VisualC-WinRT/SDL2-WinRT.nuspec
author Ryan C. Gordon <icculus@icculus.org>
Tue, 15 May 2018 01:04:11 -0400
changeset 11987 0c284754e25b
parent 9940 f2d5ed0d9686
permissions -rw-r--r--
audio: converting int32 to/from float shouldn't use doubles.

The concern is that a massive int sample, like 0x7FFFFFFF, won't fit in a
float32, which doesn't have enough bits to hold a whole number this large,
just to divide it to get a value between 0 and 1.
Previously we would convert to double, to get more bits, do the division, and
cast back to a float, but this is expensive.

Casting to double is more accurate, but it's 2x to 3x slower. Shifting out
the least significant byte of an int32, so it'll definitely fit in a float,
and dividing by 0x7FFFFF is still accurate to about 5 decimal places, and the
difference doesn't appear to be perceptable.
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<?xml version="1.0"?>
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<package >
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  <metadata>
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    <id>SDL2-WinRT</id>
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    <version>2.0.4-Unofficial</version>
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    <authors>Sam Lantinga</authors>
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    <owners>David Ludwig</owners>
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    <licenseUrl>http://libsdl.org/license.php</licenseUrl>
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    <projectUrl>http://libsdl.org</projectUrl>
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    <requireLicenseAcceptance>false</requireLicenseAcceptance>
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    <description>Unofficial pre-release of LibSDL2, built for WinRT platforms</description>
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    <copyright>Copyright 2015</copyright>
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    <tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
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  </metadata>
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  <files>
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    <file src="lib\**\*.dll" target="bin"/>
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    <file src="lib\**\*.lib" target="bin"/>
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    <file src="lib\**\*.pdb" target="bin"/>
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    <file src="..\include\**\*.*" target="include"/>
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    <file src="..\src\**\*.*" target="src"/>
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    <file src="SDL2-WinRT.targets" target="build\native"/>
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  </files>
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</package>