src/events/SDL_mouse.c
author Bob Pendleton <bob@pendleton.com>
Thu, 11 Jun 2009 20:08:33 +0000
changeset 3195 08747e24a50f
parent 3191 91b335df6fc8
child 3253 5d7ef5970073
permissions -rw-r--r--
Mouse events now report the correct window id and window enter/leave events are now reported.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* General mouse handling code for SDL */
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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#include "default_cursor.h"
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static int SDL_num_mice = 0;
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static int SDL_current_mouse = -1;
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static SDL_Mouse **SDL_mice = NULL;
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/* Public functions */
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int
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SDL_MouseInit(void)
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{
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    return (0);
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}
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SDL_Mouse *
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SDL_GetMouse(int index)
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{
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    if (index < 0 || index >= SDL_num_mice) {
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        return NULL;
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    }
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    return SDL_mice[index];
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}
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static int
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SDL_GetMouseIndexId(int id)
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{
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    int index;
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    SDL_Mouse *mouse;
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    for (index = 0; index < SDL_num_mice; ++index) {
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        mouse = SDL_GetMouse(index);
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        if (mouse->id == id) {
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            return index;
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        }
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    }
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    return -1;
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}
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int
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SDL_AddMouse(const SDL_Mouse * mouse, char *name, int pressure_max,
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             int pressure_min, int ends)
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{
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    SDL_Mouse **mice;
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    int selected_mouse;
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    int index, length;
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    if (SDL_GetMouseIndexId(mouse->id) != -1) {
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        SDL_SetError("Mouse ID already in use");
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    }
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    /* Add the mouse to the list of mice */
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    mice = (SDL_Mouse **) SDL_realloc(SDL_mice,
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                                      (SDL_num_mice + 1) * sizeof(*mice));
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    if (!mice) {
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        SDL_OutOfMemory();
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        return -1;
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    }
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    SDL_mice = mice;
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    index = SDL_num_mice++;
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    SDL_mice[index] = (SDL_Mouse *) SDL_malloc(sizeof(*SDL_mice[index]));
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    if (!SDL_mice[index]) {
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        SDL_OutOfMemory();
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        return -1;
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    }
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    *SDL_mice[index] = *mouse;
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    /* we're setting the mouse properties */
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    length = 0;
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    length = SDL_strlen(name);
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    SDL_mice[index]->focus = 0;
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    SDL_mice[index]->name = SDL_malloc((length + 2) * sizeof(char));
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    SDL_strlcpy(SDL_mice[index]->name, name, length + 1);
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    SDL_mice[index]->pressure_max = pressure_max;
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    SDL_mice[index]->pressure_min = pressure_min;
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    SDL_mice[index]->cursor_shown = SDL_TRUE;
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    selected_mouse = SDL_SelectMouse(index);
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    SDL_mice[index]->cur_cursor = NULL;
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    SDL_mice[index]->def_cursor =
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        SDL_CreateCursor(default_cdata, default_cmask, DEFAULT_CWIDTH,
