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SDL_QuartzVideo.m

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1368 lines (1114 loc) · 45.4 KB
 
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/*
SDL - Simple DirectMedia Layer
Dec 8, 2008
Dec 8, 2008
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
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slouken@libsdl.org
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#include "SDL_config.h"
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#include "SDL_QuartzVideo.h"
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#include "SDL_QuartzWindow.h"
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#ifdef __powerpc__ /* I'm gambling they fixed this by 10.4. --ryan. */
/*
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Add methods to get at private members of NSScreen.
Since there is a bug in Apple's screen switching code
that does not update this variable when switching
to fullscreen, we'll set it manually (but only for the
main screen).
*/
@interface NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
@end
@implementation NSScreen (NSScreenAccess)
- (void) setFrame:(NSRect)frame;
{
_frame = frame;
}
@end
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static inline void QZ_SetFrame(NSScreen *nsscreen, NSRect frame)
{
[nsscreen setFrame:frame];
}
#else
static inline void QZ_SetFrame(NSScreen *nsscreen, NSRect frame)
{
}
#endif
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@interface SDLTranslatorResponder : NSTextView
{
}
- (void) doCommandBySelector:(SEL)myselector;
@end
@implementation SDLTranslatorResponder
- (void) doCommandBySelector:(SEL) myselector {}
@end
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/* absent in 10.3.9. */
CG_EXTERN CGImageRef CGBitmapContextCreateImage (CGContextRef);
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/* Bootstrap functions */
static int QZ_Available ();
static SDL_VideoDevice* QZ_CreateDevice (int device_index);
static void QZ_DeleteDevice (SDL_VideoDevice *device);
/* Initialization, Query, Setup, and Redrawing functions */
static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format);
static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format,
Uint32 flags);
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static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop);
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static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current,
int width, int height, int bpp,
Uint32 flags);
static int QZ_ToggleFullScreen (_THIS, int on);
static int QZ_SetColors (_THIS, int first_color,
int num_colors, SDL_Color *colors);
static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface);
static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface);
static int QZ_ThreadFlip (_THIS);
static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface);
static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects);
static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects);
static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect *rects);
static void QZ_VideoQuit (_THIS);
/* Hardware surface functions (for fullscreen mode only) */
#if 0 /* Not used (apparently, it's really slow) */
static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
#endif
static int QZ_LockHWSurface(_THIS, SDL_Surface *surface);
static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface);
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static int QZ_AllocHWSurface(_THIS, SDL_Surface *surface);
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static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface);
/* static int QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */
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/* Bootstrap binding, enables entry point into the driver */
VideoBootStrap QZ_bootstrap = {
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"Quartz", "Mac OS X CoreGraphics", QZ_Available, QZ_CreateDevice
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/* Bootstrap functions */
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static int QZ_Available ()
{
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return 1;
}
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static SDL_VideoDevice* QZ_CreateDevice (int device_index)
{
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#pragma unused (device_index)
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SDL_VideoDevice *device;
SDL_PrivateVideoData *hidden;
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device = (SDL_VideoDevice*) SDL_malloc (sizeof (*device) );
hidden = (SDL_PrivateVideoData*) SDL_malloc (sizeof (*hidden) );
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if (device == NULL || hidden == NULL)
SDL_OutOfMemory ();
