This repository has been archived by the owner on Feb 11, 2021. It is now read-only.
/
SDL_d3drender.c
1530 lines (1359 loc) · 49.2 KB
1
2
/*
SDL - Simple DirectMedia Layer
3
Copyright (C) 1997-2009 Sam Lantinga
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_D3D
#include "SDL_win32video.h"
27
#include "../SDL_yuv_sw_c.h"
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
#ifdef ASSEMBLE_SHADER
///////////////////////////////////////////////////////////////////////////
// ID3DXBuffer:
// ------------
// The buffer object is used by D3DX to return arbitrary size data.
//
// GetBufferPointer -
// Returns a pointer to the beginning of the buffer.
//
// GetBufferSize -
// Returns the size of the buffer, in bytes.
///////////////////////////////////////////////////////////////////////////
typedef interface ID3DXBuffer ID3DXBuffer;
typedef interface ID3DXBuffer *LPD3DXBUFFER;
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
DEFINE_GUID(IID_ID3DXBuffer,
0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
#undef INTERFACE
#define INTERFACE ID3DXBuffer
typedef interface ID3DXBuffer {
const struct ID3DXBufferVtbl FAR* lpVtbl;
} ID3DXBuffer;
typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl;
const struct ID3DXBufferVtbl
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBuffer
STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
};
HRESULT WINAPI
D3DXAssembleShader(
LPCSTR pSrcData,
UINT SrcDataLen,
CONST LPVOID* pDefines,
LPVOID pInclude,
DWORD Flags,
LPD3DXBUFFER* ppShader,
LPD3DXBUFFER* ppErrorMsgs);
#endif /* ASSEMBLE_SHADER */
81
82
/* Direct3D renderer implementation */
83
#if 1 /* This takes more memory but you won't lose your texture data */
84
#define D3DPOOL_SDL D3DPOOL_MANAGED
85
86
#define SDL_MEMORY_POOL_MANAGED
#else
87
#define D3DPOOL_SDL D3DPOOL_DEFAULT
88
89
90
#define SDL_MEMORY_POOL_DEFAULT
#endif
91
static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
92
static int D3D_DisplayModeChanged(SDL_Renderer * renderer);
93
static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
94
95
96
static int D3D_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
97
98
99
100
101
102
103
static int D3D_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int D3D_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
104
105
106
107
108
109
110
111
static int D3D_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
112
113
114
115
116
117
118
119
120
static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
121
122
123
124
125
126
127
128
static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int D3D_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int D3D_RenderDrawRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
static int D3D_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
129
static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
130
const SDL_Rect * srcrect, const SDL_Rect * dstrect);
131
static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
132
133
134
Uint32 format, void * pixels, int pitch);
static int D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, const void * pixels, int pitch);
135
136
137
138
139
140
141
142
static void D3D_RenderPresent(SDL_Renderer * renderer);
static void D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void D3D_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver D3D_RenderDriver = {
D3D_CreateRenderer,
143
144
{
"d3d",
145
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
146
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
147
148
SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_ACCELERATED),
149
150
(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
151
152
(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
153
154
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST),
155
156
0,
{0},
157
158
159
160
161
162
0,
0}
};
typedef struct
{
163
IDirect3D9 *d3d;
164
IDirect3DDevice9 *device;
165
UINT adapter;
166
D3DPRESENT_PARAMETERS pparams;
167
LPDIRECT3DPIXELSHADER9 ps_mask;
168
SDL_bool beginScene;
169
} D3D_RenderData;
170
171
172
typedef struct
{
173
174
SDL_SW_YUVTexture *yuv;
Uint32 format;
175
