src/video/SDL_video.c
author Sam Lantinga <slouken@libsdl.org>
Sun, 11 Dec 2016 11:45:33 -0800
changeset 10698 044ef09cda20
parent 10690 23a825f341e6
child 10699 5b918dee0872
permissions -rw-r--r--
Fixed crash when creating a dummy window on Mac OS X
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* The high-level video driver subsystem */
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#include "SDL.h"
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#include "SDL_video.h"
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#include "SDL_sysvideo.h"
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#include "SDL_blit.h"
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#include "SDL_pixels_c.h"
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#include "SDL_rect_c.h"
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#include "../events/SDL_events_c.h"
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#include "../timer/SDL_timer_c.h"
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#include "SDL_syswm.h"
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#if SDL_VIDEO_OPENGL
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#include "SDL_opengl.h"
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#endif /* SDL_VIDEO_OPENGL */
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#if SDL_VIDEO_OPENGL_ES
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#include "SDL_opengles.h"
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#endif /* SDL_VIDEO_OPENGL_ES */
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/* GL and GLES2 headers conflict on Linux 32 bits */
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#if SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL
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#include "SDL_opengles2.h"
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#endif /* SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL */
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#if !SDL_VIDEO_OPENGL
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#ifndef GL_CONTEXT_RELEASE_BEHAVIOR_KHR
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#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
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#endif
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#endif
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/* On Windows, windows.h defines CreateWindow */
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#ifdef CreateWindow
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#undef CreateWindow
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#endif
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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/* Available video drivers */
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static VideoBootStrap *bootstrap[] = {
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#if SDL_VIDEO_DRIVER_COCOA
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    &COCOA_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_X11
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    &X11_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_MIR
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    &MIR_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_WAYLAND
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    &Wayland_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_VIVANTE
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    &VIVANTE_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DIRECTFB
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    &DirectFB_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_WINDOWS
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    &WINDOWS_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_WINRT
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    &WINRT_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_HAIKU
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    &HAIKU_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_PANDORA
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    &PND_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_UIKIT
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    &UIKIT_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_ANDROID
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    &Android_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_PSP
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    &PSP_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_RPI
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    &RPI_bootstrap,
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#endif 
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#if SDL_VIDEO_DRIVER_NACL
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    &NACL_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_EMSCRIPTEN
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    &Emscripten_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DUMMY
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    &DUMMY_bootstrap,
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#endif
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    NULL
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};
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static SDL_VideoDevice *_this = NULL;
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#define CHECK_WINDOW_MAGIC(window, retval) \
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    if (!_this) { \
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        SDL_UninitializedVideo(); \
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        return retval; \
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    } \
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    if (!window || window->magic != &_this->window_magic) { \
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        SDL_SetError("Invalid window"); \
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        return retval; \
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    }
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#define CHECK_DISPLAY_INDEX(displayIndex, retval) \
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    if (!_this) { \
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        SDL_UninitializedVideo(); \
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        return retval; \
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    } \
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    SDL_assert(_this->displays != NULL); \
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    if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
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        SDL_SetError("displayIndex must be in the range 0 - %d", \
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                     _this->num_displays - 1); \
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        return retval; \
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    }
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#define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
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#ifdef __MACOSX__
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/* Support for Mac OS X fullscreen spaces */
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extern SDL_bool Cocoa_IsWindowInFullscreenSpace(SDL_Window * window);
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extern SDL_bool Cocoa_SetWindowFullscreenSpace(SDL_Window * window, SDL_bool state);
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#endif
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/* Support for framebuffer emulation using an accelerated renderer */
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#define SDL_WINDOWTEXTUREDATA   "_SDL_WindowTextureData"
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typedef struct {
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    SDL_Renderer *renderer;
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    SDL_Texture *texture;
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    void *pixels;
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    int pitch;
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    int bytes_per_pixel;
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} SDL_WindowTextureData;
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static SDL_bool
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ShouldUseTextureFramebuffer()
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{
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    const char *hint;
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    /* If there's no native framebuffer support then there's no option */
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    if (!_this->CreateWindowFramebuffer) {
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        return SDL_TRUE;
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    }
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    /* If the user has specified a software renderer we can't use a
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       texture framebuffer, or renderer creation will go recursive.
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     */
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    hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
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    if (hint && SDL_strcasecmp(hint, "software") == 0) {
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        return SDL_FALSE;
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    }
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    /* See if the user or application wants a specific behavior */
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    hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
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    if (hint) {
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        if (*hint == '0' || SDL_strcasecmp(hint, "false") == 0) {
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            return SDL_FALSE;
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        } else {
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            return SDL_TRUE;
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        }
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    }
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    /* Each platform has different performance characteristics */
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#if defined(__WIN32__)
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    /* GDI BitBlt() is way faster than Direct3D dynamic textures right now.
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     */
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    return SDL_FALSE;
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#elif defined(__MACOSX__)
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    /* Mac OS X uses OpenGL as the native fast path */
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    return SDL_TRUE;
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#elif defined(__LINUX__)
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    /* Properly configured OpenGL drivers are faster than MIT-SHM */
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#if SDL_VIDEO_OPENGL
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    /* Ugh, find a way to cache this value! */
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    {
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        SDL_Window *window;
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        SDL_GLContext context;
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        SDL_bool hasAcceleratedOpenGL = SDL_FALSE;
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        window = SDL_CreateWindow("OpenGL test", -32, -32, 32, 32, SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN);
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        if (window) {
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            context = SDL_GL_CreateContext(window);
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            if (context) {
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                const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
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                const char *vendor = NULL;
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                glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
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                if (glGetStringFunc) {
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                    vendor = (const char *) glGetStringFunc(GL_VENDOR);
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                }
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                /* Add more vendors here at will... */
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                if (vendor &&
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                    (SDL_strstr(vendor, "ATI Technologies") ||
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                     SDL_strstr(vendor, "NVIDIA"))) {
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                    hasAcceleratedOpenGL = SDL_TRUE;
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                }
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                SDL_GL_DeleteContext(context);
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            }
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            SDL_DestroyWindow(window);
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        }
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        return hasAcceleratedOpenGL;
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    }
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#elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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    /* Let's be optimistic about this! */
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    return SDL_TRUE;
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#else
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    return SDL_FALSE;
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#endif
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#else
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    /* Play it safe, assume that if there is a framebuffer driver that it's
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       optimized for the current platform.
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    */
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    return SDL_FALSE;
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#endif
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}
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static int
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SDL_CreateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
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{
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    SDL_WindowTextureData *data;
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    data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
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    if (!data) {
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        SDL_Renderer *renderer = NULL;
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        int i;
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        const char *hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
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        /* Check to see if there's a specific driver requested */
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        if (hint && *hint != '0' && *hint != '1' &&
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            SDL_strcasecmp(hint, "true") != 0 &&
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            SDL_strcasecmp(hint, "false") != 0 &&
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            SDL_strcasecmp(hint, "software") != 0) {
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            for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
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                SDL_RendererInfo info;
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                SDL_GetRenderDriverInfo(i, &info);
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                if (SDL_strcasecmp(info.name, hint) == 0) {
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                    renderer = SDL_CreateRenderer(window, i, 0);
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                    break;
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                }
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            }
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        }
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        if (!renderer) {
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            for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
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                SDL_RendererInfo info;
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                SDL_GetRenderDriverInfo(i, &info);
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                if (SDL_strcmp(info.name, "software") != 0) {
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                    renderer = SDL_CreateRenderer(window, i, 0);
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                    if (renderer) {
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                        break;
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                    }
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                }
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            }
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        }
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        if (!renderer) {
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            return SDL_SetError("No hardware accelerated renderers available");
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        }
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        /* Create the data after we successfully create the renderer (bug #1116) */
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        data = (SDL_WindowTextureData *)SDL_calloc(1, sizeof(*data));
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        if (!data) {
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            SDL_DestroyRenderer(renderer);
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            return SDL_OutOfMemory();
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        }
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        SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, data);
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        data->renderer = renderer;
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    }
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    /* Free any old texture and pixel data */
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    if (data->texture) {
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        SDL_DestroyTexture(data->texture);
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        data->texture = NULL;
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    }
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    SDL_free(data->pixels);
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    data->pixels = NULL;
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    {
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        SDL_RendererInfo info;
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        Uint32 i;
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        if (SDL_GetRendererInfo(data->renderer, &info) < 0) {
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            return -1;
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        }
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        /* Find the first format without an alpha channel */
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        *format = info.texture_formats[0];
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        for (i = 0; i < info.num_texture_formats; ++i) {
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            if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) &&
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                    !SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) {
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                *format = info.texture_formats[i];
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                break;
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            }
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        }
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    }
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    data->texture = SDL_CreateTexture(data->renderer, *format,
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                                      SDL_TEXTUREACCESS_STREAMING,
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                                      window->w, window->h);
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    if (!data->texture) {
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        return -1;
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    }
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    /* Create framebuffer data */
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    data->bytes_per_pixel = SDL_BYTESPERPIXEL(*format);
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    data->pitch = (((window->w * data->bytes_per_pixel) + 3) & ~3);
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    {
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        /* Make static analysis happy about potential malloc(0) calls. */
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        const size_t allocsize = window->h * data->pitch;
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        data->pixels = SDL_malloc((allocsize > 0) ? allocsize : 1);
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        if (!data->pixels) {
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            return SDL_OutOfMemory();
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        }
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    }
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    *pixels = data->pixels;
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    *pitch = data->pitch;
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    /* Make sure we're not double-scaling the viewport */
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    SDL_RenderSetViewport(data->renderer, NULL);
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    return 0;
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}
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static int
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SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, const SDL_Rect * rects, int numrects)
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{
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    SDL_WindowTextureData *data;
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    SDL_Rect rect;
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    void *src;
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    data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
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    if (!data || !data->texture) {
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        return SDL_SetError("No window texture data");
slouken@8582
   370
    }
slouken@8582
   371
slouken@8582
   372
    /* Update a single rect that contains subrects for best DMA performance */
slouken@8582
   373
    if (SDL_GetSpanEnclosingRect(window->w, window->h, numrects, rects, &rect)) {
slouken@8582
   374
        src = (void *)((Uint8 *)data->pixels +
slouken@8582
   375
                        rect.y * data->pitch +
slouken@8582
   376
                        rect.x * data->bytes_per_pixel);
slouken@8582
   377
        if (SDL_UpdateTexture(data->texture, &rect, src, data->pitch) < 0) {
slouken@8582
   378
            return -1;
slouken@8582
   379
        }
slouken@8582
   380
slouken@8582
   381
        if (SDL_RenderCopy(data->renderer, data->texture, NULL, NULL) < 0) {
slouken@8582
   382
            return -1;
slouken@8582
   383
        }
slouken@8582
   384
slouken@8582
   385
        SDL_RenderPresent(data->renderer);
slouken@8582
   386
    }
slouken@8582
   387
    return 0;
slouken@8582
   388
}
slouken@8582
   389
slouken@8582
   390
static void
slouken@8922
   391
SDL_DestroyWindowTexture(SDL_VideoDevice *unused, SDL_Window * window)
slouken@8582
   392
{
slouken@8582
   393
    SDL_WindowTextureData *data;
slouken@8582
   394
slouken@8582
   395
    data = SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, NULL);
slouken@8582
   396
    if (!data) {
slouken@8582
   397
        return;
slouken@8582
   398
    }
slouken@8582
   399
    if (data->texture) {
slouken@8582
   400
        SDL_DestroyTexture(data->texture);
slouken@8582
   401
    }
slouken@8582
   402
    if (data->renderer) {
slouken@8582
   403
        SDL_DestroyRenderer(data->renderer);
slouken@8582
   404
    }
slouken@8582
   405
    SDL_free(data->pixels);
slouken@8582
   406
    SDL_free(data);
slouken@8582
   407
}
slouken@8582
   408
slouken@8582
   409
slouken@8582
   410
static int
slouken@8582
   411
cmpmodes(const void *A, const void *B)
slouken@8582
   412
{
slouken@8582
   413
    const SDL_DisplayMode *a = (const SDL_DisplayMode *) A;
slouken@8582
   414
    const SDL_DisplayMode *b = (const SDL_DisplayMode *) B;
slouken@8582
   415
    if (a == b) {
slouken@8582
   416
        return 0;
slouken@8582
   417
    } else if (a->w != b->w) {
slouken@8582
   418
        return b->w - a->w;
slouken@8582
   419
    } else if (a->h != b->h) {
slouken@8582
   420
        return b->h - a->h;
slouken@8582
   421
    } else if (SDL_BITSPERPIXEL(a->format) != SDL_BITSPERPIXEL(b->format)) {
slouken@8582
   422
        return SDL_BITSPERPIXEL(b->format) - SDL_BITSPERPIXEL(a->format);
slouken@8582
   423
    } else if (SDL_PIXELLAYOUT(a->format) != SDL_PIXELLAYOUT(b->format)) {
slouken@8582
   424
        return SDL_PIXELLAYOUT(b->format) - SDL_PIXELLAYOUT(a->format);
slouken@8582
   425
    } else if (a->refresh_rate != b->refresh_rate) {
slouken@8582
   426
        return b->refresh_rate - a->refresh_rate;
slouken@8582
   427
    }
slouken@8582
   428
    return 0;
slouken@8582
   429
}
slouken@8582
   430
slouken@8582
   431
static int
slouken@8582
   432
SDL_UninitializedVideo()
slouken@8582
   433
{
slouken@8582
   434
    return SDL_SetError("Video subsystem has not been initialized");
slouken@8582
   435
}
slouken@8582
   436
slouken@8582
   437
int
slouken@8582
   438
SDL_GetNumVideoDrivers(void)
slouken@8582
   439
{
slouken@8582
   440
    return SDL_arraysize(bootstrap) - 1;
slouken@8582
   441
}
slouken@8582
   442
slouken@8582
   443
const char *
slouken@8582
   444
SDL_GetVideoDriver(int index)
slouken@8582
   445
{
slouken@8582
   446
    if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
slouken@8582
   447
        return bootstrap[index]->name;
slouken@8582
   448
    }
slouken@8582
   449
    return NULL;
slouken@8582
   450
}
slouken@8582
   451
slouken@8582
   452
/*
slouken@8582
   453
 * Initialize the video and event subsystems -- determine native pixel format
slouken@8582
   454
 */
slouken@8582
   455
int
slouken@8582
   456
SDL_VideoInit(const char *driver_name)
slouken@8582
   457
{
slouken@8582
   458
    SDL_VideoDevice *video;
slouken@8582
   459
    int index;
slouken@8582
   460
    int i;
slouken@8582
   461
slouken@8582
   462
    /* Check to make sure we don't overwrite '_this' */
slouken@8582
   463
    if (_this != NULL) {
slouken@8582
   464
        SDL_VideoQuit();
slouken@8582
   465
    }
slouken@8582
   466
slouken@8582
   467
#if !SDL_TIMERS_DISABLED
slouken@8268
   468
    SDL_TicksInit();
slouken@8582
   469
#endif
slouken@8582
   470
slouken@8582
   471
    /* Start the event loop */
slouken@8582
   472
    if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0 ||
slouken@8582
   473
        SDL_KeyboardInit() < 0 ||
slouken@8582
   474
        SDL_MouseInit() < 0 ||
slouken@8582
   475
        SDL_TouchInit() < 0) {
slouken@8582
   476
        return -1;
slouken@8582
   477
    }
slouken@8582
   478
slouken@8582
   479
    /* Select the proper video driver */
slouken@8582
   480
    index = 0;
slouken@8582
   481
    video = NULL;
slouken@8582
   482
    if (driver_name == NULL) {
slouken@8582
   483
        driver_name = SDL_getenv("SDL_VIDEODRIVER");
slouken@8582
   484
    }
slouken@8582
   485
    if (driver_name != NULL) {
slouken@8582
   486
        for (i = 0; bootstrap[i]; ++i) {
slouken@8582
   487
            if (SDL_strncasecmp(bootstrap[i]->name, driver_name, SDL_strlen(driver_name)) == 0) {
gabomdq@8117
   488
                if (bootstrap[i]->available()) {
gabomdq@8117
   489
                    video = bootstrap[i]->create(index);
gabomdq@8117
   490
                    break;
gabomdq@8117
   491
                }
slouken@8582
   492
            }
slouken@8582
   493
        }
slouken@8582
   494
    } else {
slouken@8582
   495
        for (i = 0; bootstrap[i]; ++i) {
slouken@8582
   496
            if (bootstrap[i]->available()) {
slouken@8582
   497
                video = bootstrap[i]->create(index);
slouken@8582
   498
                if (video != NULL) {
slouken@8582
   499
                    break;
slouken@8582
   500
                }
slouken@8582
   501
            }
slouken@8582
   502
        }
slouken@8582
   503
    }
slouken@8582
   504
    if (video == NULL) {
slouken@8582
   505
        if (driver_name) {
slouken@8582
   506
            return SDL_SetError("%s not available", driver_name);
slouken@8582
   507
        }
slouken@8582
   508
        return SDL_SetError("No available video device");
slouken@8582
   509
    }
slouken@8582
   510
    _this = video;
slouken@8582
   511
    _this->name = bootstrap[i]->name;
slouken@8582
   512
    _this->next_object_id = 1;
slouken@8582
   513
slouken@8582
   514
slouken@8582
   515
    /* Set some very sane GL defaults */
slouken@8582
   516
    _this->gl_config.driver_loaded = 0;
slouken@8582
   517
    _this->gl_config.dll_handle = NULL;
jorgen@8145
   518
    SDL_GL_ResetAttributes();
slouken@8582
   519
slouken@8582
   520
    _this->current_glwin_tls = SDL_TLSCreate();
slouken@8582
   521
    _this->current_glctx_tls = SDL_TLSCreate();
slouken@8582
   522
slouken@8582
   523
    /* Initialize the video subsystem */
slouken@8582
   524
    if (_this->VideoInit(_this) < 0) {
slouken@8582
   525
        SDL_VideoQuit();
slouken@8582
   526
        return -1;
slouken@8582
   527
    }
slouken@8582
   528
slouken@8582
   529
    /* Make sure some displays were added */
slouken@8582
   530
    if (_this->num_displays == 0) {
slouken@8582
   531
        SDL_VideoQuit();
slouken@8582
   532
        return SDL_SetError("The video driver did not add any displays");
slouken@8582
   533
    }
slouken@8582
   534
slouken@8582
   535
    /* Add the renderer framebuffer emulation if desired */
slouken@8582
   536
    if (ShouldUseTextureFramebuffer()) {
slouken@8582
   537
        _this->CreateWindowFramebuffer = SDL_CreateWindowTexture;
slouken@8582
   538
        _this->UpdateWindowFramebuffer = SDL_UpdateWindowTexture;
slouken@8582
   539
        _this->DestroyWindowFramebuffer = SDL_DestroyWindowTexture;
slouken@8582
   540
    }
slouken@8582
   541
icculus@8265
   542
    /* Disable the screen saver by default. This is a change from <= 2.0.1,
icculus@8265
   543
       but most things using SDL are games or media players; you wouldn't
icculus@8265
   544
       want a screensaver to trigger if you're playing exclusively with a
icculus@8265
   545
       joystick, or passively watching a movie. Things that use SDL but
icculus@8265
   546
       function more like a normal desktop app should explicitly reenable the
icculus@8265
   547
       screensaver. */
slouken@10499
   548
    if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, SDL_FALSE)) {
slouken@8266
   549
        SDL_DisableScreenSaver();
slouken@8266
   550
    }
icculus@8265
   551
slouken@8582
   552
    /* If we don't use a screen keyboard, turn on text input by default,
slouken@8582
   553
       otherwise programs that expect to get text events without enabling
slouken@8582
   554
       UNICODE input won't get any events.