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SDL_memset (device, 0, sizeof (*device) );
SDL_memset (hidden, 0, sizeof (*hidden) );
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device->hidden = hidden;
device->VideoInit = QZ_VideoInit;
device->ListModes = QZ_ListModes;
device->SetVideoMode = QZ_SetVideoMode;
device->ToggleFullScreen = QZ_ToggleFullScreen;
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device->UpdateMouse = QZ_UpdateMouse;
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device->SetColors = QZ_SetColors;
/* device->UpdateRects = QZ_UpdateRects; this is determined by SetVideoMode() */
device->VideoQuit = QZ_VideoQuit;
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device->LockHWSurface = QZ_LockHWSurface;
device->UnlockHWSurface = QZ_UnlockHWSurface;
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device->AllocHWSurface = QZ_AllocHWSurface;
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device->FreeHWSurface = QZ_FreeHWSurface;
/* device->FlipHWSurface = QZ_FlipHWSurface */;
device->SetGamma = QZ_SetGamma;
device->GetGamma = QZ_GetGamma;
device->SetGammaRamp = QZ_SetGammaRamp;
device->GetGammaRamp = QZ_GetGammaRamp;
device->GL_GetProcAddress = QZ_GL_GetProcAddress;
device->GL_GetAttribute = QZ_GL_GetAttribute;
device->GL_MakeCurrent = QZ_GL_MakeCurrent;
device->GL_SwapBuffers = QZ_GL_SwapBuffers;
device->GL_LoadLibrary = QZ_GL_LoadLibrary;
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device->FreeWMCursor = QZ_FreeWMCursor;
device->CreateWMCursor = QZ_CreateWMCursor;
device->ShowWMCursor = QZ_ShowWMCursor;
device->WarpWMCursor = QZ_WarpWMCursor;
device->MoveWMCursor = QZ_MoveWMCursor;
device->CheckMouseMode = QZ_CheckMouseMode;
device->InitOSKeymap = QZ_InitOSKeymap;
device->PumpEvents = QZ_PumpEvents;
device->SetCaption = QZ_SetCaption;
device->SetIcon = QZ_SetIcon;
device->IconifyWindow = QZ_IconifyWindow;
/*device->GetWMInfo = QZ_GetWMInfo;*/
device->GrabInput = QZ_GrabInput;
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/*
* This is a big hassle, needing QuickDraw and QuickTime on older
* systems, and god knows what on 10.6, so we immediately fail here,
* which causes SDL to make an RGB surface and manage the YUV overlay
* in software. Sorry. Use SDL 1.3 if you want YUV rendering in a pixel
* shader. :)
*/
/*device->CreateYUVOverlay = QZ_CreateYUVOverlay;*/
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device->free = QZ_DeleteDevice;
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return device;
}
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static void QZ_DeleteDevice (SDL_VideoDevice *device)
{
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SDL_free (device->hidden);
SDL_free (device);
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static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format)
{
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NSRect r = NSMakeRect(0.0, 0.0, 0.0, 0.0);
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const char *env = NULL;
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/* Initialize the video settings; this data persists between mode switches */
display_id = kCGDirectMainDisplay;
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#if 0 /* The mouse event code needs to take this into account... */
env = getenv("SDL_VIDEO_FULLSCREEN_DISPLAY");
if ( env ) {
int monitor = SDL_atoi(env);
CGDirectDisplayID activeDspys [3];
CGDisplayCount dspyCnt;
CGGetActiveDisplayList (3, activeDspys, &dspyCnt);
if ( monitor >= 0 && monitor < dspyCnt ) {
display_id = activeDspys[monitor];
}
}
#endif
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save_mode = CGDisplayCurrentMode (display_id);
mode_list = CGDisplayAvailableModes (display_id);
palette = CGPaletteCreateDefaultColorPalette ();
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/* Allow environment override of screensaver disable. */
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env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER");
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if ( env ) {
allow_screensaver = SDL_atoi(env);
} else {
#ifdef SDL_VIDEO_DISABLE_SCREENSAVER
allow_screensaver = 0;
#else
allow_screensaver = 1;
#endif
}
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/* Gather some information that is useful to know about the display */
CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayBitsPerPixel),
kCFNumberSInt32Type, &device_bpp);
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CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayWidth),
kCFNumberSInt32Type, &device_width);
CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayHeight),
kCFNumberSInt32Type, &device_height);
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/* Determine the current screen size */
this->info.current_w = device_width;
this->info.current_h = device_height;
/* Determine the default screen depth */
