Skip to content

Latest commit

 

History

History
700 lines (629 loc) · 17.5 KB

SDL_dx5audio.c

File metadata and controls

700 lines (629 loc) · 17.5 KB
 
Apr 26, 2001
Apr 26, 2001
1
2
/*
SDL - Simple DirectMedia Layer
Mar 6, 2002
Mar 6, 2002
3
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
Apr 26, 2001
Apr 26, 2001
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
Dec 14, 2001
Dec 14, 2001
20
slouken@libsdl.org
Apr 26, 2001
Apr 26, 2001
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
/* Allow access to a raw mixing buffer */
#include <stdio.h>
#include "SDL_types.h"
#include "SDL_error.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_audio_c.h"
#include "SDL_dx5audio.h"
/* Define this if you want to use DirectX 6 DirectSoundNotify interface */
//#define USE_POSITION_NOTIFY
/* DirectX function pointers for audio */
HRESULT (WINAPI *DSoundCreate)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
/* Audio driver functions */
static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DX5_ThreadInit(_THIS);
static void DX5_WaitAudio_BusyWait(_THIS);
#ifdef USE_POSITION_NOTIFY
static void DX6_WaitAudio_EventWait(_THIS);
#endif
static void DX5_PlayAudio(_THIS);
static Uint8 *DX5_GetAudioBuf(_THIS);
static void DX5_WaitDone(_THIS);
static void DX5_CloseAudio(_THIS);
/* Audio driver bootstrap functions */
static int Audio_Available(void)
{
HINSTANCE DSoundDLL;
int dsound_ok;
/* Version check DSOUND.DLL (Is DirectX okay?) */
dsound_ok = 0;
DSoundDLL = LoadLibrary("DSOUND.DLL");
if ( DSoundDLL != NULL ) {
/* We just use basic DirectSound, we're okay */
/* Yay! */
/* Unfortunately, the sound drivers on NT have
higher latencies than the audio buffers used
by many SDL applications, so there are gaps
in the audio - it sounds terrible. Punt for now.
*/
OSVERSIONINFO ver;
ver.dwOSVersionInfoSize = sizeof (OSVERSIONINFO);
GetVersionEx(&ver);
switch (ver.dwPlatformId) {
case VER_PLATFORM_WIN32_NT:
if ( ver.dwMajorVersion > 4 ) {
/* Win2K */
dsound_ok = 1;
} else {
/* WinNT */
dsound_ok = 0;
}
break;
default:
/* Win95 or Win98 */
dsound_ok = 1;
break;
}
/* Now check for DirectX 5 or better - otherwise
* we will fail later in DX5_OpenAudio without a chance
* to fall back to the DIB driver. */
if (dsound_ok) {
/* DirectSoundCaptureCreate was added in DX5 */
if (!GetProcAddress(DSoundDLL, "DirectSoundCaptureCreate"))
dsound_ok = 0;
}
/* Clean up.. */
FreeLibrary(DSoundDLL);
}
return(dsound_ok);
}
/* Functions for loading the DirectX functions dynamically */
static HINSTANCE DSoundDLL = NULL;
static void DX5_Unload(void)
{
if ( DSoundDLL != NULL ) {
FreeLibrary(DSoundDLL);
DSoundCreate = NULL;
DSoundDLL = NULL;
}
}
static int DX5_Load(void)
{
int status;
DX5_Unload();
DSoundDLL = LoadLibrary("DSOUND.DLL");
if ( DSoundDLL != NULL ) {
DSoundCreate = (void *)GetProcAddress(DSoundDLL,
"DirectSoundCreate");
}
if ( DSoundDLL && DSoundCreate ) {
status = 0;
} else {
DX5_Unload();
status = -1;
}
return status;
}
static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
DX5_Unload();
free(device->hidden);
free(device);
}
static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
/* Load DirectX */
if ( DX5_Load() < 0 ) {
return(NULL);
}
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
if ( this ) {
memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
malloc((sizeof *this->hidden));
}
if ( (this == NULL) || (this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( this ) {
free(this);
}
return(0);
}
memset(this->hidden, 0, (sizeof *this->hidden));
/* Set the function pointers */