slouken@8582
   555
slouken@8582
   556
       Actually, come to think of it, you needed to call SDL_EnableUNICODE(1)
slouken@8582
   557
       in SDL 1.2 before you got text input events.  Hmm...
slouken@8582
   558
     */
slouken@8582
   559
    if (!SDL_HasScreenKeyboardSupport()) {
slouken@8582
   560
        SDL_StartTextInput();
slouken@8582
   561
    }
slouken@8582
   562
slouken@8582
   563
    /* We're ready to go! */
slouken@8582
   564
    return 0;
slouken@8582
   565
}
slouken@8582
   566
slouken@8582
   567
const char *
slouken@8582
   568
SDL_GetCurrentVideoDriver()
slouken@8582
   569
{
slouken@8582
   570
    if (!_this) {
slouken@8582
   571
        SDL_UninitializedVideo();
slouken@8582
   572
        return NULL;
slouken@8582
   573
    }
slouken@8582
   574
    return _this->name;
slouken@8582
   575
}
slouken@8582
   576
slouken@8582
   577
SDL_VideoDevice *
slouken@8582
   578
SDL_GetVideoDevice(void)
slouken@8582
   579
{
slouken@8582
   580
    return _this;
slouken@8582
   581
}
slouken@8582
   582
slouken@8582
   583
int
slouken@8582
   584
SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode)
slouken@8582
   585
{
slouken@8582
   586
    SDL_VideoDisplay display;
slouken@8582
   587
slouken@8582
   588
    SDL_zero(display);
slouken@8582
   589
    if (desktop_mode) {
slouken@8582
   590
        display.desktop_mode = *desktop_mode;
slouken@8582
   591
    }
slouken@8582
   592
    display.current_mode = display.desktop_mode;
slouken@8582
   593
slouken@8582
   594
    return SDL_AddVideoDisplay(&display);
slouken@8582
   595
}
slouken@8582
   596
slouken@8582
   597
int
slouken@8582
   598
SDL_AddVideoDisplay(const SDL_VideoDisplay * display)
slouken@8582
   599
{
slouken@8582
   600
    SDL_VideoDisplay *displays;
slouken@8582
   601
    int index = -1;
slouken@8582
   602
slouken@8582
   603
    displays =
slouken@8582
   604
        SDL_realloc(_this->displays,
slouken@8582
   605
                    (_this->num_displays + 1) * sizeof(*displays));
slouken@8582
   606
    if (displays) {
slouken@8582
   607
        index = _this->num_displays++;
slouken@8582
   608
        displays[index] = *display;
slouken@8582
   609
        displays[index].device = _this;
slouken@8582
   610
        _this->displays = displays;
slouken@8582
   611
slouken@8582
   612
        if (display->name) {
slouken@8582
   613
            displays[index].name = SDL_strdup(display->name);
slouken@8582
   614
        } else {
slouken@8582
   615
            char name[32];
slouken@8582
   616
slouken@8582
   617
            SDL_itoa(index, name, 10);
slouken@8582
   618
            displays[index].name = SDL_strdup(name);
slouken@8582
   619
        }
slouken@8582
   620
    } else {
slouken@8582
   621
        SDL_OutOfMemory();
slouken@8582
   622
    }
slouken@8582
   623
    return index;
slouken@8582
   624
}
slouken@8582
   625
slouken@8582
   626
int
slouken@8582
   627
SDL_GetNumVideoDisplays(void)
slouken@8582
   628
{
slouken@8582
   629
    if (!_this) {
slouken@8582
   630
        SDL_UninitializedVideo();
slouken@8582
   631
        return 0;
slouken@8582
   632
    }
slouken@8582
   633
    return _this->num_displays;
slouken@8582
   634
}
slouken@8582
   635
slouken@8582
   636
static int
slouken@8582
   637
SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
slouken@8582
   638
{
slouken@8582
   639
    int displayIndex;
slouken@8582
   640
slouken@8582
   641
    for (displayIndex = 0; displayIndex < _this->num_displays; ++displayIndex) {
slouken@8582
   642
        if (display == &_this->displays[displayIndex]) {
slouken@8582
   643
            return displayIndex;
slouken@8582
   644
        }
slouken@8582
   645
    }
slouken@8582
   646
slouken@8582
   647
    /* Couldn't find the display, just use index 0 */
slouken@8582
   648
    return 0;
slouken@8582
   649
}
slouken@8582
   650
slouken@8582
   651
void *
slouken@8818
   652
SDL_GetDisplayDriverData(int displayIndex)
slouken@8582
   653
{
slouken@8818
   654
    CHECK_DISPLAY_INDEX(displayIndex, NULL);
slouken@8582
   655
slouken@8582
   656
    return _this->displays[displayIndex].driverdata;
slouken@8582
   657
}
slouken@8582
   658
slouken@8582
   659
const char *
slouken@8582
   660
SDL_GetDisplayName(int displayIndex)
slouken@8582
   661
{
slouken@8582
   662
    CHECK_DISPLAY_INDEX(displayIndex, NULL);
slouken@8582
   663
slouken@8582
   664
    return _this->displays[displayIndex].name;
slouken@8582
   665
}
slouken@8582
   666
slouken@8582
   667
int
slouken@8582
   668
SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect)
slouken@8582
   669
{
slouken@8582
   670
    CHECK_DISPLAY_INDEX(displayIndex, -1);
slouken@8582
   671
slouken@8582
   672
    if (rect) {
slouken@8582
   673
        SDL_VideoDisplay *display = &_this->displays[displayIndex];
slouken@8582
   674
slouken@8582
   675
        if (_this->GetDisplayBounds) {
slouken@8582
   676
            if (_this->GetDisplayBounds(_this, display, rect) == 0) {
slouken@8582
   677
                return 0;
slouken@8582
   678
            }
slouken@8582
   679
        }
slouken@8582
   680
slouken@8582
   681
        /* Assume that the displays are left to right */
slouken@8582
   682
        if (displayIndex == 0) {
slouken@8582
   683
            rect->x = 0;
slouken@8582
   684
            rect->y = 0;
slouken@8582
   685
        } else {
slouken@8582
   686
            SDL_GetDisplayBounds(displayIndex-1, rect);
slouken@8582
   687
            rect->x += rect->w;
slouken@8582
   688
        }
slouken@8582
   689
        rect->w = display->current_mode.w;
slouken@8582
   690
        rect->h = display->current_mode.h;
slouken@8582
   691
    }
icculus@10019
   692
    return 0;  /* !!! FIXME: should this be an error if (rect==NULL) ? */
icculus@10019
   693
}
icculus@10019
   694
icculus@10019
   695
int SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect)
icculus@10019
   696
{
icculus@10019
   697
    CHECK_DISPLAY_INDEX(displayIndex, -1);
icculus@10019
   698
icculus@10019
   699
    if (rect) {
icculus@10019
   700
        SDL_VideoDisplay *display = &_this->displays[displayIndex];
icculus@10019
   701
icculus@10019
   702
        if (_this->GetDisplayUsableBounds) {
icculus@10019
   703
            if (_this->GetDisplayUsableBounds(_this, display, rect) == 0) {
icculus@10019
   704
                return 0;
icculus@10019
   705
            }
icculus@10019
   706
        }
icculus@10019
   707
icculus@10019
   708
        /* Oh well, just give the entire display bounds. */
icculus@10019
   709
        return SDL_GetDisplayBounds(displayIndex, rect);
icculus@10019
   710
    }
icculus@10019
   711
    return 0;  /* !!! FIXME: should this be an error if (rect==NULL) ? */
slouken@8582
   712
}
slouken@8582
   713
alfred@9813
   714
int
alfred@9813
   715
SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi)
alfred@9813
   716
{
alfred@9813
   717
	SDL_VideoDisplay *display;
alfred@9813
   718
alfred@9813
   719
    CHECK_DISPLAY_INDEX(displayIndex, -1);
alfred@9813
   720
alfred@9813
   721
    display = &_this->displays[displayIndex];
alfred@9813
   722
alfred@9813
   723
	if (_this->GetDisplayDPI) {
alfred@9813
   724
		if (_this->GetDisplayDPI(_this, display, ddpi, hdpi, vdpi) == 0) {
alfred@9813
   725
			return 0;
alfred@9813
   726
		}
philipp@10166
   727
    } else {
philipp@10166
   728
        return SDL_Unsupported();
philipp@10166
   729
    }
alfred@9813
   730
alfred@9813
   731
	return -1;
alfred@9813
   732
}
alfred@9813
   733
slouken@8582
   734
SDL_bool
slouken@8582
   735
SDL_AddDisplayMode(SDL_VideoDisplay * display,  const SDL_DisplayMode * mode)
slouken@8582
   736
{
slouken@8582
   737
    SDL_DisplayMode *modes;
slouken@8582
   738
    int i, nmodes;
slouken@8582
   739
slouken@8582
   740
    /* Make sure we don't already have the mode in the list */
slouken@8582
   741
    modes = display->display_modes;
slouken@8582
   742
    nmodes = display->num_display_modes;
slouken@8582
   743
    for (i = 0; i < nmodes; ++i) {
slouken@8582
   744
        if (cmpmodes(mode, &modes[i]) == 0) {
slouken@8582
   745
            return SDL_FALSE;
slouken@8582
   746
        }
slouken@8582
   747
    }
slouken@8582
   748
slouken@8582
   749
    /* Go ahead and add the new mode */
slouken@8582
   750
    if (nmodes == display->max_display_modes) {
slouken@8582
   751
        modes =
slouken@8582
   752
            SDL_realloc(modes,
slouken@8582
   753
                        (display->max_display_modes + 32) * sizeof(*modes));
slouken@8582
   754
        if (!modes) {
slouken@8582
   755
            return SDL_FALSE;
slouken@8582
   756
        }
slouken@8582
   757
        display->display_modes = modes;
slouken@8582
   758
        display->max_display_modes += 32;
slouken@8582
   759
    }
slouken@8582
   760
    modes[nmodes] = *mode;
slouken@8582
   761
    display->num_display_modes++;
slouken@8582
   762
slouken@8582
   763
    /* Re-sort video modes */
slouken@8582
   764
    SDL_qsort(display->display_modes, display->num_display_modes,
slouken@8582
   765
              sizeof(SDL_DisplayMode), cmpmodes);
slouken@8582
   766
slouken@8582
   767
    return SDL_TRUE;
slouken@8582
   768
}
slouken@8582
   769
slouken@8582
   770
static int
slouken@8582
   771
SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display)
slouken@8582
   772
{
slouken@8582
   773
    if (!display->num_display_modes && _this->GetDisplayModes) {
slouken@8582
   774
        _this->GetDisplayModes(_this, display);
slouken@8582
   775
        SDL_qsort(display->display_modes, display->num_display_modes,
slouken@8582
   776
                  sizeof(SDL_DisplayMode), cmpmodes);
slouken@8582
   777
    }
slouken@8582
   778
    return display->num_display_modes;
slouken@8582
   779
}
slouken@8582
   780
slouken@8582
   781
int
slouken@8582
   782
SDL_GetNumDisplayModes(int displayIndex)
slouken@8582
   783
{
slouken@8582
   784
    CHECK_DISPLAY_INDEX(displayIndex, -1);
slouken@8582
   785
slouken@8582
   786
    return SDL_GetNumDisplayModesForDisplay(&_this->displays[displayIndex]);
slouken@8582
   787
}
slouken@8582
   788
slouken@8582
   789
int
slouken@8582
   790
SDL_GetDisplayMode(int displayIndex, int index, SDL_DisplayMode * mode)
slouken@8582
   791
{
slouken@8582
   792
    SDL_VideoDisplay *display;
slouken@8582
   793
slouken@8582
   794
    CHECK_DISPLAY_INDEX(displayIndex, -1);
slouken@8582
   795
slouken@8582
   796
    display = &_this->displays[displayIndex];
slouken@8582
   797
    if (index < 0 || index >= SDL_GetNumDisplayModesForDisplay(display)) {
slouken@8582
   798
        return SDL_SetError("index must be in the range of 0 - %d",
slouken@8582
   799
                            SDL_GetNumDisplayModesForDisplay(display) - 1);
slouken@8582
   800
    }
slouken@8582
   801
    if (mode) {
slouken@8582
   802
        *mode = display->display_modes[index];
slouken@8582
   803
    }
slouken@8582
   804
    return 0;
slouken@8582
   805
}
slouken@8582
   806
slouken@8582
   807
int
slouken@8582
   808
SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode)
slouken@8582
   809
{
slouken@8582
   810
    SDL_VideoDisplay *display;
slouken@8582
   811
slouken@8582
   812
    CHECK_DISPLAY_INDEX(displayIndex, -1);
slouken@8582
   813
slouken@8582
   814
    display = &_this->displays[displayIndex];
slouken@8582
   815
    if (mode) {
slouken@8582
   816
        *mode = display->desktop_mode;
slouken@8582
   817
    }
slouken@8582
   818
    return 0;
slouken@8582
   819
}
slouken@8582
   820
slouken@8582
   821
int
slouken@8582
   822
SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode)
slouken@8582
   823
{
slouken@8582
   824
    SDL_VideoDisplay *display;
slouken@8582
   825
slouken@8582
   826
    CHECK_DISPLAY_INDEX(displayIndex, -1);
slouken@8582
   827
slouken@8582
   828
    display = &_this->displays[displayIndex];
slouken@8582
   829
    if (mode) {
slouken@8582
   830
        *mode = display->current_mode;
slouken@8582
   831
    }
slouken@8582
   832
    return 0;
slouken@8582
   833
}
slouken@8582
   834
slouken@8582
   835
static SDL_DisplayMode *
slouken@8582
   836
SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display,
slouken@8582
   837
                                    const SDL_DisplayMode * mode,
slouken@8582
   838
                                    SDL_DisplayMode * closest)
slouken@8582
   839
{
slouken@8582
   840
    Uint32 target_format;
slouken@8582
   841
    int target_refresh_rate;
slouken@8582
   842
    int i;
slouken@8582
   843
    SDL_DisplayMode *current, *match;
slouken@8582
   844
slouken@8582
   845
    if (!mode || !closest) {
slouken@8582
   846
        SDL_SetError("Missing desired mode or closest mode parameter");
slouken@8582
   847
        return NULL;
slouken@8582
   848
    }
slouken@8582
   849
slouken@8582
   850
    /* Default to the desktop format */
slouken@8582
   851
    if (mode->format) {
slouken@8582
   852
        target_format = mode->format;
slouken@8582
   853
    } else {
slouken@8582
   854
        target_format = display->desktop_mode.format;
slouken@8582
   855
    }
slouken@8582
   856
slouken@8582
   857
    /* Default to the desktop refresh rate */
slouken@8582
   858
    if (mode->refresh_rate) {
slouken@8582
   859
        target_refresh_rate = mode->refresh_rate;
slouken@8582
   860
    } else {
slouken@8582
   861
        target_refresh_rate = display->desktop_mode.refresh_rate;
slouken@8582
   862
    }
slouken@8582
   863
slouken@8582
   864
    match = NULL;
slouken@8582
   865
    for (i = 0; i < SDL_GetNumDisplayModesForDisplay(display); ++i) {
slouken@8582
   866
        current = &display->display_modes[i];
slouken@8582
   867
slouken@8582
   868
        if (current->w && (current->w < mode->w)) {
slouken@8582
   869
            /* Out of sorted modes large enough here */
slouken@8582
   870
            break;
slouken@8582
   871
        }
slouken@8582
   872
        if (current->h && (current->h < mode->h)) {
slouken@8582
   873
            if (current->w && (current->w == mode->w)) {
slouken@8582
   874
                /* Out of sorted modes large enough here */
slouken@8582
   875
                break;
slouken@8582
   876
            }
slouken@8582
   877
            /* Wider, but not tall enough, due to a different
slouken@8582
   878
               aspect ratio. This mode must be skipped, but closer
slouken@8582
   879
               modes may still follow. */
slouken@8582
   880
            continue;
slouken@8582
   881
        }
slouken@8582
   882
        if (!match || current->w < match->w || current->h < match->h) {
slouken@8582
   883
            match = current;
slouken@8582
   884
            continue;
slouken@8582
   885
        }
slouken@8582
   886
        if (current->format != match->format) {
slouken@8582
   887
            /* Sorted highest depth to lowest */
slouken@8582
   888
            if (current->format == target_format ||
slouken@8582
   889
                (SDL_BITSPERPIXEL(current->format) >=
slouken@8582
   890
                 SDL_BITSPERPIXEL(target_format)
slouken@8582
   891
                 && SDL_PIXELTYPE(current->format) ==
slouken@8582
   892
