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SDL_render_gles.c

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1320 lines (1129 loc) · 41.8 KB
 
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
#include "SDL_hints.h"
#include "SDL_opengles.h"
#include "../SDL_sysrender.h"
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/* To prevent unnecessary window recreation,
* these should match the defaults selected in SDL_GL_ResetAttributes
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*/
#define RENDERER_CONTEXT_MAJOR 1
#define RENDERER_CONTEXT_MINOR 1
#if defined(SDL_VIDEO_DRIVER_PANDORA)
/* Empty function stub to get OpenGL ES 1.x support without */
/* OpenGL ES extension GL_OES_draw_texture supported */
GL_API void GL_APIENTRY
glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
{
return;
}
#endif /* SDL_VIDEO_DRIVER_PANDORA */
/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
/* Used to re-create the window with OpenGL ES capability */
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
static const float inv255f = 1.0f / 255.0f;
typedef struct GLES_FBOList GLES_FBOList;
struct GLES_FBOList
{
Uint32 w, h;
GLuint FBO;
GLES_FBOList *next;
};
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typedef struct
{
SDL_Rect viewport;
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SDL_bool viewport_dirty;
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SDL_Texture *texture;
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SDL_Texture *target;
int drawablew;
int drawableh;
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SDL_BlendMode blend;
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SDL_bool cliprect_enabled_dirty;
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SDL_bool cliprect_enabled;
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SDL_bool cliprect_dirty;
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SDL_Rect cliprect;
SDL_bool texturing;
Uint32 color;
Uint32 clear_color;
} GLES_DrawStateCache;
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typedef struct
{
SDL_GLContext context;
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#define SDL_PROC_OES SDL_PROC
#include "SDL_glesfuncs.h"
#undef SDL_PROC
#undef SDL_PROC_OES
SDL_bool GL_OES_framebuffer_object_supported;
GLES_FBOList *framebuffers;
GLuint window_framebuffer;
SDL_bool GL_OES_blend_func_separate_supported;
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SDL_bool GL_OES_blend_equation_separate_supported;
SDL_bool GL_OES_blend_subtract_supported;
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GLES_DrawStateCache drawstate;
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} GLES_RenderData;
typedef struct
{
GLuint texture;
GLenum type;
GLfloat texw;
GLfloat texh;
GLenum format;
GLenum formattype;
void *pixels;
int pitch;
GLES_FBOList *fbo;
} GLES_TextureData;
static int
GLES_SetError(const char *prefix, GLenum result)
{
const char *error;
switch (result) {
case GL_NO_ERROR:
error = "GL_NO_ERROR";
break;
case GL_INVALID_ENUM:
error = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
error = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
error = "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
error = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
error = "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
error = "GL_OUT_OF_MEMORY";
break;
default:
error = "UNKNOWN";
break;
}
return SDL_SetError("%s: %s", prefix, error);
}
static int GLES_LoadFunctions(GLES_RenderData * data)
{
#if SDL_VIDEO_DRIVER_UIKIT
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_ANDROID
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_PANDORA
#define __SDL_NOGETPROCADDR__
#endif
#ifdef __SDL_NOGETPROCADDR__
#define SDL_PROC(ret,func,params) data->func=func;
#define SDL_PROC_OES(ret,func,params) data->func=func;
#else
#define SDL_PROC(ret,func,params) \
do { \
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data->func = SDL_GL_GetProcAddress(#func); \
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if ( ! data->func ) { \
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return SDL_SetError("Couldn't load GLES function %s: %s", #func, SDL_GetError()); \
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} \
} while ( 0 );
#define SDL_PROC_OES(ret,func,params) \
do { \
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data->func = SDL_GL_GetProcAddress(#func); \
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} while ( 0 );
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#endif /* __SDL_NOGETPROCADDR__ */
#include "SDL_glesfuncs.h"
#undef SDL_PROC
#undef SDL_PROC_OES
return 0;
}
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static GLES_FBOList *
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GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h)
{
GLES_FBOList *result = data->framebuffers;
while ((result) && ((result->w != w) || (result->h != h)) ) {
result = result->next;