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                         DEFAULT_CHEIGHT, DEFAULT_CHOTX, DEFAULT_CHOTY);
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    SDL_SetCursor(SDL_mice[index]->def_cursor);
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    /* we're assuming that all mice are in the computer sensing zone */
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    SDL_mice[index]->proximity = SDL_TRUE;
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    /* we're assuming that all mice are working in the absolute position mode
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       thanx to that, the users that don't want to use many mice don't have to
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       worry about anything */
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    SDL_mice[index]->relative_mode = SDL_FALSE;
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    SDL_mice[index]->current_end = 0;
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    SDL_mice[index]->total_ends = ends;
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    SDL_SelectMouse(selected_mouse);
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    return index;
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}
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void
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SDL_DelMouse(int index)
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{
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    if (!mouse) {
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        return;
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    }
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    mouse->def_cursor = NULL;
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    SDL_free(mouse->name);
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    while (mouse->cursors) {
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        SDL_FreeCursor(mouse->cursors);
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    }
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    if (mouse->FreeMouse) {
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        mouse->FreeMouse(mouse);
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    }
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    SDL_free(mouse);
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    SDL_mice[index] = NULL;
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}
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void
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SDL_ResetMouse(int index)
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{
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    if (!mouse) {
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        return;
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    }
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    /* FIXME */
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}
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void
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SDL_MouseQuit(void)
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{
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    int i;
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    for (i = 0; i < SDL_num_mice; ++i) {
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        SDL_DelMouse(i);
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    }
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    SDL_num_mice = 0;
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    SDL_current_mouse = -1;
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    if (SDL_mice) {
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        SDL_free(SDL_mice);
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        SDL_mice = NULL;
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    }
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}
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int
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SDL_GetNumMice(void)
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{
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    return SDL_num_mice;
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}
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int
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SDL_SelectMouse(int index)
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{
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    if (index >= 0 && index < SDL_num_mice) {
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        SDL_current_mouse = index;
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    }
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    return SDL_current_mouse;
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}
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SDL_WindowID
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SDL_GetMouseFocusWindow(int index)
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{
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    if (!mouse) {
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        return 0;
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    }
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    return mouse->focus;
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}
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static int SDLCALL
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FlushMouseMotion(void *param, SDL_Event * event)
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{
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    if (event->type == SDL_MOUSEMOTION
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        && event->motion.which == (Uint8) SDL_current_mouse) {
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        return 0;
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    } else {
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        return 1;