this->OpenAudio = DX5_OpenAudio;
this->ThreadInit = DX5_ThreadInit;
this->WaitAudio = DX5_WaitAudio_BusyWait;
this->PlayAudio = DX5_PlayAudio;
this->GetAudioBuf = DX5_GetAudioBuf;
this->WaitDone = DX5_WaitDone;
this->CloseAudio = DX5_CloseAudio;
this->free = Audio_DeleteDevice;
return this;
}
AudioBootStrap DSOUND_bootstrap = {
"dsound", "Win95/98/2000 DirectSound",
Audio_Available, Audio_CreateDevice
};
static void SetDSerror(const char *function, int code)
{
static const char *error;
static char errbuf[BUFSIZ];
errbuf[0] = 0;
switch (code) {
case E_NOINTERFACE:
error =
"Unsupported interface\n-- Is DirectX 5.0 or later installed?";
break;
case DSERR_ALLOCATED:
error = "Audio device in use";
break;
case DSERR_BADFORMAT:
error = "Unsupported audio format";
break;
case DSERR_BUFFERLOST:
error = "Mixing buffer was lost";
break;
case DSERR_CONTROLUNAVAIL:
error = "Control requested is not available";
break;
case DSERR_INVALIDCALL:
error = "Invalid call for the current state";
break;
case DSERR_INVALIDPARAM:
error = "Invalid parameter";
break;
case DSERR_NODRIVER:
error = "No audio device found";
break;
case DSERR_OUTOFMEMORY:
error = "Out of memory";
break;
case DSERR_PRIOLEVELNEEDED:
error = "Caller doesn't have priority";
break;
case DSERR_UNSUPPORTED:
error = "Function not supported";
break;
default:
sprintf(errbuf, "%s: Unknown DirectSound error: 0x%x",
function, code);
break;
}
if ( ! errbuf[0] ) {
sprintf(errbuf, "%s: %s", function, error);
}
SDL_SetError("%s", errbuf);
return;
}
/* DirectSound needs to be associated with a window */
static HWND mainwin = NULL;
/* */
void DX5_SoundFocus(HWND hwnd)
{
mainwin = hwnd;
}
static void DX5_ThreadInit(_THIS)
{
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
}
static void DX5_WaitAudio_BusyWait(_THIS)
{
DWORD status;
DWORD cursor, junk;
HRESULT result;
/* Semi-busy wait, since we have no way of getting play notification
on a primary mixing buffer located in hardware (DirectX 5.0)
*/
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &cursor, &junk);
if ( result != DS_OK ) {
if ( result == DSERR_BUFFERLOST ) {
IDirectSoundBuffer_Restore(mixbuf);
}
#ifdef DEBUG_SOUND
SetDSerror("DirectSound GetCurrentPosition", result);
#endif
return;
}
cursor /= mixlen;
while ( cursor == playing ) {
/* FIXME: find out how much time is left and sleep that long */
SDL_Delay(10);
/* Try to restore a lost sound buffer */
IDirectSoundBuffer_GetStatus(mixbuf, &status);
if ( (status&DSBSTATUS_BUFFERLOST) ) {
IDirectSoundBuffer_Restore(mixbuf);
IDirectSoundBuffer_GetStatus(mixbuf, &status);
if ( (status&DSBSTATUS_BUFFERLOST) ) {
break;
}
}
if ( ! (status&DSBSTATUS_PLAYING) ) {
result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING);
if ( result == DS_OK ) {
continue;
}
#ifdef DEBUG_SOUND
SetDSerror("DirectSound Play", result);
#endif
return;
}
/* Find out where we are playing */
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf,
&cursor, &junk);
if ( result != DS_OK ) {
SetDSerror("DirectSound GetCurrentPosition", result);
return;
}
cursor /= mixlen;
}
}
#ifdef USE_POSITION_NOTIFY
static void DX6_WaitAudio_EventWait(_THIS)
{
DWORD status;
HRESULT result;
/* Try to restore a lost sound buffer */
IDirectSoundBuffer_GetStatus(mixbuf, &status);
if ( (status&DSBSTATUS_BUFFERLOST) ) {
IDirectSoundBuffer_Restore(mixbuf);
IDirectSoundBuffer_GetStatus(mixbuf, &status);
if ( (status&DSBSTATUS_BUFFERLOST) ) {
return;
}
}
if ( ! (status&DSBSTATUS_PLAYING) ) {
result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING);
if ( result != DS_OK ) {
#ifdef DEBUG_SOUND