IDirect3DTexture9 *texture;
176
} D3D_TextureData;
177
178
179
180
typedef struct
{
float x, y, z;
181
float rhw;
182
DWORD color;
183
float u, v;
184
185
} Vertex;
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
static void
D3D_SetError(const char *prefix, HRESULT result)
{
const char *error;
switch (result) {
case D3DERR_WRONGTEXTUREFORMAT:
error = "WRONGTEXTUREFORMAT";
break;
case D3DERR_UNSUPPORTEDCOLOROPERATION:
error = "UNSUPPORTEDCOLOROPERATION";
break;
case D3DERR_UNSUPPORTEDCOLORARG:
error = "UNSUPPORTEDCOLORARG";
break;
case D3DERR_UNSUPPORTEDALPHAOPERATION:
error = "UNSUPPORTEDALPHAOPERATION";
break;
case D3DERR_UNSUPPORTEDALPHAARG:
error = "UNSUPPORTEDALPHAARG";
break;
case D3DERR_TOOMANYOPERATIONS:
error = "TOOMANYOPERATIONS";
break;
case D3DERR_CONFLICTINGTEXTUREFILTER:
error = "CONFLICTINGTEXTUREFILTER";
break;
case D3DERR_UNSUPPORTEDFACTORVALUE:
error = "UNSUPPORTEDFACTORVALUE";
break;
case D3DERR_CONFLICTINGRENDERSTATE:
error = "CONFLICTINGRENDERSTATE";
break;
case D3DERR_UNSUPPORTEDTEXTUREFILTER:
error = "UNSUPPORTEDTEXTUREFILTER";
break;
case D3DERR_CONFLICTINGTEXTUREPALETTE:
error = "CONFLICTINGTEXTUREPALETTE";
break;
case D3DERR_DRIVERINTERNALERROR:
error = "DRIVERINTERNALERROR";
break;
case D3DERR_NOTFOUND:
error = "NOTFOUND";
break;
case D3DERR_MOREDATA:
error = "MOREDATA";
break;
case D3DERR_DEVICELOST:
error = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
error = "DEVICENOTRESET";
break;
case D3DERR_NOTAVAILABLE:
error = "NOTAVAILABLE";
break;
case D3DERR_OUTOFVIDEOMEMORY:
error = "OUTOFVIDEOMEMORY";
break;
case D3DERR_INVALIDDEVICE:
error = "INVALIDDEVICE";
break;
case D3DERR_INVALIDCALL:
error = "INVALIDCALL";
break;
case D3DERR_DRIVERINVALIDCALL:
error = "DRIVERINVALIDCALL";
break;
case D3DERR_WASSTILLDRAWING:
error = "WASSTILLDRAWING";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
265
266
static D3DFORMAT
PixelFormatToD3DFMT(Uint32 format)
267
{
268
switch (format) {
269
case SDL_PIXELFORMAT_INDEX8:
270
return D3DFMT_P8;
271
case SDL_PIXELFORMAT_RGB332:
272
return D3DFMT_R3G3B2;
273
case SDL_PIXELFORMAT_RGB444:
274
return D3DFMT_X4R4G4B4;
275
case SDL_PIXELFORMAT_RGB555:
276
return D3DFMT_X1R5G5B5;
277
case SDL_PIXELFORMAT_ARGB4444:
278
return D3DFMT_A4R4G4B4;
279
case SDL_PIXELFORMAT_ARGB1555:
280
return D3DFMT_A1R5G5B5;
281
case SDL_PIXELFORMAT_RGB565:
282
return D3DFMT_R5G6B5;
283
case SDL_PIXELFORMAT_RGB888:
284
return D3DFMT_X8R8G8B8;
285
case SDL_PIXELFORMAT_ARGB8888:
286
return D3DFMT_A8R8G8B8;
287
case SDL_PIXELFORMAT_ARGB2101010:
288
return D3DFMT_A2R10G10B10;
289
290
291
292
case SDL_PIXELFORMAT_YV12:
return MAKEFOURCC('Y','V','1','2');
case SDL_PIXELFORMAT_IYUV:
return MAKEFOURCC('I','4','2','0');
293
case SDL_PIXELFORMAT_UYVY:
294
return D3DFMT_UYVY;
295
case SDL_PIXELFORMAT_YUY2:
296
297
298
299
return D3DFMT_YUY2;
default:
return D3DFMT_UNKNOWN;
}
300
301
}
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
static UINT D3D_FindAdapter(IDirect3D9 * d3d, SDL_VideoDisplay * display)
{
SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
UINT adapter, count;
count = IDirect3D9_GetAdapterCount(d3d);
for (adapter = 0; adapter < count; ++adapter) {
HRESULT result;
D3DADAPTER_IDENTIFIER9 info;
char *name;
result = IDirect3D9_GetAdapterIdentifier(d3d, adapter, 0, &info);
if (FAILED(result)) {
continue;
}
name = WIN_StringToUTF8(displaydata->DeviceName);
if (SDL_strcmp(name, info.DeviceName) == 0) {
SDL_free(name);
return adapter;
}
SDL_free(name);
}
/* This should never happen, but just in case... */
return D3DADAPTER_DEFAULT;
}
329
static SDL_bool
330
331
D3D_IsTextureFormatAvailable(IDirect3D9 * d3d, UINT adapter,
Uint32 display_format,
332
Uint32 texture_format)
333
334
335
{
HRESULT result;
336
result = IDirect3D9_CheckDeviceFormat(d3d, adapter,
337
338
339
340
D3DDEVTYPE_HAL,
PixelFormatToD3DFMT(display_format),
0,
D3DRTYPE_TEXTURE,
341
342
PixelFormatToD3DFMT
(texture_format));
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
return FAILED(result) ? SDL_FALSE : SDL_TRUE;
}
static void
UpdateYUVTextureData(SDL_Texture * texture)
{
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