                 SDL_PIXELTYPE(target_format))) {
slouken@8582
   893
                match = current;
slouken@8582
   894
            }
slouken@8582
   895
            continue;
slouken@8582
   896
        }
slouken@8582
   897
        if (current->refresh_rate != match->refresh_rate) {
slouken@8582
   898
            /* Sorted highest refresh to lowest */
slouken@8582
   899
            if (current->refresh_rate >= target_refresh_rate) {
slouken@8582
   900
                match = current;
slouken@8582
   901
            }
slouken@8582
   902
        }
slouken@8582
   903
    }
slouken@8582
   904
    if (match) {
slouken@8582
   905
        if (match->format) {
slouken@8582
   906
            closest->format = match->format;
slouken@8582
   907
        } else {
slouken@8582
   908
            closest->format = mode->format;
slouken@8582
   909
        }
slouken@8582
   910
        if (match->w && match->h) {
slouken@8582
   911
            closest->w = match->w;
slouken@8582
   912
            closest->h = match->h;
slouken@8582
   913
        } else {
slouken@8582
   914
            closest->w = mode->w;
slouken@8582
   915
            closest->h = mode->h;
slouken@8582
   916
        }
slouken@8582
   917
        if (match->refresh_rate) {
slouken@8582
   918
            closest->refresh_rate = match->refresh_rate;
slouken@8582
   919
        } else {
slouken@8582
   920
            closest->refresh_rate = mode->refresh_rate;
slouken@8582
   921
        }
slouken@8582
   922
        closest->driverdata = match->driverdata;
slouken@8582
   923
slouken@8582
   924
        /*
slouken@8582
   925
         * Pick some reasonable defaults if the app and driver don't
slouken@8582
   926
         * care
slouken@8582
   927
         */
slouken@8582
   928
        if (!closest->format) {
slouken@8582
   929
            closest->format = SDL_PIXELFORMAT_RGB888;
slouken@8582
   930
        }
slouken@8582
   931
        if (!closest->w) {
slouken@8582
   932
            closest->w = 640;
slouken@8582
   933
        }
slouken@8582
   934
        if (!closest->h) {
slouken@8582
   935
            closest->h = 480;
slouken@8582
   936
        }
slouken@8582
   937
        return closest;
slouken@8582
   938
    }
slouken@8582
   939
    return NULL;
slouken@8582
   940
}
slouken@8582
   941
slouken@8582
   942
SDL_DisplayMode *
slouken@8582
   943
SDL_GetClosestDisplayMode(int displayIndex,
slouken@8582
   944
                          const SDL_DisplayMode * mode,
slouken@8582
   945
                          SDL_DisplayMode * closest)
slouken@8582
   946
{
slouken@8582
   947
    SDL_VideoDisplay *display;
slouken@8582
   948
slouken@8582
   949
    CHECK_DISPLAY_INDEX(displayIndex, NULL);
slouken@8582
   950
slouken@8582
   951
    display = &_this->displays[displayIndex];
slouken@8582
   952
    return SDL_GetClosestDisplayModeForDisplay(display, mode, closest);
slouken@8582
   953
}
slouken@8582
   954
slouken@8582
   955
static int
slouken@8582
   956
SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
slouken@8582
   957
{
slouken@8582
   958
    SDL_DisplayMode display_mode;
slouken@8582
   959
    SDL_DisplayMode current_mode;
slouken@8582
   960
slouken@8582
   961
    if (mode) {
slouken@8582
   962
        display_mode = *mode;
slouken@8582
   963
slouken@8582
   964
        /* Default to the current mode */
slouken@8582
   965
        if (!display_mode.format) {
slouken@8582
   966
            display_mode.format = display->current_mode.format;
slouken@8582
   967
        }
slouken@8582
   968
        if (!display_mode.w) {
slouken@8582
   969
            display_mode.w = display->current_mode.w;
slouken@8582
   970
        }
slouken@8582
   971
        if (!display_mode.h) {
slouken@8582
   972
            display_mode.h = display->current_mode.h;
slouken@8582
   973
        }
slouken@8582
   974
        if (!display_mode.refresh_rate) {
slouken@8582
   975
            display_mode.refresh_rate = display->current_mode.refresh_rate;
slouken@8582
   976
        }
slouken@8582
   977
slouken@8582
   978
        /* Get a good video mode, the closest one possible */
slouken@8582
   979
        if (!SDL_GetClosestDisplayModeForDisplay(display, &display_mode, &display_mode)) {
slouken@8582
   980
            return SDL_SetError("No video mode large enough for %dx%d",
slouken@8582
   981
                                display_mode.w, display_mode.h);
slouken@8582
   982
        }
slouken@8582
   983
    } else {
slouken@8582
   984
        display_mode = display->desktop_mode;
slouken@8582
   985
    }
slouken@8582
   986
slouken@8582
   987
    /* See if there's anything left to do */
slouken@8582
   988
    current_mode = display->current_mode;
slouken@8582
   989
    if (SDL_memcmp(&display_mode, &current_mode, sizeof(display_mode)) == 0) {
slouken@8582
   990
        return 0;
slouken@8582
   991
    }
slouken@8582
   992
slouken@8582
   993
    /* Actually change the display mode */
slouken@8582
   994
    if (!_this->SetDisplayMode) {
slouken@8582
   995
        return SDL_SetError("Video driver doesn't support changing display mode");
slouken@8582
   996
    }
slouken@8582
   997
    if (_this->SetDisplayMode(_this, display, &display_mode) < 0) {
slouken@8582
   998
        return -1;
slouken@8582
   999
    }
slouken@8582
  1000
    display->current_mode = display_mode;
slouken@8582
  1001
    return 0;
slouken@8582
  1002
}
slouken@8582
  1003
slouken@8582
  1004
int
slouken@8582
  1005
SDL_GetWindowDisplayIndex(SDL_Window * window)
slouken@8582
  1006
{
slouken@8582
  1007
    int displayIndex;
slouken@8582
  1008
    int i, dist;
slouken@8582
  1009
    int closest = -1;
slouken@8582
  1010
    int closest_dist = 0x7FFFFFFF;
slouken@8582
  1011
    SDL_Point center;
slouken@8582
  1012
    SDL_Point delta;
slouken@8582
  1013
    SDL_Rect rect;
slouken@8582
  1014
slouken@8582
  1015
    CHECK_WINDOW_MAGIC(window, -1);
slouken@8582
  1016
slouken@8582
  1017
    if (SDL_WINDOWPOS_ISUNDEFINED(window->x) ||
slouken@8582
  1018
        SDL_WINDOWPOS_ISCENTERED(window->x)) {
slouken@8582
  1019
        displayIndex = (window->x & 0xFFFF);
slouken@8582
  1020
        if (displayIndex >= _this->num_displays) {
slouken@8582
  1021
            displayIndex = 0;
slouken@8582
  1022
        }
slouken@8582
  1023
        return displayIndex;
slouken@8582
  1024
    }
slouken@8582
  1025
    if (SDL_WINDOWPOS_ISUNDEFINED(window->y) ||
slouken@8582
  1026
        SDL_WINDOWPOS_ISCENTERED(window->y)) {
slouken@8582
  1027
        displayIndex = (window->y & 0xFFFF);
slouken@8582
  1028
        if (displayIndex >= _this->num_displays) {
slouken@8582
  1029
            displayIndex = 0;
slouken@8582
  1030
        }
slouken@8582
  1031
        return displayIndex;
slouken@8582
  1032
    }
slouken@8582
  1033
slouken@8582
  1034
    /* Find the display containing the window */
slouken@8582
  1035
    for (i = 0; i < _this->num_displays; ++i) {
slouken@8582
  1036
        SDL_VideoDisplay *display = &_this->displays[i];
slouken@8582
  1037
slouken@8582
  1038
        if (display->fullscreen_window == window) {
slouken@8582
  1039
            return i;
slouken@8582
  1040
        }
slouken@8582
  1041
    }
slouken@8582
  1042
    center.x = window->x + window->w / 2;
slouken@8582
  1043
    center.y = window->y + window->h / 2;
slouken@8582
  1044
    for (i = 0; i < _this->num_displays; ++i) {
slouken@8582
  1045
        SDL_GetDisplayBounds(i, &rect);
slouken@8582
  1046
        if (SDL_EnclosePoints(&center, 1, &rect, NULL)) {
slouken@8582
  1047
            return i;
slouken@8582
  1048
        }
slouken@8582
  1049
slouken@8582
  1050
        delta.x = center.x - (rect.x + rect.w / 2);
slouken@8582
  1051
        delta.y = center.y - (rect.y + rect.h / 2);
slouken@8582
  1052
        dist = (delta.x*delta.x + delta.y*delta.y);
slouken@8582
  1053
        if (dist < closest_dist) {
slouken@8582
  1054
            closest = i;
slouken@8582
  1055
            closest_dist = dist;
slouken@8582
  1056
        }
slouken@8582
  1057
    }
slouken@8582
  1058
    if (closest < 0) {
slouken@8582
  1059
        SDL_SetError("Couldn't find any displays");
slouken@8582
  1060
    }
slouken@8582
  1061
    return closest;
slouken@8582
  1062
}
slouken@8582
  1063
slouken@8582
  1064
SDL_VideoDisplay *
slouken@8582
  1065
SDL_GetDisplayForWindow(SDL_Window *window)
slouken@8582
  1066
{
slouken@8582
  1067
    int displayIndex = SDL_GetWindowDisplayIndex(window);
slouken@8582
  1068
    if (displayIndex >= 0) {
slouken@8582
  1069
        return &_this->displays[displayIndex];
slouken@8582
  1070
    } else {
slouken@8582
  1071
        return NULL;
slouken@8582
  1072
    }
slouken@8582
  1073
}
slouken@8582
  1074
slouken@8582
  1075
int
slouken@8582
  1076
SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)
slouken@8582
  1077
{
slouken@8582
  1078
    CHECK_WINDOW_MAGIC(window, -1);
slouken@8582
  1079
slouken@8582
  1080
    if (mode) {
slouken@8582
  1081
        window->fullscreen_mode = *mode;
slouken@8582
  1082
    } else {
slouken@8582
  1083
        SDL_zero(window->fullscreen_mode);
slouken@8582
  1084
    }
slouken@8818
  1085
slouken@8818
  1086
    if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
slouken@8818
  1087
        SDL_DisplayMode fullscreen_mode;
slouken@8818
  1088
        if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
slouken@8818
  1089
            SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode);
slouken@8818
  1090
        }
slouken@8818
  1091
    }
slouken@8582
  1092
    return 0;
slouken@8582
  1093
}
slouken@8582
  1094
slouken@8582
  1095
int
slouken@8582
  1096
SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
slouken@8582
  1097
{
slouken@8582
  1098
    SDL_DisplayMode fullscreen_mode;
slouken@8582
  1099
    SDL_VideoDisplay *display;
slouken@8582
  1100
slouken@8818
  1101
    CHECK_WINDOW_MAGIC(window, -1);
slouken@8818
  1102
slouken@8582
  1103
    if (!mode) {
slouken@8818
  1104
        return SDL_InvalidParamError("mode");
slouken@8582
  1105
    }
slouken@8582
  1106
slouken@8582
  1107
    fullscreen_mode = window->fullscreen_mode;
slouken@8582
  1108
    if (!fullscreen_mode.w) {
slouken@8823
  1109
        fullscreen_mode.w = window->windowed.w;
slouken@8582
  1110
    }
slouken@8582
  1111
    if (!fullscreen_mode.h) {
slouken@8823
  1112
        fullscreen_mode.h = window->windowed.h;
slouken@8582
  1113
    }
slouken@8582
  1114
slouken@8582
  1115
    display = SDL_GetDisplayForWindow(window);
slouken@8582
  1116
slouken@8582
  1117
    /* if in desktop size mode, just return the size of the desktop */
slouken@8818
  1118
    if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
slouken@8582
  1119
        fullscreen_mode = display->desktop_mode;
slouken@8818
  1120
    } else if (!SDL_GetClosestDisplayModeForDisplay(SDL_GetDisplayForWindow(window),
slouken@8582
  1121
                                             &fullscreen_mode,
slouken@8582
  1122
                                             &fullscreen_mode)) {
slouken@8582
  1123
        return SDL_SetError("Couldn't find display mode match");
slouken@8582
  1124
    }
slouken@8582
  1125
slouken@8582
  1126
    if (mode) {
slouken@8582
  1127
        *mode = fullscreen_mode;
slouken@8582
  1128
    }
slouken@8582
  1129
    return 0;
slouken@8582
  1130
}
slouken@8582
  1131
slouken@8582
  1132
Uint32
slouken@8582
  1133
SDL_GetWindowPixelFormat(SDL_Window * window)
slouken@8582
  1134
{
slouken@8582
  1135
    SDL_VideoDisplay *display;
slouken@8582
  1136
slouken@8582
  1137
    CHECK_WINDOW_MAGIC(window, SDL_PIXELFORMAT_UNKNOWN);
slouken@8582
  1138
slouken@8582
  1139
    display = SDL_GetDisplayForWindow(window);
slouken@8582
  1140
    return display->current_mode.format;
slouken@8582
  1141
}
slouken@8582
  1142
slouken@8582
  1143
static void
slouken@8582
  1144
SDL_RestoreMousePosition(SDL_Window *window)
slouken@8582
  1145
{
slouken@8582
  1146
    int x, y;
slouken@8582
  1147
slouken@8582
  1148
    if (window == SDL_GetMouseFocus()) {
slouken@8582
  1149
        SDL_GetMouseState(&x, &y);
slouken@8582
  1150
        SDL_WarpMouseInWindow(window, x, y);
slouken@8582
  1151
    }
slouken@8582
  1152
}
slouken@8582
  1153
dludwig@9924
  1154
#if __WINRT__
dludwig@9924
  1155
extern Uint32 WINRT_DetectWindowFlags(SDL_Window * window);
dludwig@9924
  1156
#endif
dludwig@9924
  1157
slime73@9532
  1158
static int
slouken@8582
  1159
SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
slouken@8582
  1160
{
slouken@8582
  1161
    SDL_VideoDisplay *display;
slouken@8582
  1162
    SDL_Window *other;
slouken@8582
  1163
slime73@9532
  1164
    CHECK_WINDOW_MAGIC(window,-1);
icculus@8783
  1165
alfred@9037
  1166
    /* if we are in the process of hiding don't go back to fullscreen */
slouken@10698
  1167
    if (window->is_hiding && fullscreen) {
slime73@9532
  1168
        return 0;
slouken@10698
  1169
    }
icculus@9887
  1170
slouken@8582
  1171
#ifdef __MACOSX__
slouken@9906
  1172
    /* if the window is going away and no resolution change is necessary,
slouken@10698
  1173
       do nothing, or else we may trigger an ugly double-transition
slouken@9906
  1174
     */
slouken@9906
  1175
    if (window->is_destroying && (window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)
slouken@9906
  1176
        return 0;
slouken@9906
  1177
    
slouken@10698
  1178
    if (SDL_strcmp(_this->name, "dummy") != 0) {
slouken@10698
  1179
        /* If we're switching between a fullscreen Space and "normal" fullscreen, we need to get back to normal first. */
slouken@10698
  1180
        if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN)) {
slouken@10698
  1181
            if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {
slouken@10698
  1182
                return -1;
slouken@10698
  1183
            }
slouken@10698
  1184
        } else if (fullscreen && ((window->last_fullscreen_flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN) && ((window->flags & FULLSCREEN_MASK) == SDL_WINDOW_FULLSCREEN_DESKTOP)) {
slouken@10698
  1185
            display = SDL_GetDisplayForWindow(window);
slouken@10698
  1186
            SDL_SetDisplayModeForDisplay(display, NULL);
slouken@10698
  1187
            if (_this->SetWindowFullscreen) {
slouken@10698
  1188
                _this->SetWindowFullscreen(_this, window, display, SDL_FALSE);
slouken@10698
  1189
            }
slouken@9904
  1190
        }
slouken@10698
  1191
slouken@10698
  1192
        if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
slouken@10698
  1193
            if (Cocoa_IsWindowInFullscreenSpace(window) != fullscreen) {
slouken@10698
  1194
                return -1;
slouken@10698
  1195
            }
slouken@10698
  1196
            window->last_fullscreen_flags = window->flags;
slouken@10698
  1197
            return 0;
icculus@9887
  1198
        }
icculus@9887
  1199
    }
dludwig@9931
  1200
#elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
dludwig@9924
  1201
    /* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
dludwig@9924
  1202
       or not.  The user can choose this, via OS-provided UI, but this can't
dludwig@9924
  1203
       be set programmatically.
dludwig@9924
  1204
dludwig@9924
  1205
       Just look at what SDL's WinRT video backend code detected with regards
dludwig@9924
  1206
       to fullscreen (being active, or not), and figure out a return/error code
dludwig@9924
  1207
       from that.
dludwig@9924
  1208
    */
dludwig@9924
  1209
    if (fullscreen == !(WINRT_DetectWindowFlags(window) & FULLSCREEN_MASK)) {
dludwig@9924
  1210
        /* Uh oh, either:
dludwig@9924
  1211
            1. fullscreen was requested, and we're already windowed
dludwig@9924
  1212
            2. windowed-mode was requested, and we're already fullscreen
dludwig@9924
  1213
dludwig@9924
  1214
            WinRT 8.x can't resolve either programmatically, so we're
dludwig@9924
  1215
            giving up.
dludwig@9924
  1216
        */
dludwig@9924
  1217
        return -1;
dludwig@9924
  1218
    } else {
dludwig@9924
  1219
        /* Whatever was requested, fullscreen or windowed mode, is already
dludwig@9924
  1220
            in-place.
dludwig@9924
  1221
        */
dludwig@9924
  1222
        return 0;
dludwig@9924
  1223
    }
slouken@8582
  1224
#endif
slouken@8582
  1225
slouken@8582
  1226
    display = SDL_GetDisplayForWindow(window);
slouken@8582
  1227
slouken@8582
  1228
    if (fullscreen) {
slouken@8582
  1229
        /* Hide any other fullscreen windows */
slouken@8582
  1230
        if (display->fullscreen_window &&
slouken@8582
  1231
            display->fullscreen_window != window) {
slouken@8582
  1232
            SDL_MinimizeWindow(display->fullscreen_window);
slouken@8582
  1233
        }
slouken@8582
  1234
    }
slouken@8582
  1235
slouken@8582
  1236
    /* See if anything needs to be done now */
slouken@8582
  1237
    if ((display->fullscreen_window == window) == fullscreen) {
jorgen@8110
  1238
        if ((window->last_fullscreen_flags & FULLSCREEN_MASK) == (window->flags & FULLSCREEN_MASK)) {
slime73@9532
  1239
            return 0;
jorgen@8110
  1240
        }
slouken@8582
  1241
    }
slouken@8582
  1242
slouken@8582
  1243
    /* See if there are any fullscreen windows */
slouken@8582
  1244
    for (other = _this->windows; other; other = other->next) {
slouken@8582
  1245
        SDL_bool setDisplayMode = SDL_FALSE;
slouken@8582
  1246
slouken@8582
  1247
        if (other == window) {
slouken@8582
  1248
            setDisplayMode = fullscreen;
slouken@8582
  1249
        } else if (FULLSCREEN_VISIBLE(other) &&
slouken@8582
  1250
                   SDL_GetDisplayForWindow(other) == display) {
slouken@8582
  1251
            setDisplayMode = SDL_TRUE;
slouken@8582
  1252
        }
slouken@8582
  1253
slouken@8582
  1254
        if (setDisplayMode) {
slouken@8582
  1255
            SDL_DisplayMode fullscreen_mode;
slouken@8582
  1256
icculus@8656
  1257
            SDL_zero(fullscreen_mode);
icculus@8656
  1258
slouken@8582
  1259
            if (SDL_GetWindowDisplayMode(other, &fullscreen_mode) == 0) {
slouken@8582
  1260
                SDL_bool resized = SDL_TRUE;
slouken@8582
  1261
slouken@8582
  1262
                if (other->w == fullscreen_mode.w && other->h == fullscreen_mode.h) {
slouken@8582
  1263
                    resized = SDL_FALSE;
slouken@8582
  1264
                }
slouken@8582
  1265
slouken@8582
  1266
                /* only do the mode change if we want exclusive fullscreen */
slouken@8582
  1267
                if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
slime73@9532
  1268
                    if (SDL_SetDisplayModeForDisplay(display, &fullscreen_mode) < 0) {
slime73@9532
  1269
                        return -1;
slime73@9532
  1270
                    }
slouken@8582
  1271
                } else {
slime73@9532
  1272
                    if (SDL_SetDisplayModeForDisplay(display, NULL) < 0) {
slime73@9532
  1273
                        return -1;
slime73@9532
  1274
                    }
slouken@8582
  1275
                }
slouken@8582
  1276
slouken@8582
  1277
                if (_this->SetWindowFullscreen) {
slouken@8582
  1278
                    _this->SetWindowFullscreen(_this, other, display, SDL_TRUE);
slouken@8582
  1279
                }
slouken@8582
  1280
                display->fullscreen_window = other;
slouken@8582
  1281
slouken@8582
  1282
                /* Generate a mode change event here */
slouken@8582
  1283
                if (resized) {
slouken@8582
  1284
                    SDL_SendWindowEvent(other, SDL_WINDOWEVENT_RESIZED,
slouken@8582
  1285
                                        fullscreen_mode.w, fullscreen_mode.h);
slouken@8582
  1286
                } else {
slouken@8582
  1287
                    SDL_OnWindowResized(other);
slouken@8582
  1288
                }
slouken@8582
  1289
slouken@8582
  1290
                SDL_RestoreMousePosition(other);
jorgen@8110
  1291
jorgen@8110
  1292
                window->last_fullscreen_flags = window->flags;
slime73@9532
  1293
                return 0;
slouken@8582
  1294
            }
slouken@8582
  1295
        }
slouken@8582
  1296
    }
slouken@8582
  1297
slouken@8582
  1298
    /* Nope, restore the desktop mode */
slouken@8582
  1299
    SDL_SetDisplayModeForDisplay(display, NULL);
slouken@8582
  1300
slouken@8582
  1301
    if (_this->SetWindowFullscreen) {
slouken@8582
  1302
        _this->SetWindowFullscreen(_this, window, display, SDL_FALSE);
slouken@8582
  1303
    }
slouken@8582
  1304
    display->fullscreen_window = NULL;
slouken@8582
  1305
slouken@8582
  1306
    /* Generate a mode change event here */
slouken@8582
  1307
    SDL_OnWindowResized(window);
slouken@8582
  1308
slouken@8582
  1309
    /* Restore the cursor position */
slouken@8582
  1310
    SDL_RestoreMousePosition(window);
jorgen@8110
  1311
jorgen@8110
  1312
    window->last_fullscreen_flags = window->flags;
slime73@9532
  1313
    return 0;
slouken@8582
  1314
}
slouken@8582
  1315
slouken@8582
  1316
#define CREATE_FLAGS \
icculus@10021
  1317
    (SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_ALWAYS_ON_TOP | SDL_WINDOW_SKIP_TASKBAR | SDL_WINDOW_POPUP_MENU | SDL_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP)
slouken@8582
  1318
slouken@8582
  1319
static void
slouken@8582
  1320
SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
slouken@8582
  1321
{
slouken@8582
  1322
    if (flags & SDL_WINDOW_MAXIMIZED) {
slouken@8582
  1323
        SDL_MaximizeWindow(window);
slouken@8582
  1324
    }
slouken@8582
  1325
    if (flags & SDL_WINDOW_MINIMIZED) {
slouken@8582
  1326
        SDL_MinimizeWindow(window);
slouken@8582
  1327
    }
slouken@8582
  1328
    if (flags & SDL_WINDOW_FULLSCREEN) {
slouken@8582
  1329
        SDL_SetWindowFullscreen(window, flags);
slouken@8582
  1330
    }
slouken@8582
  1331
    if (flags & SDL_WINDOW_INPUT_GRABBED) {
slouken@8582
  1332
        SDL_SetWindowGrab(window, SDL_TRUE);
slouken@8582
  1333
    }
slouken@8582
  1334
    if (!(flags & SDL_WINDOW_HIDDEN)) {
slouken@8582
  1335
        SDL_ShowWindow(window);
slouken@8582
  1336
    }
slouken@8582
  1337
}
slouken@8582
  1338
slouken@8582
  1339
SDL_Window *
slouken@8582
  1340
SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
slouken@8582
  1341
{
slouken@8582
  1342
    SDL_Window *window;
slouken@8582
  1343
slouken@8582
  1344
    if (!_this) {
slouken@8582
  1345
        /* Initialize the video system if needed */
slouken@8582
  1346
        if (SDL_VideoInit(NULL) < 0) {
slouken@8582
  1347
            return NULL;
slouken@8582
  1348
        }
slouken@8582
  1349
    }
slouken@8582
  1350
slouken@10698
  1351
    if ((((flags & SDL_WINDOW_UTILITY) != 0) + ((flags & SDL_WINDOW_TOOLTIP) != 0) + ((flags & SDL_WINDOW_POPUP_MENU) != 0)) > 1) {
icculus@10021
  1352
        SDL_SetError("Conflicting window flags specified");
icculus@10021
  1353
        return NULL;
icculus@10021
  1354
    }
icculus@10021
  1355
slouken@8582
  1356
    /* Some platforms can't create zero-sized windows */
slouken@8582
  1357
    if (w < 1) {
slouken@8582
  1358
        w = 1;
slouken@8582
  1359
    }
slouken@8582
  1360
    if (h < 1) {
slouken@8582
  1361
        h = 1;
slouken@8582
  1362
    }
slouken@8582
  1363
icculus@9461
  1364
    /* Some platforms blow up if the windows are too large. Raise it later? */
icculus@9461
  1365
    if ((w > 16384) || (h > 16384)) {
icculus@9461
  1366
        SDL_SetError("Window is too large.");
icculus@9461
  1367
        return NULL;
icculus@9461
  1368
    }
icculus@9461
  1369
slouken@8582
  1370
    /* Some platforms have OpenGL enabled by default */
gabomdq@8833
  1371
#if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__ || __NACL__
slouken@10491
  1372
    if (SDL_strcmp(_this->name, "dummy") != 0) {
slouken@10491
  1373
        flags |= SDL_WINDOW_OPENGL;
slouken@10491
  1374
    }
slouken@8582
  1375
#endif
slouken@8582
  1376
    if (flags & SDL_WINDOW_OPENGL) {
slouken@8582
  1377
        if (!_this->GL_CreateContext) {
slouken@8582
  1378
            SDL_SetError("No OpenGL support in video driver");
slouken@8582
  1379
            return NULL;
slouken@8582
  1380
        }
slouken@8582
  1381
        if (SDL_GL_LoadLibrary(NULL) < 0) {
slouken@8582
  1382
            return NULL;
slouken@8582
  1383
        }
slouken@8582
  1384
    }
slouken@8582
  1385
slouken@8582
  1386
    /* Unless the user has specified the high-DPI disabling hint, respect the
slouken@8582
  1387
     * SDL_WINDOW_ALLOW_HIGHDPI flag.
slouken@8582
  1388
     */
slouken@8582
  1389
    if (flags & SDL_WINDOW_ALLOW_HIGHDPI) {
slouken@10499
  1390
        if (SDL_GetHintBoolean(SDL_HINT_VIDEO_HIGHDPI_DISABLED, SDL_FALSE)) {
slouken@8582
  1391
            flags &= ~SDL_WINDOW_ALLOW_HIGHDPI;
slouken@8582
  1392
        }
slouken@8582
  1393
    }
slouken@8582
  1394
slouken@8582
  1395
    window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
slouken@8582
  1396
    if (!window) {
slouken@8582
  1397
        SDL_OutOfMemory();
slouken@8582
  1398
        return NULL;
slouken@8582
  1399
    }
slouken@8582
  1400
    window->magic = &_this->window_magic;
slouken@8582
  1401
    window->id = _this->next_object_id++;
slouken@8582
  1402
    window->x = x;
slouken@8582
  1403
    window->y = y;
slouken@8582
  1404
    window->w = w;
slouken@8582
  1405
    window->h = h;
slouken@8582
  1406
    if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISUNDEFINED(y) ||
slouken@8582
  1407
        SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
slouken@8582
  1408
        SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@8582
  1409
        int displayIndex;
slouken@8582
  1410
        SDL_Rect bounds;
slouken@8582
  1411
slouken@8582
  1412
        displayIndex = SDL_GetIndexOfDisplay(display);
slouken@8582
  1413
        SDL_GetDisplayBounds(displayIndex, &bounds);
slouken@8582
  1414
        if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
slouken@8582
  1415
            window->x = bounds.x + (bounds.w - w) / 2;
slouken@8582
  1416
        }
slouken@8582
  1417
        if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
slouken@8582
  1418
            window->y = bounds.y + (bounds.h - h) / 2;
slouken@8582
  1419
        }
slouken@8582
  1420
    }
slouken@10056
  1421
    window->windowed.x = window->x;
slouken@10056
  1422
    window->windowed.y = window->y;
slouken@10056
  1423
    window->windowed.w = window->w;
slouken@10056
  1424
    window->windowed.h = window->h;
slouken@10056
  1425
slouken@10056
  1426
    if (flags & SDL_WINDOW_FULLSCREEN) {
slouken@10056
  1427
        SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@10056
  1428
        int displayIndex;
slouken@10056
  1429
        SDL_Rect bounds;
slouken@10056
  1430
slouken@10056
  1431
        displayIndex = SDL_GetIndexOfDisplay(display);
slouken@10056
  1432
        SDL_GetDisplayBounds(displayIndex, &bounds);
slouken@10056
  1433
slouken@10056
  1434
        window->x = bounds.x;
slouken@10056
  1435
        window->y = bounds.y;
slouken@10056
  1436
        window->w = bounds.w;
slouken@10056
  1437
        window->h = bounds.h;
slouken@10056
  1438
    }
slouken@10056
  1439
slouken@8582
  1440
    window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
jorgen@8110
  1441
    window->last_fullscreen_flags = window->flags;
icculus@10025
  1442
    window->opacity = 1.0f;
slouken@8582
  1443
    window->brightness = 1.0f;
slouken@8582
  1444
    window->next = _this->windows;
jorgen@8112
  1445
    window->is_destroying = SDL_FALSE;
slouken@8582
  1446
slouken@8582
  1447
    if (_this->windows) {
slouken@8582
  1448
        _this->windows->prev = window;
slouken@8582
  1449
    }
slouken@8582
  1450
    _this->windows = window;
slouken@8582
  1451
slouken@8582
  1452
    if (_this->CreateWindow && _this->CreateWindow(_this, window) < 0) {
slouken@8582
  1453
        SDL_DestroyWindow(window);
slouken@8582
  1454
        return NULL;
slouken@8582
  1455
    }
slouken@8582
  1456
dludwig@9931
  1457
#if __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
dludwig@9924
  1458
    /* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
dludwig@9924
  1459
       or not.  The user can choose this, via OS-provided UI, but this can't
dludwig@9924
  1460
       be set programmatically.
dludwig@9924
  1461
dludwig@9924
  1462
       Just look at what SDL's WinRT video backend code detected with regards
dludwig@9924
  1463
       to fullscreen (being active, or not), and figure out a return/error code
dludwig@9924
  1464
       from that.
dludwig@9924
  1465
    */
dludwig@9924
  1466
    flags = window->flags;
dludwig@9924
  1467
#endif
dludwig@9924
  1468
slouken@8582
  1469
    if (title) {
slouken@8582
  1470
        SDL_SetWindowTitle(window, title);
slouken@8582
  1471
    }
slouken@8582
  1472
    SDL_FinishWindowCreation(window, flags);
slouken@8582
  1473
slouken@8582
  1474
    /* If the window was created fullscreen, make sure the mode code matches */
slouken@8582
  1475
    SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));
slouken@8582
  1476
slouken@8582
  1477
    return window;
slouken@8582
  1478
}
slouken@8582
  1479
slouken@8582
  1480
SDL_Window *
slouken@8582
  1481
SDL_CreateWindowFrom(const void *data)
slouken@8582
  1482
{
slouken@8582
  1483
    SDL_Window *window;
slouken@8582
  1484
slouken@8582
  1485
    if (!_this) {
slouken@8582
  1486
        SDL_UninitializedVideo();
slouken@8582
  1487
        return NULL;
slouken@8582
  1488
    }
slouken@9163
  1489
    if (!_this->CreateWindowFrom) {
slouken@9163
  1490
        SDL_Unsupported();
slouken@9163
  1491
        return NULL;
slouken@9163
  1492
    }
slouken@8582
  1493
    window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
slouken@8582
  1494
    if (!window) {
slouken@8582
  1495
        SDL_OutOfMemory();
slouken@8582
  1496
        return NULL;
slouken@8582
  1497
    }
slouken@8582
  1498
    window->magic = &_this->window_magic;
slouken@8582
  1499
    window->id = _this->next_object_id++;
slouken@8582
  1500
    window->flags = SDL_WINDOW_FOREIGN;
jorgen@8110
  1501
    window->last_fullscreen_flags = window->flags;
jorgen@8112
  1502
    window->is_destroying = SDL_FALSE;
icculus@10025
  1503
    window->opacity = 1.0f;
slouken@8582
  1504
    window->brightness = 1.0f;
slouken@8582
  1505
    window->next = _this->windows;
slouken@8582
  1506
    if (_this->windows) {
slouken@8582
  1507
        _this->windows->prev = window;
slouken@8582
  1508
    }
slouken@8582
  1509
    _this->windows = window;
slouken@8582
  1510
slouken@9163
  1511
    if (_this->CreateWindowFrom(_this, window, data) < 0) {
slouken@8582
  1512
        SDL_DestroyWindow(window);
slouken@8582
  1513
        return NULL;
slouken@8582
  1514
    }
slouken@8582
  1515
    return window;
slouken@8582
  1516
}
slouken@8582
  1517
slouken@8582
  1518
int
slouken@8582
  1519
SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
slouken@8582
  1520
{
slouken@8906
  1521
    SDL_bool loaded_opengl = SDL_FALSE;
slouken@8582
  1522
slouken@8582
  1523
    if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
slouken@8582
  1524
        return SDL_SetError("No OpenGL support in video driver");
slouken@8582
  1525
    }
slouken@8582
  1526
slouken@8582
  1527
    if (window->flags & SDL_WINDOW_FOREIGN) {
slouken@8582
  1528
        /* Can't destroy and re-create foreign windows, hrm */
slouken@8582
  1529
        flags |= SDL_WINDOW_FOREIGN;
slouken@8582
  1530
    } else {
slouken@8582
  1531
        flags &= ~SDL_WINDOW_FOREIGN;
slouken@8582
  1532
    }
slouken@8582
  1533
slouken@8582
  1534
    /* Restore video mode, etc. */
slouken@8582
  1535
    SDL_HideWindow(window);
slouken@8582
  1536
slouken@8582
  1537
    /* Tear down the old native window */
slouken@8582
  1538
    if (window->surface) {
slouken@8582
  1539
        window->surface->flags &= ~SDL_DONTFREE;
slouken@8582
  1540
        SDL_FreeSurface(window->surface);
philipp@9988
  1541
        window->surface = NULL;
slouken@8582
  1542
    }
slouken@8582
  1543
    if (_this->DestroyWindowFramebuffer) {
slouken@8582
  1544
        _this->DestroyWindowFramebuffer(_this, window);
slouken@8582
  1545
    }
slouken@8582
  1546
    if (_this->DestroyWindow && !(flags & SDL_WINDOW_FOREIGN)) {
slouken@8582
  1547
        _this->DestroyWindow(_this, window);
slouken@8582
  1548
    }
slouken@8582
  1549
slouken@8582
  1550
    if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
slouken@8582
  1551
        if (flags & SDL_WINDOW_OPENGL) {
slouken@8582
  1552
            if (SDL_GL_LoadLibrary(NULL) < 0) {
slouken@8582
  1553
                return -1;
slouken@8582
  1554
            }
slouken@8906
  1555
            loaded_opengl = SDL_TRUE;
slouken@8582
  1556
        } else {
slouken@8582
  1557
            SDL_GL_UnloadLibrary();
slouken@8582
  1558
        }
slouken@8582
  1559
    }
slouken@8582
  1560
slouken@8582
  1561
    window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
jorgen@8110
  1562
    window->last_fullscreen_flags = window->flags;
jorgen@8112
  1563
    window->is_destroying = SDL_FALSE;
slouken@8582
  1564
slouken@8582
  1565
    if (_this->CreateWindow && !(flags & SDL_WINDOW_FOREIGN)) {
slouken@8582
  1566
        if (_this->CreateWindow(_this, window) < 0) {
slouken@8906
  1567
            if (loaded_opengl) {
slouken@8582
  1568
                SDL_GL_UnloadLibrary();
slouken@8906
  1569
                window->flags &= ~SDL_WINDOW_OPENGL;
slouken@8582
  1570
            }
slouken@8582
  1571
            return -1;
slouken@8582
  1572
        }
slouken@8582
  1573
    }
slouken@9776
  1574
slouken@8708
  1575
    if (flags & SDL_WINDOW_FOREIGN) {
slouken@8708
  1576
        window->flags |= SDL_WINDOW_FOREIGN;
slouken@8708
  1577
    }
slouken@8582
  1578
slouken@9776
  1579
    if (_this->SetWindowTitle && window->title) {
slouken@9776
  1580
        _this->SetWindowTitle(_this, window);
slouken@8582
  1581
    }
slouken@9776
  1582
slouken@9776
  1583
    if (_this->SetWindowIcon && window->icon) {
slouken@9776
  1584
        _this->SetWindowIcon(_this, window, window->icon);
slouken@8582
  1585
    }
icculus@8931
  1586
icculus@8953
  1587
    if (window->hit_test) {
icculus@8935
  1588
        _this->SetWindowHitTest(window, SDL_TRUE);
icculus@8931
  1589
    }
icculus@8931
  1590
slouken@8582
  1591
    SDL_FinishWindowCreation(window, flags);
slouken@8582
  1592
slouken@8582
  1593
    return 0;
slouken@8582
  1594
}
slouken@8582
  1595
slouken@8582
  1596
Uint32
slouken@8582
  1597
SDL_GetWindowID(SDL_Window * window)
slouken@8582
  1598
{
slouken@8582
  1599
    CHECK_WINDOW_MAGIC(window, 0);
slouken@8582
  1600
slouken@8582
  1601
    return window->id;
slouken@8582
  1602
}
slouken@8582
  1603
slouken@8582
  1604
SDL_Window *
slouken@8582
  1605
SDL_GetWindowFromID(Uint32 id)
slouken@8582
  1606
{
slouken@8582
  1607
    SDL_Window *window;
slouken@8582
  1608
slouken@8582
  1609
    if (!_this) {
slouken@8582
  1610
        return NULL;
slouken@8582
  1611
    }
slouken@8582
  1612
    for (window = _this->windows; window; window = window->next) {
slouken@8582
  1613
        if (window->id == id) {
slouken@8582
  1614
            return window;
slouken@8582
  1615
        }
slouken@8582
  1616
    }
slouken@8582
  1617
    return NULL;
slouken@8582
  1618
}
slouken@8582
  1619
slouken@8582
  1620
Uint32
slouken@8582
  1621
SDL_GetWindowFlags(SDL_Window * window)
slouken@8582
  1622
{
slouken@8582
  1623
    CHECK_WINDOW_MAGIC(window, 0);
slouken@8582
  1624
slouken@8582
  1625
    return window->flags;
slouken@8582
  1626
}
slouken@8582
  1627
slouken@8582
  1628
void
slouken@8582
  1629
SDL_SetWindowTitle(SDL_Window * window, const char *title)
slouken@8582
  1630
{
slouken@8818
  1631
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  1632
slouken@8582
  1633
    if (title == window->title) {
slouken@8582
  1634
        return;
slouken@8582
  1635
    }
slouken@8582
  1636
    SDL_free(window->title);
icculus@9474
  1637
icculus@9474
  1638
    window->title = SDL_strdup(title ? title : "");
slouken@8582
  1639
slouken@8582
  1640
    if (_this->SetWindowTitle) {
slouken@8582
  1641
        _this->SetWindowTitle(_this, window);
slouken@8582
  1642
    }
slouken@8582
  1643
}
slouken@8582
  1644
slouken@8582
  1645
const char *
slouken@8582
  1646
SDL_GetWindowTitle(SDL_Window * window)
slouken@8582
  1647
{
slouken@8582
  1648
    CHECK_WINDOW_MAGIC(window, "");
slouken@8582
  1649
slouken@8582
  1650
    return window->title ? window->title : "";
slouken@8582
  1651
}
slouken@8582
  1652
slouken@8582
  1653
void
slouken@8582
  1654
SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon)
slouken@8582
  1655
{
slouken@8818
  1656
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  1657
slouken@8582
  1658
    if (!icon) {
slouken@8582
  1659
        return;
slouken@8582
  1660
    }
slouken@8582
  1661
slouken@8582
  1662
    SDL_FreeSurface(window->icon);
slouken@8582
  1663
slouken@8582
  1664
    /* Convert the icon into ARGB8888 */
slouken@8582
  1665
    window->icon = SDL_ConvertSurfaceFormat(icon, SDL_PIXELFORMAT_ARGB8888, 0);
slouken@8582
  1666
    if (!window->icon) {
slouken@8582
  1667
        return;
slouken@8582
  1668
    }
slouken@8582
  1669
slouken@8582
  1670
    if (_this->SetWindowIcon) {
slouken@8582
  1671
        _this->SetWindowIcon(_this, window, window->icon);
slouken@8582
  1672
    }
slouken@8582
  1673
}
slouken@8582
  1674
slouken@8582
  1675
void*
slouken@8582
  1676
SDL_SetWindowData(SDL_Window * window, const char *name, void *userdata)
slouken@8582
  1677
{
slouken@8582
  1678
    SDL_WindowUserData *prev, *data;
slouken@8582
  1679
slouken@8582
  1680
    CHECK_WINDOW_MAGIC(window, NULL);
slouken@8582
  1681
slouken@8582
  1682
    /* Input validation */
slouken@8582
  1683
    if (name == NULL || name[0] == '\0') {
slouken@8582
  1684
      SDL_InvalidParamError("name");
slouken@8582
  1685
      return NULL;
slouken@8582
  1686
    }
slouken@8582
  1687
slouken@8582
  1688
    /* See if the named data already exists */
slouken@8582
  1689
    prev = NULL;
slouken@8582
  1690
    for (data = window->data; data; prev = data, data = data->next) {
slouken@8582
  1691
        if (data->name && SDL_strcmp(data->name, name) == 0) {
slouken@8582
  1692
            void *last_value = data->data;
slouken@8582
  1693
slouken@8582
  1694
            if (userdata) {
slouken@8582
  1695
                /* Set the new value */
slouken@8582
  1696
                data->data = userdata;
slouken@8582
  1697
            } else {
slouken@8582
  1698
                /* Delete this value */
slouken@8582
  1699
                if (prev) {
slouken@8582
  1700
                    prev->next = data->next;
slouken@8582
  1701
                } else {
slouken@8582
  1702
                    window->data = data->next;
slouken@8582
  1703
                }
slouken@8582
  1704
                SDL_free(data->name);
slouken@8582
  1705
                SDL_free(data);
slouken@8582
  1706
            }
slouken@8582
  1707
            return last_value;
slouken@8582
  1708
        }
slouken@8582
  1709
    }
slouken@8582
  1710
slouken@8582
  1711
    /* Add new data to the window */
slouken@8582
  1712
    if (userdata) {
slouken@8582
  1713
        data = (SDL_WindowUserData *)SDL_malloc(sizeof(*data));
slouken@8582
  1714
        data->name = SDL_strdup(name);
slouken@8582
  1715
        data->data = userdata;
slouken@8582
  1716
        data->next = window->data;
slouken@8582
  1717
        window->data = data;
slouken@8582
  1718
    }
slouken@8582
  1719
    return NULL;
slouken@8582
  1720
}
slouken@8582
  1721
slouken@8582
  1722
void *
slouken@8582
  1723
SDL_GetWindowData(SDL_Window * window, const char *name)
slouken@8582
  1724
{
slouken@8582
  1725
    SDL_WindowUserData *data;
slouken@8582
  1726
slouken@8582
  1727
    CHECK_WINDOW_MAGIC(window, NULL);
slouken@8582
  1728
slouken@8582
  1729
    /* Input validation */
slouken@8582
  1730
    if (name == NULL || name[0] == '\0') {
slouken@8582
  1731
      SDL_InvalidParamError("name");
slouken@8582
  1732
      return NULL;
slouken@8582
  1733
    }
slouken@8582
  1734
slouken@8582
  1735
    for (data = window->data; data; data = data->next) {
slouken@8582
  1736
        if (data->name && SDL_strcmp(data->name, name) == 0) {
slouken@8582
  1737
            return data->data;
slouken@8582
  1738
        }
slouken@8582
  1739
    }
slouken@8582
  1740
    return NULL;
slouken@8582
  1741
}
slouken@8582
  1742
slouken@8582
  1743
void
slouken@8582
  1744
SDL_SetWindowPosition(SDL_Window * window, int x, int y)
slouken@8582
  1745
{
slouken@8818
  1746
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  1747
slouken@8582
  1748
    if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
urkle@9363
  1749
        int displayIndex = (x & 0xFFFF);
slouken@8582
  1750
        SDL_Rect bounds;
urkle@9363
  1751
        if (displayIndex > _this->num_displays) {
urkle@9363
  1752
            displayIndex = 0;
urkle@9363
  1753
        }
slouken@8582
  1754
icculus@8655
  1755
        SDL_zero(bounds);
icculus@8655
  1756
slouken@8582
  1757
        SDL_GetDisplayBounds(displayIndex, &bounds);
slouken@8582
  1758
        if (SDL_WINDOWPOS_ISCENTERED(x)) {
slouken@8582
  1759
            x = bounds.x + (bounds.w - window->w) / 2;
slouken@8582
  1760
        }
slouken@8582
  1761
        if (SDL_WINDOWPOS_ISCENTERED(y)) {
slouken@8582
  1762
            y = bounds.y + (bounds.h - window->h) / 2;
slouken@8582
  1763
        }
slouken@8582
  1764
    }
slouken@8582
  1765
slouken@8582
  1766
    if ((window->flags & SDL_WINDOW_FULLSCREEN)) {
slouken@8582
  1767
        if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
slouken@8582
  1768
            window->windowed.x = x;
slouken@8582
  1769
        }
slouken@8582
  1770
        if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
slouken@8582
  1771
            window->windowed.y = y;
slouken@8582
  1772
        }
slouken@8582
  1773
    } else {
slouken@8582
  1774
        if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
slouken@8582
  1775
            window->x = x;
slouken@8582
  1776
        }
slouken@8582
  1777
        if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
slouken@8582
  1778
            window->y = y;
slouken@8582
  1779
        }
slouken@8582
  1780
slouken@8582
  1781
        if (_this->SetWindowPosition) {
slouken@8582
  1782
            _this->SetWindowPosition(_this, window);
slouken@8582
  1783
        }
slouken@8582
  1784
        SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
slouken@8582
  1785
    }
slouken@8582
  1786
}
slouken@8582
  1787
slouken@8582
  1788
void
slouken@8582
  1789
SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)
slouken@8582
  1790
{
slouken@8818
  1791
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  1792
slouken@8582
  1793
    /* Fullscreen windows are always at their display's origin */
slouken@8582
  1794
    if (window->flags & SDL_WINDOW_FULLSCREEN) {
alfred@9818
  1795
        int displayIndex;
alfred@9818
  1796
        
slouken@8582
  1797
        if (x) {
