This repository has been archived by the owner on Feb 11, 2021. It is now read-only.
/
Makefile.ds
231 lines (195 loc) · 7.37 KB
1
2
3
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))
BUILD := src
20
SOURCES := src
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
DATA := data
INCLUDES := include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork \
-D__NDS__ -DENABLE_NDS -DNO_SIGNAL_H -DDISABLE_THREADS -DPACKAGE=\"SDL\" \
-DVERSION=\"1.3\" -DHAVE_ALLOCA_H=1 -DHAVE_ALLOCA=1
CFLAGS := -g -Wall -O2\
-march=armv5te -mtune=arm946e-s \
-fomit-frame-pointer -ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM9
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH) -march=armv5te -mtune=arm946e-s
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
# Set to 0 to use a framer buffer, or 1 to use the hardware
# renderer. Alas, both cannot be used at the same time for lack of
# display/texture memory.
USE_HW_RENDERER := 1
46
47
48
49
ifeq ($(USE_HW_RENDERER),1)
CFLAGS += -DUSE_HW_RENDERER
else
50
endif
51
52
53
54
55
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
56
LIBDIRS := $(LIBNDS) $(PORTLIBS)
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := \
SDL.c \
SDL_assert.c \
SDL_compat.c \
SDL_error.c \
SDL_fatal.c \
SDL_hints.c \
SDL_log.c \
atomic/SDL_atomic.c \
atomic/SDL_spinlock.arm.c \
audio/SDL_audio.c \
audio/SDL_audiocvt.c \
audio/SDL_audiodev.c \
audio/SDL_audiotypecvt.c \
audio/SDL_mixer.c \
audio/SDL_wave.c \
audio/nds/SDL_ndsaudio.c \
cpuinfo/SDL_cpuinfo.c \
events/SDL_events.c \
events/SDL_keyboard.c \
events/SDL_mouse.c \
events/SDL_quit.c \
events/SDL_touch.c \
events/SDL_windowevents.c \
events/nds/SDL_ndsgesture.c \
file/SDL_rwops.c \
haptic/SDL_haptic.c \
haptic/nds/SDL_syshaptic.c \
joystick/SDL_joystick.c \
joystick/nds/SDL_sysjoystick.c \
power/SDL_power.c \
power/nds/SDL_syspower.c \
render/SDL_render.c \
render/SDL_yuv_sw.c \
106
render/nds/SDL_ndsrender.c \
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
render/software/SDL_blendfillrect.c \
render/software/SDL_blendline.c \
render/software/SDL_blendpoint.c \
render/software/SDL_drawline.c \
render/software/SDL_drawpoint.c \
render/software/SDL_render_sw.c \
stdlib/SDL_getenv.c \
stdlib/SDL_iconv.c \
stdlib/SDL_malloc.c \
stdlib/SDL_qsort.c \
stdlib/SDL_stdlib.c \
stdlib/SDL_string.c \
thread/SDL_thread.c \
thread/nds/SDL_syscond.c \
thread/nds/SDL_sysmutex.c \
thread/nds/SDL_syssem.c \
thread/nds/SDL_systhread.c \
timer/SDL_timer.c \
timer/nds/SDL_systimer.c \
video/SDL_RLEaccel.c \
video/SDL_blit.c \
video/SDL_blit_0.c \
video/SDL_blit_1.c \
video/SDL_blit_A.c \
video/SDL_blit_N.c \
video/SDL_blit_auto.c \
video/SDL_blit_copy.c \
video/SDL_blit_slow.c \
video/SDL_bmp.c \
video/SDL_clipboard.c \
video/SDL_fillrect.c \
video/SDL_pixels.c \
video/SDL_rect.c \
video/SDL_stretch.c \
video/SDL_surface.c \
video/SDL_video.c \
video/nds/SDL_ndsevents.c \
144
145
video/nds/SDL_ndsvideo.c \
video/nds/SDL_ndswindow.c
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
#CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
#SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
#BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
163
endif
164
#---------------------------------------------------------------------------------
165
166
167
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
168
169
170
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
171
172
-I$(CURDIR)/$(BUILD) \
-I$(PORTLIBS)/include/SDL
173
174
175
176
177
178
179
180
181
182
183
184
185
186
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: arm_only $(BUILD) install nds_test
lib:
@[ -d $@ ] || mkdir -p $@
$(BUILD): lib
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.ds -s
install: $(BUILD)
187
188
189
@mkdir -p $(PORTLIBS)/include/SDL/
@rsync -a $(OUTPUT) $(PORTLIBS)/lib/
@rsync -a include/*.h $(PORTLIBS)/include/SDL/
190
191
nds_test:
192
$(MAKE) -C test/nds-test-progs -s
193
194
tags:
195
cd $(SOURCES); etags $(CFILES)
196
197
198
199
200
201
202
203
# This file must be compiled with the ARM instruction set, not
# thumb. Use devkitpro way of doing things.
arm_only: src/atomic/SDL_spinlock.arm.c
src/atomic/SDL_spinlock.arm.c: src/atomic/SDL_spinlock.c
@cp $< $@
#---------------------------------------------------------------------------------
204
clean:
205
206
@echo clean ...
@cd src; rm -fr $(OFILES) $(OFILES:.o=.d) lib
207
208
@rm -f $(OUTPUT)
@make -C test/nds-test-progs -s clean
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT) : $(OFILES)
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------