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video_format->BitsPerPixel = device_bpp;
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/* Set misc globals */
current_grab_mode = SDL_GRAB_OFF;
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cursor_should_be_visible = YES;
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cursor_visible = YES;
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current_mods = 0;
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field_edit = [[SDLTranslatorResponder alloc] initWithFrame:r];
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if ( Gestalt(gestaltSystemVersion, &system_version) != noErr )
system_version = 0;
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/* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
QZ_RegisterForSleepNotifications (this);
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/* Fill in some window manager capabilities */
this->info.wm_available = 1;
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return 0;
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static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, Uint32 flags)
{
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CFIndex num_modes;
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CFIndex i;
int list_size = 0;
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/* Any windowed mode is acceptable */
if ( (flags & SDL_FULLSCREEN) == 0 )
return (SDL_Rect**)-1;
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/* Free memory from previous call, if any */
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if ( client_mode_list != NULL ) {
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int i;
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for (i = 0; client_mode_list[i] != NULL; i++)
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SDL_free (client_mode_list[i]);
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SDL_free (client_mode_list);
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client_mode_list = NULL;
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num_modes = CFArrayGetCount (mode_list);
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/* Build list of modes with the requested bpp */
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for (i = 0; i < num_modes; i++) {
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CFDictionaryRef onemode;
CFNumberRef number;
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int bpp;
onemode = CFArrayGetValueAtIndex (mode_list, i);
number = CFDictionaryGetValue (onemode, kCGDisplayBitsPerPixel);
CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);
if (bpp == format->BitsPerPixel) {
int intvalue;
int hasMode;
int width, height;
number = CFDictionaryGetValue (onemode, kCGDisplayWidth);
CFNumberGetValue (number, kCFNumberSInt32Type, &intvalue);
width = (Uint16) intvalue;
number = CFDictionaryGetValue (onemode, kCGDisplayHeight);
CFNumberGetValue (number, kCFNumberSInt32Type, &intvalue);
height = (Uint16) intvalue;
/* Check if mode is already in the list */
{
int i;
hasMode = SDL_FALSE;
for (i = 0; i < list_size; i++) {
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if (client_mode_list[i]->w == width &&
client_mode_list[i]->h == height) {
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hasMode = SDL_TRUE;
break;
}
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}
}
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/* Grow the list and add mode to the list */
if ( ! hasMode ) {
SDL_Rect *rect;
list_size++;
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if (client_mode_list == NULL)
client_mode_list = (SDL_Rect**)
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SDL_malloc (sizeof(*client_mode_list) * (list_size+1) );
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else
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client_mode_list = (SDL_Rect**)
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SDL_realloc (client_mode_list, sizeof(*client_mode_list) * (list_size+1));
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rect = (SDL_Rect*) SDL_malloc (sizeof(**client_mode_list));
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if (client_mode_list == NULL || rect == NULL) {
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SDL_OutOfMemory ();
return NULL;
}
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rect->x = rect->y = 0;
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rect->w = width;
rect->h = height;
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client_mode_list[list_size-1] = rect;
client_mode_list[list_size] = NULL;
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}
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/* Sort list largest to smallest (by area) */
{
int i, j;
for (i = 0; i < list_size; i++) {
for (j = 0; j < list_size-1; j++) {