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    }
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}
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int
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SDL_SetRelativeMouseMode(int index, SDL_bool enabled)
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{
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    if (!mouse) {
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        return -1;
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    }
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    /* Flush pending mouse motion */
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    mouse->flush_motion = SDL_TRUE;
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    SDL_PumpEvents();
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    mouse->flush_motion = SDL_FALSE;
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    SDL_FilterEvents(FlushMouseMotion, mouse);
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    /* Set the relative mode */
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    mouse->relative_mode = enabled;
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    /* Update cursor visibility */
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    SDL_SetCursor(NULL);
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    if (!enabled) {
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        /* Restore the expected mouse position */
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        SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y);
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    }
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    return 0;
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}
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SDL_bool
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SDL_GetRelativeMouseMode(int index)
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{
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    if (!mouse) {
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        return SDL_FALSE;
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    }
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    return mouse->relative_mode;
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}
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Uint8
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SDL_GetMouseState(int index, int *x, int *y)
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{
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    if (!mouse) {
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        if (x) {
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            *x = 0;
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        }
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        if (y) {
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            *y = 0;
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        }
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        return 0;
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    }
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    if (x) {
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        *x = mouse->x;
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    }
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    if (y) {
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        *y = mouse->y;
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    }
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    return mouse->buttonstate;
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}
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Uint8
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SDL_GetRelativeMouseState(int index, int *x, int *y)
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{
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    if (!mouse) {
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        if (x) {
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            *x = 0;
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        }
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        if (y) {
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            *y = 0;
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        }
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        return 0;
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    }
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    if (x) {
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        *x = mouse->xdelta;
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    }
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    if (y) {
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        *y = mouse->ydelta;
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    }
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    mouse->xdelta = 0;
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    mouse->ydelta = 0;
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    return mouse->buttonstate;
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}
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void
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SDL_SetMouseFocus(int id, SDL_WindowID windowID)
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{
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    int index = SDL_GetMouseIndexId(id);
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    int i;
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    SDL_bool focus;
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    if (!mouse || (mouse->focus == windowID)) {
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        return;
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    }
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    /* See if the current window has lost focus */
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    if (mouse->focus) {
