * state, int *seconds, int *percent)
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{
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    @autoreleasepool {
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        UIDevice *uidev = [UIDevice currentDevice];
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        if (!SDL_UIKitLastPowerInfoQuery) {
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            SDL_assert(uidev.isBatteryMonitoringEnabled == NO);
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            uidev.batteryMonitoringEnabled = YES;
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        }
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        /* UIKit_GL_SwapWindow() (etc) will check this and disable the battery
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         *  monitoring if the app hasn't queried it in the last X seconds.
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         *  Apparently monitoring the battery burns battery life.  :)
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         *  Apple's docs say not to monitor the battery unless you need it.
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         */
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        SDL_UIKitLastPowerInfoQuery = SDL_GetTicks();
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        *seconds = -1;   /* no API to estimate this in UIKit. */
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        switch (uidev.batteryState) {
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        case UIDeviceBatteryStateCharging:
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            *state = SDL_POWERSTATE_CHARGING;
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            break;
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        case UIDeviceBatteryStateFull:
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            *state = SDL_POWERSTATE_CHARGED;
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            break;
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        case UIDeviceBatteryStateUnplugged:
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            *state = SDL_POWERSTATE_ON_BATTERY;
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            break;
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        case UIDeviceBatteryStateUnknown:
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        default:
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            *state = SDL_POWERSTATE_UNKNOWN;
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            break;
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        }
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        const float level = uidev.batteryLevel;
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        *percent = ( (level < 0.0f) ? -1 : ((int) ((level * 100) + 0.5f)) );
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        return SDL_TRUE; /* always the definitive answer on iOS. */
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    }
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}
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#endif /* SDL_POWER_UIKIT */
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#endif /* SDL_POWER_DISABLED */
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