}
if (result == NULL) {
result = SDL_malloc(sizeof(GLES_FBOList));
result->w = w;
result->h = h;
data->glGenFramebuffersOES(1, &result->FBO);
result->next = data->framebuffers;
data->framebuffers = result;
}
return result;
}
static int
GLES_ActivateRenderer(SDL_Renderer * renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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if (SDL_GL_GetCurrentContext() != data->context) {
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if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
return -1;
}
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}
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return 0;
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}
static void
GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
/* According to Apple documentation, we need to finish drawing NOW! */
data->glFinish();
}
}
static int
GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
{
SDL_GL_GetDrawableSize(renderer->window, w, h);
return 0;
}
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static GLenum GetBlendFunc(SDL_BlendFactor factor)
{
switch (factor) {
case SDL_BLENDFACTOR_ZERO:
return GL_ZERO;
case SDL_BLENDFACTOR_ONE:
return GL_ONE;
case SDL_BLENDFACTOR_SRC_COLOR:
return GL_SRC_COLOR;
case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
return GL_ONE_MINUS_SRC_COLOR;
case SDL_BLENDFACTOR_SRC_ALPHA:
return GL_SRC_ALPHA;
case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
return GL_ONE_MINUS_SRC_ALPHA;
case SDL_BLENDFACTOR_DST_COLOR:
return GL_DST_COLOR;
case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
return GL_ONE_MINUS_DST_COLOR;
case SDL_BLENDFACTOR_DST_ALPHA:
return GL_DST_ALPHA;
case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
return GL_ONE_MINUS_DST_ALPHA;
default:
return GL_INVALID_ENUM;
}
}
static GLenum GetBlendEquation(SDL_BlendOperation operation)
{
switch (operation) {
case SDL_BLENDOPERATION_ADD:
return GL_FUNC_ADD_OES;
case SDL_BLENDOPERATION_SUBTRACT:
return GL_FUNC_SUBTRACT_OES;
case SDL_BLENDOPERATION_REV_SUBTRACT:
return GL_FUNC_REVERSE_SUBTRACT_OES;
default:
return GL_INVALID_ENUM;
}
}
static SDL_bool
GLES_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM ||
GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM ||
GetBlendEquation(colorOperation) == GL_INVALID_ENUM ||
GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM ||
GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM ||
GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) {
return SDL_FALSE;
}
if ((srcColorFactor != srcAlphaFactor || dstColorFactor != dstAlphaFactor) && !data->GL_OES_blend_func_separate_supported) {
return SDL_FALSE;
}
if (colorOperation != alphaOperation && !data->GL_OES_blend_equation_separate_supported) {
return SDL_FALSE;
}
if (colorOperation != SDL_BLENDOPERATION_ADD && !data->GL_OES_blend_subtract_supported) {
return SDL_FALSE;
}
return SDL_TRUE;
}
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static SDL_INLINE int
power_of_2(int input)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
static int
GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *data;
GLint internalFormat;
GLenum format, type;
int texture_w, texture_h;
GLenum scaleMode;
GLenum result;
GLES_ActivateRenderer(renderer);
switch (texture->format) {
case SDL_PIXELFORMAT_ABGR8888:
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
default:
return SDL_SetError("Texture format not supported");
}
data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
if (!data) {
return SDL_OutOfMemory();
}
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
data->pixels = SDL_calloc(1, texture->h * data->pitch);
if (!data->pixels) {
SDL_free(data);
return SDL_OutOfMemory();
}
}
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
if (!renderdata->GL_OES_framebuffer_object_supported) {
SDL_free(data);
return SDL_SetError("GL_OES_framebuffer_object not supported");
}
data->fbo = GLES_GetFBO(renderer->driverdata, texture->w, texture->h);
} else {
data->fbo = NULL;
}
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renderdata->glGetError();
renderdata->glEnable(GL_TEXTURE_2D);
renderdata->glGenTextures(1, &data->texture);
result = renderdata->glGetError();
if (result != GL_NO_ERROR) {
SDL_free(data);
return GLES_SetError("glGenTextures()", result);
}
data->type = GL_TEXTURE_2D;
/* no NPOV textures allowed in OpenGL ES (yet) */
texture_w = power_of_2(texture->w);
texture_h = power_of_2(texture->h);
data->texw = (GLfloat) texture->w / texture_w;
data->texh = (GLfloat) texture->h / texture_h;
data->format = format;
data->formattype = type;
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scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
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renderdata->glBindTexture(data->type, data->texture);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, NULL);
renderdata->glDisable(GL_TEXTURE_2D);