SDL_Rect rect;
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
d3drect.left = 0;
d3drect.right = texture->w;
d3drect.top = 0;
d3drect.bottom = texture->h;
360
361
result =
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
362
363
364
365
366
367
368
369
370
371
372
373
374
375
if (FAILED(result)) {
return;
}
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
texture->h, locked.pBits, locked.Pitch);
IDirect3DTexture9_UnlockRect(data->texture, 0);
}
376
377
378
379
void
D3D_AddRenderDriver(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
380
SDL_RendererInfo *info = &D3D_RenderDriver.info;
381
382
if (data->d3d) {
383
int i, j;
384
int formats[] = {
385
386
387
388
389
390
391
392
393
394
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB444,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_ARGB4444,
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ARGB2101010,
395
396
};
397
for (i = 0; i < _this->num_displays; ++i) {
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
SDL_VideoDisplay *display = &_this->displays[i];
SDL_DisplayMode *mode = &display->desktop_mode;
UINT adapter = D3D_FindAdapter(data->d3d, display);
/* Get the matching D3D adapter for this display */
info->num_texture_formats = 0;
for (j = 0; j < SDL_arraysize(formats); ++j) {
if (D3D_IsTextureFormatAvailable
(data->d3d, adapter, mode->format, formats[j])) {
info->texture_formats[info->num_texture_formats++] =
formats[j];
}
}
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YV12;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_IYUV;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YUY2;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_UYVY;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YVYU;
SDL_AddRenderDriver(display, &D3D_RenderDriver);
423
}
424
425
426
427
}
}
SDL_Renderer *
428
D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
429
430
431
432
433
{
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
SDL_Renderer *renderer;
434
D3D_RenderData *data;
435
436
HRESULT result;
D3DPRESENT_PARAMETERS pparams;
437
IDirect3DSwapChain9 *chain;
438
D3DCAPS9 caps;
439
440
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
441
442
443
444
445
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
446
data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
447
if (!data) {
448
D3D_DestroyRenderer(renderer);
449
450
451
SDL_OutOfMemory();
return NULL;
}
452
data->d3d = videodata->d3d;
453
454
renderer->DisplayModeChanged = D3D_DisplayModeChanged;
455
renderer->CreateTexture = D3D_CreateTexture;
456
renderer->QueryTexturePixels = D3D_QueryTexturePixels;
457
458
renderer->SetTexturePalette = D3D_SetTexturePalette;
renderer->GetTexturePalette = D3D_GetTexturePalette;
459
460
461
462
renderer->SetTextureColorMod = D3D_SetTextureColorMod;
renderer->SetTextureAlphaMod = D3D_SetTextureAlphaMod;
renderer->SetTextureBlendMode = D3D_SetTextureBlendMode;
renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
463
464
465
466
renderer->UpdateTexture = D3D_UpdateTexture;
renderer->LockTexture = D3D_LockTexture;
renderer->UnlockTexture = D3D_UnlockTexture;
renderer->DirtyTexture = D3D_DirtyTexture;
467
468
469
renderer->RenderDrawPoints = D3D_RenderDrawPoints;
renderer->RenderDrawLines = D3D_RenderDrawLines;
renderer->RenderDrawRects = D3D_RenderDrawRects;
470
renderer->RenderCopy = D3D_RenderCopy;
471
renderer->RenderReadPixels = D3D_RenderReadPixels;
472
renderer->RenderWritePixels = D3D_RenderWritePixels;
473
474
475
476
renderer->RenderPresent = D3D_RenderPresent;
renderer->DestroyTexture = D3D_DestroyTexture;
renderer->DestroyRenderer = D3D_DestroyRenderer;
renderer->info = D3D_RenderDriver.info;
477
478
479
renderer->window = window->id;
renderer->driverdata = data;
480
renderer->info.flags = SDL_RENDERER_ACCELERATED;
481
482
483
484
SDL_zero(pparams);
pparams.BackBufferWidth = window->w;
pparams.BackBufferHeight = window->h;
485
486
if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.BackBufferFormat =
487
PixelFormatToD3DFMT(window->fullscreen_mode.format);
488
489
490
} else {
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