slouken@8582
  1798
            *x = 0;
slouken@8582
  1799
        }
slouken@8582
  1800
        if (y) {
slouken@8582
  1801
            *y = 0;
slouken@8582
  1802
        }
alfred@9818
  1803
alfred@9818
  1804
        /* Find the window's monitor and update to the
alfred@9818
  1805
           monitor offset. */
alfred@9818
  1806
        displayIndex = SDL_GetWindowDisplayIndex(window);
alfred@9818
  1807
        if (displayIndex >= 0) {
alfred@9818
  1808
            SDL_Rect bounds;
alfred@9818
  1809
alfred@9818
  1810
            SDL_zero(bounds);
alfred@9818
  1811
alfred@9818
  1812
            SDL_GetDisplayBounds(displayIndex, &bounds);
alfred@9818
  1813
            if (x) {
alfred@9818
  1814
                *x = bounds.x;
alfred@9818
  1815
            }
alfred@9818
  1816
            if (y) {
alfred@9818
  1817
                *y = bounds.y;
alfred@9818
  1818
            }
alfred@9818
  1819
        }
slouken@8582
  1820
    } else {
slouken@8582
  1821
        if (x) {
slouken@8582
  1822
            *x = window->x;
slouken@8582
  1823
        }
slouken@8582
  1824
        if (y) {
slouken@8582
  1825
            *y = window->y;
slouken@8582
  1826
        }
slouken@8582
  1827
    }
slouken@8582
  1828
}
slouken@8582
  1829
slouken@8582
  1830
void
slouken@8582
  1831
SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)
slouken@8582
  1832
{
slouken@8818
  1833
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  1834
    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
slouken@8582
  1835
        const int want = (bordered != SDL_FALSE);  /* normalize the flag. */
slouken@8582
  1836
        const int have = ((window->flags & SDL_WINDOW_BORDERLESS) == 0);
slouken@8582
  1837
        if ((want != have) && (_this->SetWindowBordered)) {
slouken@8582
  1838
            if (want) {
slouken@8582
  1839
                window->flags &= ~SDL_WINDOW_BORDERLESS;
slouken@8582
  1840
            } else {
slouken@8582
  1841
                window->flags |= SDL_WINDOW_BORDERLESS;
slouken@8582
  1842
            }
slouken@8582
  1843
            _this->SetWindowBordered(_this, window, (SDL_bool) want);
slouken@8582
  1844
        }
slouken@8582
  1845
    }
slouken@8582
  1846
}
slouken@8582
  1847
slouken@8582
  1848
void
icculus@10385
  1849
SDL_SetWindowResizable(SDL_Window * window, SDL_bool resizable)
icculus@10385
  1850
{
icculus@10385
  1851
    CHECK_WINDOW_MAGIC(window,);
icculus@10385
  1852
    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
icculus@10385
  1853
        const int want = (resizable != SDL_FALSE);  /* normalize the flag. */
icculus@10385
  1854
        const int have = ((window->flags & SDL_WINDOW_RESIZABLE) != 0);
icculus@10385
  1855
        if ((want != have) && (_this->SetWindowResizable)) {
icculus@10385
  1856
            if (want) {
icculus@10385
  1857
                window->flags |= SDL_WINDOW_RESIZABLE;
icculus@10385
  1858
            } else {
icculus@10385
  1859
                window->flags &= ~SDL_WINDOW_RESIZABLE;
icculus@10385
  1860
            }
icculus@10385
  1861
            _this->SetWindowResizable(_this, window, (SDL_bool) want);
icculus@10385
  1862
        }
icculus@10385
  1863
    }
icculus@10385
  1864
}
icculus@10385
  1865
icculus@10385
  1866
void
slouken@8582
  1867
SDL_SetWindowSize(SDL_Window * window, int w, int h)
slouken@8582
  1868
{
slouken@8818
  1869
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  1870
    if (w <= 0) {
slouken@8582
  1871
        SDL_InvalidParamError("w");
slouken@8582
  1872
        return;
slouken@8582
  1873
    }
slouken@8582
  1874
    if (h <= 0) {
slouken@8582
  1875
        SDL_InvalidParamError("h");
slouken@8582
  1876
        return;
slouken@8582
  1877
    }
slouken@8582
  1878
slouken@8582
  1879
    /* Make sure we don't exceed any window size limits */
slouken@8582
  1880
    if (window->min_w && w < window->min_w)
slouken@8582
  1881
    {
slouken@8582
  1882
        w = window->min_w;
slouken@8582
  1883
    }
slouken@8582
  1884
    if (window->max_w && w > window->max_w)
slouken@8582
  1885
    {
slouken@8582
  1886
        w = window->max_w;
slouken@8582
  1887
    }
slouken@8582
  1888
    if (window->min_h && h < window->min_h)
slouken@8582
  1889
    {
slouken@8582
  1890
        h = window->min_h;
slouken@8582
  1891
    }
slouken@8582
  1892
    if (window->max_h && h > window->max_h)
slouken@8582
  1893
    {
slouken@8582
  1894
        h = window->max_h;
slouken@8582
  1895
    }
slouken@8582
  1896
slouken@8823
  1897
    window->windowed.w = w;
slouken@8823
  1898
    window->windowed.h = h;
slouken@8823
  1899
slouken@8582
  1900
    if (window->flags & SDL_WINDOW_FULLSCREEN) {
slouken@8818
  1901
        if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
slouken@8823
  1902
            window->last_fullscreen_flags = 0;
slouken@8823
  1903
            SDL_UpdateFullscreenMode(window, SDL_TRUE);
slouken@8818
  1904
        }
slouken@8582
  1905
    } else {
slouken@8582
  1906
        window->w = w;
slouken@8582
  1907
        window->h = h;
slouken@8582
  1908
        if (_this->SetWindowSize) {
slouken@8582
  1909
            _this->SetWindowSize(_this, window);
slouken@8582
  1910
        }
slouken@8582
  1911
        if (window->w == w && window->h == h) {
slouken@8582
  1912
            /* We didn't get a SDL_WINDOWEVENT_RESIZED event (by design) */
slouken@8582
  1913
            SDL_OnWindowResized(window);
slouken@8582
  1914
        }
slouken@8582
  1915
    }
slouken@8582
  1916
}
slouken@8582
  1917
slouken@8582
  1918
void
slouken@8582
  1919
SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
slouken@8582
  1920
{
slouken@8818
  1921
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  1922
    if (w) {
slouken@8582
  1923
        *w = window->w;
slouken@8582
  1924
    }
slouken@8582
  1925
    if (h) {
slouken@8582
  1926
        *h = window->h;
slouken@8582
  1927
    }
slouken@8582
  1928
}
slouken@8582
  1929
slouken@8582
  1930
void
slouken@8582
  1931
SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)
slouken@8582
  1932
{
slouken@8818
  1933
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  1934
    if (min_w <= 0) {
slouken@8582
  1935
        SDL_InvalidParamError("min_w");
slouken@8582
  1936
        return;
slouken@8582
  1937
    }
slouken@8582
  1938
    if (min_h <= 0) {
slouken@8582
  1939
        SDL_InvalidParamError("min_h");
slouken@8582
  1940
        return;
slouken@8582
  1941
    }
slouken@8582
  1942
slouken@8582
  1943
    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
slouken@8582
  1944
        window->min_w = min_w;
slouken@8582
  1945
        window->min_h = min_h;
slouken@8582
  1946
        if (_this->SetWindowMinimumSize) {
slouken@8582
  1947
            _this->SetWindowMinimumSize(_this, window);
slouken@8582
  1948
        }
slouken@8582
  1949
        /* Ensure that window is not smaller than minimal size */
slouken@8582
  1950
        SDL_SetWindowSize(window, SDL_max(window->w, window->min_w), SDL_max(window->h, window->min_h));
slouken@8582
  1951
    }
slouken@8582
  1952
}
slouken@8582
  1953
icculus@10024
  1954
int
icculus@10024
  1955
SDL_GetWindowBordersSize(SDL_Window * window, int *top, int *left, int *bottom, int *right)
icculus@10024
  1956
{
icculus@10024
  1957
    int dummy = 0;
icculus@10024
  1958
icculus@10024
  1959
    if (!top) { top = &dummy; }
icculus@10024
  1960
    if (!left) { left = &dummy; }
icculus@10024
  1961
    if (!right) { right = &dummy; }
icculus@10024
  1962
    if (!bottom) { bottom = &dummy; }
icculus@10024
  1963
icculus@10024
  1964
    /* Always initialize, so applications don't have to care */
icculus@10024
  1965
    *top = *left = *bottom = *right = 0;
icculus@10024
  1966
icculus@10024
  1967
    CHECK_WINDOW_MAGIC(window, -1);
icculus@10024
  1968
icculus@10024
  1969
    if (!_this->GetWindowBordersSize) {
icculus@10024
  1970
        return SDL_Unsupported();
icculus@10024
  1971
    }
icculus@10024
  1972
icculus@10024
  1973
    return _this->GetWindowBordersSize(_this, window, top, left, bottom, right);
icculus@10024
  1974
}
icculus@10024
  1975
slouken@8582
  1976
void
slouken@8582
  1977
SDL_GetWindowMinimumSize(SDL_Window * window, int *min_w, int *min_h)
slouken@8582
  1978
{
slouken@8818
  1979
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  1980
    if (min_w) {
slouken@8582
  1981
        *min_w = window->min_w;
slouken@8582
  1982
    }
slouken@8582
  1983
    if (min_h) {
slouken@8582
  1984
        *min_h = window->min_h;
slouken@8582
  1985
    }
slouken@8582
  1986
}
slouken@8582
  1987
slouken@8582
  1988
void
slouken@8582
  1989
SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)
slouken@8582
  1990
{
slouken@8818
  1991
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  1992
    if (max_w <= 0) {
slouken@8582
  1993
        SDL_InvalidParamError("max_w");
slouken@8582
  1994
        return;
slouken@8582
  1995
    }
slouken@8582
  1996
    if (max_h <= 0) {
slouken@8582
  1997
        SDL_InvalidParamError("max_h");
slouken@8582
  1998
        return;
slouken@8582
  1999
    }
slouken@8582
  2000
slouken@8582
  2001
    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
slouken@8582
  2002
        window->max_w = max_w;
slouken@8582
  2003
        window->max_h = max_h;
slouken@8582
  2004
        if (_this->SetWindowMaximumSize) {
slouken@8582
  2005
            _this->SetWindowMaximumSize(_this, window);
slouken@8582
  2006
        }
slouken@8582
  2007
        /* Ensure that window is not larger than maximal size */
slouken@8582
  2008
        SDL_SetWindowSize(window, SDL_min(window->w, window->max_w), SDL_min(window->h, window->max_h));
slouken@8582
  2009
    }
slouken@8582
  2010
}
slouken@8582
  2011
slouken@8582
  2012
void
slouken@8582
  2013
SDL_GetWindowMaximumSize(SDL_Window * window, int *max_w, int *max_h)
slouken@8582
  2014
{
slouken@8818
  2015
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  2016
    if (max_w) {
slouken@8582
  2017
        *max_w = window->max_w;
slouken@8582
  2018
    }
slouken@8582
  2019
    if (max_h) {
slouken@8582
  2020
        *max_h = window->max_h;
slouken@8582
  2021
    }
slouken@8582
  2022
}
slouken@8582
  2023
slouken@8582
  2024
void
slouken@8582
  2025
SDL_ShowWindow(SDL_Window * window)
slouken@8582
  2026
{
slouken@8818
  2027
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  2028
slouken@8582
  2029
    if (window->flags & SDL_WINDOW_SHOWN) {
slouken@8582
  2030
        return;
slouken@8582
  2031
    }
slouken@8582
  2032
slouken@8582
  2033
    if (_this->ShowWindow) {
slouken@8582
  2034
        _this->ShowWindow(_this, window);
slouken@8582
  2035
    }
slouken@8582
  2036
    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
slouken@8582
  2037
}
slouken@8582
  2038
slouken@8582
  2039
void
slouken@8582
  2040
SDL_HideWindow(SDL_Window * window)
slouken@8582
  2041
{
slouken@8818
  2042
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  2043
slouken@8582
  2044
    if (!(window->flags & SDL_WINDOW_SHOWN)) {
slouken@8582
  2045
        return;
slouken@8582
  2046
    }
slouken@8582
  2047
alfred@9037
  2048
	window->is_hiding = SDL_TRUE;
slouken@8582
  2049
    SDL_UpdateFullscreenMode(window, SDL_FALSE);
slouken@8582
  2050
slouken@8582
  2051
    if (_this->HideWindow) {
slouken@8582
  2052
        _this->HideWindow(_this, window);
slouken@8582
  2053
    }
alfred@9037
  2054
	window->is_hiding = SDL_FALSE;
slouken@8582
  2055
    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
slouken@8582
  2056
}
slouken@8582
  2057
slouken@8582
  2058
void
slouken@8582
  2059
SDL_RaiseWindow(SDL_Window * window)
slouken@8582
  2060
{
slouken@8818
  2061
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  2062
slouken@8582
  2063
    if (!(window->flags & SDL_WINDOW_SHOWN)) {
slouken@8582
  2064
        return;
slouken@8582
  2065
    }
slouken@8582
  2066
    if (_this->RaiseWindow) {
slouken@8582
  2067
        _this->RaiseWindow(_this, window);
slouken@8582
  2068
    }
slouken@8582
  2069
}
slouken@8582
  2070
slouken@8582
  2071
void
slouken@8582
  2072
SDL_MaximizeWindow(SDL_Window * window)
slouken@8582
  2073
{
slouken@8818
  2074
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  2075
slouken@8582
  2076
    if (window->flags & SDL_WINDOW_MAXIMIZED) {
slouken@8582
  2077
        return;
slouken@8582
  2078
    }
slouken@8582
  2079
slouken@8582
  2080
    /* !!! FIXME: should this check if the window is resizable? */
slouken@8582
  2081
slouken@8582
  2082
    if (_this->MaximizeWindow) {
slouken@8582
  2083
        _this->MaximizeWindow(_this, window);
slouken@8582
  2084
    }
slouken@8582
  2085
}
slouken@8582
  2086
slouken@8582
  2087
void
slouken@8582
  2088
SDL_MinimizeWindow(SDL_Window * window)
slouken@8582
  2089
{
slouken@8818
  2090
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  2091
slouken@8582
  2092
    if (window->flags & SDL_WINDOW_MINIMIZED) {
slouken@8582
  2093
        return;
slouken@8582
  2094
    }
slouken@8582
  2095
slouken@8582
  2096
    SDL_UpdateFullscreenMode(window, SDL_FALSE);
slouken@8582
  2097
slouken@8582
  2098
    if (_this->MinimizeWindow) {
slouken@8582
  2099
        _this->MinimizeWindow(_this, window);
slouken@8582
  2100
    }
slouken@8582
  2101
}
slouken@8582
  2102
slouken@8582
  2103
void
slouken@8582
  2104
SDL_RestoreWindow(SDL_Window * window)
slouken@8582
  2105
{
slouken@8818
  2106
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  2107
slouken@8582
  2108
    if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
slouken@8582
  2109
        return;
slouken@8582
  2110
    }
slouken@8582
  2111
slouken@8582
  2112
    if (_this->RestoreWindow) {
slouken@8582
  2113
        _this->RestoreWindow(_this, window);
slouken@8582
  2114
    }
slouken@8582
  2115
}
slouken@8582
  2116
slouken@8582
  2117
int
slouken@8582
  2118
SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)
slouken@8582
  2119
{
slouken@9905
  2120
    Uint32 oldflags;
slouken@8582
  2121
    CHECK_WINDOW_MAGIC(window, -1);
slouken@8582
  2122
slouken@8582
  2123
    flags &= FULLSCREEN_MASK;
slouken@8582
  2124
slouken@8818
  2125
    if (flags == (window->flags & FULLSCREEN_MASK)) {
slouken@8582
  2126
        return 0;
slouken@8582
  2127
    }
slouken@8582
  2128
slouken@8582
  2129
    /* clear the previous flags and OR in the new ones */
slouken@9905
  2130
    oldflags = window->flags & FULLSCREEN_MASK;
slouken@8582
  2131
    window->flags &= ~FULLSCREEN_MASK;
slouken@8582
  2132
    window->flags |= flags;
slouken@8582
  2133
slouken@9905
  2134
    if (SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window)) == 0) {
slouken@9905
  2135
        return 0;
slouken@9905
  2136
    }
slouken@9905
  2137
    
slouken@9905
  2138
    window->flags &= ~FULLSCREEN_MASK;
slouken@9905
  2139
    window->flags |= oldflags;