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int area1, area2;
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area1 = client_mode_list[j]->w * client_mode_list[j]->h;
area2 = client_mode_list[j+1]->w * client_mode_list[j+1]->h;
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if (area1 < area2) {
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SDL_Rect *tmp = client_mode_list[j];
client_mode_list[j] = client_mode_list[j+1];
client_mode_list[j+1] = tmp;
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}
}
}
}
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return client_mode_list;
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static SDL_bool QZ_WindowPosition(_THIS, int *x, int *y)
{
const char *window = getenv("SDL_VIDEO_WINDOW_POS");
if ( window ) {
if ( sscanf(window, "%d,%d", x, y) == 2 ) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
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static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop)
{
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/* Reset values that may change between switches */
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this->info.blit_fill = 0;
this->FillHWRect = NULL;
this->UpdateRects = NULL;
this->LockHWSurface = NULL;
this->UnlockHWSurface = NULL;
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if (cg_context) {
CGContextFlush (cg_context);
CGContextRelease (cg_context);
cg_context = nil;
}
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/* Release fullscreen resources */
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if ( mode_flags & SDL_FULLSCREEN ) {
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NSRect screen_rect;
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/* Release double buffer stuff */
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if ( mode_flags & SDL_DOUBLEBUF) {
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quit_thread = YES;
SDL_SemPost (sem1);
SDL_WaitThread (thread, NULL);
SDL_DestroySemaphore (sem1);
SDL_DestroySemaphore (sem2);
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SDL_free (sw_buffers[0]);
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}
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/* If we still have a valid window, close it. */
if ( qz_window ) {
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NSCAssert([ qz_window delegate ] == nil, @"full screen window shouldn't have a delegate"); /* if that should ever change, we'd have to release it here */
[ qz_window close ]; /* includes release because [qz_window isReleasedWhenClosed] */
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qz_window = nil;
window_view = nil;
}
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/*
Release the OpenGL context
Do this first to avoid trash on the display before fade
*/
if ( mode_flags & SDL_OPENGL ) {
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QZ_TearDownOpenGL (this);
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CGLSetFullScreen (NULL);
}
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if (to_desktop) {
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ShowMenuBar ();
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/* Restore original screen resolution/bpp */
CGDisplaySwitchToMode (display_id, save_mode);
CGReleaseAllDisplays ();
/*
Reset the main screen's rectangle
See comment in QZ_SetVideoFullscreen for why we do this
*/
screen_rect = NSMakeRect(0,0,device_width,device_height);
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QZ_SetFrame([ NSScreen mainScreen ], screen_rect);
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}
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/* Release window mode resources */
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else {
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id delegate = [ qz_window delegate ];
[ qz_window close ]; /* includes release because [qz_window isReleasedWhenClosed] */
if (delegate != nil) [ delegate release ];
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qz_window = nil;
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window_view = nil;
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/* Release the OpenGL context */
if ( mode_flags & SDL_OPENGL )
QZ_TearDownOpenGL (this);
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/* Signal successful teardown */
video_set = SDL_FALSE;
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}
static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int width,
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int height, int bpp, Uint32 flags)
{
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boolean_t exact_match = 0;
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NSRect screen_rect;
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CGError error;
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NSRect contentRect;
