Skip to content

Latest commit

 

History

History
825 lines (717 loc) · 30.3 KB

SDL_hidapi_xbox360.c

File metadata and controls

825 lines (717 loc) · 30.3 KB
 
1
2
/*
Simple DirectMedia Layer
Jan 5, 2019
Jan 5, 2019
3
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
Aug 16, 2018
Aug 16, 2018
37
#ifdef __WIN32__
Sep 19, 2018
Sep 19, 2018
38
39
40
41
42
43
#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
/* This requires the Windows 10 SDK to build */
/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
Aug 16, 2018
Aug 16, 2018
44
45
46
#include "../../core/windows/SDL_xinput.h"
#endif
Sep 19, 2018
Sep 19, 2018
47
48
49
50
51
52
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
#include "../../core/windows/SDL_windows.h"
#define COBJMACROS
#include "windows.gaming.input.h"
#endif
53
54
55
56
#define USB_PACKET_LENGTH 64
typedef struct {
Mar 13, 2019
Mar 13, 2019
57
SDL_JoystickID joystickID;
58
59
Uint8 last_state[USB_PACKET_LENGTH];
Uint32 rumble_expiration;
Sep 19, 2018
Sep 19, 2018
60
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
Aug 16, 2018
Aug 16, 2018
61
62
63
SDL_bool xinput_enabled;
Uint8 xinput_slot;
#endif
Sep 19, 2018
Sep 19, 2018
64
65
66
67
68
69
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
SDL_bool coinitialized;
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
#endif
70
71
72
} SDL_DriverXbox360_Context;
Sep 19, 2018
Sep 19, 2018
73
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
Aug 16, 2018
Aug 16, 2018
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
static Uint8 xinput_slots;
static void
HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
{
if (xinput_slot != XUSER_INDEX_ANY) {
xinput_slots |= (0x01 << xinput_slot);
}
}
static void
HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
{
if (xinput_slot != XUSER_INDEX_ANY) {
xinput_slots &= ~(0x01 << xinput_slot);
}
}
static SDL_bool
HIDAPI_DriverXbox360_MissingXInputSlot()
{
return xinput_slots != 0x0F;
}
static Uint8
HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons)
{
DWORD user_index;
int match_count;
Uint8 match_slot;
if (!XINPUTGETSTATE) {
return XUSER_INDEX_ANY;
}
match_count = 0;
for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
XINPUT_STATE_EX xinput_state;
if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) {
if (xinput_state.Gamepad.wButtons == wButtons) {
++match_count;
match_slot = (Uint8)user_index;
}
}
}
if (match_count == 1) {
return match_slot;
}
return XUSER_INDEX_ANY;
}
Sep 19, 2018
Sep 19, 2018
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
static void
HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
{
/* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
if (FAILED(WIN_CoInitialize())) {
return;
}
ctx->coinitialized = SDL_TRUE;
{
static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
HRESULT hr;
HMODULE hModule = LoadLibraryA("combase.dll");
if (hModule != NULL) {
Sep 20, 2018
Sep 20, 2018
144
145
146
typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
Sep 19, 2018
Sep 19, 2018
147
148
WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
Sep 20, 2018
Sep 20, 2018
149
WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
Sep 19, 2018
Sep 19, 2018
150
RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
Sep 20, 2018
Sep 20, 2018
151
if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
Sep 19, 2018
Sep 19, 2018
152
153
154
155
156
LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
HSTRING hNamespaceString;
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
if (SUCCEEDED(hr)) {
Sep 20, 2018
Sep 20, 2018
157
158
RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics);
WindowsDeleteStringFunc(hNamespaceString);
Sep 19, 2018
Sep 19, 2018
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
}
}
FreeLibrary(hModule);
}
}
}
static Uint8
HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad)
{
HRESULT hr;
struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
Uint8 buttons = 0;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state);
if (SUCCEEDED(hr)) {
if (state.Buttons & GamepadButtons_A) {
buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
}
if (state.Buttons & GamepadButtons_B) {
buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
}