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        focus = SDL_FALSE;
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        for (i = 0; i < SDL_num_mice; ++i) {
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            SDL_Mouse *check;
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            if (i != index) {
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                check = SDL_GetMouse(i);
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                if (check && check->focus == mouse->focus) {
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                    focus = SDL_TRUE;
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                    break;
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                }
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            }
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        }
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        if (!focus) {
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            SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_LEAVE, 0, 0);
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        }
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    }
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    mouse->focus = windowID;
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    if (mouse->focus) {
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        focus = SDL_FALSE;
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        for (i = 0; i < SDL_num_mice; ++i) {
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            SDL_Mouse *check;
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            if (i != index) {
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                check = SDL_GetMouse(i);
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                if (check && check->focus == mouse->focus) {
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                    focus = SDL_TRUE;
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                    break;
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                }
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            }
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        }
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        if (!focus) {
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            SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_ENTER, 0, 0);
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        }
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    }
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}
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int
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SDL_SendProximity(int id, int x, int y, int type)
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{
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    int index = SDL_GetMouseIndexId(id);
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    SDL_Mouse *mouse = SDL_GetMouse(index);
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    int posted = 0;
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   359
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    if (!mouse) {
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        return 0;
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    }
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   363
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    mouse->last_x = x;
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    mouse->last_y = y;
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    if (SDL_ProcessEvents[type] == SDL_ENABLE) {
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        SDL_Event event;
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        event.proximity.which = (Uint8) index;
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        event.proximity.x = x;
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        event.proximity.y = y;
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        event.proximity.cursor = mouse->current_end;
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        event.proximity.type = type;
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        /* FIXME: is this right? */
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        event.proximity.windowID = mouse->focus;
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        posted = (SDL_PushEvent(&event) > 0);
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        if (type == SDL_PROXIMITYIN) {
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            mouse->proximity = SDL_TRUE;
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        } else {
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            mouse->proximity = SDL_FALSE;
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        }
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    }
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    return posted;
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}
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int
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SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
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   387
{
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   388
    int index = SDL_GetMouseIndexId(id);
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   389
    SDL_Mouse *mouse = SDL_GetMouse(index);
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   390
    int posted;
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   391
    int xrel;
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   392
    int yrel;
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    int x_max = 0, y_max = 0;
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   394
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   395