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CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
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/* Fade to black to hide resolution-switching flicker (and garbage
that is displayed by a destroyed OpenGL context, if applicable) */
if ( CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess ) {
CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
}
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/* Destroy any previous mode */
if (video_set == SDL_TRUE)
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QZ_UnsetVideoMode (this, FALSE);
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/* Sorry, QuickDraw was ripped out. */
if (getenv("SDL_NSWindowPointer") || getenv("SDL_NSQuickDrawViewPointer")) {
SDL_SetError ("Embedded QuickDraw windows are no longer supported");
goto ERR_NO_MATCH;
}
498
/* See if requested mode exists */
Jun 1, 2002
Jun 1, 2002
499
500
501
mode = CGDisplayBestModeForParameters (display_id, bpp, width,
height, &exact_match);
502
503
/* Require an exact match to the requested mode */
if ( ! exact_match ) {
Oct 5, 2002
Oct 5, 2002
504
SDL_SetError ("Failed to find display resolution: %dx%dx%d", width, height, bpp);
505
506
goto ERR_NO_MATCH;
}
Aug 19, 2001
Aug 19, 2001
507
508
/* Put up the blanking window (a window above all other windows) */
Feb 1, 2003
Feb 1, 2003
509
510
511
512
513
514
if (getenv ("SDL_SINGLEDISPLAY"))
error = CGDisplayCapture (display_id);
else
error = CGCaptureAllDisplays ();
if ( CGDisplayNoErr != error ) {
515
516
517
SDL_SetError ("Failed capturing display");
goto ERR_NO_CAPTURE;
}
Jan 22, 2002
Jan 22, 2002
518
519
520
521
522
523
/* Do the physical switch */
if ( CGDisplayNoErr != CGDisplaySwitchToMode (display_id, mode) ) {
SDL_SetError ("Failed switching display resolution");
goto ERR_NO_SWITCH;
}
Jan 22, 2002
Jan 22, 2002
524
525
526
527
current->pixels = (Uint32*) CGDisplayBaseAddress (display_id);
current->pitch = CGDisplayBytesPerRow (display_id);
Jun 11, 2001
Jun 11, 2001
528
current->flags = 0;
529
530
current->w = width;
current->h = height;
Jun 1, 2002
Jun 1, 2002
531
current->flags |= SDL_FULLSCREEN;
532
current->flags |= SDL_HWSURFACE;
Oct 5, 2002
Oct 5, 2002
533
current->flags |= SDL_PREALLOC;
Sep 21, 2009
Sep 21, 2009
534
535
/* current->hwdata = (void *) CGDisplayGetDrawingContext (display_id); */
Oct 5, 2002
Oct 5, 2002
536
537
538
this->UpdateRects = QZ_DirectUpdate;
this->LockHWSurface = QZ_LockHWSurface;
this->UnlockHWSurface = QZ_UnlockHWSurface;
Feb 1, 2003
Feb 1, 2003
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
/* Setup double-buffer emulation */
if ( flags & SDL_DOUBLEBUF ) {
/*
Setup a software backing store for reasonable results when
double buffering is requested (since a single-buffered hardware
surface looks hideous).
The actual screen blit occurs in a separate thread to allow
other blitting while waiting on the VBL (and hence results in higher framerates).
*/
this->LockHWSurface = NULL;
this->UnlockHWSurface = NULL;
this->UpdateRects = NULL;
current->flags |= (SDL_HWSURFACE|SDL_DOUBLEBUF);
this->UpdateRects = QZ_DoubleBufferUpdate;
this->LockHWSurface = QZ_LockDoubleBuffer;
this->UnlockHWSurface = QZ_UnlockDoubleBuffer;
this->FlipHWSurface = QZ_FlipDoubleBuffer;
May 1, 2006
May 1, 2006
561
current->pixels = SDL_malloc (current->pitch * current->h * 2);
Feb 1, 2003
Feb 1, 2003
562
563
564
565
566
567
568
569
570
571
572
573
if (current->pixels == NULL) {
SDL_OutOfMemory ();
goto ERR_DOUBLEBUF;
}
sw_buffers[0] = current->pixels;
sw_buffers[1] = (Uint8*)current->pixels + current->pitch * current->h;
quit_thread = NO;
sem1 = SDL_CreateSemaphore (0);
sem2 = SDL_CreateSemaphore (1);
thread = SDL_CreateThread ((int (*)(void *))QZ_ThreadFlip, this);
Jun 1, 2002
Jun 1, 2002
575
576
577
if ( CGDisplayCanSetPalette (display_id) )
current->flags |= SDL_HWPALETTE;
Jun 1, 2002
Jun 1, 2002
578
Jul 14, 2007
Jul 14, 2007
579
580
581
582
583
/* Check if we should recreate the window */
if (qz_window == nil) {
/* Manually create a window, avoids having a nib file resource */
qz_window = [ [ SDL_QuartzWindow alloc ]
initWithContentRect:contentRect
Sep 21, 2009
Sep 21, 2009
584
styleMask:0
Jul 14, 2007
Jul 14, 2007
585
586
587
588
589
590
591
592
593
594
backing:NSBackingStoreBuffered
defer:NO ];
if (qz_window != nil) {
[ qz_window setAcceptsMouseMovedEvents:YES ];
[ qz_window setViewsNeedDisplay:NO ];
}
}
/* We already have a window, just change its size */
else {
Sep 29, 2009
Sep 29, 2009
595
596
597
[ qz_window setContentSize:contentRect.size ];
current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
[ window_view setFrameSize:contentRect.size ];
Jul 14, 2007
Jul 14, 2007
598
599
}
600
601
602
603
604
/* Setup OpenGL for a fullscreen context */
if (flags & SDL_OPENGL) {
CGLError err;
CGLContextObj ctx;
Jun 1, 2002
Jun 1, 2002
605
606