if (state.Buttons & GamepadButtons_X) {
buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
}
if (state.Buttons & GamepadButtons_Y) {
buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
}
}
return buttons;
}
static void
HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons)
{
HRESULT hr;
__FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads);
if (SUCCEEDED(hr)) {
unsigned int i, num_gamepads;
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads);
if (SUCCEEDED(hr)) {
int match_count;
unsigned int match_slot;
match_count = 0;
for (i = 0; i < num_gamepads; ++i) {
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad);
if (SUCCEEDED(hr)) {
Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad);
if (buttons == gamepad_buttons) {
++match_count;
match_slot = i;
}
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
}
}
if (match_count == 1) {
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad);
if (SUCCEEDED(hr)) {
}
}
}
__FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads);
}
}
static void
HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
{
if (ctx->gamepad_statics) {
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics);
ctx->gamepad_statics = NULL;
}
if (ctx->gamepad) {
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad);
ctx->gamepad = NULL;
}
if (ctx->coinitialized) {
WIN_CoUninitialize();
ctx->coinitialized = SDL_FALSE;
}
}
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
Aug 16, 2018
Aug 16, 2018
249
Sep 1, 2018
Sep 1, 2018
251
HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number)
Aug 16, 2018
Aug 16, 2018
253
#if defined(__MACOSX__) || defined(__WIN32__)
Aug 16, 2018
Aug 16, 2018
254
255
256
257
if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
return SDL_FALSE;
}
May 1, 2019
May 1, 2019
258
259
260
261
if (vendor_id == 0x045e && product_id == 0x02e0) {
/* This is the old Bluetooth Xbox One S firmware, which isn't supported by this driver */
return SDL_FALSE;
}
262
263
264
265
266
267
268
269
270
return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
#else
return SDL_IsJoystickXbox360(vendor_id, product_id);
#endif
}
static const char *
HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
Aug 16, 2018
Aug 16, 2018
271
return HIDAPI_XboxControllerName(vendor_id, product_id);
272
273
274
275
276
277
278
}
static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
{
const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) };
if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
Aug 16, 2018
Aug 16, 2018
279
280
281
return SDL_FALSE;
}
return SDL_TRUE;
282
283
284
}
static SDL_bool
Mar 13, 2019
Mar 13, 2019
285
HIDAPI_DriverXbox360_InitDriver(SDL_HIDAPI_DriverData *context, Uint16 vendor_id, Uint16 product_id, int *num_joysticks)
286
287
288
289
290
291
292
293
{
SDL_DriverXbox360_Context *ctx;
ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
SDL_OutOfMemory();
return SDL_FALSE;
}
Sep 19, 2018
Sep 19, 2018
294
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
Aug 16, 2018
Aug 16, 2018
295
296
297
298
299
ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) {
ctx->xinput_enabled = SDL_FALSE;
}
ctx->xinput_slot = XUSER_INDEX_ANY;
Sep 19, 2018
Sep 19, 2018
300
301
302
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
Aug 16, 2018
Aug 16, 2018
303
#endif
Mar 13, 2019
Mar 13, 2019
304
context->context = ctx;
Mar 13, 2019
Mar 13, 2019
306
307
308
309
310
311
312
313
314
315
ctx->joystickID = SDL_GetNextJoystickInstanceID();
*num_joysticks += 1;
SDL_PrivateJoystickAdded(ctx->joystickID);
return SDL_TRUE;
}
static SDL_bool
HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick)
{
316
/* Set the controller LED */
Mar 13, 2019
Mar 13, 2019
317
SetSlotLED(context->device, (joystick->instance_id % 4));
318
319
320
321
322
323
324
325
326
327
/* Initialize the joystick capabilities */
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
return SDL_TRUE;
}
static int
Mar 13, 2019
Mar 13, 2019
328
HIDAPI_DriverXbox360_NumJoysticks(SDL_HIDAPI_DriverData *context)
Mar 13, 2019
Mar 13, 2019
330
331
332
333
334
335
336
337
338
339
340
341
342
343
return 1;
}
static SDL_JoystickID
HIDAPI_DriverXbox360_InstanceIDForIndex(SDL_HIDAPI_DriverData *context, int index)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context->context;