    if (!mouse || mouse->flush_motion) {
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   396
        return 0;
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   397
    }
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   399
    /* if the mouse is out of proximity we don't to want to have any motion from it */
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   400
    if (mouse->proximity == SDL_FALSE) {
slouken@2860
   401
        mouse->last_x = x;
slouken@2860
   402
        mouse->last_y = y;
slouken@2710
   403
        return 0;
slouken@1895
   404
    }
slouken@1895
   405
slouken@2710
   406
    /* the relative motion is calculated regarding the system cursor last position */
slouken@2842
   407
    if (relative) {
slouken@2842
   408
        xrel = x;
slouken@2842
   409
        yrel = y;
slouken@2860
   410
        x = (mouse->last_x + x);
slouken@2860
   411
        y = (mouse->last_y + y);
slouken@2842
   412
    } else {
slouken@2860
   413
        xrel = x - mouse->last_x;
slouken@2860
   414
        yrel = y - mouse->last_y;
slouken@2842
   415
    }
slouken@2710
   416
slouken@1895
   417
    /* Drop events that don't change state */
slouken@1895
   418
    if (!xrel && !yrel) {
slouken@1895
   419
#if 0
slouken@1895
   420
        printf("Mouse event didn't change state - dropped!\n");
slouken@1895
   421
#endif
slouken@1895
   422
        return 0;
slouken@1895
   423
    }
slouken@1895
   424
slouken@2710
   425
    /* Update internal mouse coordinates */
slouken@2710
   426
    if (mouse->relative_mode == SDL_FALSE) {
slouken@1895
   427
        mouse->x = x;
slouken@1895
   428
        mouse->y = y;
slouken@2710
   429
    } else {
slouken@2860
   430
        mouse->x += xrel;
slouken@2860
   431
        mouse->y += yrel;
slouken@2860
   432
    }
slouken@2849
   433
slouken@2860
   434
    SDL_GetWindowSize(mouse->focus, &x_max, &y_max);
slouken@2849
   435
slouken@2860
   436
    /* make sure that the pointers find themselves inside the windows */
slouken@2860
   437
    /* only check if mouse->xmax is set ! */
slouken@2860
   438
    if (x_max && mouse->x > x_max) {
slouken@2860
   439
        mouse->x = x_max;
slouken@2860
   440
    } else if (mouse->x < 0) {
slouken@2860
   441
        mouse->x = 0;
slouken@1895
   442
    }
slouken@2860
   443
slouken@2860
   444
    if (y_max && mouse->y > y_max) {
slouken@2860
   445
        mouse->y = y_max;
slouken@2860
   446
    } else if (mouse->y < 0) {
slouken@2860
   447
        mouse->y = 0;
slouken@2860
   448
    }
slouken@2860
   449
slouken@1895
   450
    mouse->xdelta += xrel;
slouken@1895
   451
    mouse->ydelta += yrel;
slouken@2710
   452
    mouse->pressure = pressure;
slouken@1895
   453
slouken@1895
   454
    /* Move the mouse cursor, if needed */
slouken@1895
   455
    if (mouse->cursor_shown && !mouse->relative_mode &&
slouken@1895
   456
        mouse->MoveCursor && mouse->cur_cursor) {
slouken@1895
   457
        mouse->MoveCursor(mouse->cur_cursor);
slouken@1895
   458
    }
slouken@1895
   459
slouken@1895
   460
    /* Post the event, if desired */
slouken@1895
   461
    posted = 0;
slouken@2710
   462
    if (SDL_ProcessEvents[SDL_MOUSEMOTION] == SDL_ENABLE &&
slouken@2710
   463
        mouse->proximity == SDL_TRUE) {
slouken@1895
   464
        SDL_Event event;
slouken@1895
   465
        event.motion.type = SDL_MOUSEMOTION;
slouken@1895
   466
        event.motion.which = (Uint8) index;
slouken@1895
   467
        event.motion.state = mouse->buttonstate;
slouken@1895
   468
        event.motion.x = mouse->x;
slouken@1895
   469
        event.motion.y = mouse->y;
bob@3176
   470
        event.motion.z = mouse->z;
slouken@2710
   471
        event.motion.pressure = mouse->pressure;
bob@3179
   472
        event.motion.pressure_max = mouse->pressure_max;
bob@3179
   473
        event.motion.pressure_min = mouse->pressure_min;
bob@3179
   474
        event.motion.rotation = 0;
bob@3179
   475
        event.motion.tilt = 0;
bob@3179
   476
        event.motion.cursor = mouse->current_end;
slouken@1895
   477
        event.motion.xrel = xrel;
slouken@1895
   478
        event.motion.yrel = yrel;
slouken@1895
   479
        event.motion.windowID = mouse->focus;
slouken@1895
   480
        posted = (SDL_PushEvent(&event) > 0);
slouken@1895
   481
    }
lestat@3112
   482
    mouse->last_x = mouse->x;
lestat@3112
   483
    mouse->last_y = mouse->y;
slouken@1895
   484
    return posted;
slouken@1895
   485
}
slouken@1895
   486
slouken@1895
   487
int
slouken@2710
   488
SDL_SendMouseButton(int id, Uint8 state, Uint8 button)
slouken@1895
   489
{
slouken@2712
   490
    int index = SDL_GetMouseIndexId(id);
slouken@2712
   491
    SDL_Mouse *mouse = SDL_GetMouse(index);
slouken@1895
   492
    int posted;
slouken@1895
   493
    Uint8 type;
slouken@1895
   494
slouken@1895
   495
    if (!mouse) {
slouken@1895
   496
        return 0;
slouken@1895
   497
    }
slouken@1895
   498
slouken@1895
   499
    /* Figure out which event to perform */
slouken@1895
   500
    switch (state) {
slouken@1895
   501
    case SDL_PRESSED:
slouken@1895
   502
        if (mouse->buttonstate & SDL_BUTTON(button)) {
slouken@1895
   503
            /* Ignore this event, no state change */
slouken@1895
   504
            return 0;
slouken@1895
   505
        }
slouken@1895
   506
        type = SDL_MOUSEBUTTONDOWN;
slouken@1895
   507
        mouse->buttonstate |= SDL_BUTTON(button);
slouken@1895
   508
        break;
slouken@1895
   509
    case SDL_RELEASED:
slouken@2725
   510
        if (!(mouse->buttonstate & SDL_BUTTON(button))) {
kazeuser@2718
   511
            /* Ignore this event, no state change */
kazeuser@2718
   512
            return 0;
kazeuser@2718
   513
        }
slouken@1895
   514
        type = SDL_MOUSEBUTTONUP;
slouken@1895
   515
        mouse->buttonstate &= ~SDL_BUTTON(button);
slouken@1895
   516
        break;
slouken@1895
   517
    default:
slouken@1895
   518
        /* Invalid state -- bail */
slouken@1895
   519
        return 0;