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renderdata->drawstate.texture = texture;
renderdata->drawstate.texturing = SDL_FALSE;
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result = renderdata->glGetError();
if (result != GL_NO_ERROR) {
SDL_free(data);
return GLES_SetError("glTexImage2D()", result);
}
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texture->driverdata = data;
return 0;
}
static int
GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
Uint8 *blob = NULL;
Uint8 *src;
int srcPitch;
int y;
GLES_ActivateRenderer(renderer);
/* Bail out if we're supposed to update an empty rectangle */
if (rect->w <= 0 || rect->h <= 0) {
return 0;
}
/* Reformat the texture data into a tightly packed array */
srcPitch = rect->w * SDL_BYTESPERPIXEL(texture->format);
src = (Uint8 *)pixels;
if (pitch != srcPitch) {
blob = (Uint8 *)SDL_malloc(srcPitch * rect->h);
if (!blob) {
return SDL_OutOfMemory();
}
src = blob;
for (y = 0; y < rect->h; ++y) {
SDL_memcpy(src, pixels, srcPitch);
src += srcPitch;
pixels = (Uint8 *)pixels + pitch;
}
src = blob;
}
/* Create a texture subimage with the supplied data */
renderdata->glGetError();
renderdata->glEnable(data->type);
renderdata->glBindTexture(data->type, data->texture);
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
renderdata->glTexSubImage2D(data->type,
0,
rect->x,
rect->y,
rect->w,
rect->h,
data->format,
data->formattype,
src);
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renderdata->glDisable(data->type);
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SDL_free(blob);
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renderdata->drawstate.texture = texture;
renderdata->drawstate.texturing = SDL_FALSE;
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if (renderdata->glGetError() != GL_NO_ERROR) {
return SDL_SetError("Failed to update texture");
}
return 0;
}
static int
GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch)
{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = data->pitch;
return 0;
}
static void
GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
SDL_Rect rect;
/* We do whole texture updates, at least for now */
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
}
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static void
GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
renderdata->glBindTexture(data->type, data->texture);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, glScaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, glScaleMode);
}
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static int
GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *texturedata = NULL;
GLenum status;
if (!data->GL_OES_framebuffer_object_supported) {
return SDL_SetError("Can't enable render target support in this renderer");
}
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data->drawstate.viewport_dirty = SDL_TRUE;
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if (texture == NULL) {
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, data->window_framebuffer);
return 0;
}
texturedata = (GLES_TextureData *) texture->driverdata;
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, texturedata->fbo->FBO);
/* TODO: check if texture pixel format allows this operation */
data->glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, texturedata->type, texturedata->texture, 0);
/* Check FBO status */
status = data->glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
if (status != GL_FRAMEBUFFER_COMPLETE_OES) {
return SDL_SetError("glFramebufferTexture2DOES() failed");
}
return 0;
}
static int
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GLES_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
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return 0; /* nothing to do in this backend. */
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GLES_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0, &cmd->data.draw.first);
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int i;
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if (!verts) {
return -1;
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}
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cmd->data.draw.count = count;
for (i = 0; i < count; i++) {
*(verts++) = 0.5f + points[i].x;
*(verts++) = 0.5f + points[i].y;
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}
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static int
GLES_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
{
GLfloat *verts;
int i;
SDL_assert(count >= 2); /* should have been checked at the higher level. */
verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, (count-1) * 4 * sizeof (GLfloat), 0, &cmd->data.draw.first);
if (!verts) {
return -1;
}
cmd->data.draw.count = count;
/* GL_LINE_STRIP seems to be unreliable on various drivers, so try
to build out our own GL_LINES. :(
If the line segment is completely horizontal or vertical,
make it one pixel longer, to satisfy the diamond-exit rule.
