VisualC.html
author Ryan C. Gordon <icculus@icculus.org>
Tue, 27 May 2014 15:40:03 -0400
changeset 8933 063ef6957a12
parent 7338 9962dfd88567
child 8849 1c2c95a5b033
permissions -rw-r--r--
Some updates for the X11 drag areas work.
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<HTML>
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	<HEAD>
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		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
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	</HEAD>
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	<BODY>
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		<H1>
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			Using SDL with Microsoft Visual C++
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		</H1>
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		<H3>
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			by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
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				James Turk</A>
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		</H3>
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		<p>
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			You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
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		</p>
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		<H3>
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			Building SDL
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		</H3>
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		<P>
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			Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
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		</P>
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		<P>
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			There are different solution files for the various
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			versions of the IDE. Please use the appropiate version
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			2008, 2010 or 2012; the 2010EE and 2012EE files
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			should be used with the "Express Edition" releases.
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		</P>
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		<P>
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			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
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		</P>
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		<P>
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			This is done by right clicking on each project in turn (Projects are listed in 
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			the Workspace panel in the FileView tab), and selecting "Build".
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		</P>
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		<P>
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			You may get a few warnings, but you should not get any errors. You do have to 
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			have at least the DirectX 9 SDK installed, however. The latest 
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			version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
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		</P>
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		<P>
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			Later, we will refer to the following .lib and .dll files that have just been 
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			generated:
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		</P>
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		<ul>
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    <li> SDL2.dll</li>
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    <li> SDL2.lib</li>
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    <li> SDL2main.lib</li>
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    </ul>
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		<P>
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			Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
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		</P>
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		<H3>
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			Creating a Project with SDL
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		</H3>
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		<P>
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			Create a project as a Win32 Application.
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		</P>
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		<P>
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			Create a C++ file for your project.
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		</P>
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		<P>
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			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
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				tab|Code Generation|Runtime Library </CODE>.
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		</P>
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		<P>
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			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
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			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
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			.
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			<br>
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			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
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					add the include and library directories to the list that VC7 keeps. Do this by 
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					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
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					Directories For:" dropbox select "Include Files", and click the "New Directory 
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					Icon" and add the [SDLROOT]\include directory (e.g. If you installed to 
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					c:\SDL\ add c:\SDL\include).&nbsp;Proceed to&nbsp;change the 
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					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
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		</P>
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			<P>
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				The "include directory" I am referring to is the <CODE>include</CODE> folder 
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				within the main SDL directory (the one that this HTML file located within).
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			</P>
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			<P>
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				Now we're going to use the files that we had created earlier in the Build SDL 
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				step.
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			</P>
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			<P>
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				Copy the following files into your Project directory:
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			</P>
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			<ul>
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     <li> SDL2.dll</li>
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     </ul>
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			<P>
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				Add the following files to your project (It is not necessary to copy them to 
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				your project directory):
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			</P>
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			<ul>
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     <li> SDL2.lib </li>
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     <li> SDL2main.lib</li>
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     </ul>
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			<P>
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				(To add them to your project, right click on your project, and select "Add 
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				files to project")
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			</P>
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		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
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					desireable to add them to the linker options: Project|Properties|Linker|Command 
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					Line and type the names of the libraries to link with in the "Additional 
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					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
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					configuration (e.g. Release,Debug).</FONT></STRONG></P>
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		<H3>
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			SDL 101, First Day of Class
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		</H3>
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		<P>
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			Now create the basic body of your project. The body of your program should take 
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			the following form: <CODE>
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				<PRE>
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#include "SDL.h"
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int main( int argc, char* argv[] )
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{
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  // Body of the program goes here.
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  return 0;
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}
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</PRE>
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			</CODE>
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		<P></P>
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		<H3>
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			That's it!
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		</H3>
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		<P>
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			I hope that this document has helped you get through the most difficult part of 
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			using the SDL: installing it. Suggestions for improvements to this document 
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			should be sent to the writers of this document.
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		</P>
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		<P>
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			Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
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		</P>
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		<P>
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			This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
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				Sam Lantinga</A>.
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		</P>
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		<P>
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			Later, it was converted to HTML and expanded into the document that you see 
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			today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
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		</P>
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		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
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		</P>
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	</BODY>
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</HTML>