slouken@1895
   520
    }
slouken@1895
   521
slouken@1895
   522
    /* Post the event, if desired */
slouken@1895
   523
    posted = 0;
slouken@1895
   524
    if (SDL_ProcessEvents[type] == SDL_ENABLE) {
slouken@1895
   525
        SDL_Event event;
slouken@1895
   526
        event.type = type;
slouken@1895
   527
        event.button.which = (Uint8) index;
slouken@1895
   528
        event.button.state = state;
slouken@1895
   529
        event.button.button = button;
slouken@1895
   530
        event.button.x = mouse->x;
slouken@1895
   531
        event.button.y = mouse->y;
slouken@1895
   532
        event.button.windowID = mouse->focus;
slouken@1895
   533
        posted = (SDL_PushEvent(&event) > 0);
slouken@1895
   534
    }
slouken@1895
   535
    return posted;
slouken@1895
   536
}
slouken@1895
   537
slouken@1895
   538
int
slouken@2152
   539
SDL_SendMouseWheel(int index, int x, int y)
slouken@1895
   540
{
slouken@1895
   541
    SDL_Mouse *mouse = SDL_GetMouse(index);
slouken@1895
   542
    int posted;
slouken@1895
   543
slouken@2152
   544
    if (!mouse || (!x && !y)) {
slouken@1895
   545
        return 0;
slouken@1895
   546
    }
slouken@1895
   547
slouken@1895
   548
    /* Post the event, if desired */
slouken@1895
   549
    posted = 0;
slouken@1895
   550
    if (SDL_ProcessEvents[SDL_MOUSEWHEEL] == SDL_ENABLE) {
slouken@1895
   551
        SDL_Event event;
slouken@1895
   552
        event.type = SDL_MOUSEWHEEL;
slouken@1895
   553
        event.wheel.which = (Uint8) index;
slouken@2152
   554
        event.wheel.x = x;
slouken@2152
   555
        event.wheel.y = y;
slouken@1895
   556
        event.wheel.windowID = mouse->focus;
slouken@1895
   557
        posted = (SDL_PushEvent(&event) > 0);
slouken@1895
   558
    }
slouken@1895
   559
    return posted;
slouken@1895
   560
}
slouken@1895
   561
slouken@1895
   562
void
slouken@1895
   563
SDL_WarpMouseInWindow(SDL_WindowID windowID, int x, int y)
slouken@1895
   564
{
slouken@1895
   565
    SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
slouken@1895
   566
slouken@1895
   567
    if (!mouse) {
slouken@1895
   568
        return;
slouken@1895
   569
    }
slouken@1895
   570
slouken@1895
   571
    if (mouse->WarpMouse) {
slouken@1895
   572
        mouse->WarpMouse(mouse, windowID, x, y);
slouken@1895
   573
    } else {
slouken@1895
   574
        SDL_SetMouseFocus(SDL_current_mouse, windowID);
slouken@2710
   575
        SDL_SendMouseMotion(SDL_current_mouse, 0, x, y, 0);
slouken@1895
   576
    }
slouken@1895
   577
}
slouken@1895
   578
slouken@1895
   579
SDL_Cursor *
slouken@1895
   580
SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
slouken@1895
   581
                 int w, int h, int hot_x, int hot_y)
slouken@1895
   582
{
slouken@1895
   583
    SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
slouken@1895
   584
    SDL_Surface *surface;
slouken@1895
   585
    SDL_Cursor *cursor;
slouken@1895
   586
    int x, y;
slouken@1895
   587
    Uint32 *pixel;
slouken@1895
   588
    Uint8 datab, maskb;
slouken@1895
   589
    const Uint32 black = 0xFF000000;
slouken@1895
   590
    const Uint32 white = 0xFFFFFFFF;
slouken@1895
   591
    const Uint32 transparent = 0x00000000;
slouken@1895
   592
slouken@1895
   593
    if (!mouse) {
slouken@1895
   594
        SDL_SetError("No mice are initialized");
slouken@1895
   595
        return NULL;
slouken@1895
   596
    }
slouken@1895
   597
slouken@1895
   598
    if (!mouse->CreateCursor) {
slouken@1895
   599
        SDL_SetError("Current mouse doesn't have cursor support");
slouken@1895
   600
        return NULL;
slouken@1895
   601
    }
slouken@1895
   602
slouken@1895
   603
    /* Sanity check the hot spot */
slouken@1895
   604
    if ((hot_x < 0) || (hot_y < 0) || (hot_x >= w) || (hot_y >= h)) {
slouken@1895
   605
        SDL_SetError("Cursor hot spot doesn't lie within cursor");
slouken@1895
   606
        return NULL;
slouken@1895
   607
    }
slouken@1895
   608
slouken@1895
   609
    /* Make sure the width is a multiple of 8 */
slouken@1895
   610
    w = ((w + 7) & ~7);
slouken@1895
   611
slouken@1895
   612
    /* Create the surface from a bitmap */
slouken@1895
   613
    surface =
slouken@1895
   614
        SDL_CreateRGBSurface(0, w, h, 32, 0x00FF0000, 0x0000FF00, 0x000000FF,
slouken@1895
   615
                             0xFF000000);
slouken@1895
   616
    if (!surface) {
slouken@1895
   617
        return NULL;
slouken@1895
   618
    }
slouken@1895
   619
    for (y = 0; y < h; ++y) {
slouken@1895
   620
        pixel = (Uint32 *) ((Uint8 *) surface->pixels + y * surface->pitch);
slouken@1895
   621
        for (x = 0; x < w; ++x) {
slouken@1895
   622
            if ((x % 8) == 0) {
slouken@1895
   623
                datab = *data++;
slouken@1895
   624
                maskb = *mask++;
slouken@1895
   625
            }
slouken@1895
   626
            if (maskb & 0x80) {
slouken@1895
   627
                *pixel++ = (datab & 0x80) ? black : white;
slouken@1895
   628
            } else {
slouken@1895
   629
                *pixel++ = (datab & 0x80) ? black : transparent;
slouken@1895
   630
            }
slouken@1895
   631
            datab <<= 1;
slouken@1895
   632
            maskb <<= 1;
slouken@1895
   633
        }
slouken@1895
   634
    }
slouken@1895
   635
slouken@1895
   636
    cursor = mouse->CreateCursor(surface, hot_x, hot_y);
slouken@1895
   637
    if (cursor) {
slouken@1895
   638
        cursor->mouse = mouse;
slouken@1895
   639
        cursor->next = mouse->cursors;
slouken@1895
   640
        mouse->cursors = cursor;
slouken@1895
   641
    }
slouken@1895
   642
slouken@1895
   643
    SDL_FreeSurface(surface);
slouken@1895
   644
slouken@1895
   645
    return cursor;
slouken@1895
   646
}
slouken@1895
   647
slouken@1895
   648
/* SDL_SetCursor(NULL) can be used to force the cursor redraw,
slouken@1895
   649
   if this is desired for any reason.  This is used when setting
slouken@1895
   650
   the video mode and when the SDL window gains the mouse focus.