We should probably do this for diagonal lines too, but we'd have to
do some trigonometry to figure out the correct pixel and generally
when we have problems with pixel perfection, it's for straight lines
that are missing a pixel that frames something and not arbitrary
angles. Maybe !!! FIXME for later, though. */
for (i = 0; i < count-1; i++, points++) {
GLfloat xstart = 0.5f + points[0].x; /* 0.5f to get to the center of the pixel. */
GLfloat ystart = 0.5f + points[0].y;
GLfloat xend = 0.5f + points[1].x;
GLfloat yend = 0.5f + points[1].y;
if (xstart == xend) { /* vertical line */
if (yend > ystart) {
yend += 1.0f;
} else {
ystart += 1.0f;
}
} else if (ystart == yend) { /* horizontal line */
if (xend > xstart) {
xend += 1.0f;
} else {
xstart += 1.0f;
}
}
*(verts++) = xstart;
*(verts++) = ystart;
*(verts++) = xend;
*(verts++) = yend;
}
return 0;
}
Sep 25, 2018
Sep 25, 2018
618
GLES_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
Sep 25, 2018
Sep 25, 2018
620
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 8 * sizeof (GLfloat), 0, &cmd->data.draw.first);
Mar 19, 2019
Mar 19, 2019
621
int i;
Sep 25, 2018
Sep 25, 2018
623
624
if (!verts) {
return -1;
Sep 25, 2018
Sep 25, 2018
627
cmd->data.draw.count = count;
Sep 25, 2018
Sep 25, 2018
629
for (i = 0; i < count; i++) {
630
const SDL_FRect *rect = &rects[i];
Sep 25, 2018
Sep 25, 2018
631
632
633
634
635
636
637
638
639
640
641
642
const GLfloat minx = rect->x;
const GLfloat maxx = rect->x + rect->w;
const GLfloat miny = rect->y;
const GLfloat maxy = rect->y + rect->h;
*(verts++) = minx;
*(verts++) = miny;
*(verts++) = maxx;
*(verts++) = miny;
*(verts++) = minx;
*(verts++) = maxy;
*(verts++) = maxx;
*(verts++) = maxy;
643
644
645
646
647
648
}
return 0;
}
static int
Sep 25, 2018
Sep 25, 2018
649
650
GLES_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
Sep 25, 2018
Sep 25, 2018
652
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
653
654
GLfloat minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
Sep 25, 2018
Sep 25, 2018
655
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 16 * sizeof (GLfloat), 0, &cmd->data.draw.first);
Sep 25, 2018
Sep 25, 2018
657
658
if (!verts) {
return -1;
Sep 25, 2018
Sep 25, 2018
661
cmd->data.draw.count = 1;
Oct 1, 2016
Oct 1, 2016
663
664
665
666
667
668
669
670
671
672
673
674
675
676
minx = dstrect->x;
miny = dstrect->y;
maxx = dstrect->x + dstrect->w;
maxy = dstrect->y + dstrect->h;
minu = (GLfloat) srcrect->x / texture->w;
minu *= texturedata->texw;
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
maxu *= texturedata->texw;
minv = (GLfloat) srcrect->y / texture->h;
minv *= texturedata->texh;
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
maxv *= texturedata->texh;
Sep 25, 2018
Sep 25, 2018
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
*(verts++) = minx;
*(verts++) = miny;
*(verts++) = maxx;
*(verts++) = miny;
*(verts++) = minx;
*(verts++) = maxy;
*(verts++) = maxx;
*(verts++) = maxy;
*(verts++) = minu;
*(verts++) = minv;
*(verts++) = maxu;
*(verts++) = minv;
*(verts++) = minu;
*(verts++) = maxv;
*(verts++) = maxu;
*(verts++) = maxv;
694
695
696
697
698
return 0;
}
static int
Sep 25, 2018
Sep 25, 2018
699
700
701
GLES_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcquad, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
Sep 25, 2018
Sep 25, 2018
703
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
704
705
GLfloat minx, miny, maxx, maxy;
GLfloat centerx, centery;
Sep 25, 2018
Sep 25, 2018
706
707
GLfloat minu, maxu, minv, maxv;