slouken@9905
  2140
    return -1;
slouken@8582
  2141
}
slouken@8582
  2142
slouken@8582
  2143
static SDL_Surface *
slouken@8582
  2144
SDL_CreateWindowFramebuffer(SDL_Window * window)
slouken@8582
  2145
{
slouken@8582
  2146
    Uint32 format;
slouken@8582
  2147
    void *pixels;
slouken@8582
  2148
    int pitch;
slouken@8582
  2149
    int bpp;
slouken@8582
  2150
    Uint32 Rmask, Gmask, Bmask, Amask;
slouken@8582
  2151
slouken@8582
  2152
    if (!_this->CreateWindowFramebuffer || !_this->UpdateWindowFramebuffer) {
slouken@8582
  2153
        return NULL;
slouken@8582
  2154
    }
slouken@8582
  2155
slouken@8582
  2156
    if (_this->CreateWindowFramebuffer(_this, window, &format, &pixels, &pitch) < 0) {
slouken@8582
  2157
        return NULL;
slouken@8582
  2158
    }
slouken@8582
  2159
slouken@8582
  2160
    if (!SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
slouken@8582
  2161
        return NULL;
slouken@8582
  2162
    }
slouken@8582
  2163
slouken@8582
  2164
    return SDL_CreateRGBSurfaceFrom(pixels, window->w, window->h, bpp, pitch, Rmask, Gmask, Bmask, Amask);
slouken@8582
  2165
}
slouken@8582
  2166
slouken@8582
  2167
SDL_Surface *
slouken@8582
  2168
SDL_GetWindowSurface(SDL_Window * window)
slouken@8582
  2169
{
slouken@8582
  2170
    CHECK_WINDOW_MAGIC(window, NULL);
slouken@8582
  2171
slouken@8582
  2172
    if (!window->surface_valid) {
slouken@8582
  2173
        if (window->surface) {
slouken@8582
  2174
            window->surface->flags &= ~SDL_DONTFREE;
slouken@8582
  2175
            SDL_FreeSurface(window->surface);
slouken@8582
  2176
        }
slouken@8582
  2177
        window->surface = SDL_CreateWindowFramebuffer(window);
slouken@8582
  2178
        if (window->surface) {
slouken@8582
  2179
            window->surface_valid = SDL_TRUE;
slouken@8582
  2180
            window->surface->flags |= SDL_DONTFREE;
slouken@8582
  2181
        }
slouken@8582
  2182
    }
slouken@8582
  2183
    return window->surface;
slouken@8582
  2184
}
slouken@8582
  2185
slouken@8582
  2186
int
slouken@8582
  2187
SDL_UpdateWindowSurface(SDL_Window * window)
slouken@8582
  2188
{
slouken@8582
  2189
    SDL_Rect full_rect;
slouken@8582
  2190
slouken@8582
  2191
    CHECK_WINDOW_MAGIC(window, -1);
slouken@8582
  2192
slouken@8582
  2193
    full_rect.x = 0;
slouken@8582
  2194
    full_rect.y = 0;
slouken@8582
  2195
    full_rect.w = window->w;
slouken@8582
  2196
    full_rect.h = window->h;
slouken@8582
  2197
    return SDL_UpdateWindowSurfaceRects(window, &full_rect, 1);
slouken@8582
  2198
}
slouken@8582
  2199
slouken@8582
  2200
int
slouken@8582
  2201
SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects,
slouken@8582
  2202
                             int numrects)
slouken@8582
  2203
{
slouken@8582
  2204
    CHECK_WINDOW_MAGIC(window, -1);
slouken@8582
  2205
slouken@8582
  2206
    if (!window->surface_valid) {
slouken@8582
  2207
        return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface");
slouken@8582
  2208
    }
slouken@8582
  2209
slouken@8582
  2210
    return _this->UpdateWindowFramebuffer(_this, window, rects, numrects);
slouken@8582
  2211
}
slouken@8582
  2212
slouken@8582
  2213
int
slouken@8582
  2214
SDL_SetWindowBrightness(SDL_Window * window, float brightness)
slouken@8582
  2215
{
slouken@8582
  2216
    Uint16 ramp[256];
slouken@8582
  2217
    int status;
slouken@8582
  2218
slouken@8582
  2219
    CHECK_WINDOW_MAGIC(window, -1);
slouken@8582
  2220
slouken@8582
  2221
    SDL_CalculateGammaRamp(brightness, ramp);
slouken@8582
  2222
    status = SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);
slouken@8582
  2223
    if (status == 0) {
slouken@8582
  2224
        window->brightness = brightness;
slouken@8582
  2225
    }
slouken@8582
  2226
    return status;
slouken@8582
  2227
}
slouken@8582
  2228
slouken@8582
  2229
float
slouken@8582
  2230
SDL_GetWindowBrightness(SDL_Window * window)
slouken@8582
  2231
{
slouken@8582
  2232
    CHECK_WINDOW_MAGIC(window, 1.0f);
slouken@8582
  2233
slouken@8582
  2234
    return window->brightness;
slouken@8582
  2235
}
slouken@8582
  2236
slouken@8582
  2237
int
icculus@10025
  2238
SDL_SetWindowOpacity(SDL_Window * window, float opacity)
icculus@10025
  2239
{
icculus@10025
  2240
    int retval;
icculus@10025
  2241
    CHECK_WINDOW_MAGIC(window, -1);
icculus@10025
  2242
icculus@10025
  2243
    if (!_this->SetWindowOpacity) {
icculus@10025
  2244
        return SDL_Unsupported();
icculus@10025
  2245
    }
icculus@10025
  2246
icculus@10025
  2247
    if (opacity < 0.0f) {
icculus@10025
  2248
        opacity = 0.0f;
icculus@10025
  2249
    } else if (opacity > 1.0f) {
icculus@10025
  2250
        opacity = 1.0f;
icculus@10025
  2251
    }
icculus@10025
  2252
icculus@10025
  2253
    retval = _this->SetWindowOpacity(_this, window, opacity);
icculus@10025
  2254
    if (retval == 0) {
icculus@10025
  2255
        window->opacity = opacity;
icculus@10025
  2256
    }
icculus@10025
  2257
icculus@10025
  2258
    return retval;
icculus@10025
  2259
}
icculus@10025
  2260
icculus@10025
  2261
int
icculus@10025
  2262
SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity)
icculus@10025
  2263
{
icculus@10025
  2264
    CHECK_WINDOW_MAGIC(window, -1);
icculus@10025
  2265
icculus@10025
  2266
    if (out_opacity) {
icculus@10025
  2267
        *out_opacity = window->opacity;
icculus@10025
  2268
    }
icculus@10025
  2269
icculus@10025
  2270
    return 0;
icculus@10025
  2271
}
icculus@10025
  2272
icculus@10027
  2273
int
icculus@10027
  2274
SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window)
icculus@10027
  2275
{
icculus@10027
  2276
    CHECK_WINDOW_MAGIC(modal_window, -1);
icculus@10027
  2277
    CHECK_WINDOW_MAGIC(parent_window, -1);
icculus@10027
  2278
icculus@10027
  2279
    if (!_this->SetWindowModalFor) {
icculus@10027
  2280
        return SDL_Unsupported();
icculus@10027
  2281
    }
icculus@10027
  2282
    
icculus@10027
  2283
    return _this->SetWindowModalFor(_this, modal_window, parent_window);
icculus@10027
  2284
}
icculus@10027
  2285
icculus@10026
  2286
int 
icculus@10026
  2287
SDL_SetWindowInputFocus(SDL_Window * window)
icculus@10026
  2288
{
icculus@10026
  2289
    CHECK_WINDOW_MAGIC(window, -1);
icculus@10026
  2290
icculus@10026
  2291
    if (!_this->SetWindowInputFocus) {
icculus@10026
  2292
        return SDL_Unsupported();
icculus@10026
  2293
    }
icculus@10026
  2294
    
icculus@10026
  2295
    return _this->SetWindowInputFocus(_this, window);
icculus@10026
  2296
}
icculus@10026
  2297
icculus@10026
  2298
icculus@10025
  2299
int
slouken@8582
  2300
SDL_SetWindowGammaRamp(SDL_Window * window, const Uint16 * red,
slouken@8582
  2301
                                            const Uint16 * green,
slouken@8582
  2302
                                            const Uint16 * blue)
slouken@8582
  2303
{
slouken@8582
  2304
    CHECK_WINDOW_MAGIC(window, -1);
slouken@8582
  2305
slouken@8582
  2306
    if (!_this->SetWindowGammaRamp) {
slouken@8582
  2307
        return SDL_Unsupported();
slouken@8582
  2308
    }
slouken@8582
  2309
slouken@8582
  2310
    if (!window->gamma) {
slouken@8582
  2311
        if (SDL_GetWindowGammaRamp(window, NULL, NULL, NULL) < 0) {
slouken@8582
  2312
            return -1;
slouken@8582
  2313
        }
icculus@9546
  2314
        SDL_assert(window->gamma != NULL);
slouken@8582
  2315
    }
slouken@8582
  2316
slouken@8582
  2317
    if (red) {
slouken@8582
  2318
        SDL_memcpy(&window->gamma[0*256], red, 256*sizeof(Uint16));
slouken@8582
  2319
    }
slouken@8582
  2320
    if (green) {
slouken@8582
  2321
        SDL_memcpy(&window->gamma[1*256], green, 256*sizeof(Uint16));
slouken@8582
  2322
    }
slouken@8582
  2323
    if (blue) {
slouken@8582
  2324
        SDL_memcpy(&window->gamma[2*256], blue, 256*sizeof(Uint16));
slouken@8582
  2325
    }
slouken@8582
  2326
    if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
slouken@8582
  2327
        return _this->SetWindowGammaRamp(_this, window, window->gamma);
slouken@8582
  2328
    } else {
slouken@8582
  2329
        return 0;
slouken@8582
  2330
    }
slouken@8582
  2331
}
slouken@8582
  2332
slouken@8582
  2333
int
slouken@8582
  2334
SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red,
slouken@8582
  2335
                                            Uint16 * green,
slouken@8582
  2336
                                            Uint16 * blue)
slouken@8582
  2337
{
slouken@8582
  2338
    CHECK_WINDOW_MAGIC(window, -1);
slouken@8582
  2339
slouken@8582
  2340
    if (!window->gamma) {
slouken@8582
  2341
        int i;
slouken@8582
  2342
slouken@8582
  2343
        window->gamma = (Uint16 *)SDL_malloc(256*6*sizeof(Uint16));
slouken@8582
  2344
        if (!window->gamma) {
slouken@8582
  2345
            return SDL_OutOfMemory();
slouken@8582
  2346
        }
slouken@8582
  2347
        window->saved_gamma = window->gamma + 3*256;
slouken@8582
  2348
slouken@8582
  2349
        if (_this->GetWindowGammaRamp) {
slouken@8582
  2350
            if (_this->GetWindowGammaRamp(_this, window, window->gamma) < 0) {
slouken@8582
  2351
                return -1;
slouken@8582
  2352
            }
slouken@8582
  2353
        } else {
slouken@8582
  2354
            /* Create an identity gamma ramp */
slouken@8582
  2355
            for (i = 0; i < 256; ++i) {
slouken@8582
  2356
                Uint16 value = (Uint16)((i << 8) | i);
slouken@8582
  2357
slouken@8582
  2358
                window->gamma[0*256+i] = value;
slouken@8582
  2359
                window->gamma[1*256+i] = value;
slouken@8582
  2360
                window->gamma[2*256+i] = value;
slouken@8582
  2361
            }
slouken@8582
  2362
        }
slouken@8582
  2363
        SDL_memcpy(window->saved_gamma, window->gamma, 3*256*sizeof(Uint16));
slouken@8582
  2364
    }
slouken@8582
  2365
slouken@8582
  2366
    if (red) {
slouken@8582
  2367
        SDL_memcpy(red, &window->gamma[0*256], 256*sizeof(Uint16));
slouken@8582
  2368
    }
slouken@8582
  2369
    if (green) {
slouken@8582
  2370
        SDL_memcpy(green, &window->gamma[1*256], 256*sizeof(Uint16));
slouken@8582
  2371
    }
slouken@8582
  2372
    if (blue) {
slouken@8582
  2373
        SDL_memcpy(blue, &window->gamma[2*256], 256*sizeof(Uint16));
slouken@8582
  2374
    }
slouken@8582
  2375
    return 0;
slouken@8582
  2376
}
slouken@8582
  2377
slouken@8582
  2378
void
slouken@8582
  2379
SDL_UpdateWindowGrab(SDL_Window * window)
slouken@8582
  2380
{
slouken@9745
  2381
    SDL_Window *grabbed_window;
slouken@9745
  2382
    SDL_bool grabbed;
slouken@9745
  2383
    if ((SDL_GetMouse()->relative_mode || (window->flags & SDL_WINDOW_INPUT_GRABBED)) &&
slouken@9745
  2384
         (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
slouken@9745
  2385
        grabbed = SDL_TRUE;
slouken@9745
  2386
    } else {
slouken@9745
  2387
        grabbed = SDL_FALSE;
slouken@9745
  2388
    }
slouken@9745
  2389
slouken@9745
  2390
    grabbed_window = _this->grabbed_window;
slouken@9745
  2391
    if (grabbed) {
slouken@9745
  2392
        if (grabbed_window && (grabbed_window != window)) {
slouken@9745
  2393
            /* stealing a grab from another window! */
slouken@9745
  2394
            grabbed_window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
slouken@9745
  2395
            if (_this->SetWindowGrab) {
icculus@9447
  2396
                _this->SetWindowGrab(_this, grabbed_window, SDL_FALSE);
icculus@9447
  2397
            }
icculus@9447
  2398
        }
slouken@9745
  2399
        _this->grabbed_window = window;
slouken@9745
  2400
    } else if (grabbed_window == window) {
slouken@9745
  2401
        _this->grabbed_window = NULL;  /* ungrabbing. */
slouken@9745
  2402
    }
slouken@9745
  2403
slouken@9745
  2404
    if (_this->SetWindowGrab) {
slouken@8582
  2405
        _this->SetWindowGrab(_this, window, grabbed);
slouken@8582
  2406
    }
slouken@8582
  2407
}
slouken@8582
  2408
slouken@8582
  2409
void
slouken@8582
  2410
SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)
slouken@8582
  2411
{
slouken@8818
  2412
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  2413
slouken@8582
  2414
    if (!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED)) {
slouken@8582
  2415
        return;
slouken@8582
  2416
    }
slouken@8582
  2417
    if (grabbed) {
slouken@8582
  2418
        window->flags |= SDL_WINDOW_INPUT_GRABBED;
slouken@8582
  2419
    } else {
slouken@8582
  2420
        window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
slouken@8582
  2421
    }
slouken@8582
  2422
    SDL_UpdateWindowGrab(window);
slouken@8582
  2423
}
slouken@8582
  2424
slouken@8582
  2425
SDL_bool
slouken@8582
  2426
SDL_GetWindowGrab(SDL_Window * window)
slouken@8582
  2427
{
slouken@8582
  2428
    CHECK_WINDOW_MAGIC(window, SDL_FALSE);
icculus@9447
  2429
    SDL_assert(!_this->grabbed_window || ((_this->grabbed_window->flags & SDL_WINDOW_INPUT_GRABBED) != 0));
icculus@9447
  2430
    return window == _this->grabbed_window;
icculus@9447
  2431
}
icculus@9447
  2432
icculus@9447
  2433
SDL_Window *
icculus@9447
  2434
SDL_GetGrabbedWindow(void)
icculus@9447
  2435
{
icculus@9447
  2436
    SDL_assert(!_this->grabbed_window || ((_this->grabbed_window->flags & SDL_WINDOW_INPUT_GRABBED) != 0));
icculus@9447
  2437
    return _this->grabbed_window;
slouken@8582
  2438
}
slouken@8582
  2439
slouken@8582
  2440
void
slouken@8582
  2441
SDL_OnWindowShown(SDL_Window * window)
slouken@8582
  2442
{
slouken@8582
  2443
    SDL_OnWindowRestored(window);
slouken@8582
  2444
}
slouken@8582
  2445
slouken@8582
  2446
void
slouken@8582
  2447
SDL_OnWindowHidden(SDL_Window * window)
slouken@8582
  2448
{
slouken@8582
  2449
    SDL_UpdateFullscreenMode(window, SDL_FALSE);
slouken@8582
  2450
}
slouken@8582
  2451
slouken@8582
  2452
void
slouken@8582
  2453
SDL_OnWindowResized(SDL_Window * window)
slouken@8582
  2454
{
slouken@8582
  2455
    window->surface_valid = SDL_FALSE;
slouken@8582
  2456
    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
slouken@8582
  2457
}
slouken@8582
  2458
slouken@8582
  2459
void
slouken@8582
  2460
SDL_OnWindowMinimized(SDL_Window * window)
slouken@8582
  2461
{
slouken@8582
  2462
    SDL_UpdateFullscreenMode(window, SDL_FALSE);
slouken@8582
  2463
}
slouken@8582
  2464
slouken@8582
  2465
void
slouken@8582
  2466
SDL_OnWindowRestored(SDL_Window * window)
slouken@8582
  2467
{
pgriffais@8683
  2468
    /*
pgriffais@8683
  2469
     * FIXME: Is this fine to just remove this, or should it be preserved just
pgriffais@8683
  2470
     * for the fullscreen case? In principle it seems like just hiding/showing
pgriffais@8683
  2471
     * windows shouldn't affect the stacking order; maybe the right fix is to
pgriffais@8683
  2472
     * re-decouple OnWindowShown and OnWindowRestored.