491
if (flags & SDL_RENDERER_PRESENTFLIP2) {
492
493
pparams.BackBufferCount = 2;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
494
} else if (flags & SDL_RENDERER_PRESENTFLIP3) {
495
496
pparams.BackBufferCount = 3;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
497
} else if (flags & SDL_RENDERER_PRESENTCOPY) {
498
499
500
501
502
503
504
505
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_COPY;
} else {
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
}
if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.Windowed = FALSE;
506
pparams.FullScreen_RefreshRateInHz =
507
window->fullscreen_mode.refresh_rate;
508
509
} else {
pparams.Windowed = TRUE;
510
pparams.FullScreen_RefreshRateInHz = 0;
511
}
512
if (flags & SDL_RENDERER_PRESENTVSYNC) {
513
514
515
516
pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
} else {
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
}
517
518
519
data->adapter = D3D_FindAdapter(videodata->d3d, display);
IDirect3D9_GetDeviceCaps(videodata->d3d, data->adapter,
520
521
D3DDEVTYPE_HAL, &caps);
522
result = IDirect3D9_CreateDevice(videodata->d3d, data->adapter,
523
524
D3DDEVTYPE_HAL,
windowdata->hwnd,
525
526
527
528
(caps.
DevCaps &
D3DDEVCAPS_HWTRANSFORMANDLIGHT) ?
D3DCREATE_HARDWARE_VERTEXPROCESSING :
529
530
531
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&pparams, &data->device);
if (FAILED(result)) {
532
D3D_DestroyRenderer(renderer);
533
534
535
536
537
D3D_SetError("CreateDevice()", result);
return NULL;
}
data->beginScene = SDL_TRUE;
538
539
540
/* Get presentation parameters to fill info */
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
if (FAILED(result)) {
541
D3D_DestroyRenderer(renderer);
542
543
544
545
546
547
D3D_SetError("GetSwapChain()", result);
return NULL;
}
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
if (FAILED(result)) {
IDirect3DSwapChain9_Release(chain);
548
D3D_DestroyRenderer(renderer);
549
550
551
552
553
554
D3D_SetError("GetPresentParameters()", result);
return NULL;
}
IDirect3DSwapChain9_Release(chain);
switch (pparams.SwapEffect) {
case D3DSWAPEFFECT_COPY:
555
renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
556
557
558
559
break;
case D3DSWAPEFFECT_FLIP:
switch (pparams.BackBufferCount) {
case 2:
560
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
561
562
break;
case 3:
563
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
564
565
566
567
break;
}
break;
case D3DSWAPEFFECT_DISCARD:
568
renderer->info.flags |= SDL_RENDERER_PRESENTDISCARD;
569
570
571
break;
}
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
572
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
573
}
574
data->pparams = pparams;
575
576
577
578
IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
renderer->info.max_texture_width = caps.MaxTextureWidth;
renderer->info.max_texture_height = caps.MaxTextureHeight;
579
580
/* Set up parameters for rendering */
581
IDirect3DDevice9_SetVertexShader(data->device, NULL);
582
583
IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
584
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ZENABLE, D3DZB_FALSE);
585
586
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
587
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
588
589
590
591
592
593
594
595
596
597
598
599
600
601
/* Enable color modulation by diffuse color */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLOROP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG2,
D3DTA_DIFFUSE);
/* Enable alpha modulation by diffuse alpha */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAOP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2,
D3DTA_DIFFUSE);
602
603
604
605
606
/* Disable second texture stage, since we're done */
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_COLOROP,
D3DTOP_DISABLE);
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP,
D3DTOP_DISABLE);
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
{
#ifdef ASSEMBLE_SHADER
const char *shader_text =
"ps_1_1\n"
"def c0, 0, 0, 0, 0.496\n"
"def c1, 0, 0, 0, 1\n"
"def c2, 0, 0, 0, -1\n"
"tex t0\n"
"mul r1, t0, v0\n"
