src/video/directfb/SDL_DirectFB_opengl.h
author Sam Lantinga <slouken@libsdl.org>
Sun, 31 Aug 2008 16:04:32 +0000
changeset 2737 140a7edcf2bd
child 2859 99210400e8b9
permissions -rw-r--r--
Date: Sun, 31 Aug 2008 17:53:59 +0200
From: Couriersud
Subject: Re: Updated DirectFB driver for SDL1.3

attached is a patch which brings the directfb driver in line with
current svn. In addition:

* driver now is in line with the structure of the X11 driver.
This adds a couple of files.
* driver now supports relative mouse movements
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_directfb_opengl_h
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#define _SDL_directfb_opengl_h
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#if SDL_DIRECTFB_OPENGL
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#include "SDL_opengl.h"
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typedef struct _DirectFB_GLContext DirectFB_GLContext;
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struct _DirectFB_GLContext
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{
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    IDirectFBGL *context;
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    DirectFB_GLContext *next;
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};
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/* OpenGL functions */
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extern int DirectFB_GL_Initialize(_THIS);
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extern void DirectFB_GL_Shutdown(_THIS);
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extern int DirectFB_GL_LoadLibrary(_THIS, const char *path);
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extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc);
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extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window);
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extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
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                                   SDL_GLContext context);
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extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
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extern int DirectFB_GL_GetSwapInterval(_THIS);
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extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
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extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
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#endif /* SDL_DIRECTFB_OPENGL */
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#endif /* _SDL_directfb_opengl_h */
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