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SDL.vcxproj.filters

File metadata and controls

489 lines (489 loc) · 23.9 KB
 
Aug 23, 2018
Aug 23, 2018
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="API Headers">
<UniqueIdentifier>{395b3af0-33d0-411b-b153-de1676bf1ef8}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
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<Filter>API Headers</Filter>
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<ClInclude Include="..\..\include\close_code.h">
<Filter>API Headers</Filter>
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<ClInclude Include="..\..\include\SDL_bits.h">
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<ClInclude Include="..\..\include\SDL_sensor.h">
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<ClInclude Include="..\..\include\SDL_shape.h">
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<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
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<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
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<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
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<ClInclude Include="..\..\src\joystick\controller_type.h" />
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<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
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<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
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<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
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<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
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<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
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<ClCompile Include="..\..\src\hidapi\windows\hid.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
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<ClCompile Include="..\..\src\libm\e_atan2.c" />
<ClCompile Include="..\..\src\libm\e_exp.c" />
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<ClCompile Include="..\..\src\libm\e_fmod.c" />
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<ClCompile Include="..\..\src\libm\e_log.c" />
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<ClCompile Include="..\..\src\libm\e_pow.c" />
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<ClCompile Include="..\..\src\libm\s_tan.c" />
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<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
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