Skip to content

Latest commit

 

History

History
415 lines (337 loc) · 11.3 KB

SDL_sysjoystick.c

File metadata and controls

415 lines (337 loc) · 11.3 KB
 
1
2
/*
Simple DirectMedia Layer
Jan 3, 2018
Jan 3, 2018
3
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_EMSCRIPTEN
#include <stdio.h> /* For the definition of NULL */
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_log.h"
#include "SDL_sysjoystick_c.h"
#include "../SDL_joystick_c.h"
static SDL_joylist_item * JoystickByIndex(int index);
static SDL_joylist_item *SDL_joylist = NULL;
static SDL_joylist_item *SDL_joylist_tail = NULL;
static int numjoysticks = 0;
static int instance_counter = 0;
May 12, 2017
May 12, 2017
44
static EM_BOOL
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
{
int i;
SDL_joylist_item *item;
if (JoystickByIndex(gamepadEvent->index) != NULL) {
return 1;
}
item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
if (item == NULL) {
return 1;
}
SDL_zerop(item);
item->index = gamepadEvent->index;
item->name = SDL_strdup(gamepadEvent->id);
if ( item->name == NULL ) {
SDL_free(item);
return 1;
}
item->mapping = SDL_strdup(gamepadEvent->mapping);
if ( item->mapping == NULL ) {
SDL_free(item->name);
SDL_free(item);
return 1;
}
item->naxes = gamepadEvent->numAxes;
item->nbuttons = gamepadEvent->numButtons;
item->device_instance = instance_counter++;
item->timestamp = gamepadEvent->timestamp;
for( i = 0; i < item->naxes; i++) {
item->axis[i] = gamepadEvent->axis[i];
}
for( i = 0; i < item->nbuttons; i++) {
item->analogButton[i] = gamepadEvent->analogButton[i];
item->digitalButton[i] = gamepadEvent->digitalButton[i];
}
if (SDL_joylist_tail == NULL) {
SDL_joylist = SDL_joylist_tail = item;
} else {
SDL_joylist_tail->next = item;
SDL_joylist_tail = item;
}
++numjoysticks;
Aug 26, 2016
Aug 26, 2016
99
Dec 15, 2018
Dec 15, 2018
100
SDL_PrivateJoystickAdded(item->device_instance);
Aug 26, 2016
Aug 26, 2016
101
102
103
104
105
106
107
108
109
110
111
112
#ifdef DEBUG_JOYSTICK
SDL_Log("Number of joysticks is %d", numjoysticks);
#endif
#ifdef DEBUG_JOYSTICK
SDL_Log("Added joystick with index %d", item->index);
#endif
return 1;
}
May 12, 2017
May 12, 2017
113
static EM_BOOL
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
{
SDL_joylist_item *item = SDL_joylist;
SDL_joylist_item *prev = NULL;
while (item != NULL) {
if (item->index == gamepadEvent->index) {
break;
}
prev = item;
item = item->next;
}
if (item == NULL) {
return 1;
}
if (item->joystick) {
item->joystick->hwdata = NULL;
}
if (prev != NULL) {
prev->next = item->next;
} else {
SDL_assert(SDL_joylist == item);
SDL_joylist = item->next;
}
if (item == SDL_joylist_tail) {
SDL_joylist_tail = prev;
}
/* Need to decrement the joystick count before we post the event */
--numjoysticks;
Jan 4, 2017
Jan 4, 2017
148
SDL_PrivateJoystickRemoved(item->device_instance);
149
150
151
152
153
154
155
156
157
158
#ifdef DEBUG_JOYSTICK
SDL_Log("Removed joystick with id %d", item->device_instance);
#endif
SDL_free(item->name);
SDL_free(item->mapping);
SDL_free(item);
return 1;
}
Aug 10, 2018
Aug 10, 2018
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
/* Function to perform any system-specific joystick related cleanup */
static void
EMSCRIPTEN_JoystickQuit(void)
{
SDL_joylist_item *item = NULL;
SDL_joylist_item *next = NULL;
for (item = SDL_joylist; item; item = next) {
next = item->next;
SDL_free(item->mapping);
SDL_free(item->name);
SDL_free(item);
}
SDL_joylist = SDL_joylist_tail = NULL;
numjoysticks = 0;
instance_counter = 0;
emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
}
182
183
184
/* Function to scan the system for joysticks.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
Aug 10, 2018
Aug 10, 2018
185
186
static int
EMSCRIPTEN_JoystickInit(void)
187
188
189
190
191
192
193
194
195
{
int retval, i, numjs;
EmscriptenGamepadEvent gamepadState;
numjoysticks = 0;
numjs = emscripten_get_num_gamepads();
/* Check if gamepad is supported by browser */
if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
Aug 9, 2015
Aug 9, 2015
196
return SDL_SetError("Gamepads not supported");
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
}
/* handle already connected gamepads */
if (numjs > 0) {
for(i = 0; i < numjs; i++) {
retval = emscripten_get_gamepad_status(i, &gamepadState);
if (retval == EMSCRIPTEN_RESULT_SUCCESS) {
Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED,
&gamepadState,
NULL);
}
}
}
retval = emscripten_set_gamepadconnected_callback(NULL,
0,
Emscripten_JoyStickConnected);
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
Aug 10, 2018
Aug 10, 2018
216
EMSCRIPTEN_JoystickQuit();
Aug 9, 2015
Aug 9, 2015
217
return SDL_SetError("Could not set gamepad connect callback");
218
219
220
221
222
223
}
retval = emscripten_set_gamepaddisconnected_callback(NULL,
0,
Emscripten_JoyStickDisconnected);
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
Aug 10, 2018
Aug 10, 2018
224
EMSCRIPTEN_JoystickQuit();
Aug 9, 2015