if ( ! QZ_SetupOpenGL (this, bpp, flags) ) {
Jan 22, 2002
Jan 22, 2002
607
goto ERR_NO_GL;
Jun 1, 2002
Jun 1, 2002
609
Jul 14, 2007
Jul 14, 2007
610
611
612
613
614
615
/* Initialize the NSView and add it to our window. The presence of a valid window and
view allow the cursor to be changed whilst in fullscreen.*/
window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
[ [ qz_window contentView ] addSubview:window_view ];
[ window_view release ];
Sep 21, 2009
Sep 21, 2009
616
ctx = QZ_GetCGLContextObj (gl_context);
617
err = CGLSetFullScreen (ctx);
Jun 1, 2002
Jun 1, 2002
618
Oct 5, 2002
Oct 5, 2002
620
SDL_SetError ("Error setting OpenGL fullscreen: %s", CGLErrorString(err));
621
622
goto ERR_NO_GL;
}
Jun 1, 2002
Jun 1, 2002
623
624
[ gl_context makeCurrentContext];
Jan 22, 2002
Jan 22, 2002
625
626
627
628
glClear (GL_COLOR_BUFFER_BIT);
[ gl_context flushBuffer ];
Jun 1, 2002
Jun 1, 2002
629
630
631
632
633
634
current->flags |= SDL_OPENGL;
}
/* If we don't hide menu bar, it will get events and interrupt the program */
HideMenuBar ();
Jan 22, 2002
Jan 22, 2002
635
Feb 7, 2006
Feb 7, 2006
636
637
638
639
640
/* Fade in again (asynchronously) */
if ( fade_token != kCGDisplayFadeReservationInvalidToken ) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation(fade_token);
}
Jun 1, 2002
Jun 1, 2002
641
Aug 12, 2002
Aug 12, 2002
642
/*
Oct 5, 2002
Oct 5, 2002
643
644
645
646
647
There is a bug in Cocoa where NSScreen doesn't synchronize
with CGDirectDisplay, so the main screen's frame is wrong.
As a result, coordinate translation produces incorrect results.
We can hack around this bug by setting the screen rect
ourselves. This hack should be removed if/when the bug is fixed.
Aug 12, 2002
Aug 12, 2002
648
649
*/
screen_rect = NSMakeRect(0,0,width,height);
Sep 21, 2009
Sep 21, 2009
650
QZ_SetFrame([ NSScreen mainScreen ], screen_rect);
Aug 12, 2002
Aug 12, 2002
651
652
653
/* Save the flags to ensure correct tear-down */
mode_flags = current->flags;
Jun 1, 2002
Jun 1, 2002
654
Apr 13, 2006
Apr 13, 2006
655
656
/* Set app state, hide cursor if necessary, ... */
QZ_DoActivate(this);
Aug 18, 2005
Aug 18, 2005
657
658
659
return current;
Jun 1, 2002
Jun 1, 2002
660
/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
Feb 1, 2003
Feb 1, 2003
661
662
663
ERR_NO_GL:
ERR_DOUBLEBUF: CGDisplaySwitchToMode (display_id, save_mode);
ERR_NO_SWITCH: CGReleaseAllDisplays ();
Feb 7, 2006
Feb 7, 2006
664
665
666
667
668
669
ERR_NO_CAPTURE:
ERR_NO_MATCH: if ( fade_token != kCGDisplayFadeReservationInvalidToken ) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation (fade_token);
}
return NULL;
670
671
672
}
static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
Oct 10, 2009
Oct 10, 2009
673
674
int height, int *bpp, Uint32 flags)
{
Jun 11, 2001
Jun 11, 2001
675
unsigned int style;
Oct 5, 2002
Oct 5, 2002
676
NSRect contentRect;
Jul 23, 2003
Jul 23, 2003
677
678
int center_window = 1;
int origin_x, origin_y;
Feb 7, 2006
Feb 7, 2006
679
CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
Jun 1, 2002
Jun 1, 2002
680
Jun 11, 2001
Jun 11, 2001
681
682
current->flags = 0;
current->w = width;
683
current->h = height;
Oct 5, 2002
Oct 5, 2002
684
685
contentRect = NSMakeRect (0, 0, width, height);
Sep 29, 2009
Sep 29, 2009
686
Oct 5, 2002
Oct 5, 2002
687
688
689
690
691
692
693
/*
Check if we should completely destroy the previous mode
- If it is fullscreen
- If it has different noframe or resizable attribute
- If it is OpenGL (since gl attributes could be different)
- If new mode is OpenGL, but previous mode wasn't
*/
Feb 7, 2006
Feb 7, 2006
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
if (video_set == SDL_TRUE) {
if (mode_flags & SDL_FULLSCREEN) {
/* Fade to black to hide resolution-switching flicker (and garbage
that is displayed by a destroyed OpenGL context, if applicable) */
if (CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess) {
CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
}
QZ_UnsetVideoMode (this, TRUE);
}
else if ( ((mode_flags ^ flags) & (SDL_NOFRAME|SDL_RESIZABLE)) ||
(mode_flags & SDL_OPENGL) ||
(flags & SDL_OPENGL) ) {
QZ_UnsetVideoMode (this, TRUE);
}
}
Aug 10, 2003
Aug 10, 2003
709
Sep 21, 2009
Sep 21, 2009
710
711
712
713
714
715
/* Sorry, QuickDraw was ripped out. */
if (getenv("SDL_NSWindowPointer") || getenv("SDL_NSQuickDrawViewPointer")) {
SDL_SetError ("Embedded QuickDraw windows are no longer supported");
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation (fade_token);
Aug 10, 2003
Aug 10, 2003
716
}
Sep 21, 2009
Sep 21, 2009
717
return NULL;
Aug 10, 2003
Aug 10, 2003
718
}
Sep 21, 2009
Sep 21, 2009
719
Oct 5, 2002
Oct 5, 2002
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
/* Check if we should recreate the window */
if (qz_window == nil) {
/* Set the window style based on input flags */
if ( flags & SDL_NOFRAME ) {
style = NSBorderlessWindowMask;