slouken@1895
   651
 */
slouken@1895
   652
void
slouken@1895
   653
SDL_SetCursor(SDL_Cursor * cursor)
slouken@1895
   654
{
slouken@1895
   655
    SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
slouken@1895
   656
slouken@1895
   657
    if (!mouse) {
slouken@1895
   658
        SDL_SetError("No mice are initialized");
slouken@1895
   659
        return;
slouken@1895
   660
    }
slouken@1895
   661
slouken@1895
   662
    /* Set the new cursor */
slouken@1895
   663
    if (cursor) {
slouken@1895
   664
        /* Make sure the cursor is still valid for this mouse */
slouken@1895
   665
        SDL_Cursor *found;
slouken@1895
   666
        for (found = mouse->cursors; found; found = found->next) {
slouken@1895
   667
            if (found == cursor) {
slouken@1895
   668
                break;
slouken@1895
   669
            }
slouken@1895
   670
        }
slouken@1895
   671
        if (!found) {
slouken@1895
   672
            SDL_SetError("Cursor not associated with the current mouse");
slouken@1895
   673
            return;
slouken@1895
   674
        }
slouken@1895
   675
        mouse->cur_cursor = cursor;
slouken@1895
   676
    } else {
slouken@1895
   677
        cursor = mouse->cur_cursor;
slouken@1895
   678
    }
slouken@1895
   679
slouken@1895
   680
    if (cursor && mouse->cursor_shown && !mouse->relative_mode) {
slouken@1895
   681
        if (mouse->ShowCursor) {
slouken@1895
   682
            mouse->ShowCursor(cursor);
slouken@1895
   683
        }
slouken@1895
   684
    } else {
slouken@1895
   685
        if (mouse->ShowCursor) {
slouken@1895
   686
            mouse->ShowCursor(NULL);
slouken@1895
   687
        }
slouken@1895
   688
    }
slouken@1895
   689
}
slouken@1895
   690
slouken@1895
   691
SDL_Cursor *
slouken@1895
   692
SDL_GetCursor(void)
slouken@1895
   693
{
slouken@1895
   694
    SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
slouken@1895
   695
slouken@1895
   696
    if (!mouse) {
slouken@1895
   697
        return NULL;
slouken@1895
   698
    }
slouken@1895
   699
    return mouse->cur_cursor;
slouken@1895
   700
}
slouken@1895
   701
slouken@1895
   702
void
slouken@1895
   703
SDL_FreeCursor(SDL_Cursor * cursor)
slouken@1895
   704
{
slouken@1895
   705
    SDL_Mouse *mouse;
slouken@1895
   706
    SDL_Cursor *curr, *prev;
slouken@1895
   707
slouken@1895
   708
    if (!cursor) {
slouken@1895
   709
        return;
slouken@1895
   710
    }
slouken@1895
   711
    mouse = cursor->mouse;
slouken@1895
   712
slouken@1895
   713
    if (cursor == mouse->def_cursor) {
slouken@1895
   714
        return;
slouken@1895
   715
    }
slouken@1895
   716
    if (cursor == mouse->cur_cursor) {
slouken@1895
   717
        SDL_SetCursor(mouse->def_cursor);
slouken@1895
   718
    }
slouken@1895
   719
slouken@1895
   720
    for (prev = NULL, curr = mouse->cursors; curr;
slouken@1895
   721
         prev = curr, curr = curr->next) {
slouken@1895
   722
        if (curr == cursor) {
slouken@1895
   723
            if (prev) {