"add r0, r1, c0\n"
"cnd r0, r0.a, c1, c2\n"
"add r0, r0, r1\n";
LPD3DXBUFFER pCode; // buffer with the assembled shader code
LPD3DXBUFFER pErrorMsgs; // buffer with error messages
LPDWORD shader_data;
DWORD shader_size;
result = D3DXAssembleShader( shader_text, SDL_strlen(shader_text), NULL, NULL, 0, &pCode, &pErrorMsgs );
if (FAILED(result)) {
D3D_SetError("D3DXAssembleShader()", result);
}
shader_data = (DWORD*)pCode->lpVtbl->GetBufferPointer(pCode);
shader_size = pCode->lpVtbl->GetBufferSize(pCode);
#else
const DWORD shader_data[] = {
0xffff0101,0x00000051,0xa00f0000,0x00000000,0x00000000,0x00000000,
0x3efdf3b6,0x00000051,0xa00f0001,0x00000000,0x00000000,0x00000000,
0x3f800000,0x00000051,0xa00f0002,0x00000000,0x00000000,0x00000000,
0xbf800000,0x00000042,0xb00f0000,0x00000005,0x800f0001,0xb0e40000,
0x90e40000,0x00000002,0x800f0000,0x80e40001,0xa0e40000,0x00000050,
0x800f0000,0x80ff0000,0xa0e40001,0xa0e40002,0x00000002,0x800f0000,
0x80e40000,0x80e40001,0x0000ffff
};
#endif
result = IDirect3DDevice9_CreatePixelShader(data->device, shader_data, &data->ps_mask);
if (FAILED(result)) {
D3D_SetError("CreatePixelShader()", result);
}
}
647
648
649
return renderer;
}
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
static int
D3D_Reset(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
HRESULT result;
result = IDirect3DDevice9_Reset(data->device, &data->pparams);
if (FAILED(result)) {
if (result == D3DERR_DEVICELOST) {
/* Don't worry about it, we'll reset later... */
return 0;
} else {
D3D_SetError("Reset()", result);
return -1;
}
}
IDirect3DDevice9_SetVertexShader(data->device, NULL);
667
668
IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
return 0;
}
static int
D3D_DisplayModeChanged(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
data->pparams.BackBufferWidth = window->w;
data->pparams.BackBufferHeight = window->h;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
data->pparams.BackBufferFormat =
686
PixelFormatToD3DFMT(window->fullscreen_mode.format);
687
688
689
690
691
692
} else {
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
return D3D_Reset(renderer);
}
693
static int
694
D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
695
{
696
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
697
698
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
699
Uint32 display_format = display->current_mode.format;
700
D3D_TextureData *data;
701
HRESULT result;
702
703
data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data));
704
705
706
707
708
709
710
if (!data) {
SDL_OutOfMemory();
return -1;
}
texture->driverdata = data;
711
712
if (SDL_ISPIXELFORMAT_FOURCC(texture->format) &&
(texture->format != SDL_PIXELFORMAT_YUY2 ||
713
714
!D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter,
display_format, texture->format))
715
&& (texture->format != SDL_PIXELFORMAT_YVYU
716
717
|| !D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter,
display_format, texture->format))) {
718
719
720
721
722
723
724
725
726
727
data->yuv =
SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
if (!data->yuv) {
return -1;
}
data->format = display->current_mode.format;
} else {
data->format = texture->format;
}
728
729
730
result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
731
PixelFormatToD3DFMT(data->format),
732
D3DPOOL_SDL, &data->texture, NULL);
733
734
735
736
737
738
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
return 0;
739
740
}
741
742
743
744
745
746
747
748
749
750
751
752
753
754
static int
D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
if (data->yuv) {
return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
} else {
/* D3D textures don't have their pixels hanging out */
return -1;
}
}
755
static int
756
757
D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
758
{
759
760
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
761
762
return 0;
763
764
765
}
static int
766
767
D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
768
{
769
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
770
771
return 0;
772
773
}
774
775
776
static int
D3D_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
777
return 0;
778
779
780
781
782
}
static int
D3D_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
783
return 0;
784
785
786
787
788
789
}
static int
D3D_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
790
791
792
793
794
case SDL_BLENDMODE_NONE:
case SDL_BLENDMODE_MASK:
case SDL_BLENDMODE_BLEND:
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_MOD:
795
796
797
return 0;
default:
SDL_Unsupported();
798
texture->blendMode = SDL_BLENDMODE_NONE;
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
return -1;
}
}
static int
D3D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
case SDL_TEXTURESCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST:
return 0;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
return 0;
}
820
static int
821
822
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
823
{
824
825
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
if (data->yuv) {
if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
return -1;
}
UpdateYUVTextureData(texture);
return 0;
} else {
#ifdef SDL_MEMORY_POOL_DEFAULT
IDirect3DTexture9 *temp;
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
842
843
844
845
result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
846
847
PixelFormatToD3DFMT(texture->
format),
848
849
850
851
852
D3DPOOL_SYSTEMMEM, &temp, NULL);
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
853
854
855
856
857
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
858
859
860
861
862
863
864
result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0);
if (FAILED(result)) {
IDirect3DTexture9_Release(temp);
D3D_SetError("LockRect()", result);
return -1;
}
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
IDirect3DTexture9_UnlockRect(temp, 0);
result =
IDirect3DDevice9_UpdateTexture(renderdata->device,
(IDirect3DBaseTexture9 *) temp,
(IDirect3DBaseTexture9 *)
data->texture);
IDirect3DTexture9_Release(temp);
if (FAILED(result)) {
D3D_SetError("UpdateTexture()", result);
return -1;
}
886
#else
887
888
889
890
891
892
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
893
894
895
896
897
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
898
899
result =
900
901
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
0);
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
IDirect3DTexture9_UnlockRect(data->texture, 0);
#endif // SDL_MEMORY_POOL_DEFAULT
917
918
return 0;
919
920
}
}
921
922
static int
923
924
925
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
926
{
927
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
928
929
930
931
932
933
934
935
if (data->yuv) {
return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
pitch);
} else {
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
936
937
938
939
940
941
942
943
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
result =
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
944
945
markDirty ? 0 :
D3DLOCK_NO_DIRTY_UPDATE);
946
947
948
949
950
951
952
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
*pixels = locked.pBits;
*pitch = locked.Pitch;
return 0;
953
954
955
956
}
}
static void
957
D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
958
{
959
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
960
961
962
963
964
965
966
if (data->yuv) {
SDL_SW_UnlockYUVTexture(data->yuv);
UpdateYUVTextureData(texture);
} else {
IDirect3DTexture9_UnlockRect(data->texture, 0);
}
967
968
969
}
static void
970
971
D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
const SDL_Rect * rects)
972
{
973
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
974
975
976
977
978
979
980
981
982
983
984
985
986
RECT d3drect;
int i;
for (i = 0; i < numrects; ++i) {
const SDL_Rect *rect = &rects[i];
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect);
}
987
988
}
989
static void
990
D3D_SetBlendMode(D3D_RenderData * data, int blendMode)
991
992
993
994
995
996
997
998
999
1000
{
switch (blendMode) {
case SDL_BLENDMODE_NONE:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
FALSE);
break;
case SDL_BLENDMODE_MASK:
case SDL_BLENDMODE_BLEND:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);