current->flags |= SDL_NOFRAME;
} else {
style = NSTitledWindowMask;
style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
if ( flags & SDL_RESIZABLE ) {
style |= NSResizableWindowMask;
current->flags |= SDL_RESIZABLE;
}
}
Sep 29, 2009
Sep 29, 2009
735
Oct 5, 2002
Oct 5, 2002
736
737
738
739
740
741
742
743
744
/* Manually create a window, avoids having a nib file resource */
qz_window = [ [ SDL_QuartzWindow alloc ]
initWithContentRect:contentRect
styleMask:style
backing:NSBackingStoreBuffered
defer:NO ];
if (qz_window == nil) {
SDL_SetError ("Could not create the Cocoa window");
Feb 7, 2006
Feb 7, 2006
745
746
747
748
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation (fade_token);
}
Oct 5, 2002
Oct 5, 2002
749
750
return NULL;
}
Sep 29, 2009
Sep 29, 2009
751
Jul 24, 2007
Jul 24, 2007
752
/*[ qz_window setReleasedWhenClosed:YES ];*/ /* no need to set this as it's the default for NSWindows */
Oct 5, 2002
Oct 5, 2002
753
754
755
QZ_SetCaption(this, this->wm_title, this->wm_icon);
[ qz_window setAcceptsMouseMovedEvents:YES ];
[ qz_window setViewsNeedDisplay:NO ];
Sep 29, 2009
Sep 29, 2009
756
757
758
759
760
if ( QZ_WindowPosition(this, &origin_x, &origin_y) ) {
/* have to flip the Y value (NSPoint is lower left corner origin) */
[ qz_window setFrameTopLeftPoint:NSMakePoint((float) origin_x, (float) (this->info.current_h - origin_y))];
center_window = 0;
Sep 29, 2009
Sep 29, 2009
761
} else if ( center_window ) {
Jul 23, 2003
Jul 23, 2003
762
763
[ qz_window center ];
}
Sep 29, 2009
Sep 29, 2009
764
Oct 5, 2002
Oct 5, 2002
765
[ qz_window setDelegate:
Jul 24, 2007
Jul 24, 2007
766
[ [ SDL_QuartzWindowDelegate alloc ] init ] ];
Jul 15, 2007
Jul 15, 2007
767
[ qz_window setContentView: [ [ [ SDL_QuartzView alloc ] init ] autorelease ] ];
Oct 5, 2002
Oct 5, 2002
768
769
770
}
/* We already have a window, just change its size */
else {
Sep 29, 2009
Sep 29, 2009
771
772
773
[ qz_window setContentSize:contentRect.size ];
current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
[ window_view setFrameSize:contentRect.size ];
Oct 5, 2002
Oct 5, 2002
774
}
Jun 1, 2002
Jun 1, 2002
775
Oct 5, 2002
Oct 5, 2002
776
/* For OpenGL, we bind the context to a subview */
777
if ( flags & SDL_OPENGL ) {
Jun 1, 2002
Jun 1, 2002
778
Nov 22, 2005
Nov 22, 2005
779
if ( ! QZ_SetupOpenGL (this, *bpp, flags) ) {
Feb 7, 2006
Feb 7, 2006
780
781
782
783
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation (fade_token);
}
784
785
return NULL;
}
Jun 1, 2002
Jun 1, 2002
786
Oct 5, 2002
Oct 5, 2002
787
window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
Feb 16, 2004
Feb 16, 2004
788
[ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
Oct 5, 2002
Oct 5, 2002
789
790
791
[ [ qz_window contentView ] addSubview:window_view ];
[ gl_context setView: window_view ];
[ window_view release ];
792
[ gl_context makeCurrentContext];
Aug 21, 2001
Aug 21, 2001
793
[ qz_window makeKeyAndOrderFront:nil ];
794
795
current->flags |= SDL_OPENGL;
}
Sep 21, 2009
Sep 21, 2009
796
/* For 2D, we build a CGBitmapContext */
Sep 21, 2009
Sep 21, 2009
798
CGColorSpaceRef cgColorspace;
Jun 1, 2002
Jun 1, 2002
799
Oct 5, 2002
Oct 5, 2002
800
801
802
/* Only recreate the view if it doesn't already exist */
if (window_view == nil) {
Sep 21, 2009
Sep 21, 2009
803
window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
Feb 16, 2004
Feb 16, 2004
804
[ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
Oct 5, 2002
Oct 5, 2002
805
806
807
808
809
[ [ qz_window contentView ] addSubview:window_view ];
[ window_view release ];
[ qz_window makeKeyAndOrderFront:nil ];
}
Sep 21, 2009
Sep 21, 2009
810
811
812
813
814
815
816
817
818
cgColorspace = CGColorSpaceCreateDeviceRGB();
current->pitch = 4 * current->w;
current->pixels = SDL_malloc (current->h * current->pitch);
cg_context = CGBitmapContextCreate (current->pixels, current->w, current->h,
8, current->pitch, cgColorspace,
kCGImageAlphaNoneSkipFirst);
CGColorSpaceRelease (cgColorspace);
819
current->flags |= SDL_SWSURFACE;
Sep 16, 2002
Sep 16, 2002
820
current->flags |= SDL_ASYNCBLIT;
Sep 21, 2009
Sep 21, 2009
821
current->hwdata = (void *) cg_context;
Sep 16, 2002
Sep 16, 2002
822
823
this->UpdateRects = QZ_UpdateRects;
Sep 21, 2009
Sep 21, 2009
824
825
this->LockHWSurface = QZ_LockHWSurface;
this->UnlockHWSurface = QZ_UnlockHWSurface;
Jun 1, 2002
Jun 1, 2002
827
Jan 22, 2002
Jan 22, 2002
828
829
/* Save flags to ensure correct teardown */
mode_flags = current->flags;
Jun 1, 2002
Jun 1, 2002
830
Feb 7, 2006
Feb 7, 2006
831
832
833
834
835
836
/* Fade in again (asynchronously) if we came from a fullscreen mode and faded to black */
if (fade_token != kCGDisplayFadeReservationInvalidToken) {
CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGReleaseDisplayFadeReservation (fade_token);
}
837
838
839
return current;
}
Jun 1, 2002
Jun 1, 2002
840
static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, int width,