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 19 * sizeof (GLfloat), 0, &cmd->data.draw.first);
Sep 25, 2018
Sep 25, 2018
709
710
if (!verts) {
return -1;
711
712
713
714
715
716
717
718
}
centerx = center->x;
centery = center->y;
if (flip & SDL_FLIP_HORIZONTAL) {
minx = dstrect->w - centerx;
maxx = -centerx;
Sep 25, 2018
Sep 25, 2018
719
720
}
else {
Sep 25, 2018
Sep 25, 2018
722
maxx = dstrect->w - centerx;
723
724
725
}
if (flip & SDL_FLIP_VERTICAL) {
Sep 25, 2018
Sep 25, 2018
726
miny = dstrect->h - centery;
Sep 25, 2018
Sep 25, 2018
728
729
}
else {
Sep 25, 2018
Sep 25, 2018
731
maxy = dstrect->h - centery;
Sep 25, 2018
Sep 25, 2018
734
minu = (GLfloat) srcquad->x / texture->w;
735
minu *= texturedata->texw;
Sep 25, 2018
Sep 25, 2018
736
maxu = (GLfloat) (srcquad->x + srcquad->w) / texture->w;
737
maxu *= texturedata->texw;
Sep 25, 2018
Sep 25, 2018
738
minv = (GLfloat) srcquad->y / texture->h;
739
minv *= texturedata->texh;
Sep 25, 2018
Sep 25, 2018
740
maxv = (GLfloat) (srcquad->y + srcquad->h) / texture->h;
741
742
maxv *= texturedata->texh;
Sep 25, 2018
Sep 25, 2018
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
cmd->data.draw.count = 1;
*(verts++) = minx;
*(verts++) = miny;
*(verts++) = maxx;
*(verts++) = miny;
*(verts++) = minx;
*(verts++) = maxy;
*(verts++) = maxx;
*(verts++) = maxy;
*(verts++) = minu;
*(verts++) = minv;
*(verts++) = maxu;
*(verts++) = minv;
*(verts++) = minu;
*(verts++) = maxv;
*(verts++) = maxu;
*(verts++) = maxv;
*(verts++) = (GLfloat) dstrect->x + centerx;
*(verts++) = (GLfloat) dstrect->y + centery;
*(verts++) = (GLfloat) angle;
766
767
768
769
return 0;
}
Sep 25, 2018
Sep 25, 2018
770
static void
Sep 26, 2018
Sep 26, 2018
771
SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
Sep 25, 2018
Sep 25, 2018
772
773
{
const SDL_BlendMode blend = cmd->data.draw.blend;
Dec 29, 2018
Dec 29, 2018
774
775
776
777
const Uint8 r = cmd->data.draw.r;
const Uint8 g = cmd->data.draw.g;
const Uint8 b = cmd->data.draw.b;
const Uint8 a = cmd->data.draw.a;
Oct 2, 2018
Oct 2, 2018
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
if (color != data->drawstate.color) {
const GLfloat fr = ((GLfloat) r) * inv255f;
const GLfloat fg = ((GLfloat) g) * inv255f;
const GLfloat fb = ((GLfloat) b) * inv255f;
const GLfloat fa = ((GLfloat) a) * inv255f;
data->glColor4f(fr, fg, fb, fa);
data->drawstate.color = color;
}
if (data->drawstate.viewport_dirty) {
const SDL_Rect *viewport = &data->drawstate.viewport;
const SDL_bool istarget = (data->drawstate.target != NULL);
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glViewport(viewport->x,
istarget ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h),
viewport->w, viewport->h);
if (viewport->w && viewport->h) {
data->glOrthof((GLfloat) 0, (GLfloat) viewport->w,
Nov 17, 2018
Nov 17, 2018
799
800
(GLfloat) (istarget ? 0 : viewport->h),
(GLfloat) (istarget ? viewport->h : 0),
Oct 2, 2018
Oct 2, 2018
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
0.0, 1.0);
}
data->glMatrixMode(GL_MODELVIEW);
data->drawstate.viewport_dirty = SDL_FALSE;
}
if (data->drawstate.cliprect_enabled_dirty) {
if (data->drawstate.cliprect_enabled) {
data->glEnable(GL_SCISSOR_TEST);
} else {
data->glDisable(GL_SCISSOR_TEST);
}
data->drawstate.cliprect_enabled_dirty = SDL_FALSE;
}
if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
const SDL_Rect *viewport = &data->drawstate.viewport;
const SDL_Rect *rect = &data->drawstate.cliprect;
const SDL_bool istarget = (data->drawstate.target != NULL);
data->glScissor(viewport->x + rect->x,
istarget ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