SetDSerror("DirectSound Play", result);
#endif
return;
}
}
WaitForSingleObject(audio_event, INFINITE);
}
#endif /* USE_POSITION_NOTIFY */
static void DX5_PlayAudio(_THIS)
{
/* Unlock the buffer, allowing it to play */
if ( locked_buf ) {
IDirectSoundBuffer_Unlock(mixbuf, locked_buf, mixlen, NULL, 0);
}
}
static Uint8 *DX5_GetAudioBuf(_THIS)
{
DWORD cursor, junk;
HRESULT result;
DWORD rawlen;
/* Figure out which blocks to fill next */
locked_buf = NULL;
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &cursor, &junk);
if ( result == DSERR_BUFFERLOST ) {
IDirectSoundBuffer_Restore(mixbuf);
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf,
&cursor, &junk);
}
if ( result != DS_OK ) {
SetDSerror("DirectSound GetCurrentPosition", result);
return(NULL);
}
cursor /= mixlen;
playing = cursor;
cursor = (cursor+1)%NUM_BUFFERS;
cursor *= mixlen;
/* Lock the audio buffer */
result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen,
(LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0);
if ( result == DSERR_BUFFERLOST ) {
IDirectSoundBuffer_Restore(mixbuf);
result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen,
(LPVOID *)&locked_buf, &rawlen, NULL, &junk, 0);
}
if ( result != DS_OK ) {
SetDSerror("DirectSound Lock", result);
return(NULL);
}
return(locked_buf);
}
static void DX5_WaitDone(_THIS)
{
Uint8 *stream;
/* Wait for the playing chunk to finish */
stream = this->GetAudioBuf(this);
if ( stream != NULL ) {
memset(stream, silence, mixlen);
this->PlayAudio(this);
}
this->WaitAudio(this);
/* Stop the looping sound buffer */
IDirectSoundBuffer_Stop(mixbuf);
}
static void DX5_CloseAudio(_THIS)
{
if ( sound != NULL ) {
if ( mixbuf != NULL ) {
/* Clean up the audio buffer */
IDirectSoundBuffer_Release(mixbuf);
mixbuf = NULL;
}
if ( audio_event != NULL ) {
CloseHandle(audio_event);
audio_event = NULL;
}
IDirectSound_Release(sound);
sound = NULL;
}
}
/* This function tries to create a primary audio buffer, and returns the
number of audio chunks available in the created buffer.
*/
static int CreatePrimary(LPDIRECTSOUND sndObj, HWND focus,
LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize)
{
HRESULT result;
DSBUFFERDESC format;
DSBCAPS caps;
int numchunks;
/* Try to set primary mixing privileges */
result = IDirectSound_SetCooperativeLevel(sndObj, focus,
DSSCL_WRITEPRIMARY);
if ( result != DS_OK ) {
#ifdef DEBUG_SOUND
SetDSerror("DirectSound SetCooperativeLevel", result);
#endif
return(-1);
}
/* Try to create the primary buffer */
memset(&format, 0, sizeof(format));
format.dwSize = sizeof(format);
format.dwFlags=(DSBCAPS_PRIMARYBUFFER|DSBCAPS_GETCURRENTPOSITION2);
Oct 25, 2001
Oct 25, 2001
444
format.dwFlags |= DSBCAPS_STICKYFOCUS;
Apr 26, 2001
Apr 26, 2001
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
#ifdef USE_POSITION_NOTIFY
format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY;
#endif
result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
if ( result != DS_OK ) {
#ifdef DEBUG_SOUND
SetDSerror("DirectSound CreateSoundBuffer", result);
#endif
return(-1);
}
/* Check the size of the fragment buffer */
memset(&caps, 0, sizeof(caps));
caps.dwSize = sizeof(caps);
result = IDirectSoundBuffer_GetCaps(*sndbuf, &caps);
if ( result != DS_OK ) {
#ifdef DEBUG_SOUND
SetDSerror("DirectSound GetCaps", result);
#endif
IDirectSoundBuffer_Release(*sndbuf);
return(-1);
}
if ( (chunksize > caps.dwBufferBytes) ||
((caps.dwBufferBytes%chunksize) != 0) ) {
/* The primary buffer size is not a multiple of 'chunksize'
-- this hopefully doesn't happen when 'chunksize' is a
power of 2.