return ctx->joystickID;
}
static int
HIDAPI_DriverXbox360_Rumble(SDL_HIDAPI_DriverData *context, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context->context;
Sep 19, 2018
Sep 19, 2018
344
Aug 16, 2018
Aug 16, 2018
345
#ifdef __WIN32__
Sep 19, 2018
Sep 19, 2018
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
SDL_bool rumbled = SDL_FALSE;
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
if (!rumbled && ctx->gamepad) {
HRESULT hr;
ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration);
if (SUCCEEDED(hr)) {
rumbled = SDL_TRUE;
}
}
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) {
Aug 16, 2018
Aug 16, 2018
363
364
365
366
367
368
369
370
XINPUT_VIBRATION XVibration;
if (!XINPUTSETSTATE) {
return SDL_Unsupported();
}
XVibration.wLeftMotorSpeed = low_frequency_rumble;
XVibration.wRightMotorSpeed = high_frequency_rumble;
Sep 19, 2018
Sep 19, 2018
371
372
373
if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) {
rumbled = SDL_TRUE;
} else {
Aug 16, 2018
Aug 16, 2018
374
375
376
return SDL_SetError("XInputSetState() failed");
}
}
Sep 19, 2018
Sep 19, 2018
377
378
379
380
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
#else /* !__WIN32__ */
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
#ifdef __MACOSX__
/* On Mac OS X the 360Controller driver uses this short report,
and we need to prefix it with a magic token so hidapi passes it through untouched
*/
Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
rumble_packet[6+2] = (low_frequency_rumble >> 8);
rumble_packet[6+3] = (high_frequency_rumble >> 8);
#else
Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
rumble_packet[3] = (low_frequency_rumble >> 8);
rumble_packet[4] = (high_frequency_rumble >> 8);
#endif
Mar 13, 2019
Mar 13, 2019
396
if (hid_write(context->device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
397
398
return SDL_SetError("Couldn't send rumble packet");
}
Aug 16, 2018
Aug 16, 2018
399
#endif /* __WIN32__ */
400
401
402
403
404
405
406
407
408
if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
} else {
ctx->rumble_expiration = 0;
}
return 0;
}
Aug 16, 2018
Aug 16, 2018
409
#ifdef __WIN32__
Aug 16, 2018
Aug 16, 2018
410
411
412
/* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
however with this interface there is no rumble support, no guide button,
and the left and right triggers are tied together as a single axis.
Sep 19, 2018
Sep 19, 2018
413
414
We use XInput and Windows.Gaming.Input to make up for these shortcomings.
Aug 16, 2018
Aug 16, 2018
415
416
*/
static void
Aug 16, 2018
Aug 16, 2018
417
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
Aug 16, 2018
Aug 16, 2018
418
419
{
Sint16 axis;
Sep 19, 2018
Sep 19, 2018
420
SDL_bool has_trigger_data = SDL_FALSE;
Aug 16, 2018
Aug 16, 2018
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
if (ctx->last_state[10] != data[10]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[11] != data[11]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
switch (data[11] & 0x3C) {
case 4:
dpad_up = SDL_TRUE;
break;
case 8:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 12:
dpad_right = SDL_TRUE;
break;
case 16:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 20:
dpad_down = SDL_TRUE;
break;
case 24:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 28:
dpad_left = SDL_TRUE;
break;
case 32:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
axis = (int)*(Uint16*)(&data[0]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = (int)*(Uint16*)(&data[2]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = (int)*(Uint16*)(&data[4]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = (int)*(Uint16*)(&data[6]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
Sep 19, 2018
Sep 19, 2018
489
490
491
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
if (ctx->gamepad_statics && !ctx->gamepad) {
Uint8 buttons = 0;
Aug 16, 2018
Aug 16, 2018
492
493
if (data[10] & 0x01) {
Sep 19, 2018
Sep 19, 2018
494
buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
Aug 16, 2018
Aug 16, 2018
495
496
}
if (data[10] & 0x02) {
Sep 19, 2018
Sep 19, 2018
497
buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
Aug 16, 2018
Aug 16, 2018
498