rect->w, rect->h);
data->drawstate.cliprect_dirty = SDL_FALSE;
}
Sep 25, 2018
Sep 25, 2018
825
Sep 26, 2018
Sep 26, 2018
826
if (blend != data->drawstate.blend) {
Sep 25, 2018
Sep 25, 2018
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
if (blend == SDL_BLENDMODE_NONE) {
data->glDisable(GL_BLEND);
} else {
data->glEnable(GL_BLEND);
if (data->GL_OES_blend_func_separate_supported) {
data->glBlendFuncSeparateOES(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)),
GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)),
GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)),
GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend)));
} else {
data->glBlendFunc(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)),
GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)));
}
if (data->GL_OES_blend_equation_separate_supported) {
data->glBlendEquationSeparateOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)),
GetBlendEquation(SDL_GetBlendModeAlphaOperation(blend)));
} else if (data->GL_OES_blend_subtract_supported) {
data->glBlendEquationOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)));
}
}
Sep 26, 2018
Sep 26, 2018
847
data->drawstate.blend = blend;
Sep 25, 2018
Sep 25, 2018
848
849
}
Sep 26, 2018
Sep 26, 2018
850
if ((cmd->data.draw.texture != NULL) != data->drawstate.texturing) {
Sep 25, 2018
Sep 25, 2018
851
852
853
if (cmd->data.draw.texture == NULL) {
data->glDisable(GL_TEXTURE_2D);
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
Sep 26, 2018
Sep 26, 2018
854
data->drawstate.texturing = SDL_FALSE;
Sep 25, 2018
Sep 25, 2018
855
856
857
} else {
data->glEnable(GL_TEXTURE_2D);
data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
Sep 26, 2018
Sep 26, 2018
858
data->drawstate.texturing = SDL_TRUE;
Sep 25, 2018
Sep 25, 2018
859
860
861
862
863
}
}
}
static void
Sep 29, 2018
Sep 29, 2018
864
SetCopyState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
Sep 25, 2018
Sep 25, 2018
865
866
{
SDL_Texture *texture = cmd->data.draw.texture;
Sep 26, 2018
Sep 26, 2018
867
SetDrawState(data, cmd);
Sep 25, 2018
Sep 25, 2018
868
Sep 26, 2018
Sep 26, 2018
869
if (texture != data->drawstate.texture) {
Sep 25, 2018
Sep 25, 2018
870
871
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
data->glBindTexture(GL_TEXTURE_2D, texturedata->texture);
Sep 26, 2018
Sep 26, 2018
872
data->drawstate.texture = texture;
Sep 25, 2018
Sep 25, 2018
873
874
875
876
877
878
879
880
881
882
883
884
885
}
}
static int
GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
size_t i;
if (GLES_ActivateRenderer(renderer) < 0) {
return -1;
}
Oct 2, 2018
Oct 2, 2018
886
887
888
889
data->drawstate.target = renderer->target;
if (!renderer->target) {
SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh);
Sep 25, 2018
Sep 25, 2018
890
891
892
893
894
}
while (cmd) {
switch (cmd->command) {
case SDL_RENDERCMD_SETDRAWCOLOR: {
Oct 2, 2018
Oct 2, 2018
895
break; /* not used in this render backend. */
Sep 25, 2018
Sep 25, 2018
896
897
898
}
case SDL_RENDERCMD_SETVIEWPORT: {
Sep 26, 2018
Sep 26, 2018
899
900
901
SDL_Rect *viewport = &data->drawstate.viewport;
if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
Oct 2, 2018
Oct 2, 2018
902
data->drawstate.viewport_dirty = SDL_TRUE;
Sep 29, 2018
Sep 29, 2018
903
}
Sep 25, 2018
Sep 25, 2018
904
905
906
907
908
break;
}
case SDL_RENDERCMD_SETCLIPRECT: {
const SDL_Rect *rect = &cmd->data.cliprect.rect;
Sep 26, 2018
Sep 26, 2018
909
910
if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
Oct 2, 2018
Oct 2, 2018
911
912
913
914
915