*/
IDirectSoundBuffer_Release(*sndbuf);
SDL_SetError(
"Primary buffer size is: %d, cannot break it into chunks of %d bytes\n",
caps.dwBufferBytes, chunksize);
return(-1);
}
numchunks = (caps.dwBufferBytes/chunksize);
/* Set the primary audio format */
result = IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt);
if ( result != DS_OK ) {
#ifdef DEBUG_SOUND
SetDSerror("DirectSound SetFormat", result);
#endif
IDirectSoundBuffer_Release(*sndbuf);
return(-1);
}
return(numchunks);
}
/* This function tries to create a secondary audio buffer, and returns the
number of audio chunks available in the created buffer.
*/
static int CreateSecondary(LPDIRECTSOUND sndObj, HWND focus,
LPDIRECTSOUNDBUFFER *sndbuf, WAVEFORMATEX *wavefmt, Uint32 chunksize)
{
Jul 22, 2001
Jul 22, 2001
499
const int numchunks = 2;
Apr 26, 2001
Apr 26, 2001
500
501
HRESULT result;
DSBUFFERDESC format;
Jul 22, 2001
Jul 22, 2001
502
503
LPVOID pvAudioPtr1, pvAudioPtr2;
DWORD dwAudioBytes1, dwAudioBytes2;
Apr 26, 2001
Apr 26, 2001
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
/* Try to set primary mixing privileges */
if ( focus ) {
result = IDirectSound_SetCooperativeLevel(sndObj,
focus, DSSCL_PRIORITY);
} else {
result = IDirectSound_SetCooperativeLevel(sndObj,
GetDesktopWindow(), DSSCL_NORMAL);
}
if ( result != DS_OK ) {
#ifdef DEBUG_SOUND
SetDSerror("DirectSound SetCooperativeLevel", result);
#endif
return(-1);
}
/* Try to create the secondary buffer */
memset(&format, 0, sizeof(format));
format.dwSize = sizeof(format);
format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
#ifdef USE_POSITION_NOTIFY
format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY;
#endif
if ( ! focus ) {
format.dwFlags |= DSBCAPS_GLOBALFOCUS;
Oct 25, 2001
Oct 25, 2001
529
530
} else {
format.dwFlags |= DSBCAPS_STICKYFOCUS;
Apr 26, 2001
Apr 26, 2001
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
}
format.dwBufferBytes = numchunks*chunksize;
if ( (format.dwBufferBytes < DSBSIZE_MIN) ||
(format.dwBufferBytes > DSBSIZE_MAX) ) {
SDL_SetError("Sound buffer size must be between %d and %d",
DSBSIZE_MIN/numchunks, DSBSIZE_MAX/numchunks);
return(-1);
}
format.dwReserved = 0;
format.lpwfxFormat = wavefmt;
result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
if ( result != DS_OK ) {
SetDSerror("DirectSound CreateSoundBuffer", result);
return(-1);
}
IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt);
Jul 22, 2001
Jul 22, 2001
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
/* Silence the initial audio buffer */
result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes,
(LPVOID *)&pvAudioPtr1, &dwAudioBytes1,
(LPVOID *)&pvAudioPtr2, &dwAudioBytes2,
DSBLOCK_ENTIREBUFFER);
if ( result == DS_OK ) {
if ( wavefmt->wBitsPerSample == 8 ) {
memset(pvAudioPtr1, 0x80, dwAudioBytes1);
} else {
memset(pvAudioPtr1, 0x00, dwAudioBytes1);
}
IDirectSoundBuffer_Unlock(*sndbuf,
(LPVOID)pvAudioPtr1, dwAudioBytes1,
(LPVOID)pvAudioPtr2, dwAudioBytes2);
}
Apr 26, 2001
Apr 26, 2001
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
/* We're ready to go */
return(numchunks);
}
/* This function tries to set position notify events on the mixing buffer */
#ifdef USE_POSITION_NOTIFY