pgriffais@8683
  2473
     */
icculus@8684
  2474
    /*SDL_RaiseWindow(window);*/
slouken@8582
  2475
slouken@8582
  2476
    if (FULLSCREEN_VISIBLE(window)) {
slouken@8582
  2477
        SDL_UpdateFullscreenMode(window, SDL_TRUE);
slouken@8582
  2478
    }
slouken@8582
  2479
}
slouken@8582
  2480
slouken@8582
  2481
void
slouken@8582
  2482
SDL_OnWindowEnter(SDL_Window * window)
slouken@8582
  2483
{
slouken@8582
  2484
    if (_this->OnWindowEnter) {
slouken@8582
  2485
        _this->OnWindowEnter(_this, window);
slouken@8582
  2486
    }
slouken@8582
  2487
}
slouken@8582
  2488
slouken@8582
  2489
void
slouken@8582
  2490
SDL_OnWindowLeave(SDL_Window * window)
slouken@8582
  2491
{
slouken@8582
  2492
}
slouken@8582
  2493
slouken@8582
  2494
void
slouken@8582
  2495
SDL_OnWindowFocusGained(SDL_Window * window)
slouken@8582
  2496
{
slouken@8582
  2497
    SDL_Mouse *mouse = SDL_GetMouse();
slouken@8582
  2498
slouken@8582
  2499
    if (window->gamma && _this->SetWindowGammaRamp) {
slouken@8582
  2500
        _this->SetWindowGammaRamp(_this, window, window->gamma);
slouken@8582
  2501
    }
slouken@8582
  2502
slouken@8582
  2503
    if (mouse && mouse->relative_mode) {
slouken@8582
  2504
        SDL_SetMouseFocus(window);
slouken@8582
  2505
        SDL_WarpMouseInWindow(window, window->w/2, window->h/2);
slouken@8582
  2506
    }
slouken@8582
  2507
slouken@8582
  2508
    SDL_UpdateWindowGrab(window);
slouken@8582
  2509
}
slouken@8582
  2510
slouken@8582
  2511
static SDL_bool
slouken@8582
  2512
ShouldMinimizeOnFocusLoss(SDL_Window * window)
slouken@8582
  2513
{
jorgen@8112
  2514
    if (!(window->flags & SDL_WINDOW_FULLSCREEN) || window->is_destroying) {
slouken@8582
  2515
        return SDL_FALSE;
slouken@8582
  2516
    }
slouken@8582
  2517
slouken@8582
  2518
#ifdef __MACOSX__
slouken@8582
  2519
    if (Cocoa_IsWindowInFullscreenSpace(window)) {
slouken@8582
  2520
        return SDL_FALSE;
slouken@8582
  2521
    }
slouken@8582
  2522
#endif
slouken@8582
  2523
slouken@10499
  2524
    return SDL_GetHintBoolean(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, SDL_TRUE);
slouken@8582
  2525
}
slouken@8582
  2526
slouken@8582
  2527
void
slouken@8582
  2528
SDL_OnWindowFocusLost(SDL_Window * window)
slouken@8582
  2529
{
slouken@8582
  2530
    if (window->gamma && _this->SetWindowGammaRamp) {
slouken@8582
  2531
        _this->SetWindowGammaRamp(_this, window, window->saved_gamma);
slouken@8582
  2532
    }
slouken@8582
  2533
slouken@8582
  2534
    SDL_UpdateWindowGrab(window);
slouken@8582
  2535
slouken@8582
  2536
    if (ShouldMinimizeOnFocusLoss(window)) {
slouken@8582
  2537
        SDL_MinimizeWindow(window);
slouken@8582
  2538
    }
slouken@8582
  2539
}
slouken@8582
  2540
icculus@8783
  2541
/* !!! FIXME: is this different than SDL_GetKeyboardFocus()?
icculus@8783
  2542
   !!! FIXME:  Also, SDL_GetKeyboardFocus() is O(1), this isn't. */
slouken@8582
  2543
SDL_Window *
slouken@8582
  2544
SDL_GetFocusWindow(void)
slouken@8582
  2545
{
slouken@8582
  2546
    SDL_Window *window;
slouken@8582
  2547
slouken@8582
  2548
    if (!_this) {
slouken@8582
  2549
        return NULL;
slouken@8582
  2550
    }
slouken@8582
  2551
    for (window = _this->windows; window; window = window->next) {
slouken@8582
  2552
        if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
slouken@8582
  2553
            return window;
slouken@8582
  2554
        }
slouken@8582
  2555
    }
slouken@8582
  2556
    return NULL;
slouken@8582
  2557
}
slouken@8582
  2558
slouken@8582
  2559
void
slouken@8582
  2560
SDL_DestroyWindow(SDL_Window * window)
slouken@8582
  2561
{
slouken@8582
  2562
    SDL_VideoDisplay *display;
slouken@8582
  2563
slouken@8818
  2564
    CHECK_WINDOW_MAGIC(window,);
slouken@8582
  2565
jorgen@8112
  2566
    window->is_destroying = SDL_TRUE;
jorgen@8112
  2567
slouken@8582
  2568
    /* Restore video mode, etc. */
slouken@8582
  2569
    SDL_HideWindow(window);
slouken@8582
  2570
slouken@8582
  2571
    /* Make sure this window no longer has focus */
slouken@8582
  2572
    if (SDL_GetKeyboardFocus() == window) {
slouken@8582
  2573
        SDL_SetKeyboardFocus(NULL);
slouken@8582
  2574
    }
slouken@8582
  2575
    if (SDL_GetMouseFocus() == window) {
slouken@8582
  2576
        SDL_SetMouseFocus(NULL);
slouken@8582
  2577
    }
slouken@8582
  2578
slouken@8582
  2579
    /* make no context current if this is the current context window. */
slouken@8582
  2580
    if (window->flags & SDL_WINDOW_OPENGL) {
slouken@8582
  2581
        if (_this->current_glwin == window) {
slouken@8582
  2582
            SDL_GL_MakeCurrent(window, NULL);
slouken@8582
  2583
        }
slouken@8582
  2584
    }
slouken@8582
  2585
slouken@8582
  2586
    if (window->surface) {
slouken@8582
  2587
        window->surface->flags &= ~SDL_DONTFREE;
slouken@8582
  2588
        SDL_FreeSurface(window->surface);
slouken@8582
  2589
    }
slouken@8582
  2590
    if (_this->DestroyWindowFramebuffer) {
slouken@8582
  2591
        _this->DestroyWindowFramebuffer(_this, window);
slouken@8582
  2592
    }
slouken@8582
  2593
    if (_this->DestroyWindow) {
slouken@8582
  2594
        _this->DestroyWindow(_this, window);
slouken@8582
  2595
    }
slouken@8582
  2596
    if (window->flags & SDL_WINDOW_OPENGL) {
slouken@8582
  2597
        SDL_GL_UnloadLibrary();
slouken@8582
  2598
    }
slouken@8582
  2599
slouken@8582
  2600
    display = SDL_GetDisplayForWindow(window);
slouken@8582
  2601
    if (display->fullscreen_window == window) {
slouken@8582
  2602
        display->fullscreen_window = NULL;
slouken@8582
  2603
    }
slouken@8582
  2604
slouken@8582
  2605
    /* Now invalidate magic */
slouken@8582
  2606
    window->magic = NULL;
slouken@8582
  2607
slouken@8582
  2608
    /* Free memory associated with the window */
slouken@8582
  2609
    SDL_free(window->title);
slouken@8582
  2610
    SDL_FreeSurface(window->icon);
slouken@8582
  2611
    SDL_free(window->gamma);
slouken@8582
  2612
    while (window->data) {
slouken@8582
  2613
        SDL_WindowUserData *data = window->data;
slouken@8582
  2614
slouken@8582
  2615
        window->data = data->next;
slouken@8582
  2616
        SDL_free(data->name);
slouken@8582
  2617
        SDL_free(data);
slouken@8582
  2618
    }
slouken@8582
  2619
slouken@8582
  2620
    /* Unlink the window from the list */
slouken@8582
  2621
    if (window->next) {
slouken@8582
  2622
        window->next->prev = window->prev;
slouken@8582
  2623
    }
slouken@8582
  2624
    if (window->prev) {
slouken@8582
  2625
        window->prev->next = window->next;
slouken@8582
  2626
    } else {
slouken@8582
  2627
        _this->windows = window->next;
slouken@8582
  2628
    }
slouken@8582
  2629
slouken@8582
  2630
    SDL_free(window);
slouken@8582
  2631
}
slouken@8582
  2632
slouken@8582
  2633
SDL_bool
slouken@8582
  2634
SDL_IsScreenSaverEnabled()
slouken@8582
  2635
{
slouken@8582
  2636
    if (!_this) {
slouken@8582
  2637
        return SDL_TRUE;
slouken@8582
  2638
    }
slouken@8582
  2639
    return _this->suspend_screensaver ? SDL_FALSE : SDL_TRUE;
slouken@8582
  2640
}
slouken@8582
  2641
slouken@8582
  2642
void
slouken@8582
  2643
SDL_EnableScreenSaver()
slouken@8582
  2644
{
slouken@8582
  2645
    if (!_this) {
slouken@8582
  2646
        return;
slouken@8582
  2647
    }
slouken@8582
  2648
    if (!_this->suspend_screensaver) {
slouken@8582
  2649
        return;
slouken@8582
  2650
    }
slouken@8582
  2651
    _this->suspend_screensaver = SDL_FALSE;
slouken@8582
  2652
    if (_this->SuspendScreenSaver) {
slouken@8582
  2653
        _this->SuspendScreenSaver(_this);
slouken@8582
  2654
    }
slouken@8582
  2655
}
slouken@8582
  2656
slouken@8582
  2657
void
slouken@8582
  2658
SDL_DisableScreenSaver()
slouken@8582
  2659
{
slouken@8582
  2660
    if (!_this) {
slouken@8582
  2661
        return;
slouken@8582
  2662
    }
slouken@8582
  2663
    if (_this->suspend_screensaver) {
slouken@8582
  2664
        return;
slouken@8582
  2665
    }
slouken@8582
  2666
    _this->suspend_screensaver = SDL_TRUE;
slouken@8582
  2667
    if (_this->SuspendScreenSaver) {
slouken@8582
  2668
        _this->SuspendScreenSaver(_this);
slouken@8582
  2669
    }
slouken@8582
  2670
}
slouken@8582
  2671
slouken@8582
  2672
void
slouken@8582
  2673
SDL_VideoQuit(void)
slouken@8582
  2674
{
slouken@8582
  2675
    int i, j;
slouken@8582
  2676
slouken@8582
  2677
    if (!_this) {
slouken@8582
  2678
        return;
slouken@8582
  2679
    }
slouken@8582
  2680
slouken@8582
  2681
    /* Halt event processing before doing anything else */
slouken@8582
  2682
    SDL_TouchQuit();
slouken@8582
  2683
    SDL_MouseQuit();
slouken@8582
  2684
    SDL_KeyboardQuit();
slouken@8582
  2685
    SDL_QuitSubSystem(SDL_INIT_EVENTS);
slouken@8582
  2686
slouken@8582
  2687
    SDL_EnableScreenSaver();
slouken@8582
  2688
slouken@8582
  2689
    /* Clean up the system video */
slouken@8582
  2690
    while (_this->windows) {
slouken@8582
  2691
        SDL_DestroyWindow(_this->windows);
slouken@8582
  2692
    }
slouken@8582
  2693
    _this->VideoQuit(_this);
slouken@8582
  2694
slouken@8582
  2695
    for (i = 0; i < _this->num_displays; ++i) {
slouken@8582
  2696
        SDL_VideoDisplay *display = &_this->displays[i];
slouken@8582
  2697
        for (j = display->num_display_modes; j--;) {
slouken@8582
  2698
            SDL_free(display->display_modes[j].driverdata);
slouken@8582
  2699
            display->display_modes[j].driverdata = NULL;
slouken@8582
  2700
        }
slouken@8582
  2701
        SDL_free(display->display_modes);
slouken@8582
  2702
        display->display_modes = NULL;
slouken@8582
  2703
        SDL_free(display->desktop_mode.driverdata);
slouken@8582
  2704
        display->desktop_mode.driverdata = NULL;
slouken@8582
  2705
        SDL_free(display->driverdata);
slouken@8582
  2706
        display->driverdata = NULL;
slouken@8582
  2707
    }
slouken@8582
  2708
    if (_this->displays) {
slouken@8582
  2709
        for (i = 0; i < _this->num_displays; ++i) {
slouken@8582
  2710
            SDL_free(_this->displays[i].name);
slouken@8582
  2711
        }
slouken@8582
  2712
        SDL_free(_this->displays);
slouken@8582
  2713
        _this->displays = NULL;
slouken@8582
  2714
        _this->num_displays = 0;
slouken@8582
  2715
    }
slouken@8582
  2716
    SDL_free(_this->clipboard_text);
slouken@8582
  2717
    _this->clipboard_text = NULL;
slouken@8582
  2718
    _this->free(_this);
slouken@8582
  2719
    _this = NULL;
slouken@8582
  2720
}
slouken@8582
  2721
slouken@8582
  2722
int
slouken@8582
  2723
SDL_GL_LoadLibrary(const char *path)
slouken@8582
  2724
{
slouken@8582
  2725
    int retval;
slouken@8582
  2726
slouken@8582
  2727
    if (!_this) {
slouken@8582
  2728
        return SDL_UninitializedVideo();
slouken@8582
  2729
    }
slouken@8582
  2730
    if (_this->gl_config.driver_loaded) {
slouken@8582
  2731
        if (path && SDL_strcmp(path, _this->gl_config.driver_path) != 0) {
slouken@8582
  2732
            return SDL_SetError("OpenGL library already loaded");
slouken@8582
  2733
        }
slouken@8582
  2734
        retval = 0;
slouken@8582
  2735
    } else {
slouken@8582
  2736
        if (!_this->GL_LoadLibrary) {
slouken@8582
  2737
            return SDL_SetError("No dynamic GL support in video driver");
slouken@8582
  2738
        }
slouken@8582
  2739
        retval = _this->GL_LoadLibrary(_this, path);
slouken@8582
  2740
    }
slouken@8582
  2741
    if (retval == 0) {
slouken@8582
  2742
        ++_this->gl_config.driver_loaded;
slouken@8582
  2743
    } else {
slouken@8582
  2744
        if (_this->GL_UnloadLibrary) {
slouken@8582
  2745
            _this->GL_UnloadLibrary(_this);
slouken@8582
  2746
        }
slouken@8582
  2747
    }
slouken@8582
  2748
    return (retval);
slouken@8582
  2749
}
slouken@8582
  2750
slouken@8582
  2751
void *
slouken@8582
  2752
SDL_GL_GetProcAddress(const char *proc)
slouken@8582
  2753
{
slouken@8582
  2754
    void *func;
slouken@8582
  2755
slouken@8582
  2756
    if (!_this) {
slouken@8582
  2757
        SDL_UninitializedVideo();
slouken@8582
  2758
        return NULL;