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
}
if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
data->drawstate.cliprect_dirty = SDL_TRUE;
Sep 25, 2018
Sep 25, 2018
916
917
918
919
920
}
break;
}
case SDL_RENDERCMD_CLEAR: {
Sep 26, 2018
Sep 26, 2018
921
922
923
924
925
926
927
928
929
930
931
932
933
const Uint8 r = cmd->data.color.r;
const Uint8 g = cmd->data.color.g;
const Uint8 b = cmd->data.color.b;
const Uint8 a = cmd->data.color.a;
const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
if (color != data->drawstate.clear_color) {
const GLfloat fr = ((GLfloat) r) * inv255f;
const GLfloat fg = ((GLfloat) g) * inv255f;
const GLfloat fb = ((GLfloat) b) * inv255f;
const GLfloat fa = ((GLfloat) a) * inv255f;
data->glClearColor(fr, fg, fb, fa);
data->drawstate.clear_color = color;
}
Sep 25, 2018
Sep 25, 2018
934
Aug 26, 2019
Aug 26, 2019
935
if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
Sep 25, 2018
Sep 25, 2018
936
data->glDisable(GL_SCISSOR_TEST);
Aug 26, 2019
Aug 26, 2019
937
data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled;
Sep 25, 2018
Sep 25, 2018
938
939
940
941
942
943
944
945
946
947
}
data->glClear(GL_COLOR_BUFFER_BIT);
break;
}
case SDL_RENDERCMD_DRAW_POINTS: {
const size_t count = cmd->data.draw.count;
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
Sep 26, 2018
Sep 26, 2018
948
SetDrawState(data, cmd);
Sep 25, 2018
Sep 25, 2018
949
data->glVertexPointer(2, GL_FLOAT, 0, verts);
Nov 17, 2018
Nov 17, 2018
950
data->glDrawArrays(GL_POINTS, 0, (GLsizei) count);
Sep 25, 2018
Sep 25, 2018
951
952
953
954
955
break;
}
case SDL_RENDERCMD_DRAW_LINES: {
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
Sep 25, 2018
Sep 25, 2018
956
const size_t count = cmd->data.draw.count;
Feb 10, 2020
Feb 10, 2020
957
SDL_assert(count >= 2);
Sep 26, 2018
Sep 26, 2018
958
SetDrawState(data, cmd);
Sep 25, 2018
Sep 25, 2018
959
data->glVertexPointer(2, GL_FLOAT, 0, verts);
Feb 10, 2020
Feb 10, 2020
960
data->glDrawArrays(GL_LINES, 0, (GLsizei) ((count-1) * 2));
Sep 25, 2018
Sep 25, 2018
961
962
963
964
965
966
break;
}
case SDL_RENDERCMD_FILL_RECTS: {
const size_t count = cmd->data.draw.count;
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
Nov 17, 2018
Nov 17, 2018
967
GLsizei offset = 0;
Sep 26, 2018
Sep 26, 2018
968
SetDrawState(data, cmd);
Sep 25, 2018
Sep 25, 2018
969
970
971
972
973
974
975
976
977
data->glVertexPointer(2, GL_FLOAT, 0, verts);
for (i = 0; i < count; ++i, offset += 4) {
data->glDrawArrays(GL_TRIANGLE_STRIP, offset, 4);
}
break;
}
case SDL_RENDERCMD_COPY: {
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
Sep 26, 2018
Sep 26, 2018
978
SetCopyState(data, cmd);
Sep 25, 2018
Sep 25, 2018
979
980
981
982
983
984
985
986
987
988
989
data->glVertexPointer(2, GL_FLOAT, 0, verts);
data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8);
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
break;
}
case SDL_RENDERCMD_COPY_EX: {
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
const GLfloat translatex = verts[16];
const GLfloat translatey = verts[17];
const GLfloat angle = verts[18];
Sep 26, 2018
Sep 26, 2018
990
SetCopyState(data, cmd);
Sep 25, 2018
Sep 25, 2018
991
992
993
994
995
996
997
998
999
1000
data->glVertexPointer(2, GL_FLOAT, 0, verts);
data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8);
/* Translate to flip, rotate, translate to position */
data->glPushMatrix();
data->glTranslatef(translatex, translatey, 0.0f);
data->glRotatef(angle, 0.0, 0.0, 1.0);
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
data->glPopMatrix();
break;