static int CreateAudioEvent(_THIS)
{
LPDIRECTSOUNDNOTIFY notify;
DSBPOSITIONNOTIFY *notify_positions;
int i, retval;
HRESULT result;
/* Default to fail on exit */
retval = -1;
notify = NULL;
/* Query for the interface */
result = IDirectSoundBuffer_QueryInterface(mixbuf,
&IID_IDirectSoundNotify, (void *)&notify);
if ( result != DS_OK ) {
goto done;
}
/* Allocate the notify structures */
notify_positions = (DSBPOSITIONNOTIFY *)malloc(NUM_BUFFERS*
sizeof(*notify_positions));
if ( notify_positions == NULL ) {
goto done;
}
/* Create the notify event */
audio_event = CreateEvent(NULL, FALSE, FALSE, NULL);
if ( audio_event == NULL ) {
goto done;
}
/* Set up the notify structures */
for ( i=0; i<NUM_BUFFERS; ++i ) {
notify_positions[i].dwOffset = i*mixlen;
notify_positions[i].hEventNotify = audio_event;
}
result = IDirectSoundNotify_SetNotificationPositions(notify,
NUM_BUFFERS, notify_positions);
if ( result == DS_OK ) {
retval = 0;
}
done:
if ( notify != NULL ) {
IDirectSoundNotify_Release(notify);
}
return(retval);
}
#endif /* USE_POSITION_NOTIFY */
static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
HRESULT result;
WAVEFORMATEX waveformat;
/* Set basic WAVE format parameters */
memset(&waveformat, 0, sizeof(waveformat));
waveformat.wFormatTag = WAVE_FORMAT_PCM;
/* Determine the audio parameters from the AudioSpec */
switch ( spec->format & 0xFF ) {
case 8:
/* Unsigned 8 bit audio data */
spec->format = AUDIO_U8;
silence = 0x80;
waveformat.wBitsPerSample = 8;
break;
case 16:
/* Signed 16 bit audio data */
spec->format = AUDIO_S16;
silence = 0x00;
waveformat.wBitsPerSample = 16;
break;
default:
SDL_SetError("Unsupported audio format");
return(-1);
}
waveformat.nChannels = spec->channels;
waveformat.nSamplesPerSec = spec->freq;
waveformat.nBlockAlign =
waveformat.nChannels * (waveformat.wBitsPerSample/8);
waveformat.nAvgBytesPerSec =
waveformat.nSamplesPerSec * waveformat.nBlockAlign;
/* Update the fragment size as size in bytes */
SDL_CalculateAudioSpec(spec);
/* Open the audio device */
result = DSoundCreate(NULL, &sound, NULL);
if ( result != DS_OK ) {
SetDSerror("DirectSoundCreate", result);
return(-1);
}
/* Create the audio buffer to which we write */
NUM_BUFFERS = -1;
May 19, 2002
May 19, 2002
665
#ifdef USE_PRIMARY_BUFFER
Apr 26, 2001
Apr 26, 2001
666
667
668
669
if ( mainwin ) {
NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf,
&waveformat, spec->size);
}
May 19, 2002
May 19, 2002
670
#endif /* USE_PRIMARY_BUFFER */
Apr 26, 2001
Apr 26, 2001
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
if ( NUM_BUFFERS < 0 ) {
NUM_BUFFERS = CreateSecondary(sound, mainwin, &mixbuf,
&waveformat, spec->size);
if ( NUM_BUFFERS < 0 ) {
return(-1);
}
#ifdef DEBUG_SOUND
fprintf(stderr, "Using secondary audio buffer\n");
#endif
}
#ifdef DEBUG_SOUND
else
fprintf(stderr, "Using primary audio buffer\n");
#endif
/* The buffer will auto-start playing in DX5_WaitAudio() */
playing = 0;
mixlen = spec->size;
#ifdef USE_POSITION_NOTIFY
/* See if we can use DirectX 6 event notification */
if ( CreateAudioEvent(this) == 0 ) {
this->WaitAudio = DX6_WaitAudio_EventWait;
} else {
this->WaitAudio = DX5_WaitAudio_BusyWait;
}
#endif
return(0);
}