499
}
if (data[10] & 0x04) {
Sep 19, 2018
Sep 19, 2018
500
buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
Aug 16, 2018
Aug 16, 2018
501
502
}
if (data[10] & 0x08) {
Sep 19, 2018
Sep 19, 2018
503
504
505
506
buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
}
if (buttons != 0) {
HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons);
Aug 16, 2018
Aug 16, 2018
507
}
Sep 19, 2018
Sep 19, 2018
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
}
if (ctx->gamepad) {
HRESULT hr;
struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state);
if (SUCCEEDED(hr)) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768);
has_trigger_data = SDL_TRUE;
}
}
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
if (ctx->xinput_enabled) {
if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) {
WORD wButtons = 0;
if (data[10] & 0x01) {
wButtons |= XINPUT_GAMEPAD_A;
}
if (data[10] & 0x02) {
wButtons |= XINPUT_GAMEPAD_B;
}
if (data[10] & 0x04) {
wButtons |= XINPUT_GAMEPAD_X;
}
if (data[10] & 0x08) {
wButtons |= XINPUT_GAMEPAD_Y;
}
if (wButtons != 0) {
Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons);
if (xinput_slot != XUSER_INDEX_ANY) {
HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot);
ctx->xinput_slot = xinput_slot;
}
}
}
if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) {
XINPUT_STATE_EX xinput_state;
if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768);
has_trigger_data = SDL_TRUE;
Aug 16, 2018
Aug 16, 2018
558
559
560
}
}
}
Sep 19, 2018
Sep 19, 2018
561
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
Aug 16, 2018
Aug 16, 2018
562
Sep 19, 2018
Sep 19, 2018
563
if (!has_trigger_data) {
Aug 16, 2018
Aug 16, 2018
564
565
566
567
568
569
570
571
572
573
574
axis = (data[9] * 257) - 32768;
if (data[9] < 0x80) {
axis = -axis * 2 - 32769;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
} else if (data[9] > 0x80) {
axis = axis * 2 - 32767;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
} else {
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
}
Aug 16, 2018
Aug 16, 2018
575
576
577
578
}
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
Aug 16, 2018
Aug 16, 2018
579
#else
Aug 16, 2018
Aug 16, 2018
580
581
582
583
584
585
static void
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
Sint16 axis;
#ifdef __MACOSX__
Aug 16, 2018
Aug 16, 2018
586
const SDL_bool invert_y_axes = SDL_FALSE;
Aug 16, 2018
Aug 16, 2018
588
const SDL_bool invert_y_axes = SDL_TRUE;
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
#endif
if (ctx->last_state[2] != data[2]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[3] != data[3]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
axis = ((int)data[4] * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = ((int)data[5] * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
axis = *(Sint16*)(&data[6]);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = *(Sint16*)(&data[8]);
Aug 16, 2018
Aug 16, 2018
619
620
621
if (invert_y_axes) {
axis = ~axis;
}
622
623
624
625
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = *(Sint16*)(&data[10]);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = *(Sint16*)(&data[12]);
Aug 16, 2018
Aug 16, 2018
626
627
628
if (invert_y_axes) {
axis = ~axis;
}
629
630
631
632
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
Aug 16, 2018
Aug 16, 2018
633
#endif /* __WIN32__ */
Aug 30, 2018
Aug 30, 2018
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
#ifdef __MACOSX__
static void
HIDAPI_DriverXboxOneS_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
Sint16 axis;
if (ctx->last_state[14] != data[14]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[15] != data[15]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[16] != data[16]) {
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
}
if (ctx->last_state[13] != data[13]) {
SDL_bool dpad_up = SDL_FALSE;
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
switch (data[13]) {
case 1:
dpad_up = SDL_TRUE;
break;
case 2:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 3:
dpad_right = SDL_TRUE;
break;
case 4:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 5:
dpad_down = SDL_TRUE;
break;
case 6:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 7:
dpad_left = SDL_TRUE;
break;
case 8:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
}
axis = (int)*(Uint16*)(&data[1]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
axis = (int)*(Uint16*)(&data[3]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
axis = (int)*(Uint16*)(&data[5]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
axis = (int)*(Uint16*)(&data[7]) - 0x8000;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768;
if (axis == 32704) {
axis = 32767;
}
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768;
if (axis == 32704) {
axis = 32767;
}
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
static void
HIDAPI_DriverXboxOneS_HandleGuidePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
}
#endif /* __MACOSX__ */
Aug 16, 2018
Aug 16, 2018
735
static SDL_bool
Mar 13, 2019
Mar 13, 2019
736
HIDAPI_DriverXbox360_UpdateDriver(SDL_HIDAPI_DriverData *context, int *num_joysticks)
Mar 13, 2019
Mar 13, 2019
738
739
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context->context;
SDL_Joystick *joystick = SDL_JoystickFromInstanceID(ctx->joystickID);
740
741
742
Uint8 data[USB_PACKET_LENGTH];
int size;
Mar 13, 2019
Mar 13, 2019
743
744
745
746
747
if (joystick == NULL) {
return SDL_TRUE; /* Nothing to do right now! */
}
while ((size = hid_read_timeout(context->device, data, sizeof(data), 0)) > 0) {
Aug 16, 2018
Aug 16, 2018
748
#ifdef __WIN32__
Mar 13, 2019
Mar 13, 2019
749
HIDAPI_DriverXbox360_HandleStatePacket(joystick, context->device, ctx, data, size);
Aug 16, 2018
Aug 16, 2018
750
#else
751
752
switch (data[0]) {
case 0x00:
Mar 13, 2019
Mar 13, 2019
753
HIDAPI_DriverXbox360_HandleStatePacket(joystick, context->device, ctx, data, size);
Aug 30, 2018
Aug 30, 2018
755
756
#ifdef __MACOSX__
case 0x01:
Mar 13, 2019
Mar 13, 2019
757
HIDAPI_DriverXboxOneS_HandleStatePacket(joystick, context->device, ctx, data, size);
Aug 30, 2018
Aug 30, 2018
758
759
break;
case 0x02:
Mar 13, 2019
Mar 13, 2019
760
HIDAPI_DriverXboxOneS_HandleGuidePacket(joystick, context->device, ctx, data, size);
Aug 30, 2018
Aug 30, 2018
761
762
break;
#endif
763
764
default:
#ifdef DEBUG_JOYSTICK
Aug 30, 2018
Aug 30, 2018
765
766
767
768
SDL_Log("Unknown Xbox 360 packet, size = %d\n", size);
SDL_Log("%.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x\n",
data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7],
data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16]);
Aug 16, 2018
Aug 16, 2018
772
#endif /* __WIN32__ */
773
774
775
776
777
}
if (ctx->rumble_expiration) {
Uint32 now = SDL_GetTicks();
if (SDL_TICKS_PASSED(now, ctx->rumble_expiration)) {
Mar 13, 2019
Mar 13, 2019
778
HIDAPI_DriverXbox360_Rumble(context, joystick, 0, 0, 0);
Aug 16, 2018
Aug 16, 2018
781
Aug 16, 2018
Aug 16, 2018
782
return (size >= 0);
Mar 13, 2019
Mar 13, 2019
786
HIDAPI_DriverXbox360_QuitDriver(SDL_HIDAPI_DriverData *context, SDL_bool send_event, int *num_joysticks)
Mar 13, 2019
Mar 13, 2019
788
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context->context;
Aug 16, 2018
Aug 16, 2018
789
Sep 19, 2018
Sep 19, 2018
790
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
Aug 16, 2018
Aug 16, 2018
791
792
793
794
if (ctx->xinput_enabled) {
HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot);
WIN_UnloadXInputDLL();
}
Sep 19, 2018
Sep 19, 2018
795
796
797
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
Aug 16, 2018
Aug 16, 2018
798
#endif
Mar 13, 2019
Mar 13, 2019
799
800
801
802
803
*num_joysticks -= 1;
if (send_event) {
SDL_PrivateJoystickRemoved(ctx->joystickID);
}
SDL_free(context->context);
804
805
806
807
}
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
{
Aug 16, 2018
Aug 16, 2018
808
SDL_HINT_JOYSTICK_HIDAPI_XBOX,
809
810
811
SDL_TRUE,
HIDAPI_DriverXbox360_IsSupportedDevice,
HIDAPI_DriverXbox360_GetDeviceName,
Mar 13, 2019
Mar 13, 2019
812
813
814
815
816
817
818
HIDAPI_DriverXbox360_InitDriver,
HIDAPI_DriverXbox360_QuitDriver,
HIDAPI_DriverXbox360_UpdateDriver,
HIDAPI_DriverXbox360_NumJoysticks,
HIDAPI_DriverXbox360_InstanceIDForIndex,
HIDAPI_DriverXbox360_OpenJoystick,
HIDAPI_DriverXbox360_Rumble
819
820
821
822
823
824
825
};
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
#endif /* SDL_JOYSTICK_HIDAPI */
/* vi: set ts=4 sw=4 expandtab: */