Oct 10, 2009
Oct 10, 2009
841
842
int height, int bpp, Uint32 flags)
{
843
current->flags = 0;
Feb 24, 2004
Feb 24, 2004
844
current->pixels = NULL;
Jun 1, 2002
Jun 1, 2002
845
846
847
848
849
850
851
852
853
/* Setup full screen video */
if ( flags & SDL_FULLSCREEN ) {
current = QZ_SetVideoFullScreen (this, current, width, height, bpp, flags );
if (current == NULL)
return NULL;
}
/* Setup windowed video */
else {
Sep 21, 2009
Sep 21, 2009
854
855
/* Force bpp to 32 */
bpp = 32;
Nov 22, 2005
Nov 22, 2005
856
current = QZ_SetVideoWindowed (this, current, width, height, &bpp, flags);
857
858
859
if (current == NULL)
return NULL;
}
Jun 1, 2002
Jun 1, 2002
860
861
862
/* Setup the new pixel format */
{
Jun 1, 2002
Jun 1, 2002
863
864
865
866
867
int amask = 0,
rmask = 0,
gmask = 0,
bmask = 0;
868
869
switch (bpp) {
case 16: /* (1)-5-5-5 RGB */
Jun 1, 2002
Jun 1, 2002
870
amask = 0;
Jun 11, 2001
Jun 11, 2001
871
872
873
rmask = 0x7C00;
gmask = 0x03E0;
bmask = 0x001F;
874
875
876
877
878
break;
case 24:
SDL_SetError ("24bpp is not available");
return NULL;
case 32: /* (8)-8-8-8 ARGB */
Aug 19, 2001
Aug 19, 2001
879
amask = 0x00000000;
Sep 23, 2009
Sep 23, 2009
880
881
882
883
884
885
886
887
if ( flags & SDL_FULLSCREEN )
{
rmask = 0x00FF0000;
gmask = 0x0000FF00;
bmask = 0x000000FF;
}
else
{
Oct 16, 2009
Oct 16, 2009
888
#if SDL_BYTEORDER == SDL_LITTLE_ENDIAN
Sep 23, 2009
Sep 23, 2009
889
890
891
rmask = 0x0000FF00;
gmask = 0x00FF0000;
bmask = 0xFF000000;
Sep 21, 2009
Sep 21, 2009
892
#else
Sep 23, 2009
Sep 23, 2009
893
894
895
rmask = 0x00FF0000;
gmask = 0x0000FF00;
bmask = 0x000000FF;
Sep 21, 2009
Sep 21, 2009
896
#endif
Sep 23, 2009
Sep 23, 2009
897
}
Jun 1, 2002
Jun 1, 2002
900
901
902
if ( ! SDL_ReallocFormat (current, bpp,
rmask, gmask, bmask, amask ) ) {
Jun 1, 2002
Jun 1, 2002
903
904
SDL_SetError ("Couldn't reallocate pixel format");
return NULL;
Sep 23, 2009
Sep 23, 2009
905
}
Jun 1, 2002
Jun 1, 2002
907
Jan 22, 2002
Jan 22, 2002
908
/* Signal successful completion (used internally) */
Aug 19, 2001
Aug 19, 2001
909
video_set = SDL_TRUE;
Jun 1, 2002
Jun 1, 2002
910
911
912
913
return current;
}
Oct 10, 2009
Oct 10, 2009
914
915
static int QZ_ToggleFullScreen (_THIS, int on)
{
Jan 21, 2003
Jan 21, 2003
916
return 0;
Jun 1, 2002
Jun 1, 2002
919
static int QZ_SetColors (_THIS, int first_color, int num_colors,
Oct 10, 2009
Oct 10, 2009
920
921
SDL_Color *colors)
{
922
923
CGTableCount index;
CGDeviceColor color;
Jun 1, 2002
Jun 1, 2002
924
925
for (index = first_color; index < first_color+num_colors; index++) {
Jun 1, 2002
Jun 1, 2002
926
927
928
929
930
/* Clamp colors between 0.0 and 1.0 */
color.red = colors->r / 255.0;
color.blue = colors->b / 255.0;
color.green = colors->g / 255.0;
Jun 1, 2002
Jun 1, 2002
931
Jun 1, 2002
Jun 1, 2002
933
934
935
CGPaletteSetColorAtIndex (palette, color, index);
}
Jun 1, 2002
Jun 1, 2002
936
937
938
if ( CGDisplayNoErr != CGDisplaySetPalette (display_id, palette) )
return 0;
Jun 1, 2002
Jun 1, 2002
939
940
941
942
return 1;
}
Oct 10, 2009
Oct 10, 2009
943
944
static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface)
{
Feb 1, 2003
Feb 1, 2003
945
946
947
return 1;
}
Oct 10, 2009
Oct 10, 2009
948
949
static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface)
{
Feb 1, 2003
Feb 1, 2003
950
951
}
Oct 10, 2009
Oct 10, 2009
952
953
954
/* The VBL delay is based on code by Ian R Ollmann's RezLib <iano@cco.caltech.edu> */
static AbsoluteTime QZ_SecondsToAbsolute ( double seconds )
{
Feb 1, 2003
Feb 1, 2003
955
956
union
{
Jan 4, 2004
Jan 4, 2004
957
UInt64 i;
Feb 1, 2003
Feb 1, 2003
958
959
960
961
962
963
964
965
Nanoseconds ns;
} temp;
temp.i = seconds * 1000000000.0;
return NanosecondsToAbsolute ( temp.ns );
}
Oct 10, 2009
Oct 10, 2009
966
967
static int QZ_ThreadFlip (_THIS)
{
Feb 1, 2003
Feb 1, 2003
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
Uint8 *src, *dst;
int skip, len, h;
/*
Give this thread the highest scheduling priority possible,
in the hopes that it will immediately run after the VBL delay
*/
{
pthread_t current_thread;
int policy;
struct sched_param param;
current_thread = pthread_self ();
pthread_getschedparam (current_thread, &policy, &param);
policy = SCHED_RR;
param.sched_priority = sched_get_priority_max (policy);
pthread_setschedparam (current_thread, policy, &param);
}
while (1) {
SDL_SemWait (sem1);
if (quit_thread)
return 0;
Jan 2, 2006
Jan 2, 2006
993
994
995
996
997
998
/*
* We have to add SDL_VideoSurface->offset here, since we might be a
* smaller surface in the center of the framebuffer (you asked for
* a fullscreen resolution smaller than the hardware could supply
* so SDL is centering it in a bigger resolution)...
*/
Mar 9, 2006
Mar 9, 2006
999
dst = (Uint8 *)CGDisplayBaseAddress (display_id) + SDL_VideoSurface->offset;
Jan 2, 2006
Jan 2, 2006
1000
src = current_buffer + SDL_VideoSurface->offset;