slouken@1895
   724
                prev->next = curr->next;
slouken@1895
   725
            } else {
slouken@1895
   726
                mouse->cursors = curr->next;
slouken@1895
   727
            }
slouken@1895
   728
slouken@1895
   729
            if (mouse->FreeCursor) {
slouken@1895
   730
                mouse->FreeCursor(curr);
slouken@1895
   731
            }
slouken@1895
   732
            return;
slouken@1895
   733
        }
slouken@1895
   734
    }
slouken@1895
   735
}
slouken@1895
   736
slouken@1895
   737
int
slouken@1895
   738
SDL_ShowCursor(int toggle)
slouken@1895
   739
{
slouken@1895
   740
    SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
slouken@1895
   741
    SDL_bool shown;
slouken@1895
   742
slouken@1895
   743
    if (!mouse) {
slouken@1895
   744
        return 0;
slouken@1895
   745
    }
slouken@1895
   746
slouken@1895
   747
    shown = mouse->cursor_shown;
slouken@1895
   748
    if (toggle >= 0) {
slouken@1895
   749
        if (toggle) {
slouken@1895
   750
            mouse->cursor_shown = SDL_TRUE;
slouken@1895
   751
        } else {
slouken@1895
   752
            mouse->cursor_shown = SDL_FALSE;
slouken@1895
   753
        }
slouken@1895
   754
        if (mouse->cursor_shown != shown) {
slouken@1895
   755
            SDL_SetCursor(NULL);
slouken@1895
   756
        }
slouken@1895
   757
    }
slouken@1895
   758
    return shown;
slouken@1895
   759
}
slouken@1895
   760
slouken@2710
   761
char *
slouken@2710
   762
SDL_GetMouseName(int index)
slouken@2710
   763
{
slouken@2710
   764
    SDL_Mouse *mouse = SDL_GetMouse(index);
slouken@2710
   765
    if (!mouse) {
slouken@2710
   766
        return NULL;
slouken@2710
   767
    }
slouken@2710
   768
    return mouse->name;
slouken@2710
   769
}
slouken@2710
   770
slouken@2710
   771
void
slouken@2710
   772
SDL_ChangeEnd(int id, int end)
slouken@2710
   773
{
slouken@2712
   774
    int index = SDL_GetMouseIndexId(id);
slouken@2712
   775
    SDL_Mouse *mouse = SDL_GetMouse(index);
slouken@2710
   776
slouken@2710
   777
    if (mouse) {
slouken@2710
   778
        mouse->current_end = end;
slouken@2710
   779
    }
slouken@2710
   780
}
slouken@2710
   781
slouken@2710
   782
int
slouken@2710
   783
SDL_GetCursorsNumber(int index)
slouken@2710
   784
{
slouken@2710
   785
    SDL_Mouse *mouse = SDL_GetMouse(index);
slouken@2710
   786
slouken@2710
   787
    if (!mouse) {
slouken@2710
   788
        return -1;
slouken@2710
   789
    }
slouken@2710
   790
    return mouse->total_ends;
slouken@2710
   791
}
slouken@2710
   792
slouken@2710
   793
int
slouken@2710
   794
SDL_GetCurrentCursor(int index)
slouken@2710
   795
{
slouken@2710
   796
    SDL_Mouse *mouse = SDL_GetMouse(index);
slouken@2710
   797
slouken@2710
   798
    if (!mouse) {
slouken@2710
   799
        return -1;
slouken@2710
   800
    }
slouken@2710
   801
    return mouse->current_end;
slouken@2710
   802
}
slouken@2710
   803
slouken@1895
   804
/* vi: set ts=4 sw=4 expandtab: */