Aug 9, 2015
225
return SDL_SetError("Could not set gamepad disconnect callback");
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
}
return 0;
}
/* Returns item matching given SDL device index. */
static SDL_joylist_item *
JoystickByDeviceIndex(int device_index)
{
SDL_joylist_item *item = SDL_joylist;
while (0 < device_index) {
--device_index;
item = item->next;
}
return item;
}
/* Returns item matching given HTML gamepad index. */
static SDL_joylist_item *
JoystickByIndex(int index)
{
SDL_joylist_item *item = SDL_joylist;
if (index < 0) {
return NULL;
}
while (item != NULL) {
if (item->index == index) {
break;
}
item = item->next;
}
return item;
}
Aug 10, 2018
Aug 10, 2018
265
266
static int
EMSCRIPTEN_JoystickGetCount(void)
267
268
269
270
{
return numjoysticks;
}
Aug 10, 2018
Aug 10, 2018
271
272
static void
EMSCRIPTEN_JoystickDetect(void)
Aug 10, 2018
Aug 10, 2018
276
277
static const char *
EMSCRIPTEN_JoystickGetDeviceName(int device_index)
278
279
280
281
{
return JoystickByDeviceIndex(device_index)->name;
}
Oct 25, 2018
Oct 25, 2018
282
283
284
285
286
287
static int
EMSCRIPTEN_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
Aug 10, 2018
Aug 10, 2018
288
289
static SDL_JoystickID
EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
290
291
292
293
294
295
296
297
298
{
return JoystickByDeviceIndex(device_index)->device_instance;
}
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
Aug 10, 2018
Aug 10, 2018
299
300
static int
EMSCRIPTEN_JoystickOpen(SDL_Joystick * joystick, int device_index)
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
{
SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
if (item == NULL ) {
return SDL_SetError("No such device");
}
if (item->joystick != NULL) {
return SDL_SetError("Joystick already opened");
}
joystick->instance_id = item->device_instance;
joystick->hwdata = (struct joystick_hwdata *) item;
item->joystick = joystick;
/* HTML5 Gamepad API doesn't say anything about these */
joystick->nhats = 0;
joystick->nballs = 0;
joystick->nbuttons = item->nbuttons;
joystick->naxes = item->naxes;
return (0);
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
Aug 10, 2018
Aug 10, 2018
331
332
static void
EMSCRIPTEN_JoystickUpdate(SDL_Joystick * joystick)
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
{
EmscriptenGamepadEvent gamepadState;
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
int i, result, buttonState;
if (item) {
result = emscripten_get_gamepad_status(item->index, &gamepadState);
if( result == EMSCRIPTEN_RESULT_SUCCESS) {
if(gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
for(i = 0; i < item->nbuttons; i++) {
if(item->digitalButton[i] != gamepadState.digitalButton[i]) {
buttonState = gamepadState.digitalButton[i]? SDL_PRESSED: SDL_RELEASED;
SDL_PrivateJoystickButton(item->joystick, i, buttonState);
}
/* store values to compare them in the next update */
item->analogButton[i] = gamepadState.analogButton[i];
item->digitalButton[i] = gamepadState.digitalButton[i];
}
for(i = 0; i < item->naxes; i++) {
if(item->axis[i] != gamepadState.axis[i]) {
Jan 7, 2017
Jan 7, 2017
355
/* do we need to do conversion? */
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
SDL_PrivateJoystickAxis(item->joystick, i,
(Sint16) (32767.*gamepadState.axis[i]));
}
/* store to compare in next update */
item->axis[i] = gamepadState.axis[i];
}
item->timestamp = gamepadState.timestamp;
}
}
}
}
/* Function to close a joystick after use */
Aug 10, 2018
Aug 10, 2018
371
372
static void
EMSCRIPTEN_JoystickClose(SDL_Joystick * joystick)
Aug 17, 2016
Aug 17, 2016
374
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
Aug 25, 2016
Aug 25, 2016
375
376
377
if (item) {
item->joystick = NULL;
}
Aug 10, 2018
Aug 10, 2018
380
381
static SDL_JoystickGUID
EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
382
383
384
{
SDL_JoystickGUID guid;
/* the GUID is just the first 16 chars of the name for now */
Aug 10, 2018
Aug 10, 2018
385
const char *name = EMSCRIPTEN_JoystickGetDeviceName(device_index);
386
387
388
389
390
SDL_zero(guid);
SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
return guid;
}
Aug 10, 2018
Aug 10, 2018
391
392
static int
EMSCRIPTEN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
Aug 10, 2018
Aug 10, 2018
394
return SDL_Unsupported();
Aug 10, 2018
Aug 10, 2018
397
398
399
400
401
402
SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver =
{
EMSCRIPTEN_JoystickInit,
EMSCRIPTEN_JoystickGetCount,
EMSCRIPTEN_JoystickDetect,
EMSCRIPTEN_JoystickGetDeviceName,
Oct 25, 2018
Oct 25, 2018
403
EMSCRIPTEN_JoystickGetDevicePlayerIndex,
Aug 10, 2018
Aug 10, 2018
404
405
406
407
408
409
410
411
412
EMSCRIPTEN_JoystickGetDeviceGUID,
EMSCRIPTEN_JoystickGetDeviceInstanceID,
EMSCRIPTEN_JoystickOpen,
EMSCRIPTEN_JoystickRumble,
EMSCRIPTEN_JoystickUpdate,
EMSCRIPTEN_JoystickClose,
EMSCRIPTEN_JoystickQuit,
};
413
#endif /* SDL_JOYSTICK_EMSCRIPTEN */
Oct 25, 2018
Oct 25, 2018
414
415
/* vi: set ts=4 sw=4 expandtab: */