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SDL_win32video.h

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67 lines (53 loc) · 1.98 KB
 
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_win32video_h
#define _SDL_win32video_h
#include "../SDL_sysvideo.h"
#define WIN32_LEAN_AND_MEAN
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#define UNICODE
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#define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */
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#include <windows.h>
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#if SDL_VIDEO_RENDER_D3D
#include <d3d9.h>
#endif
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#include "SDL_win32events.h"
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#include "SDL_win32gamma.h"
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#include "SDL_win32keyboard.h"
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#include "SDL_win32modes.h"
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#include "SDL_win32mouse.h"
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#include "SDL_win32window.h"
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#ifdef UNICODE
#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (wcslen(S)+1)*sizeof(WCHAR))
#define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1)
#else
#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (strlen(S)+1))
#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1)
#endif
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/* Private display data */
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typedef struct SDL_VideoData
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#if SDL_VIDEO_RENDER_D3D
HANDLE d3dDLL;
IDirect3D9 *d3d;
#endif
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int mouse;
int keyboard;
} SDL_VideoData;
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#endif /* _SDL_win32video_h */
/* vi: set ts=4 sw=4 expandtab: */