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SDL_syshaptic.h

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 2008 Edgar Simo
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_haptic.h"
/*
* Number of haptic devices on the system.
*/
extern Uint8 SDL_numhaptics;
struct haptic_effect
{
SDL_HapticEffect effect; /* The current event */
struct haptic_hweffect *hweffect; /* The hardware behind the event */
};
/*
* The real SDL_Haptic struct.
*/
struct _SDL_Haptic
{
Uint8 index; /* Stores index it is attached to */
struct haptic_effect *effects; /* Allocated effects */
int neffects; /* Maximum amount of effects */
int nplaying; /* Maximum amount of effects to play at the same time */
unsigned int supported; /* Supported effects */
int naxes; /* Number of axes on the device. */
struct haptic_hwdata *hwdata; /* Driver dependent */
int ref_count; /* Count for multiple opens */
};
/*
* Scans the system for haptic devices.
*
* Returns 0 on success, -1 on error.
*/
extern int SDL_SYS_HapticInit(void);
/*
* Gets the device dependent name of the haptic device
*/
extern const char *SDL_SYS_HapticName(int index);
/*
* Opens the haptic device for usage. The haptic device should have
* the index value set previously.
*
* Returns 0 on success, -1 on error.
*/
extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic);
/*
* Returns the index of the haptic core pointer or -1 if none is found.
*/
int SDL_SYS_HapticMouse(void);
/*
* Checks to see if the joystick has haptic capabilities.
*
* Returns >0 if haptic capabilities are detected, 0 if haptic
* capabilities aren't detected and -1 on error.
*/
extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick);
/*
* Opens the haptic device for usage using the same device as
* the joystick.
*
* Returns 0 on success, -1 on error.
*/
extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic,
SDL_Joystick * joystick);
/*
* Checks to see if haptic device and joystick device are the same.
*
* Returns 1 if they are the same, 0 if they aren't.
*/
extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic,
SDL_Joystick * joystick);
/*
* Closes a haptic device after usage.
*/
extern void SDL_SYS_HapticClose(SDL_Haptic * haptic);
/*
* Performs a cleanup on the haptic subsystem.
*/
extern void SDL_SYS_HapticQuit(void);
/*
* Creates a new haptic effect on the haptic device using base
* as a template for the effect.
*
* Returns 0 on success, -1 on error.
*/
extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
struct haptic_effect *effect,
SDL_HapticEffect * base);
/*
* Updates the haptic effect on the haptic device using data
* as a template.
*
* Returns 0 on success, -1 on error.
*/
extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
struct haptic_effect *effect,
SDL_HapticEffect * data);
/*
* Runs the effect on the haptic device.
*
* Returns 0 on success, -1 on error.
*/
extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic,
struct haptic_effect *effect,
Uint32 iterations);
/*
* Stops the effect on the haptic device.
*
* Returns 0 on success, -1 on error.
*/
extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic,
struct haptic_effect *effect);
/*
* Cleanups up the effect on the haptic device.
*/
extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic,
struct haptic_effect *effect);
/*
* Queries the device for the status of effect.
*
* Returns 0 if device is stopped, >0 if device is playing and
* -1 on error.
*/
extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
struct haptic_effect *effect);
/*
* Sets the global gain of the haptic device.
*
* Returns 0 on success, -1 on error.
*/
extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain);
/*
* Sets the autocenter feature of the haptic device.
*
* Returns 0 on success, -1 on error.
*/
extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
/*
* Pauses the haptic device.
*
* Returns 0 on success, -1 on error.
*/
extern int SDL_SYS_HapticPause(SDL_Haptic * haptic);
/*
* Unpauses the haptic device.
*
* Returns 0 on success, -1 on error.
*/
extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic);
/*
* Stops all the currently playing haptic effects on the device.
*
* Returns 0 on success, -1 on error.
*/
extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic);